*
Pounce can easily break Static Link, making it less powerful against him.
* Slark is one of the few heroes who can man fight a Razor, because of
Essence Shift.
*
Shadow Dance can prevent Razor from killing him and may provide an opportunity to kill Razor due to it preventing Razor from attacking Slark.
* Medusa cannot chase Slark in any way and has no disable beyond her ultimate, making her unable to stop him getting away and regenerating before coming back to finish her off.
* Essence Shift particularly removes 1 intelligence point per hit, thus lowering Medusa's mana pool's cap and leaving her much more vulnerable in prolonged fights.
Additional:
* Medusa is especially vulnerable to
Essence Shift, as both strength and intelligence contribute to her effective HP, while agility contributes to her damage.
*
Dark Pact when timed right can be used to dispel Stone Gaze right after it petrifies Slark, allowing him to keep attacking Medusa throughout the duration.
*
Life Break along with
Burning Spear can quickly kill Razor before Static Link steals enough damage for Razor to take down Huskar.
*
Berserker's Blood can make stealing Huskar's damage and using it against him somewhat dangerous, as Huskar will be able to inflict more and more Burning Spears rapidly.
*
Burning Spear's damage over time can rapidly burn Medusa's mana and health alike.
*
Inner Fire can slow and disarm Medusa and also allow Huskar to follow up with Life Break.
* His increased attack range makes it very hard to get close enough for Static Link, Eye of the Storm and Razor's own attacks.
*
Headshot procs will slow Razor heavily regardless of Storm Surge, as it will knock him back for a brief duration.
* Medusa is a fairly immobile hero that deals damage around her with
Split Shot. Sniper should outrange her and should stay out of harm's way from Split Shot.
* More importantly, Sniper should have enough attack range to fire at Medusa during her
Stone Gaze without turning to stone, so the ultimate is mostly wasted against him.
Additional:
* Sniper can outrange both Medusa's arrows and Stone Gaze, allowing him to focus her down during a teamfight.
* Viper's
Poison Attack and
Viper Strike that can slow Razor, and is one of the few heroes that can keep him immobile.
* Altogether, Viper's skills reduce Razor's attack speed, heavily reducing the benefit of the damage drain from Static Link.
Additional:
*
Storm Surge is counteracted by
Viper Strike, leaving Razor without his extra movement speed.
*
Static Link's damage drain doesn't bother Viper a lot as most of his early to mid game damage is magical.
* Webbed areas can be used to hit and run, covering distance hastily weakening her on the way and initiating ganks.
* Even though Medusa can hunt down Spiderlings easily when given enough range,
Silken Bola will cause her attacks to miss and get her swarmed in no time.
* Medusa usually does not build a Black King Bar to benefit from
Mana Shield fully while Broodmother can fit a
Diffusal Blade to burn away all of Medusa's mana.
Additional:
*
Spin Web will allow Broodmother to pick her own fights and sometimes slip away to ambush Medusa.
* Though Medusa's Split Shot and Mystic Snake can help Medusa deal with Broodmother's spiderlings, Broodmother will create too much of them for her to handle, allowing her to outnumber Medusa's targets from Split Shot and shield her team in process.
* Centaur can use
Stampede to break Static Link. It also prevents Razor from chasing Centaur Warruner or his teammates with Eye of the Storm, and Plasma Field's slow will do nothing to slow them down.
* Razor has no way to deal with Chaos Knight's multiple illusions from
Phantasm.
* With her passive
Split Shot, Medusa can be easily interrupted by Spiked Carapace during combat, especially during her precious
Stone Gaze.
* Mana Burn quickly destroys
Mana Shield, especially if Medusa only increases her mana pool by bolstering intelligence (which has the added bonus of increasing Mana Burn's damage).
* Uncontrollable damage from
Mystic Snake and
Split Shot can trigger Spiked Carapace.
*
Medusa lacks single target damage, making a Burrowed Nyx Assassin hard to kill.
Additional:
*
Vendetta burns a significant amount of mana on hit, and the damage from the ability drains Medusa's mana pool even further.
* Due to the passive nature of Mystic Snake and Split Shot, it can possibly proc Nyx's
Spiked Carapace if he's within range of Medusa's abilities and isn't invisible.
* Medusa lacks single target damage, making Nyx with
Aghanim's Scepter extremely hard to deal with if Medusa is the team's main damage source.
* Morphling can break
Static Link with Waveform. Alternatively, Morphling can Morph into Razor and use the same ability against him.
* Morphling's high armor makes
Eye Of The Storm mostly ineffective, enabling Morphling to fight Razor for longer.
* Razor has no disables, enabling Morphling to avoid his abilities as needed.
Additional:
* Static Link is almost completely useless against Morphling, as he is able to quickly break it off with
Waveform or turn into Razor himself with
Morph and recover all of his stolen damage, or simply steal Razor's own.
* Fiend's Grip provides mana drain, which can heavily damage
Mana Shield and prevent Medusa from using
Stone Gaze.
* Even if she does use Stone Gaze, Nightmare can buy enough time to protect allies and reset the fight.
Additional:
*
Fiend's Grip leaves Medusa defenseless, since not only does it deal damage, it also drains mana.
*
Shukuchi can break Static Link with little trouble.
*
Time Lapse can easily be used to avoid damage from Plasma Field and can recover the damage done from Static Link and Eye of the Storm.
* Eye of the Storm can't kill bugs from
The Swarm.
*
Boulder Smash's and
Geomagnetic Grip's (upgraded with
Aghanim's Scepter) repositioning and disables make it very difficult for Razor to keep enemies within range of Static Link and Eye of the Storm.
* Silencer burns easily through her effective HP from
Mana Shield, by taking away her intelligence.
*
Arcane Curse punishes her repeatedly casting
Mystic Snake to keep her mana pool high. He can force her to use
Manta Style before he has cast
Global Silence and
Medusa usually does not want to build
Black King Bar.
* E.M.P. allows Invoker to burn Medusa's mana to weaken
Mana Shield.
* Medusa's lack of mobility makes her easy to kite with Invoker's spells.
Additional:
*
E.M.P. is a large mana burn nuke which can hit Medusa's Mana shield with enough damage to lose even more mana.
*
Deafening Blast disarms Medusa's ability to deal pseudo-AOE damage during teamfights.
*
Cold Snap allows the opposing team to repeatedly stun Medusa in short succession, preventing her from successfully casting her ultimate due to its long cast time.
*
Spell Steal can easily steal abilities from Razor. Since Rubick get steal Static Link, Rubick can recover of his stolen damage, or simply steal Razor's own
* He can use either his own or his double's
Flux to bypass the spellblock from Linken's Sphere, using the leftover Flux +
Spark Wraith to slow Medusa's already low move speed to a crawl.
* Arc Warden has a farming advantage with double
Hand of Midas, and can generally bully Medusa with other items that benefit from duplication.
*
Blink can instantly break Static Link, making it useless against her.
* Queen of Pain doesn't fully rely on her physical attack damage, so she can still fight after being hit with Static Link.
* Outworld Destroyer doesn't care if Razor steals his damage because he does most of his damage through
Arcane Orb.
*
Astral Imprisonment can prevent Razor from using the stolen damage from Static Link or chasing with Eye of the Storm.
*
Sanity's Eclipse will do a ton of damage to Razor due to his low mana pool.
*
Medusa lacks mobility or escape mechanisms.
Earth Spike and
Hex can neutralize her strong damage potential and allow for
Lion's team to focus her down.
*
Mana Drain is a perfect ability to weaken Medusa's durability as it can quickly drain her
Mana Shield, making her far less tanky.
Mana Drain can also be used to restore mana of Lion's allies, which can nullify the mana steal from
Mystic Snake.
*
Mana Drain, along with
Hex, destroy illusions instantly, which may be extremely helpfull and efficient against core builders of
Manta Style, like
Medusa herself.
* Heroes who take a long time to become strong are in for a rough mid game, such as
Outworld Destroyer,
Magnus,
Medusa, and
Anti-Mage.
* Any hero with teleport abilities (e.g.
Ember Spirit,
Storm Spirit) can easily break Static Link.
* Heroes with extremely slow movement speed will cripple against Solar Bind:
Medusa,
Viper
Additional:
*
Will-O-Wisp will keep Medusa busy after she got hit by
Blinding Light.
*
Dark Seer can increase the movement speed of allies with
Surge, breaking Static Link.
* Heroes who rely on abilities to deal damage (e.g.
Timbersaw,
Tinker) can fight a Razor even after Static Link.
Additional:
* Razor deals mostly physical damage towards the later game, and Timbersaw is also very mobile, making him a difficult kill to earn.
* Timbersaw rarely resorts to attacks, thus does not suffer when his damage is stolen with
Static Link.
* Any hero with teleport abilities (e.g.
Ember Spirit,
Storm Spirit) can easily break Static Link.
Additional:
* Ball Lightning breaks
Static Link.
* Razor has no way to catch a slippery Storm Spirit.
* Heroes that build
Diffusal Blade or can fit it well into their item build will also make Medusa much less tanky:
Riki,
Naga Siren,
Terrorblade,
Juggernaut,
Spectre,
Slark.
* Heroes who rely on abilities to deal damage (e.g.
Timbersaw,
Tinker) can fight a Razor even after Static Link.
* Fortune's End can catch out or impair position-based heroes with low mobility, such as
Sniper or
Razor.
* Time Walk can break
Static Link very quickly, preventing Razor from building up to attack damage.
* Heroes who can proc their respective passives while inside Chronosphere can still be a problem for Darkterror:
Axe,
Abaddon,
Razor...
*
Bulwark can make each of Medusa's attacks target him instead, reducing Medusa's contribution on team fights.
*
Spear of Mars stuns Medusa and also pushes her away from teamfights, taking advantage of Medusa's low mobility.
*
Arena Of Blood blocks Medusa's attacks from outside the arena.
*
Medusa's
Stone Gaze forces Mars to choose between getting petrified, or turning his vulnerable back on Medusa.
* Razor's
Plasma Field and the passive from
Eye of the Storm can damage and clear Chen's creeps.
* Chen has no escape mechanisms, making him easy prey for
Static Link, which can also minimalize effects of
Penitence.
*
Eye of the Storm will rapidly strike Chen's creeps around Razor.
* Medusa's
Split Shot can easily kill Chen's creeps.
*
Mystic Snake can quickly kill Chen's creeps and deal intense damage for every killed creep while also draining their mana with each bounce.
Aghanim's Scepter upgraded
Mystic Snake can also disable both, Chen and his creeps upon impact.
*
Mana Shield will make it impossible for Chen to burst down Medusa.
*
Stone Gaze can disable Chen from using
Hand of God to save himself or his allies.
*
Nether Strike can't remove Static Link and reduces Spirit Breaker's physical damage output.
* Eye of the Storm melts Spirit Breaker's armor, and makes him much less tanky.
Additional:
*
Plasma Field can slow Spirit Breaker and reduce damage from Greater Bash.
*
Static Link drains damage bonus from Greater Bash, and it cannot be removed by Nether Strike.
*
Storm Surge will proc on Spirit Breaker every time he attacks Razor or if he uses Charge of Darkness on Razor, damaging him and alerting Razor to Spirit Breaker's incoming ganks, no matter how far Spirit Breaker is from Razor.
*
Eye of the Storm can rapidly reduce Spirit Breaker's armor, making him much less durable, especially in teamfights.
* If Medusa activates
Stone Gaze before Spirit Breaker reaches her with Charge of Darkness, the charge will inevitably fail.
* Medusa has three ways to counter Spirit Breaker's Charge of Darkness:
Stone Gaze can disable Spirit Breaker's Charge of Darkness if he faces Medusa directly.
Aghanim's Scepter upgraded
Mystic Snake can disable Spirit Breaker and cancel his Charge of Darkness if it hits him. And
Cold Blooded provided by
Aghanim's Shard that can cast a single-targeted
Mystic Snake at Spirit Breaker if he uses Charge of Darkness on her.
*
Mana Shield and overall tankiness allows Medusa to easily survive Spirit Breaker's initiation. And to make things worse, Spirit Breaker is not a common
Diffusal Blade nor
Disperser wielder to counter this problem at all.
* Overall, any attempt for Spirit Breaker to gank and kill Medusa will hurt him more than the other way around.
*
Static Link drains Legion Commander's accumulated damage, effectively neutralizing her overall primary advantage, and prevents her from winning Duels.
*
Storm Surge's movement speed buff makes Razor and his allies harder to catch and initiate.
*
Eye of the Storm, if used beforehand, will always hit Legion Commander during Duels, due to her forced proximity. This drastically lowers her survivability during Duel.
*
Mana Shield makes Medusa very hard to take down in Duels.
*
Stone Gaze stops Legion Commander from Dueling altogether, regardless of who she targets.
* Static Link cannot be dispelled by
Rage or
Infest, so Razor will be able to track Lifestealer down during an attempted escape.
* Storm Surge makes it hard for Lifestealer to catch Razor.
* Static Link can stop
Open Wounds from getting any additional lifesteal, but keep in mind Lifestealer can still utilize
Feast.
* Eye of the Storm penetrates the spell immunity of
Rage.
Additional:
* Razor's highly mobile nature allows him to control Lifestealer from a distance. As well, Lifestealer is already slow in comparison due to his lack of disables and move speed. Lifestealer is also an ideal target for
Static Link, for its ability to pierce magic immunity and damage steal, which can render Lifestealer's Feast useless.
*
Plasma Field can slow Lifestealer from a distance and force him to cast Rage too early.
*
Eye of the Storm pierces magic immunity, deals physical damage, and reduces armor, allowing Razor to easily stand up to Lifestealer.
* Lifestealer's low mobility makes him easy to kite.
* Stone Gaze pierces
Rage, wasting its cooldown and making Lifestealer unable to fight.
*
Static Link greatly reduces Underlord's attack damage, while benefits Razor himself, even when in
Atrophy Aura's range.
* Underlord is a slow and low mobility hero, and cannot outrun Razor's high movement speed, easily for Razor to absorb his damage with
Static Link to the maximum and burst him down from the bonus damages, combine with the armor reduction from
Eye of the Storm.
* However, Razor has no way of preventing enemies to escape with
Fiend's Gate. And his only way to counter this is by buying disabling items.
* Heroes with strong area-of-effect damaging and/or disabling abilities will be able to intercept Underlord and his team when they exit from Fiend's Gate:
Luna's
Aghanim's Scepter upgraded
Eclipse,
Dawnbreaker's
Solar Guardian,
Axe's
Berserker's Call,
Mars's
Arena of Blood,
Jakiro's
Macropyre,
Dual Breath and
Ice Path,
Naga Siren's
Song of the Siren,
Razor's
Eye of the Storm and
Plasma Field,
Lina's
Light Strike Array,
Broodmother's
Spinner's Snare from
Aghanim's Scepter,
Elder Titan's
Earth Splitter and
Echo Stomp,
Alchemist's
Unstable Concoction and
Acid Spray,
Queen of Pain's
Sonic Wave,
Dark Seer's
Wall of Replica and
Vacuum,
Venomancer's
Noxious Plague and
Poison Nova from
Aghanim's Scepter,
Oracle's
Fortune's End and
Rain of Destiny from
Aghanim's Shard,
Bloodseeker's
Blood Rite,
Enigma's
Black Hole and
Midnight Pulse,
Shadow Fiend's
Requiem of Souls,
Batrider's
Aghanim's Scepter upgraded
Flaming Lasso,
Firefly,
Flamebreak and
Sticky Napalm,
Ancient Apparition's
Ice Blast,
Sand King's
Epicenter,
Sand Storm and
Burrowstrike,
Gyrocopter's
Call Down,
Ember Spirit's
Sleight of Fist,
Death Prophet's
Exorcism and
Silence,
Monkey King's
Wukong's Command,
Crystal Maiden's
Freezing Field,
Muerta's
The Calling,
Medusa's
Stone Gaze,
Zeus's
Nimbus from
Aghanim's Scepter.
Dark Willow's
Bramble Maze,
Pangolier's
Swashbuckle,
Grimstroke's
Soulbind,
Ink Swell and
Stroke of Fate,
Earthshaker's
Echo Slam and
Fissure,
Puck's
Dream Coil and
Waning Rift,
Winter Wyvern's
Winter's Curse,
Magnus's
Reverse Polarity.
* Static Link can lower the damage output from
Coup de Grace procs, hindering Phantom Assassin's main source of damage.
* Eye of the Storm strikes cannot be evaded by
Blur.
* Both Static Link and Eye of the Storm pierces spell immunity, as Phantom Assassin is often reliant on Black King Bar.
Additional:
*
Static Link can lower the damage output from
Coup de Grace procs, hindering Phantom Assassin's main source of damage. And Phantom Assassin is not a common
Linken's Sphere wielder to counter this problem.
*
Eye of the Storm strikes cannot be evaded by
Blur.
* Both
Static Link and
Eye of the Storm pierces spell immunity, as Phantom Assassin is often reliant on Black King Bar.
* Heroes with disables that ignore spell immunity will render Phantom Assassin completely useless in teamfights throughout the game:
Axe,
Enigma,
Vengeful Spirit,
Doom,
Bane,
Beastmaster,
Pudge,
Medusa,
Warlock.
* Heroes that rely on right-clicks will find themselves unable to damage opponents seriously after being affected by Static Link, like
Sven,
Bloodseeker, and
Juggernaut.
*
Mana Shield makes it very difficult for Bloodseeker to gain his Thirst bonuses.
* Rupture rarely kills Medusa through
Mana Shield.
* Heroes that rely on right-clicks will find themselves unable to damage opponents seriously after being affected by Static Link, like
Sven,
Bloodseeker, and
Juggernaut.
Additional:
*
Static Link saps Sven's insane attack damage, and goes through
Black King Bar.
*
Mana Shield makes it very hard for Sven to burst her within Storm Hammer's stun duration.
*
Stone Gaze makes it very difficult for Sven to fight Medusa at any stage of the game.
*
Mystic Snake can slow Sven down enough for allies to capitalize on his commitment in a fight.
Additional:
* Stone Gaze allows Medusa to easily kite and kill Sven.
* Mana Shield negates much of Sven's burst damage.
*
Plasma Field can slow Magnus during Skewer, and when combined with
Eye of the Storm, will potentially disable his Blink Dagger, preventing him from initiating.
*
Static Link drains the bonus damage from Empower. However, it can be broken by Skewer and/or Force Staff.
*
Storm Surge gives Razor and his allies high mobility needed to avoid Shockwave & Reverse Polarity.
* Any hero who can counter-initiate in anticipation without getting caught in Reverse Polarity:
Sven,
Omniknight,
Enigma,
Luna,
Naga Siren,
Mars,
Jakiro,
Venomancer,
Elder Titan,
Faceless Void,
Rubick,
Keeper of the Light,
Pugna,
Invoker,
Spectre,
Alchemist,
Treant Protector,
Lina,
Oracle,
Zeus,
Shadow Shaman,
Phoenix,
Razor,
Huskar,
Batrider,
Kunkka,
Tidehunter,
Wraith King,
Sand King,
Medusa,
Dawnbreaker.
* Static Link can steal the bonus damage from
Jingu Mastery and reduce the physical damage from
Boundless Strike. It also reduces
Wukong's Command's damage if it's used after stealing damage via Static Link.
* Static Link will give Razor shared vision on Monkey King if he tries to escape using
Tree Dance or
Mischief.
* Plasma Field can prevent Monkey King from using
Tree Dance and
Mischief.
* Eye of the Storm will remove the armor buff from
Wukong's Command, as well as hitting Monkey King during
Mischief.
* Poof won't damage Medusa and she can use Stone Gaze to disable all of Meepo's clones.
* Mystic Snake will easily become the bane of Meepo early game.
* Split Shot can destroy Tombstone Zombies and Tombstone itself while still damaging heroes.
*
Static Link drains Tusk's base damage, and it also reduces the critical damage output from
Walrus PUNCH!.
*
Plasma Field and
Eye of the Storm allow Razor to chase Tusk after he uses Snowball.
* Static Link is effective against Troll Warlord, as he mainly relies on attack speed more so than damage.
* Static Link is even more effective if Troll Warlord used
Battle Trance, as he has no way to break the link.
Additional:
*
Static Link can drain most or all of Troll Warlord's damage, making him useless in a teamfight or unable to last hit in lane. This is especially effective during Battle Trance, because Troll has no option to cancel the link.
*
Storm Surge allows Razor to chase after or run away from Troll Warlord while doing damage with
Eye of the Storm.
* Doom does not disable
Mana Shield. As such, Doom's damage is largely mitigated by her mana shield. Additionally, Medusa is not reliant on her abilities to be effective during a teamfight, making Medusa an unproductive hero to target.
* Medusa is an ideal
Linken's Sphere carrier. Should one be purchased, and without any additional disables, Doom may find that few opportunities exist to effectively lockdown, disable, and kill Medusa.
* Static Link can lower the damage output from
Focus Fire.
* Eye of the Storm strikes cannot miss, even if
Windrun is active.
Additional:
*
Static Link greatly lowers Windranger's damage output from Focus Fire.
*
Eye of the Storm strikes cannot miss, even if Windrun is active.
*
Static Link weakens Drow Ranger's attack damage while strengthening Razor's attack damage.
*
Plasma Field &
Storm Surge keeps Razor close to Drow Ranger, continuously disabling Marksmanship.
*
Static Link drains the damage bonus from Enchant Totem, until he purchase
Aghanim's Scepter or
Force Staff to break it.
*
Storm Surge with Razor's high mobility items can easily avoid all of Earthshaker abilities.
*
Plasma Field &
Eye of the Storm prevents Earthshaker escaping from
Blink Dagger.
Additional:
* Static Link drains Earthshaker's bonus damage from
Enchant Totem until he purchases an
Aghanim's Scepter or
Force Staff to break it.
* Eye of the Storm and Plasma Field can disable Earthshaker's
Blink Dagger, preventing him from initiating or re-initiating.
* Enchantress often has a small army of neutral creeps, allowing Medusa to hit her with a later bounce of her Mystic Snake.
* Medusa's
Split Shot can make quick work of Enigma's Eidolons and take advantage of their considerable bounty.
* Medusa can also kill Eidolons with her
Mystic Snake that can also greatly damage Enigma and drain some of his mana.
* If Medusa activates
Stone Gaze at the start of a fight, it can make initiating and landing an effective
Black Hole exceedingly difficult, because
Stone Gaze can cancel Enigma's
Black Hole even through spell immunity, which can discourage Enigma from even trying to initiate with
Black Hole.
Additional:
* Medusa's
Split Shot can make quick work of Enigma's Eidolons and take advantage of their considerable bounty.
* If Medusa activates
Stone Gaze at the start of a fight, it can make initiating — and landing an effective
Black Hole exceedingly difficult.
Stone Gaze can cancel Enigma's
Black Hole even through spell immunity, which can discourage Enigma from initiating with
Black Hole.
*
Static Link can steal Shadow Fiend's high physical damage output from
Necromastery, lowering his damage output, and Static Link cannot be prevented by
Black King Bar.
*
Plasma Field and
Eye of the Storm can melt down Shadow Fiend easily, due to his low health.
* Alchemist's reliance on fast attack speed to do single-target damage makes him vulnerable to
Static Link. It also goes through
Black King Bar, which is a standard item on Alchemist.
*
Eye of the Storm is great against high health strength heroes as it reduces their survivability to physical damage.
* Razor has early lane push to counter
Acid Spray.
*
Split Shot will keep attacking Pangolier even when he is rolling around.
*
Stone Gaze stuns Pangolier during Rolling Thunder, or forces him to roll away.
* Should Luna choose to buy
Manta Style, Medusa will be able to kill illusions from them with
Split Shot and
Mjollnir, which is a common item on Medusa.
*
Mystic Snake allows Medusa to easily harass Luna and steal mana from her, preventing Luna from retaliating with
Lucent Beam.
* Medusa can survive
Eclipse thanks to
Mana Shield, which can cause Luna to struggle greatly in bursting down Medusa and force her to buy
Diffusal Blade and it's upgrade
Disperser.
* Even with
Black King Bar, Medusa's
Stone Gaze will still be able to disable Luna, which could even discourage her from counter-initiating with Eclipse.
Additional:
* Should Luna choose to buy
Manta Style, Medusa will be able to kill illusions from them with
Split Shot and
Mjollnir, which is a common item on Medusa.
*
Mystic Snake allows Medusa to easily harass Luna and steal mana from her, preventing Luna from retaliating with
Lucent Beam.
* Medusa can survive
Eclipse thanks to
Mana Shield, and since Luna is not a hero that often goes for
Diffusal Blade, she will struggle greatly in bursting down Medusa.
* Even with
Black King Bar, Medusa's
Stone Gaze will still be able to disable Luna, which could even discourage her from counter-initiating with Eclipse.
* For the same reasons, Medusa makes a very powerful ally for Luna when they are in the same team.
* Her
Mana Shield is too tough for Lycan to break.
*
Mystic Snake can hit for a massive damage once it spread between his summons.
Additional:
* Can be easily petrified despite his speed.
* Summoned wolves will be targeted by Split Shot or Mystic Snake
* Heroes with Linken's Sphere as core item:
Weaver,
Morphling,
Medusa.
* Heroes with a lot of burst damage, especially those who rely on casting spells:
Lina,
Zeus.
* Heroes that are hard to gank:
Axe,
Death Prophet,
Phantom Lancer,
Slark,
Centaur Warrunner,
Bristleback,
Medusa,
Mars.
* Heroes with a lot of burst damage, especially those who rely on casting spells:
Lina,
Zeus.
* Anti-Tank heroes like:
Razor,
Necrophos,
Undying.
* Heroes with stronger lane presence that can threaten to kill him:
Batrider,
Juggernaut,
Ursa,
Monkey King,
Razor.
*
Templar Assassin's
Refraction will easily be removed by Eye of the Storm, and Static Link reveals Templar Assassin hiding with
Meld and drain the bonus damage from
Refraction.
Additional:
* Razor's
Eye of the Storm damage-over-time easily wear off Refraction charges, allowing Templar Assassin to be damaged.
*
Static Link empties Templar Assassin's damage output even with the bonus from Refraction, and will keep doing that even if the Razor cannot see her during Meld.
*
Plasma Field can easily strike her during Meld.
* Heroes who relies on high armor such as
Dragon Knight,
Tidehunter, and
Pudge can be melted by Eye of the Storm.
Additional:
*
Static Link saps Dragon Knight of his already low base damage, making him even more useless in a fight if he gets kited.
*
Storm Surge makes Razor much faster than Dragon Knight, and hard to catch.
*
Eye of the Storm melts Dragon Knight's armor and bypasses
Black King Bar, his core item.
* Heroes that reduce the damage that Marci can deal during her ultimate, like
Razor,
Rubick,
Bane,
Dragon Knight and
Underlord.
* Heroes with cleave or multi-target attacks can quickly take on Familiars and reduce Visage's firepower like
Gyrocopter,
Kunkka,
Magnus and
Medusa.
Additional:
* Visage's familiars are easy targets to Split Shot.
* Mana Shield will resist Soul Assumption instances without effort.
* Any long duration disables that can pierce through both, Pierce The Veil and
Black King Bar are devastating against Muerta:
Enigma's
Black Hole,
Dawnbreaker's
Solar Guardian,
Axe's
Berserker's Call,
Naga Siren's
Aghanim's Scepter upgraded
Ensnare and
Reel In from
Aghanim's Scepter,
Jakiro's
Aghanim's Scepter upgraded
Macropyre,
Bane's
Fiend's Grip,
Pudge's
Dismember,
Batrider's
Flaming Lasso,
Beastmaster's
Primal Roar,
Grimstroke's
Soulbind,
Medusa's
Stone Gaze,
Magnus's
Reverse Polarity.
* Heroes that build
Diffusal Blade or can fit it well into their item build will also make Medusa much less tanky:
Riki,
Naga Siren,
Terrorblade,
Juggernaut,
Spectre,
Slark.
* Medusa's
Split Shot and
Mystic Snake combined with
Mjollnir, a common item for Medusa, will whittle down all of Naga Siren's illusions, including Naga Siren herself.
* Medusa's
Stone Gaze can disable Naga Siren even for the duration of
Song of the Siren and even if Naga Siren is spell immune, discouraging Naga Siren from even trying to use
Song of the Siren to save herself or counter-initiate against Medusa.
Additional:
* Medusa's
Split Shot and
Mystic Snake combined with
Mjollnir, a common item for Medusa, will whittle down all of Naga Siren's illusions, including Naga Siren herself.
* Medusa's
Stone Gaze can disable Naga Siren even for the duration of
Song of the Siren and even if Naga Siren is spell immune, discouraging Naga Siren from even trying to use
Song of the Siren to save herself or counter-initiate against Medusa.
* Heroes that build
Diffusal Blade or can fit it well into their item build will also make Medusa much less tanky:
Riki,
Naga Siren,
Terrorblade,
Juggernaut,
Spectre,
Slark.
*
Plasma Field and
Eye of the Storm can help Razor clear waves of Terrorblade's illusions.
*
Static Link can significantly weakens Terrorblade's damage, even during
Metamorphosis, making Terrorblade's attacks tickle while strengthening Razor's attack damage. Terrorblade also lacks escape mechanisms, making Terrorblade a good target for
Static Link and forcing Terrorblade to buy
Linken's Sphere.
*
Storm Surge makes it difficult for Terrorblade to catch Razor, and when upgraded with
Aghanim's Shard, it can also deal damage to Terrorblade and his illusions.
*
Eye of the Storm can rapidly weaken Terrorblade's armor, which combined with Terrorblade's low health and strength gain can almost completely discourage Terrorblade from even being present in teamfights.
*
Static Link and
Eye of the Storm cannot be dispelled neither with
Manta Style nor blocked by
Black King Bar, which can put Terrorblade in a big disadvantage against Razor.
* However, Razor's lack of disables makes it difficult for him to burst down Terrorblade before he can use
Sunder unless Razor has either
Black King Bar or
Linken's Sphere to protect himself against it.
Additional:
*
Plasma Field and
Eye of the Storm can help Razor clear waves of Terrorblade's illusions.
*
Static Link significantly weakens Terrorblade's damage, even during
Metamorphosis, making Terrorblade's attacks tickle while strengthening Razor's attack damage. Terrorblade also lacks escape mechanisms, making Terrorblade a good target for
Static Link and forcing Terrorblade to buy
Linken's Sphere.
*
Storm Surge makes it difficult for Terrorblade to catch Razor, while also allowing Razor to deal damage to Terrorblade and his illusions.
*
Eye of the Storm can rapidly weaken Terrorblade's armor, which combined with Terrorblade's low health and strength gain can almost completely discourage Terrorblade from even being present in teamfights.
*
Static Link and
Eye of the Storm cannot be dispelled neither with
Manta Style nor blocked by
Black King Bar, which can put Terrorblade in a big disadvantage against Razor.
* However, Razor's lack of disables can make it difficult for him to burst down Terrorblade before he can use
Sunder unless Razor has either
Black King Bar or
Linken's Sphere to protect himself against it.
* Other heroes who has armor and slow debuffs won't allow Medusa to disengage from combat:
Tidehunter,
Bristleback,
Slardar.
* Eye of the Storm melts Bristleback's armor, and makes him much less tanky.
* Static Link can completely drain Bristleback's bonus damage from
Warpath.
Additional:
*
Eye of the Storm melts Bristleback's armor, and makes him much less tanky.
*
Static Link can completely drain Bristleback's bonus damage from Warpath.
*
Storm Surge allows Razor to outdistance Bristleback, even with a few stacks of Viscous Nasal Goo on him. Also, if Razor has his Shard, it will deal full damage to Bristleback every time he uses Viscous Nasal Goo (as Bristleback will face him to cast it).
* Medusa's tankiness doesn't help her very much against Fury Swipes in long teamfights.
* With no escape mechanism and a slow movement speed, getting jumped on by Ursa usually spells a quick end for Medusa in the early game.
Additional:
* Ursa's status resistance from
Enrage reduces duration of Medusa's Stone Gaze.
* Ursa can stack damage with
Fury Swipes easily against her Mana Shield in a prolonged team match.
* Plasma Field can spot an Ursa sneaking into Roshan's pit
* Static Link has a 800 link break distance, meaning Razor can stay close enough to drain Ursa' damage, but not too close to get attacked
* Static Link cannot be dispelled by
Enrage
* With Storm Surge, Razor will usually be faster than Ursa in most cases
* Eye of the Storm melts through Ursa's armor
* Other heroes who has armor and slow debuffs won't allow Medusa to disengage from combat:
Tidehunter,
Bristleback,
Slardar.
* Heroes who relies on high armor such as
Dragon Knight,
Tidehunter, and
Pudge can be melted by Eye of the Storm.
Additional:
* Kraken Shell's dispel does not restore damage stolen by
Static Link, and the stolen damage easily offsets Anchor Smash's damage reduction. Razor can keep attacking Tidehunter from afar, denying his chance to use Anchor Smash.
*
Eye of the Storm melts Tidehunter's armor and makes him much less tanky.
* Razor can chase Tidehunter by himself without relying on actual crowd control ability, so the strong dispel from Kraken Shell is less useful.
* Other heroes who has armor and slow debuffs won't allow Medusa to disengage from combat:
Tidehunter,
Bristleback,
Slardar.
*
Medusa cares less than other heroes about armor reduction, since
Mana Shield blocks 70% of all damage without taking armor/magic resistance into consideration. This makes 60% of your Corrosive Haze ineffective until Medusa's mana is drained.
* With
Smoke Screen, Riki will silence and catch Medusa in a surprise with high miss chance flushing her from positions easily in team fights.
* He can deal a huge amount of damage through
Cloak and Dagger, even through Mana Shield.
*
Static Link drains away Riki's damage while keeping his location revealed for its duration, allowing his team to accurately land detection or area-of-effect skills.
*
Storm Surge procs on invisible heroes, making him aware of Riki's presence near him.
* Necrophos usually doesn't build itmes that give attack damage, minimalizing effects of Static Link.
* He can use
Ghost Shroud to prevent Razor from attacking him with the stolen damage from Static Link.
* Razor is somewhat vulnerable to magical damage, and
Reaper's Scythe prevents him from escaping with his high movement speed when things get dangerous.
* Mana Shield can tank most of the damage from Reaper's Scythe; with sufficient mana, the kill threshold drops significantly.
* Necrophos has a movement speed equal to Medusa, and is easy to chase down with a slowing item in Medusa's inventory.
* Heroes that build
Diffusal Blade or can fit it well into their item build will also make Medusa much less tanky:
Riki,
Naga Siren,
Terrorblade,
Juggernaut,
Spectre,
Slark.
* Heroes that rely on right-clicks will find themselves unable to damage opponents seriously after being affected by Static Link, like
Sven,
Bloodseeker, and
Juggernaut.
* Axe can take advantage of Medusa's awfully low HP to insta-kill her with
Culling Blade, making it extremely difficult for her to farm for items to compensate for the lack of strength during early and mid-game while Axe is continuously harassing around.
* Mana Shield reduces the effectiveness of Counter Helix.
* Stone Gaze makes it very difficult for Axe to initiate on Medusa and her allies.
* Phantom Lancer with
Diffusal Blade will very quickly burn Medusa's mana, making Mana Shield significantly less effective.
*
Doppelganger's 1 second invulnerability can be used to dodge Medusa's petrification from Stone Gaze, as well as Mystic Snake.
* Phantom Lancer's illusions outnumber Medusa's targets from Split Shot, likely shielding his team in the process.
*
Plasma Field can destroy Phantom Lancer's illusions or damage them heavily.
*
Static Link cannot be broken even with Doppelganger, serving as a marker for the real Phantom Lancer.
*
Storm Surge gives Razor's high mobility to chase down Phantom Lancer making Spirit Lance and
Diffusal Blade slow useless.
*
Eye of the Storm along with
Aghanim's Scepter can quickly reduce Phantom Lancer's armor.
Additional:
* Plasma Field and Eye of the Storm clears most of Phantom Lancer's illusions.
* Static Link is not dispelled by
Doppelganger or
Manta Style which can be used to mark the real Phantom Lancer while also draining his base damage.
* Razor's high mobility with Storm Surge makes it hard for Phantom Lancer to chase down with
Phantom Rush. When upgraded with Aghanim's Shard, it makes a quick work of his illusions.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
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You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
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Razor
*
Blink can easily break Static Link and
Counterspell reflects Static Link on Razor.
Medusa
* Anti-Mage easily destroys
Mana Shield with Mana Break, especially once he has
Manta Style.
Stone Gaze with Blink, and can reinitiate after its duration is over.
Mana Break burns Medusa's mana easily, especially when coupled with a
Manta Style.
Blink, burning her mana or forcing her to use Stone Gaze.
Mana Void is effective against Medusa's big mana pool and mana usage, presenting a huge hazard to Medusa's allies around her since her Mana Shield still gives her some protection if she has mana.
* Anti-Mage effectively avoids
Additional:
*
* Can easily initiate on Medusa with
*