Visage
[wiki] rating: 1.6 (winrate: 55% pickrate: 2%)Axe
[wiki] rating: 1.6 (winrate: 49% pickrate: 9%)Shadow Shaman
* Pudge,
Legion Commander and
Axe will make the match a living hell for Shadow Shaman, since they are known for surprise attacks from the fog and quickly killing low HP heroes. They can also interrupt Shadow Shaman's channeling, Legion being especially problematic, as she can use
Press the Attack on an ally who is hexed as well.
Oracle
* False Promise will not save an ally from Culling Blade if their health is low enough.
* Fate's Edict, offensively or defensively, does little to protect Oracle's allies from the majority of Axe's damage.
Broodmother
[wiki] rating: 1.2 (winrate: 54% pickrate: 3%)Shadow Shaman
* Support heroes with low mobility can be slowed further by Incapacitating Bite, and swarmed by Spiderlings for an easy kill: Shadow Shaman,
Visage,
Dazzle,
Rubick,
Lich.
Oracle
* Oracle cannot easily deal with swarms of units, making him weak against heroes like Phantom Lancer or
Broodmother.
Meepo
[wiki] rating: 1.0 (winrate: 56% pickrate: 1%)Shadow Shaman
* With all 5 Meepos available, all of Shaman's wards will be disposed of very quickly.
* All of Shaman's disables are based around single target control, and he can at most only disable two Meepos, allowing the rest to easily lay waste to him, be it during the channel duration of Shackles or by using
Earthbind.
Riki
[wiki] rating: 1.0 (winrate: 54% pickrate: 13%)Shadow Shaman
* Riki is known for being a successful support killer, something Shadow Shaman is very vulnerable to.
* Smoke Screen is particularly devastating to Shadow Shaman. With neither his various disables nor a solid health pool Shadow Shaman is usually dead. This forces Shadow Shaman to buy a
Force Staff if he finds himurself in this scenario and buy
Sentry Wards if you have the money.
Dragon Knight
[wiki] rating: 1.0 (winrate: 45% pickrate: 5%)Shadow Shaman
* Dragon Knight can simply tank and destroy all Shadow Shaman's Serpent Wards.
Morphling
[wiki] rating: 1.0 (winrate: 44% pickrate: 8%)Shadow Shaman
* Waveform allows Morphling to escape from Mass Serpent Ward
* Morphling can interrupt Shadow Shaman while he is shackling an ally with Adaptive Strike (Strength).
* With Ethereal Blade Morphling can quickly burst him down before he even has a chance to react.
Bristleback
[wiki] rating: 1.0 (winrate: 43% pickrate: 1%)Oracle
* Fortune's End cannot dispel Warpath stacks on Bristleback or
Quill Spray stacks on allies.
* Bristleback can heavily reduce Oracle's damage output. With it, Oracle may accidentally heal Bristleback with Purifying Flames, especially if Bristleback has bonus magic resistance.
Lone Druid
[wiki] rating: 0.6 (winrate: 55% pickrate: 3%)Shadow Shaman
* Lone Druid's early game is good against slow, squishy supports since his bear is very strong early game and an Entangling Claws proc almost always guarantees a kill: Ancient Apparition,
Crystal Maiden,
Shadow Shaman, etc.
Death Prophet
[wiki] rating: 0.6 (winrate: 55% pickrate: 11%)Shadow Shaman
* With 4 active abilities, Shadow Shaman is weak against silencing foes such as Silencer,
Drow Ranger and
Death Prophet.
Anti-Mage
[wiki] rating: 0.6 (winrate: 53% pickrate: 11%)Shadow Shaman
* As a caster, Anti-Mage's
Mana Break and
Mana Void are highly effective against him.
Oracle
* Anti-Mage can withstand magical burst damage much better than other carries, making him effective against nukers: Lich,
Necrophos,
Oracle, and
Leshrac.
Additional:
* Oracle has minimal damage potential against Anti-Mage due to Counterspell, and may even have some ability damage reflected at himself.
* Anti-Mage can easily overwhelm Oracle with Mana Break and
Mana Void.
* Blink allows Anti-Mage to easily chase and take advantage of Oracle's low mobility.
Shadow Shaman
* Heroes with abilities or items that can silence or disable Anti-Mage for long periods of time will prevent him from Blinking away: Lion,
Silencer,
Shadow Shaman,
Grimstroke,
Witch Doctor,
Riki,
Faceless Void,
Skywrath Mage,
Puck.
Arc Warden
[wiki] rating: 0.6 (winrate: 53% pickrate: 5%)Shadow Shaman
* Arc Warden with his Magnetic Field will protect allies from Mass Serpent Ward.
Silencer
[wiki] rating: 0.6 (winrate: 52% pickrate: 15%)Shadow Shaman
* With 4 active abilities, Shadow Shaman is weak against silencing foes such as Silencer,
Drow Ranger and
Death Prophet.
Oracle
* Oracle's reliance on spamming his spells can be easily hindered by Silencer's Arcane Curse.
* Last Word and Global Silence negates Oracle's attempt to save his allies with his spells.
* Fate's Edict is useless against Glaives of Wisdom's pure damage.
Oracle
* Fortune's End can nullify Arcane Curse,
Last Word, and
Global Silence, if cast at the right time with the right targets.
* Fate's Edict can prevent Silencer from attacking, which he relies on with Glaives of Wisdom, for a lot of his damage.
Clinkz
[wiki] rating: 0.6 (winrate: 52% pickrate: 7%)Oracle
* Heroes who can take advantage of Oracle's low mobility or catch him out of position, such as Clinkz and
Anti-Mage, can easily pick him off.
Night Stalker
[wiki] rating: 0.6 (winrate: 52% pickrate: 4%)Oracle
* Heroes with long disables, like Lion,
Night Stalker, or
Legion Commander, can prevent Oracle from using spells or items.
Spectre
[wiki] rating: 0.6 (winrate: 51% pickrate: 11%)Shadow Shaman
* Spectre's entire ability set is designed to get to and destroy heroes that stay in the backlines, both carries (like the aforementioned Drow Ranger and
Sniper) and supports (like
Dazzle and
Shadow Shaman).
Oracle
* Oracle's burst damage is ineffective against Dispersion.
* Disarm provided by Fate's Edict is not as significant debilitation for Spectre as it might be for other carries since She can do damage even without landing attacks.
Additional:
* Oracle's burst damage is not enough to take down Spectre due to Dispersion.
* Disarm from Fate's Edict does not hinder Spectre that much, since she can deal damage even without landing a single attack.
Shadow Shaman
* Hex can be used immediately to destroy Spectre's illusion when she
Haunts.
* Shadow Shaman can use Shackles to lock down Spectre for his team.
* Shadow Shaman's Mass Serpent Ward and
Ether Shock help him push lanes and end the game early before Spectre can come online and take over the late game.
Slark
[wiki] rating: 0.6 (winrate: 51% pickrate: 17%)Shadow Shaman
* Nyx Assassin,
Bounty Hunter and
Slark can all sneak up and kill Shadow Shaman, Nyx being particularly deadly. Shadow Shaman must watch out for Slark carefully, as he can break either (but not both unless he makes a mistake) of Shadow Shaman's disables, with
Dark Pact and leap out of a serpent ward ring. These heroes, however, rely heavily on escape and are themselves not very durable and none of them can survive a full lockdown with Mass Serpent Ward. Having Sentry Wards can turn Shadow Shaman from prey to predator.
Drow Ranger
[wiki] rating: 0.6 (winrate: 51% pickrate: 18%)Shadow Shaman
* With 4 active abilities, Shadow Shaman is weak against silencing foes such as Silencer,
Drow Ranger and
Death Prophet.
Abaddon
[wiki] rating: 0.6 (winrate: 50% pickrate: 6%)Shadow Shaman
* By simply using Aphotic Shield, Abaddon can easily save his allies from heroes that apply long disables, such as Lion or
Shadow Shaman.
Elder Titan
[wiki] rating: 0.6 (winrate: 50% pickrate: 1%)Oracle
* Elder Titan's
Echo Stomp can turn into a 5 second stun on an ally under the effect of False Promise, as it delays all damage and makes it impossible to break the damage threshold of Echo Stomp.
Phantom Lancer
[wiki] rating: 0.6 (winrate: 50% pickrate: 2%)Oracle
* Heroes who are not easily crippled by Fate's Edict or Fortune's End, such as Timbersaw, or those who can dispel them, such as
Phantom Lancer, can kill Oracle unhindered.
Nyx Assassin
[wiki] rating: 0.6 (winrate: 50% pickrate: 4%)Shadow Shaman
* Nyx Assassin,
Bounty Hunter and
Slark can all sneak up and kill Shadow Shaman, Nyx being particularly deadly. Shadow Shaman must watch out for Slark carefully, as he can break either (but not both unless he makes a mistake) of Shadow Shaman's disables, with
Dark Pact and leap out of a serpent ward ring. These heroes, however, rely heavily on escape and are themselves not very durable and none of them can survive a full lockdown with Mass Serpent Ward. Having Sentry Wards can turn Shadow Shaman from prey to predator.
Pudge
[wiki] rating: 0.6 (winrate: 49% pickrate: 29%)Shadow Shaman
* Heroes that have a channeled ability that can be interrupted by Meat Hook: Shadow Shaman,
Witch Doctor,
Enigma,
Bane.
Chaos Knight
[wiki] rating: 0.6 (winrate: 47% pickrate: 3%)Shadow Shaman
* Single-target disablers will have difficulty locking down a Chaos Knight with Phantasm active: Bane,
Beastmaster,
Bloodseeker,
Clockwerk,
Doom,
Shadow Shaman.
Mirana
[wiki] rating: 0.4 (winrate: 53% pickrate: 15%)Shadow Shaman
* Mirana can disturb Shadow Shaman's channeling even if he is under the effect of invisibility thanks to Sacred Arrow.
* Mirana armed with an Aghanim's Scepter is known to be able to quickly burst down heroes - especially supports. Together with
Ethereal Blade the bullying towards Shadow Shaman can continue for the whole match.
Oracle
* Heroes that can protect or dispel stunned allies such as Legion Commander,
Outworld Destroyer,
Shadow Demon and
Oracle can reduce the effectiveness of Sacred Arrow.
Luna
[wiki] rating: 0.4 (winrate: 49% pickrate: 2%)Shadow Shaman
* Luna's high magical damage burst from Lucent Beam and
Eclipse can take advantage of Shadow Shaman's low health and strength gain.
* Without Black King Bar, Luna's
Lucent Beam and 0.25 Eclipse Mini-stun talent for
Eclipse can be used to disable Shadow Shaman while he is channeling
Shackles.
* Aghanim's Scepter upgraded
Eclipse combined with 0.25 Eclipse Mini-stun can repetively stun Shadow Shaman, and can even discourage him from even trying to use
Shackles.
* Luna is a natural Black King Bar wielder, and almost none of Shadow Shaman's spells can bypass spell immunity, except for
Mass Serpent Ward.
* Bear in mind, however, that if Shadow Shaman gets a jump on Luna first, he will be able to use Hex to disable Luna and burst her down before she can use
Black King Bar,
Lucent Beam or
Eclipse. In addition,
Moon Glaives cannot bounce on
Mass Serpent Wards at all.
Additional:
* Luna's high magical damage burst from Lucent Beam and
Eclipse can take advantage of Shadow Shaman's low health and strength gain.
* Without Black King Bar, Luna's
Lucent Beam and 0.25 Eclipse Mini-stun talent for
Eclipse can be used to disable Shadow Shaman while he is channeling
Shackles.
* Aghanim's Scepter upgraded
Eclipse combined with 0.25 Eclipse Mini-stun can repetively stun Shadow Shaman, and can even discourage him from even trying to use
Shackles.
* Luna is a natural Black King Bar wielder, and almost none of Shadow Shaman's spells can bypass spell immunity, except for
Mass Serpent Ward.
* Bear in mind, however, that if Shadow Shaman gets a jump on Luna first, he will be able to use Hex to disable Luna and burst her down before she can use
Black King Bar,
Lucent Beam or
Eclipse. In addition,
Moon Glaives cannot bounce on
Mass Serpent Wards at all.
Shadow Shaman
* A couple of nukers and disablers on the same lane can finish a squishy Luna efficiently despite a teammate's assistance: Sven +
Shadow Shaman.
Wraith King
[wiki] rating: 0.4 (winrate: 48% pickrate: 4%)Shadow Shaman
* Reincarnation allows Wraith King to survive Shadow Shaman's initial chain of disables and Serpent Ward attacks.
* Short cooldown of Wraithfire Blast is ideal for interrupting Shackles.
Oracle
* Heroes with area dispel can kill multiple skeletons at once: Brewmaster,
Oracle.
Faceless Void
[wiki] rating: 0.4 (winrate: 48% pickrate: 9%)Oracle
* Time Walk and
Backtrack allow Faceless Void to easily negate Oracle's burst damage.
* Time Dilation is effective against Oracle's low-cooldown spells. Although dispellable with Fortune's End, it can still catch Oracle off guard if Fortune's End is on cooldown.
Oracle
* Any hero that can nullify effects of Chronosphere: (Keeper of the Light with
Aghanim's Scepter during daytime,
Winter Wyvern), banishing him or Faceless Void (
Outworld Destroyer,
Shadow Demon,
Earth Spirit with
Aghanim's Scepter) or protecting him in other ways (
Dazzle,
Oracle,
Abaddon) can greatly limit Chronosphere's potential.
Shadow Demon
[wiki] rating: 0.4 (winrate: 47% pickrate: 1%)Oracle
* Disruption can protect Shadow Demon's allies from Fortune's End, preserving healing or buffs. It can also catch Oracle's allies, allowing
Shadow Poison to be used without being dispelled.
* Demonic Purge prevents over-time healing during False Promise, such as Purifying Flames and
Urn of Shadows. If he has
Aghanim's Scepter, this issue can persist for longer or on multiple allies.
* It will not, however, prevent healing from instant abilities, items, or auras, making Mekansm a good choice against him.
Oracle
* Heroes who can dispel will be able to remove remove Soul Catcher's debuff to instantly bring the health of affected heroes back to a considerable amount: Abaddon,
Slark,
Legion Commander,
Oracle.
Sniper
[wiki] rating: 0.4 (winrate: 44% pickrate: 11%)Shadow Shaman
* Sniper can easily destroy Mass Serpent Ward from long range
Oracle
* Fortune's End can catch out or impair position-based heroes with low mobility, such as Sniper or
Razor.
Troll Warlord
[wiki] rating: -2.0 (winrate: 50% pickrate: 2%)Shadow Shaman
* Shadow Shaman's long disables are effective at kiting and wasting the duration of Battle Trance.
* Mass Serpent Ward are especially effective against Troll Warlord during Battle Trance, as trapping him inside them during the duration is effectively another hard disable, as Troll cannot attack the wards or use Phase Boots to escape.
Oracle
* Fate's Edict can disarm Troll, rendering him useless in a teamfight, especially if he has already used Battle Trance.
* Fortune's End and
Purifying Flames can provide ample magic damage to help burst down Troll Warlord quickly in the early to mid game.
* False Promise can save an ally from Troll Warlord's initiation, forcing him to switch targets and lose his Fervor stacks, or waste time during Battle Trance.
Marci
[wiki] rating: -1.6 (winrate: 48% pickrate: 7%)Shadow Shaman
* Heroes that can keep Marci for a long time in one place so she can't pursue her targets, like Bane,
Lion,
Shadow Shaman,
Invoker,
Disruptor and
Kunkka.
Additional:
* Shadow Shaman can provide an excellent counter-initiation against her Rebound. His abilities can shut down any of her tower dive attempts in the laning phase.
* Shackles keeps Marci stunned for an extended period of time,w asting her ultimate .A combo with Mass Serpent Ward only makes things worse for her, as her armor is low.
Oracle
* Fortune's End dispells Marci's
Sidekick, removing additional damage and lifesteal.
* Fate's Edict disarms Marci, preventing her from attacking with
Unleash. Also it is useful against Marci or her ally affected by
Sidekick.
* False Promise is a great tool to save an ally focused by Marci.
Primal Beast
[wiki] rating: -1.6 (winrate: 49% pickrate: 9%)Shadow Shaman
* Like above, supports with reliable stuns can be a massive problem and force Black King Bar in fights unideally, such as
Shadow Shaman,
Lion,
Nyx Assassin.
Oracle
* Oracle can negate and shut down Primal Beast simply with Fate's Edict, especially in the early game, as a majority of his damage-dealing spells are magic.
* Oracle can interrupt Primal Beast's Onslaught charge with a well-timed Fortune's End.
* Primal Beast's lethal burst damage combos can be further stalled with False Promise; combined with Fate's Edict and regen from Purifying Flames, Oracle can even completely negate Primal Beast's offense.
Additional:
* Fate's Edict completely negates all of Primal Beast's major damage-dealing spells in the early game and can render Primal Beast useless when cast on a target he is focusing, or in Oracle's defense against Primal Beast himself.
* Fortune's End keeps Primal Beast in place, especially while trampling or in the middle of an Onslaught charge.
* False Promise can interrupt Primal Beast's Pulverize, as well as further delay Primal Beast from dealing lethal burst damage. In combination with
Fortune's End, Oracle can potentially save an ally from Primal Beast's spell combos.
Ancient Apparition
[wiki] rating: -1.6 (winrate: 50% pickrate: 5%)Shadow Shaman
* Heroes with silence and mana drain abilites, as Ancient Apparition relies entirely on his abilities: Invoker,
Silencer,
Nyx Assassin,
Skywrath Mage,
Shadow Shaman,
Lion and etc.
Oracle
* False Promise can dispel the stun from Cold Feet and can save an ally that's about to shatter from Ice Blast, even allowing healing with
Purifying Flames by delaying it until after the debuff expires.
* Purifying Flames allows Oracle to deny his allies if they're affected by Ice Blast. If he brings his allies' health to or below the shatter threshold, it will count as him denying the ally. However, this does not work on Oracle himself.
* Fate's Edict provides 100% magic resistance, making it good against all of Ancient Apparition's abilities at all stages of the game.
* Fortune's End can dispel Cold Feet from allies.
Additional:
* False Promise can prevent the shatter from Ice Blast and Fate's Edict can protect an ally from the magical damage over time for a while.
* Oracle can deny allies who are frostbitten. If he uses Purifying Flames to reach the shatter threshold, it will count as a deny.
* Fortune's End can dispel Cold Feet on affected allies, preventing them from getting frozen.
Enchantress
[wiki] rating: -1.2 (winrate: 46% pickrate: 2%)Shadow Shaman
* Heroes with break can disable Untouchable for a while: Doom and
Shadow Demon (via
Aghanim's Scepter),
Viper,
Shadow Shaman with Hex Breaks talent.
Oracle
* Heroes with little health or magic resistance are easily picked off with Oracle's magic burst, such as Skywrath Mage,
Crystal Maiden, or
Enchantress.
Sven
[wiki] rating: -1.2 (winrate: 48% pickrate: 2%)Shadow Shaman
* Sven is very vulnerable to chain stun such as Lion,
Shadow Shaman or
Magnus.
Oracle
* Fate's Edict cripples many heroes who rely on attacks, such as Phantom Assassin,
Sven, or
Enchantress, without a dispel or a
Black King Bar.
Magnus
[wiki] rating: -1.2 (winrate: 51% pickrate: 15%)Shadow Shaman
* Any hero who can counter-initiate in anticipation without getting caught in Reverse Polarity: Sven,
Omniknight,
Enigma,
Luna,
Naga Siren,
Mars,
Jakiro,
Venomancer,
Elder Titan,
Faceless Void,
Rubick,
Keeper of the Light,
Pugna,
Invoker,
Spectre,
Alchemist,
Treant Protector,
Lina,
Oracle,
Zeus,
Shadow Shaman,
Phoenix,
Razor,
Huskar,
Batrider,
Kunkka,
Tidehunter,
Wraith King,
Sand King,
Medusa,
Dawnbreaker.
Oracle
* Any hero who can counter-initiate in anticipation without getting caught in Reverse Polarity: Sven,
Omniknight,
Enigma,
Luna,
Naga Siren,
Mars,
Jakiro,
Venomancer,
Elder Titan,
Faceless Void,
Rubick,
Keeper of the Light,
Pugna,
Invoker,
Spectre,
Alchemist,
Treant Protector,
Lina,
Oracle,
Zeus,
Shadow Shaman,
Phoenix,
Razor,
Huskar,
Batrider,
Kunkka,
Tidehunter,
Wraith King,
Sand King,
Medusa,
Dawnbreaker.
Terrorblade
[wiki] rating: -1.0 (winrate: 45% pickrate: 2%)Shadow Shaman
* All of Shadow Shaman's abilities totally ruin Terrorblade: Ether Shock destroys his illusions, Hex prevents him from using Sunder or
Manta Style in bad situations, Shackles not only that prevent him from using
Sunder, but he has no way to cancel it and Mass Serpent Ward can help Shadow Shaman push faster than Terrorblade even in
Metamorphosis.
Additional:
* Ether Shock,
Mass Serpent Wards summoned from both,
Mass Serpent Ward and
Aghanim's Shard upgraded
Shackles can do great damage to both, Terrorblade and his illusions.
* Hex prevents Terrorblade from using Sunder or
Manta Style in bad situations.
Hex can also destroy one of his illusions.
* Shackles can damage Terrorblade and prevent him from using his abilities and items, whether to fight, survive, or dispel it in any way while also healing Shadow Shaman in process. In addition, Terrorblade has no solutions to cancel it.
Aghanim's Shard upgraded
Shackles can also summon four more
Mass Serpent Wards to attack Terrorblade while he is disabled.
Muerta
[wiki] rating: -1.0 (winrate: 45% pickrate: 13%)Shadow Shaman
* Shackles and
Hex can both be used on Muerta while she is using
Pierce the Veil. preventing
Queen of Pain
[wiki] rating: -1.0 (winrate: 46% pickrate: 6%)Shadow Shaman
* Shadow Shaman has many disables to lock down Queen of Pain, preventing her from Blinking away, even through Linken's Sphere or her spell block talent.
* Mass Serpent Ward can tear through Queen of Pain's low health pool once she's locked down by
Hex &
Shackles.
Nature's Prophet
[wiki] rating: -1.0 (winrate: 46% pickrate: 12%)Shadow Shaman
* Shadow Shaman's Mass Serpent Ward together with
Ether Shock can easily kill lots of Treants if played defensively.
* Hex and
Shackles can disrupt Nature's Prophet's escape attempts with Teleportation.
Additional:
* Mass Serpent Ward can kill lots of treants if played defensively.
* Mass Serpent Ward, Hex and Shackles can catch and kill a Nature's Prophet trying to use Teleportation.
Pugna
[wiki] rating: -1.0 (winrate: 47% pickrate: 3%)Oracle
* All of Pugna's damage is magical, which can get blocked by Fate's Edict's 100% magic resistance.
* Oracle has two abilities that apply a dispel, which can easily remove Decrepify on his ally or Oracle.
Witch Doctor
[wiki] rating: -1.0 (winrate: 48% pickrate: 15%)Oracle
* It is especially easy for Oracle to negate the damage from Maledict, and even heal through it with Fate's Edict and
Purifying Flames.
* If by some miracle an enemy is still about to die because of Maledict, he can still save him with False Promise.
Batrider
[wiki] rating: -1.0 (winrate: 48% pickrate: 5%)Oracle
* False Promise dispels Flaming Lasso.
* Fortune's End can root Batrider after he uses Flaming Lasso. It can also dispel Sticky Napalm and Flamebreak.
* Fate's Edict when used on a Lasso'd target will leave them immune to magical damage, making it difficult to burst them quickly before the Lasso ends.
Ogre Magi
[wiki] rating: -1.0 (winrate: 48% pickrate: 7%)Oracle
* Fate's Edict gives full immunity from Ogre Magi's mostly magical damage.
* Fortune's End can dispel Ignite (when used on allies) and Bloodlust (when used on enemies).
* False Promise can dispel Ignite and Fireblast.
Ember Spirit
[wiki] rating: -1.0 (winrate: 48% pickrate: 11%)Oracle
* Oracle can shut down both of Ember's early game abilities. Fortune's End can dispel Flame Guard on Ember Spirit and
Searing Chains on allies.
* When Ember Spirit is affected by Fortune's End, his Fire Remnants move at 0 movement speed.
* Disarming him with Fate's Edict does affect Ember's Sleight of Fist ability, possibly making him useless for a few seconds in the late game without a dispel or spell immunity. This is especially good if he has a rapier or two. However, positioning for this is difficult when Ember plays far back.
Techies
[wiki] rating: -1.0 (winrate: 48% pickrate: 10%)Oracle
* Oracle can negate all of Techies' skills with Fate's Edict, as they are all magic damage. Fate's Edict can also be used to search and trigger Proximity Mines when crossing mined territory.
* Oracle can dispel Reactive Tazer off Techies, as well as the silence from
Blast Off!, with Fortune's End.
* Oracle can further delay Techies' burst damage capability with False Promise.
Additional:
* Fate's Edict gives 100% magic resistance, which prevents most of Techies' damage.
* Oracle's Fortune's End dispels Reactive Tazer buff from Techies allowing him to be attacked. However, Reactive Tazer will instantly perform the area of effect disarm that is normally applied at the end of the duration.
* Fortune's End will also dispel Blast Off silence, Techies' Etheral Blade, Proximity Mines' magic resistance reduction, and Sticky Bomb's slow. However beware that it will only dispel Sticky Bomb's first or second instance of slow and not the damage, which will trigger as normal.
Leshrac
[wiki] rating: -1.0 (winrate: 49% pickrate: 4%)Oracle
* Oracle's Fate's Edict will protect an ally from Leshrac's nuking damage.
* Oracle's False Promise can dispel Leshrac's stun and slow from his abilities, allowing an ally to escape.
* Fortune's End can stop Leshrac from chasing opponents or running away.
Skywrath Mage
[wiki] rating: -1.0 (winrate: 50% pickrate: 10%)Oracle
* Fate Edict can completely negate Skywrath Mage's heavy magic damage.
* Fortune End dispels Ancient Seal.
Necrophos
[wiki] rating: -1.0 (winrate: 50% pickrate: 7%)Oracle
* During the laning stage, Oracle's Purifying Flames nullifies any damage that Heartstopper Aura might inflict.
* Fate's Edict and
False Promise can protect an ally from Reaper's Scythe.
* Oracle can dispel Ghost Shroud with Fortune's End.
Additional:
* Fortune's End can dispel Ghost Shroud, negating the skill's utility. Also it's worth noting that Necrophos takes additional magic damage when in Ethereal state, which makes Purifying Flames a powerful nuke against him.
* Fate's Edict fully negates the damage from Reaper's Scythe, which its own delayed animation makes it relatively easy to predict and nullify.
Weaver
[wiki] rating: -1.0 (winrate: 50% pickrate: 3%)Shadow Shaman
* Shadow Shaman's many disables can lock down Weaver. Even with Linken's Sphere, Weaver might not be able to escape should Shadow Shaman uses Shackles quickly enough following Hex.
* Mass Serpent Wards can make short work of Weaver once he is locked down.
Slardar
[wiki] rating: -1.0 (winrate: 50% pickrate: 4%)Oracle
* Fortune's End applies a basic dispel which can be used to dispel Corrosive Haze, or even Slardar's own Guardian Sprint.
* False Promise is able to dispel Corrosive Haze and Slithereen Crush stun/slow from any allies Oracle chooses to cast it on.
* Fate's Edict can also be cast on Slardar to prevent him from proccing his Bash of the Deep.
Phoenix
[wiki] rating: -1.0 (winrate: 50% pickrate: 5%)Oracle
* Phoenix does significant magic damage over time which can either be dispelled or negated by Fate's Edict.
* Oracle's burst damage potential can prove lethal to Phoenix, as they already have to sacrifice health to cast their basic skills.
Beastmaster
[wiki] rating: -1.0 (winrate: 51% pickrate: 2%)Oracle
* False Promise effectively nullifies Primal Roar's single-target initiation on allies.
* Purifying Flames kills Beastmaster's Hawk instantly and Boar with two casts.
Dark Willow
[wiki] rating: -1.0 (winrate: 51% pickrate: 4%)Oracle
* Fortune's End not being disjointable is almost an ensured disable if Dark Willow tries to escape with Shadow Realm. Dispels Cursed Crown and Terrorize.
* Fate's Edict negates all her magic damage in case she catches a single hero.
* False Promise's strong dispel removes Dark Willow's disables.
Additional:
* Fortune's End can easily dispel Cursed Crown before it times out and stuns. He can also save a stunned ally with False Promise.
* Fate's Edict can easily negate Bedlam's over-time damage, since the spell provides no form of control. Similarly, he can also negate the magic burst from
Shadow Realm.
* Fortune's End can dispel the fear effect from Terrorize, and it can remove the root from
Bramble Maze if cast quick enough. Be mindful that Fortune's End only dispels your allies' debuffs on the primary target.
Chen
[wiki] rating: -1.0 (winrate: 51% pickrate: 0%)Shadow Shaman
* Shackles prevents Chen from acting, and damages him while healing Shadow Shaman, also allowing Shadow Shaman's allies to kill him faster.
Aghanim's Shard upgraded
Shackles can also summon four more
Mass Serpent Wards to attack Chen while he is disabled. And to make things worse, Chen has no way to cancel
Reel In on his own, and must rely on outside from {U:Centaur Conqueror} or {U:Mud Golem} under his control.
* Ether Shock and
Mass Serpent Ward can often not only kill Chen's allies before he can save them with
Hand of God, but they can also be used to destroy Chen's creeps easily thanks to their high damage and area-of-effect.
* Hex will rrevent Chen from any attempt to save himself or his allies with
Hand of God.
Additional:
* Shackles prevents Chen from acting, and damages him while healing Shadow Shaman, also allowing Shadow Shaman's allies to kill him faster.
Aghanim's Shard upgraded
Shackles can also summon four more
Mass Serpent Wards to attack Chen while he is disabled. And to make things worse, Chen has no way to cancel {A|Shackles|Shadow Shaman
* Ether Shock and
Mass Serpent Ward can often not only kill Chen's allies before he can save them with
Hand of God, but they can also be used to destroy Chen's creeps easily thanks to their high damage and area-of-effect.
* Hex will prevent Chen from any attempt to save himself or his allies with
Hand of God.
Dark Seer
[wiki] rating: -1.0 (winrate: 52% pickrate: 2%)Oracle
* Fortune's End dispels Ion Shell and Surge, making any gank attempt on Dark Seer in the laning phase likely to succeed.
* Fate's Edict prevents all magical damage that comes from Dark Seer's abilities.
* Fortune's End dispels Ion Shell on creeps, which Dark Seer relies on to farm and zone.
Additional:
* Fortune's End can dispel Ion Shell, a skill that helps Dark Seer immensely in the laning phase, as well as
Surge, a move-speed buff, effectively allowing Oracle to control Dark Seer, especially in the laning phase.
Brewmaster
[wiki] rating: -1.0 (winrate: 52% pickrate: 1%)Shadow Shaman
* Hex's instant cast time will force Brewmaster into the awkward situation of needing some form of spell immunity or block to prevent being immediately hex upon blinking in, or wait until Shaman has used all his crowd control before entering a fight.
* Brewmaster also has no defense against Shadow Shaman lockdowns.
Huskar
[wiki] rating: -1.0 (winrate: 53% pickrate: 6%)Shadow Shaman
* Mass Serpent Ward rips apart Huskar quickly due to his poor armor.
* As soon as Huskar jumps in, he will be vulnerable to Shadow Shaman's disables if he does not have Black King Bar.
Mars
[wiki] rating: -0.6 (winrate: 46% pickrate: 10%)Oracle
* Heroes with high magical or pure damage will bypass Bulwark: Timbersaw,
Dark Willow,
Enigma,
Invoker,
Pugna,
Skywrath Mage,
Tinker,
Zeus,
Oracle.
Phantom Assassin
[wiki] rating: -0.6 (winrate: 46% pickrate: 10%)Oracle
* Fate's Edict cripples many heroes who rely on attacks, such as Phantom Assassin,
Sven, or
Enchantress, without a dispel or a
Black King Bar.
Shadow Fiend
[wiki] rating: -0.6 (winrate: 48% pickrate: 18%)Shadow Shaman
* Heroes with channeling spells because Shadow Fiend has nothing to cancel channeling outside of Requiem of Souls: Bane,
Enigma,
Pudge,
Shadow Shaman,
Dawnbreaker,
Warlock,
Crystal Maiden.
Void Spirit
[wiki] rating: -0.6 (winrate: 48% pickrate: 5%)Oracle
* Heroes that can purge his slow and disables are very difficult to go on and their team: Abaddon,
Oracle.
Invoker
[wiki] rating: -0.6 (winrate: 48% pickrate: 14%)Shadow Shaman
* Heroes with long lockdowns: Shadow Shaman,
Legion Commander.
Bane
[wiki] rating: -0.6 (winrate: 48% pickrate: 2%)Oracle
* Heroes with strong dispels can dispel Bane's disables from their allies: Oracle,
Legion Commander,
Omniknight.
Keeper of the Light
[wiki] rating: -0.6 (winrate: 49% pickrate: 3%)Oracle
* Heroes with dispels: Legion Commander,
Oracle,
Slark,
Phantom Lancer
Storm Spirit
[wiki] rating: -0.6 (winrate: 49% pickrate: 6%)Shadow Shaman
* In general, squishy heroes that rely on escape often struggles against the amount of disables Shadow Shaman can bring. Queen of Pain,
Anti-Mage and
Storm Spirit are among these.
Viper
[wiki] rating: -0.6 (winrate: 49% pickrate: 4%)Shadow Shaman
* Viper cannot interrupt heroes with powerful channeling abilities: Bane,
Enigma,
Shadow Shaman,
Warlock
Crystal Maiden
[wiki] rating: -0.6 (winrate: 49% pickrate: 13%)Oracle
* Heroes with little health or magic resistance are easily picked off with Oracle's magic burst, such as Skywrath Mage,
Crystal Maiden, or
Enchantress.
Enigma
[wiki] rating: -0.6 (winrate: 50% pickrate: 3%)Shadow Shaman
* Heroes who can clear the waves of Enigma's Eidolons: Lina,
Luna,
Dawnbreaker,
Jakiro,
Shadow Shaman,
Death Prophet,
Keeper of the Light,
Invoker,
Leshrac,
Puck.
Juggernaut
[wiki] rating: -0.6 (winrate: 50% pickrate: 11%)Oracle
* Heroes with abilities that can save teammates are also effective such as Shadow Demon,
Dazzle,
Oracle,
Bane,
Pugna,
Tusk,
Winter Wyvern,
Io,
Underlord,
Treant Protector and
Keeper of the Light.
Venomancer
[wiki] rating: -0.6 (winrate: 50% pickrate: 4%)Oracle
* Fortune's End and False Promise easily dispel many crippling debuffs, such as Venomancer's
Venomous Gale, or
Skywrath Mage's
Ancient Seal.
Additional:
* Fortune's End can dispel Venomous Gale and Poison Sting from allies.
* Fate's Edict grants 100% magic resistance to target, inhibiting the damage from Venomancer abilities.
Io
[wiki] rating: -0.6 (winrate: 51% pickrate: 4%)Shadow Shaman
* Heroes with both illusions and summons, for Io has nothing to deal with multiple enemies at once outside from Spirit's weak area-of-effect: Broodmother,
Chaos Knight,
Lycan,
Naga Siren,
Nature's Prophet,
Phantom Lancer,
Shadow Shaman,
Terrorblade,
Visage,
Warlock.
Razor
[wiki] rating: -0.6 (winrate: 52% pickrate: 7%)Oracle
* Fortune's End can catch out or impair position-based heroes with low mobility, such as Sniper or
Razor.
Timbersaw
[wiki] rating: -0.4 (winrate: 46% pickrate: 5%)Oracle
* Heroes who are not easily crippled by Fate's Edict or Fortune's End, such as Timbersaw, or those who can dispel them, such as
Phantom Lancer, can kill Oracle unhindered.
Shadow Shaman
* Hex greatly reduces Timbersaw's mobility.
* The stun and damage over time from Shackles mitigates Reactive Armor's HP and armor regen.
Templar Assassin
[wiki] rating: -0.4 (winrate: 48% pickrate: 4%)Oracle
* Because Oracle uses few, powerful instances of damage to kill enemies, Templar Assassin's
Refraction and
Visage's
Gravekeeper's Cloak can absorb his burst damage.
Shadow Shaman
* Shackles and Mass Serpent Ward instantly destroy Refraction
Spirit Breaker
[wiki] rating: -0.4 (winrate: 48% pickrate: 9%)Shadow Shaman
* Heroes that are squishy by nature are an easy target for Spirit Breaker: Sniper,
Drow Ranger,
Shadow Shaman
Shadow Shaman
* Can easily interrupt and disable Spirit Breaker with hex if being charged.
Jakiro
[wiki] rating: -0.4 (winrate: 51% pickrate: 12%)Shadow Shaman
* Heroes with channeling spells are very easy targets for Jakiro's abilities: Crystal Maiden,
Dawnbreaker,
Enigma,
Pudge,
Shadow Fiend,
Shadow Shaman,
Warlock.
Oracle
* Fate's Edict allows Oracle to make allies spell immune, allowing him to save allies from Jakiro's spells.
* Fate's Edict can be cast onto Jakiro to disarm him and prevent him from pushing with his Liquid Fire.
* False Promise allows Oracle to free allies from Jakiro's Ice Path.
Legion Commander
[wiki] rating: -0.4 (winrate: 51% pickrate: 13%)Shadow Shaman
* Pudge,
Legion Commander and
Axe will make the match a living hell for Shadow Shaman, since they are known for surprise attacks from the fog and quickly killing low HP heroes. They can also interrupt Shadow Shaman's channeling, Legion being especially problematic, as she can use
Press the Attack on an ally who is hexed as well.
Oracle
* Heroes with long disables, like Lion,
Night Stalker, or
Legion Commander, can prevent Oracle from using spells or items.
Shadow Shaman
* Heroes with long or multiple disables will prevent Legion Commander from winning Duels: Shadow Shaman,
Lion
Oracle
* Fate's Edict prevents Legion Commander from attacking for a few seconds, potentially saving Oracle's ally.
* Fortune's End dispels Press the Attack's healing and attack speed buff, as well as the movement speed bonus from Overwhelming Odds.
* False Promise protects allies and prevents Legion Commander from winning Duels and gaining bonus damage.
Additional:
* Provided that the enemy team does not have an Axe, Oracle can guarantee that his ally survives for the duration of the Duel with False Promise and has decent nuke potential to help ally to win a Duel. He can also disarm Legion Commander with Fate's Edict.
* Oracle can dispel enemy buffs like Overwhelming Odds and
Press the Attack with Fortune's End.
Omniknight
[wiki] rating: -0.4 (winrate: 55% pickrate: 3%)Shadow Shaman
* Omniknight can dispel Hex or Shackles with
Heavenly Grace. He can also heal teammates which you disabled. The same goes to
Abaddon's
Aphotic Shield .
Oracle
* Fortune's End's AoE dispel will remove Heavenly Grace and Guardian Angel.
* Fate's Edict can give spell immunity for protection against Omniknight's abilities at the cost of being disarmed.
Additional:
* Oracle can dispel Heavenly Grace (which he can also bait out with Fate's Edict).
* With Fortune's End, Oracle can dispel Guardian Angel in an area of effect.
Lion
[wiki] rating: 0.0 (winrate: 45% pickrate: 10%)Oracle
* Heroes with long disables, like Lion,
Night Stalker, or
Legion Commander, can prevent Oracle from using spells or items.
Oracle
* Lion is extremely dependent on his abilities. Silences like Silencer's
Last Word, magic resistance like
Oracle's
Fate's Edict, and dispels like
Legion Commander's
Press the Attack all make his abilities less effective.
Doom
[wiki] rating: 0.0 (winrate: 47% pickrate: 8%)Oracle
* Supports with useful teamfight or contribution spells will be helpless against Doom: Dazzle,
Oracle,
Warlock.
Oracle
* Heroes with the ability to heal allies, or those with good defensive abilities: Chen,
Dazzle,
Io,
Oracle,
Omniknight,
Witch Doctor,
Winter Wyvern,
Abaddon, etc.
Rubick
[wiki] rating: 0.0 (winrate: 47% pickrate: 25%)Shadow Shaman
* Ether Shock is a great farming ability as a handy short-cooldown nuke.
* Hex and
Shackles gives Rubick extra lockdown potential in ganks and teamfights.
* Mass Serpent Ward, should Rubick steal, serves as a powerful source for teamfighting, pushing, and acquring Roshan.
* Arcane Supremacy allows Rubick to cast
Hex and
Shackles at a further distance, which keeps Rubick at a safer position compared to
Shadow Shaman.
* Rubick can interrupt Shackles by casting
Telekinesis.
Oracle
* Oracle's high magic damage output can easily take down Rubick's low health pool.
* Because Oracle can combo spells in rapid succession (due to low cooldowns), it may be difficult for Rubick to Spell Steal False Promise. This scenario can even be avoided by shift queueing Fortune's End and casting it immediately, as it has no cast point, or by staying in the back line of fights if out of mana.
* As a position based hero, Rubick will have a very hard time against Fortune's End due to its absurd range and very long root duration.
Bounty Hunter
[wiki] rating: 0.0 (winrate: 51% pickrate: 7%)Shadow Shaman
* Nyx Assassin,
Bounty Hunter and
Slark can all sneak up and kill Shadow Shaman, Nyx being particularly deadly. Shadow Shaman must watch out for Slark carefully, as he can break either (but not both unless he makes a mistake) of Shadow Shaman's disables, with
Dark Pact and leap out of a serpent ward ring. These heroes, however, rely heavily on escape and are themselves not very durable and none of them can survive a full lockdown with Mass Serpent Ward. Having Sentry Wards can turn Shadow Shaman from prey to predator.
Oracle
* Oracle with
Fortune's End and
False Promise
* Heroes that can remove the Track debuff with their skills:
* Abaddon with
Aphotic Shield and
Borrowed Time
* Huskar with
Life Break
* Juggernaut with
Blade Fury
* Legion Commander with
Press the Attack
* Lifestealer with
Rage and
Infest
* Naga Siren with
Mirror Image
* Omniknight with
Heavenly Grace
* Oracle with
Fortune's End and
False Promise
* Phantom Lancer with
Doppelganger
* Slark with
Dark Pact
* Ursa with
Enrage
* Weaver with
Time Lapse
* Tidehunter with
Kraken Shell when damage received reaches the threshold.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assassin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (lane data is parsed from hero guides dotabuff)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- Improved UX on small screens - when selecting heroes page automatically scrolls so hero select input is displayed at the very top of screen, leaving more space for results.
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal win rate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest win rate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
Dota 2 is a registered trademark of Valve Corporation. This site is not affiliated with Valve Corporation. All game images and names are property of Valve Corporation.
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Shadow Shaman
* Due to their high attack speed,
Summon Familiars will destroy Mass Serpent Wards quickly, granting Visage a massive amount of gold.
Stone Form of the Familiars to cancel Shackles.
Aghanim's Shard upgraded
Stone Form also allows Visage to use
Stone Form himself to cancel Shackles while restoring his health.
Grave Chill can make Shadow Shaman's bad movement speed and attack speed even worse.
Bloodthorn wielder, which allows him to silence Shadow Shaman and make him more vulnerable to damage.
Mass Serpent Ward quickly, granting Visage massive amount of gold.
* Visage can use
*
* Visage is also a natural
Additional:
* Due to their high attack speed, Visage's Summon Familiars will destroy
Oracle
* Because Oracle uses few, powerful instances of damage to kill enemies,
Templar Assassin's
Refraction and
Visage's
Gravekeeper's Cloak can absorb his burst damage.