Anti-Mage
[wiki] rating: 2.0 (winrate: 53% pickrate: 11%)Tusk
[wiki] rating: 2.0 (winrate: 49% pickrate: 15%)Storm Spirit
* Tusks damage/stun is enough to obliviate Storm Spirit before he can do anything.
* Tusk is a common Blink Dagger carrier, and once he reaches Level 18,
Walrus PUNCH! deals roughly half of Storm Spirit's health alone, It also stuns for a long enough time for Tusk to
Snowball Storm Spirit, stunning him even more, If that hasn't finished him off, the damage from
Ice Shards probably will. Combined with
Tag Team, which adds bonus damage to Tusks attacks, Storm Spirit is unlikely to survive Tusk initiating on him
* Walrus PUNCH is even more potent if he uses a Silver Edge instead
* However while Ball Lightning doesn't disjoint Snowball, if used before Tusk hits with Snowball, prevents the stun and damage from being applied
Venomancer
* Snowball can be used to save allies or himself during Venomous Gale and
Poison Nova.
* Venomancer lacks mobility and has low base health, so he can be killed by Walrus PUNCH!
Slark
[wiki] rating: 1.4 (winrate: 51% pickrate: 17%)Storm Spirit
* Pounce's leash prevents Storm Spirit from using Ball Lightning, making it hard for Storm Spirit to escape a gank from Slark.
* Dark Pact can dispel Orchid Malevolence's Soul Burn.
Venomancer
* Dark Pact can dispel Venomous Gale and Poison Sting.
* Shadow Dance allows Slark heightened regeneration when out of vision making DoTs effects less threatening.
Storm Spirit
* Heroes that rely on their high mobility such as Queen of Pain,
Slark and
Weaver can be constantly engaged against due to your excellent ability to chase over any terrain. Make sure you carry true sight items (such as
Dust of Appearance or
Gem of True Sight) for invisible heroes that could potentially escape your clutches.
Lone Druid
[wiki] rating: 1.0 (winrate: 55% pickrate: 3%)Storm Spirit
* True Form gives Lone Druid a huge amount of health that no amount of Ball Lightning will chip through.
* Entangling Claws can mean a very quick end to the Storm Spirit as it prevents him from using
Ball Lightning all together.
* Storm Spirit is a single target nuker, with the Shard Lone Druid can always fear him away from himself or the bear, defending the target he does not go on. This is assuming he cannot try and proc his entangle or a potential Skull Basher.
Riki
[wiki] rating: 1.0 (winrate: 54% pickrate: 13%)Storm Spirit
* Smoke Cloud prevents Storm Spirit from using any of his offensive and defensive spells, rendering him unable to effectively react to Riki's attack.
Additional:
* Smoke Screen prevents Storm Spirit from using his abilities once inside the radius. Riki can utilize this ability to allow his team to fight around
Smoke Screen so that Storm Spirit cannot spam his spells to proc
Overload.
Treant Protector
[wiki] rating: 1.0 (winrate: 53% pickrate: 16%)Storm Spirit
* If Storm Spirit is caught in an Overgrowth, he is shut down.
* With the exception of Electric Vortex, he won't be able to cast any relevant skill.
Dark Seer
[wiki] rating: 1.0 (winrate: 52% pickrate: 2%)Venomancer
* Venomancer is a low health hero and low range hero who is easy to harass with Ion Shell on a creep in the early game.
* Venomancer depends entirely on all his slows to keep distance or chase, but since Surge ignores slows, it is nearly impossible for Venomancer to hunt or run away from Dark Seer or his surged teammates.
Dazzle
[wiki] rating: 1.0 (winrate: 52% pickrate: 9%)Venomancer
* Venomancer's damage-over-time abilities are easier to heal through with numerous Shadow Waves than other types of damage, and it's simple to time a Shallow Grave until the last possible second to save a teammate from them.
Night Stalker
[wiki] rating: 1.0 (winrate: 52% pickrate: 4%)Storm Spirit
* Storm Spirit is absolutely helpless if caught within Night Stalker's silence range.
* Common items a Storm Spirit will build will not remove the AoE silence.
Additional:
* Crippling Fear is a silence that can last up to 8 seconds during night, rendering Storm Spirit tied limited to his items in a fight.
* Dark Ascension allows Night Stalker to initiate on Storm Spirit across the impassable terrain around the middle lane, rendering Storm vulnerable in the early game and prevent him from snowballing.
Underlord
[wiki] rating: 1.0 (winrate: 51% pickrate: 3%)Venomancer
* Dark Rift allows Underlord to transport allies from poison damage-over-time to the fountain.
* Underlord usually buys Pipe of Insight that gives a magic resistance to allies, inhibiting the damage from Venomancer abilities.
Lina
[wiki] rating: 1.0 (winrate: 50% pickrate: 16%)Venomancer
* Venomancer has low health, which makes him vulnerable to Lina's heavy magic damage.
* Fiery Soul attack speed bonus removes Plague Wards easily in all stages of the game.
Skywrath Mage
[wiki] rating: 1.0 (winrate: 50% pickrate: 10%)Storm Spirit
* Similar to Timbersaw, Storm Spirit builds items that don't help against silences.
* An Orchid Malevolence will most likely silence you first. However, if you grab a
Eul's Scepter of Divinity, you might dispel his silence and turn the tides to your favor.
* Root and silence are Storm Spirit's ultimate counters. Skywrath Mage has a silence in his kit, and has
Rod of Atos as his core item. If he dispels one, you cast the other, both leaving him vulnerable.
* If he builds Black King Bar, he spends 4050 gold that doesn't help him snowball effectively.
Wraith King
[wiki] rating: 1.0 (winrate: 48% pickrate: 4%)Venomancer
* While Reincarnation is off cooldown, Poison Nova poses less of a threat as Wraith King will return with all debuffs cleared.
* Vampiric Spirit can out-heal the slow {tooltip:DoT|Damage over Time} from Poison Sting.
Disruptor
[wiki] rating: 1.0 (winrate: 48% pickrate: 10%)Storm Spirit
* At around the 10-minute mark, Disruptor would normally be level 6 or 7. This means you can have a level 3/4 glimpse along with Static Storm. A high level glimpse is enough to pull Storm back to a Static Storm even after he used Ball Lightning due to his limited mana pool at that time.
* Be careful in the late game however, as there is a good chance he will kill you straight-out before Glimpse has finished bringing him back. Therefore Glimpse would simply bring him back to safety after he's murdered you or a teammate. Of course, this is assuming he hasn't silenced you with an item.
Witch Doctor
[wiki] rating: 1.0 (winrate: 48% pickrate: 15%)Venomancer
* Voodoo Restoration heals to counter damage over time of Poison Nova and
Poison Sting.
Faceless Void
[wiki] rating: 1.0 (winrate: 48% pickrate: 9%)Storm Spirit
* Time Dilation while Static Remnant and
Electric Vortex are on cooldown will make these abilities unusable for a long time, reducing Storm Spirit's potential.
* Faceless Void can catch Storm Spirit during Ball Lightning with a well-timed Chronosphere or Time Walk.
Rubick
[wiki] rating: 1.0 (winrate: 47% pickrate: 25%)Venomancer
* Venomous Gale is a great ganking and farming skill.
* Plague Ward serves as a flexible ability for pushing, ganking, farming and scouting. The innate
Poison Sting also works on the stolen
Plague Ward with half the damage.
* Poison Nova, if stolen and cast, puts a huge damage-over-time debuff on the enemy team, even greater than Venomancer himself with the help of
Arcane Supremacy.
* Spell Steal has a greater cast distance than the effect area of
Poison Nova, allowing Rubick to steal the spell while staying at the back.
* Venomancer suffers from mana pool problems, while Rubick has relatively high intelligence gain and can cast the same set of spells at ease.
Additional:
* All of Venomancer's abilities are decent choices for Rubick's Spell Steal. Stealing Plague Wards makes them apply Poison Sting as well.
Doom
[wiki] rating: 1.0 (winrate: 47% pickrate: 8%)Storm Spirit
* Doom prevents Storm Spirit from using all of his abilities and items, rendering Storm Spirit useless in a fight.
Death Prophet
[wiki] rating: 0.6 (winrate: 55% pickrate: 11%)Storm Spirit
* Any heroes with stuns or silences: Death Prophet,
Lion,
Shadow Shaman,
Skywrath Mage
Silencer
[wiki] rating: 0.6 (winrate: 52% pickrate: 15%)Storm Spirit
* Basically, Heroes that heavily rely on abilities for damage or escape, such as Queen of Pain and
Storm Spirit.
Additional:
* Silencer's Intelligence Steal can reduce Storm Spirit's damage output if he gets some kills on laning phase.
* Last Word and
Global Silence will make Storm Spirit an easy target.
* Global Silence can be used to prevent Storm Spirit from connecting abilities after a Ball Lightning on his targets.
Clinkz
[wiki] rating: 0.6 (winrate: 52% pickrate: 7%)Venomancer
* Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting: Arc Warden,
Chen,
Clinkz,
Drow Ranger,
Lina,
Mirana,
Nature's Prophet,
Pugna and
Sniper.
* Special mention to heroes that outrange Plague Ward after obtaining talents that increase attack range.
Oracle
[wiki] rating: 0.6 (winrate: 51% pickrate: 4%)Venomancer
* Fortune's End and False Promise easily dispel many crippling debuffs, such as Venomancer's
Venomous Gale, or
Skywrath Mage's
Ancient Seal.
Additional:
* Fortune's End can dispel Venomous Gale and Poison Sting from allies.
* Fate's Edict grants 100% magic resistance to target, inhibiting the damage from Venomancer abilities.
Legion Commander
[wiki] rating: 0.6 (winrate: 51% pickrate: 13%)Venomancer
* Heroes rely on their debuff to control the opponent will have a hard time against Press the Attack: Venomancer,
Earth Spirit,
Ogre Magi
Additional:
* Press the Attack dispels Venomous Gale and Poison Sting from Legion Commander or her teammates.
* Venomancer is an ideal target for Duel due to his lack of mobility and low starting health.
Naga Siren
[wiki] rating: 0.6 (winrate: 51% pickrate: 3%)Storm Spirit
* Ensnare prevents using any kind of movement abiilties, Making Naga Siren good against heroes who rely on gap-closing abilities to escape:
Phantom Assassin,
Magnus,
Slark,
Riki,
Faceless Void,
Storm Spirit.
Drow Ranger
[wiki] rating: 0.6 (winrate: 51% pickrate: 18%)Venomancer
* Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting: Arc Warden,
Chen,
Clinkz,
Drow Ranger,
Lina,
Mirana,
Nature's Prophet,
Pugna and
Sniper.
* Special mention to heroes that outrange Plague Ward after obtaining talents that increase attack range.
Outworld Destroyer
[wiki] rating: 0.6 (winrate: 51% pickrate: 10%)Storm Spirit
* Heroes with mana burn: Nyx Assassin,
Invoker,
Outworld Destroyer,
Pugna,
Lion
Abaddon
[wiki] rating: 0.6 (winrate: 50% pickrate: 6%)Venomancer
* Heroes that deal damage over time will also fail to bring down Abaddon and his allies, such as Huskar,
Venomancer, or
Phoenix.
Additional:
* Borrowed Time &
Aphotic Shield can dispel Venomous Gale and Poison Sting.
Slardar
[wiki] rating: 0.6 (winrate: 50% pickrate: 4%)Venomancer
* Slardar can attack through Plague Wards and gain
Bash of the Deep charges, and
Templar Assassin can spill
Psi Blades through Plague Wards too.
Necrophos
[wiki] rating: 0.6 (winrate: 50% pickrate: 7%)Storm Spirit
* Heroes that have escape abilities (such as Queen of Pain,
Storm Spirit or
Timbersaw) can be either nullified by Reaper's Scythe or a complimentary item for Necrophos (like
Rod of Atos or
Scythe of Vyse). If Necrophos is quick enough and enters range, they can quickly, if not instantly, die if they are not quick enough.
Troll Warlord
[wiki] rating: 0.6 (winrate: 50% pickrate: 2%)Storm Spirit
* Mobility heroes will often be rooted by Troll Warlord and unable to escape, like Storm Spirit.
Shadow Shaman
[wiki] rating: 0.6 (winrate: 49% pickrate: 6%)Storm Spirit
* In general, squishy heroes that rely on escape often struggles against the amount of disables Shadow Shaman can bring. Queen of Pain,
Anti-Mage and
Storm Spirit are among these.
Bane
[wiki] rating: 0.6 (winrate: 48% pickrate: 2%)Storm Spirit
* Wraith King,
Medusa,
Storm Spirit and other mana dependent heroes will have diminished impact on a fight if they survive Fiend's Grip due to its mana steal.
Kunkka
[wiki] rating: 0.6 (winrate: 47% pickrate: 3%)Storm Spirit
* In general, highly mobile heroes like Earth Spirit or
Storm Spirit are at a disadvantage against X Marks the Spot.
* Similarly, heroes with low cooldown teleports can be afraid to split push against X Marks the Spot, such as Tinker and
Nature's Prophet.
Phantom Assassin
[wiki] rating: 0.6 (winrate: 46% pickrate: 10%)Venomancer
* Heroes who lack escape mechanisms or disables are all easy targets for Phantom Assassin if they are not careful. Look for Luna,
Venomancer, and
Shadow Fiend and try to catch them off guard.
Lion
[wiki] rating: 0.6 (winrate: 45% pickrate: 10%)Storm Spirit
* Heroes with mana burn: Nyx Assassin,
Invoker,
Outworld Destroyer,
Pugna,
Lion
Bristleback
[wiki] rating: 0.6 (winrate: 43% pickrate: 1%)Venomancer
* Heroes with damage-over-time abilities will not only proc Bristleback's passive continuously, they will also do little harm to him when he is facing away from the source: Venomancer,
Arc Warden
Nyx Assassin
[wiki] rating: 0.4 (winrate: 50% pickrate: 4%)Storm Spirit
* Mana Burn removes much-needed mana for Ball Lightning.
* Spiked Carapace triggers on Static Remnant for an easy stun.
Additional:
* Mana Burn is capable of removing most of Storm Spirit's large mana pool, along with dealing heavy damage and quickly depleting his chances of escaping a gank or fight.
Venomancer
* Heroes who rely on damage over time as Spiked Carapace can block and reflect only one instance of damage: Venomancer,
Huskar,
Ember Spirit,
Dark Seer,
Sand King,
Doom,
Dawnbreaker.
Pugna
[wiki] rating: 0.2 (winrate: 47% pickrate: 3%)Storm Spirit
* Heroes with mana burn: Nyx Assassin,
Invoker,
Outworld Destroyer,
Pugna,
Lion
Venomancer
* Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting: Arc Warden,
Chen,
Clinkz,
Drow Ranger,
Lina,
Mirana,
Nature's Prophet,
Pugna and
Sniper.
* Special mention to heroes that outrange Plague Ward after obtaining talents that increase attack range.
Storm Spirit
* Pugna is a very fragile hero who can easily get caught and killed by Storm Spirit's long range initiation.
* This is especially true if he has Orchid Malevolence or
Scythe of Vyse.
* Pugna has no disables that can prevent Storm Spirit from escaping.
* Even though Ball Lightning requires high amount of mana, Nether Ward is ineffective since Storm Spirit is invulnerable while using it.
* Storm Spirit's other abilities cost very insignificant amount of mana for Nether Ward to be effective.
Mars
[wiki] rating: -2.0 (winrate: 46% pickrate: 10%)Storm Spirit
* Ball Lightning makes it almost impossible to catch Storm Spirit without someone else initiating for you.
* Overload is not reduced by Bulwark and the magical damage spam can wear down Mars quickly.
Additional:
* Storm Spirit's abilities all do magical damage, which can bypass Bulwark.
* Ball Lightning can escape through
Arena of Blood and it is easy to dodge
Spear of Mars.
Venomancer
* Venomancer's spells all deal magical damage, ignoring Bulwark.
* Venomancer's multiple slows are especially effective at kiting Mars.
* Plague Ward can attack through Arena Of Blood.
Additional:
* Venomancer's poison attacks are all magical damage, ignoring Bulwark.
* Venomancer's multiple slows are especially effective against Mars' low mobility.
* Plague Wards can attack through Arena of Blood.
Monkey King
[wiki] rating: -2.0 (winrate: 47% pickrate: 8%)Storm Spirit
* Ball Lightning allows Storm Spirit to easily catch up to Monkey King, destroying a large number of trees, cancelling Tree Dance, and causing Monkey King to be stunned in the process.
Additional:
* Ball Lightning allows Storm Spirit to destroy a large amount of trees, negating
Tree Dance. It also makes it easy to avoid
Wukong's Command and
Boundless Strike.
Venomancer
* Venomancer's magical damage-over-time poisons will constantly put Tree Dance on cooldown, greatly diminishing Monkey King's mobility.
* Venomous Gale and
Poison Nova will hit Monkey King when he is perched on a tree, or disguised with Mischief.
* However, Venomancer is also easily ganked by Monkey King if caught by surprise.
Additional:
* Venomancer's magical damage-over-time poisons putting Tree Dance on cooldown, greatly diminishing Monkey King's mobility.
* Venomous Gale and Posion Nova will hit Monkey King when he is perched on a tree, or disguised by Mischief.
Spectre
[wiki] rating: -2.0 (winrate: 51% pickrate: 11%)Storm Spirit
* Storm Spirit can exploit every one of Spectre's weaknesses, and thus is one of the best counters against her.
* Spectre has to be in melee range to deal damage, making her likely to trigger Static Remnants and susceptible to being kited by
Overload procs.
* Electric Vortex can lock Spectre down as she doesn't like to build
Black King Bar.
* Ball Lightning gives Storm Spirit multiple advantages:
* Spectre cannot evade Storm Spirit, as Ball Lightning is superior to Spectral Dagger in terms of mobility.
* Storm Spirit can kite her and her Haunt illusions when it's later in the game due to her having no form of pseudo-blinks (Reality is far inferior to Ball Lightning).
* It is very difficult for Spectre to deal any substantial damage against Storm Spirit with Desolate. Ball Lightning grants invulnerability and can mitigate damage done from
Dispersion and
Radiance.
* To mitigate this, Spectre needs a team with hard disable to take Storm Spirit out.
Additional:
* Ball Lightning is the ultimate counter to Spectre's entire toolkit. With this ability, he can score easy kills on Spectre without her having any means of escape early game, kite her and her
Haunt illusions when it's later in the game due to her having no form of pseudo-blinks.
* Furthermore, it is very difficult for Spectre to deal any substantial damage against Storm Spirit with Desolate, and without both
Manta Style and
Diffusal Blade he will always remain on the move.
* Also, Ball Lightning grants invulnerability, and as Storm Spirit likes to spam that ability, he can mitigate the damage done from
Dispersion and
Radiance.
Venomancer
* Venomancer's poison damage over time is very effective against Spectre, who tends to lack magic resistance during the early to mid game.
* Venomancer's multiple slows greatly reduces Spectre's movement speed and mobility.
* Plague Wards can scout out Spectre while she is hiding in trees.
Additional:
* Venomancer's poison damage-over-time are very effective against Spectre, which is lack of magic resistance from early to mid game.
* Venomancer's multiple slows greatly reduces Spectre's low mobility, even through Spectral Dagger.
* Plague Wards reveals Spectre while she is hiding on trees.
Earthshaker
[wiki] rating: -1.6 (winrate: 51% pickrate: 10%)Storm Spirit
* Heroes with invisibility and high mobility can jump on and focus down Earthshaker before he has a chance to initiate: Clinkz,
Slark,
Storm Spirit
Venomancer
* Venomancer's slows and magical damage-over-time works well against Earthshaker's which completes lack of mobility.
* Plague Wards are useful for slowing and kitting down Earthshaker, revealing him from initiating and re-initiating and putting his
Blink Dagger on cooldown if Venomancer has vision over Earthshaker.
Additional:
* Earthshaker can be kited by Venomancer's slows, which is lack of mobility.
* Plague Wards is very useful for slowing and kitting down Earthshaker, revealing him from initiating and re-initiating and putting his Blink Dagger on cooldown.
Bounty Hunter
[wiki] rating: -1.6 (winrate: 51% pickrate: 7%)Storm Spirit
* Heroes that are naturally hard to gank, ranging from beefy tanks like Abaddon and
Wraith King to heroes with quick escape mechanisms like
Anti-Mage and
Storm Spirit are also undesirable targets for a lone, roaming Bounty Hunter to scout out and initiate on.
Venomancer
* Venomancer's magical damage-over-time poisons greatly reduce Bounty Hunter's mobility.
* Venomous Gale, combined with
Plague Wards and
Poison Nova with True Sight items can allow Venomancer and his teammates to gank Bounty Hunter while he is roaming alone.
Spirit Breaker
[wiki] rating: -1.2 (winrate: 48% pickrate: 9%)Storm Spirit
* Heroes that usually builds Linken's Sphere as a core item:
Weaver,
Medusa,
Morphling,
Queen of Pain,
Storm Spirit
Venomancer
* Heroes that can slow Charge of Darkness by a huge amount: Venomancer,
Viper,
Dazzle,
Arc WardenLion
Enchantress
[wiki] rating: -1.0 (winrate: 46% pickrate: 2%)Venomancer
* Untouchable won't mitigate Venomancer's magical damage, and Enchantress is vulnerable to magic damage.
* Both Venomous Gale and
Poison Nova lowers the amount of healing received by Enchantress and her allies from Nature's Attendants.
Timbersaw
[wiki] rating: -1.0 (winrate: 46% pickrate: 5%)Storm Spirit
* Ball Lightning makes Storm Spirit a target difficult to chase, even for a hero as mobile as Timbersaw.
* The magical damage from Static Remnant and
Overload together with Storm Spirit's high mobility allows Storm Spirit to jump on Timbersaw and burst him down, even if he tries to escape.
Hoodwink
[wiki] rating: -1.0 (winrate: 47% pickrate: 13%)Storm Spirit
* Storm Spirit can easily make his way to Hoodwink with his ultimate Ball lightning, and coupled with Hoodwink's low health and magic resistance, she can be nuked easily.
* Additionally, Ball lightning can destroy a small amount of trees in its destination. Combined with Storm Spirit's frequent usage of his ultimate, he can clear out an area of trees while simultaneously attacking him and dodging incoming attacks.
Batrider
[wiki] rating: -1.0 (winrate: 48% pickrate: 5%)Venomancer
* Plague Wards are very hard for Batrider to play against as they provide a lot of vision as well as disable
Blink Dagger for a long duration.
Windranger
[wiki] rating: -1.0 (winrate: 49% pickrate: 10%)Venomancer
* Due to lack of magic resistance, Venomancer poisons eats through Windranger's health.
Additional:
* Due to lack of magic resistance, Venomancer abilities eats through Windranger's health.
* Venomancer's multiple slows, to an extent, negates Windrun's mobility.
Bloodseeker
[wiki] rating: -1.0 (winrate: 49% pickrate: 3%)Storm Spirit
* Storm Spirit is invulnerable during Ball Lightning, allowing him to zip away from any ganking attempts with Rupture.
* Ball Lightning also prevents Bloodseeker from chasing down an injured Storm Spirit, or catching him in Blood Rite.
Additional:
* Storm Spirit is invulnerable during Ball Lightning, rendering
Rupture ineffective against him.
Axe
[wiki] rating: -1.0 (winrate: 49% pickrate: 9%)Venomancer
* Venomancer's slows and magical damage-over-time work well against Axe's complete lack of mobility.
* Plague Ward is especially useful for slowing down Axe, and revealing him before he initiates, as well as putting his
Blink Dagger on cooldown.
Additional:
* Venomancer's slows and magical damage-over-time work well against Axe's complete lack of mobility.
* Plague Wards is especially useful for slowing down Axe, and revealing him before he initiates, as well as putting his Blink Dagger on cooldown.
* For the same reasons, Venomancer is a good ally for Axe when the situation is reversed.
Vengeful Spirit
[wiki] rating: -1.0 (winrate: 49% pickrate: 5%)Storm Spirit
* Ball Lightning disjoints an incoming
Magic Missile, avoids
Wave Of Terror, and allows Storm Spirit to easily escape if he ever gets
Nether Swapped.
Enigma
[wiki] rating: -1.0 (winrate: 50% pickrate: 3%)Storm Spirit
* An isolated Enigma in the early game can be easily killed by Storm Spirit thanks his higher mobility and dueling potential. However, Storm Spirit can be killed when caught by Enigma's full combo, especially if Enigma has Black King Bar.
* Storm can kill all of Enigma's Eidolons relatively quickly without much risk, slowing down Enigma's farming speed, preventing him from split pushing, and giving Storm its considerable bounty, especially if Enigma chooses the Level 25 Talent that gives him more Eidelons.
* Storm can zip through Black Hole stunning Enigma while he's channelling until Enigma buys
Black King Bar.
Phantom Lancer
[wiki] rating: -1.0 (winrate: 50% pickrate: 2%)Storm Spirit
* Storm Spirit has multiple AoE abilities to deal with Phantom Lancer, especially with Aghanim's Scepter.
* Ball Lightning destroys illusions, avoids Spirit Lance, and makes Storm Spirit very hard to catch, even with Phantom Rush.
Additional:
* Ball Lightning with or without the
Static Remnant talent allows Storm Spirit to destroy Phantom Lancer's illusions quickly. It is also easy to dodge
Spirit Lance with
Ball Lightning and makes Spirit Storm very hard to catch even with
Phantom Rush.
Weaver
[wiki] rating: -1.0 (winrate: 50% pickrate: 3%)Storm Spirit
* Ball Lightning allows Storm Spirit to close the gap between him and Weaver in no time. Once locked down with certain items, Weaver is extremely fragile to Storm Spirit and his teammates.
Magnus
[wiki] rating: -1.0 (winrate: 51% pickrate: 15%)Venomancer
* Similar to Night Stalker, Venomancer can simultaneously scout Magnus hiding in trees and put Blink Dagger on cooldown with Plague Ward, which gives Magnus problems when trying to blink in and initiate.
Additional:
* Venomancer can simultaneously scout Magnus hiding in trees and putting Blink Dagger on cooldown with Plague Wards, which makes Magnus real problems to blink and initiate.
Dark Willow
[wiki] rating: -1.0 (winrate: 51% pickrate: 4%)Storm Spirit
* Ball Lightning allow Storm Spirit to bypass Bramble Maze, and zip back into battle if he gets hit by Terrorize.
Ursa
[wiki] rating: -1.0 (winrate: 52% pickrate: 15%)Storm Spirit
* Storm Spirit can steal Aegis of the Immortal during Roshan attempts through the Pit, because of his
Ball Lightning.
* Ursa has no way to catch a slippery Storm Spirit, as Earthshock's slow will do nothing to stop Storm Spirit from using Ball Lightning.
Broodmother
[wiki] rating: -1.0 (winrate: 54% pickrate: 3%)Storm Spirit
* Ball Lightning and
Electric Vortex will catch Broodmother before she has a chance to retreat, and is able to catch her through the trees.
* Conversely, Ball Lightning also allows him to easily escape Broodmother, as she has no way to prevent him from using it before getting Orchid Malevolence.
Visage
[wiki] rating: -1.0 (winrate: 55% pickrate: 2%)Venomancer
* Venomous Gale,
Poison Sting and
Poison Nova deal damage over time and will chip away at Gravekeeper's Cloak in addition to slowing an already sluggish hero.
* Venomancer's normal attacks deal
Poison Sting and will chip away at Gravekeeper's Cloak.
Tinker
[wiki] rating: -1.0 (winrate: 56% pickrate: 11%)Storm Spirit
* Storm Spirit destroys trees and ignores impassable terrains with Ball Lightning, rendering them dangerous places for Tinker to hide within.
* Ball Lightning disjoints projectile from
Heat-Seeking Missile and damage from
March of the Machines.
* Electric Vortex prevents Tinker from teleporting away, and
Static Remnant and
Overload can easily burst him down.
Additional:
* He can easily catch Tinker in the trees with Ball Lightning and kill him with
Orchid Malevolence and his abilities, which deal both physical and magical damage, making them difficult for Tinker to itemize against.
Dragon Knight
[wiki] rating: -0.6 (winrate: 45% pickrate: 5%)Venomancer
* In general, heroes that can slow down Dragon Knight's movement speed will do well against him. This includes Venomancer and others in addition to the heroes mentioned above.
Muerta
[wiki] rating: -0.6 (winrate: 45% pickrate: 13%)Storm Spirit
* Gap closers (Storm Spirit,
Pudge) can easily kill Muerta.
Grimstroke
[wiki] rating: -0.6 (winrate: 46% pickrate: 4%)Storm Spirit
* Heroes with mobility spells can quickly escape from Stroke of Fate or break out of Soulbind: Anti-Mage,
Queen of Pain,
Morphling,
Storm Spirit
Pangolier
[wiki] rating: -0.6 (winrate: 48% pickrate: 9%)Storm Spirit
* Heroes with considerable mobility can easily escape from a rolling Pangolier: Anti-Mage,
Queen of Pain,
Void Spirit,
Storm Spirit,
Ember Spirit,
Earth Spirit, moreover, if a player is familiar with how Rolling Thunder works, they can adjust their movement to avoid it entirely and of course outplay the Pangolier player.
Marci
[wiki] rating: -0.6 (winrate: 48% pickrate: 7%)Storm Spirit
* Heroes that can reliably kite out Dispose, Unleash and dodge Rebound, like Ember Spirit,
Void Spirit,
Storm Spirit,
Anti-Mage,
Faceless Void,
Puck or always build items like
Blink Dagger and
Force Staff.
Shadow Fiend
[wiki] rating: -0.6 (winrate: 48% pickrate: 18%)Storm Spirit
* Squishy heroes or heroes without hard disables or silences: Shadow Demon,
Shadow Fiend,
Venomancer,
Ancient Apparition etc.
Lifestealer
[wiki] rating: -0.6 (winrate: 49% pickrate: 5%)Storm Spirit
* Heroes with escape abilities : Anti-Mage
Dark Seer
Slark
Storm Spirit
Windranger
Weaver can kite Lifestealer due to him having no lockdown
Keeper of the Light
[wiki] rating: -0.6 (winrate: 49% pickrate: 3%)Storm Spirit
* Heroes with teleports to escape Solar Blind and Will-O-Wisp: Phantom Assassin,
Puck,
Queen of Pain,
Storm Spirit
Zeus
[wiki] rating: -0.6 (winrate: 49% pickrate: 14%)Storm Spirit
* Zeus can deal a huge amount of damage, but he lacks defensive abilities, such as good mobility or resistance. Due to that, he doesn't like to be touched by any means. Heroes with higher damage output and good mobility will often get easily near Zeus and trade damage (eventually causing Zeus's downfall). Such Heroes include: Lycan,
Slark,
Storm Spirit,
Spectre and others.
Luna
[wiki] rating: -0.6 (winrate: 49% pickrate: 2%)Storm Spirit
* Escape-type carries: Slark,
Storm Spirit,
Weaver.
Juggernaut
[wiki] rating: -0.6 (winrate: 50% pickrate: 11%)Storm Spirit
* Heroes with escaping and disjointing abilities can be good against Juggernaut:Anti-Mage
Riki,
Queen of Pain,
Puck,
Storm Spirit,
Ember Spirit,
Slark etc.
Ancient Apparition
[wiki] rating: -0.6 (winrate: 50% pickrate: 5%)Storm Spirit
* Heroes with mobility/escape mechanisms to dodge Ancient Apparition abilites, or to easily jump on him: Riki,
Queen of Pain,
Phantom Assassin,
Windranger,
Bounty Hunter,
Spirit Breaker,
Night Stalker,
Storm Spirit,
Juggernaut, etc.
Additional:
* Ancient Apparition's only skill to stop Storm Spirit is Cold Feet, which is bad in general when trying to stop a Storm Spirit without any other disable.
* As a fragile support with low Strength gain and no magic resistance, Ancient Apparition is vulnerable to Storm Spirit's combos.
Dawnbreaker
[wiki] rating: -0.6 (winrate: 50% pickrate: 8%)Venomancer
* Due to her slow movement speed,heroes with crowd control and slows can shut down Dawnbreaker. ( Lion,
Crystal Maiden ,
Venomancer etc.)
Gyrocopter
[wiki] rating: -0.6 (winrate: 50% pickrate: 7%)Storm Spirit
* Heroes with high mobility will be able to avoid Gyrocopter's area attacks: Storm Spirit,
Morphling,
Ember Spirit
Io
[wiki] rating: -0.6 (winrate: 51% pickrate: 4%)Storm Spirit
* Heroes that can easily bypass Io's allies to get to Io: Riki,
Tusk,
Clinkz,
Sniper,
Slark,
Phantom Assassin,
Void Spirit,
Storm Spirit,
Ember Spirit,
Earth Spirit,
Spirit Breaker.
Razor
[wiki] rating: -0.6 (winrate: 52% pickrate: 7%)Storm Spirit
* Any hero with teleport abilities (e.g. Ember Spirit,
Storm Spirit) can easily break Static Link.
Additional:
* Ball Lightning breaks Static Link.
* Razor has no way to catch a slippery Storm Spirit.
Omniknight
[wiki] rating: -0.6 (winrate: 55% pickrate: 3%)Venomancer
* Heroes who can harass Omniknight out of lane will keep him weak in the mid game: Viper,
Venomancer,
Clinkz.
Terrorblade
[wiki] rating: -0.4 (winrate: 45% pickrate: 2%)Venomancer
* Sunder can prevent Terrorblade's or an ally's death by swapping health, making damage-over-time abilities inefficient. Heroes that rely on damage-over-time abilities like Venomancer and
Huskar will have a hard time against Sunder.
Additional:
* Reflection illusion will apply Poison Sting back towards Venomancer.
* Conjure Image and
Metamorphosis will make quick work of Plague Wards.
* While ticking down from Poison Nova, Terrorblade can wait until the last possible moment to Sunder a target, either friend or foe.
Storm Spirit
* Terrorblade has low mobility, which makes it easy for Storm Spirit to kite him.
* Terrorblade gains a lot of agility and gains very low strength, which makes it easy to burst him down with Storm's magical damage.
* All of Terrorblade's abilities are easily avoided by Storm Spirit as he can simply use Ball Lightning, wasting the duration of
Metamorphosis,
Conjure Image, and
Reflection.
* However, if Storm Spirit's Orchid Malevolence is on cooldown or if he doesn't have it, Terrorblade can easily use
Sunder and kill a careless Storm Spirit.
Additional:
* Storm Spirit has heavy magic damage that bypasses Terroblade's high armor.
* Ball Lightning can either use to initiates Terroblade from distance or kite Terroblade from using
Sunder as he has no source of disable to deal with Storm Spirit.
Templar Assassin
[wiki] rating: -0.4 (winrate: 48% pickrate: 4%)Venomancer
* Slardar can attack through Plague Wards and gain
Bash of the Deep charges, and
Templar Assassin can spill
Psi Blades through Plague Wards too.
Venomancer
* Venomancer's entire arsenal deals lingering damage over a long time and therefore burns through her Refraction very quickly. Not only that, his persistent slow from Poison Sting (and can be re-apply again and again with
Plague Ward) allows his team to catch up to her even with the disruption from her Psionic Trap.
Additional:
* Venomous Gale and Plague Wards allow to quickly melt through Refraction charges.
* Both Poison Nova and Venomous Gale hit invisible units, so Meld cannot be used defensively.
Invoker
[wiki] rating: -0.4 (winrate: 48% pickrate: 14%)Storm Spirit
* Heroes with mana burn: Nyx Assassin,
Invoker,
Outworld Destroyer,
Pugna,
Lion
Storm Spirit
* In the early to mid game, Invoker is defenseless against Storm Spirit's ganking with Ball Lightning and
Orchid Malevolence.
Puck
[wiki] rating: -0.4 (winrate: 48% pickrate: 9%)Storm Spirit
* Any Hero with high mobility will be neutralized by dream coil: Queen of Pain,
Storm Spirit,
Ember Spirit,
Lycan,
Bloodseeker,
Anti-Mage,
Timbersaw
Venomancer
* Unless Puck is facing the direction he wants to blink while in Phase Shift, the Venomous Gale and
Poison Nova combo consistently ticks many times over several seconds, making it very difficult to use
Blink Dagger towards the other direction. Puck's slow turning rate makes this even worse.
Chen
[wiki] rating: -0.4 (winrate: 51% pickrate: 0%)Venomancer
* Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting: Arc Warden,
Chen,
Clinkz,
Drow Ranger,
Lina,
Mirana,
Nature's Prophet,
Pugna and
Sniper.
* Special mention to heroes that outrange Plague Ward after obtaining talents that increase attack range.
Venomancer
* Venomancer's damage over time can force Chen to use Hand of God prematurely, potentially wasting a chance to save his allies during a teamfight.
* Venomancer's Poison Nova,
Venomous Gale and
Plague Ward can easily kill Chen's creeps.
Huskar
[wiki] rating: -0.4 (winrate: 53% pickrate: 6%)Venomancer
* Vulnerable spellcasters with no escape mechanisms are easy targets for Huskar: Lich,
Crystal Maiden,
Silencer,
Keeper of the Light,
Venomancer, etc.
Additional:
* Huskar can easily regenerate lost health from DoT spells through Berserker's Blood rendering them ineffective
* Venomancer has little armor and mobility, and rarely builds Linken's Sphere, so he is quite vulnerable to Life Break.
Storm Spirit
* Ball Lightning, if timed correctly, and in the right place, can drag Huskar using Life Break all the way to fountain. Or you could also lure him on top of a pillar or into a techies minefield.
Arc Warden
[wiki] rating: -0.4 (winrate: 53% pickrate: 5%)Venomancer
* Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting: Arc Warden,
Chen,
Clinkz,
Drow Ranger,
Lina,
Mirana,
Nature's Prophet,
Pugna and
Sniper.
* Special mention to heroes that outrange Plague Ward after obtaining talents that increase attack range.
Storm Spirit
* Storm Spirit can hunt down Arc Warden with his Ball Lightning and kill him quickly due to his lack of escape abilities.
* None of his abilities are effective against Storm Spirit, as they can be evaded with Ball Lightning.
Sniper
[wiki] rating: 0.0 (winrate: 44% pickrate: 11%)Venomancer
* Sniper can easily destroy Plague Ward from long range.
Storm Spirit
* Storm Spirit can close the distance towards Sniper very easily with his ultimate Ball Lightning.
Additional:
* Sniper is very squishy and cannot deal with heroes that jump onto him and lock him down. Storm Spirit closes the gap in a fight against Sniper, and Sniper has no way to escape except for some items.
* Storm Spirit can dodge Assassinate with a correctly timed
Ball Lightning.
Queen of Pain
[wiki] rating: 0.0 (winrate: 46% pickrate: 6%)Storm Spirit
* Once you farm up an Orchid Malevolence or a
Scythe of Vyse, you're suddenly a lot more fearsome to elusive heroes like
Storm Spirit or even that pesky
Puck.
Storm Spirit
* Heroes that rely on their high mobility such as Queen of Pain,
Slark and
Weaver can be constantly engaged against due to your excellent ability to chase over any terrain. Make sure you carry true sight items (such as
Dust of Appearance or
Gem of True Sight) for invisible heroes that could potentially escape your clutches.
Nature's Prophet
[wiki] rating: 0.0 (winrate: 46% pickrate: 12%)Venomancer
* Teleportation allows Natures Prophet to save himself from the damage over time of Venomous Gale,
Poison Sting and
Poison Nova.
* Plague Wards can be destroyed with Nature's Prophet's Treants.
Storm Spirit
* Ball Lightning can be used to clear Nature's Prophet's Treants and easily destroys Sprout.
* Electric Vortex prevents Nature's Prophet's escaping using Teleportation.
Shadow Demon
[wiki] rating: 0.0 (winrate: 47% pickrate: 1%)Venomancer
* In the laning stage, making illusions of Venomancer will turn his Poison Sting back at him, making for an easy gank at level one, and for later when your mid comes for ganks.
Storm Spirit
* Shadow Demon will have a hard time catching Storm Spirit, as he can get away with Ball Lightning.
* Static Remnant will make quick work of the spawned illusions from Disruption.
* With very high mobility and usually being paired with Orchid Malevolence, he can catch Shadow Demon with ease both in ganks and in teamfights if Shadow Demon has no survivability items.
Sven
[wiki] rating: 0.0 (winrate: 48% pickrate: 2%)Storm Spirit
* Heroes who cannot prevent Sven from killing towers will often struggle from a small map very early, such as Phantom Assassin,
Storm Spirit and
Phantom Lancer.
Venomancer
* Heroes who thrive on teamfights can be a problem such as Venomancer,
Necrophos,
Centaur Warrunner...
Ember Spirit
[wiki] rating: 0.0 (winrate: 48% pickrate: 11%)Storm Spirit
* Flame Guard absorbs up to 500 magical damage (700 with Level 10 talents), which helps Ember Spirit survive against Storm Spirit's high magical damage.
* Searing Chains can root enemies up to 3 seconds, making Storm Spirit unable to escape with
Ball Lightning.
* Fire Remnant deals high magical damage when casting multiple instances at once, granting Ember Spirit the damage to burst Storm Spirit down in the early to mid game.
Storm Spirit
* Storm Spirit is not only a potent Orchid Malevolence carrier, his
Electric Vortex provides an additional disable and
Overload provides a great slow. When paired with
Static Remnant, they can cut through Flame Guard fast.
* Ball Lightning not only provides great initiation upon Ember Spirit from any position anytime, but also helps dodge Sleight of Fist.
Techies
[wiki] rating: 0.0 (winrate: 48% pickrate: 10%)Storm Spirit
* If Storm Spirit isn't careful, he could fall into a trap set by Techies and another hero acting as bait.
* Stasis Trap roots Storm Spirit for 2/3/4/5 seconds and
Blast Off! silences for 4/5/6/7 seconds, which effectively prevents Storm Spirit from using
Ball Lightning to escape for a lengthy duration.
Venomancer
* Plague Wards may reveal a hiding Techies. If there's a sentry nearby, they may also reveal a stack of mines hidden in a juking spot.
Viper
[wiki] rating: 0.0 (winrate: 49% pickrate: 4%)Venomancer
* Corrosive Skin means Viper can often outlast Venomancer in a battle of attrition.
* Venomancer has no mobility without items, which makes him vulnerable to constant slows.
Storm Spirit
* Ball Lightning allows Storm Spirit to escape through
Viper Strike, wasting Viper's mana.
* It's also very easy to wait out the duration of Nethertoxin's break.
Beastmaster
[wiki] rating: 0.0 (winrate: 51% pickrate: 2%)Storm Spirit
* Heroes who rely on high mobility are especially vulnerable to Primal Roar: Storm Spirit,
Ember Spirit,
Queen of Pain.
Storm Spirit
* Heroes with AoE abilities are a bane to Beastmaster's summons: Storm Spirit,
Magnus,
Pangolier.
Mirana
[wiki] rating: 0.0 (winrate: 53% pickrate: 15%)Venomancer
* Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting: Arc Warden,
Chen,
Clinkz,
Drow Ranger,
Lina,
Mirana,
Nature's Prophet,
Pugna and
Sniper.
* Special mention to heroes that outrange Plague Ward after obtaining talents that increase attack range.
Storm Spirit
* Heroes that have superior mobility that can easily catch up with Mirana even after she used Leap to escape: Anti-Mage,
Queen of Pain,
Storm Spirit,
Riki.
Meepo
[wiki] rating: 0.0 (winrate: 56% pickrate: 1%)Storm Spirit
* Earthbind, like any root, inhibits usage of Ball Lightning, eliminating Storm Spirit's mobility.
Venomancer
* Aggressively Poofing and Earthbinding is not going to end well against Venomancer, as he will be an easy target for Poison Nova.
* Venomancer's constant slows greatly reduce Meepo's mobility.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assassin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (lane data is parsed from hero guides dotabuff)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- Improved UX on small screens - when selecting heroes page automatically scrolls so hero select input is displayed at the very top of screen, leaving more space for results.
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal win rate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest win rate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
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Storm Spirit
* Because of the high mana cost of
Ball Lightning, Storm Spirit is often vulnerable to Mana Void.
Ball Lightning, and Anti-Mage can catch him with Blink over short distances.
Mana Break can quickly burn Storm Spirit's mana, preventing him from escaping.
Blink allows Anti-Mage to catch up to Storm Spirit when he tries to use his
Ball Lightning to escape.
Mana Void deals massive damage to Storm Spirit as well as his teammates, as Storm Spirit depletes his mana pool by using
Ball Lightning.
Counterspell's passive magic resistance reduces much of Storm Spirit's magical damage dealt to Anti-Mage, and the active aspect may even make Storm Spirit disable himself.
* Mana Break diminishes Storm Spirit's mobility with
* Almost all of Storm Spirit's damage is magical, which is severely reduced by Counterspell.
* Storm Spirit has a very large mana pool which means Anti-Mage can do large amounts of damage to him with Mana Break and Mana Void.
Additional:
*
*
*
*
Venomancer
* Venomancer's damage-over-time abilities do little damage against Counterspell.
Counterspell provides magic resistance, diminishing the effectiveness of Venomancer's spells.
Blink, circumventing the slows Venomancer depends on.
* Blink helps Anti-Mage get away from Venomancer's slows.
Additional:
*
* Venomancer's lack of hard disable allows Anti-Mage to use