*
Lion's instant cast point shuts down his initiation and buys time for his allies to catch up.
*
Void Spirit has to be cautious when fighting, as he has no protection against
Finger of Death. If caught out in a stun, the high magic damage could end him quickly.
* Ghostship helps your team soak up damage from
Epicenter, especially if he initiates during the battle.
*
Sand King can't dodge X Marks the Spot - Torrent combo by his abilities. Torrent drags him out of his
Sand Storm
*
Zeus usually stays at the back in teamfights and it is hard for Sand King to find Zeus and knock him down before Zeus deals his damage.
* All of Zeus' abilities, especially
Thundergod's Wrath, disables Sand King's
Blink Dagger, effectively reducing Sand King's initiation and counter-initiation potential.
*
Lightning Bolt deals damage to Sand King in Sand Storm and reveals him. It also interrupts channeling of Epicenter.
*
Fiend's Grip and
Nightmare are very useful to lock down Void Spirit.
*
Brain Sap can be difficult for Void Spirit to deal with in the laning stage.
*
Rupture will fully damage Void Spirit during his ultimate, removing his main escape mechanic during fights and his way to disrupt them heavily.
*
Blood Rite will force Void Spirit to use Dissimilate or Astral Step or be silenced. In the latter's case, it can be dangerous when combined with Rupture.
* One hit with
Jinada should be sufficient in removing Void Spirit's shield most of the time.
*
Track negates much of Void Spirit's escape abilities by revealing his position and prevents him from rotating effectively.
* Quill Spray will hit Sand King inside
Sand Storm, damaging him and putting Sand King's
Blink Dagger on cooldown, preventing him from escaping.
*
Epicenter's numerous damage ticks will trigger Bristleback's passive repeatedly during teamfights.
*
Ravage, being an AoE disable, cancels Epicenter's channeling from a long range, limiting his potential to counter-initiate.
* This can be remedied, however, by first using a
Black King Bar, then channel Epicenter, then finally initiate with
Blink Dagger.
*
Poison Attack makes it hard for Void Spirit to lane against him.
*
Corrosive Skin reduces the magical damage from Void Spirit's spells.
* The brutal physical damage of
Slithereen Crush and
Bash of the Deep can quickly remove Void Spirit's shield and stun him for a while.
*
Corrosive Haze provides vision of Void Spirit while he is running away and
Guardian Sprint allows Slardar to quickly close the gap
* Both
Arcane Curse and
Last Word punishes casters with spammable spells such as Sand King.
* As a strength caster,
Intelligence Steal reduces Sand King's mana pool even more.
*
Global Silence silences Sand King, effectively reducing Sand King's initiation and counter-initiation potential. It can also interrupt channeling of Epicenter.
* Wins on the central line, thanks to its strong nukes
Shadowraze, because of which Void Spirit cannot approach the creeps to farm gold and overtake Shadow Fiend by level
Additional:
* Wins on the central line, thanks to its strong nukes
Shadowraze, because of which Void Spirit cannot approach the creeps to farm gold and overtake Shadow Fiend by level
*
Spirit Siphon and
Exorcism can damage through his
Resonant Pulse shields.
*
Silence can prevent Void Spirit escape or contributing much in fights.
*
Doom is effective against every hero, and Void Spirit is no exception. Being unable to cast spells or items during fights for 16 seconds nullifies his impact entirely.
* Doom has a very versatile build and can consume creeps which has abilities that can stun or provide additional magic resistance.
* Doom's high strength gain and versatility in items can be effective against Void Spirit's magical damage.
* Burrowstrike is one of the best and easiest steals for Rubick and Sand King should be careful when playing against him - it's much better to give away Sand Storm.
* Queen of Pain can
Blink to both escape and initiate onto Void Spirit.
* She is also a very common
Orchid Malevolence carrier, which can prevent Void Spirit from contributing much in fights.
*
Boulder Smash will push Sand King out of Sand Storm to reveal his position or an activated Epicenter off of Earth Spirit's allies, potentially wasting his combo
*
Rolling Boulder and
Geomagnetic Grip allow Earth Spirit to easily stun and silence Sand King and interrupt the channeling of Epicenter, completely ruining his initiation.
* Ember Spirit has much higher mobility in
Fire Remnant than Void Spirit.
* Ember's
Flame Guard is effective against Void Spirit's spells, as most of them deal magical damage.
* The root from
Searing Chains prevents Void Spirit from using Dissimilate or Astral Step.
* Void Spirit can easily be bursted down by Puck's high magic damage spells in early game.
* Wanning Rift and Dream Coil prevent him from using two of his important mobility abilities:
Dissimilate and
Astral Step.
Additional:
*
Dream Coil prevents the usage of Void Spirit's escape abilities and limits his damage output in fights almost entirely.
* Killing Puck in the late game becomes difficult when they obtain a
Eul's Scepter of Divinity,
Blink Dagger, and
Phase Shift.
* Heroes that can purge his slow and disables are very difficult to go on and their team:
Abaddon,
Oracle.
* Heroes with burst damage of their own won't be afraid to go toe to toe with Void Spirit, like
Ursa,
Lifestealer, or
Axe.
* Heroes who can match Void Spirit's mobility (like the aforementioned
Ember Spirit or
Queen of Pain) or tank his spells (
Dragon Knight or
Centaur Warrunner) are very problematic for him.
* Special mention to
Legion Commander, as she can lock down Void Spirit for a long amount of time without worrying too much about being killed by him during the
Duel.
*
Lifestealer's Rage negates Sand King's spells which do magical damage.
* Heroes with burst damage of their own won't be afraid to go toe to toe with Void Spirit, like
Ursa,
Lifestealer, or
Axe.
* Heroes that rely on slows to get kills:
Lifestealer,
Night Stalker,
Ursa,
Phantom Assassin,
Terrorblade.
* Nukers who have set amounts of damage will really struggle against Lone Druid especially in True Form:
Puck,
Void Spirit,
Mars.
* Side lanes with disables will greatly reduce the likeliness Void Spirit will be willing to rotate:
Sven,
Tiny,
Wraith King,
Ogre Magi.
* Heroes that can purge his slow and disables are very difficult to go on and their team:
Abaddon,
Oracle.
* Side lanes with disables will greatly reduce the likeliness Void Spirit will be willing to rotate:
Sven,
Tiny,
Wraith King,
Ogre Magi.
* Side lanes with disables will greatly reduce the likeliness Void Spirit will be willing to rotate:
Sven,
Tiny,
Wraith King,
Ogre Magi.
* Side lanes with disables will greatly reduce the likeliness Void Spirit will be willing to rotate:
Sven,
Tiny,
Wraith King,
Ogre Magi.
* All of Sand King's abilities deal AoE damage.
* However,
Epicenter is usually a non-issue against Doppelganger.
*
Astral Step and
Dissimilate makes a quick work of Phantom Lancer's illusions.
*
Resonant Pulse helps clear illusions and protects Void Spirit from Phantom Lancer's physical damage and with the
Aghanim's Scepter upgrade, it prevents Phantom Lancer from casting his abilities.
* Void's Spirit mobility makes it hard for him to chase down with Phantom Rush.
*
Burrowstrike,
Sand Storm,
Caustic Finale and
Epicenter will deal a large amount of damage to Chen and his creeps.
* Heroes that can easily bypass Chen's creeps to get to Chen:
Riki,
Tusk,
Clinkz,
Sniper,
Slark,
Phantom Assassin,
Void Spirit,
Storm Spirit,
Ember Spirit,
Earth Spirit,
Spirit Breaker.
* With
Aghanim's Scepter, Broodmother will gain access to
Spinner's Snare, which will allow her to create invisible lines on her webs from
Spin Web that will root, deal damage over time, and reveal enemy heroes if they unwittingly step on them. This allows Broodmother to keep her allies alerted on heroes who rely on invisibility-themed and movement-themed abilities and items to surprise enemy heroes and disrupt ganking attempts of enemy heroes:
Phantom Assassin,
Nyx Assassin,
Mirana,
Bounty Hunter,
Templar Assassin,
Riki,
Spirit Breaker,
Anti-Mage,
Tusk,
Ursa,
Nature's Prophet,
Enigma,
Void Spirit,
Magnus etc.
* Caustic Finale allows Sand King to easily kill Broodmother's Spiderlings throughout the game.
* Sand King can usually catch a split pushing Broodmother with
Blink Dagger and Burrowstrike.
Additional:
*
Burrowstrike can be used as an escape or initiation against Broodmother.
*
Sand Storm quickly kills any spiderlings caught inside if Sand King can manage to stun them.
* Void Spirit's AoE damage can make short work of Broodmother's spiderlings
* Even if she is within the range of her spiderwebs from
Spin Web Broodmother cannot escape Void Spirit's mobility.
* However,
Spinner's Snare from
Aghanim's Scepter can be very hazardous for Void Spirit, as it allows Broodmother to create invisible lines on her webs from
Spin Web that will root Void Spirit, deal damage over time to him and reveal him if he unwittingly steps on them, disrupting Void Spirit's ganking or escaping attempts with
Dissimilate and
Astral Step while also alerting Broodmother on his attempts to ambush her and her allies.
Additional:
* Void Spirit's AoE damage can make short work of Broodmother's spiderlings
* Even if she is within the range of her spiderwebs from
Spin Web Broodmother cannot escape Void Spirit's mobility.
* However,
Spinner's Snare from
Aghanim's Scepter can be very hazardous for Void Spirit, as it allows Broodmother to create invisible lines on her webs from
Spin Web that will root Void Spirit, deal damage over time to him and reveal him if he unwittingly steps on them, disrupting Void Spirit's ganking or escaping attempts with
Dissimilate and
Astral Step while also alerting Broodmother on his attempts to ambush her and her allies.
* Heroes that rely on slows to get kills:
Lifestealer,
Night Stalker,
Ursa,
Phantom Assassin,
Terrorblade.
* Heroes with abilities that can lock down Terrorblade and prevent him from using Sunder:
Bane,
Batrider,
Earthshaker,
Elder Titan,
Faceless Void,
Invoker,
Legion Commander,
Mars,
Primal Beast,
Riki,
Shadow Shaman,
Silencer,
Vengeful Spirit,
Void Spirit.
Additional:
* Void Spirit's high mobility becomes a nuisance to Terrorblade.
* Void Spirit's arsenal of magic damage is effective against Terrorblade's low strength.
* Terrorblade has no disables to prevent Void Spirit from escaping.
* Any hero who can counter-initiate in anticipation without getting caught in Reverse Polarity:
Sven,
Omniknight,
Enigma,
Luna,
Naga Siren,
Mars,
Jakiro,
Venomancer,
Elder Titan,
Faceless Void,
Rubick,
Keeper of the Light,
Pugna,
Invoker,
Spectre,
Alchemist,
Treant Protector,
Lina,
Oracle,
Zeus,
Shadow Shaman,
Phoenix,
Razor,
Huskar,
Batrider,
Kunkka,
Tidehunter,
Wraith King,
Sand King,
Medusa,
Dawnbreaker.
* Heroes who take a long time to become strong are in for a rough mid game, such as
Outworld Destroyer,
Magnus,
Medusa, and
Anti-Mage.
* Void Spirit can easily dodge Gyrocopter's {Ability ID:Homing Missile|gyrocopter} with the help of Dissimilate.
* Void Spirit can partly dodge
Call Down via Dissimilate or move out of its range with Astral Step.
* Gyrocopter has no escape abilities, which benefits Void Spirit's high mobility.
* Void Spirit can greatly pressure Morphling's farm, which is very bad for a hero who needs a large amount of space.
*
Waveform does not provide better mobility than Astral Step.
* If Morphling shifted all of his strength to agility, he can be bursted down by Void Spirit before he can react.
* Doing an Ethereal Blade combo on Void Spirit is incredibly difficult, as Dissimilate and Astral Step can allow him to escape or dodge the projectile.
* Void Spirit deals entirely magical damage in the early game, ignoring her evasion from
Windrun.
* A Void Spirit with fast reaction time can use Dissimilate or Astral Step to dodge
Powershot.
Additional:
* Void Spirit deals entirely magical damage in the early game, ignoring her evasion from
Windrun.
* A Void Spirit with fast reaction time can use Dissimilate or Astral Step to dodge
Powershot.
* A good choice against Invoker, as it has some advantage with the help of abilities.
* With the
Dissimilate, Voidspirit can evade Invoker's skills, going to another world where he does not receive damage. The same ability to run away or attack quickly.
*
Astral Step moves quickly from point to point, which also reduces the Invoker's probability that he will hit him with skills and cause at least some damage.
Additional:
* A good choice against Invoker, as it has some advantage with the help of abilities.
* With the
Dissimilate, Voidspirit can evade Invoker's skills, like
Chaos Meteor or
E.M.P., going to another world where he does not receive damage. The same ability to run away or attack quickly.
*
Astral Step moves quickly from point to point, which also reduces the Invoker's probability that he will hit him with skills and cause at least some damage.
* With Caustic Finale, Sand King can easily kill the treants from
Nature's Call.
* Burrowstrike allows Sand King to prevent Nature's Prophet from using
Teleportation inside of his
Sprout.
Additional:
* Sand King's
Caustic Finale combined with
Sand Storm will kill Treants easily.
* Sand King can interrupt Teleportation with
Burrowstrike, even through Sprout.
*
Burrowstrike allows Sand King to escape from
Eclipse or to close the gap on Luna and finish her off.
*
Sand Storm allows Sand King to harass Luna more efficiently than she does with
Lucent Beam, as it makes him invisible for it's duration and while in it, rendering him safe from both,
Lucent Beam and
Eclipse and forcing Luna to buy
Dust of Appearance more often.
*
Caustic Finale allows Sand King to deal serious damage to both, Luna and her allies, which is especially hazardous for Luna during the laning stage as Luna's attack range is short.
*
Epicenter combined with
Burrowstrike and
Sand Storm can often kill Luna before she can do anything because of her low health and strength gain.
* Overall, Sand King forces Luna to play more defensively instead of offensively, and for the same reasons, Sand King makes a very powerful ally for Luna when they are in the same team.
Additional:
*
Burrowstrike allows Sand King to escape from
Eclipse or to close the gap on Luna and finish her off.
*
Sand Storm allows Sand King to harass Luna more efficiently than she does with
Lucent Beam, as it makes him invisible for it's duration and while in it, rendering him safe from both,
Lucent Beam and
Eclipse and forcing Luna to buy
Dust of Appearance more often.
*
Caustic Finale allows Sand King to deal serious damage to both, Luna and her allies, which is especially hazardous in laning stage as Luna's attack range is short.
*
Epicenter combined with
Burrowstrike and
Sand Storm can often kill Luna before she can do anything because of her low health and strength gain.
* Overall, Sand King forces Luna to play more defensively instead of offensively, and for the same reasons, Sand King makes a very powerful ally for Luna when they are in the same team.
*
Sand King's
Sand Storm damages familiars quickly whittling them down in health, rendering them vulnerable.
*
Sand King's
Epicenter quickly damages and destroys familiars.
* Keeping Void Spirit inside
Wukong's Command is a very tricky task, especially in the early and mid game. In addition, if Monkey King is in a bad position, a well placed Aether Remnant can easily pull him out of the ring.
* Getting stacks of
Jingu Mastery can be difficult when attacking Void Spirit.
* Phantom Assassin relies on her
Blur to stay alive, but is very vulnerable to Sand King's heavy magic damage.
* With Burrowstrike, Sand King can often catch Phantom Assassin before she can use her
Black King Bar.
* Sand King can dodge
Stifling Dagger with Sandstorm.
* Phantom Assassin has a hard time killing Sand King because of his high mobility.
*
Dissimilate and
Astral Step allow Void Spirit to quickly escape from Cold Feet.
* Void Spirit deals both magical and physical damage, which makes Ancient Apparition an easy target to ambush.
* If Void Spirit purchases
Aghanim's Scepter, the silence provided by
Resonant Pulse can disrupt Ancient Apparition during fights, as he is entirely reliant upon spells to contribute.
* Heroes with strong area-of-effect damaging and/or disabling abilities will be able to intercept Underlord and his team when they exit from Fiend's Gate:
Luna's
Aghanim's Scepter upgraded
Eclipse,
Dawnbreaker's
Solar Guardian,
Axe's
Berserker's Call,
Mars's
Arena of Blood,
Jakiro's
Macropyre,
Dual Breath and
Ice Path,
Naga Siren's
Song of the Siren,
Razor's
Eye of the Storm and
Plasma Field,
Lina's
Light Strike Array,
Broodmother's
Spinner's Snare from
Aghanim's Scepter,
Elder Titan's
Earth Splitter and
Echo Stomp,
Alchemist's
Unstable Concoction and
Acid Spray,
Queen of Pain's
Sonic Wave,
Dark Seer's
Wall of Replica and
Vacuum,
Venomancer's
Noxious Plague and
Poison Nova from
Aghanim's Scepter,
Oracle's
Fortune's End and
Rain of Destiny from
Aghanim's Shard,
Bloodseeker's
Blood Rite,
Enigma's
Black Hole and
Midnight Pulse,
Shadow Fiend's
Requiem of Souls,
Batrider's
Aghanim's Scepter upgraded
Flaming Lasso,
Firefly,
Flamebreak and
Sticky Napalm,
Ancient Apparition's
Ice Blast,
Sand King's
Epicenter,
Sand Storm and
Burrowstrike,
Gyrocopter's
Call Down,
Ember Spirit's
Sleight of Fist,
Death Prophet's
Exorcism and
Silence,
Monkey King's
Wukong's Command,
Crystal Maiden's
Freezing Field,
Muerta's
The Calling,
Medusa's
Stone Gaze,
Zeus's
Nimbus from
Aghanim's Scepter.
Dark Willow's
Bramble Maze,
Pangolier's
Swashbuckle,
Grimstroke's
Soulbind,
Ink Swell and
Stroke of Fate,
Earthshaker's
Echo Slam and
Fissure,
Puck's
Dream Coil and
Waning Rift,
Winter Wyvern's
Winter's Curse,
Magnus's
Reverse Polarity.
* Heroes with either magical, physical or pure damage burst:
Bane,
Ember Spirit,
Leshrac,
Lina,
Luna,
Nyx Assassin,
Phantom Assassin,
Skywrath Mage,
Tinker,
Ursa,
Void Spirit.
* Heroes with no mobility will take some good damage from Sand King's spells:
Dragon Knight,
Jakiro,
Pugna,
Earthshaker.
* Void Spirit is strong against heroes who cannot deal with his rotations due to his mobility. Such heroes include
Spectre,
Gyrocopter,
Morphling, and
Chen.
* Sand King is a strong ganker, allowing him to shut down squishy heroes in the early game:
Phantom Assassin,
Clinkz,
Sniper,
Enchantress.
* Because of his massive AoE damage, Sand King is very effective against illusion heroes:
Chaos Knight,
Phantom Lancer,
Terrorblade,
Naga Siren.
Additional:
* Sand King's massive area damage output, particularly
Epicenter, allows him to quickly take down Chaos Knight and his illusions.
* Sand King can also apply
Caustic Finale to illusions with attacks for extra damage when they die.
* Sand King is a strong ganker, allowing him to shut down squishy heroes in the early game:
Phantom Assassin,
Clinkz,
Sniper,
Enchantress.
* Heroes with no mobility will take some good damage from Sand King's spells:
Dragon Knight,
Jakiro,
Pugna,
Earthshaker.
* Sand King is a strong ganker, allowing him to shut down squishy heroes in the early game:
Phantom Assassin,
Clinkz,
Sniper,
Enchantress.
* Heroes with abilities that can close the gap can easily kill Muerta:
Storm Spirit,
Earth Spirit,
Ember Spirit,
Void Spirit,
Lycan,
Chaos Knight,
Tusk.
* Meepo's
Earthbind can easily lockdown Void Spirit.
* Meepo and his clones can easily burst Void Spirit's
Resonant Pulse.
* Burrowstrike can stun multiple Meepos, making them vulnerable targets.
* Epicenter and Sand Storm's AoE damage ensures all Meepo clones get damaged, making it hard for Meepo to choose which one to flee as all are taking damage at the same rate.
* Just be aware when using Sand Storm to escape, as Meepo has good AoE damage and disables, which, as explained in the "Bad Against" section, works well against an invisible Sand King.
*
Void Spirit can dodge Earthbind with
Dissimilate and
Astral Step, giving him a good chance to escape. If he gets caught anyways,
Resonant Pulse allows him to retaliate.
* Heroes who take a long time to become strong are in for a rough mid game, such as
Outworld Destroyer,
Magnus,
Medusa, and
Anti-Mage.
* Heroes that can reliably kite out Dispose, Unleash and dodge Rebound, like
Ember Spirit,
Void Spirit,
Storm Spirit,
Anti-Mage,
Faceless Void,
Puck or always build items like
Blink Dagger and
Force Staff.
* Heroes that can summon units will have their summons destroyed very quickly if badly micro-managed, like
Chen,
Lycan, and
Phantom Lancer.
* Heroes with considerable mobility can easily escape from a rolling Pangolier:
Anti-Mage,
Queen of Pain,
Void Spirit,
Storm Spirit,
Ember Spirit,
Earth Spirit, moreover, if a player is familiar with how Rolling Thunder works, they can adjust their movement to avoid it entirely and of course outplay the Pangolier player.
* Heroes who take a long time to become strong are in for a rough mid game, such as
Outworld Destroyer,
Magnus,
Medusa, and
Anti-Mage.
* Heroes who take a long time to become strong are in for a rough mid game, such as
Outworld Destroyer,
Magnus,
Medusa, and
Anti-Mage.
* Heroes who rely on damage over time as Spiked Carapace can block and reflect only one instance of damage:
Jakiro,
Viper,
Venomancer,
Huskar,
Ember Spirit,
Dark Seer,
Sand King,
Doom,
Dawnbreaker. However, this also means they are easily stunned.
* Heroes that rely on slows to get kills:
Lifestealer,
Night Stalker,
Ursa,
Phantom Assassin,
Terrorblade.
* Because of his massive AoE damage, Sand King is very effective against illusion heroes:
Chaos Knight,
Phantom Lancer,
Terrorblade,
Naga Siren.
* Heroes with blink or movement abilities, which are disabled by Pounce's leash:
Anti-Mage,
Earth Spirit,
Faceless Void,
Magnus,
Mirana,
Monkey King,
Morphling,
Pangolier,
Phantom Assassin,
Phoenix,
Puck,
Queen of Pain,
Riki,
Sand King,
Spirit Breaker,
Timbersaw,
Tusk.
* Slark will have a hard time killing Sand King because of the survivability he gets from Burrowstrike and Sand Storm.
*
Shadow Dance, which usually allows Slark to survive fights, is ineffective against Sand King's AoE damage.
*
Pugna's
Nether Ward damages Sand King when he channels Epicenter, preventing him from using Blink Dagger afterward.
* Heroes with no mobility will take some good damage from Sand King's spells:
Dragon Knight,
Jakiro,
Pugna,
Earthshaker.
*
Refraction negates all of Void Spirit's burst damage.
*
Meld quickly burns through
Resonant Pulse.
* Sand King can quickly remove her
Refraction with his Sand Storm.
* Once
Refraction is down, she is very vulnerable to Epicenter's high magic damage.
* Heroes with burst damage of their own won't be afraid to go toe to toe with Void Spirit, like
Ursa,
Lifestealer, or
Axe.
* Heroes that rely on slows to get kills:
Lifestealer,
Night Stalker,
Ursa,
Phantom Assassin,
Terrorblade.
* Heroes who can match Void Spirit's mobility (like the aforementioned
Ember Spirit or
Queen of Pain) or tank his spells (
Dragon Knight or
Centaur Warrunner) are very problematic for him.
* Heroes with no mobility will take some good damage from Sand King's spells:
Dragon Knight,
Jakiro,
Pugna,
Earthshaker.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
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You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
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Sand King
* Sand King has nothing to deal with
Supernova, as none of his spells are effective.
Blink Dagger very often.
* The damage-over-time abilities of Phoenix disable Sand King's