* Time Dilation while
Static Remnant and
Electric Vortex are on cooldown will make these abilities unusable for a long time, reducing Storm Spirit's potential.
* Faceless Void can catch Storm Spirit during
Ball Lightning with a well-timed Chronosphere or Time Walk.
* Time Dilation while
Quill Spray and
Viscous Nasal Goo are on cooldown will make these abilities unusable for a long time, rendering Bristleback nearly useless.
* Bristleback cannot turn inside the Chronosphere, which makes it easy to attack him from the front, completely bypassing his passive damage reduction.
Additional:
*
Time Dilation prevents Bristleback from spamming his low-cooldown abilities, greatly reducing his damage and effectiveness.
*
Chronosphere allows allies to reposition and hit Bristleback from the front, bypassing his defensive bonus from behind.
* Bristleback has no way to prevent Void from using
Time Walk.
* Silencer's
Intelligence Steal can reduce Storm Spirit's damage output if he gets some kills on laning phase.
*
Last Word and
Global Silence will make Storm Spirit an easy target.
*
Global Silence can be used to prevent Storm Spirit from connecting abilities after a Ball Lightning on his targets.
* Bristleback will not be able to cast
Viscous Nasal Goo or
Quill Spray while silenced, effectively blocking a major part of the hero's damage and preventing
Warpath charges from stacking.
* Arcane Curse slows Bristleback down and lasts longer the more abilities he uses. On the other hand, if he doesn't use any abilities, he will begin to lose Warpath charges.
Additional:
*
Arcane Curse stacks every time Bristleback uses an ability, forcing him to stop spamming his abilities, or take heavy health degeneration.
*
Glaives of Wisdom steals intelligence both permanently and temporarily, causing mana issues for Bristleback.
*
Last Word and
Global Silence stops Bristleback from using his abilities altogether.
* Because of the high mana cost of
Ball Lightning, Storm Spirit is often vulnerable to Mana Void.
* Mana Break diminishes Storm Spirit's mobility with
Ball Lightning, and Anti-Mage can catch him with Blink over short distances.
* Almost all of Storm Spirit's damage is magical, which is severely reduced by Counterspell.
* Storm Spirit has a very large mana pool which means Anti-Mage can do large amounts of damage to him with Mana Break and Mana Void.
Additional:
*
Mana Break can quickly burn Storm Spirit's mana, preventing him from escaping.
*
Blink allows Anti-Mage to catch up to Storm Spirit when he tries to use his
Ball Lightning to escape.
*
Mana Void deals massive damage to Storm Spirit as well as his teammates, as Storm Spirit depletes his mana pool by using
Ball Lightning.
*
Counterspell's passive magic resistance reduces much of Storm Spirit's magical damage dealt to Anti-Mage, and the active aspect may even make Storm Spirit disable himself.
* Mana Break quickly eats away at Bristleback's small mana pool, preventing him from spamming
Viscous Nasal Goo and
Quill Sprays.
* Bristleback has no innate mobility. Bristleback is easily kited by Blink, ignoring the protection from
Bristleback.
Additional:
*
Mana Break removes both a percentage and flat amount of your mana, preventing Bristleback from using abilities in the lane.
*
Blink Anti-Mage has very high mobility with this skill, and can easily escape from Bristleback since he has no way to prevent his blink. He can also use this offensively to get in front of Bristleback during fights.
* Outworld Destroyer has a huge damage from
Arcane Orb, which is why in a 1 on 1 skirmish Storm Spirit simply cannot defeat him in damage. Since Outworld Destroyer will stop gank Storm Spirit with his
Astral Imprisonment, and then kill him if he decides to fight
Additional:
* Outworld Destroyer has a huge damage from
Arcane Orb, which is why in a 1 on 1 skirmish Storm Spirit simply cannot defeat him in damage. Since Outworld Destroyer will stop gank Storm Spirit with his
Astral Imprisonment, and then kill him if he decides to fight
* Tanky melee heroes that can easily be kited, which allows Outworld Destroyer to deal heavy damage with Arcane Orb from a distance:
Sven,
Underlord,
Bristleback.
Additional:
* Outworld Destroyer's high burst damage is not negated by Bristleback's passive. So, even if Bristleback turns his back on Outworld, he can decimate Bristleback quickly.
* If Bristleback attempts to flee, or tries to close the gap, Outworld can banish him with
Astral Imprisonment, both reducing Bristlebacks much needed mana and allowing Outworld to move in front of him, forcing him to take the full damage from his spells. This will also allow Outworld to land a devasting Sanity's Eclipse, without it being reduced by Bristleback's passive.
* Pounce's leash prevents Storm Spirit from using
Ball Lightning, making it hard for Storm Spirit to escape a gank from Slark.
* Dark Pact can dispel
Orchid Malevolence's Soul Burn.
*
Essence Shift allows Slark to hit Bristleback freely whether on the front or back, stealing attributes and make Bristleback much less tanky.
*
Pounce can be used to disengage and recover lost HP with his ultimate passive, and can return to fight in a short period while Bristleback is already injured and got some of his attributes stolen.
*
Dark Pact makes it near impossible to keep the
Viscous Nasal Goo debuff on Slark.
* Although
Dark Pact cannot dispel
Quill Spray, meaning that Slark will still receive quill stack damage even if he used
Shadow Dance before.
* Slark builds
Silver Edge in almost every game, an item that greatly counters Bristleback.
* Heroes that rely on their high mobility such as
Queen of Pain,
Slark and
Weaver can be constantly engaged against due to your excellent ability to chase over any terrain. Make sure you carry true sight items (such as
Dust of Appearance or
Gem of True Sight) for invisible heroes that could potentially escape your clutches.
* Heroes with mana burn:
Nyx Assassin,
Invoker,
Outworld Destroyer,
Pugna,
Lion
*
Lion's
Mana Drain is a headache for Bristleback to deal with during the laning stage, as it denies him the ability to get last hits with Quill Spray.
* If Storm Spirit isn't careful, he could fall into a trap set by Techies and another hero acting as bait.
*
Stasis Trap roots Storm Spirit for 2/3/4/5 seconds and
Blast Off! silences for 4/5/6/7 seconds, which effectively prevents Storm Spirit from using
Ball Lightning to escape for a lengthy duration.
*
Crippling Fear is a silence that can last up to 8 seconds during night, rendering Storm Spirit tied limited to his items in a fight.
*
Dark Ascension allows Night Stalker to initiate on Storm Spirit across the impassable terrain around the middle lane, rendering Storm vulnerable in the early game and prevent him from snowballing.
Additional:
* Storm Spirit is absolutely helpless if caught within Night Stalker's silence range.
* Common items a Storm Spirit will build will not remove the AoE silence.
* At around the 10-minute mark, Disruptor would normally be level 6 or 7. This means you can have a level 3/4 glimpse along with Static Storm. A high level glimpse is enough to pull Storm back to a Static Storm even after he used
Ball Lightning due to his limited mana pool at that time.
* Be careful in the late game however, as there is a good chance he will kill you straight-out before Glimpse has finished bringing him back. Therefore Glimpse would simply bring him back to safety after he's murdered you or a teammate. Of course, this is assuming he hasn't silenced you with an item.
* Undying's Decay is a dangerous ability against Bristleback, as it makes him more vulnerable and reduces his tankiness.
* Undying's Tombstone together with Flesh Golem can slow Bristleback down significantly.
*
Guardian Sprint allows Slardar to outrun Bristleback, even when slowed by Viscous Nasal Goo.
*
Corrosive Haze's armor reduction makes Bristleback much less tanky.
*
Vendetta is capable of removing most of Storm Spirit's large mana pool, along with dealing heavy damage and quickly depleting his chances of escaping a gank or fight.
Additional:
* Mana Burn removes much-needed mana for
Ball Lightning.
* Spiked Carapace triggers on
Static Remnant for an easy stun.
* Tusks damage/stun is enough to obliviate Storm Spirit before he can do anything.
* Tusk is a common
Blink Dagger carrier, and once he reaches Level 18,
Walrus PUNCH! deals roughly half of Storm Spirit's health alone, It also stuns for a long enough time for Tusk to
Snowball Storm Spirit, stunning him even more, If that hasn't finished him off, the damage from
Ice Shards probably will. Combined with
Tag Team, which adds bonus damage to Tusks attacks, Storm Spirit is unlikely to survive Tusk initiating on him
* Walrus PUNCH is even more potent if he uses a
Silver Edge instead
* However while Ball Lightning doesn't disjoint Snowball, if used before Tusk hits with Snowball, prevents the stun and damage from being applied
* Heroes that have escape abilities (such as
Queen of Pain,
Storm Spirit or
Timbersaw) can be either nullified by Reaper's Scythe or a complimentary item for Necrophos (like
Rod of Atos or
Scythe of Vyse). If Necrophos is quick enough and enters range, they can quickly, if not instantly, die if they are not quick enough.
* Heartstopper Aura deals percentage-based damage flagged as HP removal, so it is not reduced by
Bristleback, nor does it trigger passive
Quill Sprays.
* Reaper's Scythe is very effective against Bristleback not only due to its percentage-based damage, but rather because it first stuns and then deals its damage, allowing Necrophos to position in front of Bristleback in time.
Additional:
*
Reaper's Scythe and
Heartstopper Aura deal percentage-based damage, ignoring Bristleback's high health.
*
Heartstopper Aura's HP removal does not trigger Bristleback's passive.
* Enemies that possess high defenses through magic resistance, damage reduction, or high regeneration will make it difficult to whittle their health down to get to Reaper's Scythe's threshold. Such heroes include
Bristleback (although only from behind),
Spectre,
Ursa, and
Dragon Knight.
* If
Storm Spirit is caught in an Overgrowth, he is shut down.
* With the exception of
Electric Vortex, he won't be able to cast any relevant skill.
*
Duel makes Bristleback fight Legion Commander face to face, forcing him to take full damage.
*
Press the Attack dispels the slow from stacks of Viscous Nasal Goo.
Additional:
* When dueled, Bristleback will have to face Legion head on, not allowing his passive
Bristleback to come into effect.
* Mobility heroes will often be rooted by Troll Warlord and unable to escape, like
Storm Spirit.
*
Ensnare prevents using any kind of movement abiilties, Making Naga Siren good against heroes who rely on gap-closing abilities to escape:
Phantom Assassin,
Magnus,
Slark,
Riki,
Faceless Void,
Storm Spirit.
*
Wraith King,
Medusa,
Storm Spirit and other mana dependent heroes will have diminished impact on a fight if they survive Fiend's Grip due to its mana steal.
*
Batrider's turn rate slow from
Sticky Napalm makes it harder for Bristleback to keep his back towards the enemy.
* Any heroes with stuns or silences:
Death Prophet,
Lion,
Shadow Shaman,
Skywrath Mage
* Heroes who cannot prevent Sven from killing towers will often struggle from a small map very early, such as
Phantom Assassin,
Storm Spirit and
Phantom Lancer.
* Any heroes with stuns or silences:
Death Prophet,
Lion,
Shadow Shaman,
Skywrath Mage
Additional:
* Similar to
Timbersaw, Storm Spirit builds items that don't help against silences.
* An
Orchid Malevolence will most likely silence you first. However, if you grab a
Eul's Scepter of Divinity, you might dispel his silence and turn the tides to your favor.
* Root and silence are
Storm Spirit's ultimate counters. Skywrath Mage has a silence in his kit, and has
Rod of Atos as his core item. If he dispels one, you cast the other, both leaving him vulnerable.
* If he builds
Black King Bar, he spends 4050 gold that doesn't help him snowball effectively.
* Any heroes with stuns or silences:
Death Prophet,
Lion,
Shadow Shaman,
Skywrath Mage
* In general, highly mobile heroes like
Earth Spirit or
Storm Spirit are at a disadvantage against X Marks the Spot.
* Similarly, heroes with low cooldown teleports can be afraid to split push against X Marks the Spot, such as
Tinker and
Nature's Prophet.
* Heroes with high health especially Strength heroes will take more damage on Sun Ray:
Axe,
Pudge,
Bristleback,
Mars.
*
Phantom's Embrace silences Viscous Nasal Goo and Quill Spray.
*
Ink Swell stuns Bristleback and gets allies in position faster with increased movement speed to attack his front, countering his passive ability.
* Heroes with mobility spells can quickly escape from Stroke of Fate or break out of Soulbind:
Anti-Mage,
Queen of Pain,
Morphling,
Storm Spirit
* Eye of the Storm melts Bristleback's armor, and makes him much less tanky.
* Static Link can completely drain Bristleback's bonus damage from
Warpath.
Additional:
*
Eye of the Storm melts Bristleback's armor, and makes him much less tanky.
*
Static Link can completely drain Bristleback's bonus damage from Warpath.
*
Storm Surge allows Razor to outdistance Bristleback, even with a few stacks of Viscous Nasal Goo on him. Also, if Razor has his Shard, it will deal full damage to Bristleback every time he uses Viscous Nasal Goo (as Bristleback will face him to cast it).
* Any hero with teleport abilities (e.g.
Ember Spirit,
Storm Spirit) can easily break Static Link.
Additional:
* Ball Lightning breaks
Static Link.
* Razor has no way to catch a slippery Storm Spirit.
* Queen of Pain outlanes Storm Spirit due to the fact that it has long-range abilities:
Shadow Strike and
Scream Of Pain. Storm Spirit's damage from the
Overload ability is not enough to interrupt her on the line, and the
Static Remnant will never reach Queen Of Pain, as she will scatter her abilities from afar, which is why she will drive Storm Spirit off the line and get a lot of gold and level, after such a stage of the liner, Queen of Pain will very quickly buy
Black King Bar and will not let Storm Spirit catch and kill her at the expense of
Electric Vortex
Additional:
* Queen of Pain outlanes Storm Spirit due to the fact that it has long-range abilities:
Shadow Strike and
Scream Of Pain. Storm Spirit's damage from the
Overload ability is not enough to interrupt her on the line, and the
Static Remnant will never reach Queen Of Pain, as she will scatter her abilities from afar, which is why she will drive Storm Spirit off the line and get a lot of gold and level, after such a stage of the liner, Queen of Pain will very quickly buy
Black King Bar and will not let Storm Spirit catch and kill her at the expense of
Electric Vortex
* Heroes that rely on their high mobility such as
Queen of Pain,
Slark and
Weaver can be constantly engaged against due to your excellent ability to chase over any terrain. Make sure you carry true sight items (such as
Dust of Appearance or
Gem of True Sight) for invisible heroes that could potentially escape your clutches.
* An isolated Enigma in the early game can be easily killed by Storm Spirit thanks his higher mobility and dueling potential. However, Storm Spirit can be killed when caught by Enigma's full combo, especially if Enigma has
Black King Bar.
* Storm can kill all of Enigma's Eidolons relatively quickly without much risk, slowing down Enigma's farming speed, preventing him from split pushing, and giving Storm its considerable bounty, especially if Enigma chooses the Level 25 Talent that gives him more Eidelons.
* Storm can zip through
Black Hole stunning Enigma while he's channelling until Enigma buys
Black King Bar.
* Bristleback's constant harass from Quill Spray will greatly hurt Enigma's laning and kill his Eidolons.
* However, Bristleback has no way of canceling
Black Hole at all. And Bristleback is not a hero that goes for disabling items to counter that problem.
*
Ball Lightning and
Electric Vortex will catch Broodmother before she has a chance to retreat, and is able to catch her through the trees.
* Conversely, Ball Lightning also allows him to easily escape Broodmother, as she has no way to prevent him from using it before getting
Orchid Malevolence.
*
Bristleback reduces most of Broodmother's and her spiderlings' damage.
*
Quill Spray will hit any spiders in its proximity, hindering Broodmother's fighting and farming capabilities.
Additional:
* Quill Spray destroys spiderlings, and hits Broodmother even when she's regenerating in her webs. This makes Bristleback one of her hardest counters in lane.
*
Ball Lightning can escape quickly fear from
Focus Fire. Windranger can not reach Storm Spirit although Windrun active catch him.
Additional:
* The high mobility provided by
Ball Lightning makes it hard for Windranger to find a good position to land Shackleshot or a full duration of Focus Fire. It can be also used to dodge Powershot.
* Using Focus Fire on Bristleback tends to fare badly for Windranger, as he can trigger passive
Quill Sprays many times, especially when she attacks him from behind. In addition, Windrun does not protect her from both
Viscous Nasal Goo and
Quill Spray, rendering her helpless.
* Bristleback's natural tankiness makes it hard for Windranger to effectively burst her down throughout the game.
* Bristleback tends to continuously spam
Viscous Nasal Goo to slow down Windranger when she uses Windrun to escape, potentially allowing him to outrun her with his
Warpath stacks.
* Bristleback can build
Lotus Orb to reflect Shackleshot and Focus Fire back at Windranger.
Additional:
* Combo Quill Spray and items
Blade Mail can easily trigger from Focus Fire damage.
*
Ball Lightning allows Storm Spirit to bypass Bramble Maze into the backline, and zip back into battle if he gets hit by Terrorize.
*
Quill Spray's constant AoE damage will hit Dark Willow even in Shadow Realm. Its automatic damage will hurt her if she tries to get close and use Bedlam.
* Storm Spirit has multiple AoE abilities to deal with Phantom Lancer, especially with
Aghanim's Scepter.
*
Ball Lightning destroys illusions, avoids Spirit Lance, and makes Storm Spirit very hard to catch, even with Phantom Rush.
Additional:
*
Ball Lightning with or without the
Static Remnant talent allows Storm Spirit to destroy Phantom Lancer's illusions quickly. It is also easy to dodge
Spirit Lance with
Ball Lightning and makes Spirit Storm very hard to catch even with
Phantom Rush.
*
Bristleback's tankiness and damage reduction from the rear makes him very hard for Phantom Lancer to chase and finish off, due to his lack of burst damage.
*
Quill Spray destroys Phantom Lancer's illusions.
*
Bristleback's passive costs no mana, meaning that it will continue to trigger even if Phantom Lancer drains Bristleback's mana with
Diffusal Blade.
Additional:
* Bristleback's tankiness and damage reduction from the rear makes him very hard for Phantom Lancer to chase and finish off, due to his lack of burst damage.
* Quill Spray quickly destroys Phantom Lancer's illusions.
* Bristleback's passive costs no mana, meaning that it will continue to trigger even if Phantom Lancer drains Bristleback's mana with
Diffusal Blade.
* Escape-type carries:
Slark,
Storm Spirit,
Weaver.
*
Quill Spray and
Bristleback harass Luna more efficiently than she does with Lucent Beam.
*
Bristleback helps return a lot of damage to Luna’s team if she uses her nukes on him and he has his back to her, and her only way to counter this is by buying
Silver Edge.
*
Viscous Nasal Goo and
Warpath are enough to outrun a speedy Luna.
* Bristleback tends to be a frequent carrier of
Crimson Guard and
Eternal Shroud, which are good protection from
Moon Glaives and
Eclipse.
* For the same reasons, Bristleback makes a very powerful ally for Luna when they are in the same team.
* Storm Spirit can hunt down Arc Warden with his
Ball Lightning and kill him quickly due to his lack of escape abilities.
* None of his abilities are effective against Storm Spirit, as they can be evaded with
Ball Lightning.
* Heroes with damage-over-time abilities easily allow Bristleback to turn his back in order to proc
Bristleback continuously and to massively reduce to damage dealt to him:
Arc Warden,
Venomancer,
Luna.
Additional:
* Arc Warden has relatively lower armor and mobility, which makes him an easy target to apply
Quill Spray and
Viscous Nasal Goo stacks.
* Arc Warden also does not like to build a
Silver Edge as it takes a long time to build up and may slow down the timings for other important items needed in the game like
Gleipnir.
* However, do note that in a game where Arc Warden's team has many jumping capabilities or good passives, like a
Tidehunter or
Spectre, a
Silver Edge becomes incredibly valuable on Arc Warden as not only can he run away from the jumps, he effectively gets 2 breaks, and Bristleback may not be the best pick.
*
Ball Lightning can be used to clear Nature's Prophet's Treants and easily destroys Sprout.
*
Electric Vortex prevents Nature's Prophet's escaping using Teleportation.
* Heroes that have AoE damage:
Lina,
Keeper of the Light,
Timbersaw,
Leshrac,
Bristleback,
Axe.
* Heroes that can easily bypass Io's allies to get to Io:
Riki,
Tusk,
Clinkz,
Sniper,
Slark,
Phantom Assassin,
Void Spirit,
Storm Spirit,
Ember Spirit,
Earth Spirit,
Spirit Breaker,
Lifestealer.
*
Quill Spray is very effective against Io, as it has very low armor and has to stay close to the fight to not break its Tether.
* Heroes that are naturally hard to gank, ranging from beefy tanks like
Abaddon and
Wraith King to heroes with quick escape mechanisms like
Anti-Mage and
Storm Spirit are also undesirable targets for a lone, roaming Bounty Hunter to scout out and initiate on.
*
Bristleback's
Viscous Nasal Goo can catch and slow Bounty Hunter.
Warpath and
Quill Spray can defeat him quickly due to his small HP pool when compared to Bristleback's.
* Heroes with escape abilities:
Anti-Mage
Dark Seer
Slark
Storm Spirit
Windranger
Weaver can kite Lifestealer due to him having no lockdown.
* Heroes with high physical damage can damage Lifestealer more than he can heal:
Bristleback,
Clinkz,
Luna,
Shadow Fiend,
Slardar,
Terrorblade
* Squishy heroes or heroes without hard disables or silences:
Shadow Demon,
Shadow Fiend,
Venomancer,
Ancient Apparition etc.
* Heroes with damage-over-time abilities easily allow Bristleback to turn his back in order to proc
Bristleback continuously and to massively reduce to damage dealt to him:
Arc Warden,
Venomancer,
Luna.
* Storm Spirit is invulnerable during
Ball Lightning, allowing him to zip away from any ganking attempts with Rupture.
*
Ball Lightning also prevents Bloodseeker from chasing down an injured Storm Spirit, or catching him in Blood Rite.
Additional:
* Storm Spirit is invulnerable during
Ball Lightning, rendering
Rupture ineffective against him.
*
Ball Lightning disjoints an incoming
Magic Missile, avoids
Wave Of Terror, and allows Storm Spirit to easily escape if he ever gets
Nether Swapped.
* Storm Spirit can steal
Aegis of the Immortal during Roshan attempts through the Pit, because of his
Ball Lightning.
* Ursa has no way to catch a slippery Storm Spirit, as Earthshock's slow will do nothing to stop Storm Spirit from using Ball Lightning.
* Quill Spray quickly destroys Chaos Knight's
Phantasms.
* Tiny's nonexistent armor in the early game makes him very vulnerable to
Quill Spray's large amounts of physical damage.
*
Bristleback decreases Tiny's high burst damage against Bristleback.
*
Viscous Nasal Goo can slow Tiny to a crawl and allows Bristleback to easily kite him with his high movement speed and Quill Spray's long range, as Tiny has no ability to escape.
* Storm Spirit destroys trees and ignores impassable terrains with
Ball Lightning, rendering them dangerous places for Tinker to hide within.
*
Ball Lightning disjoints projectile from
Heat-Seeking Missile and damage from
March of the Machines.
*
Electric Vortex prevents Tinker from teleporting away, and
Static Remnant and
Overload can easily burst him down.
Additional:
* He can easily catch Tinker in the trees with
Ball Lightning and kill him with
Orchid Malevolence and his abilities, which deal both physical and magical damage, making them difficult for Tinker to itemize against.
*
Viscous Nasal Goo can hinder Crystal Maiden's already abysmal mobility, which allows Bristleback (or his teammates) to run her down and kill her.
* Bristleback frequently builds
Blade Mail, which can quickly kill Crystal Maiden if her ultimate is used while he is under its effect.
* The passive part of
Bristleback will trigger many, many times under the damage from Freezing Field, and as the stacks increase, the damage output from each successive cast (or proc) will eat away at Crystal Maiden's small HP pool.
*
Viscous Nasal Goo slows down Dragon Knight and lowers armor, locking him down and making him more vulnerable.
*
Ball Lightning is the ultimate counter to Spectre's entire toolkit. With this ability, he can score easy kills on Spectre without her having any means of escape early game, kite her and her
Haunt illusions when it's later in the game due to her having no form of pseudo-blinks.
* Furthermore, it is very difficult for Spectre to deal any substantial damage against Storm Spirit with
Desolate, and without both
Manta Style and
Diffusal Blade he will always remain on the move.
* Also,
Ball Lightning grants invulnerability, and as Storm Spirit likes to spam that ability, he can mitigate the damage done from
Dispersion and
Radiance.
Additional:
* Storm Spirit can exploit every one of Spectre's weaknesses, and thus is one of the best counters against her.
* Spectre has to be in melee range to deal damage, making her likely to trigger
Static Remnants and susceptible to being kited by
Overload procs.
*
Electric Vortex can lock Spectre down as she doesn't like to build
Black King Bar.
*
Ball Lightning gives Storm Spirit multiple advantages:
* Spectre cannot evade Storm Spirit, as Ball Lightning is superior to
Spectral Dagger in terms of mobility.
* Storm Spirit can kite her and her
Haunt illusions when it's later in the game due to her having no form of pseudo-blinks (Reality is far inferior to Ball Lightning).
* It is very difficult for Spectre to deal any substantial damage against Storm Spirit with
Desolate. Ball Lightning grants invulnerability and can mitigate damage done from
Dispersion and
Radiance.
* To mitigate this, Spectre needs a team with hard disable to take Storm Spirit out.
* Sniper is very squishy and cannot deal with heroes that jump onto him and lock him down. Storm Spirit closes the gap in a fight against Sniper, and Sniper has no way to escape except for some items.
* Storm Spirit can dodge
Assassinate with a correctly timed
Ball Lightning.
Additional:
* Storm Spirit can close the distance towards Sniper very easily with his ultimate
Ball Lightning.
* Storm Spirit outlanes Earth Spirit wins by having a ranged attack type, and also deals damage to the Earth Spirit every time he approaches the creeps with his ability
Static Remnant, which is why he overtakes Earth Spirit in level and gold
* Storm Spirit has the ability to quickly kill Earth Spirit under his ability
Electric Vortex, which Earth Spirit cannot do if Storm Spirit buys
Falcon Blade at the liner stage, because Storm Spirit will have too much health for Earth Spirit`s abilities and will survive Earth Spirit`s damage.
Additional:
* Storm Spirit outlanes Earth Spirit wins by having a ranged attack type, and also deals damage to the Earth Spirit every time he approaches the creeps with his ability
Static Remnant, which is why he overtakes Earth Spirit in level and gold
* Storm Spirit has the ability to quickly kill Earth Spirit under his ability
Electric Vortex, which Earth Spirit cannot do if Storm Spirit buys
Falcon Blade at the liner stage, because Storm Spirit will have too much health for Earth Spirit`s abilities and will survive Earth Spirit`s damage.
* Bristleback's tankiness and
Bristleback allow him to outlast Burning Spears' damage-over-time at almost any point in the game. In addition, if Huskar chooses to cast Life Break on Bristleback, Bristleback can simply turn around before it hits and receive little damage.
*
Viscous Nasal Goo will reduce Huskar's low armor even further, and
Quill Spray and
Warpath will tear him down extremely quickly.
Additional:
* The damage from
Burning Spear can be reduced by turning away from Huskar.
* Bristleback can bait Huskar into using
Life Break on him, then turn around and receive very little damage.
* Quill Spray will hit Sand King inside
Sand Storm, damaging him and putting Sand King's
Blink Dagger on cooldown, preventing him from escaping.
*
Epicenter's numerous damage ticks will trigger Bristleback's passive repeatedly during teamfights.
* Rubick deals little damage on his own, and Bristleback can simply shrug off all his spells and chase Rubick down with his
Quill Spray and the damage bonus from
Warpath.
* Rubick does not tend to charge forward in teamfights, stay in the front lines under most circumstances, yet effective casts of
Quill Spray and
Viscous Nasal Goo requires the opposite as they require multiple casts and close range to add up stacks.
* Rubick does not benefit from
Warpath through casting the stolen spell.
Additional:
* Bristleback's abilities are nearly useless for Rubick to
Spell Steal, as he does not gain the bonuses from Warpath.
* Pudge is particularly susceptible to Bristleback's
Viscous Nasal Goo and
Quill Spray due to his naturally low armor and poor agility gain.
* Bristleback, in combination with his strength gain, high health, common itemization for magic resistance and damage reduction from
Bristleback makes him a poor target for Pudge.
Additional:
* Bristleback is one of the hardest heroes to gank with a
Meat Hook and
Dismember combo, and attempts to do so sometimes backfire on Pudge.
*
Quill Spray can be used to kill Lycan's summons.
*
Bristleback allows him to stay alive against Lycan while dishing out counter attacks
* He can overpower Lycan with his
Warpath instead.
Additional:
* Lycan's wolves deal little damage to Bristleback, and are easily killed by Quill Spray, even when they're invisible.
* Lycan's lack of burst damage makes it very hard for him to kill Bristleback, especially when his back is turned.
* Fortune's End cannot dispel
Warpath stacks on Bristleback or
Quill Spray stacks on allies.
*
Bristleback can heavily reduce Oracle's damage output. With it, Oracle may accidentally heal Bristleback with Purifying Flames, especially if Bristleback has bonus magic resistance.
* Storm Spirit's abilities all do magical damage, which can bypass
Bulwark.
*
Ball Lightning can escape through
Arena of Blood and it is easy to dodge
Spear of Mars.
Additional:
*
Ball Lightning makes it almost impossible to catch Storm Spirit without someone else initiating for you.
*
Overload is not reduced by Bulwark and the magical damage spam can wear down Mars quickly.
*
Ball Lightning allows Storm Spirit to destroy a large amount of trees, negating
Tree Dance. It also makes it easy to avoid
Wukong's Command and
Boundless Strike.
Additional:
*
Ball Lightning allows Storm Spirit to easily catch up to Monkey King, destroying a large number of trees, cancelling Tree Dance, and causing Monkey King to be stunned in the process.
*
Spirit Breaker's
Nether Strike with
Aghanim's Shard disables Bristleback's passives.
* Heroes that usually build
Linken's Sphere as either a core or situational item:
Weaver,
Medusa,
Morphling,
Queen of Pain,
Storm Spirit,
Luna,
Naga Siren.
* Heroes who can continue dealing damage even while being stunned:
Luna,
Razor,
Axe,
Bristleback,
Leshrac,
Death Prophet,
Jakiro.
* Zeus can deal a huge amount of damage, but he lacks defensive abilities, such as good mobility or resistance. Due to that, he doesn't like to be touched by any means. Heroes with higher damage output and good mobility will often get easily near Zeus and trade damage (eventually causing Zeus's downfall). Such Heroes include:
Lycan,
Slark,
Storm Spirit,
Spectre and others.
* Other heroes who has armor and slow debuffs won't allow Medusa to disengage from combat:
Tidehunter,
Bristleback,
Slardar.
* Heroes that can easily bypass Chen's creeps to get to Chen:
Riki,
Tusk,
Clinkz,
Sniper,
Slark,
Phantom Assassin,
Void Spirit,
Storm Spirit,
Ember Spirit,
Earth Spirit,
Spirit Breaker.
* Heroes that have superior mobility that can easily catch up with Mirana even after she used Leap to escape:
Anti-Mage,
Queen of Pain,
Storm Spirit,
Riki.
* Heroes with high mobility will be able to avoid Gyrocopter's area attacks:
Storm Spirit,
Morphling,
Ember Spirit
* Heroes with abilities that can close the gap can easily kill Muerta:
Storm Spirit,
Earth Spirit,
Ember Spirit,
Void Spirit,
Lycan,
Chaos Knight,
Tusk.
* Squishy heroes or heroes without hard disables or silences:
Shadow Demon,
Shadow Fiend,
Venomancer,
Ancient Apparition etc.
* Heroes with invisibility and high mobility can jump on and focus down Earthshaker before he has a chance to initiate:
Clinkz,
Slark,
Storm Spirit
* Heroes with considerable mobility can easily escape from a rolling Pangolier:
Anti-Mage,
Queen of Pain,
Void Spirit,
Storm Spirit,
Ember Spirit,
Earth Spirit, moreover, if a player is familiar with how Rolling Thunder works, they can adjust their movement to avoid it entirely and of course outplay the Pangolier player.
* Heroes that can reliably kite out Dispose, Unleash and dodge Rebound, like
Ember Spirit,
Void Spirit,
Storm Spirit,
Anti-Mage,
Faceless Void,
Puck or always build items like
Blink Dagger and
Force Staff.
* Heroes with escaping and disjointing abilities can be good against Juggernaut:
Anti-Mage
Riki,
Queen of Pain,
Puck,
Storm Spirit,
Ember Spirit,
Slark etc.
* Heroes with teleports to escape Solar Blind and Will-O-Wisp:
Phantom Assassin,
Puck,
Queen of Pain,
Storm Spirit
*
Terrorblade's
Sunder is not affected by the Bristleback damage reduction.
* Terrorblade has low mobility, which makes it easy for Storm Spirit to kite him.
* Terrorblade gains a lot of agility and gains very low strength, which makes it easy to burst him down with Storm's magical damage.
* All of Terrorblade's abilities are easily avoided by Storm Spirit as he can simply use
Ball Lightning, wasting the duration of
Metamorphosis,
Conjure Image, and
Reflection.
* However, if Storm Spirit's
Orchid Malevolence is on cooldown or if he doesn't have it, Terrorblade can easily use
Sunder and kill a careless Storm Spirit.
Additional:
* Storm Spirit has heavy magic damage that bypasses Terroblade's high armor.
*
Ball Lightning can either use to initiates Terroblade from distance or kite Terroblade from using
Sunder as he has no source of disable to deal with Storm Spirit outside of
Terror Wave from
Aghanim's Scepter.
* Heroes with mana burn:
Nyx Assassin,
Invoker,
Outworld Destroyer,
Pugna,
Lion
* Pugna is a very fragile hero who can easily get caught and killed by Storm Spirit's long range initiation.
* This is especially true if he has
Orchid Malevolence or
Scythe of Vyse.
* Pugna has no disables that can prevent Storm Spirit from escaping.
* Even though
Ball Lightning requires high amount of mana, Nether Ward is ineffective since Storm Spirit is invulnerable while using it.
* Storm Spirit's other abilities cost very insignificant amount of mana for Nether Ward to be effective.
* Heroes with mana burn:
Nyx Assassin,
Invoker,
Outworld Destroyer,
Pugna,
Lion
* In the early to mid game, Invoker is defenseless against Storm Spirit's ganking with
Ball Lightning and
Orchid Malevolence.
* Heroes that withstand damage like
Timbersaw,
Bristleback,
Dragon Knight and others will have their durability largely reduced when hit by an Ice Blast due to the risk of shattering.
* Ancient Apparition's only skill to stop Storm Spirit is
Cold Feet, which is bad in general when trying to stop a Storm Spirit without any other disable.
* As a fragile support with low Strength gain and no magic resistance, Ancient Apparition is vulnerable to Storm Spirit's combos.
* While Jakiro's damage is going to be little more then average against him due to his
Bristleback. His large quantity of stuns can prevent Bristleback from getting his much needed
Warpath stacks, while also giving his allies a chance to counter his high defense.
* Dual Breath and Liquid Frost both reduce Movement Speed, removing one of Bristlebacks greatest strengths.
* Liquid Fire reduces Bristlebacks Attack Speed, making it harder for him to burst down a hero with Warpath.
* However Bristleback can generally catch and kill a lone Jakiro. And Jakiro is only effective in a group.
*
Macropyre's frequent damage ticks causes Bristleback to activate repeatedly, resulting in free damage as long as Bristleback faces away from Jakiro.
* Heroes that lose a great amount of their tankiness and become easier to finish off:
Bristleback,
Spectre,
Phantom Assassin,
Enchantress,
Dragon Knight.
* Once you have an
Aghanim's Scepter, Shadow Demon instantly reaches a new power spike and becomes a counter for a variety of heroes that have strong passives.
* Heroes that lose a great amount of their tankiness and become easier to finish off:
Bristleback,
Spectre,
Phantom Assassin,
Enchantress,
Dragon Knight.
* Heroes that lose a great amount of damage output and become less threatening:
Phantom Assassin,
Sven,
Slark,
Phantom Lancer.
* You can always stack camps and farm the scepter with Shadow Poison.
* Squishy heroes or heroes without hard disables or silences:
Shadow Demon,
Shadow Fiend,
Venomancer,
Ancient Apparition etc.
Additional:
* Shadow Demon will have a hard time catching Storm Spirit, as he can get away with
Ball Lightning.
*
Static Remnant will make quick work of the spawned illusions from Disruption.
* With very high mobility and usually being paired with
Orchid Malevolence, he can catch Shadow Demon with ease both in ganks and in teamfights if Shadow Demon has no survivability items.
*
Axe forces Bristleback to turn around with
Berserker's Call, allowing allies to attack him without fear of his passive.
* Heroes who can stop Axe from getting close will severely inhibit his presence in fights:
Bristleback,
Crystal Maiden,
Batrider,
Arc Warden,
Winter Wyvern,
Clockwerk
*
Flame Guard absorbs up to 500 magical damage (700 with Level 10 talents), which helps Ember Spirit survive against Storm Spirit's high magical damage.
*
Searing Chains can root enemies up to 3 seconds, making Storm Spirit unable to escape with
Ball Lightning.
*
Fire Remnant deals high magical damage when casting multiple instances at once, granting Ember Spirit the damage to burst Storm Spirit down in the early to mid game.
* Storm Spirit is not only a potent
Orchid Malevolence carrier, his
Electric Vortex provides an additional disable and
Overload provides a great slow. When paired with
Static Remnant, they can cut through Flame Guard fast.
*
Ball Lightning not only provides great initiation upon Ember Spirit from any position anytime, but also helps dodge Sleight of Fist.
*
Sharpshooter deals massive damage to Bristleback and applies a high duration disable on his passive.
*
Bushwhack and
Scurry can be used to easily kite Bristleback.
Additional:
*
Bristleback and
Warpath can be disabled by Hoodwink's
Sharpshooter ability for a long period of time, reducing his both offense and defense.
*
Scurry and
Bushwhack can be used to kite bristleback.
* Storm Spirit can easily make his way to Hoodwink with his ultimate
Ball lightning, and coupled with Hoodwink's low health and magic resistance, she can be nuked easily.
* Additionally,
Ball lightning can destroy a small amount of trees in its destination. Combined with Storm Spirit's frequent usage of his ultimate, he can clear out an area of trees while simultaneously attacking him and dodging incoming attacks.
* Heroes who rely on high mobility are especially vulnerable to Primal Roar:
Storm Spirit,
Ember Spirit,
Queen of Pain.
* Heroes with AoE abilities are a bane to Beastmaster's summons:
Storm Spirit,
Magnus,
Pangolier.
* Earthbind, like any root, inhibits usage of
Ball Lightning, eliminating Storm Spirit's mobility.
* Quill Spray usually hits Meepo's clones, although Bristleback cannot turn his back when rooted with
Earthbind.
* Any Hero with high mobility will be neutralized by dream coil:
Queen of Pain,
Storm Spirit,
Ember Spirit,
Lycan,
Bloodseeker,
Anti-Mage,
Timbersaw.
*
Axe,
Bristleback,
Centaur Warrunner,
Spirit Breaker,
Pudge,
Huskar,
Wraith King,
Doom: These heroes are too tanky for Puck to burst down. Also, all of them have spells which can deal with and shut Puck down reliably.
* True Form gives Lone Druid a huge amount of health that no amount of
Ball Lightning will chip through.
*
Entangling Claws can mean a very quick end to the Storm Spirit as it prevents him from using
Ball Lightning all together.
* Storm Spirit is a single target nuker, with the Shard Lone Druid can always fear him away from himself or the bear, defending the target he does not go on. This is assuming he cannot try and proc his entangle or a potential
Skull Basher.
* Lone Druid and The Spirit Bear cannot burst down Bristleback due to
Bristleback
* Bristleback can easily run to Lone Druid without any hesitation, with
Viscous Nasal Goo to reduce armor and slow the Spirit Bear or Lone Druid and
Quill Spray can deal damage to both Lone Druid and the Spirit Bear at the same time
*
Viper Strike can disable
Bristleback and prevents
Warpath from building stacks. Besides losing his defensive passive, Bristleback also loses his ability to build up damage over lengthy battles.
* Viper can perpetually kite Bristleback with
Poison Attack and
Viper Strike.
Additional:
*
Nethertoxin disables Bristleback's passive.
*
Viper Strike and
Poison Attack slow down Bristleback's movement speed, making him unable to get out from Nethertoxin.
*
Ball Lightning allows Storm Spirit to escape through
Viper Strike, wasting Viper's mana.
* It's also very easy to wait out the duration of
Nethertoxin's break.
* Lina can win on a line against Storm Spirit because of the range of her abilities and attacks, and Storm Spirit will be forced to survive on such a line, not farm
* Storm Spirit can quickly close the distance with Lina using
Ball Lightning. In addition,
Ball Lightning can be used as a way to dodge the abilities of
Dragon Slave and
Light Strike Array
Additional:
* Storm Spirit can quickly close the distance with Lina using
Ball Lightning. In addition,
Ball Lightning can be used as a way to dodge the abilities of
Dragon Slave and
Light Strike Array
*
Whirling Death deals damage while also reducing {Show:A|Timbersaw|Whirling Death|value4} of Bristleback's strength, making him less tanky.
*
Reactive Armor can sustain through multiple Viscous Nasal Goo and Quill Spray stacks.
*
Timber Chain makes it hard for Bristleback to slow down Timbersaw even with Viscous Nasal Goo.
*
Ball Lightning makes Storm Spirit a target difficult to chase, even for a hero as mobile as Timbersaw.
* The magical damage from
Static Remnant and
Overload together with Storm Spirit's high mobility allows Storm Spirit to jump on Timbersaw and burst him down, even if he tries to escape.
*
Shukuchi gets Weaver in front of Bristleback, negating the protection from
Bristleback.
* Weaver's mana break talent depletes Bristleback's mana pool, preventing him from spamming abilities.
*
Ball Lightning allows Storm Spirit to close the gap between him and Weaver in no time. Once locked down with certain items, Weaver is extremely fragile to Storm Spirit and his teammates.
*
Smoke Screen prevents Storm Spirit from using his abilities once inside the radius. Riki can utilize this ability to allow his team to fight around
Smoke Screen so that Storm Spirit cannot spam his spells to proc
Overload.
Additional:
* Smoke Cloud prevents Storm Spirit from using any of his offensive and defensive spells, rendering him unable to effectively react to Riki's attack.
* The bonus Backstab damage from Cloak and Dagger is rendered irrelevant with
Bristleback and hurts Riki more than him because of the passive Quill Spray.
* Riki can still get damaged by Bristleback's
Quill Spray while invisible, and it can be hard to deal with in lane.
* Bristleback is not too bothered by
Smoke Screen. Though he cannot use Quill Spray manually inside it, it still procs passively when he takes damage from the back. The movement speed from
Warpath allows him to get out of the area easily.
* Due to Bristleback's natural tankiness, he is an ideal
Gem of True Sight carrier.
* Riki rarely buys
Silver Edge to break Bristleback's passive because the invisibility aspect of it is redundant.
Additional:
* Quill Spray will hit Riki even when he is invisible.
*
Cloak and Dagger's bonus backstab damage is rendered irrelevant against Bristleback.
*
Smoke Screen does not stop Bristleback's passive from activating.
* Due to Bristleback's natural tankiness, he is an ideal
Gem of True Sight carrier, directly countering Riki's invisibility.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
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Storm Spirit
*
Doom prevents Storm Spirit from using all of his abilities and items, rendering Storm Spirit useless in a fight.
Bristleback
*
Infernal Blade deals scaling damage and is useful against high HP targets such as Bristleback.
Doom prevents Bristleback from casting his two low cooldown abilities, which then prevents him from utilizing
Warpath.
Bristleback and
Warpath, taking away much of his durability and damage potential in team fights.
Infernal Blade deals scaling damage and is useful against high health targets such as Bristleback.
Doom disables Bristleback's low cooldown abilities, preventing him from triggering Warpath. With his upgraded level 25 talent, it also breaks Bristleback's passive, rendering him more vulnerable.
*
* If Doom chooses the Level 25 talent {ValueColor:1|Doom applies Break|25tal} {Symbol:Talent}, he can disable
Additional:
*
*