* Stone Gaze allows Medusa to easily kite and kill Sven.
* Mana Shield negates much of Sven's burst damage.
Additional:
* Mana Shield makes it very hard for Sven to burst her within Storm Hammer's stun duration.
* Stone Gaze makes it very difficult for Sven to fight Medusa at any stage of the game.
* Mystic Snake can slow Sven down enough for allies to capitalize on his commitment in a fight.
* Poof won't damage Medusa and she can use Stone Gaze to disable all of Meepo's clones.
* Mystic Snake will easily become the bane of Meepo early game.
* Berserker's Call prevents Sven from bursting his targets before Axe can interfere. The worst kind of opponent for Sven is one who can stop him from attacking who he wants to, which is exactly what Axe does.
* Culling Blade may finish off Sven before he has the chance to lifesteal or run with Warcry.
* Axe is a very common Blade Mail carrier which will make very short work of a Sven with God's Strength activated.
* Melee heroes who rely on summons, illusions, or clones will trigger Counter Helix more often, thus taking more damage: Meepo,
Lycan,
Phantom Lancer
Additional:
* The combination of Counter Helix and
Berserker's Call can disable multiple Meepos and deal heavy area damage.
* Axe's natural high survivability makes it difficult to burst him down with Poof or chip away at his health with Ransack.
* Melee heroes with low mobility can be kited and killed by Viper: Treant Protector,
Kunkka,
Alchemist,
Troll Warlord,
Wraith King,
Tiny,
Sven.
* Viper Strike prevents the lifesteal from Ransack.
* Meepo and his clones have a lack of magic resistance, so they're vulnerable to Poison Attack &
Viper Strike directed onto one clone.
* Sven is very vulnerable to chain stun such as Lion,
Shadow Shaman or
Magnus.
* If Meepo ganks Lion with Poof and Earthbind, he will be an easy target for Earth Spike & AoE
Hex from his level 25 talent.
* Heroes who thrive on teamfights can be a problem, such as Venomancer,
Necrophos,
Centaur Warrunner...
* Aggressively Poofing and Earthbinding is not going to end well against Venomancer, as he will be an easy target for Noxious Plague.
* Venomancer's constant slows greatly reduce Meepo's mobility.
* Heroes that relies on armor or other type of physical damage negation are easy for Gyrocopter to take down during the early game with his magical damage: Axe,
Dragon Knight,
Sven.
* Flak Cannon and Call Down will shred Meepo's clones.
* Homing Missile can catch and single out retreating Meepos, making them an easy kill.
* Whirling Axes (Melee)'s blind makes Sven nearly useless in the early game and allows Troll Warlord to take him on comfortably.
* Battle Trance will mean Sven will never take Troll out in a 1vs1 with equal farm.
Additional:
* Berserker's Rage together with Troll Warlord's high attack speed gives Troll a high chance of rooting enemies, which allows Troll Warlord to man-fight Sven.
* Whirling Axes (Melee) provides a 60% miss chance, and the passive armor provided by Berserker's Rage makes Troll resilient to physical damage in early game. Sven's God's Strength is much less effective as a result.
* Beware that Sven can farm much faster than Troll Warlord by stacking ancients and clearing them with Great Cleave.
* Troll Warlord can root and deal a lot of damage to a single Meepo while lifestealing through the assault from the other Meepos. Meepo needs expensive items like
Ethereal Blade or
Heaven's Halberd to be able to fight him.
* Muerta's attacks during Pierce the Veil ignore Sven's
Warcry.
* Sven using God's Strength can be completely ignored by using
Pierce the Veil.
* Sven with Aghanim's Scepter will still not be able to dispel Muerta's Ethereal form during
Pierce the Veil.
* However, Sven is a natural purchaser of Black King Bar that can protect him from Pierce the Veil and the rest of Muerta's kit.
* Heroes that have doubles or clones such as Arc Warden,
Meepo or
Lone Druid are vulnerable to Muerta's
Gunslinger.
* Primal Roar takes Sven out of the fight completely, even with Black King Bar.
* Because only one clone needs to be killed in order to kill Meepo, heroes that excel at singling out enemies can also be a detriment to him, such as Batrider,
Beastmaster,
Pudge and
Clockwerk.
* Batrider often hides in the trees to initiate on a target. As such, he has a slight edge against heroes that have no scouting tools and cannot see him coming, such as Lion or
Sven.
* Flaming Lasso is the perfect tool to isolate a single Meepo and focus him.
* Heroes who can stun Sven even with an activated Black King Bar can be an issue:
Clockwerk,
Beastmaster.
* Because only one clone needs to be killed in order to kill Meepo, heroes that excel at singling out enemies can also be a detriment to him, such as Batrider,
Beastmaster,
Pudge and
Clockwerk.
* Heroes with naturally low mana can be easily shut down by E.M.P.: Sven,
Tiny,
Wraith King,
Omniknight
* Heroes with powerful area-of-effect disables can initiate on Meepo and his clones and shut him down, such as Enigma,
Invoker,
Magnus,
Puck, and
Sand King.
* Melee heroes that get kited easily have hard times dealing with Puck without any lockdowns, as Puck is one of the most mobile heroes. Heroes like Sven,
Lifestealer,
Ursa and
Alchemist may have problems to get to Puck without proper initiation items. They also lack reliable lockdowns, as their disables are easily avoidable for Puck, or are just a soft disable.
* Heroes with powerful area-of-effect disables can initiate on Meepo and his clones and shut him down, such as Enigma,
Invoker,
Magnus,
Puck, and
Sand King.
* Every Meepo clone adds to Thirst's bonuses.
* Bloodseeker can chase down retreating clones when Meepo tries to cycle weaker clones away from combat.
* Poof combo puts all of the Meepos very close together, making them vulnerable to Frost Blast's AoE slow and multiple bounces from Chain Frost.
* Tether helps Io escape from Earthbind even if Meepo has Blink Dagger.
* Io's Spirits can pressure Meepo while laning and will usually hit at least one of his clones.
* With the exception of Magic Missile (unless the player takes the Level 25 Talent "Magic Missile Pierces Spell Immunity"), all of Vengeful Spirit's spells ignore Spell Immunity. This also makes her good against heroes with built-in Spell Immunity like Lifestealer or
Juggernaut or heroes that tend to pick up
Black King Bar, like
Sven.
* With Nether Swap, Vengeful Spirit can isolate one of the Meepos, making him an easier kill for the team.
* Her Magic Missile gives her an easy way to cancel Meepo's Poof, preventing isolated Meepos from fleeing.
* Fragile supports who die in a few hits against Sven's high physical damage: Crystal Maiden,
Vengeful Spirit,
Dark Willow.
* Each of Meepo's clones count as real heroes, meaning that an Echo Slam hitting them will deal catastrophic damage to Meepo and his team.
* Eathshaker's AoE stuns can interrupt Meepo's Poof cast animation.
Additional:
* Echo Slam will deal catastrophic damage against a cluster of Meepos and anyone nearby.
* Aftershock allows Earthshaker's abilities to potentially stun any number of Meepos for a fairly long duration, often enough to finish one off.
* Pulse Nova deals an insane amount of damage in an area around him, which can quickly wear down Meepo clones.
* Leshrac can catch multiple Meepos in Split Earth and follow up with the rest of his area damage spells making Meepo unable to get close to Leshrac.
* Diabolic Edict is a strong ability that can wear down a lone Meepo clone quickly.
* Sven is very vulnerable to chain stun such as Lion,
Shadow Shaman or
Magnus.
* Meepo is vulnerable to area damage and disables from Magnus himself as well as his team through Empower.
* Any hero who can counter-initiate in anticipation without getting caught in Reverse Polarity: Sven,
Omniknight,
Enigma,
Luna,
Naga Siren,
Mars,
Jakiro,
Venomancer,
Elder Titan,
Faceless Void,
Rubick,
Keeper of the Light,
Pugna,
Invoker,
Spectre,
Alchemist,
Treant Protector,
Lina,
Oracle,
Zeus,
Shadow Shaman,
Phoenix,
Razor,
Huskar,
Batrider,
Kunkka,
Tidehunter,
Wraith King,
Sand King,
Medusa,
Dawnbreaker.
* Quill Spray usually hits Meepo's clones, although Bristleback cannot turn his back when rooted with Earthbind.
* X Marks the Spot is good to prevent a single meepo from escaping from a deadly situation.
* Tidebringer, Torrent and Ghostship destroys Meepo's clones.
Additional:
* Tidebringer's cleave damage can wear down Meepo's clones quickly. It can also give Meepo problems in the lane, due to his melee range and initially low health pool.
* Ghostship and
Torrent can effectively disable Meepo while dealing heavy damage.
* X Marks the Spot prevents attempts to escape using Poof.
* All of Jakiro's skills are Area of Effect, which can easily affect all Meepos in a targeted area.
* Because multiple Meepos tend to clump up, they present an easy target for Timbersaw's many area abilities.
* Although be careful since Timbersaw cannot use Timber Chain to escape if rooted from
Earthbind.
* Bulwark blocks the attack from Meepo and his clones.
* Spear of Mars &
God's Rebuke prevents Meepo and his clones from initiation or escaping.
* Tree Dance and
Primal Spring allows him to chase a retreating Meepo.
* Boundless Strike gains critical strike bonuses and
Wukong's Command can take down Meepo and his clones very quickly.
Additional:
* Monkey King can gain Jingu Mastery stacks on Meepo’s clones from
Divided We Stand.
* Tree Dance allows him to sneak up on and gank a lone Meepo clone.
* Reactive Tazer can lock multiple Meepos in place and prevent them from Poofing.
* Proximity Mines,
Sticky Bomb and
Blast Off! can deal heavy magic damage to multiple Meepos.
* Fate's Edict cripples many heroes who rely on attacks, such as Phantom Assassin,
Sven, or
Enchantress, without a dispel or a
Black King Bar.
* Heroes that can prevent Sven from farming are very strong against him. Such as Riki and
Bounty Hunter with their respective invisibility.
* Heroes who can fight back easily are not ideal matchups for Sven, such as Troll Warlord as mentioned above,
Lone Druid and
Templar Assassin.
* Heroes with powerful area-of-effect disables can initiate on Meepo and his clones and shut him down, such as Enigma,
Invoker,
Magnus,
Puck, and
Sand King.
* Heroes who can stun multiple units at once: Dark Willow,
Spirit Breaker,
Slardar,
Invoker, and
Tidehunter.
* Tanky melee heroes that can easily be kited, which allows Outworld Destroyer to deal heavy damage with Arcane Orb from a distance: Sven,
Underlord,
Bristleback.
* Low-health, normally mobile carries who rely entirely on raw attack damage are vulnerable to Bane's nukes and disables: Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
* Heroes who can take advantage of God's Strength being on cooldown are also not great matchups, such as Templar Assassin,
Morphling and
Huskar.
* Heroes who thrive on teamfights can be a problem, such as Venomancer,
Necrophos,
Centaur Warrunner...
* Heroes that rely on right-clicks will find themselves unable to damage opponents seriously after being affected by Static Link, like Sven,
Bloodseeker, and
Juggernaut.
Additional:
* Static Link saps Sven's insane attack damage, and goes through
Black King Bar.
* Heroes with powerful area-of-effect disables can initiate on Meepo and his clones and shut him down, such as Enigma,
Invoker,
Magnus,
Puck, and
Sand King.
Additional:
* Burrowstrike can stun multiple Meepos, making them vulnerable targets.
* Epicenter and Sand Storm's AoE damage ensures all Meepo clones get damaged, making it hard for Meepo to choose which one to flee as all are taking damage at the same rate.
* Just be aware when using Sand Storm to escape, as Meepo has good AoE damage and disables, which, as explained in the "Bad Against" section, works well against an invisible Sand King.
* Heroes who are entirely reliant on dealing physical damage and/or have very little to no area-of-effect abilities will make Underlord tickle and will have no effect against him thanks to his Atrophy Aura, and will also be unable to ambush Underlord and his team if Underlord chooses to use
Fiend's Gate to get to a designated point of the map:
Phantom Assassin,
Terrorblade,
Troll Warlord,
Drow Ranger,
Phantom Lancer,
Chaos Knight,
Sven,
Wraith King,
Bounty Hunter,
Alchemist,
Templar Assassin,
Nyx Assassin,
Bane.
* Heroes without blink mechanisms or spell immunity will have a hard time positioning against Pit of Malice:
Sven,
Tiny,
Wraith King,
Dragon Knight,
Meepo,
Doom,
Bounty Hunter,
Dark Seer,
Undying,
Alchemist,
Legion Commander.
* Strong laners are usually at a disadvantage because of how well Sven can jungle. Heroes such as Dark Seer.
Underlord and
Legion Commander may find that later Sven takes care of them very quickly after some jungle farming.
* Heroes that rely on physical damage are ineffective against Dragon Knight due to his high armor: Phantom Assassin,
Bloodseeker,
Lifestealer,
Troll Warlord,
Sven
* Against her Untouchable, Sven is barely able to hit Enchantress even with his Black King Bar.
* Enchantress's
Untouchable slows down Meepos attacks and
Impetus can deal heavy pure damage to a single Meepo, however once Meepo has closed the gap she is an easy target for Poof.
* Meepo can quickly kill Enchantress with a
Poof combo, rendering Untouchable useless.
* Other heroes that rely on physical attacks to deal damage and not their abilities: Troll Warlord,
Sniper,
Monkey King,
Sven.
* Focus Fire can quickly attack target Meepo or clones instanly. Additionally, Windranger can use combinated
Shackleshot and
Focus Fire since Poof wrong landing and stunned from
Shackleshot affected Meepo and clones collateral damege from
Focus Fire.
* Escaping from Windrun make Earthbind roots can not reach.
* Sven with Aghanim's Scepter-upgraded
Storm Hammer can easily chase down Windranger and dispel her Windrun at the same time.
* Undying can use Decay not only to reduce Sven's maximum health, but also to reduce the damage he can deal with his ultimate.
* Zombies spawned by Tombstone together with Flesh Golem slow Sven down significantly. Landing Sven's powerful but somewhat slow right-click on Tombstone would be a waste.
* Meepo can quickly destroy Tombstone thanks to
Divided We Stand.
* Pugna can save allies with both healing or by making them ethereal but needs to be careful of Sven's Aghanim's Scepter purge.
* Pugna's Nether Ward doesn't really hurt Meepo since he usually buys attribute items to tank up and can be killed very quickly by 4 clones. Decrepify can amplify Poof's damage should Pugna use it to avoid Meepo's right clicking.
* Cloak and Dagger makes Sven unable to detect where Riki is until he shows or his team provides detection.
* Smoke Screen will make Sven miss attacks before he has his
Black King Bar.
* Heroes with high mobility can be prevented from using it to their advantage with Earthbind, even if they pack a dangerous arsenal: Earth Spirit,
Ember Spirit,
Storm Spirit,
Nature's Prophet,
Phantom Assassin,
Riki,
Anti-Mage,
Weaver.
* See items and abilities disabled by roots
Additional:
* Root is a deadly threat to Riki, disabling both Blink Strike and
Tricks of the Trade while making him fully revealed, making
Earthbind a good ability against him.
* Smoke Screen may not be able to silence all the Meepo clones.
* Riki has no true area damage, as Tricks of the Trade's damage is distributed between all Meepo clones, so he cannot effectively fight Meepo or deal with his strong ability to push unless Riki has
Battle Fury.
* Casting Bramble Maze on top of Meepo guarantees a root, as it is nearly impossible to leave the thorns with all of Meepo's clones.
* Terrorize and Cursed Crown offer great disables against the grouped Meepos and can prevent them from using Poof to escape.
* Heroes with high burst damage and Black King Bar can take down Dark Willow quickly:
Phantom Assassin,
Sven,
Wraith King
* Meepo is quite fragile in the early game and can be easily taken down by Flame Guard's and Searing Chains' damage. Later on, Meepo is very vulnerable to Sleight of Fist's damage due to Battle Fury's cleave on multiple Meepos.
Additional:
* Sleight of Fist combined with
Battle Fury,
Maelstrom and
Daedalus will allow Ember Spirit to make a quick work of Meepo if his clones are crowded around each other.
* Searing Chains interrupts Meepo's initiating because Meepo's clones do not have spell immunity.
* Heroes with high mobility can be prevented from using it to their advantage with Earthbind, even if they pack a dangerous arsenal: Earth Spirit,
Ember Spirit,
Storm Spirit,
Nature's Prophet,
Phantom Assassin,
Riki,
Anti-Mage,
Weaver.
* See items and abilities disabled by roots
* Dark Seer can take great advantage of Divided We Stand by putting an Ion Shell on a clone in order to harass them effectively.
* Vacuum can take a single Meepo and disable him for Dark Seer and his teammates to take out.
* Strong laners are usually at a disadvantage because of how well Sven can jungle. Heroes such as Dark Seer.
Underlord and
Legion Commander may find that later Sven takes care of them very quickly after some jungle farming.
* Sven can be easily kited since Weaver is a natural Linken's Sphere carrier and Sven relies on
Storm Hammer to disable and kill a hero.
* Heroes with high mobility can be prevented from using it to their advantage with Earthbind, even if they pack a dangerous arsenal: Earth Spirit,
Ember Spirit,
Storm Spirit,
Nature's Prophet,
Phantom Assassin,
Riki,
Anti-Mage,
Weaver.
* See items and abilities disabled by roots
* Sven has no easy way to burn Refraction charges and needs help from teammates to kill TA successfully.
* Multiple attackers thanks to summoned units or clones: Meepo,
Witch Doctor,
Lycan,
Enigma,
Shadow Shaman
* Heroes that can quickly deal damage to her, regardless of how weak they are, can easily break through her Refraction:
* Multiple attackers thanks to summoned units or clones: Meepo,
Witch Doctor,
Lycan,
Enigma,
Shadow Shaman
* Multiple attackers thanks to illusions: Phantom Lancer,
Chaos Knight,
Naga Siren (bonus for her
Ensnare). Also despite the visual effects, Templar Assassin does not spill damage against illusions or buildings, so she is not a really good hero to clean up illusions.
* Weak damage but high tick rate or persist in a long time: Slark,
Gyrocopter,
Queen of Pain,
Shadow Shaman (
Shackles),
Jakiro,
Pugna,
Doom
* Great Cleave and
God's Strength destroys illusions in just a few hits.
* Storm Hammer's AoE stun will hit Phantom Lancer when he's grouped up with illusions.
* Sven's low mana causes him to take less damage from Diffusal Blade. This is further reduced by the armor bonus from
Warcry.
Additional:
* Great Cleave and God's Strength cuts through Phantom Lancer's illusions in no time.
* Storm Hammer's AoE stun will hit Phantom Lancer and his illusions.
* Poof will destroy Phantom Lancer's illusions within a short time.
* Earthbind prevents Phantom Lancer from using Doppelganger.
Additional:
* Poof from multiple Meepos will destroy illusions quickly.
* Earthbind's area root can catch Phantom Lancer in a group of illusions and prevent him from using Doppelganger for a long time.
* Meepo aims to end the game as early as possible, while Phantom Lancer is a lategame hero.
* This also means that, in the late game, Meepo stands no chance against Phantom Lancer.
* God's Strength makes Sven one of the worst heroes to Duel.
* Storm Hammer can be used to interrupt Duels.
* Warcry gives a big boost in passive defensive ability with the active component to nearby allies.
* With the Aghanim Shard Warcry also gives nearby allies passive increases.
* When Legion Commander uses Duel on one Meepo, he can use his other Meepos to kill her. If he wasn't dueled, he can help the teammate who was duelled to give the teammate the damage instead of Legion Commander.
* However, if Legion Commander picked up an Aghanim's Scepter and she duels one Meepo, that might be the end of Meepo if Legion managed to gather enough damage from previous duels.
* Great Cleave cleans up Spiderlings quicker than most spells, as it ignores their magic resistance.
* Sven is a natural Black King Bar carrier, protecting him from Silken Bola, Spawn Spiderlings and
Orchid Malevolence.
* Warcry and
God's Strength allow Sven to easily out-damage Broodmother.
Additional:
* Great Cleave can clear Spiderlings very quickly, and give Sven lot of gold.
* Warcry shields Sven and his allies against Broodmother and her Spiderlings.
* Earthbind prevents Broodmother from escaping Meepo's attacks.
* Poof will quickly clear any nearby spiders.
* Broodmother often picks off single target heroes. With Meepo's Divided We Stand, it gets a lot harder once every Meepo Poofs in.
* Storm Hammer stunned can stops Snapfire's
Mortimer Kisses.
* Heroes with high movement speeds like Pugna and
Meepo can run around, to, or away from Snapfire during
Mortimer Kisses and dodge the projectiles easily due to their slow speed.
* Heroes with mobility spells (such as Queen of Pain's
Blink and
Clockwerk with
Hookshot) can easily avoid
Lil' Shredder and
Mortimer Kisses.
* Heroes with high movement speeds like Pugna and
Meepo can run around, to, or away from Snapfire during
Mortimer Kisses and dodge the projectiles easily due to their slow speed.
* Sven's
Great Cleave can clear Anti-Mage's illusions from Manta Style and his high health pool and low mana, making Mana Void very ineffective, although keep in mind that
Storm Hammer is extremely easy to reflect with a well-timed Counterspell.
Additional:
* Anti-Mage is fairly fragile, and cannot stand against Sven in a prolonged fight.
* Sven's Black King Bar and low base mana can protect Sven from the effects of
Mana Break and
Mana Void.
* Great Cleave destroys the illusions from Anti-Mage's
Manta Style.
* Although Sven should be careful as a well-timed Counterspell can block and reflect
Storm Hammer back at Sven.
* Multiple Earthbinds allows Meepo to lock down Anti-Mage almost indefinitely.
* Meepo's clones can only use their mana for Poof, keeping their mana pool nearly full and thus making them a bad target for a Mana Void.
Additional:
* Earthbind can prevent Anti-Mage from using Blink, allowing Meepo to kill him with attacks and Ransack.
* Heroes who cannot prevent Sven from killing towers will often struggle from a small map very early, such as Phantom Assassin,
Storm Spirit and
Phantom Lancer.
* Earthbind, like any root, inhibits usage of Ball Lightning, eliminating Storm Spirit's mobility.
* Heroes who cannot prevent Sven from killing supports will always be at a disadvantage in fights such as Lina,
Slark and
Zeus.
* Thundergod's Wrath strikes only the first Meepo.
* Zeus has low mobilty so consecutive Earthbinds are easy to hit and he'll quickly die from
Poofs.
* Melee carries who usually buy an early Black King Bar, and have gap closing abilities can be good against the Arc Warden, such as
Slark,
Riki,
Earthshaker with
Aghanim's Scepter,
Sven with
Aghanim's Scepter etc.
* Flux is severely impaired against Meepo because of Divided We Stand.
* Meepo's farming speed and early powerspikes allows him to pressure Arc Warden before he is capable of fighting effectively.
* Without Black King Bar,
Earthbind and
Poof can finish Arc Warden quickly before he has time to do much.
* Warcry makes it difficult to burst Sven down with both the passive (with
Aghanim's Shard) and active component.
* Sven under the effect of God's Strength and his massive physical damage make Sven very dangerous to engage in the mid game.
* Night Stalker's most skills are single targeted which allows other Meepos to Poof, Earthbind and kill him.
* Heroes whose attacks can affect multiple enemies at once will clear Naga Siren's illusions. Such heroes include Sven,
Magnus,
Dragon Knight,
Luna,
Medusa,
Templar Assassin,
Gyrocopter,
Muerta.
* Naga Siren's Song of the Siren may be useful but Poof will destroy all of her illusions.
* Heroes who cannot prevent Sven from killing supports will always be at a disadvantage in fights such as Lina,
Slark and
Zeus.
* Slark's Dark Pact and Pounce can deny only one Earthbind and Poof can penetrate Shadow Dance if he doesn't build Black King Bar.
Additional:
* Earthbind and
Poof will still hit Slark in Shadow Dance.
* Dark Pact can only remove one Earthbind.
* Ransack will still affect Slark, even if he has a
Black King Bar.
* Heroes who cannot prevent Sven from killing towers will often struggle from a small map very early, such as Phantom Assassin,
Storm Spirit and
Phantom Lancer.
* Heroes with high mobility can be prevented from using it to their advantage with Earthbind, even if they pack a dangerous arsenal: Earth Spirit,
Ember Spirit,
Storm Spirit,
Nature's Prophet,
Phantom Assassin,
Riki,
Anti-Mage,
Weaver.
* See items and abilities disabled by roots
* Heroes with high armor and/or durability can handle Juggernaut's ultimate, such as Sven and
Dragon Knight.
Additional:
* Warcry allows Sven to tank the damage from
Omnislash due to its high armor gain.
* However Blade Fury provides spell immunity which blocks the stun from
Storm Hammer.
* Juggernaut's Omnislash is meaningless for Meepo who can share the damage across clones to save other allies.
* Late game heroes are Sven's favourite kind of opponent, such as Anti-Mage,
Spectre and
Shadow Fiend.
* Spectre's Haunt with Radiance may be useful for countering Meepo but if Meepo finds the real one, Spectral Dagger is useless. Non-Black King Bar heroes like her will suffer from all of Meepo's abilities. Meepo is also a very large counter as Spectre takes a long time to come online, normally farming in the jungle or in lane, which makes her an easy target for Meepo ganks.
Additional:
* Poof combined with
Earthbind can be used to easily lockdown and burst Spectre down.
* As Meepo's playstyle is often to come online early to mid game and take over the whole game, Meepo will often be much further ahead of Spectre in farming.
* Meepo's global map presence allows him to effectively hunt for Spectre and disrupt her farm.
* Spectre has no strong AOE abilities or way to control or lock down Meepo.
* Illusions and summons are double-edge sword type of matchup for Luna. On one hand, they can tank damage from Eclipse, but on the other hand, she can easily clear them before Eclipse with Moon Glaives. Examples include Spectre,
Shadow Demon,
Phantom Lancer,
Naga Siren,
Chaos Knight,
Terrorblade) or bring other units into the fight (such as
Nature's Prophet,
Lone Druid,
Chen,
Enchantress,
Meepo and
Arc Warden).
* A couple of nukers and disablers on the same lane can finish a squishy Luna efficiently despite a teammate's assistance: Sven +
Shadow Shaman.
* Even though Moon Glaives can bounce between Meepo and his clones, Meepo can tank Eclipse because of his clones.
* Earthbind takes away Luna's mobility advantage.
* Meepo can shutdown Luna's split-push ability with his global presence.
* Storm Hammer locks down Chen and his converted creeps.
* Great Cleave and
God's Strength can destroy Chen and his creeps quickly.
* Warcry minimizes damage taken from creeps's attacks.
Additional:
* Great Cleave can quickly destroy Chen's creeps in team fights, before they have a chance to do much.
* Great Cleave with
God's Strength clears Terrorblade's illusions quickly.
* Storm Hammer's AoE stuns Terrorblade and his illusions.
* Warcry gives Sven and his allies armor to withstand Terrorblade's only-physical damage output.
* Chain of Earthbinds prevents her from using Blink, allowing Meepo to quickly kill her with Poof and attacks.
* Meepo tends to buy items with attributes, mitigating Queen of Pain's magical burst.
Additional:
* Meepo is the hard counter for Queen of Pain - chaining Earthbinds prevents her from using Blink for a long time, and without any other escape options, Queen of Pain cannot survive several
Poofs and attacks.
* Meepo tends to build items with attributes, mitigating Queen of Pain's magical burst.
* Storm Hammer's faster projectile speed and cast time allows Sven to stun Chaos Knight and his illusions before he can cast Chaos Bolt.
* Warcry's armor bonus counteracts Reality Rift's debuff and reduces Chaos Knight's damage output.
* Great Cleave and
God's Strength devastates Phantasm illusions.
Additional:
* Great Cleave is very effective against Chaos Knight's illusions.
* Storm Hammer's radius can catch all of Chaos Knight's illusions at once, especially after
Reality Rift.
* Warcry shields Sven and his teammates against Chaos Knight's physical damage output.
* Great Cleave will kill Lycan's summons very rapidly.
* Warcry will allow Sven and his allies to tank Lycan's damage, which is mainly physical.
* Storm Hammer will damage and stun Lycan's as well as his summons.
* God's Strength allows Sven to take down Death Prophet quickly, reducing the damage dealt over time from
Exorcism.
* Warcry's bonus armor and movement speed is very useful for Sven and his teammates against
Exorcism, which deals physical damage.
* Earthbind can prevent Phoenix from using Icarus Dive, the only escaping mechanism of this hero.
* Heavy burst damage from Poof can easily kill Phoenix even when it slows down all the Meepos with Fire Spirits.
* Meepo's clones destroy the Phoenix Sun from Supernova in no time, even when they are slowed down by
Fire Spirits.
* Meepo's naturally high magic resistance gives Phoenix a hard time with bursting him down. He can even turn the tide if Icarus Dive is on cooldown.
Additional:
* Meepo is unlike any other multi-unit enemy Phoenix may face in the battlefield. Unlike illusion-based heroes like Phantom Lancer or
Chaos Knight, Meepo's clones are not illusions, meaning they can deal full damage to the Phoenix Sun if all four (or five) are present.
* Void Spirit can dodge Earthbind with
Dissimilate and
Astral Step, giving him a good chance to escape. If he gets caught anyways,
Resonant Pulse allows him to retaliate.
* Side lanes with disables will greatly reduce the likeliness Void Spirit will be willing to rotate: Sven,
Tiny,
Wraith King,
Ogre Magi.
* Meepo's Earthbind can easily lockdown Void Spirit.
* Meepo and his clones can easily burst Void Spirit's Resonant Pulse.
* Mirana cannot use Leap while rooted by Earthbind and her Moonlight Shadow is countered by Meepo's true sight that is provided by Earthbind.
Additional:
* Earthbind prevents Mirana from Leaping or going invisible with Moonlight Shadow. She can be easily killed by
Poof and
Ransack while disabled.
* Landing a Sacred Arrow on Meepo does not render him helpless, as all of the other Meepos can still fight back.
* Sprout is good for trapping melee carries with no escape abilities: Sven,
Alchemist,
Lifestealer etc.
* Heroes with cleave damage: Sven,
Magnus,
Kunkka.
* Nature's Prophet is heavily countered by Meepo, not only Meepo can kill the treants with a single Poof, but he can also stop Nature's Prophet from using
Teleportation, and can gain vision inside
Sprout.
Additional:
* Meepo can net Nature's Prophet's treants with Earthbind and then
Poof them, putting an end to his pushing.
* Skilled Meepos can rival and even exceed Nature's Prophet's global presence by combining
Poof with
Boots of Travel, meaning that he can not only stop his push, but also can kill him if he is not careful.
* Fragile supports who die in a few hits against Sven's high physical damage: Crystal Maiden,
Vengeful Spirit,
Dark Willow.
* Skywrath Mage's abilities are single targeted and he can't use Mystic Flare to its fullest potential, since all Meepos spread the damage between them. He also has no disables to prevent Meepo from Poofing to another one (unless he can get
Ancient Seal off first).
* Heroes who struggle to fight back against Sven at any point in the game are at a severe disadvantage: Alchemist,
Anti-Mage,
Crystal Maiden.
* Meepo has a better advantage in farm with
Divided We Stand, as well as having a higher attack speed due to his tendency to build items that give attributes. In addition, Wraithfire Blast stuns only one target, and choosing to engage one Meepo will most certainly mean engaging them all.
* Tinker who can't fight multiple heroes will suffer greatly against Ransack and Earthbind.
* Heroes with high mobility can be prevented from using it to their advantage with Earthbind, even if they pack a dangerous arsenal: Earth Spirit,
Ember Spirit,
Storm Spirit,
Nature's Prophet,
Phantom Assassin,
Riki,
Anti-Mage,
Weaver.
* See items and abilities disabled by roots
* Special mention to Sven as he may not be able to get close, but if he does,
God's Strength will make very short work of Sniper.
* Past the early game, Sniper is an easy target for Sven to jump on with Aghanim's Scepter upgraded
Storm Hammer,
Blink Dagger,
Silver Edge or
Harpoon, common items on Sven.
* Sven's high armor and health pool makes it difficult for Sniper to focus, as his main source of damage is his right click, especially if Sven uses Warcry.
* Sniper is very squishy, and will not stand a chance against Sven head on.
* Besides Lone Druid and
Meepo, Doom is potentially good versus every hero since Doom will render any hero helpless for up to 16 seconds. This is particularly true for fragile heroes that heavily rely on mobility to stay alive.
* Doom generally does not impede Sven in almost any way, provided he has activated God's Strength beforehand.
* Tiny's Avalanche affects all Meepos and Toss can send a singular Meepo into death.
Additional:
* Avalanche and Toss prevents Meepo's from using Poof to escape.
* Tiny doesn't need to target the weakest clone while he is affected by Tree Grab.
* Avalanche and
Toss will never be enough damage to take out Sven in a clean way.
* Tiny is very slow with low armour growth and does not buy items to sustain Sven's damage output.
* Heroes who can take advantage of God's Strength being on cooldown are also not great matchups, such as Templar Assassin,
Morphling and
Huskar.
* Earthbind disables Waveform, effectively keeping Morphling in place for an extended period of time, allowing Meepo to deal considerable damage with
Poof.
* Heroes who can stun multiple units at once: Dark Willow,
Spirit Breaker,
Slardar,
Invoker, and
Tidehunter.
* Slardar does not do well against multiple targets, as his only way to damage multiple targets is Slithereen Crush.
* Meepo's Earthbind will root Slardar, making him unable to chase/escape for the time being. Also,
Poof's low cooldown and high damage can burst Slardar down rather quickly.
* Heroes that lose a great amount of damage output and become less threatening: Phantom Assassin,
Sven,
Slark,
Phantom Lancer.
* Once you have an Aghanim's Scepter, Shadow Demon instantly reaches a new power spike and becomes a counter for a variety of heroes that have strong passives.
* Heroes that lose a great amount of their tankiness and become easier to finish off: Bristleback,
Spectre,
Phantom Assassin,
Enchantress,
Dragon Knight.
* Heroes that lose a great amount of damage output and become less threatening: Phantom Assassin,
Sven,
Slark,
Phantom Lancer.
* You can always stack camps and farm the scepter with Shadow Poison.
* Poof will destroy Shadow Demon's illusions created by Disruption and quickly escapes from
Shadow Poison &
Demonic Purge.
* Heroes who can stun multiple units at once: Dark Willow,
Spirit Breaker,
Slardar,
Invoker, and
Tidehunter.
* Earthbind's root prevents/interrupts Charge of Darkness.
* As a single-target focused hero without much damage output, Spirit Breaker is ineffective in general against Meepo.
* Sven is very vulnerable to chain stun such as Lion,
Shadow Shaman or
Magnus.
* With all 5 Meepos available, all of Shaman's wards will be disposed of very quickly.
* All of Shaman's disables are based around single target control, and he can at most only disable two Meepos, allowing the rest to easily lay waste to him, be it during the channel duration of Shackles or by using
Earthbind.
* Shadow Fiend's Requiem of Souls not only slow all Meepos, but it can also kill the weakest Meepo instantly if the ultimate is released at the right position and time.
Additional:
* Shadow Fiend can easily focus down and kill one of the Meepos.
* The amount of damage from Shadow Fiend's AoE spells makes Meepo vulnerable in every aspect.
* Late game heroes are Sven's favourite kind of opponent, such as Anti-Mage,
Spectre and
Shadow Fiend.
* Heroes who rely on burst physical damage are affected by Lucky Shot's disarm: Terrorblade,
Sven,
Clinkz,
Windranger,
Alchemist,
Dragon Knight,
Legion Commander
* Pangolier's arsenal deals heavy damage in a wide area, make him deadly even for a Meepo with a high magic resistance.
* Shield Crash can easily give him a ridiculous 80% damage resistance (Becomes 100% if Pangolier gets his +5% Shield Crash talent, Or there is 5 Meepos), resulting in a near unkillable Pangolier in a short amount of time.
* Rolling Thunder disrupts Meepo's initiation or escaping.
* Swashbuckle can hit all of Meepo clones.
* Lucky Shot can disarm Meepo's clones.
Additional:
* Shield Crash gains its damage reduction bonus from all Meepo clones, and can be used even when rooted, allowing Pangolier to gain a massive amount of damage reduction (even more than 100%).
* With too many clone running around during combat, it is almost impossible for Meepo to avoid Rolling Thunder or Swashbuckle.
* Still, remember that a lone Pangolier can never escape from a ganking Meepo.
* Warcry can protect Sven and his teammates from
Swashbuckle.
* With Black King Bar, Sven will be able to protect himself from most of Pangolier's skills.
* Heroes with powerful rooting abilities will disable most of Pangolier's skills, a bonus point if it pierces spell immunity since it will also be able to stop Pangolier during his Rolling Thunder: Treant Protector,
Meepo,
Crystal Maiden,
Dark Willow,
Underlord,
Naga Siren
* Because only one clone needs to be killed in order to kill Meepo, heroes that excel at singling out enemies can also be a detriment to him, such as Batrider,
Beastmaster,
Pudge and
Clockwerk.
* Generally heroes who don't rely on magical damage, such as Sven,
Phantom Assassin, and
Outworld Destroyer, as they can practically ignore Flesh Heap's damage block.
* Melee carries during the laning phase: Sven,
Slark
* Heroes that can jump and kill him: Meepo,
Clinkz,
Templar Assassin
* Fatal Bonds links the Meepos together, which combined with area of effect damage or Cleave will be devastating.
* With God's Strength, Warlock's Golem from Chaotic Offering will go down in a matter of seconds. The two weaker golems granted by
Aghanim's Scepter will fare worse due to
Great Cleave hitting both.
* Aghanim's Scepter upgraded
Storm Hammer
Aghanim's Scepter can dispel
Shadow Word.
Additional:
* God's Strength combined with
Great Cleave destroys Chaotic Offering golems within seconds.
* Warcry gives Sven and his allies armor to help against Warlock's Golem's heavy physical damage and movement speed to help escape Upheaval.
* Storm Hammer disrupts Upheaval.
* His Heartstopper Aura deals the same gradual damage over time no matter how high Sven builds his strength or health pool up, and should he fall down to a certain percentage, his high health will no longer matter if Necrophos manages to land his Reaper's Scythe, killing him instantly. But it is best if Necrophos can either catch him off guard before he can possibly use his Black King Bar (which is an item Sven players commonly purchase), or bait him out of it.
* Ghost Shroud prevents Sven from hitting Necrophos, and if he doesn't have his Storm Hammer available, it could make him completely immune to Sven and allow Necrophos to easily kite him around.
* Necrophos struggles at clearing away durable illusions or summons. Meepo can overwhelm Necrophos with his many duplicates, especially in the later stages of the game, and his Earthbind will prevent Necrophos from getting away, even if he casts Ghost Shroud.
* Meepo's high burst damage from Poof can make it difficult for to Necrophos to stay alive, and as Necrophos excels in extended fights, he will not be able to do as much damage as he intends to.
* Purification can heal allies while dealing pure damage to Sven.
* Heavenly Grace can remove Storm Hammer's debuff immediately or make it a very mediocre stun.
* Guardian Angel negates Sven's massive damage during God's Strength.
* It should also be noted Sven can remove Omniknight's active spells with Aghanim's Scepter.
* Although Sven relies often on physical damage, an Aghanim's Scepter upgraded
Storm Hammer can dispel Guardian Angel with its wide radius.
* Multicast Fireblasts over the course of fights are a decent nuisance to stall Sven's massive damage output.
* Bloodlust and Ignite gives Ogre Magi's team the movement speed difference needed to chase and/or disengage against a Sven and his Warcry.
* Ignite provides strong damage over time to pressure Sven early on in the laning phase and keep his health low, delaying his transition into the jungle. Ignite is also an easy way to disrupt Blink Dagger, Sven's most popular way of initiation.
* Ogre Magi's presence in the laning phase both in terms of damage and durability keeps high pressure on Sven in lane.
* Purchasing an Aghanim's Shard allows Ogre Magi to greatly reduce the burst damage of Sven, who tends to build items focused on damage per hit instead of attack speed.
* Ogre Magi has single-targeted magical-only damage and disables and is less effective against Meepo's clones.
* Light Strike Array can catch Meepo and his clones off-guard if he tries to gank Lina with Earthbind &
Poof.
* Laguna Blade can quickly kill Meepo and his clones before they escape with Poof.
* Sven has a high health pool and is a natural Black King Bar holder and is very hard to kill for Lina.
* Sven also has high physical damage, making it easy for him to burst her down.
* Lifestealer is not affected by Earthbind or Poof during
Rage, making him a difficult target to work around.
* Lifestealer's Rage and Open wounds become useless when Meepo has 4 or more clones, as Ransack will heal Meepo too quickly for Lifestealer to take down.
* Heroes that deal few, powerful instances of damage, like Oracle,
Lion, or
Sven, have a hard time breaking through Gravekeeper's Cloak.
* Heroes that can overwhelm Visage by sheer number like Chaos Knight,
Meepo,
Terrorblade and
Phantom Lancer.
* Meepo lacks the disengages to escape a well-timed Echo Stomp, in particular if Elder Titan is his current target.
* Clones are counted as heroes, increasing massively the power of Astral Spirit's buffs, including Aghanim's Scepter's spell immunity buff.
* Meepo relies heavily on high agility and his mediocre strength gain makes him a very prized target for Natural Order.
* Meepo and his clones like to group up to hunt and kill in teamfights or ganks and can be easily disabled together with Echo Stomp.
Additional:
* Echo Stomp can completely disable multiple Meepos for 5 seconds.
* Astral Spirit will affect Meepo clones, as they don’t count as illusions. Elder Titan can receive a massive amount of damage, armor and movement speed from each Meepo.
* With Natural Order, Elder Titan’s mere existence causes Meepo to be disadvantaged, due to the aura that completely negates his base armor and magic resistance. Combining
Astral Spirit with Natural Order allows Elder Titan to easily kill any Meepo within a second, depending on how much damage he gains from Astral Spirit. This is highly detrimental for Meepo as he is prone to buying items that grant agility like
Disperser and
Eye of Skadi.
* Earth Splitter deals over 30%/40%/50% of each Meepo’s max hp, and is even stronger if the Meepos are near Elder Titan due to Natural Order.
* Storm Hammer interrupts Echo Stomp.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
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Sven
*
Cold Embrace saves any ally Sven initiates on and wastes the duration of God's Strength in team fights.
Winter's Curse can be devastating to Sven's team, as his massive damage can take out a teammate before there is much time to react.
*
Meepo
*
Winter's Curse in late game is pretty much the end for Meepo or any of his nearby allies. Natural counter for Winter's Curse like
Linken's Sphere or
Lotus Orb is meaningless to her if she can land it on one of Meepo's clones.
Linken's Sphere.
Additional:
* Meepo's clones usually gets grouped in teamfight making any of them ideal target for Winter's Curse, forcing Meepo to literally kill himself. Also, unlike other heroes he cannot protect himself with
* While Meepo's clones are grouped up, Splinter Blast will hit almost every clone, slowing Meepo and making him easier to fight.