* Sven can be easily kited since Weaver is a natural
Linken's Sphere carrier and Sven relies on
Storm Hammer to disable and kill a hero.
* Geminate Attack works on
Tombstone, allowing Weaver to kill it quickly.
* Zombies attacking Weaver disappear once he goes invisible with Shukuchi.
* Undying has no way to catch a mobile Weaver.
*
Whirling Axes (Melee)'s blind makes Sven nearly useless in the early game and allows Troll Warlord to take him on comfortably.
*
Battle Trance will mean Sven will never take Troll out in a 1vs1 with equal farm.
Additional:
* Berserker's Rage together with Troll Warlord's high attack speed gives Troll a high chance of rooting enemies, which allows Troll Warlord to man-fight Sven.
* Whirling Axes (Melee) provides a 60% miss chance, and the passive armor provided by Berserker's Rage makes Troll resilient to physical damage in early game. Sven's
God's Strength is much less effective as a result.
* Beware that Sven can farm much faster than Troll Warlord by stacking ancients and clearing them with
Great Cleave.
* Due to Fervor and Battle Trance, Troll Warlord has a significant attack speed, enabling him to crush
Tombstone quickly.
* Undying usually stays at the front line with no disables, making him an easy target for Troll Warlord.
* Heroes who thrive on teamfights can be a problem, such as
Venomancer,
Necrophos,
Centaur Warrunner...
Additional:
* His Heartstopper Aura deals the same gradual damage over time no matter how high Sven builds his strength or health pool up, and should he fall down to a certain percentage, his high health will no longer matter if Necrophos manages to land his Reaper's Scythe, killing him instantly. But it is best if Necrophos can either catch him off guard before he can possibly use his
Black King Bar (which is an item Sven players commonly purchase), or bait him out of it.
* Ghost Shroud prevents Sven from hitting Necrophos, and if he doesn't have his
Storm Hammer available, it could make him completely immune to Sven and allow Necrophos to easily kite him around.
* Necrophos is a dangerous opponent to go against with. Regardless of how much strength Undying has gained from Decay, Necrophos can finish off Undying with
Reaper's Scythe once Undying's HP falls below a certain threshold.
*
Heartstopper Aura will do more damage to Undying if he gained strength from Decay, as it does damage based on a hero's maximum health.
* Heroes that relies on armor or other type of physical damage negation are easy for Gyrocopter to take down during the early game with his magical damage:
Axe,
Dragon Knight,
Sven.
* Flak Cannon rips through
Tombstone's zombies.
Additional:
*
Flak Cannon enables Gyrocopter to clear the zombies easily.
* Heroes with naturally low mana can be easily shut down by E.M.P.:
Sven,
Tiny,
Wraith King,
Omniknight
*
Invoker's multiple spells can lock down Undying and disable him from doing much.
* Heroes who can take advantage of God's Strength being on cooldown are also not great matchups, such as
Templar Assassin,
Morphling and
Huskar.
*
Huskar's huge damage output and attack speed can get rid of Undying and Tombstone quickly.
* Heroes that deal few, powerful instances of damage, like
Oracle,
Lion, or
Sven, have a hard time breaking through Gravekeeper's Cloak.
* Familiars will easily be able to kite heroes with a short range or with low attack speed. For example,
Tiny and
Undying have a very hard time killing Familiars.
* Muerta's attacks during
Pierce the Veil ignore Sven's
Warcry.
* Sven using
God's Strength can be completely ignored by using
Pierce the Veil.
* Sven with
Aghanim's Scepter will still not be able to dispel Muerta's Ethereal form during
Pierce the Veil.
* However, Sven is a natural purchaser of
Black King Bar that can protect him from Pierce the Veil and the rest of Muerta's kit.
*
Berserker's Call prevents Sven from bursting his targets before Axe can interfere. The worst kind of opponent for Sven is one who can stop him from attacking who he wants to, which is exactly what Axe does.
*
Culling Blade may finish off Sven before he has the chance to lifesteal or run with Warcry.
* Axe is a very common
Blade Mail carrier which will make very short work of a Sven with God's Strength activated.
* Zombies summoned from Tombstone will amplify the damage of
Echo Slam due to them increasing the echo damage.
* Pugna can save allies with both healing or by making them ethereal but needs to be careful of Sven's
Aghanim's Scepter purge.
* Against her Untouchable, Sven is barely able to hit Enchantress even with his
Black King Bar.
*
Cloak and Dagger makes Sven unable to detect where Riki is until he shows or his team provides detection.
*
Smoke Screen will make Sven miss attacks before he has his
Black King Bar.
* Tidehunter takes close to no damage from Undying's zombies once he maxes out his
Kraken Shell, especially if he gets the level 20 Kraken Shell upgrading talent. This might allow him to blink away to safety.
* Lifestealer is able to endure Undying, especially in the laning phase, where Undying is strongest. Feast can offset
Decay's strength steal for its percentage lifesteal. Rage delays Undying from stealing strength and can help Lifestealer destroy Undying's
Tombstone uninterrupted. As well, none of Undying's abilities pierce magic immunity.
* All abilities from Undying easy to steal to Rubick with
Spell Steal.
Additional:
*
Tombstone can be stolen to counter-initiate the enemy team in skirmishes.
*
Tombstone provides vision over the enemy around, use this to Rubick's advantage for more spells.
* Since
Undying is melee and has low attack speed, the tombstone can be hard to taken down by Undying himself.
*
Flesh Golem provides Rubick with increased Health pool and a powerful attack modifier.
*
Rubick can apply the
Flesh Golem debuff much more easily as a ranged hero.
*
Decay is a decent damaging ability, making Rubick somewhat tankier in teamfights.
*
Soul Rip can be used for extra heal or burst damage.
* Sven has no easy way to burn
Refraction charges and needs help from teammates to kill TA successfully.
*
Arcane Curse can effectively discourage Undying from casting his spammable abilities in a team fight, as Undying will have to suffer more damage and the slow due to the penalty duration of Arcane Curse.
*
Last Word and
Global Silence are able to silence Undying for up to 6 seconds, preventing Undying from gaining strength and healing his ally or himself.
* Heroes who are entirely reliant on dealing physical damage and/or have very little to no area-of-effect abilities will make Underlord tickle and will have no effect against him thanks to his
Atrophy Aura, and will also be unable to ambush Underlord and his team if Underlord chooses to use
Fiend's Gate to get to a designated point of the map:
Phantom Assassin,
Terrorblade,
Troll Warlord,
Drow Ranger,
Phantom Lancer,
Chaos Knight,
Sven,
Wraith King,
Bounty Hunter,
Alchemist,
Templar Assassin,
Nyx Assassin,
Bane.
* Heroes without blink mechanisms or spell immunity will have a hard time positioning against
Pit of Malice:
Sven,
Tiny,
Wraith King,
Dragon Knight,
Meepo,
Doom,
Bounty Hunter,
Dark Seer,
Undying,
Alchemist,
Legion Commander.
* Strong laners are usually at a disadvantage because of how well Sven can jungle. Heroes such as
Dark Seer.
Underlord and
Legion Commander may find that later Sven takes care of them very quickly after some jungle farming.
* Heroes that lose a great amount of damage output and become less threatening:
Phantom Assassin,
Sven,
Slark,
Phantom Lancer.
* Once you have an
Aghanim's Scepter, Shadow Demon instantly reaches a new power spike and becomes a counter for a variety of heroes that have strong passives.
* Heroes that lose a great amount of their tankiness and become easier to finish off:
Bristleback,
Spectre,
Phantom Assassin,
Enchantress,
Dragon Knight.
* Heroes that lose a great amount of damage output and become less threatening:
Phantom Assassin,
Sven,
Slark,
Phantom Lancer.
* You can always stack camps and farm the scepter with Shadow Poison.
* Sven is very vulnerable to chain stun such as
Lion,
Shadow Shaman or
Magnus.
* Special mention to
Sven as he may not be able to get close, but if he does,
God's Strength will make very short work of Sniper.
* Sniper can easily destroy
Tombstone from long range.
* Past the early game, Sniper is an easy target for Sven to jump on with
Aghanim's Scepter upgraded
Storm Hammer,
Blink Dagger,
Silver Edge or
Harpoon, common items on Sven.
* Sven's high armor and health pool makes it difficult for Sniper to focus, as his main source of damage is his right click, especially if Sven uses
Warcry.
* Sniper is very squishy, and will not stand a chance against Sven head on.
* Heroes who can stun Sven even with an activated
Black King Bar can be an issue:
Clockwerk,
Beastmaster.
* Heroes that rely on physical damage are ineffective against Dragon Knight due to his high armor:
Phantom Assassin,
Bloodseeker,
Lifestealer,
Troll Warlord,
Sven
* Melee heroes with low mobility can be kited and killed by Viper:
Treant Protector,
Kunkka,
Alchemist,
Troll Warlord,
Wraith King,
Tiny,
Sven.
* Batrider often hides in the trees to initiate on a target. As such, he has a slight edge against heroes that have no scouting tools and cannot see him coming, such as
Lion or
Sven.
*
Keeper of the Light's AoE blind can keep Sven from landing hits.
* Heroes who can stun Sven even with an activated
Black King Bar can be an issue:
Clockwerk,
Beastmaster.
Additional:
* Primal Roar takes Sven out of the fight completely, even with
Black King Bar.
* Heroes that can prevent Sven from farming are very strong against him. Such as
Riki and
Bounty Hunter with their respective invisibility.
* Sven is very vulnerable to chain stun such as
Lion,
Shadow Shaman or
Magnus.
* Heroes who can fight back easily are not ideal matchups for Sven, such as
Troll Warlord as mentioned above,
Lone Druid and
Templar Assassin.
* Heroes who thrive on teamfights can be a problem, such as
Venomancer,
Necrophos,
Centaur Warrunner...
*
Mirana can destroy Tombstone, and evade zombies using Leap and Moonlight Shadow's invisibility.
* Heroes who can take advantage of God's Strength being on cooldown are also not great matchups, such as
Templar Assassin,
Morphling and
Huskar.
* Fate's Edict cripples many heroes who rely on attacks, such as
Phantom Assassin,
Sven, or
Enchantress, without a dispel or a
Black King Bar.
* Tanky melee heroes that can easily be kited, which allows Outworld Destroyer to deal heavy damage with Arcane Orb from a distance:
Sven,
Underlord,
Bristleback.
* Melee heroes that get kited easily have hard times dealing with Puck without any lockdowns, as Puck is one of the most mobile heroes. Heroes like
Sven,
Lifestealer,
Ursa and
Alchemist may have problems to get to Puck without proper initiation items. They also lack reliable lockdowns, as their disables are easily avoidable for Puck, or are just a soft disable.
*
Reactive Armor makes Timbersaw very effective against heroes that control a lot of units, such as
Broodmother,
Lycan and
Undying.
* Heroes that rely on right-clicks will find themselves unable to damage opponents seriously after being affected by Static Link, like
Sven,
Bloodseeker, and
Juggernaut.
Additional:
*
Static Link saps Sven's insane attack damage, and goes through
Black King Bar.
* Luna's
Moon Glaives and
Lunar Blessing can help her destroy Tombstone easily, and this becomes more effective if Luna is equipped with
Manta Style.
* Spell Immunity of Zombies from Tombstone is a total disadvantage against Luna because
Eclipse will strike only Undying, which can turn Undying's own ability against him.
* Though Undying often builds
Blade Mail which can turn Luna's burst damage against her, Luna often builds
Black King Bar which will allow her to attack Undying freely because
Blade Mail cannot pierce spell immunity.
Additional:
* Luna's
Moon Glaives and
Lunar Blessing can help her destroy Tombstone easily, and this becomes more effective if Luna is equipped with
Manta Style.
* Spell Immunity of Zombies from Tombstone is a total disadvantage against Luna because
Eclipse will strike only Undying, which can turn Undying's own ability against him.
* Though Undying often builds
Blade Mail which can turn Luna's burst damage against her, Luna often builds
Black King Bar which will allow her to attack Undying freely because
Blade Mail cannot pierce spell immunity.
* A couple of nukers and disablers on the same lane can finish a squishy Luna efficiently despite a teammate's assistance:
Sven +
Shadow Shaman.
* Chemical Rage will take down
Tombstone in no time.
Additional:
* With
Greevil's Greed, Alchemist can farm Tombstone zombies and gain a significant gold advantage.
* Heroes who struggle to fight back against Sven at any point in the game are at a severe disadvantage:
Alchemist,
Anti-Mage,
Crystal Maiden.
*
Tombstone's zombies rarely inhibit Anti-Mage, as he can either Blink away or onto the Tombstone and destroy it.
*
Sven's
Great Cleave can clear Anti-Mage's illusions from Manta Style and his high health pool and low mana, making Mana Void very ineffective, although keep in mind that
Storm Hammer is extremely easy to reflect with a well-timed Counterspell.
Additional:
* Anti-Mage is fairly fragile, and cannot stand against Sven in a prolonged fight.
* Sven's
Black King Bar and low base mana can protect Sven from the effects of
Mana Break and
Mana Void.
*
Great Cleave destroys the illusions from Anti-Mage's
Manta Style.
* Although Sven should be careful as a well-timed
Counterspell can block and reflect
Storm Hammer back at Sven.
*
Doom generally does not impede Sven in almost any way, provided he has activated God's Strength beforehand.
* Heroes with a slow attack rate will find themselves struggling to take out Tombstone, like
Doom.
* Late game heroes are Sven's favourite kind of opponent, such as
Anti-Mage,
Spectre and
Shadow Fiend.
* Spectre must chase for kills and relies on movement speed for mobility in fights, and has no way to counter the
Tombstone zombies.
* The potency of
Soul Rip can be increased from nearby illusions from Haunt.
*
Decay will shut down Spectre during the laning phase by effectively cutting down her initial health pool.
Additional:
* Spectre must chase for kills and relies on movement speed for mobility in fights, and has no way to counter the Tombstone zombies.
* The potency of Soul Rip can be increased from nearby illusions, so Undying can use
Haunt against Spectre.
* Early game Decay will make Spectre easy to shut down in lane.
* Fragile supports who die in a few hits against Sven's high physical damage:
Crystal Maiden,
Vengeful Spirit,
Dark Willow.
* Generally, any fragile heroes will have a hard time dealing with Undying's tankiness, and even more so if Decay is used on them. Some examples are
Crystal Maiden and
Witch Doctor.
* Generally heroes who don't rely on magical damage, such as
Sven,
Phantom Assassin, and
Outworld Destroyer, as they can practically ignore Flesh Heap's damage block.
* Anti-Tank heroes like:
Razor,
Necrophos,
Undying.
* With God's Strength, Warlock's Golem from
Chaotic Offering will go down in a matter of seconds. The two weaker golems granted by
Aghanim's Scepter will fare worse due to
Great Cleave hitting both.
*
Aghanim's Scepter upgraded
Storm Hammer
Aghanim's Scepter can dispel
Shadow Word.
Additional:
*
God's Strength combined with
Great Cleave destroys Chaotic Offering golems within seconds.
*
Warcry gives Sven and his allies armor to help against Warlock's Golem's heavy physical damage and movement speed to help escape Upheaval.
*
Storm Hammer disrupts Upheaval.
* Undying's Decay is a dangerous ability against Bristleback, as it makes him more vulnerable and reduces his tankiness.
* Undying's Tombstone together with Flesh Golem can slow Bristleback down significantly.
*
Avalanche and
Toss will never be enough damage to take out Sven in a clean way.
* Tiny is very slow with low armour growth and does not buy items to sustain Sven's damage output.
*
Storm Hammer interrupts Echo Stomp.
*
Great Cleave will kill Lycan's summons very rapidly.
*
Warcry will allow Sven and his allies to tank Lycan's damage, which is mainly physical.
*
Storm Hammer will damage and stun Lycan's as well as his summons.
*
Decay,
Soul Rip and
Flesh Golem all deal magical damage which ignores Bulwark.
*
Decay reduces Mars' natural strength and therefore his health pool, which is what he relies on to trade effectively in lane.
* Sprout is good for trapping melee carries with no escape abilities:
Sven,
Alchemist,
Lifestealer etc.
* Heroes with cleave damage:
Sven,
Magnus,
Kunkka.
* Undying's
Tombstone will cheerfully chew through treants, incidentally netting you some extra income during fights.
* The above interaction tends to ensure that skirmishes are heavily populated with units, thereby buffing
Soul Rip
*
Warcry makes it difficult to burst Sven down with both the passive (with
Aghanim's Shard) and active component.
* Sven under the effect of
God's Strength and his massive physical damage make Sven very dangerous to engage in the mid game.
* Due to Spirit Breaker's low attack speed,
Tombstone is problematic for Spirit Breaker as the zombies summoned from
Tombstone apply a stacking movement speed slow, which can significantly reduce Greater Bash's damage.
*
Soul Rip and
Decay allows Undying and his allies to survive and recover from any incoming ganks by Spirit Breaker.
*
Great Cleave can quickly destroy Chen's creeps in team fights, before they have a chance to do much.
Additional:
*
Storm Hammer locks down Chen and his converted creeps.
*
Great Cleave and
God's Strength can destroy Chen and his creeps quickly.
*
Warcry minimizes damage taken from creeps's attacks.
*
Great Cleave can clear Spiderlings very quickly, and give Sven lot of gold.
*
Warcry shields Sven and his allies against Broodmother and her Spiderlings.
Additional:
*
Great Cleave cleans up Spiderlings quicker than most spells, as it ignores their magic resistance.
* Sven is a natural
Black King Bar carrier, protecting him from Silken Bola, Spawn Spiderlings and
Orchid Malevolence.
*
Warcry and
God's Strength allow Sven to easily out-damage Broodmother.
* Generally, any fragile heroes will have a hard time dealing with Undying's tankiness, and even more so if Decay is used on them. Some examples are
Crystal Maiden and
Witch Doctor.
* Side lanes with disables will greatly reduce the likeliness Void Spirit will be willing to rotate:
Sven,
Tiny,
Wraith King,
Ogre Magi.
* Heroes who cannot prevent Sven from killing towers will often struggle from a small map very early, such as
Phantom Assassin,
Storm Spirit and
Phantom Lancer.
* Heroes who cannot prevent Sven from killing supports will always be at a disadvantage in fights such as
Lina,
Slark and
Zeus.
* Late game heroes are Sven's favourite kind of opponent, such as
Anti-Mage,
Spectre and
Shadow Fiend.
* Heroes who cannot prevent Sven from killing towers will often struggle from a small map very early, such as
Phantom Assassin,
Storm Spirit and
Phantom Lancer.
* Heroes who depends on illusions and summons:
Naga Siren,
Arc Warden,
Broodmother will struggle against Great Cleave.
* Heroes who cannot prevent Sven from killing supports will always be at a disadvantage in fights such as
Lina,
Slark and
Zeus.
Additional:
* Sven has a high health pool and is a natural
Black King Bar holder and is very hard to kill for Lina.
* Sven also has high physical damage, making it easy for him to burst her down.
* Strong laners are usually at a disadvantage because of how well Sven can jungle. Heroes such as
Dark Seer.
Underlord and
Legion Commander may find that later Sven takes care of them very quickly after some jungle farming.
Additional:
*
God's Strength makes Sven one of the worst heroes to Duel.
*
Storm Hammer can be used to interrupt Duels.
*
Warcry gives a big boost in passive defensive ability with the active component to nearby allies.
* With the Aghanim Shard Warcry also gives nearby allies passive increases.
* Heroes with high armor and/or durability can handle Juggernaut's ultimate, such as
Sven and
Dragon Knight.
Additional:
*
Warcry allows Sven to tank the damage from
Omnislash due to its high armor gain.
* However
Blade Fury provides spell immunity which blocks the stun from
Storm Hammer.
* Fragile supports who die in a few hits against Sven's high physical damage:
Crystal Maiden,
Vengeful Spirit,
Dark Willow.
* Strong laners are usually at a disadvantage because of how well Sven can jungle. Heroes such as
Dark Seer.
Underlord and
Legion Commander may find that later Sven takes care of them very quickly after some jungle farming.
* Heroes who depends on illusions and summons:
Naga Siren,
Arc Warden,
Broodmother will struggle against Great Cleave.
* Heroes who cannot prevent Sven from killing supports will always be at a disadvantage in fights such as
Lina,
Slark and
Zeus.
* Heroes who thrive on teamfights can be a problem, such as
Venomancer,
Necrophos,
Centaur Warrunner...
* Decay can be good against Centaur Warrunner, as reducing the health of Centaur can make
Double Edge risky.
* His zombies do not proc
Retaliate, as it only procs for regular attacks.
*
Chaos Knight's multiple illusions from
Phantasm can destroy Undying, as Soul Rip can't offset the damage from the high amount of damage from his illusions.
*
Great Cleave is very effective against Chaos Knight's illusions.
*
Storm Hammer's radius can catch all of Chaos Knight's illusions at once, especially after
Reality Rift.
*
Warcry shields Sven and his teammates against Chaos Knight's physical damage output.
Additional:
*
Storm Hammer's faster projectile speed and cast time allows Sven to stun Chaos Knight and his illusions before he can cast Chaos Bolt.
*
Warcry's armor bonus counteracts Reality Rift's debuff and reduces Chaos Knight's damage output.
*
Great Cleave and
God's Strength devastates Phantasm illusions.
*
Death Prophet is able to
Silence Undying up to 6 seconds. Besides, due to Undying's high strength during a team fight,
Spirit Siphon is a powerful ability against Undying thanks to the percentage health drain.
*
God's Strength allows Sven to take down Death Prophet quickly, reducing the damage dealt over time from
Exorcism.
*
Warcry's bonus armor and movement speed is very useful for Sven and his teammates against
Exorcism, which deals physical damage.
* Other heroes that rely on physical attacks to deal damage and not their abilities:
Troll Warlord,
Sniper,
Monkey King,
Sven.
* Sven with
Aghanim's Scepter-upgraded
Storm Hammer can easily chase down Windranger and dispel her Windrun at the same time.
* Heroes with summons that are destroyed by a fixed number of attacks:
Undying's
Tombstone,
Gyrocopter's
Homing Missile, and
Zeus's
Nimbus.
*
Storm Hammer stunned can stops Snapfire's
Mortimer Kisses.
*
Meepo can quickly destroy Tombstone thanks to
Divided We Stand.
* Great Cleave will devastate Meepo's clones. Against a closely packed group, Sven does not even need to target the clone with the lowest health.
Additional:
*
Great Cleave and
God's Strength can take down Meepo and his clones very quickly.
* The lack of spell immunity for Meepo's clones makes them vulnerable to
Storm Hammer.
* Heroes who rely on burst physical damage are affected by Lucky Shot's disarm:
Terrorblade,
Sven,
Clinkz,
Windranger,
Alchemist,
Dragon Knight,
Legion Commander
*
Warcry can protect Sven and his teammates from
Swashbuckle.
* With
Black King Bar, Sven will be able to protect himself from most of Pangolier's skills.
*
Terrorblade can destroy Tombstone with his
Conjure Image and
Metamorphosis.
*
Great Cleave with
God's Strength clears Terrorblade's illusions quickly.
*
Storm Hammer's AoE stuns Terrorblade and his illusions.
*
Warcry gives Sven and his allies armor to withstand Terrorblade's only-physical damage output.
*
Cold Embrace saves any ally Sven initiates on and wastes the duration of God's Strength in team fights.
*
Winter's Curse can be devastating to Sven's team, as his massive damage can take out a teammate before there is much time to react.
* Winter Wyvern cannot handle the Zombies created by Undying's Tombstone very well. In most situations, Zombies will have more movement speed than her.
* Undying can gain one or two easy Decay stacks on an ally in Cold Embrace. The ally will still take the damage as well.
Additional:
* Winter Wyvern cannot handle the Zombies created by
Tombstone very well. In most situations, Zombies will have more movement speed than her.
* Undying can gain one or two easy
Decay stacks on an ally in Cold Embrace. The ally will still take the damage as well, since it is magical.
* With the exception of Magic Missile (unless the player takes the Level 25 Talent "Magic Missile Pierces Spell Immunity"), all of Vengeful Spirit's spells ignore Spell Immunity. This also makes her good against heroes with built-in Spell Immunity like
Lifestealer or
Juggernaut or heroes that tend to pick up
Black King Bar, like
Sven.
* Fragile supports who die in a few hits against Sven's high physical damage:
Crystal Maiden,
Vengeful Spirit,
Dark Willow.
* Sven is very vulnerable to chain stun such as
Lion,
Shadow Shaman or
Magnus.
* Any hero who can counter-initiate in anticipation without getting caught in Reverse Polarity:
Sven,
Omniknight,
Enigma,
Luna,
Naga Siren,
Mars,
Jakiro,
Venomancer,
Elder Titan,
Faceless Void,
Rubick,
Keeper of the Light,
Pugna,
Invoker,
Spectre,
Alchemist,
Treant Protector,
Lina,
Oracle,
Zeus,
Shadow Shaman,
Phoenix,
Razor,
Huskar,
Batrider,
Kunkka,
Tidehunter,
Wraith King,
Sand King,
Medusa,
Dawnbreaker.
*
Purification can heal allies while dealing pure damage to Sven.
*
Heavenly Grace can remove Storm Hammer's debuff immediately or make it a very mediocre stun.
*
Guardian Angel negates Sven's massive damage during God's Strength.
* It should also be noted Sven can remove Omniknight's active spells with
Aghanim's Scepter.
* Although Sven relies often on physical damage, an
Aghanim's Scepter upgraded
Storm Hammer can dispel Guardian Angel with its wide radius.
* Multicast Fireblasts over the course of fights are a decent nuisance to stall Sven's massive damage output.
* Bloodlust and Ignite gives Ogre Magi's team the movement speed difference needed to chase and/or disengage against a Sven and his
Warcry.
* Ignite provides strong damage over time to pressure Sven early on in the laning phase and keep his health low, delaying his transition into the jungle. Ignite is also an easy way to disrupt
Blink Dagger, Sven's most popular way of initiation.
* Ogre Magi's presence in the laning phase both in terms of damage and durability keeps high pressure on Sven in lane.
* Purchasing an
Aghanim's Shard allows Ogre Magi to greatly reduce the burst damage of Sven, who tends to build items focused on damage per hit instead of attack speed.
* Undying saps strength from heroes with Decay, and Ogre Magi's high strength gain will allow Undying to steal more and more strength, becoming stronger with each use.
* Due to the Strength steal from Decay, Undying is normally very tanky, and has high health, making it harder for Ogre Magi to kill him.
* Phantom Lancer's many illusions will easily destroy
Tombstone, provided he has sufficient farm.
* He also has no ways of dealing with the illusions, since Decay doesn't steal strength from illusions.
*
Great Cleave and
God's Strength destroys illusions in just a few hits.
*
Storm Hammer's AoE stun will hit Phantom Lancer when he's grouped up with illusions.
* Sven's low mana causes him to take less damage from
Diffusal Blade. This is further reduced by the armor bonus from
Warcry.
Additional:
* Great Cleave and God's Strength cuts through Phantom Lancer's illusions in no time.
* Storm Hammer's AoE stun will hit Phantom Lancer and his illusions.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
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Sven
*
Mana Shield makes it very hard for Sven to burst her within Storm Hammer's stun duration.
Stone Gaze makes it very difficult for Sven to fight Medusa at any stage of the game.
Mystic Snake can slow Sven down enough for allies to capitalize on his commitment in a fight.
*
*
Additional:
* Stone Gaze allows Medusa to easily kite and kill Sven.
* Mana Shield negates much of Sven's burst damage.
Undying
* Split Shot can destroy Tombstone Zombies and Tombstone itself while still damaging heroes.