Omniknight
[wiki] rating: 2.0 (winrate: 55% pickrate: 3%)Anti-Mage
[wiki] rating: 2.0 (winrate: 53% pickrate: 11%)Sniper
* Anti-Mage can close the gap with Blink. Sniper will struggle to escape once he is jumped on due to the lack of mobility.
* Counterspell reduces sniper's magic damage from
Shrapnel and
Assassinate. The active component can also reflect the projectile back to sniper if he dares to target Anti-Mage.
* Counterspell active is even more dangerous if Anti-Mage purchased
Aghanim's Scepter. Aghanims scepter allows antimage to bait out snipers range tools like pike or flashbang. Otherwise the illusion will drain his mana
* Sniper often relies on mana to use items for escaping, and his abilities cost a lot of mana. Mana break drains Sniper's mana and takes away Sniper's mean to disengage.
* Anti-Mage has faster farming speed. He can outfarm and get ahead of sniper easily.
Clockwerk
* Anti-Mage can Blink into or out of Power Cogs, negating Clockwerk's initiation and bypassing his defenses.
Additional:
* Anti-Mage can easily Blink out of Power Cogs, escaping any ganking or initiation attempts.
* Mana Break depletes Clockwerk's much-needed mana.
* Counterspell makes Clockwerk's very low damage output only tickle Anti-Mage.
Lifestealer
[wiki] rating: 2.0 (winrate: 49% pickrate: 5%)Sniper
* Lifestealer can close the distance to Sniper by using Infest on a fast or durable creep to tank Sniper's damage.
* Open Wounds and
Ghoul Frenzy will reduce Sniper's mobility heavily, and
Rage's movement speed bonus helps in closing the gap to Sniper. It also protects him from Assassinate and Shrapnel.
* Infest can dodge an incoming Assassinate.
Clockwerk
* With Feast and
Rage, Lifestealer is nearly impossible for Clockwerk to bring down, and is the last hero Clockwerk wants to be trapped with in Power Cogs.
Ember Spirit
[wiki] rating: 2.0 (winrate: 48% pickrate: 11%)Sniper
* Ember Spirit can close the distance between Sniper easily with his Activate Fire Remnant and further keep Sniper in place with
Searing Chains.
* With the help of Aghanim's Scepter, Sniper cannot outrun Ember Spirit or chase him, even if Sniper builds mobility items.
Clockwerk
* Ember Spirit's Fire Remnant is an easy way to escape from Clockwerk's Power Cogs.
* Flame Guard blocks most of the magical damage Clockwerk does.
Morphling
[wiki] rating: 2.0 (winrate: 44% pickrate: 8%)Sniper
* Morphling's high mobility allows him to easily get close to Sniper, who likes to keep his distance from enemies.
Clockwerk
* Waveform allows Morphling to easily escape Power Cogs.
* Clockwerk's lack of burst damage makes it nearly impossible for him to kill a Morphling using Attribute Shift (Strength Gain).
Additional:
* Morphling can escape from Power Cogs with Waveform.
* Even if Morphling is trapped in Power Cogs, Morphling can use Attribute Shift (Strength Gain) to survive the duration.
Broodmother
[wiki] rating: 1.6 (winrate: 54% pickrate: 3%)Sniper
* Sniper is completely helpless against Broodmother's abilities, and can be seriously damaged by Spiderlings in lane, especially when Shrapnel is on cooldown.
Clockwerk
* Clockwerk lacks burst damage, and that makes him vulnerable to heroes who can recover themselves and turn the fight around to their advantage after Clockwerk finishes his initiation. Additionally, Clockwerk hates buying Dagon and
Ethereal Blade, which are the only itmes that can help him deal with heroes who can recover themselves and turn the fight around to their advantage:
Faceless Void,
Terrorblade,
Ursa,
Weaver,
Broodmother,
Slark,
Abaddon,
Wraith King,
Lifestealer.
Clinkz
[wiki] rating: 1.6 (winrate: 52% pickrate: 7%)Sniper
* Invisible heroes all have the element of surprise. Provided they deal enough damage, Sniper should be vanquished very quickly: Clinkz,
Riki,
Bounty Hunter.
Clockwerk
* Searing Arrows makes Clinkz one of the hardest heroes for Clockwerk to lane against.
Slark
[wiki] rating: 1.6 (winrate: 51% pickrate: 17%)Sniper
* Sniper hugely lacks mobility and escape abilities so that he is an easy target for ganks from Slark.
Clockwerk
* Clockwerk lacks burst damage, and that makes him vulnerable to heroes who can recover themselves and turn the fight around to their advantage after Clockwerk finishes his initiation. Additionally, Clockwerk hates buying Dagon and
Ethereal Blade, which are the only itmes that can help him deal with heroes who can recover themselves and turn the fight around to their advantage:
Faceless Void,
Terrorblade,
Ursa,
Weaver,
Broodmother,
Slark,
Abaddon,
Wraith King,
Lifestealer.
Weaver
[wiki] rating: 1.6 (winrate: 50% pickrate: 3%)Sniper
* Shukuchi allows Weaver to close the gap between himself and Sniper with high speed, and to maneuver through teamfights to get on top of him.
* A combination of The Swarm and
Desolator tears through Sniper's low armor.
Clockwerk
* Clockwerk lacks burst damage, and that makes him vulnerable to heroes who can recover themselves and turn the fight around to their advantage after Clockwerk finishes his initiation. Additionally, Clockwerk hates buying Dagon and
Ethereal Blade, which are the only itmes that can help him deal with heroes who can recover themselves and turn the fight around to their advantage:
Faceless Void,
Terrorblade,
Ursa,
Weaver,
Broodmother,
Slark,
Abaddon,
Wraith King,
Lifestealer.
Phantom Lancer
[wiki] rating: 1.6 (winrate: 50% pickrate: 2%)Sniper
* Carry heroes who can close the gap reliably are very problematic: Phantom Lancer,
Ember Spirit,
Phantom Assassin.
Clockwerk
* Battery Assault's damage is dispersed against Phantom Lancer's illusions.
* Phantom Lancer can blink out of Power Cogs with Doppelganger.
* When chasing, a Phantom Lancer can close in with Phantom Rush and burn down Clockwerk's mana with
Diffusal Blade, rendering him helpless before he has a chance to erect a defensive Power Cogs.
* Because Clockwerk does not like to buy items to deal with multiple enemies at once, like Battle Fury,
Maelstrom and
Mjollnir, he will be unable to deal with Phantom Lancer's illusions coming from
Juxtapose.
Additional:
* Doppelganger. lets Phantom Lancer jump in and out of
Power Cogs.
* Clockwerk's low mobility makes him an easy target for Phantom Lancer to rush on, and overwhelm with clones.
Chaos Knight
[wiki] rating: 1.6 (winrate: 47% pickrate: 3%)Sniper
* Sniper is very fragile, along with his low movement speed, make an exceptionally easy target for Chaos Knight to initiate on.
* Sniper has no innate ability to deal with Phantasm or escape a
Reality Rift and
Chaos Bolt combo.
* In most cases, Sniper likes to stay far in the backline to deal damage, thus he is vulnerable if Chaos Knight manages to jump in the back line, which will usually spell a quick end for Sniper.
Clockwerk
* Single-target disablers will have difficulty locking down a Chaos Knight with Phantasm active: Bane,
Beastmaster,
Bloodseeker,
Clockwerk,
Doom,
Shadow Shaman.
Queen of Pain
[wiki] rating: 1.6 (winrate: 46% pickrate: 6%)Sniper
* Heroes with high mobility can approach Sniper: Anti-Mage,
Earth Spirit,
Io,
Nature's Prophet,
Pangolier,
Puck,
Queen of Pain and most notably
Riki.
Clockwerk
* Blink allows Quen of Pain to easily escape ganking or initiating attempts with Hookshot and Power Cogs.
Vengeful Spirit
[wiki] rating: 1.2 (winrate: 49% pickrate: 5%)Sniper
* Heroes with catch to disrupt Sniper's positioning and deliver him into the enemies: Batrider,
Disruptor,
Pudge,
Vengeful Spirit.
Clockwerk
* Vengeful Spirit can
Nether Swap enemies out of Power Cogs.
Additional:
* Nether Swap gives Vengeful Spirit a way to save an ally from Clockwerk's Power Cogs.
* Magic Missile will interrupt Clockwerk trying to run down Vengeful Spirit's allies with Battery Assault.
Riki
[wiki] rating: 1.0 (winrate: 54% pickrate: 13%)Sniper
* Sniper has no natural escape and relies on his range and slows to keep himself safe, which Riki can bypass with Blink Strike and quickly deplete his miniature HP pool.
Arc Warden
[wiki] rating: 1.0 (winrate: 53% pickrate: 5%)Sniper
* Magnetic Field's evasion completely negates Sniper's attacks unless he has True Strike.
* Sniper always positions himself far away from battles, which makes him especially vulnerable for Flux and Spark Wraith.
Huskar
[wiki] rating: 1.0 (winrate: 53% pickrate: 6%)Clockwerk
* Clockwerk cannot go head-to-head with Huskar in Power Cogs, as Berserker's Blood and
Life Break will destroy him faster than the other way around.
Additional:
* Clockwerk's abilities cannot handle Huskar in a one-on-one fight, even if he gets the jump on him.
Ursa
[wiki] rating: 1.0 (winrate: 52% pickrate: 15%)Sniper
* Early game gankers can make life very difficult for a Sniper if he keeps being caught: Ursa,
Pudge,
Earth Spirit.
Clockwerk
* Ursa's high physical burst damage combined with his big attack speed and durability makes him a very bad target for Power Cogs.
* Even with Blade Mail, Ursa's
Enrage will negate most of the reflected damage.
Clockwerk
* Heroes who can provide constant vision inside the Roshan Pit can negate one of the strongest advantages of Ursa, which is the possibility of quickly killing Roshan at the early game, with minimum itemization needed (Clockwerk,
Beastmaster, etc).
Spectre
[wiki] rating: 1.0 (winrate: 51% pickrate: 11%)Sniper
* Haunt instantly allows her to get up and close with Sniper, and
Spectral Dagger makes it difficult to escape from her.
Additional:
* Spectre can reach him easily in the backlines with Spectral Dagger or teleport to him with
Haunt.
* He is usually a fair distance away from his allies, so Desolate will quickly tear Sniper down.
* Dispersion reflect or reduce his damage, making her hard to take down even at late game.
Chen
[wiki] rating: 1.0 (winrate: 51% pickrate: 0%)Clockwerk
* Due to Clockwerk's slow damage output, Chen can often save a trapped ally with Hand of God.
* Clockwerk does not have any source of damage to deal with Chen Creeps.
* Chen can use his creeps to block Clockwerk's attempts to use Hookshot.
Additional:
* Due to Clockwerk's very low damage output, Chen can often save a trapped enemy hero with Hand of God.
* Penitence's attack speed amplification allows Chen and his allies to kill Clockwerk quickly after his initiation.
* Chen's creeps can be used to block Hookshot initiation from all sides, as well as distribute Battery Assault's damage.
Bounty Hunter
[wiki] rating: 1.0 (winrate: 51% pickrate: 7%)Sniper
* Sniper relies on distance. Bounty Hunter can use Shadow Walk to get close, and Jinada can do massive damage and slow down Sniper in the early game.
* Track gives additional speed to Bounty Hunter and makes Shadow Blade useless, which can allow Bounty Hunter to easily kill him with a few attacks.
Phoenix
[wiki] rating: 1.0 (winrate: 50% pickrate: 5%)Clockwerk
* Clockwerk being confined in his own Power Cogs means Clockwerk is unable to quickly escape from Phoenix's Sun Ray and
Supernova.
* Sun Ray will also heal the enemy Clockwerk is fighting, making it unlikely for Clockwerk to take an enemy down with him.
* For the same reasons, Phoenix also makes a powerful ally for Clockwerk when the situation is reversed.
Slardar
[wiki] rating: 1.0 (winrate: 50% pickrate: 4%)Sniper
* Slardar can use Guardian Sprint with
Blink Dagger or
Shadow Blade to get close, and
Slithereen Crush will stun Sniper and slow him, making him vulnerable to Slardar's teammates.
* Corrosive Haze lowers Sniper's armor and makes Sniper's
Shadow Blade useless, easily killing him with a few attacks.
Nyx Assassin
[wiki] rating: 1.0 (winrate: 50% pickrate: 4%)Sniper
* Assassinate is easy to reflect with Spiked Carapace for massive damage.
* Shrapnel's area damage can set up an easy stun with Spiked Carapace, especially when combined with Vendetta.
* In the early game, Sniper's low health pool and high intelligence makes him easy prey for Nyx Assassin.
Tusk
[wiki] rating: 1.0 (winrate: 49% pickrate: 15%)Sniper
* Snowball allows Tusk to move himself and allies towards Sniper whilst invulnerable and hidden.
* His Ice Shards may also block pathing for Sniper as he has no means of moving through obstacles. In addition,
Tag Team can hinder Sniper's escape.
Additional:
* Tusk alone or with his teammates can close Sniper's long range easily with Snowball, even wasting Shrapnel, ending with a very vulnerable Sniper.
* Walrus PUNCH! damage can easily kill Sniper instantly due to his low health.
Viper
[wiki] rating: 1.0 (winrate: 49% pickrate: 4%)Sniper
* Nethertoxin breaks Sniper's passives.
* Viper Strike together with
Poison Attack can slow Sniper and tears through his low health and mobility.
Storm Spirit
[wiki] rating: 1.0 (winrate: 49% pickrate: 6%)Sniper
* Storm Spirit can close the distance towards Sniper very easily with his ultimate Ball Lightning.
Additional:
* Sniper is very squishy and cannot deal with heroes that jump onto him and lock him down. Storm Spirit closes the gap in a fight against Sniper, and Sniper has no way to escape except for some items.
* Storm Spirit can dodge Assassinate with a correctly timed
Ball Lightning.
Bloodseeker
[wiki] rating: 1.0 (winrate: 49% pickrate: 3%)Sniper
* Sniper's lack of mobility and escape mechanisms makes him one of the easier heroes for Bloodseeker to gank.
Puck
[wiki] rating: 1.0 (winrate: 48% pickrate: 9%)Sniper
* Sniper has no spells to disable Puck. He lacks a silence to prevent spell casting and a stun to disable, allowing Puck to act instantly against Sniper.
* Sniper's main strategy is to attack his enemies from safe distance. Illusory Orb, combined with Blink Dagger makes it easy for Puck to get to Sniper. Due to his low health, he is also easily nuked down by Puck.
* The status debuff placed by Assassinate on its target makes it very easy to avoid it. Puck has 2 (3 when having Blink Dagger, 4 when having Eul's Scepter of Divinity, 5 when having Linken's Sphere) methods to disjoint or dodge the projectile, making it a bad spell for finishing off Puck.
Invoker
[wiki] rating: 1.0 (winrate: 48% pickrate: 14%)Sniper
* Invoker's arsenal of magical spells are troublesome for Sniper who has low HP and high armor, which does not benefit him much against Invoker.
* Besides magical damage, he can be disarmed and repeatedly mini-stunned with Cold Snap, preventing him from reacting.
* Leveling Quas can allow Invoker to lane effectively against Sniper despite right-click harassment.
Rubick
[wiki] rating: 1.0 (winrate: 47% pickrate: 25%)Sniper
* In the mid to late game, the physical attack from Sniper can be painful to go through as
Rubick. However with the help of Rubick's teammates, the abilities of
Sniper can turn against his team.
* Shrapnel is a great wave-clear ability, and helps with scouting the area.
* Shrapnel already has a long cast range, and together with
Arcane Supremacy Rubick can put constant damage on
Sniper while he stays at back.
* Assassinate, if stolen, can be cast to assist a gank while Rubick stays at a range that can merely be found in the area, damaging heroes in the backline including
Sniper.
* Arcane Supremacy (combined with Level 25 talent +40% Spell Amp For Stolen Spells, as of 7.31c) increases its damage before reduction to 406.2/611.1/819(531.2/805.1/1079) without considering any further amplification source.
* With Aghanim's Scepter,
Assassinate becomes an ability with a reliable 1.5 second stun, massive damage, short cooldown and over 3000 cast range which should not be made light of.
* Shrapnel is used frequently and can be easily stolen;
Assassinate has a long cast animation for Rubick to forsee the chance to steal.
Phantom Assassin
[wiki] rating: 1.0 (winrate: 46% pickrate: 10%)Sniper
* Sniper's lack of mobility and reliance on attack range makes him an easy target for Phantom Assassin to jump on.
Mars
[wiki] rating: 1.0 (winrate: 46% pickrate: 10%)Sniper
* Even if he can slow Mars down with Shrapnel and
Headshot, Mars can tank Sniper's physical damage simply by facing him with Bulwark, allowing him to endure his auto-attacks into the late-game. Should Sniper choose to attack someone else, Mars can redirect his projectiles with Bulwark's active ability.
* Sniper's poor mobility makes him very vulnerable to Arena of Blood, especially in the early game. Mars can also take advantage of this by pushing him closer to the front line with Spear of Mars.
Terrorblade
[wiki] rating: 1.0 (winrate: 45% pickrate: 2%)Sniper
* Heroes who have high health are a problem for Sniper because he likes to attack the closest target and sit at the back, much like a Terrorblade so when that hero doesn't die; he's forced to show his position for a very long time:
Centaur Warrunner,
Legion Commander,
Primal Beast.
Additional:
* Sunder can save himself or his allies from Assassinate.
* Sniper relies on right-clicks to deal damage in the late game, and Terrorblade's high armor can reduce his damage significantly.
* Terrorblade is a far harder carry than Sniper is, so a well-farmed Terrorblade can easily defeat a Sniper.
Clockwerk
* Conjure Image and
Reflection illusions may give Clockwerk a hard time to find an angle for Hookshot.
* Because Clockwerk lack burst damage, Terrorblade can often save himself with Sunder.
Sniper
* Unlike with other heroes who can summon illusions of themselves, Terrorblade's illusions from Conjure Image have different colors than other illusions which can be seen even by enemy team, which can also make Terrorblade weak even against heroes he naturally counters:
Bane,
Lifestealer,
Spectre,
Chaos Knight,
Spirit Breaker,
Sniper. Terrorblade's only solution to counter this problem is to get
Manta Style as quickly as possible.
Lycan
[wiki] rating: 0.6 (winrate: 57% pickrate: 3%)Sniper
* You can easily kill a squishy Sniper, due to your high movement speed and his lack of escape.
Treant Protector
[wiki] rating: 0.6 (winrate: 53% pickrate: 16%)Sniper
* Clinkz,
Sniper,
Lone Druid,
Troll Warlord,
Legion Commander and
Wraith King are some of the Heroes that base themselves on attacks with little or no spell power, so they suffer in the grassy hands of Overgrowth.
Night Stalker
[wiki] rating: 0.6 (winrate: 52% pickrate: 4%)Clockwerk
* Heroes that have a weak laning stage: Spectre,
Nyx Assassin,
Clockwerk,
Spirit Breaker,
Omniknight,
Pudge.
Oracle
[wiki] rating: 0.6 (winrate: 51% pickrate: 4%)Sniper
* Fortune's End can catch out or impair position-based heroes with low mobility, such as Sniper or
Razor.
Abaddon
[wiki] rating: 0.6 (winrate: 50% pickrate: 6%)Clockwerk
* Clockwerk lacks burst damage, and that makes him vulnerable to heroes who can recover themselves and turn the fight around to their advantage after Clockwerk finishes his initiation. Additionally, Clockwerk hates buying Dagon and
Ethereal Blade, which are the only itmes that can help him deal with heroes who can recover themselves and turn the fight around to their advantage:
Faceless Void,
Terrorblade,
Ursa,
Weaver,
Broodmother,
Slark,
Abaddon,
Wraith King,
Lifestealer.
Ancient Apparition
[wiki] rating: 0.6 (winrate: 50% pickrate: 5%)Clockwerk
* Ancient Apparition's
Cold Feet will freeze Clockwerk in place if he stays inside his Power Cogs. His immobility while in his cogs also makes him a very easy target to
Ice Vortex and
Ice Blast.
Skywrath Mage
[wiki] rating: 0.6 (winrate: 50% pickrate: 10%)Clockwerk
* Skywrath Mage's
Mystic Flare can deal huge damage to Clockwerk inside his Power Cogs.
Sand King
[wiki] rating: 0.6 (winrate: 50% pickrate: 6%)Sniper
* Sand King is a strong ganker, allowing him to shut down squishy heroes in the early game: Phantom Assassin,
Clinkz,
Sniper,
Enchantress,...
Disruptor
[wiki] rating: 0.6 (winrate: 48% pickrate: 10%)Sniper
* Heroes with catch to disrupt Sniper's positioning and deliver him into the enemies: Batrider,
Disruptor,
Pudge,
Vengeful Spirit.
Clockwerk
* Glimpse moves Clockwerk away from allies struck by Hookshot, or under attack by Battery Assault.
* Static Storm can turn Power Cogs into Clockwerk's own grave, and if Disruptor has
Aghanim's Scepter, then Clockwerk will not be able to use
Blade Mail to return damage at all.
Sniper
* Sniper can kill Disruptor while he is trapped by Kinetic Field from a long range.
* Sniper generally stays in the back, making it hard for Disruptor to cast any of his skills on him in lane.
Bane
[wiki] rating: 0.6 (winrate: 48% pickrate: 2%)Sniper
* Low-health, normally mobile carries with a lot of damage are vulnerable to Bane's nukes and disables: Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Luna,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
Batrider
[wiki] rating: 0.6 (winrate: 48% pickrate: 5%)Sniper
* Heroes with catch to disrupt Sniper's positioning and deliver him into the enemies: Batrider,
Disruptor,
Pudge,
Vengeful Spirit.
Templar Assassin
[wiki] rating: 0.6 (winrate: 48% pickrate: 4%)Sniper
* Heroes with powerful nuke can waste their precious abilites on her Refraction during a ganking attempt or chaos combat: Lich,
Lina,
Sniper,
Outworld Destroyer
Zeus
Marci
[wiki] rating: 0.6 (winrate: 48% pickrate: 7%)Sniper
* Marci can be effective against vulnerable squishy heroes that cannot deal with heroes that jump onto them - Sniper,
Drow Ranger,
Lina ,
Rubick, etc.
Faceless Void
[wiki] rating: 0.6 (winrate: 48% pickrate: 9%)Sniper
* Frail heroes who lack mobility can also be an easy target to lock down with Chronosphere, such as Drow Ranger,
Luna,
Sniper,
Terrorblade.
Clockwerk
* Clockwerk lacks burst damage, and that makes him vulnerable to heroes who can recover themselves and turn the fight around to their advantage after Clockwerk finishes his initiation. Additionally, Clockwerk hates buying Dagon and
Ethereal Blade, which are the only itmes that can help him deal with heroes who can recover themselves and turn the fight around to their advantage:
Faceless Void,
Terrorblade,
Ursa,
Weaver,
Broodmother,
Slark,
Abaddon,
Wraith King,
Lifestealer.
Sniper
* Heroes that can easily kill Faceless Void from outside his Cronosphere; Sniper,
Skywrath Mage, etc.
Shadow Demon
[wiki] rating: 0.6 (winrate: 47% pickrate: 1%)Sniper
* Heroes with high physical damage output but lack of reliable escape mechanisms are always a good target for a solo gank: Sniper,
Shadow Fiend,
Troll Warlord,
Drow Ranger. Those heroes, however, are dangerous if they manage to close the gap, so take caution.
Visage
[wiki] rating: 0.4 (winrate: 55% pickrate: 2%)Clockwerk
* {U:Familiar}s can spot Clockwerk, allowing Visage's allies to dodge or block Hookshot attempts.
* Familiars will not be damaged by Blade Mail or Clockwerk's abilities, dealing dangerous amounts of damage to him.
Additional:
* Familiars can scout for Clockwerk's location allowing Visage to dodge or block Hookshot attempts.
* Gravekeeper's Cloak greatly absorbs damage from Hookshot.
Sniper
* Heroes with long ranged attacks or abilities can harass Visage from afar like Phoenix and
Sniper.
Dazzle
[wiki] rating: 0.4 (winrate: 52% pickrate: 9%)Clockwerk
* Aghanim's Shard upgraded
Poison Touch can be used to hex Clockwerk, silencing him, disarming him, slowing him, and muting him, and thus rendering him unable to use
Blade Mail to return damage or to do anything at all.
* Shadow Wave will hit Clockwerk every time when he's fighting with an enemy inside Power Cogs.
* Due to Clockwerk's very low damage output, Dazzle will have more than enough time to Shallow Grave any enemy hero Clockwerk initiates on.
Additional:
* Shadow Wave will hit Clockwerk every time when he's fighting with an enemy inside Power Cogs.
* Due to Clockwerk's steady damage output, Dazzle has plenty of time to Shallow Grave anyone Clockwerk initiates on.
Clockwerk
* Some heroes with extreme range, like Zeus,
Invoker or
Clockwerk, can snipe your allies from anywhere after your Grave has expired.
Naga Siren
[wiki] rating: 0.4 (winrate: 51% pickrate: 3%)Sniper
* Ensnare with her attacks allows Naga Siren to gank Sniper easily.
* Rip Tide removes Sniper's very little armor.
Clockwerk
* Heroes with long cast animations can be continuously interrupted by Battery Assault: Centaur Warrunner,
Jakiro,
Leshrac,
Naga Siren,
Underlord.
Snapfire
[wiki] rating: 0.4 (winrate: 48% pickrate: 15%)Clockwerk
* Firesnap Cookie can be fed to Snapfire herself or to an ally caught inside
Power Cogs.
* A badly placed Power Cog makes it easier for Snapfire to aim Mortimer Kisses on Clockwerk
Clockwerk
* Heroes with mobility spells (such as Queen of Pain's
Blink and
Clockwerk with
Hookshot) can easily avoid
Lil' Shredder and
Mortimer Kisses.
* Heroes with high movement speeds like Pugna and
Meepo can run around, to, or away from Snapfire during
Mortimer Kisses and dodge the projectiles easily due to their slow speed.
Muerta
[wiki] rating: 0.4 (winrate: 45% pickrate: 13%)Sniper
* Sniper's Take Aim can be wasted with either Muerta's
Pierce the Veil or a well aimed
Dead Shot.
* Dead Shot can make Sniper run into the battle, when Sniper want's to stay as far as possible from it.
* Sniper relies heavily on his main attacks, which is useless against Pierce the Veil.
Clockwerk
* Heroes that mainly use magic damage and carry Black King Bar can be very problematic for Muerta such as Crystal Maiden or
Clockwerk
Pugna
[wiki] rating: -2.0 (winrate: 47% pickrate: 3%)Sniper
* Sniper's huge range makes him an unviable target to use Life Drain on, forcing Pugna to risk playing out of position to use it on Sniper.
* Sniper's Shrapnel can be used to provide vision on Nether Ward, and his range allows him to easily take it out.
* A clumsy Pugna may accidentally boost Sniper's Shrapnel and
Assassinate damages if he recklessly uses Decrepify on himself or his allies.
Clockwerk
* Pugna's squishiness and lack of mobility make him easy prey for a Hookshot initiation.
* Clockwerk's high health, low mana costs, and lack of reliance on Blink Dagger make Nether Ward ineffective.
* Battery Assault shuts down Aghanim's Scepter upgraded
Life Drain, as the repeated ministuns prevent Pugna from channeling for an extended length of time.
Additional:
* Clockwerk loves to Hookshot low health, immobile targets like Pugna.
* Pugna's Life Drain gets immediately and repeatedly (if an Aghanim's Scepter was purchased) cancelled due to
Battery Assault, especially if Pugna is trapped inside
Power Cogs.
* Clockwerk also loves to build Blade Mail, which will deal more damage to Pugna than Clockwerk due to Pugna's low health pool.
* Finally, both Hookshot and
Rocket Flare can allow him to finish off Pugna out of range of his Nether Ward.
Enigma
[wiki] rating: -2.0 (winrate: 50% pickrate: 3%)Sniper
* Take Aim extends Sniper's attack range, allowing him to position himself safely behind his team, making it difficult to catch him in Enigma's relatively small area-of-effect for
Black Hole. When left unattended, he can quickly kill a channeling Enigma (often from the high ground) to rout an otherwise strong initiation.
* In the early game, Sniper can cancel Enigma's Black Hole with Assassinate's ministun. Due to the absolutely ginormous 3000 cast range on Assassinate, Sniper does not need to be too close to Enigma to cancel his
Black Hole.
Aghanim's Scepter upgraded
Assassinate can also stun Enigma for a longer duration.
* Both Shrapnel and
Assassinate put Enigma's Blink Dagger on cooldown, potentially forcing him to prematurely activate
Black King Bar.
Additional:
* Sniper has a very long range, so it is rare that Enigma can catch him in a Black Hole.
* Assassinate can easily cancel Black Hole if he is not caught, especially with
Aghanim's Scepter.
* Enigma's Eidolons from Demonic Conversion are useless to push against a Sniper as he will easily kill them, especially with
Maelstrom/
Mjollnir.
Clockwerk
* Black Hole requires channelling, making it easy to be interrupted with Hookshot.
* Enigma lacks mobility without a Blink Dagger and also is squishy, making him fall easily when ganked by Clockwerk.
Additional:
* Hookshot's stun pierces through spell immunity and Enigma's channeling can be easily cancelled from a safe distance, assuming none of his allies are in the way, and the Black Hole is not centered directly on Enigma.
Earthshaker
[wiki] rating: -2.0 (winrate: 51% pickrate: 10%)Sniper
* Shrapnel can be used to disable Earthshaker's
Blink Dagger from long range.
* Take Aim allows Sniper to harass Earthshaker in lane, and stay out of Echo Slam initiation radius.
Additional:
* Sniper is able to kite Earthshaker with his very long range.
* Sniper can dodge Earthshaker's stuns like Fissure and
Enchant Totem with mobility items such as
Blink Dagger,
Force Staff/
Hurricane Pike and
Shadow Blade/
Silver Edge.
* Sharpnel can be used to cancel Earthshaker's Blink Dagger and preventing effective use of his Echo Slam in a majority of situations.
Clockwerk
* Battery Assault will continuously interrupt Earthshaker's long cast animations.
* Power Cogs can also trap Earthshaker after he initiates.
Additional:
* Battery Assault interrupts Earthshaker's long cast animations, preventing him from using any abilities apart from Echo Slam.
* Power Cogs often separate the battlefield so that both enemies and allies are unlikely to cluster.
* Rocket Flare allows Clockwerk to scout Earthshaker before a fight starts and potentially cancel his
Blink Dagger.
* Hookshot enables Clockwerk to catch Earthshaker before he gets a chance to initiate a fight.
Monkey King
[wiki] rating: -1.6 (winrate: 47% pickrate: 8%)Sniper
* Heroes that can maintain vision on Monkey King can see when he uses Tree Dance: Bloodseeker,
Treant Protector with Eyes In The Forest,
Sniper,
Weaver
Clockwerk
* Power Cogs pushes Monkey King out of Wukong's Command, ending his ultimate.
* Rocket Flare allows Clockwerk to scout Monkey King in the trees, and chase him with Hookshot.
Crystal Maiden
[wiki] rating: -1.6 (winrate: 49% pickrate: 13%)Sniper
* Heroes with channeled abilities which Assassinate may cancel at long range: Witch Doctor,
Crystal Maiden,
Shadow Shaman,
Pugna
Clockwerk
* Battery Assault,
Power Cogs, and
Hookshot can interrupt Freezing Field, the latter two being able to go through invisibility should Crystal Maiden use
Glimmer Cape.
* Rocket Flare can be used to find Crystal Maiden should she try to hide in the trees to try to safely cast Freezing Field.
* Hookshot allows
Clockwerk to easily close in on Crystal Maiden and kill her.
Drow Ranger
[wiki] rating: -1.6 (winrate: 51% pickrate: 18%)Sniper
* Heroes who outrange Drow Ranger such as Sniper,
Tinker.
Clockwerk
* Getting trapped in Power Cogs usually means the end for Drow Ranger.
Additional:
* Hookshot lets Clockwerk close the gap to Drow Ranger, disabling her Marksmanship bonus.
* Power Cogs and
Battery Assault keep Drow Ranger from escaping.
* Power Cogs and Battery Assault also keep Drow Ranger close, nullifying Marksmanship.
Luna
[wiki] rating: -1.2 (winrate: 49% pickrate: 2%)Sniper
* Heroes that outrange Luna can be a problem for her: Drow Ranger,
Sniper.
Clockwerk
* Every hero that can withstand or prevent Eclipse at level 7: Juggernaut,
Riki,
Clockwerk,
Drow Ranger,
Abaddon,
Faceless Void,
Weaver,
Outworld Destroyer.
Jakiro
[wiki] rating: -1.2 (winrate: 51% pickrate: 12%)Sniper
* Heroes with good counter-push abilities to clear creep waves can hinder Jakiro's early pushing ability: Death Prophet,
Sniper,
Tinker,
Windranger.
Clockwerk
* Heroes with long cast animations can be continuously interrupted by Battery Assault: Centaur Warrunner,
Jakiro,
Leshrac,
Naga Siren,
Underlord.
Additional:
* Battery Assault prevents Jakiro from casting spells as all his spells have very long cast times.
* Jakiro is also an easy target for Clockwerk's Hookshot + Power Cogs combo, as he has little mobility and no escape.
* Alternatively, if the enemy Clockwerk traps one of his own allies or Jakiro's allies in the cogs, it gives Jakiro an ideal setup to punish Clockwerk and his ally or to save Jakiro's ally, respectively.
Underlord
[wiki] rating: -1.2 (winrate: 51% pickrate: 3%)Sniper
* Melee heroes who may struggle to get close to Sniper: Wraith King,
Kunkka,
Doom,
Tidehunter,
Underlord,
Troll Warlord, and etc.
Additional:
* Sniper's very long range allows him to stay out of Firestorm and Pit of Malice as well as Atrophy Aura range.
Clockwerk
* Heroes with long cast animations can be continuously interrupted by Battery Assault: Centaur Warrunner,
Jakiro,
Leshrac,
Naga Siren,
Underlord.
Medusa
[wiki] rating: -1.0 (winrate: 45% pickrate: 1%)Sniper
* Sniper can outrange both Medusa's arrows and Stone Gaze, allowing him to focus her down during a teamfight.
Additional:
* Medusa is a fairly immobile hero that deals damage around her with Split Shot. Sniper should outrange her and should stay out of harm's way from Split Shot.
* More importantly, Sniper should have enough attack range to fire at Medusa during her Stone Gaze without turning to stone, so the ultimate is mostly wasted against him.
Grimstroke
[wiki] rating: -1.0 (winrate: 46% pickrate: 4%)Sniper
* Sniper's position in the far back line makes him unlikely to be hit by any of Grimstroke's abilities during teamfights.
* Sniper is relatively unaffected by the silence from Phantom's Embrace.
* Sniper's long range and fast projectile speed allows him quickly to destroy any Phantoms attacking his allies.
Doom
[wiki] rating: -1.0 (winrate: 47% pickrate: 8%)Sniper
* Due to the nature of the hero, Sniper is typically situated in the back of the fight, potentially making him a difficult target to initiate on and fight.
* Sniper is largely a right-click hero, and as such isn't as an effective of a Doom target as other heroes.
* Thanks to Shrapnel and
Headshot, Sniper is able to effectively 'kite' Doom, preventing him from closing the distance between the two.
Kunkka
[wiki] rating: -1.0 (winrate: 47% pickrate: 3%)Sniper
* With his Take Aim, Sniper can simply sit out of your ability range and deal massive damage if not killed first.
* Assassinate can target allies who are still alive with low health because of Ghostship's buff.
* Headshot makes it harder for Kunkka to position/escape and makes it hard for Kunkka to hit with Tidebringer.
Shadow Shaman
[wiki] rating: -1.0 (winrate: 49% pickrate: 6%)Sniper
* Sniper can easily destroy Mass Serpent Ward from long range
Elder Titan
[wiki] rating: -1.0 (winrate: 50% pickrate: 1%)Clockwerk
* Battery Assault's continuous mini-stun makes it hard for Elder Titan to cast his spells due to his poor cast animation.
* Elder Titan's channelling with Echo Stomp makes a good setup for Hookshot if timed correctly.
Venomancer
[wiki] rating: -1.0 (winrate: 50% pickrate: 4%)Sniper
* Sniper can easily destroy Plague Ward from long range.
Outworld Destroyer
[wiki] rating: -1.0 (winrate: 51% pickrate: 10%)Sniper
* As Outworld Destroyer has short cast ranges, a short attack range, and no gap-closing abilities, Sniper can kite and harass Outworld Destroyer in lane with his long range and zone him out in fights. The continuous area damage from Shrapnel also prevents Astral-Blink escapes.
* However, in the late game, Outworld Destroyer's massive damage can overwhelm Sniper once he obtains Blink Dagger,
Force Staff etc. to close the gap.
Razor
[wiki] rating: -1.0 (winrate: 52% pickrate: 7%)Sniper
* His increased attack range makes it very hard to get close enough for Static Link, Eye of the Storm and Razor's own attacks.
* Headshot procs will slow Razor heavily regardless of Storm Surge, as it will knock him back for a brief duration.
Dark Seer
[wiki] rating: -1.0 (winrate: 52% pickrate: 2%)Sniper
* A Sniper who is somewhat competent at positioning is hardly going to be affected by any of Dark Seer's spells thanks to Take Aim.
* However, an illusion of Sniper made with Wall of Replica is extremely powerful, and hard to deal with.
Silencer
[wiki] rating: -1.0 (winrate: 52% pickrate: 15%)Sniper
* Due to Sniper having a such a long range, he will rarely get hit by any of Silencer's spells.
* Global Silence will not hinder Sniper much as other heroes since most of his damage output comes from his attacks.
Additional:
* Sniper is a pure right click carry with a very long range, making it hard for Silencer to cast any of his skills on him in lane. During team-fights, Global Silence has little impact on Sniper.
Undying
[wiki] rating: -1.0 (winrate: 52% pickrate: 10%)Sniper
* Sniper can easily destroy Tombstone from long range.
Tinker
[wiki] rating: -1.0 (winrate: 56% pickrate: 11%)Clockwerk
* Rocket Flare can find Tinker if he blinks into the treeline, and Hookshot will prevent him from teleporting out.
* Battery Assault makes Tinker unable to Rearm by stunning him repeatedly.
Additional:
* Clockwerk can easily catch a split pushing Tinker with his Hookshot and prevent him from escaping with
Power Cogs and
Battery Assault. Clockwerk can also find a Tinker hiding in trees with his
Rocket Flare.
* Clockwerk usually buys a Blade Mail, which does lots of damage to Tinker if he gets hit by his abilities (especially March of the Machines).
Witch Doctor
[wiki] rating: -0.6 (winrate: 48% pickrate: 15%)Sniper
* Heroes with channeled abilities which Assassinate may cancel at long range: Witch Doctor,
Crystal Maiden,
Shadow Shaman,
Pugna
Tiny
[wiki] rating: -0.6 (winrate: 48% pickrate: 13%)Sniper
* Long ranged heroes like Sniper or
Drow Ranger can kite Tiny effectively if he doesn't get the jump on them first.
Tidehunter
[wiki] rating: -0.6 (winrate: 49% pickrate: 5%)Sniper
* Melee heroes who may struggle to get close to Sniper: Wraith King,
Kunkka,
Doom,
Tidehunter,
Underlord,
Troll Warlord, and etc.
Zeus
[wiki] rating: -0.6 (winrate: 49% pickrate: 14%)Clockwerk
* Heroes with long range abilities are also able to touch Zeus, such as Clockwerk,
Kunkka,
Puck,
Skywrath Mage,
Spirit Breaker,
Tusk and others.
Leshrac
[wiki] rating: -0.6 (winrate: 49% pickrate: 4%)Clockwerk
* Heroes with long cast animations can be continuously interrupted by Battery Assault: Centaur Warrunner,
Jakiro,
Leshrac,
Naga Siren,
Underlord.
Additional:
* Clockwerk naturally builds Blade Mail, reflecting Leshrac's high magic damage output back at him.
* Power Cogs will prevent Leshrac from reaching Clockwerk's team and dealing large AOE damage to them.
* Power Cogs will also keep Leshrac close, wasting his Diabolic Edict on just Clockwerk.
* Battery Assault interrupts Leshrac's long cast times of Split Earth and Lightning Storm.
Troll Warlord
[wiki] rating: -0.6 (winrate: 50% pickrate: 2%)Sniper
* Melee heroes who may struggle to get close to Sniper: Wraith King,
Kunkka,
Doom,
Tidehunter,
Underlord,
Troll Warlord, and etc.
Additional:
* Shrapnel and
Headshot allows Sniper to kite Troll Warlord effectively.
* Take Aim together with certain items such as
Hurricane Pike allow Sniper to sit and fire at Troll Warlord from a safe distance.
Meepo
[wiki] rating: -0.6 (winrate: 56% pickrate: 1%)Clockwerk
* Because only one clone needs to be killed in order to kill Meepo, heroes that excel at singling out enemies can also be a detriment to him, such as Batrider,
Beastmaster,
Pudge and
Clockwerk.
Nature's Prophet
[wiki] rating: -0.4 (winrate: 46% pickrate: 12%)Sniper
* Heroes with high mobility can approach Sniper: Anti-Mage,
Earth Spirit,
Io,
Nature's Prophet,
Pangolier,
Puck,
Queen of Pain and most notably
Riki.
Clockwerk
* Clockwerk's long range initiation and catch makes it incredibly difficult for Nature's Prophet to split push and show on the map alone.
* Rocket Flare can be used to scout Nature's Prophet if he is hiding in the forest, and can provide vision inside of Sprout.
Windranger
[wiki] rating: -0.4 (winrate: 49% pickrate: 10%)Sniper
* Other heroes that rely on physical attacks to deal damage and not their abilities: Troll Warlord,
Sniper,
Monkey King,
Sven.
Clockwerk
* Power Cogs prevent Windranger from fleeing with Windrun.
* Battery Assault repeatedly interrupts Focus Fire, disrupting Windranger's damage output.
Earth Spirit
[wiki] rating: -0.4 (winrate: 49% pickrate: 3%)Sniper
* Heroes with high mobility can approach Sniper: Anti-Mage,
Earth Spirit,
Io,
Nature's Prophet,
Pangolier,
Puck,
Queen of Pain and most notably
Riki.
Clockwerk
* Clockwerk's Battery Assault disables Earth Spirit's Rolling Boulder, while his
Power Cogs ensure, that Earth Spirit can't move away from it.
* His Hookshot allows him to chase after Earth Spirit, while using
Rocket Flare to gain vision.
Magnus
[wiki] rating: -0.4 (winrate: 51% pickrate: 15%)Sniper
* Squishy core heroes (Shadow Fiend,
Sniper, etc)
Sniper
* Shrapnel can sometimes scout out Magnus and also place his Blink Dagger on cooldown. Aside from that, Sniper likes to stay far back behind enemy lines, so it's difficult to catch him with Reverse Polarity unless you already have vision on him and can Skewer him to the rest of his team.
Io
[wiki] rating: -0.4 (winrate: 51% pickrate: 4%)Sniper
* Heroes with high mobility can approach Sniper: Anti-Mage,
Earth Spirit,
Io,
Nature's Prophet,
Pangolier,
Puck,
Queen of Pain and most notably
Riki.
Sniper
* Take Aim and
Assassinate allow Sniper to reach Io even if it stays in the backline.
Sven
[wiki] rating: -0.2 (winrate: 48% pickrate: 2%)Sniper
* Past the early game, Sniper is an easy target for Sven to jump on with Aghanim's Scepter.
* Sven's high armour and health pool makes it difficult for Sniper to focus, as his main source of damage is his right click.
* Sniper is very squishy, and will not stand a chance against Sven head on.
Sniper
* Special mention to Sven as he may not be able to get close, but if he does,
God's Strength will make very short work of Sniper.
Clockwerk
* Heroes who can stun Sven even with an activated Black King Bar can be an issue:
Clockwerk,
Beastmaster.
Axe
[wiki] rating: -0.2 (winrate: 49% pickrate: 9%)Sniper
* Axe can easily close the distance to Sniper with Blink Dagger.
* With Berserker's Call in combination with
Counter Helix and
Battle Hunger, Axe can make short work of Sniper, finishing him off easily with
Culling Blade due to his low HP & high attack speed in the late game.
Sniper
* Ranged heroes that can easily harass Axe: Drow Ranger,
Sniper,
Lion.
Clockwerk
* Heroes who can slow and kite Axe will severely inhibit his presence in fights: Bristleback,
Crystal Maiden,
Batrider,
Arc Warden,
Winter Wyvern,
Clockwerk
Enchantress
[wiki] rating: 0.0 (winrate: 46% pickrate: 2%)Sniper
* Range-reliant heroes: Sniper,
Drow Ranger
Clockwerk
* Heroes with nukes that can jump her: Clockwerk,
Snapfire,
Spirit Breaker,
Techies
Pangolier
[wiki] rating: 0.0 (winrate: 48% pickrate: 9%)Sniper
* Heroes with high mobility can approach Sniper: Anti-Mage,
Earth Spirit,
Io,
Nature's Prophet,
Pangolier,
Puck,
Queen of Pain and most notably
Riki.
Sniper
* Powerful physical hitters that can destroy Pangolier during his rolling from afar: Drow Ranger,
Sniper,
Templar Assassin,
Arc Warden
Shadow Fiend
[wiki] rating: 0.0 (winrate: 48% pickrate: 18%)Clockwerk
* Shadow Fiend usually buys a Hurricane Pike allowing him to easily escape from
Power Cogs.
* Shadow Fiend can farm Clockwerk's Power Cogs to gain Necromastery stacks.
Sniper
* Shrapnel can be used to cancel Shadow Fiend's
Blink Dagger from a huge range.
* Take Aim and
Headshot allow Sniper to harass Shadow Fiend in lane without getting into the range of his Shadowrazes.
Additional:
* Shrapnel can be used to cancel Shadow Fiend's Blink Dagger from a huge range.
* Take Aim and Headshot allow Sniper to harass Shadow Fiend in lane without getting into the range of his Shadowraze.
* Assassinate when upgraded with Aghanim's Scepter can be used to cancel Shadow Fiend's
Requiem of Souls.
Spirit Breaker
[wiki] rating: 0.0 (winrate: 48% pickrate: 9%)Sniper
* Spirit Breaker can charge towards Sniper from anywhere on the map with Charge of Darkness.
* Greater Bash deals magical damage, which can prove dangerous to Sniper and his low health.
* Both previous abilities combined with Nether Strike ensures that Spirit Breaker can easily solo kill Sniper.
Clockwerk
* Clockwerk can use Power Cogs to repel Spirit Breaker when he charges in with Charge of Darkness.
* Spirit Breaker's slow 0.6 second attack animation attacks do little damage against Clockwerk. It can also constantly be interrupted by Battery Assault.
* Nether Strike's 1.2 second charge time gives Clockwerk plenty of time to activate
Blade Mail and for Battery Assault to cancel it.
Additional:
* Battery Assault will continuously prevent Spirit Breaker from using Nether Strike, Charge of Darkness and even right clicking because of his long attack animation.
* Charge of Darkness can be cancelled by a correctly timed Hookshot.
* Should Clockwerk or his allies be targeted by Charge of Darkness, he can stop it by casting Power Cogs in Spirit Breaker's path or around the target.
Wraith King
[wiki] rating: 0.0 (winrate: 48% pickrate: 4%)Clockwerk
* Clockwerk lacks burst damage, and that makes him vulnerable to heroes who can recover themselves and turn the fight around to their advantage after Clockwerk finishes his initiation. Additionally, Clockwerk hates buying Dagon and
Ethereal Blade, which are the only itmes that can help him deal with heroes who can recover themselves and turn the fight around to their advantage:
Faceless Void,
Terrorblade,
Ursa,
Weaver,
Broodmother,
Slark,
Abaddon,
Wraith King,
Lifestealer.
Sniper
* Melee heroes who may struggle to get close to Sniper: Wraith King,
Kunkka,
Doom,
Tidehunter,
Underlord,
Troll Warlord, and etc.
Pudge
[wiki] rating: 0.0 (winrate: 49% pickrate: 29%)Sniper
* Sniper has a low health pool and strength gain, making him vulnerable to Pudge's magical and pure damage.
* Sniper usually likes to deal damage away from the fight, and Meat Hook is capable of bringing him to the front lines.
* Assassinate won't do much damage against Pudge because of his high strength gain and the strength bonuses from Flesh Heap.
* Shrapnel will be mostly blocked by Flesh Heap's active.
Additional:
* Pudge's Meat Hook allows him to bring Sniper in the middle of any fight, and the pure damage does well against his high armor and low health.
* Dismember can lock Sniper down, which makes him highly vulnerable and gives enough time for Pudge to kill him alone.
Clockwerk
* Meat Hooking a Clockwerk can backfire for Pudge, as Battery Assault and
Blade Mail will hurt Pudge more than he hurts Clockwerk.
Primal Beast
[wiki] rating: 0.0 (winrate: 49% pickrate: 9%)Sniper
* Primal Beast is one of Sniper's greatest counters, as he has no real means of escape and is very squishy, especially in the early game. Sniper's potshots and Shrapnel can contribute to Primal Beast's Uproar and further make him tankier than he already is. Onslaught allows him to close the gap on Sniper at his own volition, and Trample can deal serious damage to his meager health pool. Should Sniper acquire an item of escape, Primal Beast can still delay him with Pulverize. Overall, Sniper is an ideal target for Primal Beast to constantly threaten in all stages of the game, and it can force Sniper to itemise for him.
Clockwerk
* Power Cogs keeps Primal Beast pinned down, preventing him from doing damage with Trample. Primal Beast's slow attack speed makes it hard for him to break the cogs and get away. In addition, Power Cogs' knockback is forced movement, and thus will intercept Primal Beast's Onslaught if placed well.
* Battery Assault on a lone Primal Beast in the early game effectively keeps him from winding up Onslaught or basic attacking.
* Rocket Flare and
Jetpack (from purchasing
Aghanim's Shard) give Clockwerk many options to scout for Primal Beast, whose kit benefits greatly from ambushing.
Juggernaut
[wiki] rating: 0.0 (winrate: 50% pickrate: 11%)Clockwerk
* Juggernaut is invulnerable while using Omnislash, meaning that neither
Blade Mail or Power Cogs will save Clockwerk, this is especially common during the early laning phase.
* Blade Fury will also ignore any damage dealt by Battery Assault, as well as dealing heavy damage. As long as Juggernaut has mana to cast it.
* Overall, any attempt for Clockwerk to trap Juggernaut with Power Cogs will hurt him a lot more than the other way around.
Sniper
* Juggernaut deals most of his damage in the melee range and has no gap-closer. Sniper can easily harrass Juggernaut from afar with his long-ranged attacks and {Ability ID:Headshot|Sniper|16px} procs.Should Juggernaut decide to advance,Sniper has enough time to react and back off.
* Sniper's long range attack can destroy Healing Ward from a safe range, preventing any healing done to Juggernaut and/or his teammates.
* However, if Sniper is badly positioned, Juggernaut can easily terminate him.
Centaur Warrunner
[wiki] rating: 0.0 (winrate: 51% pickrate: 7%)Sniper
* Headshot and
Shrapnel slow is ineffective against a team with haste (which Stampede gives).
* Commonly picked up mobility items and hasted movement during his Stampede (as well as his high health pool) make him extremely hard to kill from a distance, damaging Sniper with Retaliate and
Blade Mail if he has one.
* A low health pool and no escape mechanism makes him an easy target for Centaur Warrunner's burst damage and initiation (even making his team possible initiators with Stampede).
Clockwerk
* Battery Assault easily interrupts Centaur Warrunner due to his poor cast animation.
* Power Cogs can negate Stampede.
Legion Commander
[wiki] rating: 0.0 (winrate: 51% pickrate: 13%)Sniper
* Sniper's low mobility and lack of defensive abilities makes him an easy gank target for the entire game, especially if Blink Dagger is picked up.
Clockwerk
* Battery Assault's mini-stuns can severely disrupt Legion Commander's attack animation when she enters a Duel, potentially saving Clockwerk (or his allies) and possibly even giving him an edge in securing a win himself.
* Power Cogs pushes Legion Commander away from Clockwerk's allies when she enters a Duel.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assassin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (lane data is parsed from hero guides dotabuff)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- Improved UX on small screens - when selecting heroes page automatically scrolls so hero select input is displayed at the very top of screen, leaving more space for results.
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal win rate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest win rate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
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Dazzle, Witch Doctor, Bristleback, Spectre
Riki, Crystal Maiden, Visage, Treant Protector
Anti-Mage, Abaddon, Axe, Bane, Batrider
Riki, Invoker, Bristleback, Sniper, Lion
Crystal Maiden, Magnus, Enigma, Sven, Luna
Weaver, Invoker, Pudge, Lich, Ember Spirit
Sniper, Slark, Troll Warlord, Visage, Ursa
Ogre Magi, Ursa, Troll Warlord, Meepo, Lich
Ogre Magi, Treant Protector, Necrophos, Chaos Knight
Alchemist, Ancient Apparition, Anti-Mage, Arc Warden
Gyrocopter, Riki, Slardar, Bloodseeker, Meepo
Faceless Void, Tinker, Lion, Brewmaster, Pudge
Riki, Legion Commander, Tiny, Invoker, Spectre
Alchemist, Lina, Lycan, Luna, Nature's Prophet
Pudge, Zeus, Lich, Juggernaut, Centaur Warrunner
Clockwerk, Pudge, Invoker, Shadow Shaman, Sniper
Silencer, Zeus, Faceless Void, Sniper, Sand King
Huskar, Pudge, Alchemist, Luna, Phantom Assassin
Centaur Warrunner, Spirit Breaker, Tusk, Axe, Tiny
Drow Ranger, Sniper, Earthshaker, Bristleback, Riki
Tinker, Pudge, Earthshaker, Elder Titan, Gyrocopter
Phantom Assassin, Pudge, Riki, Invoker, Chaos Knight
Dazzle, Ogre Magi, Invoker, Rubick, Phantom Assassin
Spirit Breaker, Outworld Devourer, Axe, Warlock, Ursa
Winter Wyvern, Lich, Ember Spirit, Underlord, Leshrac
Leshrac, Shadow Shaman, Sniper, Necrophos, Terrorblade
Abaddon, Bane, Storm Spirit, Grimstroke, Phantom Lancer
Abaddon, Anti-Mage, Arc Warden, Ancient Apparition, Axe
Windranger, Storm Spirit, Ember Spirit, Riki, Alchemist
Brewmaster, Pudge, Storm Spirit, Phantom Lancer, Oracle
Alchemist, Ancient Apparition, Anti-Mage, Axe, Arc Warden
Ancient Apparition, Anti-Mage, Arc Warden, Axe, Alchemist
Luna, Vengeful Spirit, Storm Spirit, Undying, Beastmaster
Juggernaut, Zeus, Sven, Ancient Apparition, Spirit Breaker
Axe, Ancient Apparition, Bloodseeker, Clinkz, Chaos Knight
Phantom Assassin, Pudge, Huskar, Queen of Pain, Earthshaker
Axe, Drow Ranger, Vengeful Spirit, Windranger, Winter Wyvern
Juggernaut, Shadow Shaman, Windranger, Meepo, Spirit Breaker
Abaddon, Alchemist, Anti-Mage, Arc Warden, Ancient Apparition
Abaddon, Alchemist, Ancient Apparition, Anti-Mage, Arc Warden
Juggernaut, Ember Spirit, Shadow Shaman, Ogre Magi, Brewmaster
Shadow Shaman, Spirit Breaker, Sniper, Wraith King, Earthshaker
Invoker, Grimstroke, Windranger, Bounty Hunter, Phantom Assassin
Treant Protector, Puck, Vengeful Spirit, Shadow Fiend, Anti-Mage
Phantom Assassin, Wraith King, Skywrath Mage, Silencer, Shadow Fiend
Bristleback, Crystal Maiden, Invoker, Phantom Lancer, Vengeful Spirit
Sniper
* Being mostly a physical damage dealer, Sniper's effectiveness is greatly reduced by Omniknight's
Guardian Angel.
Degen Aura allows him to slow sniper and catch him. Sniper has to then use some escape item.
Purification, then using
Heavenly Grace which grants a massive strength boost.
* Omniknight's
* Omniknight can also protect an ally from being finished off by Assassinate by using
Clockwerk
*
Purification does great damage to Clockwerk when fighting an enemy inside Power Cogs.
Purification and
Heavenly Grace any enemy hero Clockwerk initiates on.
* Due to Clockwerk's very low damage output, Omniknight will have more than enough time to
* For the same reasons, Omniknight also makes a powerful ally for Clockwerk when the situation is reversed.