Razor
[wiki] rating: 2.0 (winrate: 52% pickrate: 7%)Invoker
[wiki] rating: 2.0 (winrate: 48% pickrate: 14%)Spirit Breaker
* Cold Snap allows Invoker to interrupt Charge of Darkness and Nether Strike.
* Tornado's long range can be used to cancel Charge of Darkness.
* Deafening Blast prevents Spirit Breaker from right clicking and thus proccing his Greater Bash.
Medusa
* EMP allows Invoker to burn Medusa's mana to weaken Mana Shield.
* Medusa's lack of mobility makes her easy to kite with Invoker's spells.
Additional:
* EMP is a large mana burn nuke which can hit Medusa's Mana shield with enough damage to lose even more mana.
* Deafening Blast disarms Medusa's ability to deal pseudo-AOE damage during teamfights.
* Cold Snap allows the opposing team to repeatedly stun Medusa in short succession, preventing her from successfully casting her ultimate due to its long cast time.
Arc Warden
[wiki] rating: 1.6 (winrate: 53% pickrate: 5%)Spirit Breaker
* Heroes that can slow Charge of Darkness by a huge amount: Venomancer,
Viper,
Dazzle,
Arc WardenLion
Medusa
* He can use either his own or his double's Flux to bypass the spellblock from Linken's Sphere, using the leftover Flux +
Spark Wraith to slow Medusa's already low move speed to a crawl.
* Arc Warden has a farming advantage with double Hand of Midas, and can generally bully Medusa with other items that benefit from duplication.
Slark
[wiki] rating: 1.6 (winrate: 51% pickrate: 17%)Spirit Breaker
* Heroes with blink or movement abilities, which are disabled by Pounce's leash: Anti-Mage,
Earth Spirit,
Faceless Void,
Magnus,
Mirana,
Monkey King,
Morphling,
Pangolier,
Phantom Assassin,
Phoenix,
Puck,
Queen of Pain,
Riki,
Sand King,
Spirit Breaker,
Timbersaw,
Tusk.
Medusa
* Medusa is especially vulnerable to Essence Shift, as both strength and intelligence contribute to her effective HP, while agility contributes to her damage.
* Dark Pact when timed right can be used to dispel Stone Gaze right after it petrifies Slark, allowing him to keep attacking Medusa throughout the duration.
Additional:
* Medusa cannot chase Slark in any way and has no disable beyond her ultimate, making her unable to stop him getting away and regenerating before coming back to finish her off.
* Essence Shift particularly removes 1 intelligence point per hit, thus lowering Medusa's mana pool's cap and leaving her much more vulnerable in prolonged fights.
Lion
[wiki] rating: 1.6 (winrate: 45% pickrate: 10%)Spirit Breaker
* Mana Drain has an extremely long range and low cooldown. It can easily deplete most heroes of their entire mana pools, especially those with smaller mana pools such as Tiny or
Spirit Breaker.
Medusa
* Medusa lacks mobility or escape mechanisms. Earth Spike and Hex can neutralize her strong damage potential and allow for Lion's team to focus her down.
* In addition to easily breaking her commonly bought Linken's Sphere with its low cooldown, Mana Drain can quickly drain her
Mana Shield, making her far less tanky.
Keeper of the Light
[wiki] rating: 1.2 (winrate: 49% pickrate: 3%)Spirit Breaker
* Heroes that punish mobile heroes: Bloodseeker,
Keeper of the Light
Medusa
* Heroes with extremely slow movement speed will cripple against Solar Bind: Medusa,
Viper
Additional:
* Will-O-Wisp will keep Medusa busy after she got hit by
Blinding Light.
Tidehunter
[wiki] rating: 1.2 (winrate: 49% pickrate: 5%)Spirit Breaker
* Durable heroes: Axe,
Bristleback,
Tidehunter,
Wraith King
Medusa
* Other heroes who has armor and slow debuffs won't allow Medusa to disengage from combat: Tidehunter,
Bristleback,
Slardar.
Omniknight
[wiki] rating: 1.0 (winrate: 55% pickrate: 3%)Spirit Breaker
* In the early game, Omniknight can look like an easy target for Spirit Breaker, but with Purification and
Degen Aura, what could be an opportunity could quickly turn into disaster.
* Heavenly Grace can be used to counter Charge of Darkness by minimizing the damage and lowering the stun duration with status resistance.
* Spirit Breaker's Greater Bash from all sources (Charge of Darkness or normal attacks) deals lesser damage if he is within the radius of Degen Aura.
* Due to this, Spirit Breaker's damage will always be lower when targeting Omniknight.
Treant Protector
[wiki] rating: 1.0 (winrate: 53% pickrate: 16%)Spirit Breaker
* Living Armor can mitigate a large portion of Spirit Breaker's damage since his attacks are slow.
* Treant Protector can also counter initiate Spirit Breaker with Leech Seed and his bash from
Nature's Guise before he manages to escape.
Additional:
* Spirit Breaker's slow attacks cannot harm a hero shielded by Living Armor.
Silencer
[wiki] rating: 1.0 (winrate: 52% pickrate: 15%)Medusa
* Silencer burns easily through her effective HP from Mana Shield, by taking away her intelligence.
* Arcane Curse punishes her repeatedly casting
Mystic Snake to keep her mana pool high. He can force her to use
Manta Style before he has cast
Global Silence and
Medusa usually does not want to build
Black King Bar.
Ursa
[wiki] rating: 1.0 (winrate: 52% pickrate: 15%)Medusa
* Ursa's status resistance from Enrage reduces duration of Medusa's Stone Gaze.
* Ursa can stack damage with Fury Swipes easily against her Mana Shield in a prolonged team match.
Additional:
* Medusa's tankiness doesn't help her very much against Fury Swipes in long teamfights.
* With no escape mechanism and a slow movement speed, getting jumped on by Ursa usually spells a quick end for Medusa in the early game.
Dark Willow
[wiki] rating: 1.0 (winrate: 51% pickrate: 4%)Spirit Breaker
* Bramble Maze stops Charge of Darkness in its tracks. Its very long duration means it can be used as an obstacle to block off an incoming Spirit Break during teamfights.
* Shadow Realm and Bedlam can be activated when Dark Willow sees Charge of Darkness coming, preventing Spirit Breaker from using
Nether Strike after the initial stun.
Earthshaker
[wiki] rating: 1.0 (winrate: 51% pickrate: 10%)Spirit Breaker
* Fissure interrupts Spirit Breaker during Charge of Darkness.
Underlord
[wiki] rating: 1.0 (winrate: 51% pickrate: 3%)Spirit Breaker
* Pit of Malice can be cast in the path of Spirit Breaker's Charge of Darkness to cancel it.
* Dark Rift provides a way to escape from a gank for Underlord and his teammates.
Outworld Destroyer
[wiki] rating: 1.0 (winrate: 51% pickrate: 10%)Spirit Breaker
* Astral Imprisonment can be used to protect allies by imprisoning either them or Spirit Breaker.
* Arcane Orb will heavily drain Spirit Breaker's intelligence, rendering him almost useless and unable to cast spells. Spirit Breaker's low intelligence also means
Sanity's Eclipse will deal a lot of damage to him.
Dawnbreaker
[wiki] rating: 1.0 (winrate: 50% pickrate: 8%)Spirit Breaker
* Solar Guardian can save an ally getting targeted and focused by Spirit Breaker
Phoenix
[wiki] rating: 1.0 (winrate: 50% pickrate: 5%)Spirit Breaker
* Due to Spirit Breaker's low attack speed, Supernova is problematic for Spirit Breaker to take down, and even more so with
Fire Spirits debuff applied.
* Icarus Dive grants Phoenix capability to quickly escape to safety.
Nyx Assassin
[wiki] rating: 1.0 (winrate: 50% pickrate: 4%)Medusa
* Level 4 Mana Burn burns of Medusa's mana every 5 seconds if Medusa only increases her mana pool with intelligence. Additionally, 70% of the
Mana Burn damage gets mitigated by Mana Shield, burning even more mana.
* Due to the passive nature of Mystic Snake and Split Shot, it can possibly proc Nyx's Spiked Carapace if he's within range of Medusa's abilities and isn't invisible.
* Medusa lacks single target damage, making Nyx with Aghanim's Scepter extremely hard to deal with if Medusa is the team's main damage source.
Additional:
* With her passive Split Shot, Medusa can be easily interrupted by Spiked Carapace during combat, especially during her precious
Stone Gaze.
* Mana Burn quickly destroys Mana Shield, especially if Medusa only increases her mana pool by bolstering intelligence (which has the added bonus of increasing Mana Burn's damage).
* Uncontrollable damage from Mystic Snake and
Split Shot can trigger Spiked Carapace.
* Medusa lacks single target damage, making a Burrowed Nyx Assassin hard to kill.
Clockwerk
[wiki] rating: 1.0 (winrate: 49% pickrate: 8%)Spirit Breaker
* Clockwerk can use Power Cogs to repel Spirit Breaker when he charges in with Charge of Darkness.
* Spirit Breaker's slow 0.6 second attack animation attacks do little damage against Clockwerk. It can also constantly be interrupted by Battery Assault.
* Nether Strike's 1.2 second charge time gives Clockwerk plenty of time to activate
Blade Mail and for Battery Assault to cancel it.
Additional:
* Battery Assault will continuously prevent Spirit Breaker from using Nether Strike, Charge of Darkness and even right clicking because of his long attack animation.
* Charge of Darkness can be cancelled by a correctly timed Hookshot.
* Should Clockwerk or his allies be targeted by Charge of Darkness, he can stop it by casting Power Cogs in Spirit Breaker's path or around the target.
Ember Spirit
[wiki] rating: 1.0 (winrate: 48% pickrate: 11%)Spirit Breaker
* Searing Chains can stop Charge of Darkness if timed correctly.
* Activate Fire Remnant can be used to escape an approaching Spirit Breaker, or lead Spirit Breaker into a bad situation.
* Activate Fire Remnant and
Sleight of Fist allows Ember Spirit to dodge Charge of Darkness if timed correctly.
Disruptor
[wiki] rating: 1.0 (winrate: 48% pickrate: 10%)Spirit Breaker
* Glimpse drags Spirit Breaker back from an escaping Charge, or takes him out of a ganking Charge.
* However, after purchasing Aghanim's Shard, a well-timed Nether Strike will completely nullify the Glimpse during a gank attempt.
* Static Storm can be used to instantly stop his charge if absolutely necessary, and also prevent a follow-up Nether Strike.
Bane
[wiki] rating: 1.0 (winrate: 48% pickrate: 2%)Medusa
* Fiend's Grip provides mana drain, which can heavily damage Mana Shield and prevent Medusa from using
Stone Gaze.
* Even if she does use Stone Gaze, Nightmare can buy enough time to protect allies and reset the fight.
Additional:
* Fiend's Grip leaves Medusa defenseless, since not only does it deal damage, it also drains mana.
Dragon Knight
[wiki] rating: 1.0 (winrate: 45% pickrate: 5%)Spirit Breaker
* Spirit Breaker's slow attack speed and moderate damage do very little to harm Dragon Knight, even if ganked with Charge of Darkness.
Dazzle
[wiki] rating: 0.6 (winrate: 52% pickrate: 9%)Spirit Breaker
* Heroes that can slow Charge of Darkness by a huge amount: Venomancer,
Viper,
Dazzle,
Arc WardenLion
Night Stalker
[wiki] rating: 0.6 (winrate: 52% pickrate: 4%)Spirit Breaker
* Heroes that have a weak laning stage: Spectre,
Nyx Assassin,
Clockwerk,
Spirit Breaker,
Omniknight,
Pudge.
Spectre
[wiki] rating: 0.6 (winrate: 51% pickrate: 11%)Medusa
* Heroes that build Diffusal Blade or can fit it well into their item build will also make Medusa much less tanky:
Riki,
Naga Siren,
Terrorblade,
Juggernaut,
Spectre,
Slark,
Drow Ranger.
Venomancer
[wiki] rating: 0.6 (winrate: 50% pickrate: 4%)Spirit Breaker
* Heroes that can slow Charge of Darkness by a huge amount: Venomancer,
Viper,
Dazzle,
Arc WardenLion
Weaver
[wiki] rating: 0.6 (winrate: 50% pickrate: 3%)Spirit Breaker
* Heroes that usually builds Linken's Sphere as a core item:
Weaver,
Medusa,
Morphling,
Queen of Pain,
Storm Spirit
Juggernaut
[wiki] rating: 0.6 (winrate: 50% pickrate: 11%)Medusa
* Heroes that build Diffusal Blade or can fit it well into their item build will also make Medusa much less tanky:
Riki,
Naga Siren,
Terrorblade,
Juggernaut,
Spectre,
Slark,
Drow Ranger.
Primal Beast
[wiki] rating: 0.6 (winrate: 49% pickrate: 9%)Medusa
* Hard carries who just want to farm and be left alone will not appreciate Primal Beast, heroes such as Medusa,
Drow Ranger...
Leshrac
[wiki] rating: 0.6 (winrate: 49% pickrate: 4%)Spirit Breaker
* Heroes who continue dealing damage while being stunned: Luna,
Razor,
Axe,
Bristleback,
Leshrac,
Crystal Maiden
[wiki] rating: 0.6 (winrate: 49% pickrate: 13%)Spirit Breaker
* Heroes with mobility spells like Queen of Pain,
Anti-Mage,
Phantom Assassin,
Riki,
Puck, and
Spirit Breaker that are cancelled by Frostbite can suffer greatly from the presence of Crystal Maiden. It is absolutely critical, however, to have followup from teammates, as all of the above heroes can make quick work of the squishy Crystal Maiden after they are released from her grip.
Viper
[wiki] rating: 0.6 (winrate: 49% pickrate: 4%)Spirit Breaker
* Heroes that can slow Charge of Darkness by a huge amount: Venomancer,
Viper,
Dazzle,
Arc WardenLion
Storm Spirit
[wiki] rating: 0.6 (winrate: 49% pickrate: 6%)Spirit Breaker
* Heroes that usually builds Linken's Sphere as a core item:
Weaver,
Medusa,
Morphling,
Queen of Pain,
Storm Spirit
Wraith King
[wiki] rating: 0.6 (winrate: 48% pickrate: 4%)Spirit Breaker
* Durable heroes: Axe,
Bristleback,
Tidehunter,
Wraith King
Ogre Magi
[wiki] rating: 0.6 (winrate: 48% pickrate: 7%)Spirit Breaker
* Heroes that can cancel Charge of Darkness: Ogre Magi,
Earthshaker, Lion .
Void Spirit
[wiki] rating: 0.6 (winrate: 48% pickrate: 5%)Medusa
* Heroes who take a long time to become strong are in for a rough mid game, such as Outworld Destroyer,
Magnus,
Medusa, and
Anti-Mage.
Shadow Demon
[wiki] rating: 0.6 (winrate: 47% pickrate: 1%)Spirit Breaker
* Heroes with ways to protect themselves or allies from Spirit Breaker's initiation: Shadow Demon
Morphling
[wiki] rating: 0.6 (winrate: 44% pickrate: 8%)Spirit Breaker
* Heroes that usually builds Linken's Sphere as a core item:
Weaver,
Medusa,
Morphling,
Queen of Pain,
Storm Spirit
Bristleback
[wiki] rating: 0.6 (winrate: 43% pickrate: 1%)Spirit Breaker
* Heroes who continue dealing damage while being stunned: Luna,
Razor,
Axe,
Bristleback,
Leshrac,
Medusa
* Other heroes who has armor and slow debuffs won't allow Medusa to disengage from combat: Tidehunter,
Bristleback,
Slardar.
Spirit Breaker
* Spirit Breaker's
Nether Strike with
Aghanim's Shard disables Bristleback's passives.
Riki
[wiki] rating: 0.4 (winrate: 54% pickrate: 13%)Medusa
* With Smoke Screen, Riki will silence and catch Medusa in a surprise with high miss chance flushing her from positions easily in team fights.
* He can deal a huge amount of damage through Cloak and Dagger, even through Mana Shield.
Spirit Breaker
* Charge of Darkness provides shared vision over its target, keeping track of heroes who rely on invisibility, mobility, or illusions: Riki,
Broodmother,
Phantom Lancer
Broodmother
[wiki] rating: 0.4 (winrate: 54% pickrate: 3%)Medusa
* Webbed areas can be used to hit and run, covering distance hastily weakening her on the way and initiating ganks.
* Even though Medusa can hunt down Spiderlings easily when given enough range, Silken Bola will cause her attacks to miss and get her swarmed in no time.
* Medusa usually does not build a Black King Bar to benefit from Mana Shield fully while Broodmother can fit a
Diffusal Blade to burn away all of Medusa's mana.
Additional:
* Spin Web will allow Broodmother to pick her own fights and sometimes slip away to ambush Medusa.
* Though Medusa's Split Shot and Mystic Snake can help Medusa deal with Broodmother's spiderlings, Broodmother will create too much of them for her to handle, allowing her to outnumber Medusa's targets from Split Shot and shield her team in process.
Spirit Breaker
* Charge of Darkness provides shared vision over its target, keeping track of heroes who rely on invisibility, mobility, or illusions: Riki,
Broodmother,
Phantom Lancer
Phantom Lancer
[wiki] rating: 0.4 (winrate: 50% pickrate: 2%)Medusa
* Phantom Lancer with Diffusal Blade will very quickly burn Medusa's mana, making Mana Shield significantly less effective.
* Doppelganger's 1 second invulnerability can be used to dodge Medusa's petrification from Stone Gaze, as well as Mystic Snake.
* Phantom Lancer's illusions outnumber Medusa's targets from Split Shot, likely shielding his team in the process.
Spirit Breaker
* Charge of Darkness provides shared vision over its target, keeping track of heroes who rely on invisibility, mobility, or illusions: Riki,
Broodmother,
Phantom Lancer
Shadow Shaman
[wiki] rating: 0.4 (winrate: 49% pickrate: 6%)Spirit Breaker
* Can easily interrupt and disable Spirit Breaker with hex if being charged.
Spirit Breaker
* Heroes that are squishy by nature are an easy target for Spirit Breaker: Sniper,
Drow Ranger,
Shadow Shaman
Mars
[wiki] rating: 0.4 (winrate: 46% pickrate: 10%)Medusa
* Bulwark can make each of Medusa's attacks target him instead, reducing Medusa's contribution on team fights.
* Spear of Mars stuns Medusa and also pushes her away from teamfights, taking advantage of Medusa's low mobility.
* Arena Of Blood blocks Medusa's attacks from outside the arena.
Medusa
* Medusa's
Stone Gaze forces Mars to choose between getting petrified, or turning his vulnerable back on Medusa.
Pangolier
[wiki] rating: -2.0 (winrate: 48% pickrate: 9%)Spirit Breaker
* Charge of Darkness can be used to chase down Pangolier if he escapes with Swashbuckle or Rolling Thunder.
* Nether Strike ignores Rolling Thunder's spell immunity, and will still hit Pangolier if he rolls or dashes away.
Medusa
* Split Shot will keep attacking Pangolier even when he is rolling around.
* Stone Gaze stuns Pangolier during Rolling Thunder, or forces him to roll away.
Phantom Assassin
[wiki] rating: -1.2 (winrate: 46% pickrate: 10%)Spirit Breaker
* Heroes that rely on escapes to stay alive can be caught and locked down for a long time: Queen of Pain,
Phantom Assassin
Medusa
* Heroes with disables that ignore spell immunity will render Phantom Assassin quite useless in teamfights throughout the game: Axe,
Enigma,
Vengeful Spirit,
Doom,
Bane,
Beastmaster,
Pudge,
Medusa.
Zeus
[wiki] rating: -1.2 (winrate: 49% pickrate: 14%)Spirit Breaker
* Heroes with long range abilities are also able to touch Zeus, such as Clockwerk,
Kunkka,
Puck,
Skywrath Mage,
Spirit Breaker,
Tusk and others.
Medusa
* Heroes with a lot of burst damage, especially those who rely on casting spells: Lina,
Zeus.
Nature's Prophet
[wiki] rating: -1.0 (winrate: 46% pickrate: 12%)Spirit Breaker
* Spirit Breaker can chase Nature's Prophet from anywhere on the map with Charge of Darkness, making it hard for Nature's Prophet to split-push.
* Charge of Darkness and
Nether Strike gives vision of Nature's Prophet when he tries to Sprout himself and teleport away.
Additional:
* Charge of Darkness allows Spirit Breaker to catch Nature's Prophet out when he tries to split push.
* Nature's Prophet can't hide in his Sprout against Spirit Breaker, as his Charge of Darkness provides vision on its target.
* Spirit Breaker can easily cancel Nature's Prophet's Teleportation.
Doom
[wiki] rating: -1.0 (winrate: 47% pickrate: 8%)Medusa
* Doom does not disable Mana Shield. As such, Doom's damage is largely mitigated by her mana shield. Additionally, Medusa is not reliant on her abilities to be effective during a teamfight, making Medusa an unproductive hero to target.
* Medusa is an ideal Linken's Sphere carrier. Should one be purchased, and without any additional disables, Doom may find that few opportunities exist to effectively lockdown, disable, and kill Medusa.
Shadow Fiend
[wiki] rating: -1.0 (winrate: 48% pickrate: 18%)Spirit Breaker
* Charge of Darkness allows Spirit Breaker to gank Shadow Fiend in the early game, preventing him from getting Necromastery stacks.
* Nether Strike and
Charge of Darkness can be used to prevent Shadow Fiend from casting Requiem of Souls.
Sven
[wiki] rating: -1.0 (winrate: 48% pickrate: 2%)Medusa
* Stone Gaze allows Medusa to easily kite and kill Sven.
* Mana Shield negates much of Sven's burst damage.
Additional:
* Mana Shield makes it very hard for Sven to burst her within Storm Hammer's stun duration.
* Stone Gaze makes it very difficult for Sven to manfight Medusa at any stage of the game.
* Mystic Snake can slow Sven down enough for allies to capitalise on his commitment in a fight.
Lifestealer
[wiki] rating: -1.0 (winrate: 49% pickrate: 5%)Medusa
* Lifestealer's low mobility makes him easy to kite.
* Stone Gaze pierces Rage, wasting its cooldown and making Lifestealer unable to fight.
Vengeful Spirit
[wiki] rating: -1.0 (winrate: 49% pickrate: 5%)Spirit Breaker
* Magic Missile has a considerably long cast time, making it difficult to stop Charge of Darkness with it.
* Other than Magic Missile, Vengeful Spirit has no way of canceling Nether Strike.
Necrophos
[wiki] rating: -1.0 (winrate: 50% pickrate: 7%)Medusa
* Mana Shield tanks most of the damage from Reaper's Scythe; with sufficient mana, the kill threshold drops significantly.
* Necrophos has a movement speed equal to Medusa, and is easy to chase down with a slowing item in Medusa's inventory.
Bounty Hunter
[wiki] rating: -1.0 (winrate: 51% pickrate: 7%)Spirit Breaker
* Spirit Breaker's Charge of Darkness semi-reveals Bounty Hunter, taking away his element of surprise for the duration of the charge. Also, as Charge of Darkness shows Bounty Hunter's position, Spirit Breaker's allies can proceed to gank Bounty Hunter while he is roaming alone.
Naga Siren
[wiki] rating: -1.0 (winrate: 51% pickrate: 3%)Medusa
* Heroes that build Diffusal Blade or can fit it well into their item build will also make Medusa much less tanky:
Riki,
Naga Siren,
Terrorblade,
Juggernaut,
Spectre,
Slark,
Drow Ranger.
Spirit Breaker
* Heroes with long-lasting, undispellable debuffs will pinpoint the true Naga Siren: Spirit Breaker,
Bloodseeker.
Medusa
* Medusa's Split Shot will whittle down all of Naga Siren's illusions, including Naga Siren herself.
Io
[wiki] rating: -1.0 (winrate: 51% pickrate: 4%)Spirit Breaker
* Charge of Darkness can be used to escape or counter-initiate against a Relocate gank.
* Greater Bash and
Nether Strike is devastating due to Io's low armor, and can even knock it away from tethered target.
Legion Commander
[wiki] rating: -1.0 (winrate: 51% pickrate: 13%)Medusa
* Mana Shield makes Medusa very hard to take down in Duels.
* Stone Gaze stops Legion Commander from Dueling altogether, regardless of who she targets.
Clinkz
[wiki] rating: -1.0 (winrate: 52% pickrate: 7%)Spirit Breaker
* Possibly Clinkz's worst enemy. He has many tools to utterly destroy Clinkz.
* Charge of Darkness can be used on Clinkz if Spirit Breaker's team spots him anywhere. This charge will track his location through Skeleton Walk's invisibility and movement speed bonuses.
* When Spirit Breaker charges onto Clinkz, he can easily use Dust of Appearance to guarantee a reveal on him while stunned.
* All three of Spirit Breaker's spells help him and his team quickly close the gap to Clinkz even at the edge of his attack range or when running away with Skeleton Walk.
* Spirit Breaker's high strength and above average armor makes him able to endure Clinkz's onslaught, meanwhile Clinkz will be heavily threatened if Spirit Breaker procs a Greater Bash.
Additional:
* Once caught with dust, Clinkz could be locked down for a long time by Spirit Breaker and has nowhere to escape.
* Charge of Darkness provides shared vision over its target, showing Clinkz even when he is in Skeleton Walk.
Visage
[wiki] rating: -1.0 (winrate: 55% pickrate: 2%)Medusa
* Visage's familiars are easy targets to Split Shot.
* Mana Shield will resist Soul Assumption instances without effort.
Tinker
[wiki] rating: -1.0 (winrate: 56% pickrate: 11%)Spirit Breaker
* Tinker relies on his high mobility from Boots of Travel and
Blink Dagger to survive. Those items don't help him if Spirit Breaker manages to cast Charge of Darkness on him.
* Spirit Breaker can easily cancel Rearm and
Boots of Travel.
Lycan
[wiki] rating: -1.0 (winrate: 57% pickrate: 3%)Medusa
* Her Mana Shield is too tough for Lycan to break.
* Mystic Snake can hit for a massive damage once it spread between his summons.
Additional:
* Can be easily petrified despite his speed.
* Summoned wolves will be targeted by Split Shot or Mystic Snake
Enchantress
[wiki] rating: -0.6 (winrate: 46% pickrate: 2%)Spirit Breaker
* Spirit Breaker won’t do much harm to Enchantress because of Untouchable and Nature's Attendants. Unless Enchantress is low on HP, Spirit Breaker won’t be able to catch her with mere spells.
Spirit Breaker
* Heroes with nukes that can jump her: Clockwerk,
Snapfire,
Spirit Breaker,
Techies
Medusa
* Enchantress often has a small army of neutral creeps, allowing Medusa to hit her with a later bounce of her Mystic Snake.
Templar Assassin
[wiki] rating: -0.6 (winrate: 48% pickrate: 4%)Spirit Breaker
* Because Templar Assassin does not have escape potential in lane, any support hero with roaming potential and a Dust of Appearance can be great at shutting her down early game:
Earth Spirit,
Spirit Breaker,
Tusk,
Bounty Hunter,
Riki,
Warlock.
Puck
[wiki] rating: -0.6 (winrate: 48% pickrate: 9%)Spirit Breaker
* Bristleback,
Centaur Warrunner,
Spirit Breaker,
Pudge,
Huskar: These heroes are too tanky for Puck to burst down. Also, all of them have spells which can deal with and shut Puck down reliably.
Ancient Apparition
[wiki] rating: -0.6 (winrate: 50% pickrate: 5%)Spirit Breaker
* Heroes with mobility/escape mechanisms to dodge Ancient Apparition abilites, or to easily jump on him: Riki,
Queen of Pain,
Phantom Assassin,
Windranger,
Bounty Hunter,
Spirit Breaker,
Night Stalker,
Storm Spirit,
Juggernaut, etc.
Lina
[wiki] rating: -0.6 (winrate: 50% pickrate: 16%)Medusa
* Heroes with a lot of burst damage, especially those who rely on casting spells: Lina,
Zeus.
Warlock
[wiki] rating: -0.6 (winrate: 51% pickrate: 4%)Spirit Breaker
* Warlock is a very strong hero when positioned correctly, and his long cast range helps him with this. However, some Heroes might disrupt or sneakily pass through his allies and deal with him, preventing him from doing his job. Such heroes include Chaos Knight,
Spirit Breaker,
Riki, and more.
Magnus
[wiki] rating: -0.6 (winrate: 51% pickrate: 15%)Medusa
* Any hero who can counter-initiate in anticipation without getting caught in Reverse Polarity: Sven,
Omniknight,
Enigma,
Luna,
Naga Siren,
Mars,
Jakiro,
Venomancer,
Elder Titan,
Faceless Void,
Rubick,
Keeper of the Light,
Pugna,
Invoker,
Spectre,
Alchemist,
Treant Protector,
Lina,
Oracle,
Zeus,
Shadow Shaman,
Phoenix,
Razor,
Huskar,
Batrider,
Kunkka,
Tidehunter,
Wraith King,
Sand King,
Medusa,
Dawnbreaker.
Beastmaster
[wiki] rating: -0.6 (winrate: 51% pickrate: 2%)Medusa
* Heroes with Linken's Sphere as core item: Weaver,
Morphling,
Medusa.
Chen
[wiki] rating: -0.6 (winrate: 51% pickrate: 0%)Medusa
* Heroes with strong area-of-effect damage can make quick work of Chen's converted creeps and at same time gain farm: Magnus,
Jakiro,
Shadow Fiend,
Kunkka,
Luna,
Dragon Knight,
Medusa,
Alchemist.
Huskar
[wiki] rating: -0.6 (winrate: 53% pickrate: 6%)Spirit Breaker
* Spirit Breaker's stuns pierce spell immunity, making him a good choice against heroes that heavily rely on Black King Bar;
Huskar
Mirana
[wiki] rating: -0.6 (winrate: 53% pickrate: 15%)Spirit Breaker
* Heroes that rely on invisibility can be tracked with Charge of Darkness opening them to team attacks: Bounty Hunter,
Mirana,
Riki
Meepo
[wiki] rating: -0.6 (winrate: 56% pickrate: 1%)Spirit Breaker
* Earthbind's root prevents/interrupts Charge of Darkness.
* As a single target focused hero without much damage output, Spirit Breaker is ineffective in general against Meepo. Consider upgrading Nether Strike with Aghanim's Scepter to spam AoE stuns against Meepo clones.
Spirit Breaker
* Heroes who can stun multiple units at once: Dark Willow,
Spirit Breaker,
Slardar,
Invoker, and
Tidehunter.
Medusa
* Poof won't damage Medusa and she can use Stone Gaze to disable all of Meepo's clones.
* Mystic Snake will easily become the bane of Meepo early game.
Bloodseeker
[wiki] rating: -0.4 (winrate: 49% pickrate: 3%)Spirit Breaker
* Heroes with gap-closing abilities who attempt to use them for escaping Bloodseeker will suffer serious damage from Rupture: Phantom Assassin,
Anti-Mage,
Faceless Void,
Riki,
Slark,
Spirit Breaker.
Medusa
* Mana Shield makes it very difficult for Bloodseeker to gain his Thirst bonuses.
* Rupture rarely kills Medusa through Mana Shield.
Axe
[wiki] rating: -0.4 (winrate: 49% pickrate: 9%)Spirit Breaker
* Heroes who continue dealing damage while being stunned: Luna,
Razor,
Axe,
Bristleback,
Leshrac,
Medusa
* Mana Shield reduces the effectiveness of Counter Helix.
* Stone Gaze makes it very difficult for Axe to initiate on Medusa and her allies.
Luna
[wiki] rating: -0.4 (winrate: 49% pickrate: 2%)Spirit Breaker
* Heroes who continue dealing damage while being stunned: Luna,
Razor,
Axe,
Bristleback,
Leshrac,
Medusa
* Should Luna choose to buy Manta Style, Medusa will be able to kill illusions from them with
Split Shot and
Mjollnir, which is a common item on Medusa.
* Mystic Snake allows Medusa to easily harass Luna and steal mana from her, preventing Luna from retaliating with
Lucent Beam.
* Medusa can survive Eclipse thanks to
Mana Shield, and since Luna is not a hero that goes for
Diffusal Blade, she will struggle greatly in bursting down Medusa.
* Even with Black King Bar, Medusa's
Stone Gaze will still be able to disable Luna, which could even discourage her from counter-initiating with Eclipse.
* For the same reasons, Medusa makes a very powerful ally for Luna when they are in the same team.
Enigma
[wiki] rating: -0.4 (winrate: 50% pickrate: 3%)Spirit Breaker
* Enigma can be a perfect counter-initiator with his ultimate. A perfectly timed Black Hole will turn the tide of any initiation, especially from heroes like; Spirit Breaker,
Legion Commander,
Axe,
Puck, and
Slardar
Additional:
* Malefice prevents Spirit Breaker from using his spells for the duration.
* Demonic Conversion's eidolons have high magic resistance, receiving little damage from Charge of Darkness.
Medusa
* Medusa's Split Shot can make quick work of Enigma's Eidolons and take advantage of their considerable bounty.
* Medusa can also kill Eidolons with her Mystic Snake that can also greatly damage Enigma and drain some of his mana.
* If Medusa activates Stone Gaze at the start of a fight, it can make initiating — and landing an effective
Black Hole exceedingly difficult, because
Stone Gaze can cancel Enigma's
Black Hole even through spell immunity, which can discourage Enigma from even trying to initiate with
Black Hole.
Additional:
* Medusa's Split Shot can make quick work of Enigma's Eidolons and take advantage of their considerable bounty.
* If Medusa activates Stone Gaze at the start of a fight, it can make initiating — and landing an effective
Black Hole exceedingly difficult.
* Stone Gaze can cancel Enigma's
Black Hole even through spell immunity, which can discourage Enigma from initiating with
Black Hole.
Sniper
[wiki] rating: 0.0 (winrate: 44% pickrate: 11%)Medusa
* Sniper can outrange both Medusa's arrows and Stone Gaze, allowing him to focus her down during a teamfight.
Additional:
* Medusa is a fairly immobile hero that deals damage around her with Split Shot. Sniper should outrange her and should stay out of harm's way from Split Shot.
* More importantly, Sniper should have enough attack range to fire at Medusa during her Stone Gaze without turning to stone, so the ultimate is mostly wasted against him.
Spirit Breaker
* Spirit Breaker can charge towards Sniper from anywhere on the map with Charge of Darkness.
* Greater Bash deals magical damage, which can prove dangerous to Sniper and his low health.
* Both previous abilities combined with Nether Strike ensures that Spirit Breaker can easily solo kill Sniper.
Terrorblade
[wiki] rating: 0.0 (winrate: 45% pickrate: 2%)Medusa
* Heroes that build Diffusal Blade or can fit it well into their item build will also make Medusa much less tanky:
Riki,
Naga Siren,
Terrorblade,
Juggernaut,
Spectre,
Slark,
Drow Ranger.
Spirit Breaker
* Unlike with other heroes who can summon illusions of themselves, Terrorblade's illusions from Conjure Image have different colors than other illusions which can be seen even by enemy team, which can also make Terrorblade weak even against heroes he naturally counters:
Bane,
Lifestealer,
Spectre,
Chaos Knight,
Spirit Breaker,
Sniper. Terrorblade's only solution to counter this problem is to get
Manta Style as quickly as possible.
Queen of Pain
[wiki] rating: 0.0 (winrate: 46% pickrate: 6%)Spirit Breaker
* Heroes that usually builds Linken's Sphere as a core item:
Weaver,
Medusa,
Morphling,
Queen of Pain,
Storm Spirit
Spirit Breaker
* Heroes that rely on escapes to stay alive can be caught and locked down for a long time: Queen of Pain,
Phantom Assassin
Slardar
[wiki] rating: 0.0 (winrate: 50% pickrate: 4%)Medusa
* Other heroes who has armor and slow debuffs won't allow Medusa to disengage from combat: Tidehunter,
Bristleback,
Slardar.
Medusa
* Medusa cares less than other heroes about armor reduction, since
Mana Shield blocks 70% of all damage without taking armor/magic resistance into consideration. This makes 60% of your Corrosive Haze ineffective until Medusa's mana is drained.
Drow Ranger
[wiki] rating: 0.0 (winrate: 51% pickrate: 18%)Medusa
* Heroes that build Diffusal Blade or can fit it well into their item build will also make Medusa much less tanky:
Riki,
Naga Siren,
Terrorblade,
Juggernaut,
Spectre,
Slark,
Drow Ranger.
Spirit Breaker
* Generally, heroes that can close the gap on Drow Ranger to cancel her Marksmanship such as Phantom Assassin,
Spirit Breaker, and
Tusk are effective at limiting her power and bursting her down.
Undying
[wiki] rating: 0.0 (winrate: 52% pickrate: 10%)Spirit Breaker
* Due to Spirit Breaker's low attack speed, Tombstone is problematic for Spirit Breaker.
* The zombies summoned from Tombstone apply a stacking movement speed slow, which can significantly reduce Greater Bash's damage.
* Soul Rip and
Decay allows Undying and his allies to survive from incoming ganks of Spirit Breaker.
Medusa
* Split Shot can destroy Tombstone Zombies and Tombstone itself while still damaging heroes.
Anti-Mage
[wiki] rating: 0.0 (winrate: 53% pickrate: 11%)Medusa
* Anti-Mage easily destroys Mana Shield with Mana Break, especially once he has
Manta Style.
* Anti-Mage effectively avoids Stone Gaze with Blink, and can reinitiate after its duration is over.
Additional:
* Mana Break burns Medusa's mana easily, especially when coupled with a
Manta Style.
* Can easily initiate on Medusa with Blink, burning her mana or forcing her to use Stone Gaze.
* Mana Void is effective against Medusa's big mana pool and mana usage, presenting a huge hazard to Medusa's allies around her since her Mana Shield still gives her some protection if she has mana.
Spirit Breaker
* Anti-Mage usually relies on Blink to escape, but with vision from Charge of Darkness it is easier to catch him.
* Spirit Breaker could single-handedly lock Anti-Mage down for 4 seconds (or even more with lucky bashes), allowing his teammates to follow up.
* As Anti-Mage is an elusive hero who likes to farm alone, Spirit Breaker could choose to charge whenever Anti-Mage is in sight.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assassin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (lane data is parsed from hero guides dotabuff)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- Improved UX on small screens - when selecting heroes page automatically scrolls so hero select input is displayed at the very top of screen, leaving more space for results.
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal win rate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest win rate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
Dota 2 is a registered trademark of Valve Corporation. This site is not affiliated with Valve Corporation. All game images and names are property of Valve Corporation.
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Spirit Breaker
*
Nether Strike can't remove Static Link and reduces Spirit Breaker's physical damage output.
Static Link drains damage bonus from Greater Bash, it cannot be removed by Nether Strike.
Eye of the Storm melts Spirit Breaker's armor, and makes him much less tanky.
* Eye of the Storm melts Spirit Breaker's armor, and makes him much less tanky.
Additional:
*
*
Medusa
* With
Static Link, Razor can effectively make Medusa useless in teamfights by reducing her main damage output. It can, however, be blocked by a
Linken's Sphere.
Plasma Field allows Razor to get on top of Medusa, slowing her already slow movement speed to a mere crawl.
Eye of the Storm capitilizes on Medusa's low armor and causes her to be very vulnerable, even through
Mana Shield.
*
*