*
Nethertoxin both Necromastery and Presence of the Dark Lord, reducing his damage massively.
*
Corrosive Skin gives Viper bonus Magic Resistance against Shadowraze and Requiem of Souls.
* Viper can easily take advantage of Shadow Fiend's lack of escape and mobility spells with
Viper Strike breaks and
Poison Attack. Poison Attack also serves as a great way to harass Shadow Fiend.
* Dragon Knight is easily harassed by
Poison Attack after the laning stage ends.
*
Corrosive Skin protects Viper from
Breathe Fire and returns damage.
*
Viper Strike can disable
Dragon Blood, Dragon's Knight main source of armor and health regeneration.
* Between
Poison Attack and
Viper Strike, Viper can keep Dragon Knight permanently slowed even in
Elder Dragon Form.
Additional:
* In the early game, a Dragon Knight without
Black King Bar is basically defenseless against Viper.
* Viper can harass Dragon Knight at any time with his
Poison Attack and
Nethertoxin.
*
Corrosive Skin reduces damage from Dragon Fire and inflicts damage to him.
*
Viper Strike disables Dragon Blood, negating his main survivability.
*
Viper Strike and
Poison Attack can severely slow him down even with his Elder Dragon Form.
* Heroes who build mana boosting items but have low mana regeneration are especially vulnerable against Mana Break and Mana Void:
Timbersaw,
Slark,
Shadow Fiend,
Clinkz,
Bristleback
Nyx Assassin,
Magnus
* Counterspell can helpful blocked off to
Dragon Tail.
Additional:
*
Counterspell makes Anti-Mage exceptionally resistant to Breathe Fire, Dragon Tail, Fireball (requires
Aghanim's Shard) and Elder Dragon Form's attacks. Its active component also blocks and reflects Dragon Tail back at Dragon Knight.
*
Mana Break drains Dragon Knight's small mana pool, although it won't affect Dragon Knight much if he is in his Elder Dragon Form.
* Shadow Fiend, a normal
Shadow Blade builder often relies on its invisibility to escape fights. Corrosive Haze reveals Shadow Fiend and also weakens his already low armor.
*
Slardar can chase Dragon Knight down with
Guardian Sprint and stun him with both
Slithereen Crush and his passive
Bash of the Deep. He can also use
Corrosive Haze to whittle Dragon Knight's armor.
*
Static Link can steal Shadow Fiend's high physical damage output from
Necromastery, lowering his damage output, and Static Link cannot be prevented by
Black King Bar.
*
Plasma Field and
Eye of the Storm can melt down Shadow Fiend easily, due to his low health.
* Heroes who relies on high armor such as
Dragon Knight,
Tidehunter, and
Pudge can be melted by Eye of the Storm.
Additional:
*
Static Link saps Dragon Knight of his already low base damage, making him even more useless in a fight if he gets kited.
*
Storm Surge makes Razor much faster than Dragon Knight, and hard to catch.
*
Eye of the Storm melts Dragon Knight's armor and bypasses
Black King Bar, his core item.
* Heroes with high physical damage output but lack of reliable escape mechanisms are always a good target for a solo gank:
Sniper,
Shadow Fiend,
Troll Warlord,
Drow Ranger. Those heroes, however, are dangerous if they manage to close the gap, so take caution.
* Heroes that lose a great amount of their tankiness and become easier to finish off:
Bristleback,
Spectre,
Phantom Assassin,
Enchantress,
Dragon Knight.
* Once you have an
Aghanim's Scepter, Shadow Demon instantly reaches a new power spike and becomes a counter for a variety of heroes that have strong passives.
* Heroes that lose a great amount of their tankiness and become easier to finish off:
Bristleback,
Spectre,
Phantom Assassin,
Enchantress,
Dragon Knight.
* Heroes that lose a great amount of damage output and become less threatening:
Phantom Assassin,
Sven,
Slark,
Phantom Lancer.
* You can always stack camps and farm the scepter with Shadow Poison.
*
Arcane Orb's constant pure damage output is devastating to Dragon Knight.
* Dragon Knight's relatively low mana pool leads to heavy damage from
Sanity's Eclipse, which also bypasses his armor.
* The Reflection of Shadow Fiend cause
Presence of the Dark Lord to affect Shadow Fiend, reducing his armor and making it easier for Terrorblade to kill him. Shadow Fiend also doesn't have lots of survivability or control abilities in order to escape.
* If Shadow Fiend chooses to go for a physical damage item build, he'll have a hard time against Terrorblade's high armor.
*
Shrapnel can be used to cancel Shadow Fiend's
Blink Dagger from a huge range.
*
Take Aim and
Headshot allow Sniper to harass Shadow Fiend in lane without getting into the range of his Shadowrazes.
Additional:
* Shrapnel can be used to cancel Shadow Fiend's Blink Dagger from a huge range.
* Take Aim and Headshot allow Sniper to harass Shadow Fiend in lane without getting into the range of his
Shadowraze.
* Assassinate when upgraded with
Aghanim's Scepter can be used to cancel Shadow Fiend's
Requiem of Souls.
*
Glimpse and
Kinetic Field allows Disruptor to set up some early kills onto Shadow Fiend.
*
Static Storm can be used to cancel the cast of Requiem of Souls.
* Doom has several disable abilities to choose from jungle creeps (e.g.
War Stomp,
Ensnare) to deal with Shadow Fiend who lacks escape abilities.
* When Doom combines creep abilities with
Scorched Earth,
Infernal Blade, and
Doom, Shadow Fiend most likely will die as he cannot use Shadowraze and Requiem of Souls to protect himself, and also cannot even flee by using
Shadow Blade or
Blink Dagger.
* Although Shadow Fiend has a high physical damage output, Doom has a large health pool to survive it, meaning Doom's combo with high magical damage output will shutdown Shadow Fiend first.
* Doom usually buys
Radiance to improve his damage, making his nuke combo more deadly to Shadow Fiend. The blind also prevents Shadow Fiend from landing his attacks often.
* Dragon Knight has no built-in disengage from
Frost Arrows, and
Marksmanship procs ignore base armor, bypassing Dragon Knight’s durability for the most part, making Drow one of the few heroes that can deal enough sustained damage to solo kill Dragon Knight.
* With
Aghanim's Scepter, Frost Arrows also apply hypothermia stacks, reducing her target’s regen, which is especially potent against tanks like Dragon Knight. (A similar effect can also be achieved with an
Eye of Skadi).
* Despite Jakiro's fragileness, he can easily harass Shadow Fiend with
Dual Breath and
Liquid Fire than Shadow Fiend can harass Jakiro with
Shadowraze.
* Jakiro can easily cancel
Requiem of Souls with
Ice Path as Shadow Fiend is a very easy target while channeling it.
*
Aghanim's Scepter upgraded
Macropyre can deal pure damage-over-time and pierce spell immunity, which can discourage Shadow Fiend from even trying to initiate with
Requiem of Souls.
Additional:
* Despite Jakiro's fragileness, he can easily harass Shadow Fiend with
Dual Breath and
Liquid Fire than Shadow Fiend can harass Jakiro with
Shadowraze.
* Jakiro can easily cancel
Requiem of Souls with
Ice Path as Shadow Fiend is a very easy target while channeling it.
*
Aghanim's Scepter upgraded
Macropyre can deal pure damage-over-time and pierce spell immunity, which can discourage Shadow Fiend from even trying to initiate with
Requiem of Souls.
*
Berserker's Call and
Counter Helix allow Axe to kill Shadow Fiend if he stands too close to a creep wave.
*
Battle Hunger is can be strong against Shadow Fiend in the early game because Shadow Fiend's low attack damage makes it hard for him to get last hits if he has no mana. However, Shadowraze also makes it very easy for him to get last hits, so use with caution.
*
Axe's naturally high strength and health regeneration will be enough to tank a lot of Shadow Fiend's damage in the early game.
* Lich's constant slows with
Frost Blast and
Chain Frost will slow Dragon Knight to a crawl, especially in a crowded teamfight.
* Outlanes Shadow Fiend on the central line, due to the fact that Lina's attack range exceeds the range of Shadow Fiend, which makes it difficult for him to fend off her attacks and approach creeps, thus Lina has more level and gold
* Defeats Shadow Fiend` from Burst with a combination of skills:
Light Strike Array,
Dragon Slave,
Laguna Blade, Shadow Fiend does not have a large pool of health before buying an item:
Satanic , which is why Lina's strong magic damage is enough to kill him quickly
Additional:
* Lina can outlanes Shadow Fiend on the central line, due to the fact that Lina's attack range exceeds the attack range of Shadow Fiend, which makes it difficult for him to fend off her attacks and approach creeps, thus Lina has more level and gold.
* Lina can defeat Shadow Fiend with the combination of her abilities on lane and during teamfights:
Light Strike Array,
Dragon Slave,
Laguna Blade, Shadow Fiend does not have a large pool of health before buying items for extra strength and health like
Satanic, which is why Lina's strong magic damage is enough to kill him quickly.
*
Lucent Beam and
Eclipse with ministun talent can be used to cancel Requiem of Souls if Shadow Fiend does not have
Black King Bar. Likewise, since Shadow Fiend is prone to buying
Blink Dagger, an ill-timed
Blink Dagger can give Luna a free chance to counter-initiate with
Eclipse.
*
Moon Glaives and
Lunar Blessing allow Luna to outfarm Shadow Fiend in lane and the high physical damage output they provide her can also help her deal with Shadow Fiend even when he buys
Black King Bar in late game.
* A well timed
Eclipse will burst and kill Shadow Fiend before he even either initiates or gets a chance to retaliate, especially when equipped with
Aghanim's Scepter and
Ethereal Blade, this could become even worse for Shadow Fiend if he does not have
Black King Bar. But bear in mind however, that smart and skilled Shadow Fiend can buy
Wind Waker to counter this issue.
* Even though Shadow Fiend can evade all of Luna's abilities with
Shadow Blade, a smart Luna will always buy
Dust of Appearance to provide vision on Shadow Fiend to her and her team.
Additional:
*
Lucent Beam and
Eclipse with ministun talent can be used to cancel Requiem of Souls if Shadow Fiend does not have
Black King Bar. Likewise, since Shadow Fiend is prone to buying
Blink Dagger, an ill-timed
Blink Dagger can give Luna a free chance to counter-initiate with
Eclipse.
*
Moon Glaives and
Lunar Blessing allow Luna to outfarm Shadow Fiend in lane and the high physical damage output they provide her can also help her deal with Shadow Fiend even when he buys
Black King Bar in late game.
* A well timed
Eclipse will burst and kill Shadow Fiend before he even either initiates or gets a chance to retaliate, especially when equipped with
Aghanim's Scepter and
Ethereal Blade, this could become even worse for Shadow Fiend if he does not have
Black King Bar. But bear in mind however, that smart and skilled Shadow Fiend can buy
Wind Waker to counter this issue.
* Even though Shadow Fiend can evade all of Luna's abilities with
Shadow Blade, smart Luna will always buy
Dust of Appearance to provide vision on Shadow Fiend to her and her team.
*
Enfeeble can be used to decrease Shadow Fiend's already abysmal level one damage even further, preventing him from getting farm and
Necromastery stacks.
*
Brain Sap allows Bane to heavily harass Shadow Fiend, even through debuff immunity from
Black King Bar.
*
Nightmare allows Bane to set up some early ganks onto Shadow Fiend.
*
Fiend's Grip enables Bane to completely take Shadow Fiend out of a fight and potentially even kill him, even through
Black King Bar.
Additional:
*
Enfeeble can be used to decrease Shadow Fiend's already abysmal level one damage even further, preventing him from getting farm and Necromastery stacks.
*
Brain Sap allows Bane to heavily harass Shadow Fiend.
*
Nightmare allows Bane to set up some early ganks onto Shadow Fiend.
*
Fiend's Grip enables Bane to completely take Shadow Fiend out of a fight and potentially even kill him, even through
Black King Bar.
*
Cold Feet and
Ice Vortex both hinder Dragon Knight's movement greatly during teamfights.
*
Ice Blast ignores Dragon Knight's armor, disables his health regeneration, and kills him prematurely.
*
Requiem of Souls is easily interrupted by Boundless Strike, due to its long cast time.
* Shadow Fiend's lack of mobility and escape makes him an easy target to ambush with Primal Spring, especially during laning stage.
* Being close means he cannot use all three razes on you before you get your Jingu Mastery stacks.
*
Shuriken Toss can be used to cancel Requiem of Souls.
*
Shadow Walk and
Jinada allow Bounty Hunter to gank Shadow Fiend early on
*
Track prevents Shadow Fiend from escaping with
Shadow Blade.
Additional:
* Bounty Hunter can absolutely destroy a Shadow Fiend's game by ganking his midlane with Shadow Walk, Jinada and Shuriken Toss.
* If his lane goes bad, a Shadow Fiend usually goes to the jungle. Follow him with Shadow Walk and take half of his experience.
* Due to its ministun, Shuriken Toss is a good way to interrupt Shadow Fiend's long cast animation on
Requiem of Souls.
*
Viscous Nasal Goo slows down Dragon Knight and lowers armor, locking him down and making him more vulnerable.
* The blind from
Laser prevents Shadow Fiend from attacking for its duration, potentially preventing him from getting a kill.
*
Scythe of Vyse can be used to prevent Shadow Fiend from casting Requiem of Souls.
* A combination of Tinker's abilities and his items (like the
Dagon 5 and
Ethereal Blade combo) can kill Shadow Fiend quickly.
Additional:
* During the laning stage Laser will reduce Shadow Fiend's last hits, preventing him from getting
Necromastery souls.
* Shadow Fiend has low health and is vulnerable to Tinker's high magic burst.
* Heroes that have small health pools and little to no escape mechanisms are even easier prey for Necrophos. Ghost Shroud's slow will allow him to catch him with them, and get nuked down with his abilities, even preventing retaliation due to Reaper's Scythe's stun. Such heroes include
Crystal Maiden,
Witch Doctor,
Warlock or
Shadow Fiend.
*
Heartstopper Aura and
Reaper's Scythe go right through Dragon Knight's armor.
* Enemies that possess high defenses through magic resistance, damage reduction, or high regeneration will make it difficult to whittle their health down to get to Reaper's Scythe's threshold. Such heroes include
Bristleback (although only from behind),
Spectre,
Ursa, and
Dragon Knight.
*
Kraken Shell dispels both Shadowraze's damage amplification stacks and Requiem of Soul's damage reduction (provided Tidehunter has taken enough damage).
*
Ravage cancels Requiem of Souls if Shadow Fiend isn't protected by
Black King Bar.
Additional:
* Kraken Shell dispels the damage amplification stacks of
Shadowraze as well as the damage reduction from
Requiem of Souls (provided he has taken enough damage).
* Anchor Smash reduces Shadow Fiend's large attack damage, Kraken Shell makes Tidehunter the last target Shadow Fiend wants to attack.
* Ravage can easily cancel
Requiem of Souls if Shadow Fiend isn't protected by
Black King Bar.
*
Arc Lightning allows Zeus to get farm in lane against Shadow Fiend without coming into the range of his Shadowrazes.
*
Lightning Bolt can be used to heavily harass Shadow Fiend when he tries to get a last hit.
*
Thundergod's Wrath and
Lightning Bolt can be used to detect Shadow Fiend if he tries to escape with
Shadow Blade.
* Timbersaw's pure damage will kill Dragon Knight surprisingly fast, especially if he gets caught in a bad position while laning.
*
Decrepify prevents Shadow Fiend from attacking for its duration, potentially preventing him from getting a kill.
*
Nether Ward can do heavy damage to Shadow Fiend if he tries to cast his Requiem of Souls or spam Shadowraze.
Additional:
* Decrepify prevents Shadow Fiend from attacking for its duration, potentially preventing him from getting a kill.
* Nether Ward can do heavy damage to Shadow Fiend if he tries to cast his
Requiem of Souls and his
Shadowraze.
*
Shadow Fiend's
Requiem of Souls allows Rubick to output enormous crowd damage and control to the enemy team.
*
Requiem of Souls has an effective range of 1000.
Rubick can steal the spell out of the fear range with any level of
Arcane Supremacy learned.
*
Requiem of Souls has a significant cast animation which allows Rubick to predict the steal timing, since Shadow Fiend usually positions at the center of battlefield.
*
Telekinesis can lift a unit right on top of Rubick with no collision size, forcing the victim to absorb all damaging lines of
Requiem of Souls from Rubick, possibly resulting in a one-shot kill.
* Note that
Requiem of Souls from Rubick still uses the original 1.67 second channeling time.
* It is advised to build
Blink Dagger to jump in and cast
Requiem of Souls given the opportunity.
* The three
Shadowraze (Far) abilities are decent for farming and extra damage output.
* Note that
Shadowraze (Near),
Shadowraze (Medium) and
Shadowraze (Far) are considered three separated abilities, only one is stolen per spell steal cast.
* It could be troublesome to cast
Shadowraze (Far) immediately for damage output immediately after stolen since it is hard to react and recognize which of the three is stolen.
*
Shadow Fiend's right click damage together with his ability damage may hurt Rubick bad. Consider items like
Ghost Scepter and
Glimmer Cape, together with wards to avoid being picked up.
*
Huskar can burn down Dragon Knight's health quickly during the early to mid game, but is not as effective during the late game. However,
Life Break remains a constant threat due to the slow and percentage-based damage.
Additional:
* Huskar can negate Dragon Knight's passive with multiple trades of Burning Spear.
* Heroes with long animations can be frequently interrupted with Cold Snap:
Earthshaker,
Monkey King,
Shadow Fiend
Lina
* Heroes who rely on burst physical damage are affected by Lucky Shot's disarm:
Terrorblade,
Sven,
Clinkz,
Windranger,
Alchemist,
Dragon Knight,
Legion Commander
* Heroes who rely strongly on melee physical damage will fare badly against Omniknight's Guardian Angel:
Phantom Assassin,
Juggernaut,
Dragon Knight,
Lycan,
Ursa,
Troll Warlord
* Heroes with no mobility will take some good damage from Sand King's spells:
Dragon Knight,
Jakiro,
Pugna,
Earthshaker.
* Heroes with high burst damage:
Lina,
Lion,
Luna,
Nyx Assassin,
Queen of Pain.
* Heroes with high burst damage:
Lina,
Lion,
Luna,
Nyx Assassin,
Queen of Pain.
* Heroes that can gank Shadow Fiend in the early game:
Earth Spirit,
Nyx Assassin,
Riki,
Spirit Breaker.
*
Elder Titan's
Natural Order completely nullifies Dragon Knight's high armor.
* Heroes with channeling spells because Shadow Fiend has nothing to cancel channeling outside of Requiem of Souls:
Bane,
Enigma,
Pudge,
Shadow Shaman,
Dawnbreaker,
Warlock,
Crystal Maiden.
* Heroes that relies on armor or other type of physical damage negation are easy for Gyrocopter to take down during the early game with his magical damage:
Axe,
Dragon Knight,
Sven.
* Durable heroes relied a lot on their main passive effects and items' effects such as
Bristleback,
Underlord,
Spectre and
Dragon Knight can be disabled easily with
Sharpshooter's break, reducing their potential in teamfights.
* Squishy heroes or heroes without hard disables or silences:
Shadow Demon,
Shadow Fiend,
Venomancer,
Ancient Apparition etc.
* Heroes who depend on attacks (such as
Shadow Fiend or
Drow Ranger) can be nullified by Fire Spirits' attack speed slow.
* Heroes that are hard to kill without lockdown:
Puck,
Weaver.
* Heroes with channeling spells because Shadow Fiend has nothing to cancel channeling outside of Requiem of Souls:
Bane,
Enigma,
Pudge,
Shadow Shaman,
Dawnbreaker,
Warlock,
Crystal Maiden.
* Heroes that are hard to kill without lockdown:
Puck,
Weaver.
* Heroes with channeling spells because Shadow Fiend has nothing to cancel channeling outside of Requiem of Souls:
Bane,
Enigma,
Pudge,
Shadow Shaman,
Dawnbreaker,
Warlock,
Crystal Maiden.
Additional:
* Because Shadow Fiend lacks escaping mechanisms, and is dependent on fair positioning for channeling
Requiem of Souls, it's easier for Warlock with his long range crowd control abilities to lock Shadow Fiend down for his team.
* In general, heroes that can slow down Dragon Knight's movement speed will do well against him. This includes
Venomancer and others in addition to the heroes mentioned above.
* Heroes with channeling spells because Shadow Fiend has nothing to cancel channeling outside of Requiem of Souls:
Bane,
Enigma,
Pudge,
Shadow Shaman,
Dawnbreaker,
Warlock,
Crystal Maiden.
*
Void can be used to cancel Requiem of Souls.
*
Crippling Fear prevents Shadow Fiend from using Shadowraze or Requiem of Souls.
* With
Dark Ascension and
Gem of True Sight, Night Stalker can find and kill Shadow Fiend easily. He is also a tanky hero that can fight Shadow Fiend at any stage of the game.
* Heroes that are hard to gank:
Dragon Knight,
Mars,
Centaur Warrunner.
* Shadow Fiend's lack of mobility and low base health make him an easy target for early ganks.
* Durable heroes can stand against Tusk during 1v1:
Axe,
Dragon Knight,
Night Stalker,
Centaur Warrunner,
Wraith King and more.
* Shadow Fiend is mostly played as right-click carry and natural
Black King Bar carrier, making Silencer's spells very ineffective against him.
* If Silencer can't prevent Dragon Knight from using
Elder Dragon Form, Silencer's spells aren't going to be that effective against him, as Dragon Knight relies on right-clicks and not spells.
*
Dragon Blood's armor bonus and health regeneration allows Dragon Knight to stay in the lane against Glaives of Wisdom.
* Dragon Knight often builds
Black King Bar, allowing him to remove Global Silence before engaging.
* Spiderlings are a good source of farm for
Necromastery and can be quickly killed with
Shadowraze.
* Shadow Fiend is a natural
Black King Bar carrier, protecting him from any of Broodmother's abilities.
*
Requiem of Souls combined with
Eul's Scepter of Divinity can potentially kill Broodmother before she gets a
Black King Bar.
*
Broodmother's spiderlings and spiderites do almost nothing against Dragon Knight.
Additional:
*
Breathe Fire will clear Broodmother's spiderites while significantly damaging her spiderlings and decreasing their damage output.
*
Dragon Blood's added armor and regen mitigates the damage done by Broodmother and her spiders.
*
Elder Dragon Form at level 2 and above applies splash damage to Dragon Knight's auto attacks.
*
Shadowraze can clear waves of Chen's creeps while giving Shadow Fiend gold and damage for
Necromastery.
*
Requiem of Souls's very high magical damage can often kill Chen and his creeps or his allies before he can save them with
Hand of God.
* Heroes with strong area-of-effect damage can make quick work of Chen's converted creeps and at same time gain farm:
Magnus,
Jakiro,
Shadow Fiend,
Kunkka,
Luna,
Dragon Knight,
Medusa,
Alchemist.
* Wins on the central line, thanks to its strong nukes
Shadowraze, because of which Void Spirit cannot approach the creeps to farm gold and overtake Shadow Fiend by level
Additional:
* Wins on the central line, thanks to its strong nukes
Shadowraze, because of which Void Spirit cannot approach the creeps to farm gold and overtake Shadow Fiend by level
* Heroes who can match Void Spirit's mobility (like the aforementioned
Ember Spirit or
Queen of Pain) or tank his spells (
Dragon Knight or
Centaur Warrunner) are very problematic for him.
* Heroes with high physical damage can damage Lifestealer more than he can heal:
Bristleback,
Clinkz,
Luna,
Shadow Fiend,
Slardar,
Terrorblade
* Heroes that rely on physical damage are ineffective against Dragon Knight due to his high armor:
Phantom Assassin,
Bloodseeker,
Lifestealer,
Troll Warlord,
Sven
*
Shadowraze deals magic damage and ignores Bulwark.
*
Requiem of Souls deals magic damage and can fear Mars away, forcing him to turn around and therefore become vulnerable.
* Shadow Fiend can easily focus down and kill one of the Meepos.
* The amount of damage from Shadow Fiend's AoE spells makes Meepo vulnerable in every aspect.
* Shadow Fiend can easily farm his treants and get easy Necromastery Stacks.
* If Shadow Fiend buys
Boots of Travel and
Shadow Blade, he can counteract Nature's Prophet's split-push.
*
Breathe Fire and
Elder Dragon Form's splash damage takes out Phantom Lancer's illusions quickly.
* If Dragon Knight can
Dragon Tail the real Phantom Lancer, he and his team can quickly kill him before he has a chance to escape.
Additional:
* The dragon's splash damage wears down his illusions.
* Early harassment with Breath of Fire hinders his farming.
* Fireball stops his pushes and allows for a defence.
*
Death Ward does little damage against Dragon Knight's armor, and Dragon Knight's high health regeneration minimizes damage from
Maledict.
*
Dragon Blood's armor bonus greatly reduces the damage dealt by Phantasm.
*
Breathe Fire and
Elder Dragon Form's splash damage quickly destroy illusions and reduces their damage output.
* The extra damage from
Searing Arrows is largely blocked by Dragon Knight's armor.
* Clinkz has too low health to survive a gank.Getting stunned keeps him down long enough for a reaction.
* Breathe Fire reduces his damage, as he almost exclusively deals physical damage.
* Shadow Fiend usually buys a
Hurricane Pike allowing him to easily escape from
Power Cogs.
* Shadow Fiend can farm Clockwerk's
Power Cogs to gain Necromastery stacks.
*
Shadowraze can easily remove the protection from Flame Guard and kill Ember Spirit due to his low health.
* Ember Spirit is very vulnerable to physical damage from
Necromastery.
*
Shadow Dance does not protect Slark from Shadow Fiend's AoE spells.
* Heroes with a low health pool (
Crystal Maiden,
Skywrath Mage etc)
* Heroes that rely on physical damage are ineffective against Dragon Knight due to his high armor:
Phantom Assassin,
Bloodseeker,
Lifestealer,
Troll Warlord,
Sven
* Heroes whose attacks can affect multiple enemies at once will clear Naga Siren's illusions. Such heroes include
Sven,
Magnus,
Dragon Knight,
Luna,
Medusa,
Templar Assassin,
Gyrocopter,
Muerta.
* Heroes with high physical and magical damage alike are a huge hazard for Muerta, as they can deal serious damage to her even if she has
Pierce the Veil active:
Luna,
Lina,
Tusk,
Broodmother,
Shadow Fiend,
Ember Spirit,
Gyrocopter,
Vengeful Spirit,
Arc Warden,
Medusa,
Shadow Shaman.
* Heroes that reduce the damage that Marci can deal during her ultimate, like
Razor,
Rubick,
Bane,
Dragon Knight and
Underlord.
*
Dragon Knight's insanely high armor and splash damage can cause Lycan to struggle taking him down.
* Heroes with high armor and/or durability can handle Juggernaut's ultimate, such as
Sven and
Dragon Knight.
* Heroes with high armor and durability can be exceptionally hard for Bloodseeker to bring down:
Dragon Knight,
Axe
Additional:
* Bloodseeker's physical damage is unlikely to kill Dragon Knight, and therefore rarely get a chance to recover the large amount of HP from
Bloodrage.
* Heroes that rely on physical damage are ineffective against Dragon Knight due to his high armor:
Phantom Assassin,
Bloodseeker,
Lifestealer,
Troll Warlord,
Sven
* Heroes with long cooldowns on their abilities or ultimate will struggle against the relentless pressure provided by
Fiend's Gate:
Terrorblade,
Dragon Knight,
Omniknight.
* Shadow Fiend can still dish out heavy damage with
Requiem of Souls and
Shadowraze even while caught in
Pit of Malice.
Requiem of Souls is also great ability for intercepting Underlord and his team when they teleport using
Fiend's Gate.
*
Necromastery provides Shadow Fiend with bonus attack damage for each killed enemy unit, which combined with
Presence of the Dark Lord's armor reduction allows him to
Atrophy Aura's attack damage reduction in most stages of the game.
* Heroes with high burst damage:
Lina,
Lion,
Luna,
Nyx Assassin,
Queen of Pain.
* Dragon Knight's heavy armor negates
Vendetta's burst physical damage. His large HP pool also gives him a good chance of surviving Nyx Assassin's follow-up nuke damage.
* Because Exorcism's damage is not reduce by damage block abilities or items, Death Prophet can be very good against heroes who rely on armor to survive:
Axe,
Terrorblade,
Morphling,
Dragon Knight
*
Shadowraze (Near),
Shadowraze (Medium), and
Shadowraze (Far) can hit hard in the early stages of the game, and due to Shadow Fiend's high attack damage, most of Death Prophet's last hits will be denied in the laning phase. Additionally,
Requiem of Souls can deal massive damage or kill Death Prophet at the start of team fights in combination with
Eul's Scepter of Divinity or
Shadow Blade.
* Heroes with channeling spells because Shadow Fiend has nothing to cancel channeling outside of Requiem of Souls:
Bane,
Enigma,
Pudge,
Shadow Shaman,
Dawnbreaker,
Warlock,
Crystal Maiden.
* Dragon Knight can simply tank and destroy all Shadow Shaman's Serpent Wards.
* Heroes that can gank Shadow Fiend in the early game:
Earth Spirit,
Nyx Assassin,
Riki,
Spirit Breaker.
* Riki does little damage to Dragon Knight, as he relies only on physical damage with modest attack speed and lack of burst.
* Squishy core heroes (
Shadow Fiend,
Sniper, etc)
* Any hero who can survive Magnus's initiations and manfight him:
Huskar,
Faceless Void,
Weaver,
Abaddon,
Troll Warlord,
Alchemist,
Dragon Knight,
Night Stalker,
Viper.
* Shadow Fiend's fragility and lack of a natural escape mechanism makes him a great target for Templar Assassin's Meld.
* Shadow Fiend's burst damage, such as
Shadowraze and
Requiem of Souls, is easily nullified by her Refraction.
* The damage over time from Dragon Knight's
Elder Dragon Form rapidly burns down Refraction, allowing him to attack her.
* Also,
Breathe Fire reduces Templar Assassin's damage and
Dragon Tail is a stun with a considerable duration, letting him and his team whittle her health down once her defenses wear off.
* Templar Assassin will struggle to kill Dragon Knight thanks to his high armor and health regen from
Dragon Blood as she deals entirely physical damage.
Additional:
* Despite the armor reduction from
Meld, Templar Assassin's reliance on physical damage and medium attack speed is unlikely to harm Dragon Knight.
* Templar Assassin's Refraction charges also get quickly removed by the damage over time from Dragon Knight's ultimate.
*
Charge of Darkness allows Spirit Breaker to gank Shadow Fiend in the early game, preventing him from getting Necromastery stacks.
*
Nether Strike and
Charge of Darkness can be used to prevent Shadow Fiend from casting Requiem of Souls.
* Spirit Breaker's slow attack speed and moderate damage do very little to harm Dragon Knight, even if ganked with
Charge of Darkness.
* Heroes with channeling spells because Shadow Fiend has nothing to cancel channeling outside of Requiem of Souls:
Bane,
Enigma,
Pudge,
Shadow Shaman,
Dawnbreaker,
Warlock,
Crystal Maiden.
* Heroes with a low health pool (
Crystal Maiden,
Skywrath Mage etc)
* Late game heroes are Sven's favourite kind of opponent, such as
Anti-Mage,
Spectre and
Shadow Fiend.
* Heroes that rely on physical damage are ineffective against Dragon Knight due to his high armor:
Phantom Assassin,
Bloodseeker,
Lifestealer,
Troll Warlord,
Sven
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
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Shadow Fiend
*
Earthshock prevents Shadow Fiend from escaping after Ursa used his
Blink Dagger to get on top of him.
Overpower and
Fury Swipes allow Ursa to quickly kill Shadow Fiend.
Enrage keeps Ursa alive in a manfight with Shadow Fiend and allows him to stay close, even if Shadow Fiend uses Requiem of Souls.
*
*
Dragon Knight
*
Fury swipes can tear Dragon knight down as it stacks infinitely.