* Viper's Poison Attack and
Viper Strike that can slow Razor, and is one of the few heroes that can keep him immobile.
* Altogether, Viper's skills reduce Razor's attack speed, heavily reducing the benefit of the damage drain from Static Link.
Additional:
* Storm Surge is counteracted by
Viper Strike, leaving Razor without his extra movement speed.
* Static Link's damage drain doesn't bother Viper a lot as most of his early to mid game damage is magical.
* Viper Strike prevents Timbersaw from gaining stacks on Reactive Armor.
* Necrophos usually doesn't build itmes that give attack damage, minimalizing effects of Static Link.
* He can use Ghost Shroud to prevent Razor from attacking him with the stolen damage from Static Link.
* Razor is somewhat vulnerable to magical damage, and Reaper's Scythe prevents him from escaping with his high movement speed when things get dangerous.
* Heroes that have escape abilities (such as Queen of Pain,
Storm Spirit or
Timbersaw) can be either nullified by Reaper's Scythe or a complimentary item for Necrophos (like
Rod of Atos or
Scythe of Vyse). If Necrophos is quick enough and enters range, they can quickly, if not instantly, die if they are not quick enough.
Additional:
* Heartstopper Aura effectively negates Timbersaw's large HP pool as well as HP regen.
* Death Pulse together with health and mana regeneration from killed creeps helps Necrophos and his teammates survive Timbersaw's burst damage.
* As a tanky hero that stays in the middle of teamfights, Timbersaw is an easy target for Reaper's Scythe.
* Any hero with teleport abilities (e.g. Ember Spirit,
Storm Spirit) can easily break Static Link.
Additional:
* Ball Lightning breaks Static Link.
* Razor has no way to catch a slippery Storm Spirit.
* Ball Lightning makes Storm Spirit a target difficult to chase, even for a hero as mobile as Timbersaw.
* The magical damage from Static Remnant and
Overload together with Storm Spirit's high mobility allows Storm Spirit to jump on Timbersaw and burst him down, even if he tries to escape.
* Any hero with teleport abilities (e.g. Ember Spirit,
Storm Spirit) can easily break Static Link.
* Searing Chains prevents usage of Timber Chain.
* Timbersaw is vulnerable to magical burst damage, which Ember Spirit provides with Fire Remnant and
Flame Guard.
* Timbersaw's abilities deal pure damage, thus they cannot remove Flame Guard.
* Blink can easily break Static Link and
Counterspell reflects Static Link on Razor.
* Heroes who build mana boosting items but have low mana regeneration are especially vulnerable against Mana Break and Mana Void: Timbersaw,
Slark,
Shadow Fiend,
Clinkz,
Bristleback
Nyx Assassin,
Magnus
* Blink can instantly break Static Link, making it useless against her.
* Queen of Pain doesn't fully rely on her physical attack damage, so she can still fight after being hit with Static Link.
* Timbersaw has a difficult time against magical and pure damage: Lina,
Leshrac,
Enchantress,
Queen of Pain
* Shukuchi can break Static Link with little trouble.
* Time Lapse can easily be used to avoid damage from Plasma Field and can recover the damage done from Static Link and Eye of the Storm.
* Eye of the Storm can't kill bugs from The Swarm.
* In general, Timbersaw struggles against highly mobile heroes that can avoid his abilities: Puck,
Weaver,
Ember Spirit and others.
* Time Walk can break Static Link very quickly, preventing Razor from building up to attack damage.
* Time Dilation is similar to a long duration silence, making Timbersaw useless in team fights, or forcing him to adapt his build.
* Time Walk negates Timbersaw's burst damage.
* Time Lock provides magical damage and lock down, and is effective against both Reactive Armor and Timber Chain.
* In conjunction with Time Lock's magical damage,
Chronosphere can destroy Timbersaw before he has time to react, and creates a large obstacle that obstruct's Timber Chain's mobility.
* Heroes who can proc their respective passives while inside Chronosphere can still be a problem for Darkterror: Axe,
Abaddon,
Razor...
* Timbersaw is heavily reliant on his abilities for damage and escape, allowing Silencer to effectively disable him and make him useless in both team fights and 1v1 scenarios.
Additional:
* Arcane Curse deals repeated stacks of damage to Timbersaw because he relies on constantly using his abilities.
* Glaives of Wisdom deals pure damage and when cast manually, nearby creeps will not attack silencer, making it an effective harassment tool. The intelligence steal is also especially potent against Timbersaw since he often uses up all of his mana throughout the entire game.
* Although Last Word takes a while to trigger, it will break Timbersaw's ability combo and can be used to silence him.
* Global Silence will silence Timbersaw no matter where he is on the map. This can be used to help allies get a kill on him, or prevent Timbersaw from killing someone.
* Hex greatly reduces Timbersaw's mobility.
* The stun and damage over time from Shackles mitigates Reactive Armor's HP and armor regen.
* Zeus deals enormous amounts of magic damage, being one of the best heroes to burst down Timbersaw early in the game.
* Lightning Bolt's mini-stun can stop Timbersaw's from escaping a fight with Timber Chain.
Additional:
* Reactive Armor will not trigger from Zeus's spells or protect Timbersaw from their damage.
* Early game Timbersaw's strength is average and Zeus can heavily aid in bursting him down.
* Late game, if Timbersaw has built a lot of HP items, Zeus's passive Static Field will be more effective at chipping away Timbersaw's large HP pool.
* A Timbersaw who builds Pipe of Insight will be much more difficult to kill, as Zeus has no way to hold Timbersaw down, but Timbersaw will have less armor, mana, and damage than normal if he buys this item early game just to counter Zeus.
* Brain Sap's pure damage ignores stacks of Reactive Armor.
* Nightmare prevents Timbersaw from using Timber Chain, setting him up for chain stuns and burst damage.
* Enfeeble highly reduces regeneration granted by reactive armor.
* Fiend's Grip immobilizes Timbersaw and drains his low mana pool, preventing escape afterwards. It also pierces
Black King Bar.
* Bane's multiple disables often force Timbersaw or his teammates to spend gold on a Linken's Sphere.
* Boulder Smash's and
Geomagnetic Grip's (upgraded with
Aghanim's Scepter) repositioning and disables make it very difficult for Razor to keep enemies within range of Static Link and Eye of the Storm.
* Heroes who rely on abilities to deal damage (e.g. Timbersaw,
Tinker) can fight a Razor even after Static Link.
* All Tinker's damage is magic/pure and completely ignores Timbersaw's Reactive Armor.
* Timbersaw very rarely builds Black King Bar, making him very vulnerable if Tinker builds
Scythe of Vyse.
* Timbersaw's ability to destroy trees can be a serious problem for some heroes that use them, as either a way of enhancing their spells like Treant Protector, or heroes that tend to hide inside of them like
Tinker and
Monkey King.
* Centaur can use Stampede to break Static Link. It also prevents Razor from chasing Centaur Warruner or his teammates with Eye of the Storm, and Plasma Field's slow will do nothing to slow them down.
* Nether Ward can punish Timbersaw, as Timbersaw is a spell-caster with low cooldowns. Furthermore, Timbersaw usually appears in the midst of battle, placing himself in range of Nether Ward's Mana Flares.
* Timbersaw has no stuns or silences to stop Life Drain. Since all of Pugna's Spells are magical, the damage can be devastating to Timbersaw.
* Decrepify can further increase all the magical damage done to Timbersaw, bypassing the enhanced physical resistance he can get from Reactive Armor.
Additional:
* Nether Ward can punish Timbersaw, as Timbersaw is a spell-caster with low cooldowns. Furthermore, Timbersaw usually appears in the midst of battle, placing himself in range of
Nether Ward's Mana Flares.
* Timbersaw has no stuns or silences to stop Life Drain. Since all of Pugna's Spells are magical, the damage can be devastating to Timbersaw, especially when combined with
Decrepify.
* Life Break along with
Burning Spear can quickly kill Razor before Static Link steals enough damage for Razor to take down Huskar.
* Berserker's Blood can make stealing Huskar's damage and using it against him somewhat dangerous, as Huskar will be able to inflict more and more Burning Spears rapidly.
* Bramble Maze prevents Timbersaw from Timber Chaining away without getting rooted.
* Cursed Crown can still catch Timbersaw if he Timber Chains away.
* Reactive Armor offers little protection against Dark Willow's high magical damage.
* Cold Snap can prevent Timbersaw from using both Timber Chain and Chakram due to the frequent stuns interrupting the lengthy cast animations, as well as stopping him mid-chain. This can negate Timbersaw's attempts to escape or dole out extra ability damage.
* Later in the game, Invoker's heavy magical and pure damage can be difficult to avoid, meaning Timbersaw's armor is less useful.
* Magical burst damage is Timbersaw's weakness, and Ancient Seal not only amplifies it but also prevents him from using Timber Chain to escape for up to 6 seconds.
* He generally doesn't build early items to deal with silences.
* Reactive Armor does not trigger on magic damage or spells, meaning that even a
Pipe of Insight won't give him the massive sustain he normally gets from attacks.
Additional:
* Skywrath Mage's long range and low cooldown magic damage spells can easily harass Timbersaw out of lane.
* Ancient Seal is not only a long lasting silence, (one of Timbersaw's biggest weaknesses) but it also makes him even more vulnerable to magical burst damage.
* Because Timbersaw relies heavily on his spells to deal damage, Silence can easily disable him in a team fight.
* Exorcism's spirits do not count as regular attacks, and will not add stacks of Reactive Armor.
* Hex greatly reduces Timbersaw's mobility.
* In addition, Lion can follow up with his Earth Spike and
Mana Drain combo, preventing Timbersaw to escape with Timber Chain. And he can finish Timbersaw off with
Finger of Death if the latter's HP is low enough.
* Morphling can break Static Link with Waveform. Alternatively, Morphling can Morph into Razor and use the same ability against him.
* Morphling's high armor makes Eye Of The Storm mostly ineffective, enabling Morphling to fight Razor for longer.
* Razor has no disables, enabling Morphling to avoid his abilities as needed.
Additional:
* Static Link is almost completely useless against Morphling, as he is able to quickly break it off with Waveform or turn into Razor himself with
Morph and recover all of his stolen damage, or simply steal Razor's own.
* Timbersaw relies heavily on his abilities so Phantom's Embrace's silence makes it more difficult for him.
* Timbersaw cannot use Return Chakram or attack the phantom during Phantom's Embrace, forcing him to take full damage and refreshes Phantom's Embrace's cooldown.
Additional:
* Timbersaw is completely powerless against Phantom's Embrace if
Chakram is out.
* Rolling Thunder's stuns make it harder for Timbersaw to escape with Timber Chain.
* Infernal Blade deals scaling damage and is useful against high HP targets such as Timbersaw.
* Timbersaw is extremely reliant on his abilities to be effective during a team fight - both for mobility, damage and crowd control. Timbersaw offers very little, impactful right-click damage, and thus Doom is particularly crippling against him.
* Additionally, when Doom chooses the {ValueColor:1|Doom applies Break|25tal} {Symbol:Talent} talent, Doom disables
Reactive Armor, which effectively removes the durability which Timbersaw is commonly known for.
Additional:
* Doom shuts down Timbersaw completely, negating his mobility and preventing him from doing any damage. It also breaks Reactive Armor's passive bonuses from
Aghanim's Scepter.
* Infernal Blade can stun Timbersaw several times in a fight, potentially interrupting Timber Chain. Also it's useful since Timbersaw has high HP due to the damage scales based on max HP.
* Pounce can easily break Static Link, making it less powerful against him.
* Slark is one of the few heroes who can man fight a Razor, because of Essence Shift.
* Shadow Dance can prevent Razor from killing him and may provide an opportunity to kill Razor due to it preventing Razor from attacking Slark.
* Heroes with blink or movement abilities, which are disabled by Pounce's leash: Anti-Mage,
Earth Spirit,
Faceless Void,
Magnus,
Mirana,
Monkey King,
Morphling,
Pangolier,
Phantom Assassin,
Phoenix,
Puck,
Queen of Pain,
Riki,
Sand King,
Spirit Breaker,
Timbersaw,
Tusk.
* Heroes with AoE abilities will hit Slark in Shadow Dance: Lina,
Jakiro,
Underlord,
Leshrac,
Dark Seer,
Earthshaker,
Timbersaw,
Crystal Maiden.
Additional:
* Timbersaw can use Chakram as a scouting tool to find Slark if he tries to
Pounce into the trees.
* None of Timbersaw's abilities require a target to be cast, allowing him to hit Slark inside Shadow Dance.
* Reactive Armor can be effective protection against a Slark who attacks quickly, since the strong armor and health regen cannot be stolen by
Essence Shift.
* Timber Chain makes Timbersaw very mobile, meaning he is among the very few heroes who can actually give chase to a fleeing Slark.
* His increased attack range makes it very hard to get close enough for Static Link, Eye of the Storm and Razor's own attacks.
* Headshot procs will slow Razor heavily regardless of Storm Surge, as it will knock him back for a brief duration.
* Spell Steal can easily steal abilities from Razor. Since Rubick get steal Static Link, Rubick can recover of his stolen damage, or simply steal Razor's own
* Onslaught prevents all of Razor's abilities from being effective against him, especially in the laning stage.
* Heroes that withstand damage like Timbersaw,
Bristleback,
Dragon Knight and others will have their durability largely reduced when hit by an Ice Blast due to the risk of shattering.
* Any Hero with high mobility will be neutralized by dream coil: Queen of Pain,
Storm Spirit,
Ember Spirit,
Lycan,
Bloodseeker,
Anti-Mage,
Timbersaw.
* Timbersaw has a difficult time against magical and pure damage: Lina,
Leshrac,
Enchantress,
Queen of Pain
* Dark Seer can increase the movement speed of allies with
Surge, breaking Static Link.
* Heroes who are melee but cannot fight back against Eclipse will really struggle with Luna: Monkey King,
Alchemist,
Timbersaw.
* Rupture and Blood Rite locks down Timbersaw, preventing him from escaping with Timber Chain. However, Timbersaw may reflect a good deal of damage with
Blade Mail.
* Heroes that rely on right-clicks will find themselves unable to damage opponents seriously after being affected by Static Link, like Sven,
Bloodseeker, and
Juggernaut.
* Reactive Armor's armor increase does not affects Muerta's Pierce the Veil despite Muerta often building high attack speed.
* Muerta's Dead Shot destroys trees preventing Timbersaw from escaping with his
Timber Chain.
* Heroes who buy Revenant's Brooch can attack Muerta even through
Pierce The Veil:
Luna,
Jakiro,
Broodmother,
Dawnbreaker,
Naga Siren,
Lina,
Silencer,
Batrider,
Outworld Destroyer,
Razor.
* Templar Assassin Meld`s ability will break Timbersaw's armor, which makes it very easy to break through and not feel his
Reactive Armor, which will allow the team to kill Timbersaw quickly, or drive him out of the fight.
* Templar Assassin's Refraction ability gives her the ability to avoid damage from
Whirling Death, which will give her the ability to deal Timbersaw more damage than he will deal.
Additional:
* Templar Assassin Meld`s ability will break Timbersaw's armor, which makes it very easy to break through and not feel his
Reactive Armor, which will allow the team to kill Timbersaw quickly, or drive him out of the fight.
* Templar Assassin's Refraction ability gives her the ability to avoid damage from
Whirling Death, which will give her the ability to deal Timbersaw more damage than he will deal. However, he may easily burn through
Refraction with
Chakram.
* Templar Assassin's
Refraction will easily be removed by Eye of the Storm, and Static Link reveals Templar Assassin hiding with
Meld and drain the bonus damage from
Refraction.
Additional:
* Razor's Eye of the Storm damage-over-time easily wear off Refraction charges, allowing Templar Assassin to be damaged.
* Static Link empties Templar Assassin's damage output even with the bonus from Refraction, and will keep doing that even if the Razor cannot see her during Meld.
* Plasma Field can easily strike her during Meld.
* Plasma Field can destroy Phantom Lancer's illusions or damage them heavily.
* Static Link cannot be broken even with Doppelganger, serving as a marker for the real Phantom Lancer.
* Storm Surge gives Razor's high mobility to chase down Phantom Lancer making Spirit Lance and
Diffusal Blade slow useless.
* Eye of the Storm along with
Aghanim's Scepter can quickly reduce Phantom Lancer's armor.
Additional:
* Plasma Field and Eye of the Storm clears most of Phantom Lancer's illusions.
* Static Link is not dispelled by Doppelganger or
Manta Style which can be used to mark the real Phantom Lancer while also draining his base damage.
* Razor's high mobility with Storm Surge makes it hard for Phantom Lancer to chase down with Phantom Rush. When upgraded with Aghanim's Shard, it makes a quick work of his illusions.
* All Timbersaw's abilities deal AoE pure damage and can easily deal with Phantom Lancer's illusions.
* Reactive Armor highly negates Phantom Lancer's physical damage, making him having a hard time killing Timbersaw.
Additional:
* Phantom Lancer's lack of burst damage and constant attacks will increase Reactive Armor to max level immediately.
* Coupled with Timber Chain, it makes an easy escape and almost impossible for Timbersaw to be killed by Phantom Lancer.
* Whirling Death and
Chakram can instantly destroy large groups of illusions, negating Phantom Lancer's advantage, although Phantom Lancer usually builds
Diffusal Blade. It can be a problem in late game.
* Plasma Field and
Eye of the Storm can help Razor clear waves of Terrorblade's illusions.
* Static Link can significantly weakens Terrorblade's damage, even during
Metamorphosis, making Terrorblade's attacks tickle while strengthening Razor's attack damage. Terrorblade also lacks escape mechanisms, making Terrorblade a good target for
Static Link and forcing Terrorblade to buy
Linken's Sphere.
* Storm Surge makes it difficult for Terrorblade to catch Razor, and when upgraded with
Aghanim's Shard, it can also deal damage to Terrorblade and his illusions.
* Eye of the Storm can rapidly weaken Terrorblade's armor, which combined with Terrorblade's low health and strength gain can almost completely discourage Terrorblade from even being present in teamfights.
* Static Link and
Eye of the Storm cannot be dispelled neither with
Manta Style nor blocked by
Black King Bar, which can put Terrorblade in a big disadvantage against Razor.
* However, Razor's lack of disables makes it difficult for him to burst down Terrorblade before he can use Sunder unless Razor has either
Black King Bar or
Linken's Sphere to protect himself against it.
Additional:
* Plasma Field and
Eye of the Storm can help Razor clear waves of Terrorblade's illusions.
* Static Link significantly weakens Terrorblade's damage, even during
Metamorphosis, making Terrorblade's attacks tickle while strengthening Razor's attack damage. Terrorblade also lacks escape mechanisms, making Terrorblade a good target for
Static Link and forcing Terrorblade to buy
Linken's Sphere.
* Storm Surge makes it difficult for Terrorblade to catch Razor, while also allowing Razor to deal damage to Terrorblade and his illusions.
* Eye of the Storm can rapidly weaken Terrorblade's armor, which combined with Terrorblade's low health and strength gain can almost completely discourage Terrorblade from even being present in teamfights.
* Static Link and
Eye of the Storm cannot be dispelled neither with
Manta Style nor blocked by
Black King Bar, which can put Terrorblade in a big disadvantage against Razor.
* However, Razor's lack of disables can make it difficult for him to burst down Terrorblade before he can use Sunder unless Razor has either
Black King Bar or
Linken's Sphere to protect himself against it.
* Timbersaw's abilities combos all deal magical and pure damage, completely ignoring Terrorblade's high base armor and clearing his illusions very quickly due to the AoE damage.
* Reactive Armor negates most of Terrorblade's damage against Timbersaw, and its high health regeneration and armor bonuses can help Timbersaw survive after Terrorblade has used
Sunder on him.
Additional:
* Timbersaw can take down Terrorblade's illusions with his area damage burst.
* Reactive Armor plus another armor item reduce much of Terrorblade's damage.
* Razor's Plasma Field and the passive from
Eye of the Storm can damage and clear Chen's creeps.
* Chen has no escape mechanisms, making him easy prey for Static Link, which can also minimalize effects of
Penitence.
* Eye of the Storm will rapidly strike Chen's creeps around Razor.
* With Timber Chain, Timbersaw can slow, catch up with, or escape from Chen and his creeps.
* Chakram and
Flamethrower from
Aghanim's Shard can clear Chen's creeps and slow him.
* Attacks from multiple creeps will quickly build Reactive Armor stacks, making attacks of Chen and his creeps only tickle Timbersaw.
* Static Link is effective against Troll Warlord, as he mainly relies on attack speed more so than damage.
* Static Link is even more effective if Troll Warlord used Battle Trance, as he has no way to break the link.
Additional:
* Static Link can drain most or all of Troll Warlord's damage, making him useless in a teamfight or unable to last hit in lane. This is especially effective during Battle Trance, because Troll has no option to cancel the link.
* Storm Surge allows Razor to chase after or run away from Troll Warlord while doing damage with
Eye of the Storm.
* Timber Chain can kite Troll Warlord extremely effectively.
* Whirling Death and
Chakram deals lots of damage to Troll Warlord.
* Reactive Armor makes Timbersaw extremely resilient to Troll's attack damage and extreme attack speed, especially during Battle Trance.
* Static Link saps Dragon Knight of his already low base damage, making him even more useless in a fight if he gets kited.
* Storm Surge makes Razor much faster than Dragon Knight, and hard to catch.
* Eye of the Storm melts Dragon Knight's armor and bypasses
Black King Bar, his core item.
* Timbersaw's pure damage will kill Dragon Knight surprisingly fast, especially if he gets caught in a bad position while laning.
* Eye of the Storm melts Bristleback's armor, and makes him much less tanky.
* Static Link can completely drain Bristleback's bonus damage from Warpath.
* Storm Surge allows Razor to outdistance Bristleback, even with a few stacks of Viscous Nasal Goo on him. Also, if Razor has his Shard, it will deal full damage to Bristleback every time he uses Viscous Nasal Goo (as Bristleback will face him to cast it).
Additional:
* Eye of the Storm melts Bristleback's armor, and makes him much less tanky.
* Static Link can completely drain Bristleback's bonus damage from Warpath.
* Whirling Death deals damage while also reducing {Show:A|Timbersaw|Whirling Death|value4} of Bristleback's strength, making him less tanky.
* Reactive Armor can sustain through multiple Viscous Nasal Goo and Quill Spray stacks.
* Timber Chain makes it hard for Bristleback to slow down Timbersaw even with Viscous Nasal Goo.
* Static Link can lower the damage output from
Coup de Grace procs, hindering Phantom Assassin's main source of damage. And Phantom Assassin is not a common
Linken's Sphere wielder to counter this problem.
* Eye of the Storm strikes cannot be evaded by
Blur.
* Both Static Link and
Eye of the Storm pierces spell immunity, as Phantom Assassin is often reliant on Black King Bar.
Additional:
* Static Link can lower the damage output from Coup de Grace procs, hindering Phantom Assassin's main source of damage.
* Eye of the Storm strikes cannot be evaded by Blur.
* Both Static Link and Eye of the Storm pierces spell immunity, as Phantom Assassin is often reliant on Black King Bar.
* Reactive Armor helps Timbersaw sustain harassment from
Stifling Dagger.
* Phantom Assassin has a moderate health pool and usually appears in the front line of battle, making her vulnerable to Timbersaw's pure burst damage output.
* Timbersaw can easily escape from Phantom Assassin thanks to his Timber Chain.
Additional:
* Reactive Armor helps Timbersaw sustain harassment from
Stifling Dagger, as well as ganking attempts.
* Phantom Assassin is a hero with moderate HP pool, and usually appears in the front line of battle. Because Blur does nothing against spells, she is vulnerable to Timbersaw's skills.
* Timbersaw can easily escape from Phantom Assassin thanks to his Timber Chain.
* Heroes with wide AoE abilities will reveal Monkey King through Mischief: Necrophos,
Phoenix,
Alchemist,
Earthshaker,
Razor,
Tinker,
Leshrac,
Queen of Pain
Additional:
* Static Link can steal the bonus damage from Jingu Mastery and reduce the physical damage from
Boundless Strike. It also reduces
Wukong's Command's damage if it's used after stealing damage via Static Link.
* Static Link will give Razor shared vision on Monkey King if he tries to escape using Tree Dance or ​
Mischief.
* Plasma Field can prevent Monkey King from using Tree Dance and
Mischief.
* Eye of the Storm will remove the armor buff from Wukong's Command, as well as hitting Monkey King during
Mischief.
* Timbersaw's low cooldown and low mana cost abilities destroys the trees that Monkey King depends on.
* Timber Chain allows Timbersaw to escape Wukong's Command.
Additional:
* Timbersaw can easily cut down the tree that Monkey King is standing on, stunning him for a lengthy period.
* Timbersaw can use Timber Chain to easily escape
Wukong's Command and
Primal Spring's slow.
* However, when facing Monkey King mid, Timbersaw might get harassed out of the lane because of Jingu Mastery.
* Anti-Tank heroes like: Razor,
Necrophos,
Undying.
* The percentage-based primary-attribute reduction effect of Whirling Death can be devastating for Pudge due to his high strength gain through Flesh Heap.
* Reactive Armor's health regeneration and common itemization for magic resistance and durability makes Timbersaw a poor target for Pudge.
* Timber Chain's high mobility makes it difficult for Pudge to hook or deal much Rot damage to Timbersaw.
* Static Link can lower the damage output from Focus Fire.
* Eye of the Storm strikes cannot miss, even if Windrun is active.
Additional:
* Static Link greatly lowers Windranger's damage output from Focus Fire.
* Eye of the Storm strikes cannot miss, even if Windrun is active.
* Timbersaw's innate durability provided by Reactive Armor is very hard to deal with as Naga Siren as she mostly relies on sustained damage rather than burst damage unless if she is played as Nuker.
* Timbersaw's high pure damage and low-cooldown area-of-effect nukes which are Whirling Death,
Timber Chain,
Chakram and
Flamethrower from
Aghanim's Shard can also destroy Naga Siren's illusions very fast.
* Timbersaw is a common Lotus Orb wielder which allows him to reflect
Ensnare back at Naga SIren.
* Timbersaw’s reliance on nearby trees means he’ll usually be close to Hoodwink.
* More significantly, Timbersaw's tree destroying abilities cut off Hoodwink's escape options, passive and easily foil Acorn Shot or
Bushwhack combos.
* While channeling Sharpshooter, Timbersaw can simply sit his
Chakram on top of her and unleash his full combo, forcing her to cancel and disengage.
* Timber Chain can be used to dodge
Sharpshooter.
* Static Link can steal Shadow Fiend's high physical damage output from
Necromastery, lowering his damage output, and Static Link cannot be prevented by
Black King Bar.
* Plasma Field and
Eye of the Storm can melt down Shadow Fiend easily, due to his low health.
* All three of Timbersaw’s abilities give him an easy way out of Sprout, and can also destroy nearby trees so Nature's Prophet can’t spawn Treants.
* If Prophet tries to escape with a self Sprout/Teleport, Timbersaw can easily cut down all its trees to get to him and deal increased Whirling Death damage as well.
* Chakram heavily discourages teleports.
* Timbersaw is quite well suited to clearing massive waves of Treants almost instantly with all of his area of effect pure damage abilities, preventing Nature's Prophet from pushing.
* Treants can give Reactive Armor many charges quite quickly.
Additional:
* Timbersaw can easily cut down trees from Sprout, making it very difficult for Nature's Prophet to teleport away or trap enemies.
* Timbersaw's abilities quickly clear out treants.
* Reactive Armor negates most of the damage of Nature's Prophet's treants, and Timbersaw can often allow himself to be attacked in order to heal himself.
* Reactive Armor is very effective against Beastmaster's summons during laning stage and entire game.
* Timbersaw can quickly clear Beastmaster's summons with his nukes.
* Lotus Orb item for Timbersaw can releases roar from the target position, stunning and damaging Beastmaster and knocking away, damaging and slowing allies that stand on the way.
* Static Link drains Tusk's base damage, and it also reduces the critical damage output from
Walrus PUNCH!.
* Plasma Field and
Eye of the Storm allow Razor to chase Tusk after he uses Snowball.
* Timbersaw can use his plethora of tree cutting abilities to level entire sections of the forest, making hiding in the trees more difficult for Treant Protector and his team.
* Timbersaw can easily cut down Treant Protector's Eyes In The Forest once his team has detection. He may even do it unknowingly due to the sheer destructive and chaotic nature of his abilities.
Additional:
* Not only are all of Timbersaw's active abilities capable of cutting down trees, but Whirling Death and
Timber Chain also require it to be effective, counteracting both Treant Protector's Nature's Guise and Eyes in the Forest abilities.
* Timbersaw is often too mobile and durable for Gyrocopter to bring down with his area attacks.
* All of Timbersaw's spells deal AoE damage, killing Lycan's summons very quickly.
* Reactive Armor will gain stacks quickly because of Lycan's summons.
* Timbersaw Defeats Kunkka on the center line, due to the fact that he has a huge resistance to physical damage by Reactive Armor, which is why
Tidebringer almost does not break through Timbersaw, and due to
Whirling Death Timbersaw can very much break through Kunkka and force him to leave the line, or spend money on
Tango.
Additional:
* Timbersaw easily beats Kunkka on the midlane, due to the fact that he has huge physical damage resistance from Reactive Armor, which is why
Tidebringer almost does not break through Timbersaw, and due to
Whirling Death and Kunkka being a strength hero, Timbersaw can very much break through Kunkka and force him to leave the lane, or spend money on
Tango.
* Static Link greatly reduces Underlord's attack damage, while benefits Razor himself, even when in
Atrophy Aura's range.
* Underlord is a slow and low mobility hero, and cannot outrun Razor's high movement speed, easily for Razor to absorb his damage with Static Link to the maximum and burst him down from the bonus damages, combine with the armor reduction from
Eye of the Storm.
* However, Razor has no way of preventing enemies to escape with Fiend's Gate. And his only way to counter this is by buying disabling items.
* Plasma Field can slow Magnus during Skewer, and when combined with
Eye of the Storm, will potentially disable his Blink Dagger, preventing him from initiating.
* Static Link drains the bonus damage from Empower. However, it can be broken by Skewer and/or Force Staff.
* Storm Surge gives Razor and his allies high mobility needed to avoid Shockwave & Reverse Polarity.
* Static Link drains the damage bonus from Enchant Totem, until he purchase
Aghanim's Scepter or
Force Staff to break it.
* Storm Surge with Razor's high mobility items can easily avoid all of Earthshaker abilities.
* Plasma Field &
Eye of the Storm prevents Earthshaker escaping from
Blink Dagger.
Additional:
* Static Link drains Earthshaker's bonus damage from Enchant Totem until he purchases an
Aghanim's Scepter or
Force Staff to break it.
* Eye of the Storm and Plasma Field can disable Earthshaker's Blink Dagger, preventing him from initiating or re-initiating.
* Static Link drains away Riki's damage while keeping his location revealed for its duration, allowing his team to accurately land detection or area-of-effect skills.
* Storm Surge procs on invisible heroes, making him aware of Riki's presence near him.
* Alchemist's reliance on fast attack speed to do single-target damage makes him vulnerable to Static Link. It also goes through
Black King Bar, which is a standard item on Alchemist.
* Eye of the Storm is great against high health strength heroes as it reduces their survivability to physical damage.
* Razor has early lane push to counter Acid Spray.
* Nether Strike can't remove Static Link and reduces Spirit Breaker's physical damage output.
* Eye of the Storm melts Spirit Breaker's armor, and makes him much less tanky.
Additional:
* Plasma Field can slow Spirit Breaker and reduce damage from Greater Bash.
* Static Link drains damage bonus from Greater Bash, and it cannot be removed by Nether Strike.
* Storm Surge will proc on Spirit Breaker every time he attacks Razor or if he uses Charge of Darkness on Razor, damaging him and alerting Razor to Spirit Breaker's incoming ganks, no matter how far Spirit Breaker is from Razor.
* Eye of the Storm can rapidly reduce Spirit Breaker's armor, making him much less durable, especially in teamfights.
* With Static Link, Razor can effectively make Medusa useless in teamfights by reducing her main damage output. It can, however, be blocked by a
Linken's Sphere.
* Plasma Field allows Razor to get on top of Medusa, slowing her already slow movement speed to a mere crawl.
* Eye of the Storm capitilizes on Medusa's low armor and causes her to be very vulnerable, even through
Mana Shield.
* Static Link weakens Drow Ranger's attack damage while strengthening Razor's attack damage.
* Plasma Field &
Storm Surge keeps Razor close to Drow Ranger, continuously disabling Marksmanship.
* Because multiple Meepos tend to clump up, they present an easy target for Timbersaw's many area abilities.
* Although be careful since Timbersaw cannot use Timber Chain to escape if rooted from
Earthbind.
* Timbersaw relies on dealing massive amounts of pure damage, making Cold Embrace a good setup for his nukes.
* If he has Reactive Armor stacks, Timbersaw can tank the damage from his allies if he is targeted by Winter's Curse. If he's not the target, Timbersaw's abysmal attack damage will contribute next to nothing when he is cursed to attack an ally.
* As Timbersaw commonly buys Lotus Orb, he can use it to reflect Winter's Curse back to Winter Wyvern if she uses it impulsively on him or any other hero while affected by it.
* Static Link drains Legion Commander's accumulated damage, effectively neutralizing her overall primary advantage, and prevents her from winning Duels.
* Storm Surge's movement speed buff makes Razor and his allies harder to catch and initiate.
* Eye of the Storm, if used beforehand, will always hit Legion Commander during Duels, due to her forced proximity. This drastically lowers her survivability during Duel.
* Reactive Armor prevents Broodmother's spiderlings from being able to effectively harass Timbersaw in the lane.
* Timber Chain's high mobility makes Silken Bola's slow irrelevant, unless Broodmother already bought her Orchid.
* Silken Bola's miss chance doesnt affect Rizzrack that much because he does not rely on his autoattacks much.
* Lotus Orb items for Timbersaw make Silken Bola useless.
* Timbersaw's abilities can destroy any trees that Broodmother attempts to hide in and his AoE abilities can quickly clear her Spiderlings.
Additional:
* Spiderlings deal almost no damage against Reactive Armor. They also die quickly from Timbersaw's AoE abilities.
* Broodmother has no mobility ability except the movement speed buff from Spin Web, allowing Timbersaw to easily escape her
Silken Bola with
Timber Chain.
* Timbersaw's tree-cutting abilities make it difficult for Broodmother to hide, especially near the edges of the map.
* Razor's highly mobile nature allows him to control Lifestealer from a distance. As well, Lifestealer is already slow in comparison due to his lack of disables and move speed. Lifestealer is also an ideal target for Static Link, for its ability to pierce magic immunity and damage steal, which can render Lifestealer's Feast useless.
* Plasma Field can slow Lifestealer from a distance and force him to cast Rage too early.
* Eye of the Storm pierces magic immunity, deals physical damage, and reduces armor, allowing Razor to easily stand up to Lifestealer.
Additional:
* Static Link cannot be dispelled by Rage or
Infest, so Razor will be able to track Lifestealer down during an attempted escape.
* Storm Surge makes it hard for Lifestealer to catch Razor.
* Static Link can stop Open Wounds from getting any additional lifesteal, but keep in mind Lifestealer can still utilize
Feast.
* Eye of the Storm penetrates the spell immunity of Rage.
* Reactive Armor will quickly stack up from Familiar attacks, making Timbersaw hard to kill.
* Visage's low mobility makes it easy for Timbersaw to line up his abilities.
* Heroes that rely on right-clicks will find themselves unable to damage opponents seriously after being affected by Static Link, like Sven,
Bloodseeker, and
Juggernaut.
Additional:
* Static Link saps Sven's insane attack damage, and goes through
Black King Bar.
* Heroes with high magical or pure damage will bypass Bulwark: Timbersaw,
Dark Willow,
Enigma,
Invoker,
Pugna,
Skywrath Mage,
Tinker,
Zeus,
Oracle.
* Heroes that rely on right-clicks will find themselves unable to damage opponents seriously after being affected by Static Link, like Sven,
Bloodseeker, and
Juggernaut.
* Special mention to Timbersaw as he has a way to deal with Axe in the laning stage, but still needs to be careful about Berserker's Call stun, the pure damage from Counter Helix and Culling Blade finishing him off before he can escape or heal from his passive.
Additional:
* Whirling Death reduces Axe's strength by 15%, which makes him less durable, especially from early game. It's also stackable.
* Blade Mail are not effective against attribute changes, and
Timber Chain can wait out
Blade Mail's duration to wear off.
* Reactive Armor makes it harder for Axe to finish off Timbersaw with
Culling Blade.
* Chakram disarms Timbersaw, which makes Axe's
Counter Helix useless against him.
* All Timbersaw skills deal pure damage, which bypass Axe's high armor or bonus armor from Berserker's Call.
* Heroes that reduce the damage that Marci can deal during her ultimate, like Razor,
Rubick,
Bane,
Dragon Knight and
Underlord.
* Reactive Armor makes Timbersaw very effective against heroes that control a lot of units, such as
Broodmother,
Lycan and
Undying.
* Heroes who relies on high armor such as Dragon Knight,
Tidehunter, and
Pudge can be melted by Eye of the Storm.
Additional:
* Kraken Shell's dispel does not restore damage stolen by Static Link, and the stolen damage easily offsets Anchor Smash's damage reduction. Razor can keep attacking Tidehunter from afar, denying his chance to use Anchor Smash.
* Eye of the Storm melts Tidehunter's armor and makes him much less tanky.
* Razor can chase Tidehunter by himself without relying on actual crowd control ability, so the strong dispel from Kraken Shell is less useful.
* Heroes with stronger lane presence that can threaten to kill him: Batrider,
Juggernaut,
Ursa,
Monkey King,
Razor.
* Timbersaw: Lone Druid will have a hard time dealing with Timbersaw due to his tankiness and high Armor from
Reactive Armor
* Timbersaw has a difficult time against magical and pure damage: Lina,
Leshrac,
Enchantress,
Queen of Pain
* The burst damage from Timbersaw's abilities is more than enough to deal with Enchantress and her creeps.
* Timbersaw doesn't rely on his physical attacks, which makes Untouchable useless against him.
* Timber Chain can close the gap between them and minimize damage from Impetus.
* Bear in mind, however, that Timber Chain can also work against Timbersaw if used to escape and that Impetus can ignore Reactive Armor if Enchantress is not a primary target for Timbersaw or if he is disabled.
* Timbersaw is a common wielder of Lotus Orb, which will allow him to reflect Enchant back at Enchantress and dispel most debuffs as well.
* Razor has no way to deal with Chaos Knight's multiple illusions from Phantasm.
* Strong area damage, particularly from Whirling Death and
Chakram, lets Timbersaw clear out illusions quickly.
* Whirling Death directly reduces Strength from both Chaos Knight and his Phantasm illusions, reducing both the damage output and raw health that the hero relies on.
* Reactive Armor quickly builds stacks against Phantasm illusions, making Timbersaw harder to kill.
Additional:
* Reactive Armor helps Timbersaw to endure the damage from
Chaos Bolt and
Reality Rift combo.
* Timbersaw's large amount of pure damage AoE nukes clears Chaos Knight's illusions quickly, drastically reducing his damage.
* Timbersaw's physical survivability revolves around Reactive Armor, which is largely ignored by Fury Swipes due to the extreme amounts of damage it does in a very few number of attacks.
* Timbersaw's burst damage will not do much against Enrage, although he could easily use Timber Chain to escape, wasting the duration of it.
* Plasma Field can spot an Ursa sneaking into Roshan's pit
* Static Link has a 800 link break distance, meaning Razor can stay close enough to drain Ursa' damage, but not too close to get attacked
* Static Link cannot be dispelled by Enrage
* With Storm Surge, Razor will usually be faster than Ursa in most cases
* Eye of the Storm melts through Ursa's armor
* Timbersaw has a difficult time against magical and pure damage: Lina,
Leshrac,
Enchantress,
Queen of Pain
* Heroes that can close the gap can easily chase Lina down, such as Timbersaw with
Timber Chain and
Anti-Mage with
Blink.
* Fortune's End can catch out or impair position-based heroes with low mobility, such as Sniper or
Razor.
* Heroes who are not easily crippled by Fate's Edict or Fortune's End, such as Timbersaw, or those who can dispel them, such as
Phantom Lancer, can kill Oracle unhindered.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
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Razor
* Outworld Destroyer doesn't care if Razor steals his damage because he does most of his damage through
Arcane Orb.
Astral Imprisonment can prevent Razor from using the stolen damage from Static Link or chasing with Eye of the Storm.
Sanity's Eclipse will do a ton of damage to Razor due to his low mana pool.
*
*
Timbersaw
* Arcane Orb's pure damage ignores Timbersaw's
Reactive Armor.
Timber Chain, preventing him from escaping.
Arcane Orb deals constant pure damage, which bypasses Timbersaw's Reactive Armor.
Sanity's Eclipse can hit targets inside
Astral Imprisonment, which helps Outworld Destroyer finish off Timbersaw before he escapes with Timber Chain. It can also drain his mana, limiting his ability to escape should he survive.
* Astral Imprisonment, if timed correctly, can interrupt
Additional:
*
*