* Despite Jakiro's fragileness, he can easily harass Shadow Fiend with
Dual Breath and
Liquid Fire than Shadow Fiend can harass Jakiro with
Shadowraze.
* Jakiro can easily cancel
Requiem of Souls with
Ice Path as Shadow Fiend is a very easy target while channeling it.
*
Aghanim's Scepter upgraded
Macropyre can deal pure damage-over-time and pierce spell immunity, which can discourage Shadow Fiend from even trying to initiate with
Requiem of Souls.
Additional:
* Despite Jakiro's fragileness, he can easily harass Shadow Fiend with
Dual Breath and
Liquid Fire than Shadow Fiend can harass Jakiro with
Shadowraze.
* Jakiro can easily cancel
Requiem of Souls with
Ice Path as Shadow Fiend is a very easy target while channeling it.
*
Aghanim's Scepter upgraded
Macropyre can deal pure damage-over-time and pierce spell immunity, which can discourage Shadow Fiend from even trying to initiate with
Requiem of Souls.
* Jakiro's area of effect abilities can hit Dark Willow even while she is hidden during the
Shadow Realm.
* Waiting about 2 seconds after Dark Willow casts Shadow Realm to cast Ice Path will stun her while her Shadow Realm is at it's maximum damage.
* Jakiro can stun Dark Willow when there is about 1 second left on
Cursed Crown, Jakiro's Ice Path stun lasts slightly longer then Cursed Crown.
* Heroes that are hard to kill without lockdown:
Puck,
Weaver.
* All of Puck's abilities are area-targeted, and will hit Dark Willow when she uses Shadow Realm.
*
Illusory Orb allows Puck to bypass Bramble Maze, close the gap and silence Dark Willow with
Waning Rift.
*
Phase Shift helps Puck dodge attacks charged by Shadow Realm, and is easily timed against Terrorize's long cast time.
* Heroes with high burst damage:
Lina,
Lion,
Luna,
Nyx Assassin,
Queen of Pain.
* Nyx Assassin's high burst damage can be the bane of Dark Willow, as her low health makes it difficult to survive long enough to escape through Shadow Realm.
*
Spiked Carapace can be triggered by walking deliberately into Bramble Maze, leaving Dark Willow stunned and defenseless.
* Heroes who build mana boosting items but have low mana regeneration are especially vulnerable against Mana Break and Mana Void:
Timbersaw,
Slark,
Shadow Fiend,
Clinkz,
Bristleback
Nyx Assassin,
Magnus
*
Counterspell negates Dark Willow's high magic burst damage. Its active blocks
Cursed Crown.
*
Blink allows Anti-Mage to dodge Terrorize during its long cast animation, as well as avoiding the obstacles from Bramble Maze. On the other hand, if Anti-Mage gets caught inside Bramble Maze, he's unable to Blink away.
* Dark Willow's chained magic burst requires a lot of mana, setting her up for damaging
Mana Voids.
* Squishy heroes or heroes without hard disables or silences:
Shadow Demon,
Shadow Fiend,
Venomancer,
Ancient Apparition etc.
*
Ball Lightning allows Storm Spirit to bypass Bramble Maze into the backline, and zip back into battle if he gets hit by Terrorize.
* Heroes with channeling spells because Shadow Fiend has nothing to cancel channeling outside of Requiem of Souls:
Bane,
Enigma,
Pudge,
Shadow Shaman,
Dawnbreaker,
Warlock,
Crystal Maiden.
*
Rot and
Meat Hook hits Dark Willow even when she uses Shadow Realm.
*
Flesh Heap reduces Dark Willow's magic burst damage.
* Late game heroes are Sven's favourite kind of opponent, such as
Anti-Mage,
Spectre and
Shadow Fiend.
* Fragile supports who die in a few hits against Sven's high physical damage:
Crystal Maiden,
Vengeful Spirit,
Dark Willow.
* Heroes that can gank Shadow Fiend in the early game:
Earth Spirit,
Nyx Assassin,
Riki,
Spirit Breaker.
* Frail heroes who lacks mobility:
Crystal Maiden,
Enigma,
Dark Willow,
Vengeful Spirit.
Additional:
*
Smoke Screen prevents Dark Willow from using her abilities, rendering her defenseless and unable to deal any serious damage.
*
Blink Strike lets Riki jump past Bramble Maze.
*
Arc Lightning allows Zeus to get farm in lane against Shadow Fiend without coming into the range of his Shadowrazes.
*
Lightning Bolt can be used to heavily harass Shadow Fiend when he tries to get a last hit.
*
Thundergod's Wrath and
Lightning Bolt can be used to detect Shadow Fiend if he tries to escape with
Shadow Blade.
*
Magnetic Field lets Arc Warden or allies evade Dark Willow's shadow realm attacks. The duration of the evasion can be extended with the clone.
*
Spark Wraith also exploits Dark Willow's low mobility.
*
Enfeeble can be used to decrease Shadow Fiend's already abysmal level one damage even further, preventing him from getting farm and
Necromastery stacks.
*
Brain Sap allows Bane to heavily harass Shadow Fiend, even through debuff immunity from
Black King Bar.
*
Nightmare allows Bane to set up some early ganks onto Shadow Fiend.
*
Fiend's Grip enables Bane to completely take Shadow Fiend out of a fight and potentially even kill him, even through
Black King Bar.
Additional:
*
Enfeeble can be used to decrease Shadow Fiend's already abysmal level one damage even further, preventing him from getting farm and Necromastery stacks.
*
Brain Sap allows Bane to heavily harass Shadow Fiend.
*
Nightmare allows Bane to set up some early ganks onto Shadow Fiend.
*
Fiend's Grip enables Bane to completely take Shadow Fiend out of a fight and potentially even kill him, even through
Black King Bar.
*
Shuriken Toss can be used to cancel Requiem of Souls.
*
Shadow Walk and
Jinada allow Bounty Hunter to gank Shadow Fiend early on
*
Track prevents Shadow Fiend from escaping with
Shadow Blade.
Additional:
* Bounty Hunter can absolutely destroy a Shadow Fiend's game by ganking his midlane with Shadow Walk, Jinada and Shuriken Toss.
* If his lane goes bad, a Shadow Fiend usually goes to the jungle. Follow him with Shadow Walk and take half of his experience.
* Due to its ministun, Shuriken Toss is a good way to interrupt Shadow Fiend's long cast animation on
Requiem of Souls.
*
Quill Spray's constant AoE damage will hit Dark Willow even in Shadow Realm. Its automatic damage will hurt her if she tries to get close and use Bedlam.
*
Glimpse and
Kinetic Field allows Disruptor to set up some early kills onto Shadow Fiend.
*
Static Storm can be used to cancel the cast of Requiem of Souls.
* Doom has several disable abilities to choose from jungle creeps (e.g.
War Stomp,
Ensnare) to deal with Shadow Fiend who lacks escape abilities.
* When Doom combines creep abilities with
Scorched Earth,
Infernal Blade, and
Doom, Shadow Fiend most likely will die as he cannot use Shadowraze and Requiem of Souls to protect himself, and also cannot even flee by using
Shadow Blade or
Blink Dagger.
* Although Shadow Fiend has a high physical damage output, Doom has a large health pool to survive it, meaning Doom's combo with high magical damage output will shutdown Shadow Fiend first.
* Doom usually buys
Radiance to improve his damage, making his nuke combo more deadly to Shadow Fiend. The blind also prevents Shadow Fiend from landing his attacks often.
*
Gust can hit Dark Willow beyond a defensive Bramble Maze, and before she gets close enough to hit Drow Ranger with Bedlam.
* Drow Ranger's long range allows her to hit Dark Willow's team without venturing into her Bramble Maze.
* None of Dark Willow's spells pierce Spell Immunity, making
Blade Fury a good counter against her. Additionally, it dispels
Cursed Crown and
Bramble Maze.
* Dark Willow is generally fragile, which results in
Omnislash being devastating against her.
* However, if
Shadow Realm is activated during
Omnislash, then the attack damage is negated (though
Omnislash can still jump to other enemies).
Additional:
*
Blade Fury dispels most of Dark Willow's abilities, allowing Juggernaut to pass through Bramble Maze and cancel out Cursed Crown before the stun occurs.
* However, Dark Willow can tank
Omnislash with
Shadow Realm. As she is a valid target, but invulnerable to right clicks.
* Outlanes Shadow Fiend on the central line, due to the fact that Lina's attack range exceeds the range of Shadow Fiend, which makes it difficult for him to fend off her attacks and approach creeps, thus Lina has more level and gold
* Defeats Shadow Fiend` from Burst with a combination of skills:
Light Strike Array,
Dragon Slave,
Laguna Blade, Shadow Fiend does not have a large pool of health before buying an item:
Satanic , which is why Lina's strong magic damage is enough to kill him quickly
Additional:
* Lina can outlanes Shadow Fiend on the central line, due to the fact that Lina's attack range exceeds the attack range of Shadow Fiend, which makes it difficult for him to fend off her attacks and approach creeps, thus Lina has more level and gold.
* Lina can defeat Shadow Fiend with the combination of her abilities on lane and during teamfights:
Light Strike Array,
Dragon Slave,
Laguna Blade, Shadow Fiend does not have a large pool of health before buying items for extra strength and health like
Satanic, which is why Lina's strong magic damage is enough to kill him quickly.
*
Lucent Beam and
Eclipse with ministun talent can be used to cancel Requiem of Souls if Shadow Fiend does not have
Black King Bar. Likewise, since Shadow Fiend is prone to buying
Blink Dagger, an ill-timed
Blink Dagger can give Luna a free chance to counter-initiate with
Eclipse.
*
Moon Glaives and
Lunar Blessing allow Luna to outfarm Shadow Fiend in lane and the high physical damage output they provide her can also help her deal with Shadow Fiend even when he buys
Black King Bar in late game.
* A well timed
Eclipse will burst and kill Shadow Fiend before he even either initiates or gets a chance to retaliate, especially when equipped with
Aghanim's Scepter and
Ethereal Blade, this could become even worse for Shadow Fiend if he does not have
Black King Bar. But bear in mind however, that smart and skilled Shadow Fiend can buy
Wind Waker to counter this issue.
* Even though Shadow Fiend can evade all of Luna's abilities with
Shadow Blade, a smart Luna will always buy
Dust of Appearance to provide vision on Shadow Fiend to her and her team.
Additional:
*
Lucent Beam and
Eclipse with ministun talent can be used to cancel Requiem of Souls if Shadow Fiend does not have
Black King Bar. Likewise, since Shadow Fiend is prone to buying
Blink Dagger, an ill-timed
Blink Dagger can give Luna a free chance to counter-initiate with
Eclipse.
*
Moon Glaives and
Lunar Blessing allow Luna to outfarm Shadow Fiend in lane and the high physical damage output they provide her can also help her deal with Shadow Fiend even when he buys
Black King Bar in late game.
* A well timed
Eclipse will burst and kill Shadow Fiend before he even either initiates or gets a chance to retaliate, especially when equipped with
Aghanim's Scepter and
Ethereal Blade, this could become even worse for Shadow Fiend if he does not have
Black King Bar. But bear in mind however, that smart and skilled Shadow Fiend can buy
Wind Waker to counter this issue.
* Even though Shadow Fiend can evade all of Luna's abilities with
Shadow Blade, smart Luna will always buy
Dust of Appearance to provide vision on Shadow Fiend to her and her team.
*
Void can be used to cancel Requiem of Souls.
*
Crippling Fear prevents Shadow Fiend from using Shadowraze or Requiem of Souls.
* With
Dark Ascension and
Gem of True Sight, Night Stalker can find and kill Shadow Fiend easily. He is also a tanky hero that can fight Shadow Fiend at any stage of the game.
* Fortune's End can easily dispel
Cursed Crown before it times out and stuns. He can also save a stunned ally with False Promise.
* Fate's Edict can easily negate
Bedlam's over-time damage, since the spell provides no form of control. Similarly, he can also negate the magic burst from
Shadow Realm.
* Fortune's End can dispel the fear effect from
Terrorize, and it can remove the root from
Bramble Maze if cast quick enough. Be mindful that Fortune's End only dispels your allies' debuffs on the primary target.
Additional:
*
Fortune's End not being disjointable is almost an ensured disable if Dark Willow tries to escape with Shadow Realm. Dispels Cursed Crown and Terrorize.
*
Fate's Edict negates all her magic damage in case she catches a single hero.
*
False Promise's strong dispel removes Dark Willow's disables.
*
Decrepify prevents Shadow Fiend from attacking for its duration, potentially preventing him from getting a kill.
*
Nether Ward can do heavy damage to Shadow Fiend if he tries to cast his Requiem of Souls or spam Shadowraze.
Additional:
* Decrepify prevents Shadow Fiend from attacking for its duration, potentially preventing him from getting a kill.
* Nether Ward can do heavy damage to Shadow Fiend if he tries to cast his
Requiem of Souls and his
Shadowraze.
*
Static Link can steal Shadow Fiend's high physical damage output from
Necromastery, lowering his damage output, and Static Link cannot be prevented by
Black King Bar.
*
Plasma Field and
Eye of the Storm can melt down Shadow Fiend easily, due to his low health.
*
Shadow Fiend's
Requiem of Souls allows Rubick to output enormous crowd damage and control to the enemy team.
*
Requiem of Souls has an effective range of 1000.
Rubick can steal the spell out of the fear range with any level of
Arcane Supremacy learned.
*
Requiem of Souls has a significant cast animation which allows Rubick to predict the steal timing, since Shadow Fiend usually positions at the center of battlefield.
*
Telekinesis can lift a unit right on top of Rubick with no collision size, forcing the victim to absorb all damaging lines of
Requiem of Souls from Rubick, possibly resulting in a one-shot kill.
* Note that
Requiem of Souls from Rubick still uses the original 1.67 second channeling time.
* It is advised to build
Blink Dagger to jump in and cast
Requiem of Souls given the opportunity.
* The three
Shadowraze (Far) abilities are decent for farming and extra damage output.
* Note that
Shadowraze (Near),
Shadowraze (Medium) and
Shadowraze (Far) are considered three separated abilities, only one is stolen per spell steal cast.
* It could be troublesome to cast
Shadowraze (Far) immediately for damage output immediately after stolen since it is hard to react and recognize which of the three is stolen.
*
Shadow Fiend's right click damage together with his ability damage may hurt Rubick bad. Consider items like
Ghost Scepter and
Glimmer Cape, together with wards to avoid being picked up.
* Shadow Fiend, a normal
Shadow Blade builder often relies on its invisibility to escape fights. Corrosive Haze reveals Shadow Fiend and also weakens his already low armor.
*
Shrapnel can be used to cancel Shadow Fiend's
Blink Dagger from a huge range.
*
Take Aim and
Headshot allow Sniper to harass Shadow Fiend in lane without getting into the range of his Shadowrazes.
Additional:
* Shrapnel can be used to cancel Shadow Fiend's Blink Dagger from a huge range.
* Take Aim and Headshot allow Sniper to harass Shadow Fiend in lane without getting into the range of his
Shadowraze.
* Assassinate when upgraded with
Aghanim's Scepter can be used to cancel Shadow Fiend's
Requiem of Souls.
* Shadow Fiend's fragility and lack of a natural escape mechanism makes him a great target for Templar Assassin's Meld.
* Shadow Fiend's burst damage, such as
Shadowraze and
Requiem of Souls, is easily nullified by her Refraction.
* The Reflection of Shadow Fiend cause
Presence of the Dark Lord to affect Shadow Fiend, reducing his armor and making it easier for Terrorblade to kill him. Shadow Fiend also doesn't have lots of survivability or control abilities in order to escape.
* If Shadow Fiend chooses to go for a physical damage item build, he'll have a hard time against Terrorblade's high armor.
*
Kraken Shell dispels both Shadowraze's damage amplification stacks and Requiem of Soul's damage reduction (provided Tidehunter has taken enough damage).
*
Ravage cancels Requiem of Souls if Shadow Fiend isn't protected by
Black King Bar.
Additional:
* Kraken Shell dispels the damage amplification stacks of
Shadowraze as well as the damage reduction from
Requiem of Souls (provided he has taken enough damage).
* Anchor Smash reduces Shadow Fiend's large attack damage, Kraken Shell makes Tidehunter the last target Shadow Fiend wants to attack.
* Ravage can easily cancel
Requiem of Souls if Shadow Fiend isn't protected by
Black King Bar.
* The blind from
Laser prevents Shadow Fiend from attacking for its duration, potentially preventing him from getting a kill.
*
Scythe of Vyse can be used to prevent Shadow Fiend from casting Requiem of Souls.
* A combination of Tinker's abilities and his items (like the
Dagon 5 and
Ethereal Blade combo) can kill Shadow Fiend quickly.
Additional:
* During the laning stage Laser will reduce Shadow Fiend's last hits, preventing him from getting
Necromastery souls.
* Shadow Fiend has low health and is vulnerable to Tinker's high magic burst.
* Shadow Fiend's lack of mobility and low base health make him an easy target for early ganks.
*
Earthshock prevents Shadow Fiend from escaping after Ursa used his
Blink Dagger to get on top of him.
*
Overpower and
Fury Swipes allow Ursa to quickly kill Shadow Fiend.
*
Enrage keeps Ursa alive in a manfight with Shadow Fiend and allows him to stay close, even if Shadow Fiend uses Requiem of Souls.
*
Nethertoxin both Necromastery and Presence of the Dark Lord, reducing his damage massively.
*
Corrosive Skin gives Viper bonus Magic Resistance against Shadowraze and Requiem of Souls.
* Viper can easily take advantage of Shadow Fiend's lack of escape and mobility spells with
Viper Strike breaks and
Poison Attack. Poison Attack also serves as a great way to harass Shadow Fiend.
* Heroes that can gank Shadow Fiend in the early game:
Earth Spirit,
Nyx Assassin,
Riki,
Spirit Breaker.
* Heroes that have small health pools and little to no escape mechanisms are even easier prey for Necrophos. Ghost Shroud's slow will allow him to catch him with them, and get nuked down with his abilities, even preventing retaliation due to Reaper's Scythe's stun. Such heroes include
Crystal Maiden,
Witch Doctor,
Warlock or
Shadow Fiend.
* Heroes with channeling spells because Shadow Fiend has nothing to cancel channeling outside of Requiem of Souls:
Bane,
Enigma,
Pudge,
Shadow Shaman,
Dawnbreaker,
Warlock,
Crystal Maiden.
Additional:
* Because Shadow Fiend lacks escaping mechanisms, and is dependent on fair positioning for channeling
Requiem of Souls, it's easier for Warlock with his long range crowd control abilities to lock Shadow Fiend down for his team.
* Heroes with channeling spells because Shadow Fiend has nothing to cancel channeling outside of Requiem of Souls:
Bane,
Enigma,
Pudge,
Shadow Shaman,
Dawnbreaker,
Warlock,
Crystal Maiden.
* Heroes that are hard to kill without lockdown:
Puck,
Weaver.
* Heroes with high burst damage:
Lina,
Lion,
Luna,
Nyx Assassin,
Queen of Pain.
* Heroes with high burst damage:
Lina,
Lion,
Luna,
Nyx Assassin,
Queen of Pain.
* Heroes with high physical damage output but lack of reliable escape mechanisms are always a good target for a solo gank:
Sniper,
Shadow Fiend,
Troll Warlord,
Drow Ranger. Those heroes, however, are dangerous if they manage to close the gap, so take caution.
* Heroes with channeling spells because Shadow Fiend has nothing to cancel channeling outside of Requiem of Souls:
Bane,
Enigma,
Pudge,
Shadow Shaman,
Dawnbreaker,
Warlock,
Crystal Maiden.
* Heroes with long animations can be frequently interrupted with Cold Snap:
Earthshaker,
Monkey King,
Shadow Fiend
Lina
* Heroes with channeling spells because Shadow Fiend has nothing to cancel channeling outside of Requiem of Souls:
Bane,
Enigma,
Pudge,
Shadow Shaman,
Dawnbreaker,
Warlock,
Crystal Maiden.
* Heroes with high burst damage and
Black King Bar can take down Dark Willow quickly:
Phantom Assassin,
Sven,
Wraith King
* Squishy core heroes (
Shadow Fiend,
Sniper, etc)
* Heroes with high burst damage and
Black King Bar can take down Dark Willow quickly:
Phantom Assassin,
Sven,
Wraith King
* Heroes who depend on attacks (such as
Shadow Fiend or
Drow Ranger) can be nullified by Fire Spirits' attack speed slow.
*
Ancient Seal instantly shuts down Dark Willow's abilities, rendering her defenseless against his high burst damage spells, while she cannot cast spells of her own.
*
Mystic Flare deals immense burst damage in an area, damaging Dark Willow through Shadow Realm.
* Heroes with a low health pool (
Crystal Maiden,
Skywrath Mage etc)
* Rage protects Lifestealer from all of Dark Willow's abilities.
Additional:
*
Rage protects and dispels all of Dark Willow's abilities.
* Heroes with high physical damage can damage Lifestealer more than he can heal:
Bristleback,
Clinkz,
Luna,
Shadow Fiend,
Slardar,
Terrorblade
*
Dragon Tail can be used to cancel Requiem of Souls.
*
Breathe Fire reduces Shadow Fiend's damage even further.
*
Dragon Knight's high strength and
Dragon Blood means that he'll be able to tank Shadow Fiend's right clicks.
*
Shadow Fiend's
Presence of the Dark Lord reduces Dragon Knight's armor considerably, and his strong base attacks are augmented by his
Necromastery.
*
Shadowraze deals magic damage and ignores Bulwark.
*
Requiem of Souls deals magic damage and can fear Mars away, forcing him to turn around and therefore become vulnerable.
* Heroes with high magical or pure damage will bypass Bulwark:
Timbersaw,
Dark Willow,
Enigma,
Invoker,
Pugna,
Skywrath Mage,
Tinker,
Zeus,
Oracle.
* Heroes with high physical and magical damage alike are a huge hazard for Muerta, as they can deal serious damage to her even if she has
Pierce the Veil active:
Luna,
Lina,
Tusk,
Broodmother,
Shadow Fiend,
Ember Spirit,
Gyrocopter,
Vengeful Spirit,
Arc Warden,
Medusa,
Shadow Shaman.
*
Terrorize,
Bedlam and
Cursed Crown can damage Muerta through
Pierce the Veil.
* Even if Muerta has
Black King Bar and
Pierce the Veil active, Dark Willow can still use
Shadow Realm to protect herself against the
Pierce the Veil's high damage, as Muerta cannot attack her for it's duration.
* Shadow Fiend can easily focus down and kill one of the Meepos.
* The amount of damage from Shadow Fiend's AoE spells makes Meepo vulnerable in every aspect.
* Heroes who can stun multiple units at once:
Dark Willow,
Spirit Breaker,
Slardar,
Invoker, and
Tidehunter.
Additional:
* Casting Bramble Maze on top of Meepo guarantees a root, as it is nearly impossible to leave the thorns with all of Meepo's clones.
* Terrorize and Cursed Crown offer great disables against the grouped Meepos and can prevent them from using
Poof to escape.
* Shadow Fiend can still dish out heavy damage with
Requiem of Souls and
Shadowraze even while caught in
Pit of Malice.
Requiem of Souls is also great ability for intercepting Underlord and his team when they teleport using
Fiend's Gate.
*
Necromastery provides Shadow Fiend with bonus attack damage for each killed enemy unit, which combined with
Presence of the Dark Lord's armor reduction allows him to
Atrophy Aura's attack damage reduction in most stages of the game.
* Heroes with strong area-of-effect damaging and/or disabling abilities will be able to intercept Underlord and his team when they exit from Fiend's Gate:
Luna's
Aghanim's Scepter upgraded
Eclipse,
Dawnbreaker's
Solar Guardian,
Axe's
Berserker's Call,
Mars's
Arena of Blood,
Jakiro's
Macropyre,
Dual Breath and
Ice Path,
Naga Siren's
Song of the Siren,
Razor's
Eye of the Storm and
Plasma Field,
Lina's
Light Strike Array,
Broodmother's
Spinner's Snare from
Aghanim's Scepter,
Elder Titan's
Earth Splitter and
Echo Stomp,
Alchemist's
Unstable Concoction and
Acid Spray,
Queen of Pain's
Sonic Wave,
Dark Seer's
Wall of Replica and
Vacuum,
Venomancer's
Noxious Plague and
Poison Nova from
Aghanim's Scepter,
Oracle's
Fortune's End and
Rain of Destiny from
Aghanim's Shard,
Bloodseeker's
Blood Rite,
Enigma's
Black Hole and
Midnight Pulse,
Shadow Fiend's
Requiem of Souls,
Batrider's
Aghanim's Scepter upgraded
Flaming Lasso,
Firefly,
Flamebreak and
Sticky Napalm,
Ancient Apparition's
Ice Blast,
Sand King's
Epicenter,
Sand Storm and
Burrowstrike,
Gyrocopter's
Call Down,
Ember Spirit's
Sleight of Fist,
Death Prophet's
Exorcism and
Silence,
Monkey King's
Wukong's Command,
Crystal Maiden's
Freezing Field,
Muerta's
The Calling,
Medusa's
Stone Gaze,
Zeus's
Nimbus from
Aghanim's Scepter.
Dark Willow's
Bramble Maze,
Pangolier's
Swashbuckle,
Grimstroke's
Soulbind,
Ink Swell and
Stroke of Fate,
Earthshaker's
Echo Slam and
Fissure,
Puck's
Dream Coil and
Waning Rift,
Winter Wyvern's
Winter's Curse,
Magnus's
Reverse Polarity.
* Dark Willow's burst damage and stun prevents Troll Warlord from approaching her until he has
Black King Bar.
* Troll Warlord's lack of burst damage makes it hard for him to kill Dark Willow before she slips into Shadow Realm.
* Bramble Maze greatly hinders Bloodseeker's ability to run around in teamfights and pick off dying allies.
* Shadow Realm prevents Bloodseeker from attacking dark Willow, allowing her to safely teleport away.
* Shadow Fiend usually buys a
Hurricane Pike allowing him to easily escape from
Power Cogs.
* Shadow Fiend can farm Clockwerk's
Power Cogs to gain Necromastery stacks.
* Spiderlings are a good source of farm for
Necromastery and can be quickly killed with
Shadowraze.
* Shadow Fiend is a natural
Black King Bar carrier, protecting him from any of Broodmother's abilities.
*
Requiem of Souls combined with
Eul's Scepter of Divinity can potentially kill Broodmother before she gets a
Black King Bar.
* Windrun does not protect Windranger from
Cursed Crown stun or Dark Willow's magical nukes.
* Focus Fire cannot target Dark Willow in
Shadow Realm and will be interrupted if targeted earlier, wasting the ultimate.
Additional:
*
Windrun does not protect Windranger from Cursed Crown's stun or Dark Willow's magical nukes.
*
Focus Fire cannot target Dark Willow in Shadow Realm and will be interrupted if targeted earlier, wasting the ultimate.
* Bramble Maze prevents Timbersaw from
Timber Chaining away without getting rooted.
* Cursed Crown can still catch Timbersaw if he
Timber Chains away.
*
Reactive Armor offers little protection against Dark Willow's high magical damage.
*
Bramble Maze will very likely catch Marci midair, disabling Marci's chasing/fleeing ability.
*
Shadow Realm prevents Marci from bursting Willow down since she relies on physical attacks and unit target spells. With
Aghanim's Scepter, Willow can hit Marci while Marci can't hit Willow.
*
Bedlam and
Eul's Scepter of Divinity allows Willow to manfight if Marci initiates with Rebound.
*
Terrorize and
Cursed Crown combo can waste Marci's ultimate for almost half of its duration.
* Shadow Fiend can easily farm his treants and get easy Necromastery Stacks.
* If Shadow Fiend buys
Boots of Travel and
Shadow Blade, he can counteract Nature's Prophet's split-push.
* Wins on the central line, thanks to its strong nukes
Shadowraze, because of which Void Spirit cannot approach the creeps to farm gold and overtake Shadow Fiend by level
Additional:
* Wins on the central line, thanks to its strong nukes
Shadowraze, because of which Void Spirit cannot approach the creeps to farm gold and overtake Shadow Fiend by level
* Terrorize forces Faceless Void out of
Chronosphere.
*
Shadow Dance does not protect Slark from Shadow Fiend's AoE spells.
*
Shadowraze can clear waves of Chen's creeps while giving Shadow Fiend gold and damage for
Necromastery.
*
Requiem of Souls's very high magical damage can often kill Chen and his creeps or his allies before he can save them with
Hand of God.
* Heroes with powerful rooting abilities will disable most of Pangolier's skills, a bonus point if it pierces spell immunity since it will also be able to stop Pangolier during his Rolling Thunder:
Treant Protector,
Meepo,
Crystal Maiden,
Dark Willow,
Underlord,
Naga Siren
* Heroes who can silence will shut down Dark Willow entirely:
Death Prophet,
Silencer,
Drow Ranger
*
Shadowraze (Near),
Shadowraze (Medium), and
Shadowraze (Far) can hit hard in the early stages of the game, and due to Shadow Fiend's high attack damage, most of Death Prophet's last hits will be denied in the laning phase. Additionally,
Requiem of Souls can deal massive damage or kill Death Prophet at the start of team fights in combination with
Eul's Scepter of Divinity or
Shadow Blade.
*
Flame Guard blocks Dark Willow's magical burst damage, and harms her if she tries to get close to attack with Bedlam.
*
Sleight of Fist and
Fire Remnant makes it hard for Dark Willow to fully disable Ember Spirit.
*
Shadowraze can easily remove the protection from Flame Guard and kill Ember Spirit due to his low health.
* Ember Spirit is very vulnerable to physical damage from
Necromastery.
*
Requiem of Souls is easily interrupted by Boundless Strike, due to its long cast time.
* Shadow Fiend's lack of mobility and escape makes him an easy target to ambush with Primal Spring, especially during laning stage.
* Being close means he cannot use all three razes on you before you get your Jingu Mastery stacks.
* Terrorize forces Monkey King out of
Wukong's Command.
*
Last Word and
Arcane Curse have the range to hit Dark Willow beyond Bramble Maze.
*
Global Silence renders Dark Willow useless in teamfights.
* Shadow Fiend is mostly played as right-click carry and natural
Black King Bar carrier, making Silencer's spells very ineffective against him.
*
Charge of Darkness allows Spirit Breaker to gank Shadow Fiend in the early game, preventing him from getting Necromastery stacks.
*
Nether Strike and
Charge of Darkness can be used to prevent Shadow Fiend from casting Requiem of Souls.
* Bramble Maze stops
Charge of Darkness in its tracks. Its very long duration means it can be used as an obstacle to block off an incoming Spirit Break during teamfights.
* Shadow Realm and Bedlam can be activated when Dark Willow sees
Charge of Darkness coming, preventing Spirit Breaker from using
Nether Strike after the initial stun.
* Heroes with channeling spells because Shadow Fiend has nothing to cancel channeling outside of Requiem of Souls:
Bane,
Enigma,
Pudge,
Shadow Shaman,
Dawnbreaker,
Warlock,
Crystal Maiden.
* Heroes with a low health pool (
Crystal Maiden,
Skywrath Mage etc)
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
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Shadow Fiend
*
Berserker's Call and
Counter Helix allow Axe to kill Shadow Fiend if he stands too close to a creep wave.
Battle Hunger is can be strong against Shadow Fiend in the early game because Shadow Fiend's low attack damage makes it hard for him to get last hits if he has no mana. However, Shadowraze also makes it very easy for him to get last hits, so use with caution.
Axe's naturally high strength and health regeneration will be enough to tank a lot of Shadow Fiend's damage in the early game.
*
*
Dark Willow
*
Berserker's Call forces Dark Willow to attack, cancelling Shadow Realm.