Bounty Hunter
[wiki] rating: 2.0 (winrate: 51% pickrate: 7%)Slardar
[wiki] rating: 2.0 (winrate: 50% pickrate: 4%)Shadow Fiend
* Shadow Fiend, a normal Shadow Blade builder often relies on its invisibility to escape fights. Corrosive Haze reveals Shadow Fiend and also weakens his already low armor.
Void Spirit
* The brutal physical damage of Slithereen Crush and
Bash of the Deep can quickly remove Void Spirit's shield and stun him for a while.
* Corrosive Haze provides vision of Void Spirit while he is running away and
Guardian Sprint allows Slardar to quickly close the gap
Viper
[wiki] rating: 2.0 (winrate: 49% pickrate: 4%)Shadow Fiend
* Nethertoxin breaks both Necromastery and Presence of the Dark Lord, reducing his damage massively.
* Corrosive Skin gives Viper bonus Magic Resistance against Shadowraze and Requiem of Souls.
* Viper can easily take advantage of Shadow Fiend's lack of escape and mobility spells with Viper Strike and
Poison Attack. Poison Attack also serves as a great way to harass Shadow Fiend.
Void Spirit
* Poison Attack makes it hard for Void Spirit to lane against him.
* Corrosive Skin reduces the magical damage from Void Spirit's spells.
Bane
[wiki] rating: 2.0 (winrate: 48% pickrate: 2%)Shadow Fiend
* Enfeeble can be used to decrease Shadow Fiend's already abysmal level one damage even further, preventing him from getting farm and Necromastery stacks.
* Brain Sap allows Bane to heavily harass Shadow Fiend.
* Nightmare allows Bane to set up some early ganks onto Shadow Fiend.
* Fiend's Grip enables Bane to completely take Shadow Fiend out of a fight and potentially even kill him, even through
Black King Bar.
Additional:
* Enfeeble can be used to decrease Shadow Fiend's already abysmal level one damage even further, preventing him from getting farm and Necromastery stacks.
* Brain Sap allows Bane to heavily harass Shadow Fiend.
* Nightmare allows Bane to set up some early ganks onto Shadow Fiend.
* Fiend's Grip enables Bane to completely take Shadow Fiend out of a fight and potentially even kill him, even through
Black King Bar.
Void Spirit
* Fiend's Grip and
Nightmare are very useful to lock down Void Spirit.
* Brain Sap can be difficult for Void Spirit to deal with in the laning stage.
Templar Assassin
[wiki] rating: 2.0 (winrate: 48% pickrate: 4%)Shadow Fiend
* Shadow Fiend's fragility and lack of a natural escape mechanism makes him a great target for Templar Assassin's Meld.
* Shadow Fiend's burst damage, such as Shadowraze and
Requiem of Souls, is easily nullified by her Refraction.
Void Spirit
* Refraction negates all of Void Spirit's burst damage.
* Meld quickly burns through
Resonant Pulse.
Doom
[wiki] rating: 2.0 (winrate: 47% pickrate: 8%)Shadow Fiend
* Doom has several disable abilities to choose from jungle creeps (e.g. War Stomp,
Ensnare) to deal with Shadow Fiend who lacks escape abilities.
* When Doom combines creep abilities with Scorched Earth,
Infernal Blade, and
Doom, Shadow Fiend most likely will die as he cannot use Shadowraze and Requiem of Souls to protect himself, and also cannot even flee by using
Shadow Blade or
Blink Dagger.
* Although Shadow Fiend has a high physical damage output, Doom has a large health pool to survive it, meaning Doom's combo with high magical damage output will shutdown Shadow Fiend first.
* Doom usually buys Radiance to improve his damage, making his nuke combo more deadly to Shadow Fiend. The blind also prevents Shadow Fiend from landing his attacks often.
Void Spirit
* Doom is effective against every hero, and Void Spirit is no exception. Being unable to cast spells or items during fights for 16 seconds nullifies his impact entirely.
* Doom has a very versatile build and can consume creeps which has abilities that can stun or provide additional magic resistance.
* Doom's high strength gain and versatility in items can be effective against Void Spirit's magical damage.
Ursa
[wiki] rating: 1.6 (winrate: 52% pickrate: 15%)Shadow Fiend
* Earthshock prevents Shadow Fiend from escaping after Ursa used his
Blink Dagger to get on top of him.
* Overpower and
Fury Swipes allow Ursa to quickly kill Shadow Fiend.
* Enrage keeps Ursa alive in a manfight with Shadow Fiend and allows him to stay close, even if Shadow Fiend uses Requiem of Souls.
Void Spirit
* Heroes with burst damage of their own won't be afraid to go toe to toe with Void Spirit, like Ursa,
Lifestealer, or
Axe.
Axe
[wiki] rating: 1.6 (winrate: 49% pickrate: 9%)Shadow Fiend
* Berserker's Call and
Counter Helix allow Axe to kill Shadow Fiend if he stands too close to a creep wave.
* Battle Hunger is very strong against Shadow Fiend in the early game because Shadow Fiend's low attack damage makes it hard for him to get last hits.
* Axe's naturally high strength and health regeneration will be enough to tank a lot of Shadow Fiend's damage in the early game.
Void Spirit
* Heroes with burst damage of their own won't be afraid to go toe to toe with Void Spirit, like Ursa,
Lifestealer, or
Axe.
Puck
[wiki] rating: 1.6 (winrate: 48% pickrate: 9%)Shadow Fiend
* Heroes that are hard to kill without lockdown: Puck,
Weaver.
Void Spirit
* Void Spirit can easily be bursted down by Puck's high magic damage spells in early game.
* Wanning Rift and Dream Coil prevent him from using two of his important mobility abilities: Dissimilate and
Astral Step.
Additional:
* Dream Coil prevents the usage of Void Spirit's escape abilities and limits his damage output in fights almost entirely.
* Killing Puck in the late game becomes difficult when they obtain a Eul's Scepter of Divinity,
Blink Dagger, and
Phase Shift.
Queen of Pain
[wiki] rating: 1.6 (winrate: 46% pickrate: 6%)Shadow Fiend
* Heroes with high burst damage: Lina,
Lion,
Luna,
Nyx Assassin,
Queen of Pain.
Void Spirit
* Queen of Pain can Blink to both escape and initiate onto Void Spirit.
* She is also a very common Orchid Malevolence carrier, which can prevent Void Spirit from contributing much in fights.
Lion
[wiki] rating: 1.6 (winrate: 45% pickrate: 10%)Shadow Fiend
* Heroes with high burst damage: Lina,
Lion,
Luna,
Nyx Assassin,
Queen of Pain.
Void Spirit
* Lion's instant cast point shuts down his initiation and buys time for his allies to catch up.
* Void Spirit has to be cautious when fighting,as he has no protection against Finger of Death.If caught out in a stun,the high magic damage could end him quickly.
Sven
[wiki] rating: 1.2 (winrate: 48% pickrate: 2%)Shadow Fiend
* Late game heroes are Sven's favourite kind of opponent, such as Anti-Mage,
Spectre and
Shadow Fiend.
Void Spirit
* Side lanes with disables will greatly reduce the likeliness Void Spirit will be willing to rotate: Sven,
Tiny,
Wraith King,
Ogre Magi.
Tinker
[wiki] rating: 1.0 (winrate: 56% pickrate: 11%)Shadow Fiend
* The blind from Laser prevents Shadow Fiend from attacking for its duration, potentially preventing him from getting a kill.
* Scythe of Vyse can be used to prevent Shadow Fiend from casting Requiem of Souls.
* A combination of Tinker's abilities and his items (like the Dagon 5 and
Ethereal Blade combo) can kill Shadow Fiend quickly.
Additional:
* During the laning stage Laser will reduce Shadow Fiend's last hits, preventing him from getting Necromastery souls.
* Shadow Fiend has low health and is vulnerable to Tinker's high magic burst.
Razor
[wiki] rating: 1.0 (winrate: 52% pickrate: 7%)Shadow Fiend
* Static Link can steal Shadow Fiend's high physical damage output from
Necromastery, lowering his damage output, and Static Link cannot be prevented by
Black King Bar.
* Plasma Field and
Eye of the Storm can melt down Shadow Fiend easily, due to his low health.
Night Stalker
[wiki] rating: 1.0 (winrate: 52% pickrate: 4%)Shadow Fiend
* Void can be used to cancel Requiem of Souls.
* Crippling Fear prevents Shadow Fiend from using Shadowraze or Requiem of Souls.
* With Dark Ascension and
Gem of True Sight, Night Stalker can find and kill Shadow Fiend easily. He is also a tanky hero that can fight Shadow Fiend at any stage of the game.
Luna
[wiki] rating: 1.0 (winrate: 49% pickrate: 2%)Shadow Fiend
* Lucent Beam and
Eclipse with ministun talent can be used to cancel Requiem of Souls if Shadow Fiend does not have
Black King Bar. Likewise, since Shadow Fiend is prone to buying
Blink Dagger, an ill-timed
Blink Dagger can give Luna a free chance to counter-initiate with
Eclipse.
* Moon Glaives and
Lunar Blessing allow Luna to outfarm Shadow Fiend in lane and the high physical damage output they provide her can also help her deal with Shadow Fiend even when he buys
Black King Bar in late game.
* A well timed Eclipse will burst and kill Shadow Fiend before he even either initiates or gets a chance to retaliate, especially when equipped with
Aghanim's Scepter and
Ethereal Blade, this could become even worse for Shadow Fiend if he does not have
Black King Bar. But bear in mind however, that smart and skilled Shadow Fiend can buy
Wind Waker to counter this issue.
* Even though Shadow Fiend can evade all of Luna's abilities with Shadow Blade, a smart Luna will always buy
Dust of Appearance to provide vision on Shadow Fiend to her and her team.
Additional:
* Lucent Beam and
Eclipse with ministun talent can be used to cancel Requiem of Souls if Shadow Fiend does not have
Black King Bar. Likewise, since Shadow Fiend is prone to buying
Blink Dagger, an ill-timed
Blink Dagger can give Luna a free chance to counter-initiate with
Eclipse.
* Moon Glaives and
Lunar Blessing allow Luna to outfarm Shadow Fiend in lane and the high physical damage output they provide her can also help her deal with Shadow Fiend even when he buys
Black King Bar in late game.
* A well timed Eclipse will burst and kill Shadow Fiend before he even either initiates or gets a chance to retaliate, especially when equipped with
Aghanim's Scepter and
Ethereal Blade, this could become even worse for Shadow Fiend if he does not have
Black King Bar. But bear in mind however, that smart and skilled Shadow Fiend can buy
Wind Waker to counter this issue.
* Even though Shadow Fiend can evade all of Luna's abilities with Shadow Blade, a smart Luna will always buy
Dust of Appearance to provide vision on Shadow Fiend to her and her team.
Tusk
[wiki] rating: 1.0 (winrate: 49% pickrate: 15%)Shadow Fiend
* Shadow Fiend's lack of mobility and low base health make him an easy target for early ganks.
Zeus
[wiki] rating: 1.0 (winrate: 49% pickrate: 14%)Shadow Fiend
* Arc Lightning allows Zeus to get farm in lane against Shadow Fiend without coming into the range of his Shadowrazes.
* Lightning Bolt can be used to heavily harass Shadow Fiend when he tries to get a last hit.
* Thundergod's Wrath and
Lightning Bolt can be used to detect Shadow Fiend if he tries to escape with
Shadow Blade.
Bloodseeker
[wiki] rating: 1.0 (winrate: 49% pickrate: 3%)Void Spirit
* Rupture will fully damage Void Spirit during his ultimate, removing his main escape mechanic during fights and his way to disrupt them heavily.
* Blood Rite will force Void Spirit to use Dissimilate or Astral Step or be silenced. In the latter's case, it can be dangerous when combined with Rupture.
Tidehunter
[wiki] rating: 1.0 (winrate: 49% pickrate: 5%)Shadow Fiend
* Kraken Shell dispels both Shadowraze's damage amplification stacks and Requiem of Soul's damage reduction (provided Tidehunter has taken enough damage).
* Ravage cancels Requiem of Souls if Shadow Fiend isn't protected by
Black King Bar.
Additional:
* Kraken Shell dispels the damage amplification stacks of Shadowraze as well as the damage reduction from
Requiem of Souls (provided he has taken enough damage).
* Anchor Smash reduces Shadow Fiend's large attack damage, Kraken Shell makes Tidehunter the last target Shadow Fiend wants to attack.
* Ravage can easily cancel Requiem of Souls if Shadow Fiend isn't protected by
Black King Bar.
Spirit Breaker
[wiki] rating: 1.0 (winrate: 48% pickrate: 9%)Shadow Fiend
* Charge of Darkness allows Spirit Breaker to gank Shadow Fiend in the early game, preventing him from getting Necromastery stacks.
* Nether Strike and
Charge of Darkness can be used to prevent Shadow Fiend from casting Requiem of Souls.
Disruptor
[wiki] rating: 1.0 (winrate: 48% pickrate: 10%)Shadow Fiend
* Glimpse and
Kinetic Field allows Disruptor to set up some early kills onto Shadow Fiend.
* Static Storm can be used to cancel the cast of Requiem of Souls.
Pugna
[wiki] rating: 1.0 (winrate: 47% pickrate: 3%)Shadow Fiend
* Decrepify prevents Shadow Fiend from attacking for its duration, potentially preventing him from getting a kill.
* Nether Ward can do heavy damage to Shadow Fiend if he tries to cast his Requiem of Souls and his
Shadowraze.
Additional:
* Decrepify prevents Shadow Fiend from attacking for its duration, potentially preventing him from getting a kill.
* Nether Ward can do heavy damage to Shadow Fiend if he tries to cast his Requiem of Souls or spam Shadowraze.
Rubick
[wiki] rating: 1.0 (winrate: 47% pickrate: 25%)Shadow Fiend
* Shadow Fiend's
Requiem of Souls allows Rubick to output enormous crowd damage and control to the enemy team.
* Requiem of Souls has an effective range of 1000.
Rubick can steal the spell out of the fear range with any level of
Arcane Supremacy learned.
* Requiem of Souls has a significant cast animation which allows Rubick to predict the steal timing, since Shadow Fiend usually positions at the center of battlefield.
* Telekinesis can lift a unit right on top of Rubick with no collision size, forcing the victim to absorb all damaging lines of
Requiem of Souls from Rubick, possibly resulting in a one-shot kill.
* Note that Requiem of Souls from Rubick still uses the original 1.67 second channeling time.
* It is advised to build Blink Dagger to jump in and cast
Requiem of Souls given the opportunity.
* The three Shadowraze (Far) abilities are decent for farming and extra damage output.
* Note that Shadowraze (Near),
Shadowraze (Medium) and
Shadowraze (Far) are considered three separated abilities, only one is stolen per spell steal cast.
* It could be troublesome to cast Shadowraze (Far) immediately for damage output immediately after stolen since it is hard to react and recognize which of the three is stolen.
* Shadow Fiend's right click damage together with his ability damage may hurt Rubick bad. Consider items like
Ghost Scepter and
Glimmer Cape, together with wards to avoid being picked up.
Dragon Knight
[wiki] rating: 1.0 (winrate: 45% pickrate: 5%)Shadow Fiend
* Dragon Tail can be used to cancel Requiem of Souls.
* Breathe Fire reduces Shadow Fiend's damage even further.
* Dragon Knight's high strength and
Dragon Blood means that he'll be able to tank Shadow Fiend's right clicks.
Void Spirit
* Heroes who can match Void Spirit's mobility (like the aforementioned Ember Spirit or
Queen of Pain) or tank his spells (
Dragon Knight or
Centaur Warrunner) are very problematic for him.
Shadow Fiend
* Shadow Fiend's
Presence of the Dark Lord reduces Dragon Knight's armor considerably, and his strong base attacks are augmented by his
Necromastery.
Sniper
[wiki] rating: 1.0 (winrate: 44% pickrate: 11%)Shadow Fiend
* Shrapnel can be used to cancel Shadow Fiend's
Blink Dagger from a huge range.
* Take Aim and
Headshot allow Sniper to harass Shadow Fiend in lane without getting into the range of his Shadowrazes.
Additional:
* Shrapnel can be used to cancel Shadow Fiend's Blink Dagger from a huge range.
* Take Aim and Headshot allow Sniper to harass Shadow Fiend in lane without getting into the range of his Shadowraze.
* Assassinate when upgraded with Aghanim's Scepter can be used to cancel Shadow Fiend's
Requiem of Souls.
Lone Druid
[wiki] rating: 0.6 (winrate: 55% pickrate: 3%)Void Spirit
* Nukers who have set amounts of damage will really struggle against Lone Druid especially in True Form: Puck,
Void Spirit,
Mars.
Riki
[wiki] rating: 0.6 (winrate: 54% pickrate: 13%)Shadow Fiend
* Heroes that can gank Shadow Fiend in the early game: Earth Spirit,
Nyx Assassin,
Riki,
Spirit Breaker.
Oracle
[wiki] rating: 0.6 (winrate: 51% pickrate: 4%)Void Spirit
* Heroes that can purge his slow and disables are very difficult to go on and their team: Abaddon,
Oracle.
Legion Commander
[wiki] rating: 0.6 (winrate: 51% pickrate: 13%)Void Spirit
* Special mention to Legion Commander, as she can lock down Void Spirit for a long amount of time without worrying too much about being killed by him during the
Duel.
Centaur Warrunner
[wiki] rating: 0.6 (winrate: 51% pickrate: 7%)Void Spirit
* Heroes who can match Void Spirit's mobility (like the aforementioned Ember Spirit or
Queen of Pain) or tank his spells (
Dragon Knight or
Centaur Warrunner) are very problematic for him.
Jakiro
[wiki] rating: 0.6 (winrate: 51% pickrate: 12%)Shadow Fiend
* Heroes with channeling spells are very easy targets for Jakiro's abilities: Crystal Maiden,
Dawnbreaker,
Enigma,
Pudge,
Shadow Fiend,
Shadow Shaman,
Warlock.
Warlock
[wiki] rating: 0.6 (winrate: 51% pickrate: 4%)Shadow Fiend
* Heroes with channeling spells because Shadow Fiend has nothing to cancel channeling outside of Requiem of Souls: Bane,
Enigma,
Pudge,
Shadow Shaman,
Dawnbreaker,
Warlock,
Crystal Maiden.
Additional:
* Because Shadow Fiend lacks escaping mechanisms, and is dependent on fair positioning for channeling Requiem of Souls, it's easier for Warlock with his long range crowd control abilities to lock Shadow Fiend down for his team.
Abaddon
[wiki] rating: 0.6 (winrate: 50% pickrate: 6%)Void Spirit
* Heroes that can purge his slow and disables are very difficult to go on and their team: Abaddon,
Oracle.
Dawnbreaker
[wiki] rating: 0.6 (winrate: 50% pickrate: 8%)Shadow Fiend
* Heroes with channeling spells because Shadow Fiend has nothing to cancel channeling outside of Requiem of Souls: Bane,
Enigma,
Pudge,
Shadow Shaman,
Dawnbreaker,
Warlock,
Crystal Maiden.
Phoenix
[wiki] rating: 0.6 (winrate: 50% pickrate: 5%)Shadow Fiend
* Heroes who depend on attacks (such as Shadow Fiend or
Drow Ranger) can be nullified by Fire Spirits' attack speed slow.
Weaver
[wiki] rating: 0.6 (winrate: 50% pickrate: 3%)Shadow Fiend
* Heroes that are hard to kill without lockdown: Puck,
Weaver.
Necrophos
[wiki] rating: 0.6 (winrate: 50% pickrate: 7%)Shadow Fiend
* Heroes that have small health pools and little to no escape mechanisms are even easier prey for Necrophos. Ghost Shroud's slow will allow him to catch him with them, and get nuked down with his abilities, even preventing retaliation due to Reaper's Scythe's stun. Such heroes include Crystal Maiden,
Witch Doctor,
Warlock or
Shadow Fiend.
Lina
[wiki] rating: 0.6 (winrate: 50% pickrate: 16%)Shadow Fiend
* Heroes with high burst damage: Lina,
Lion,
Luna,
Nyx Assassin,
Queen of Pain.
Nyx Assassin
[wiki] rating: 0.6 (winrate: 50% pickrate: 4%)Shadow Fiend
* Large area-of-effect with delay or require channeling: Enigma,
Crystal Maiden,
Invoker,
Shadow Fiend,
Pugna,
Keeper of the Light,
Dawnbreaker.
Enigma
[wiki] rating: 0.6 (winrate: 50% pickrate: 3%)Shadow Fiend
* Heroes with channeling spells because Shadow Fiend has nothing to cancel channeling outside of Requiem of Souls: Bane,
Enigma,
Pudge,
Shadow Shaman,
Dawnbreaker,
Warlock,
Crystal Maiden.
Earth Spirit
[wiki] rating: 0.6 (winrate: 49% pickrate: 3%)Shadow Fiend
* Heroes that can gank Shadow Fiend in the early game: Earth Spirit,
Nyx Assassin,
Riki,
Spirit Breaker.
Pudge
[wiki] rating: 0.6 (winrate: 49% pickrate: 29%)Shadow Fiend
* Heroes with channeling spells because Shadow Fiend has nothing to cancel channeling outside of Requiem of Souls: Bane,
Enigma,
Pudge,
Shadow Shaman,
Dawnbreaker,
Warlock,
Crystal Maiden.
Shadow Shaman
[wiki] rating: 0.6 (winrate: 49% pickrate: 6%)Shadow Fiend
* Heroes with channeling spells because Shadow Fiend has nothing to cancel channeling outside of Requiem of Souls: Bane,
Enigma,
Pudge,
Shadow Shaman,
Dawnbreaker,
Warlock,
Crystal Maiden.
Storm Spirit
[wiki] rating: 0.6 (winrate: 49% pickrate: 6%)Shadow Fiend
* Squishy heroes or heroes without hard disables or silences: Shadow Demon,
Shadow Fiend,
Venomancer,
Ancient Apparition etc.
Wraith King
[wiki] rating: 0.6 (winrate: 48% pickrate: 4%)Void Spirit
* Side lanes with disables will greatly reduce the likeliness Void Spirit will be willing to rotate: Sven,
Tiny,
Wraith King,
Ogre Magi.
Ogre Magi
[wiki] rating: 0.6 (winrate: 48% pickrate: 7%)Void Spirit
* Side lanes with disables will greatly reduce the likeliness Void Spirit will be willing to rotate: Sven,
Tiny,
Wraith King,
Ogre Magi.
Invoker
[wiki] rating: 0.6 (winrate: 48% pickrate: 14%)Shadow Fiend
* Heroes with long animations can be frequently interrupted with Cold Snap: Earthshaker,
Monkey King,
Shadow Fiend
Lina
Tiny
[wiki] rating: 0.6 (winrate: 48% pickrate: 13%)Void Spirit
* Side lanes with disables will greatly reduce the likeliness Void Spirit will be willing to rotate: Sven,
Tiny,
Wraith King,
Ogre Magi.
Shadow Demon
[wiki] rating: 0.6 (winrate: 47% pickrate: 1%)Shadow Fiend
* Heroes with high physical damage output but lack of reliable escape mechanisms are always a good target for a solo gank: Sniper,
Shadow Fiend,
Troll Warlord,
Drow Ranger. Those heroes, however, are dangerous if they manage to close the gap, so take caution.
Phantom Assassin
[wiki] rating: 0.6 (winrate: 46% pickrate: 10%)Shadow Fiend
* Heroes who lack escape mechanisms or disables are all easy targets for Phantom Assassin if they are not careful. Look for Luna,
Venomancer, and
Shadow Fiend and try to catch them off guard.
Broodmother
[wiki] rating: -2.0 (winrate: 54% pickrate: 3%)Shadow Fiend
* Spiderlings are a good source of souls for Necromastery and can be quickly killed with
Shadowraze.
* Shadow Fiend is a natural Black King Bar carrier, protecting him from Incapacitating Bite.
* Requiem of Souls combined with
Eul's Scepter of Divinity can potentially kill Broodmother before she gets a Black King Bar
Void Spirit
* Void Spirit's AoE damage make short work of Broodmother's spiderlings
* Broodmother cannot escape Void Spirit's mobility, even in her webs.
Additional:
* Void Spirit's AoE damage make short work of Broodmother's spiderlings
* Broodmother cannot escape Void Spirit's mobility, even in her webs.
Chen
[wiki] rating: -1.2 (winrate: 51% pickrate: 0%)Shadow Fiend
* Heroes with damage burst can often kill Chen or his allies before he can use Hand of God: Lina,
Luna,
Techies,
Shadow Fiend,
Pugna,
Nyx Assassin.
Void Spirit
* Heroes that can summon units will have their summons destroyed very quickly if badly micro-managed, like Chen,
Lycan, and
Phantom Lancer.
Morphling
[wiki] rating: -1.0 (winrate: 44% pickrate: 8%)Void Spirit
* Void Spirit can greatly pressure Morphling's farm, which is very bad for a hero who needs a large amount of space.
* Waveform does not provide better mobility than Astral Step.
* If Morphling shifted all of his strength to agility, he can be bursted down by Void Spirit before he can react.
* Doing an Ethereal Blade combo on Void Spirit is incredibly difficult, as Dissimilate and Astral Step can allow him to escape or dodge the projectile.
Mars
[wiki] rating: -1.0 (winrate: 46% pickrate: 10%)Shadow Fiend
* Shadowraze deals magic damage and ignores Bulwark.
* Requiem of Souls deals magic damage and can fear Mars away, forcing him to turn around and therefore become vulnerable.
Nature's Prophet
[wiki] rating: -1.0 (winrate: 46% pickrate: 12%)Shadow Fiend
* Shadow Fiend can easily farm his treants and get easy Necromastery Stacks.
* If Shadow Fiend buys Boots of Travel and
Shadow Blade, he can counteract Nature's Prophet's split-push.
Windranger
[wiki] rating: -1.0 (winrate: 49% pickrate: 10%)Void Spirit
* Void Spirit deals entirely magical damage in the early game, ignoring her evasion from Windrun.
* A Void Spirit with fast reaction time can use Dissimilate or Astral Step to dodge Powershot.
Additional:
* Void Spirit deals entirely magical damage in the early game, ignoring her evasion from Windrun.
* A Void Spirit with fast reaction time can use Dissimilate or Astral Step to dodge Powershot.
Clockwerk
[wiki] rating: -1.0 (winrate: 49% pickrate: 8%)Shadow Fiend
* Shadow Fiend usually buys a Hurricane Pike allowing him to easily escape from
Power Cogs.
* Shadow Fiend can farm Clockwerk's Power Cogs to gain Necromastery stacks.
Ancient Apparition
[wiki] rating: -1.0 (winrate: 50% pickrate: 5%)Void Spirit
* Dissimilate and
Astral Step allow Void Spirit to quickly escape from Cold Feet.
* Void Spirit deals both magical and physical damage, which makes Ancient Apparition an easy target to ambush.
* If Void Spirit purchases Aghanim's Scepter, the silence provided by
Resonant Pulse can disrupt Ancient Apparition during fights, as he is entirely reliant upon spells to contribute.
Phantom Lancer
[wiki] rating: -1.0 (winrate: 50% pickrate: 2%)Void Spirit
* Astral Step and
Dissimilate makes a quick work of Phantom Lancer's illusions.
* Resonant Pulse helps clear illusions and protects Void Spirit from Phantom Lancer's physical damage and with the
Aghanim's Scepter upgrade, it prevents Phantom Lancer from casting his abilities.
* Void's Spirit mobility makes it hard for him to chase down with Phantom Rush.
Gyrocopter
[wiki] rating: -1.0 (winrate: 50% pickrate: 7%)Void Spirit
* Void Spirit can easily dodge Gyrocopter's {Ability ID:Homing Missile|gyrocopter} with the help of Dissimilate.
* Void Spirit can partly dodge Call Down via Dissimilate or move out of its range with Astral Step.
* Gyrocopter has no escape abilities, which benefits Void Spirit's high mobility.
Underlord
[wiki] rating: -1.0 (winrate: 51% pickrate: 3%)Shadow Fiend
* Shadow Fiend can still dish out heavy damage with Requiem of Souls and
Shadowraze while caught in Pit of Malice.
Slark
[wiki] rating: -1.0 (winrate: 51% pickrate: 17%)Shadow Fiend
* Shadow Dance does not protect Slark from Shadow Fiend's AoE spells.
Silencer
[wiki] rating: -1.0 (winrate: 52% pickrate: 15%)Shadow Fiend
* Shadow Fiend is mostly played as right-click carry and natural Black King Bar carrier, making Silencer's spells very ineffective against him.
Medusa
[wiki] rating: -0.6 (winrate: 45% pickrate: 1%)Void Spirit
* Heroes who take a long time to become strong are in for a rough mid game, such as Outworld Destroyer,
Magnus,
Medusa, and
Anti-Mage.
Pangolier
[wiki] rating: -0.6 (winrate: 48% pickrate: 9%)Void Spirit
* Heroes with considerable mobility can easily escape from a rolling Pangolier: Anti-Mage,
Queen of Pain,
Void Spirit,
Storm Spirit,
Ember Spirit,
Earth Spirit, moreover, if a player is familiar with how Rolling Thunder works, they can adjust their movement to avoid it entirely and of course outplay the Pangolier player.
Marci
[wiki] rating: -0.6 (winrate: 48% pickrate: 7%)Void Spirit
* Heroes that can reliably kite out Dispose, Unleash and dodge Rebound, like Ember Spirit,
Void Spirit,
Storm Spirit,
Anti-Mage,
Faceless Void,
Puck or always build items like
Blink Dagger and
Force Staff.
Skywrath Mage
[wiki] rating: -0.6 (winrate: 50% pickrate: 10%)Shadow Fiend
* Heroes with a low health pool (Crystal Maiden,
Skywrath Mage etc)
Outworld Destroyer
[wiki] rating: -0.6 (winrate: 51% pickrate: 10%)Void Spirit
* Heroes who take a long time to become strong are in for a rough mid game, such as Outworld Destroyer,
Magnus,
Medusa, and
Anti-Mage.
Io
[wiki] rating: -0.6 (winrate: 51% pickrate: 4%)Void Spirit
* Heroes with either magical, physical or pure damage burst: Bane,
Ember Spirit,
Leshrac,
Lina,
Luna,
Nyx Assassin,
Phantom Assassin,
Skywrath Mage,
Tinker,
Ursa,
Void Spirit.
Spectre
[wiki] rating: -0.6 (winrate: 51% pickrate: 11%)Void Spirit
* Void Spirit is strong against heroes who cannot deal with his rotations due to his mobility. Such heroes include Spectre,
Gyrocopter,
Morphling, and
Chen.
Lycan
[wiki] rating: -0.6 (winrate: 57% pickrate: 3%)Void Spirit
* Heroes that can summon units will have their summons destroyed very quickly if badly micro-managed, like Chen,
Lycan, and
Phantom Lancer.
Meepo
[wiki] rating: -0.2 (winrate: 56% pickrate: 1%)Void Spirit
* Meepo's Earthbind can easily lockdown Void Spirit.
* Meepo and his clones can easily burst Void Spirit's Resonant Pulse.
Shadow Fiend
* Shadow Fiend's Requiem of Souls not only slow all Meepos, but it can also kill the weakest Meepo instantly if the ultimate is released at the right position and time.
Additional:
* Shadow Fiend can easily focus down and kill one of the Meepos.
* The amount of damage from Shadow Fiend's AoE spells makes Meepo vulnerable in every aspect.
Void Spirit
* Void Spirit can dodge Earthbind with
Dissimilate and
Astral Step, giving him a good chance to escape. If he gets caught anyways,
Resonant Pulse allows him to retaliate.
Terrorblade
[wiki] rating: 0.0 (winrate: 45% pickrate: 2%)Shadow Fiend
* The Reflection of Shadow Fiend cause Presence of the Dark Lord to affect Shadow Fiend, reducing his armor and making it easier for Terrorblade to kill him. Shadow Fiend also doesn't have lots of survivability or control abilities in order to escape.
* If Shadow Fiend chooses to go for a physical damage item build, he'll have a hard time against Terrorblade's high armor.
Void Spirit
* Void Spirit's high mobility becomes a nuisance to Terrorblade.
* Void Spirit's arsenal of magic damage is effective against Terrorblade's low strength.
* Terrorblade has no disables to prevent Void Spirit from escaping.
Monkey King
[wiki] rating: 0.0 (winrate: 47% pickrate: 8%)Shadow Fiend
* Requiem of Souls is easily interrupted by Boundless Strike, due to its long cast time.
* Shadow Fiend's lack of mobility and escape makes him an easy target to ambush with Primal Spring, especially during laning stage.
* Being close means he cannot use all three razes on you before you get your Jingu Mastery stacks.
Void Spirit
* Keeping Void Spirit inside Wukong's Command is a very tricky task, especially in the early and mid game. In addition, if Monkey King is in a bad position, a well placed Aether Remnant can easily pull him out of the ring.
* Getting stacks of Jingu Mastery can be difficult when attacking Void Spirit.
Ember Spirit
[wiki] rating: 0.0 (winrate: 48% pickrate: 11%)Void Spirit
* Ember Spirit has much higher mobility in Fire Remnant than Void Spirit.
* Ember's Flame Guard is effective against Void Spirit's spells, as most of them deal magical damage.
* The root from Searing Chains prevents Void Spirit from using Dissimilate or Astral Step.
Shadow Fiend
* Shadowraze can easily remove the protection from Flame Guard and kill Ember Spirit due to his low health.
* Ember Spirit is very vulnerable to physical damage from Necromastery.
Lifestealer
[wiki] rating: 0.0 (winrate: 49% pickrate: 5%)Void Spirit
* Heroes with burst damage of their own won't be afraid to go toe to toe with Void Spirit, like Ursa,
Lifestealer, or
Axe.
Shadow Fiend
* Heroes with high physical damage can damage Lifestealer more than he can heal: Bristleback,
Clinkz,
Luna,
Shadow Fiend,
Slardar,
Terrorblade
Crystal Maiden
[wiki] rating: 0.0 (winrate: 49% pickrate: 13%)Shadow Fiend
* Heroes with channeling spells because Shadow Fiend has nothing to cancel channeling outside of Requiem of Souls: Bane,
Enigma,
Pudge,
Shadow Shaman,
Dawnbreaker,
Warlock,
Crystal Maiden.
Shadow Fiend
* Heroes with a low health pool (Crystal Maiden,
Skywrath Mage etc)
Magnus
[wiki] rating: 0.0 (winrate: 51% pickrate: 15%)Shadow Fiend
* Squishy core heroes (Shadow Fiend,
Sniper, etc)
Void Spirit
* Heroes who take a long time to become strong are in for a rough mid game, such as Outworld Destroyer,
Magnus,
Medusa, and
Anti-Mage.
Anti-Mage
[wiki] rating: 0.0 (winrate: 53% pickrate: 11%)Shadow Fiend
* Heroes who build mana boosting items but have low mana regeneration are especially vulnerable against Mana Break and Mana Void: Timbersaw,
Slark,
Shadow Fiend,
Clinkz,
Bristleback
Nyx Assassin,
Magnus
Void Spirit
* Heroes who take a long time to become strong are in for a rough mid game, such as Outworld Destroyer,
Magnus,
Medusa, and
Anti-Mage.
Death Prophet
[wiki] rating: 0.0 (winrate: 55% pickrate: 11%)Void Spirit
* Spirit Siphon and
Exorcism can damage through his
Resonant Pulse shields.
* Silence can prevent Void Spirit escape or contributing much in fights.
Shadow Fiend
* Shadowraze (Near),
Shadowraze (Medium), and
Shadowraze (Far) can hit hard in the early stages of the game, and due to Shadow Fiend's high attack damage, most of Death Prophet's last hits will be denied in the laning phase. Additionally,
Requiem of Souls can deal massive damage or kill Death Prophet at the start of team fights in combination with
Eul's Scepter of Divinity or
Shadow Blade.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assassin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (lane data is parsed from hero guides dotabuff)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- Improved UX on small screens - when selecting heroes page automatically scrolls so hero select input is displayed at the very top of screen, leaving more space for results.
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal win rate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest win rate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
Dota 2 is a registered trademark of Valve Corporation. This site is not affiliated with Valve Corporation. All game images and names are property of Valve Corporation.
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Shadow Fiend
* Bounty Hunter can absolutely destroy a Shadow Fiend's game by ganking his midlane with Shadow Walk, Jinada and Shuriken Toss.
Requiem of Souls.
Shuriken Toss can be used to cancel Requiem of Souls.
Shadow Walk and
Jinada allow Bounty Hunter to gank Shadow Fiend early on
Track prevents Shadow Fiend from escaping with
Shadow Blade.
* If his lane goes bad, a Shadow Fiend usually goes to the jungle. Follow him with Shadow Walk and take half of his experience.
* Due to its ministun, Shuriken Toss is a good way to interrupt Shadow Fiend's long cast animation on
Additional:
*
*
*
Void Spirit
* One hit with
Jinada should be sufficient in removing Void Spirit's shield most of the time.
Track negates much of Void Spirit's escape abilities by revealing his position and prevents him from rotating effectively.
*