*  Fire Spirits greatly reduces Slardar's already low starting attack speed (which Bash of the Deep relies on), making the laning phase very hard for him and discouraging Slardar from aggressively threatening lane kills.
Fire Spirits greatly reduces Slardar's already low starting attack speed (which Bash of the Deep relies on), making the laning phase very hard for him and discouraging Slardar from aggressively threatening lane kills. 
*  Supernova, ignoring Phoenix's lack of armor and Slardar's high damage single hits, is extremely hard for Slardar to take down on his own, especially after being hit by Fire Spirits.
Supernova, ignoring Phoenix's lack of armor and Slardar's high damage single hits, is extremely hard for Slardar to take down on his own, especially after being hit by Fire Spirits.
*  Icarus Dive is one of the longest distance escape spells in the game, and can help a good Phoenix escape from Slardar before he gets a
Icarus Dive is one of the longest distance escape spells in the game, and can help a good Phoenix escape from Slardar before he gets a  Blink Dagger. However, the high cooldown means Phoenix is vulnerable to backstabs from any roamers after said spell is used.
Blink Dagger. However, the high cooldown means Phoenix is vulnerable to backstabs from any roamers after said spell is used. 
  * Slardar can interrupt an Icarus Dive from completing the flight with both of his stuns, however, likely leading to death if Supernova is on cooldown.
* A lot of the items a Phoenix builds throughout the game naturally counter Slardar.  Shiva's Guard,
Shiva's Guard,  Heaven's Halberd and
Heaven's Halberd and  Eul's Scepter of Divinity all stall Slardar's normal attacks in some way, while
Eul's Scepter of Divinity all stall Slardar's normal attacks in some way, while  Spirit Vessel's percentage-based damage is good against his innate durability.
Spirit Vessel's percentage-based damage is good against his innate durability.
* Slardar has high priority on building moblity items such as  Blink Dagger rather than tank items. Zeus can easily deal large amount of damage to him if not caught out of position first.
Blink Dagger rather than tank items. Zeus can easily deal large amount of damage to him if not caught out of position first.
* Abaddon can cast  Aphotic Shield on any of his allies to immediately dispel Corrosive Haze and/or the stun and the slow components of Slithereen Crush.
Aphotic Shield on any of his allies to immediately dispel Corrosive Haze and/or the stun and the slow components of Slithereen Crush.
* All of Slardar's debuffs are also removed if Abaddon's  Borrowed Time triggers.
Borrowed Time triggers.
* Phantom Lancer's  Doppelganger has a low cooldown and applies a basic dispel on PL, making it hard to keep Corrosive Haze on him.
Doppelganger has a low cooldown and applies a basic dispel on PL, making it hard to keep Corrosive Haze on him. 
* Phantom Lancer usually purchases  Manta Style which provides another basic dispel to remove Corrosive Haze with.
Manta Style which provides another basic dispel to remove Corrosive Haze with.
* Besides Slithereen Crush, Slardar does not have another way to deal with illusions and has a low mana pool, which allows Phantom Lancer with  Diffusal Blade to quickly build up illusions while draining Slardar's mana.
Diffusal Blade to quickly build up illusions while draining Slardar's mana.
  *  Phantom Rush outruns Guardian Sprint, forcing Slardar to Blink away or use Slithereen Crush defensively to avoid being killed.
Phantom Rush outruns Guardian Sprint, forcing Slardar to Blink away or use Slithereen Crush defensively to avoid being killed.
*  Terrorblade starts out with and gains a lot of armor from his agility growth. His illusions also make it difficult for Slardar to focus down the real Terrorblade.
Terrorblade starts out with and gains a lot of armor from his agility growth. His illusions also make it difficult for Slardar to focus down the real Terrorblade.
*  Tidehunter's
Tidehunter's  Kraken Shell dispels Corrosive Haze and Bash of the Deep's stun if enough damage is taken.
Kraken Shell dispels Corrosive Haze and Bash of the Deep's stun if enough damage is taken.  Anchor Smash and Kraken Shell's damage block also reduces Slardar's damage.
Anchor Smash and Kraken Shell's damage block also reduces Slardar's damage. 
*  Bloodseeker's
Bloodseeker's  Rupture forces Slardar to stay still during fights, preventing Slardar from using Guardian sprint to move in and out of fights. This takes away the ability to initiate and re-initiate with Slithereen Crush's low cooldown. Due to the increased move speed from Guardian Sprint, Slardar can lose health at about 160% the rate of normal heroes while under
Rupture forces Slardar to stay still during fights, preventing Slardar from using Guardian sprint to move in and out of fights. This takes away the ability to initiate and re-initiate with Slithereen Crush's low cooldown. Due to the increased move speed from Guardian Sprint, Slardar can lose health at about 160% the rate of normal heroes while under  Rupture. Bloodseeker's
Rupture. Bloodseeker's  Thirst also gives him enough move speed so that he's one of the few heroes who can outrun or catch up to a Slardar during Guardian Sprint.
Thirst also gives him enough move speed so that he's one of the few heroes who can outrun or catch up to a Slardar during Guardian Sprint.
* Illusion heroes like the aforementioned  Phantom Lancer or
Phantom Lancer or  Naga Siren, or heroes that tend to buy
Naga Siren, or heroes that tend to buy  Manta Style, like
Manta Style, like  Luna or
Luna or  Juggernaut, will give Slardar a hard time, as his damage is single-targeted.
Juggernaut, will give Slardar a hard time, as his damage is single-targeted.
* Enigma can be a perfect counter-initiator with his ultimate. A perfectly timed Black Hole will turn the tide of any initiation, especially from heroes like;  Spirit Breaker,
Spirit Breaker,  Legion Commander,
Legion Commander,  Axe,
Axe,  Puck, and
Puck, and  Slardar.
Slardar.
* Illusion heroes like the aforementioned  Phantom Lancer or
Phantom Lancer or  Naga Siren, or heroes that tend to buy
Naga Siren, or heroes that tend to buy  Manta Style, like
Manta Style, like  Luna or
Luna or  Juggernaut, will give Slardar a hard time, as his damage is single-targeted.
Juggernaut, will give Slardar a hard time, as his damage is single-targeted.
* Illusion heroes like the aforementioned  Phantom Lancer or
Phantom Lancer or  Naga Siren, or heroes that tend to buy
Naga Siren, or heroes that tend to buy  Manta Style, like
Manta Style, like  Luna or
Luna or  Juggernaut, will give Slardar a hard time, as his damage is single-targeted.
Juggernaut, will give Slardar a hard time, as his damage is single-targeted.
* Slardar does not do well against multiple targets, as his only way to damage multiple targets is Slithereen Crush.
  * Meepo's  Earthbind will root Slardar, making him unable to chase/escape for the time being. Also,
Earthbind will root Slardar, making him unable to chase/escape for the time being. Also,  Poof's low cooldown and high damage can burst Slardar down rather quickly.
Poof's low cooldown and high damage can burst Slardar down rather quickly.
* Heroes who can stun multiple units at once:  Dark Willow,
Dark Willow,  Spirit Breaker,
Spirit Breaker,  Slardar,
Slardar,  Invoker, and
Invoker, and  Tidehunter.
Tidehunter.
* Corrosive Haze makes Riki completely vulnerable to Slardar and his allies, as Riki has no easy way of dispelling it.
* Slardar's physical damage with Slithereen Crush and Bash of the Deep amplified by Corrosive Haze can easily kill Riki.
Additional:
*  Corrosive Haze works much like
Corrosive Haze works much like  Track, giving the enemy team vision over Riki. While it doesn't give a movement speed or gold bonus, it instead can melt Riki's armor and Slardar can use
Track, giving the enemy team vision over Riki. While it doesn't give a movement speed or gold bonus, it instead can melt Riki's armor and Slardar can use  Guardian Sprint to catch up to him.
Guardian Sprint to catch up to him.
* Slardar's  Aghanim's Shard, causes
Aghanim's Shard, causes  Slithereen Crush to apply Corrosive Haze even if Slardar does not have vision over him.
Slithereen Crush to apply Corrosive Haze even if Slardar does not have vision over him.
*  Corrosive Haze reveals Pudge's location, making it hard for him to use Meat Hook from the fog of war on Slardar's teammates or Slardar himself.
Corrosive Haze reveals Pudge's location, making it hard for him to use Meat Hook from the fog of war on Slardar's teammates or Slardar himself.
*  Slithereen Crush interrupts Pudge while he is using Dismember.
Slithereen Crush interrupts Pudge while he is using Dismember.
*  Guardian Sprint allows Slardar to avoid Meat Hook.
Guardian Sprint allows Slardar to avoid Meat Hook.
Additional:
* While Slardar has Guardian Sprint activated,  Rot cannot slow him and
Rot cannot slow him and  Meat Hook is easier to avoid.
Meat Hook is easier to avoid. 
* Slithereen Crush allows Slardar to interrupt  Dismember at close range (when Slardar is not a target).
Dismember at close range (when Slardar is not a target). 
* Corrosive Haze reveals Pudge's location, making it very difficult for him to land hooks from the fog.
* Clinkz survivability depends entirely on  Skeleton Walk. Corrosive Haze not only makes its invisibility useless, but also makes Clinkz even more vulnerable to physical damage.
Skeleton Walk. Corrosive Haze not only makes its invisibility useless, but also makes Clinkz even more vulnerable to physical damage.
Additional:
* Slardar can reveal Clinkz with  Corrosive Haze and make him easy to kill, and his
Corrosive Haze and make him easy to kill, and his  Bash of the Deep also hits hard against Clinkz's naturally low health pool.
Bash of the Deep also hits hard against Clinkz's naturally low health pool.
* Slardar's  Guardian Sprint can catch up with Clinkz's Skeleton Walk.
Guardian Sprint can catch up with Clinkz's Skeleton Walk.
* The stun and slow from Slardar's  Slithereen Crush can hold Clinkz in place.
Slithereen Crush can hold Clinkz in place.
*  Corrosive Haze and
Corrosive Haze and  Bash of the Deep will make short work of Huskar's low armor, even if Slardar is alone.
Bash of the Deep will make short work of Huskar's low armor, even if Slardar is alone.
* With armor items like  Solar Crest or
Solar Crest or  Assault Cuirass combined with Bash of the Deep, Slardar can easily tank the
Assault Cuirass combined with Bash of the Deep, Slardar can easily tank the  Duel, If not dueled himself, he can drop
Duel, If not dueled himself, he can drop  Legion Commander's armor during duel and/or buff his teammate and save them, leaving her only the choice of dueling supports which can also be saved with fast Blink into Slithereen Crush.
Legion Commander's armor during duel and/or buff his teammate and save them, leaving her only the choice of dueling supports which can also be saved with fast Blink into Slithereen Crush.
* Slardar deals entirely physical damage. He does not have to worry about Counterspell.
*  Slithereen Crush and
Slithereen Crush and  Bash of the Deep prevent Anti-Mage from using Blink, the latter even if Anti-Mage activates
Bash of the Deep prevent Anti-Mage from using Blink, the latter even if Anti-Mage activates  Black King Bar.
Black King Bar. 
*  Corrosive Haze allows allies to take down Anti-Mage before he has a chance to Blink, and maintains vision over him even if he does Blink away.
Corrosive Haze allows allies to take down Anti-Mage before he has a chance to Blink, and maintains vision over him even if he does Blink away.
Additional:
* Slithereen Crush and Bash of the Deep deals physical damage, bypassing the magic resistance bonus from  Counterspell
Counterspell
* Corrosize Haze significantly increases the damage dealt against Anti-Mage, and makes it harder for him to flee with  Blink, although Anti-mage can block its casting with with Counterspell
Blink, although Anti-mage can block its casting with with Counterspell
* Slardar is one of the few meele heroes who can lane against Ursa in the early game, out harassing him with Bash of the Deep, and running away from a bad engagement with Guardian Sprint
* Corrosize Haze can force Ursa to cast  Enrage defensively instead of offensively
Enrage defensively instead of offensively
* With Corrosize Haze, Slardar's team can quickly dispatch of Roshan, denying one of Ursa's greatest advantages
*  Corrosive Haze will reveal Treant Protector even when he is under the effects of Nature's Guise.
Corrosive Haze will reveal Treant Protector even when he is under the effects of Nature's Guise.
* Bounty Hunter's  Shadow Walk is rendered useless with Corrosive Haze and makes Bounty Hunter an easy target for Slardar and his team.
Shadow Walk is rendered useless with Corrosive Haze and makes Bounty Hunter an easy target for Slardar and his team.
Additional:
*  Corrosive Haze provides True Sight on its target, exposing Bounty Hunter's position regardless of Shadow Walk.
Corrosive Haze provides True Sight on its target, exposing Bounty Hunter's position regardless of Shadow Walk. 
*  Guardian Sprint gives a very high movement speed bonus, allowing him to chase Bounty Hunter even if Slardar is tracked.
Guardian Sprint gives a very high movement speed bonus, allowing him to chase Bounty Hunter even if Slardar is tracked.
*  Guardian Sprint allows Slardar to outrun Bristleback, even when slowed by Viscous Nasal Goo.
Guardian Sprint allows Slardar to outrun Bristleback, even when slowed by Viscous Nasal Goo.
*  Corrosive Haze's armor reduction makes Bristleback much less tanky.
Corrosive Haze's armor reduction makes Bristleback much less tanky.
* Weaver relies on  Shukuchi to escape and kite enemy heroes. Slardar's Corrosive Haze lowers armor and reveals Weaver, who is already a very frail target.
Shukuchi to escape and kite enemy heroes. Slardar's Corrosive Haze lowers armor and reveals Weaver, who is already a very frail target.
* Weaver usually builds  Linken's Sphere, Corrosive Haze can be used to pop the spell block, additionally the level 25 undispellable talent will prevent Weaver from removing Corrosive Haze with
Linken's Sphere, Corrosive Haze can be used to pop the spell block, additionally the level 25 undispellable talent will prevent Weaver from removing Corrosive Haze with  Time Lapse, allowing allied heroes to use their abilities on Weaver.
Time Lapse, allowing allied heroes to use their abilities on Weaver.
Additional:
*  Corrosive Haze lowers armor and reveals Weaver during Shukuchi, who is already a frail target. In addition, Weaver usually builds
Corrosive Haze lowers armor and reveals Weaver during Shukuchi, who is already a frail target. In addition, Weaver usually builds  Linken's Sphere, and
Linken's Sphere, and  Corrosive Haze can be used to "pop" the spell block. His level 25 talent can also make Corrosive Haze undispellable by Time Lapse, which puts Weaver in an even worse situation.
Corrosive Haze can be used to "pop" the spell block. His level 25 talent can also make Corrosive Haze undispellable by Time Lapse, which puts Weaver in an even worse situation. 
*  Guardian Sprint can dodge Weaver's bugs with the movement speed bonus.
Guardian Sprint can dodge Weaver's bugs with the movement speed bonus.
* The brutal physical damage of  Slithereen Crush and
Slithereen Crush and  Bash of the Deep can quickly remove Void Spirit's shield and stun him for a while.
Bash of the Deep can quickly remove Void Spirit's shield and stun him for a while. 
*  Corrosive Haze provides vision of Void Spirit while he is running away and
Corrosive Haze provides vision of Void Spirit while he is running away and  Guardian Sprint allows Slardar to quickly close the gap
Guardian Sprint allows Slardar to quickly close the gap
* Slardar can use  Guardian Sprint with
Guardian Sprint with  Blink Dagger or
Blink Dagger or  Shadow Blade to get close, and
Shadow Blade to get close, and  Slithereen Crush will stun Sniper and slow him, making him vulnerable to Slardar's teammates.
Slithereen Crush will stun Sniper and slow him, making him vulnerable to Slardar's teammates.
*  Corrosive Haze lowers Sniper's armor and makes Sniper's
Corrosive Haze lowers Sniper's armor and makes Sniper's  Shadow Blade useless, easily killing him with a few attacks.
Shadow Blade useless, easily killing him with a few attacks.
*  Corrosive Haze followed by
Corrosive Haze followed by  Slithereen Crush takes advantage of Alchemist's main weakness, being physical damage before he has the change to improve his surviability with items.
Slithereen Crush takes advantage of Alchemist's main weakness, being physical damage before he has the change to improve his surviability with items.
*  Bash of the Deep will deal lots of damage during the laning phase.
Bash of the Deep will deal lots of damage during the laning phase.
* Shadow Fiend, a normal  Shadow Blade builder often relies on its invisibility to escape fights. Corrosive Haze reveals Shadow Fiend and also weakens his already low armor.
Shadow Blade builder often relies on its invisibility to escape fights. Corrosive Haze reveals Shadow Fiend and also weakens his already low armor.
  *  Slardar with
Slardar with  Corrosive Haze.
Corrosive Haze.
* Heroes with True Sight can be a problem for Windranger once she has upgraded Windrun with  Aghanim's Scepter, but do take note that the invisibility it provides is not broken upon moving, casting abilities or using items, so it is vital to cast these abilities beforehand to be able to provide vision on Windranger:
Aghanim's Scepter, but do take note that the invisibility it provides is not broken upon moving, casting abilities or using items, so it is vital to cast these abilities beforehand to be able to provide vision on Windranger: 
  *  Bounty Hunter with
Bounty Hunter with  Track.
Track.
  *  Bloodseeker with
Bloodseeker with  Thirst.
Thirst.
  *  Slardar with
Slardar with  Corrosive Haze.
Corrosive Haze.
Additional:
* While Slardar has Guardian's Sprint activated,  Powershot cannot slow him and is easier to avoid.
Powershot cannot slow him and is easier to avoid.
* Slithereen Crush and Bash of the Deep help Slardar put Windranger in place, even when she uses  Windrun to escape.
Windrun to escape.
* Corrosive Haze from Slardar is very effective against Windranger's already low armor. This becomes even worse if she has  Aghanim's Scepter-upgraded
Aghanim's Scepter-upgraded  Windrun, because it also reveals her position and allowing his allies to use their abilities on Windranger.
Windrun, because it also reveals her position and allowing his allies to use their abilities on Windranger.
  * Note that the invisibility provided by  Aghanim's Scepter-upgraded
Aghanim's Scepter-upgraded  Windrun is not broken upon attacking, casting abilities or using items, so it's vital to cast Corrosive Haze beforehand.
Windrun is not broken upon attacking, casting abilities or using items, so it's vital to cast Corrosive Haze beforehand.
* Heroes with armor reducing abilities greatly hinder Visage's defense like  Slardar and
Slardar and  Dazzle.
Dazzle.
* Heroes who can provide True Sight are always credible threats:  Slardar,
Slardar,  Bounty Hunter, especially
Bounty Hunter, especially  Zeus since his
Zeus since his  Lightning Bolt provides True Sight without the need to detect her beforehand to apply the debuff. So even a late-coming Zeus can easily scout a large area to reveal her, and she cannot purge herself from his sight with the dispel talent.
Lightning Bolt provides True Sight without the need to detect her beforehand to apply the debuff. So even a late-coming Zeus can easily scout a large area to reveal her, and she cannot purge herself from his sight with the dispel talent.
*  Slardar's
Slardar's  Slithereen Crush allows him to stun Spectre and illusions, and
Slithereen Crush allows him to stun Spectre and illusions, and  Corrosive Haze prevents her from juking with
Corrosive Haze prevents her from juking with  Spectral Dagger.
Spectral Dagger.
*  Slardar's level 25 talent makes
Slardar's level 25 talent makes  Corrosive Haze undispellable, thus providing his allies vision of Slark.
Corrosive Haze undispellable, thus providing his allies vision of Slark.
*  Nyx Assassin's
Nyx Assassin's  Vendetta can be revealed easily by Corrosive Haze
Vendetta can be revealed easily by Corrosive Haze
Additional:
*  Corrosive Haze hinders Nyx Assassin's ganking attempts with
Corrosive Haze hinders Nyx Assassin's ganking attempts with  Vendetta, as well as reducing his armor and make him very vulnerable due to his low health pool.
Vendetta, as well as reducing his armor and make him very vulnerable due to his low health pool.
*  Guardian Sprint allows Slardar to catch up with Nyx Asssassin and finish him off if he has vision over him.
Guardian Sprint allows Slardar to catch up with Nyx Asssassin and finish him off if he has vision over him.
* Heroes who can provide True Sight or semi-reveal enemy heroes as Nature's Prophet is prone to buying  Shadow Blade:
Shadow Blade:  Bounty Hunter,
Bounty Hunter,  Slardar,
Slardar,  Spectre,
Spectre,  Zeus,
Zeus,  Spirit Breaker.
Spirit Breaker.
* Heroes with spells that negate invisibility such as  Bounty Hunter,
Bounty Hunter,  Zeus and
Zeus and  Slardar prevent her from saving her allies with Moonlight Shadow.
Slardar prevent her from saving her allies with Moonlight Shadow.
* Heroes with high physical damage can damage Lifestealer more than he can heal:  Bristleback,
Bristleback,  Clinkz,
Clinkz,  Luna,
Luna, Shadow Fiend,
Shadow Fiend,  Slardar,
Slardar,  Terrorblade
Terrorblade
*  Invoker's
Invoker's  Ghost Walk can be countered, however,
Ghost Walk can be countered, however,  Invoker could also use abilities like
Invoker could also use abilities like  Tornado or
Tornado or  Ice Wall to escape by other means.
Ice Wall to escape by other means.
*  Slardar can chase Dragon Knight down with
Slardar can chase Dragon Knight down with  Guardian Sprint and stun him with both
Guardian Sprint and stun him with both  Slithereen Crush and his passive
Slithereen Crush and his passive  Bash of the Deep. He can also use
Bash of the Deep. He can also use  Corrosive Haze to whittle Dragon Knight's armor.
Corrosive Haze to whittle Dragon Knight's armor.
*  Crystal Maiden's already low armor and easily interruptible ultimate,
Crystal Maiden's already low armor and easily interruptible ultimate,  Freezing Field can make Slardar her worst nightmare.
Freezing Field can make Slardar her worst nightmare.  Crystal Maiden also often builds
Crystal Maiden also often builds  Glimmer Cape which is revealed by Corrosive Haze.
Glimmer Cape which is revealed by Corrosive Haze.
*  Slardar can attack through Plague Wards and gain
Slardar can attack through Plague Wards and gain  Bash of the Deep charges, and
Bash of the Deep charges, and  Templar Assassin can spill
Templar Assassin can spill  Psi Blades through Plague Wards too.
Psi Blades through Plague Wards too. 
*  Medusa cares less than other heroes about armor reduction, since
Medusa cares less than other heroes about armor reduction, since  Mana Shield blocks 70% of all damage without taking armor/magic resistance into consideration. This makes 60% of your Corrosive Haze ineffective until Medusa's mana is drained.
Mana Shield blocks 70% of all damage without taking armor/magic resistance into consideration. This makes 60% of your Corrosive Haze ineffective until Medusa's mana is drained.
* Other heroes who has armor and slow debuffs won't allow Medusa to disengage from combat:  Tidehunter,
Tidehunter,  Bristleback,
Bristleback,  Slardar.
Slardar.
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Slardar
* Fortune's End applies a basic dispel which can be used to dispel Corrosive Haze, or even Slardar's own Guardian Sprint.
Fortune's End applies a basic dispel which can be used to dispel Corrosive Haze, or even Slardar's own Guardian Sprint. False Promise is able to dispel Corrosive Haze and Slithereen Crush stun/slow from any allies Oracle chooses to cast it on.
False Promise is able to dispel Corrosive Haze and Slithereen Crush stun/slow from any allies Oracle chooses to cast it on. Fate's Edict can also be cast on Slardar to prevent him from proccing his Bash of the Deep.
Fate's Edict can also be cast on Slardar to prevent him from proccing his Bash of the Deep.
*
*