*
Cloak and Dagger makes Sven unable to detect where Riki is until he shows or his team provides detection.
*
Smoke Screen will make Sven miss attacks before he has his
Black King Bar.
* Smoke Cloud prevents
Shukuchi and
Time Lapse, leaving Weaver helpless against Riki.
*
The Swarm is ineffective against Riki because invisibility instantly removes the beetles.
*
Berserker's Call prevents Sven from bursting his targets before Axe can interfere. The worst kind of opponent for Sven is one who can stop him from attacking who he wants to, which is exactly what Axe does.
*
Culling Blade may finish off Sven before he has the chance to lifesteal or run with Warcry.
* Axe is a very common
Blade Mail carrier which will make very short work of a Sven with God's Strength activated.
* Berserker's Call is one of the best ways to lock down Weaver before he has a chance to use
Time Lapse. It can also catch Weaver in
Shukuchi.
* Weaver's high attack speed, along with high attack damage from
Geminate Attack, triggers Counter Helix continuously and the output damage would be returned by
Blade Mail.
Additional:
*
Berserker's Call is one of the best ways to lock down Weaver before he has a chance to use Time Lapse. It can also catch Weaver in Shukuchi.
* Due to his fast attack speed from Geminate Attack and items that give attack speed,
Counter Helix will activate a lot, and the damage would be returned by
Blade Mail, which hurts Weaver far more than it hurts Axe.
*
Culling Blade can finish off Weaver's low health pool before he escapes with Shukuchi and Time Lapse.
*
Battle Hunger is a good tool to pop Weaver's
Linken's Sphere due to its low cooldown.
* Sven is very vulnerable to chain stun such as
Lion,
Shadow Shaman or
Magnus.
* Shadow Shaman's many disables can lock down Weaver. Even with Linken's Sphere, Weaver might not be able to escape should Shadow Shaman uses Shackles quickly enough following Hex.
* Mass Serpent Wards can make short work of Weaver once he is locked down.
* Sven is very vulnerable to chain stun such as
Lion,
Shadow Shaman or
Magnus.
*
Weaver's exceptional ability to elude and survive through clashes and ganks is hard countered by
Lion in every aspect.
*
Weaver is very mana dependent and has a rather small mana pool in the beginning of the game, of which
Mana Drain can deplete and lessen his early game presence.
*
Earth Spike followed by
Finger of Death in the huge majority of the time is enough to kill
Weaver.
*
Earth Spike can be point targeted to hit through
Shukuchi.
*
Hex's has a fair long duration, by which
Weaver will not be able to deal damage, or even survive a coordinated attack, and it is single target, of which cannot be dodged.
*
Mana Drain easily breaks
Linken's Sphere. Its low cooldown allows
Lion to infinitely break it whenever it recharges.
*
Earth Spike and
Hex when paired for the longer lengths of disables may diminish
Time Lapse efficiency, possibly causing
Weaver to not undo as much damage as he would.
* Time Dilation while
Shukuchi and
Geminate Attack are on cooldown will make these abilities unusable for a long time, reducing Weaver's escape potential.
* Chronosphere will reveal Weaver during
Shukuchi.
Additional:
* The wide range of
Chronosphere makes it difficult for Weaver to avoid it with Shukuchi and, once caught, his low survivability makes him an easy kill.
* With no significant source of burst damage, it is easy for Void to survive combat with Weaver using
Time Walk.
*
Time Dilation will prevent Weaver from using Shukuchi or force him to use Time Lapse to dispel the debuff and re-engage.
* Phantom's Embrace and Soulbind prevent Weaver from using
Shukuchi or
Time Lapse to escape.
* Ink Swell discourages Weaver from moving through and damaging allies with
Shukuchi.
*
Arcane Bolt has a long range and a low cooldown, and is a great spell to waste Linken's Sphere. It also serves as an effective spell to harass Weaver with.
*
Ancient Seal prevents Weaver from using Shukuchi or Time Lapse.
* Sprout is good for trapping melee carries with no escape abilities:
Sven,
Alchemist,
Lifestealer etc.
* Sprout with True Sight items (
Sentry Ward or
Dust of Appearance) make it possible to trap Weaver in lane, unless he buys
Quelling Blade or until he unlocks
Time Lapse.
*
The Swarm beetles can be destroyed with Nature's Prophet's Treants.
* Heroes with cleave damage:
Sven,
Magnus,
Kunkka.
*
Shukuchi will trigger extra damage from Rupture.
*
Shukuchi's invisibility is detected by Thirst.
*
Time Lapse cannot dispel Rupture, preventing Weaver from escaping ganks. However, smart Weaver will buy
Linken's Sphere to counter this problem for him.
Additional:
*
Rupture is particularly crippling against Weaver, who relies on high movement speed from Shukuchi to fight and escape, and it cannot be dispelled by Time Lapse.
*
Thirst detects Weaver through Shukuchi whenever his health is low.
*
Blood Rite combined with Rupture forces Weaver to either take damage from the latter, or to get silenced for a long duration.
* Muerta's attacks during
Pierce the Veil ignore Sven's
Warcry.
* Sven using
God's Strength can be completely ignored by using
Pierce the Veil.
* Sven with
Aghanim's Scepter will still not be able to dispel Muerta's Ethereal form during
Pierce the Veil.
* However, Sven is a natural purchaser of
Black King Bar that can protect him from Pierce the Veil and the rest of Muerta's kit.
*
Mana Shield makes it very hard for Sven to burst her within Storm Hammer's stun duration.
*
Stone Gaze makes it very difficult for Sven to fight Medusa at any stage of the game.
*
Mystic Snake can slow Sven down enough for allies to capitalize on his commitment in a fight.
Additional:
* Stone Gaze allows Medusa to easily kite and kill Sven.
* Mana Shield negates much of Sven's burst damage.
*
Shukuchi cannot help Weaver escape from Arena of Blood, and can most likely die if detected through invisibility.
* If pinned to the arena's walls,
Time Lapse tends to not be enough to save Weaver, as God's Rebuke can keep him burst down thanks to its damage scaling.
*
The Swarm and
Geminate Attack are not enough to pierce through Bulwark.
*
Arcane Bolt has a long range and a low cooldown, and is a great spell to waste Linken's Sphere. It also serves as an effective spell to harass Weaver with.
*
Ancient Seal prevents Weaver from using Shukuchi or Time Lapse.
* Weaver relies on
Shukuchi to escape and kite enemy heroes. Slardar's Corrosive Haze lowers armor and reveals Weaver, who is already a very frail target.
* Weaver usually builds
Linken's Sphere, Corrosive Haze can be used to pop the spell block, additionally the level 25 undispellable talent will prevent Weaver from removing Corrosive Haze with
Time Lapse, allowing allied heroes to use their abilities on Weaver.
Additional:
*
Corrosive Haze lowers armor and reveals Weaver during Shukuchi, who is already a frail target. In addition, Weaver usually builds
Linken's Sphere, and
Corrosive Haze can be used to "pop" the spell block. His level 25 talent can also make Corrosive Haze undispellable by Time Lapse, which puts Weaver in an even worse situation.
*
Guardian Sprint can dodge Weaver's bugs with the movement speed bonus.
*
Whirling Axes (Melee)'s blind makes Sven nearly useless in the early game and allows Troll Warlord to take him on comfortably.
*
Battle Trance will mean Sven will never take Troll out in a 1vs1 with equal farm.
Additional:
* Berserker's Rage together with Troll Warlord's high attack speed gives Troll a high chance of rooting enemies, which allows Troll Warlord to man-fight Sven.
* Whirling Axes (Melee) provides a 60% miss chance, and the passive armor provided by Berserker's Rage makes Troll resilient to physical damage in early game. Sven's
God's Strength is much less effective as a result.
* Beware that Sven can farm much faster than Troll Warlord by stacking ancients and clearing them with
Great Cleave.
* Pugna can save allies with both healing or by making them ethereal but needs to be careful of Sven's
Aghanim's Scepter purge.
* Sven has no easy way to burn
Refraction charges and needs help from teammates to kill TA successfully.
* A well-timed Gust will prevent Weaver from escaping, and a silenced Weaver usually dies very quickly.
* Weaver gains a lot of armor, which is bypassed by Marksmanship.
Additional:
* A well-timed
Gust followed by
Frost Arrows will prevent Weaver from escaping with Shukuchi. A Weaver silenced for more than 3 seconds usually dies very quickly.
* Due to her high attack speed, Drow Ranger can easily kill The Swarm beetles.
*
Spiked Carapace allows Nyx to get an easy long-duration stun on Weaver once he uses Shukuchi, and then he can follow up with
Impale.
*
Vendetta works as a great setup for both
Impale and
Spiked Carapace and can deal decent damage to Weaver. Additionally he can neutralize The Swarm beetles due to his invisibility duration.
*
Cold Embrace saves any ally Sven initiates on and wastes the duration of God's Strength in team fights.
*
Winter's Curse can be devastating to Sven's team, as his massive damage can take out a teammate before there is much time to react.
* Heroes who can take advantage of God's Strength being on cooldown are also not great matchups, such as
Templar Assassin,
Morphling and
Huskar.
* Weaver cannot
Time Lapse out of Huskar's burn damage.
* Heroes with abilities that reduce armor will make Huskar very vulnerable:
Weaver,
Dazzle,
Bristleback,
Vengeful Spirit.
* Silences and other types of lockdown that prevent Weaver from using his spells:
Silencer,
Riki,
Lion,
Legion Commander,
Shadow Shaman,
Bane.
* Heroes that can prevent Sven from farming are very strong against him. Such as
Riki and
Bounty Hunter with their respective invisibility.
*
Bounty Hunter has a cheap way to break Linken's Sphere and keep track of Weaver while he is using Shukuchi, though both can be dispelled with Time Lapse.
*
Weaver with
Time Lapse
* Heroes that can remove the Track debuff with their skills:
*
Abaddon with
Aphotic Shield and
Borrowed Time
*
Huskar with
Life Break
*
Juggernaut with
Blade Fury
*
Legion Commander with
Press the Attack
*
Lifestealer with
Rage and
Infest
*
Naga Siren with
Mirror Image
*
Omniknight with
Heavenly Grace
*
Oracle with
Fortune's End and
False Promise
*
Phantom Lancer with
Doppelganger
*
Slark with
Dark Pact
*
Ursa with
Enrage
*
Weaver with
Time Lapse
*
Tidehunter with
Kraken Shell when damage received reaches the threshold.
* Melee heroes that get kited easily have hard times dealing with Puck without any lockdowns, as Puck is one of the most mobile heroes. Heroes like
Sven,
Lifestealer,
Ursa and
Alchemist may have problems to get to Puck without proper initiation items. They also lack reliable lockdowns, as their disables are easily avoidable for Puck, or are just a soft disable.
* Heroes that deal few, powerful instances of damage, like
Oracle,
Lion, or
Sven, have a hard time breaking through Gravekeeper's Cloak.
* Heroes who thrive on teamfights can be a problem, such as
Venomancer,
Necrophos,
Centaur Warrunner...
* Heroes who thrive on teamfights can be a problem, such as
Venomancer,
Necrophos,
Centaur Warrunner...
* Heroes that rely on physical damage are ineffective against Dragon Knight due to his high armor:
Phantom Assassin,
Bloodseeker,
Lifestealer,
Troll Warlord,
Sven
* Earthshaker's many stuns can lock down slippery heroes like
Slark in his
Shadow Dance and
Weaver in his
Shukuchi.
*
Techies has both a stun and a powerful nuke in
Blast Off!, root from
Stasis Trap and even more magical damage in
Proximity Mines and
Remote Mines.
* Heroes that relies on armor or other type of physical damage negation are easy for Gyrocopter to take down during the early game with his magical damage:
Axe,
Dragon Knight,
Sven.
* Heroes with naturally low mana can be easily shut down by E.M.P.:
Sven,
Tiny,
Wraith King,
Omniknight
*
Keeper of the Light's AoE blind can keep Sven from landing hits.
* Heroes who can fight back easily are not ideal matchups for Sven, such as
Troll Warlord as mentioned above,
Lone Druid and
Templar Assassin.
* Tanky melee heroes that can easily be kited, which allows Outworld Destroyer to deal heavy damage with Arcane Orb from a distance:
Sven,
Underlord,
Bristleback.
* Heroes who can take advantage of God's Strength being on cooldown are also not great matchups, such as
Templar Assassin,
Morphling and
Huskar.
* Fate's Edict cripples many heroes who rely on attacks, such as
Phantom Assassin,
Sven, or
Enchantress, without a dispel or a
Black King Bar.
*
Ball Lightning allows Storm Spirit to close the gap between him and Weaver in no time. Once locked down with certain items, Weaver is extremely fragile to Storm Spirit and his teammates.
* Heroes who cannot prevent Sven from killing towers will often struggle from a small map very early, such as
Phantom Assassin,
Storm Spirit and
Phantom Lancer.
* Against her Untouchable, Sven is barely able to hit Enchantress even with his
Black King Bar.
* Heroes with haste can negate Enchant's slow:
Weaver,
Dark Seer,
Lycan,
Centaur Warrunner.
* Weaver has poor health, relying on
Shukuchi and
Time Lapse to survive, With Jakiro's considerable arsenal of stuns, Weaver cannot initiate on Jakiro without being punished heavily or even killed in return.
* While difficult, Ice Path can catch Weaver during Shukuchi, And since Shukuchi only lasts 4 seconds while Ice Path's stun lasts 3.5, the stun from Ice Path will strip him of his escape.
* Weaver has to be very careful casting Time Lapse around Jakiro, as it could very easily put him inside of a Macropyre or Ice Path.
* Heroes with good mobility to avoid Jakiro's abilities and with good chase to punish Jakiro from pushing a tower:
Bloodseeker,
Ember Spirit,
Juggernaut,
Phantom Assassin,
Weaver.
* Spirit Breaker's strong escape combo abilities from
Charge of Darkness and
Bulldoze can easily catch Shukuchi from Weaver.
* Time Lapse cannot dispel neither
Charge of Darkness nor
Nether Strike.
* However, Weaver is a common
Linken's Sphere wielder. And if he has it, Spirit Breaker will not be able to catch up with Weaver neiter with
Charge of Darkness nor with
Nether Strike.
Additional:
*
Shukuchi vision can easily target Charge of Darkness before Weaver purchase
Linken's Sphere.
* Heroes that usually build
Linken's Sphere as either a core or situational item:
Weaver,
Medusa,
Morphling,
Queen of Pain,
Storm Spirit,
Luna,
Naga Siren.
*
Great Cleave can quickly destroy Chen's creeps in team fights, before they have a chance to do much.
Additional:
*
Storm Hammer locks down Chen and his converted creeps.
*
Great Cleave and
God's Strength can destroy Chen and his creeps quickly.
*
Warcry minimizes damage taken from creeps's attacks.
* Weaver can easily kill Chen's creeps and kite Chen with
The Swarm and
Shukuchi.
* Neither Chen nor his converted creeps have burst damage at all, so Weaver will always have plenty of time to save himself with
Time Lapse or his allies with
Aghanim's Scepter upgraded
Time Lapse.
* With God's Strength, Warlock's Golem from
Chaotic Offering will go down in a matter of seconds. The two weaker golems granted by
Aghanim's Scepter will fare worse due to
Great Cleave hitting both.
*
Aghanim's Scepter upgraded
Storm Hammer
Aghanim's Scepter can dispel
Shadow Word.
Additional:
*
God's Strength combined with
Great Cleave destroys Chaotic Offering golems within seconds.
*
Warcry gives Sven and his allies armor to help against Warlock's Golem's heavy physical damage and movement speed to help escape Upheaval.
*
Storm Hammer disrupts Upheaval.
* Weaver's
Shukuchi allows him to escape from Warlock's Upheaval with high move speed.
*
Time Lapse allows Weaver to ignore damage from Warlock's Golem and escape.
*
Doom generally does not impede Sven in almost any way, provided he has activated God's Strength beforehand.
* Heroes with one single-target abilities such as
Wraith King,
Necrophos, or
Doom will struggle against Weaver's Linken Sphere.
* Generally heroes who don't rely on magical damage, such as
Sven,
Phantom Assassin, and
Outworld Destroyer, as they can practically ignore Flesh Heap's damage block.
*
Shukuchi grants Weaver invisibility and a high degree of mobility for a short time, which can make him a difficult target to hook.
*
The Swarm beetles are difficult for Pudge to remove, due to his low base attack time and poor agility. Additionally, it can be used to can scout out Pudge's location.
* Should an ally get snagged by Meat Hook, Weaver can use
Aghanim's Scepter upgraded
Time Lapse on them to send them back to where they were before hooked, even if Pudge has already started to Dismember them.
Additional:
* While Weaver is in Shukuchi,
Rot doesn't slow him and
Meat Hook is easy to avoid.
* Even when hooked, Weaver can use Time Lapse, negating both the damage and displacement.
* Pudge has low armor and low attack speed, making him susceptible to The Swarm and physical attacks.
*
Dismember is easy to block with Linken's Sphere and it's the only way to break Weaver's Linken Sphere.
* However, the long duration stun of Dismember can be dangerous for Weaver.
*
Great Cleave with
God's Strength clears Terrorblade's illusions quickly.
*
Storm Hammer's AoE stuns Terrorblade and his illusions.
*
Warcry gives Sven and his allies armor to withstand Terrorblade's only-physical damage output.
* Heroes whose core item builds includes
Monkey King Bar:
Faceless Void,
Windranger,
Weaver,
Juggernaut.
* Special mention to
Sven as he may not be able to get close, but if he does,
God's Strength will make very short work of Sniper.
* Past the early game, Sniper is an easy target for Sven to jump on with
Aghanim's Scepter upgraded
Storm Hammer,
Blink Dagger,
Silver Edge or
Harpoon, common items on Sven.
* Sven's high armor and health pool makes it difficult for Sniper to focus, as his main source of damage is his right click, especially if Sven uses
Warcry.
* Sniper is very squishy, and will not stand a chance against Sven head on.
*
Shukuchi allows Weaver to close the gap between himself and Sniper with high speed, and to maneuver through teamfights to get on top of him.
* A combination of
The Swarm and
Desolator tears through Sniper's low armor.
*
Sven's
Great Cleave can clear Anti-Mage's illusions from Manta Style and his high health pool and low mana, making Mana Void very ineffective, although keep in mind that
Storm Hammer is extremely easy to reflect with a well-timed Counterspell.
Additional:
* Anti-Mage is fairly fragile, and cannot stand against Sven in a prolonged fight.
* Sven's
Black King Bar and low base mana can protect Sven from the effects of
Mana Break and
Mana Void.
*
Great Cleave destroys the illusions from Anti-Mage's
Manta Style.
* Although Sven should be careful as a well-timed
Counterspell can block and reflect
Storm Hammer back at Sven.
* A well-timed use of The Swarm provides vision over heroes with high mobility:
Anti-Mage,
Arc Warden,
Dark Seer.
* Strong laners are usually at a disadvantage because of how well Sven can jungle. Heroes such as
Dark Seer.
Underlord and
Legion Commander may find that later Sven takes care of them very quickly after some jungle farming.
* Dark Seer's only disable is Vacuum. Though he starts off with high armor and health, he'll eventually have a hard time dealing with high mobility heroes such as
Weaver or
Queen of Pain.
* Late game heroes are Sven's favourite kind of opponent, such as
Anti-Mage,
Spectre and
Shadow Fiend.
* Heroes with good escapes can usually outmaneuver and escape from Spectre:
Slark,
Clinkz,
Weaver
* Heroes who depends on illusions and summons:
Naga Siren,
Arc Warden,
Broodmother will struggle against Great Cleave.
* A well-timed use of The Swarm provides vision over heroes with high mobility:
Anti-Mage,
Arc Warden,
Dark Seer.
* A couple of nukers and disablers on the same lane can finish a squishy Luna efficiently despite a teammate's assistance:
Sven +
Shadow Shaman.
* Escape-type carries:
Slark,
Storm Spirit,
Weaver.
* Late game heroes are Sven's favourite kind of opponent, such as
Anti-Mage,
Spectre and
Shadow Fiend.
* Heroes that are hard to kill without lockdown:
Puck,
Weaver.
* Though
The Swarm can be blocked by Rage, it can be used to lower Lifestealer's already low armor, making him even more vulnerable to physical damage while Rage is on cooldown.
* Lifestealer has no strong disables on his own and thus cannot catch up with nor escape from Weaver's
Shukuchi.
* Lifestealer's reliance on meticulous auto-attacks will not help against
Time Lapse, which can undo Lifestealer's already slow build-up of damage.
Aghanim's Scepter upgraded
Time Lapse can also be used to save allies from getting killed by Lifestealer, but that will require targeting the allied hero rather than just pressing the button that will trigger the
Time Lapse.
Additional:
*
Open Wounds's slow is ignored by Shukuchi.
* Lifestealer has no other lockdown and relies on being on top of enemies; Weaver can kite him with ease.
*
Storm Hammer stunned can stops Snapfire's
Mortimer Kisses.
* Marci's Dispose is blocked by
Linken's Sphere which is a common item for Weaver.
*
Shukuchi allows Weaver to escape from
Rebound slow.
*
The swarm beetle require 4 hits to kill. Weaver can use it on her when she use Unleash. This give Marci a hard choice: ignore
The swarm and her armor keep decreasing or kill the beetle and wasting 4 attacks of Unleash.
*
Cold Feet is extremely easy to nullify with Shukuchi.
*
Ice Vortex does not slow Weaver in Shukuchi.
* Time Lapse will still affect his health, even when hit by
Ice Blast.
* Ancient Apparition has no escapes or saves and is very squishy, making him an easy target for Weaver to get on top of.
Additional:
*
Time Lapse allows Weaver (or an ally if upgraded with
Aghanim's Scepter) to regain HP while affected by Ice Blast.
*
Shukuchi completely ignores the slow from Ice Vortex and helps him escape the freeze range of Cold Feet.
* Brewmaster is slow and has low armor, making his laning stage very difficult against Geminate Attack.
* Apart from the slow moving
Hurl Boulder, which can be disjointed, he has no control to catch Weaver.
*
Shukuchi gets Weaver in front of Bristleback, negating the protection from
Bristleback.
* Weaver's mana break talent depletes Bristleback's mana pool, preventing him from spamming abilities.
*
Great Cleave can clear Spiderlings very quickly, and give Sven lot of gold.
*
Warcry shields Sven and his allies against Broodmother and her Spiderlings.
Additional:
*
Great Cleave cleans up Spiderlings quicker than most spells, as it ignores their magic resistance.
* Sven is a natural
Black King Bar carrier, protecting him from Silken Bola, Spawn Spiderlings and
Orchid Malevolence.
*
Warcry and
God's Strength allow Sven to easily out-damage Broodmother.
*
Great Cleave is very effective against Chaos Knight's illusions.
*
Storm Hammer's radius can catch all of Chaos Knight's illusions at once, especially after
Reality Rift.
*
Warcry shields Sven and his teammates against Chaos Knight's physical damage output.
Additional:
*
Storm Hammer's faster projectile speed and cast time allows Sven to stun Chaos Knight and his illusions before he can cast Chaos Bolt.
*
Warcry's armor bonus counteracts Reality Rift's debuff and reduces Chaos Knight's damage output.
*
Great Cleave and
God's Strength devastates Phantasm illusions.
*
Earthshock's slow is ignored by Shukuchi.
* Ursa can be kited with Shukuchi and his burst damage will be negated with Time Lapse as long as Weaver survives it.
* The Swarm breaks Ursa's
Blink Dagger, forcing him to deal with the beetles.
Additional:
*
The swarm beetle can waste Ursa's
Overpower attacks.
* Ursa has no inherent way of disabling a slippery Weaver by preventing him from
Shukuchiing or
Time Lapseing away, as the slow from Earthshock is useless against Shukuchi's haste effect.
*
God's Strength allows Sven to take down Death Prophet quickly, reducing the damage dealt over time from
Exorcism.
*
Warcry's bonus armor and movement speed is very useful for Sven and his teammates against
Exorcism, which deals physical damage.
*
Avalanche and
Toss will never be enough damage to take out Sven in a clean way.
* Tiny is very slow with low armour growth and does not buy items to sustain Sven's damage output.
* Weaver can run away after killing Wraith King once thanks to
Shukuchi.
* Wraithfire Blast is quite predictable. If Weaver is quick, he will disjoint it with Shukuchi and proceed to chase Wraith King down.
* Shukuchi does have a fade time. They cannot disjoint it if you use it right next to them. They will be stunned and take damage; however they will still become invisible if they used Shukuchi before the stun hits.
* Weaver can easily harass Wraith King out of his lane thanks to his high base damage and
Geminate Attack.
* Weaver can burn Wraith King's mana quickly with his {ValueColor:1|Mana Break|15tal} {Symbol:Talent} talent or
Diffusal Blade, until Wraith King purchases Aghanim's Shard to remove
Reincarnation's manacost.
Additional:
*
Wraithfire Blast is easy to disjoint with Shukuchi or Time Lapse, and it's the only way to break Weaver's Linken Sphere.
* Wraith King has no other disables and no mobility, allowing Weaver to chase or escape Wraith King as he wishes.
* With the Mana Break talent and
Diffusal Blade, Weaver can prevent
Reincarnation from triggering until Wraith King gets his shard.
*
Storm Hammer interrupts Echo Stomp.
* Weaver doesn't care much about Lich's slows thanks to
Shukuchi.
* If he sees Chain Frost is targeting him, he can easily isolate himself with Shukuchi so that it stops bouncing around.
* Unless Lich bursts Weaver immediately, Lich has no hard disables or silences to prevent him from using
Time Lapse.
*
Great Cleave will kill Lycan's summons very rapidly.
*
Warcry will allow Sven and his allies to tank Lycan's damage, which is mainly physical.
*
Storm Hammer will damage and stun Lycan's as well as his summons.
*
Great Cleave and
God's Strength destroys illusions in just a few hits.
*
Storm Hammer's AoE stun will hit Phantom Lancer when he's grouped up with illusions.
* Sven's low mana causes him to take less damage from
Diffusal Blade. This is further reduced by the armor bonus from
Warcry.
Additional:
* Great Cleave and God's Strength cuts through Phantom Lancer's illusions in no time.
* Storm Hammer's AoE stun will hit Phantom Lancer and his illusions.
* Side lanes with disables will greatly reduce the likeliness Void Spirit will be willing to rotate:
Sven,
Tiny,
Wraith King,
Ogre Magi.
* In general, Timbersaw struggles against highly mobile heroes that can avoid his abilities:
Puck,
Weaver,
Ember Spirit and others.
* Heroes who cannot prevent Sven from killing supports will always be at a disadvantage in fights such as
Lina,
Slark and
Zeus.
* Heroes who struggle to fight back against Sven at any point in the game are at a severe disadvantage:
Alchemist,
Anti-Mage,
Crystal Maiden.
*
Purification can heal allies while dealing pure damage to Sven.
*
Heavenly Grace can remove Storm Hammer's debuff immediately or make it a very mediocre stun.
*
Guardian Angel negates Sven's massive damage during God's Strength.
* It should also be noted Sven can remove Omniknight's active spells with
Aghanim's Scepter.
* Although Sven relies often on physical damage, an
Aghanim's Scepter upgraded
Storm Hammer can dispel Guardian Angel with its wide radius.
* Heroes that rely on slows or low-duration stuns have trouble catching Weaver:
Omniknight,
Lich.
* Heroes who depends on illusions and summons:
Naga Siren,
Arc Warden,
Broodmother will struggle against Great Cleave.
* Sven is very vulnerable to chain stun such as
Lion,
Shadow Shaman or
Magnus.
* Any hero who can counter-initiate in anticipation without getting caught in Reverse Polarity:
Sven,
Omniknight,
Enigma,
Luna,
Naga Siren,
Mars,
Jakiro,
Venomancer,
Elder Titan,
Faceless Void,
Rubick,
Keeper of the Light,
Pugna,
Invoker,
Spectre,
Alchemist,
Treant Protector,
Lina,
Oracle,
Zeus,
Shadow Shaman,
Phoenix,
Razor,
Huskar,
Batrider,
Kunkka,
Tidehunter,
Wraith King,
Sand King,
Medusa,
Dawnbreaker.
* Any hero who can survive Magnus's initiations and manfight him:
Huskar,
Faceless Void,
Weaver,
Abaddon,
Troll Warlord,
Alchemist,
Dragon Knight,
Night Stalker,
Viper.
* Heroes who cannot prevent Sven from killing supports will always be at a disadvantage in fights such as
Lina,
Slark and
Zeus.
Additional:
* Sven has a high health pool and is a natural
Black King Bar holder and is very hard to kill for Lina.
* Sven also has high physical damage, making it easy for him to burst her down.
* Heroes with high armor and/or durability can handle Juggernaut's ultimate, such as
Sven and
Dragon Knight.
Additional:
*
Warcry allows Sven to tank the damage from
Omnislash due to its high armor gain.
* However
Blade Fury provides spell immunity which blocks the stun from
Storm Hammer.
* Enigma lacks burst damage, and that makes him vulnerable to heroes who can recover themselves and turn the fight around to their advantage after Enigma finishes his initiation:
Faceless Void,
Terrorblade,
Ursa,
Weaver,
Broodmother,
Slark,
Abaddon,
Wraith King,
Lifestealer.
* Heroes who can dodge Earth Spirit's abilities:
Ember Spirit,
Puck,
Weaver
* Fragile supports who die in a few hits against Sven's high physical damage:
Crystal Maiden,
Vengeful Spirit,
Dark Willow.
* Heroes who cannot prevent Sven from killing towers will often struggle from a small map very early, such as
Phantom Assassin,
Storm Spirit and
Phantom Lancer.
* Melee heroes with low mobility can be kited and killed by Viper:
Treant Protector,
Kunkka,
Alchemist,
Troll Warlord,
Wraith King,
Tiny,
Sven.
*
Shukuchi ignores slows and allows Weaver to escape Viper's onslaught.
*
Time Lapse dispels
Poison Attack and
Corrosive Skin and undoes poison damage.
* Weaver's high burst damage allows him to kill Viper before being killed.
* Batrider often hides in the trees to initiate on a target. As such, he has a slight edge against heroes that have no scouting tools and cannot see him coming, such as
Lion or
Sven.
*
Time Lapse with
Aghanim's Scepter dispels Flaming Lasso when used on allied hero.
*
Linken's Sphere is core item for a Weaver making him a hard target for Lasso during entire game.
* Heroes with high mobility can be prevented from using it to their advantage with Earthbind, even if they pack a dangerous arsenal:
Earth Spirit,
Ember Spirit,
Storm Spirit,
Nature's Prophet,
Phantom Assassin,
Riki,
Anti-Mage,
Weaver.
* See items and abilities disabled by roots
* Great Cleave will devastate Meepo's clones. Against a closely packed group, Sven does not even need to target the clone with the lowest health.
Additional:
*
Great Cleave and
God's Strength can take down Meepo and his clones very quickly.
* The lack of spell immunity for Meepo's clones makes them vulnerable to
Storm Hammer.
* Heroes who rely on burst physical damage are affected by Lucky Shot's disarm:
Terrorblade,
Sven,
Clinkz,
Windranger,
Alchemist,
Dragon Knight,
Legion Commander
*
Warcry can protect Sven and his teammates from
Swashbuckle.
* With
Black King Bar, Sven will be able to protect himself from most of Pangolier's skills.
* Heroes that rely on right-clicks will find themselves unable to damage opponents seriously after being affected by Static Link, like
Sven,
Bloodseeker, and
Juggernaut.
Additional:
*
Static Link saps Sven's insane attack damage, and goes through
Black King Bar.
*
Shukuchi can break Static Link with little trouble.
*
Time Lapse can easily be used to avoid damage from Plasma Field and can recover the damage done from Static Link and Eye of the Storm.
* Eye of the Storm can't kill bugs from
The Swarm.
* Other heroes that rely on physical attacks to deal damage and not their abilities:
Troll Warlord,
Sniper,
Monkey King,
Sven.
* Sven with
Aghanim's Scepter-upgraded
Storm Hammer can easily chase down Windranger and dispel her Windrun at the same time.
* The long silence of
Crippling Fear at night prevents Weaver from using his Shukuchi or Time Lapse.
* With
Dark Ascension and
Gem of True Sight, Night Stalker can easily find and probably kill Weaver.
*
Hunter In the Night's attack speed bonus removes The Swarm's beetles very quickly.
*
Warcry makes it difficult to burst Sven down with both the passive (with
Aghanim's Shard) and active component.
* Sven under the effect of
God's Strength and his massive physical damage make Sven very dangerous to engage in the mid game.
* Heroes who thrive on teamfights can be a problem, such as
Venomancer,
Necrophos,
Centaur Warrunner...
Additional:
* His Heartstopper Aura deals the same gradual damage over time no matter how high Sven builds his strength or health pool up, and should he fall down to a certain percentage, his high health will no longer matter if Necrophos manages to land his Reaper's Scythe, killing him instantly. But it is best if Necrophos can either catch him off guard before he can possibly use his
Black King Bar (which is an item Sven players commonly purchase), or bait him out of it.
* Ghost Shroud prevents Sven from hitting Necrophos, and if he doesn't have his
Storm Hammer available, it could make him completely immune to Sven and allow Necrophos to easily kite him around.
* Heroes with one single-target abilities such as
Wraith King,
Necrophos, or
Doom will struggle against Weaver's Linken Sphere.
* Heroes who can stun Sven even with an activated
Black King Bar can be an issue:
Clockwerk,
Beastmaster.
Additional:
* Primal Roar takes Sven out of the fight completely, even with
Black King Bar.
* Heroes with Linken's Sphere as core item:
Weaver,
Morphling,
Medusa.
* With the exception of Magic Missile (unless the player takes the Level 25 Talent "Magic Missile Pierces Spell Immunity"), all of Vengeful Spirit's spells ignore Spell Immunity. This also makes her good against heroes with built-in Spell Immunity like
Lifestealer or
Juggernaut or heroes that tend to pick up
Black King Bar, like
Sven.
* Fragile supports who die in a few hits against Sven's high physical damage:
Crystal Maiden,
Vengeful Spirit,
Dark Willow.
* Heroes who are entirely reliant on dealing physical damage and/or have very little to no area-of-effect abilities will make Underlord tickle and will have no effect against him thanks to his
Atrophy Aura, and will also be unable to ambush Underlord and his team if Underlord chooses to use
Fiend's Gate to get to a designated point of the map:
Phantom Assassin,
Terrorblade,
Troll Warlord,
Drow Ranger,
Phantom Lancer,
Chaos Knight,
Sven,
Wraith King,
Bounty Hunter,
Alchemist,
Templar Assassin,
Nyx Assassin,
Bane.
* Strong laners are usually at a disadvantage because of how well Sven can jungle. Heroes such as
Dark Seer.
Underlord and
Legion Commander may find that later Sven takes care of them very quickly after some jungle farming.
* Heroes that avoid damage by coming in and out of invisibility in teamfights such as
Weaver,
Templar Assassin, and
Riki will be easy for Zeus to reveal with Lightning Bolt and Thundergod's Wrath, but these heroes usually have other ways to avoid his damage or kill him, so he is not a perfect counter alone.
Additional:
*
Arc Lightning has a low cooldown can used to pop his
Linken's Sphere.
*
Lightning Bolt or (
Nimbus upgraded from
Aghanim's Scepter) detects Weaver during Shukuchi, preventing his ganks.
*
Thundergod's Wrath can kill Weaver quickly before he can cast his Time Lapse at low health.
* Heroes who cannot prevent Sven from killing supports will always be at a disadvantage in fights such as
Lina,
Slark and
Zeus.
* Low-health, normally mobile carries who rely entirely on raw attack damage are vulnerable to Bane's nukes and disables:
Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
* Heroes who commonly buy
Linken's Sphere:
Luna,
Weaver,
Morphling,
Queen of Pain,
Ember Spirit.
* Silences and other types of lockdown that prevent Weaver from using his spells:
Silencer,
Riki,
Lion,
Legion Commander,
Shadow Shaman,
Bane.
Additional:
* Duel's long duration prevents Weaver from activating
Time Lapse or escaping with
Shukuchi.
* Strong laners are usually at a disadvantage because of how well Sven can jungle. Heroes such as
Dark Seer.
Underlord and
Legion Commander may find that later Sven takes care of them very quickly after some jungle farming.
Additional:
*
God's Strength makes Sven one of the worst heroes to Duel.
*
Storm Hammer can be used to interrupt Duels.
*
Warcry gives a big boost in passive defensive ability with the active component to nearby allies.
* With the Aghanim Shard Warcry also gives nearby allies passive increases.
* Heroes that lack burst damage will have a difficult time taking down Monkey King, and fare badly against Jingu Mastery:
Legion Commander,
Lifestealer,
Weaver,
Wraith King
* Heroes that can maintain vision on Monkey King can see when he uses Tree Dance:
Bloodseeker,
Treant Protector with Eyes In The Forest,
Sniper,
Weaver
* Undying can use Decay not only to reduce Sven's maximum health, but also to reduce the damage he can deal with his ultimate.
* Zombies spawned by Tombstone together with Flesh Golem slow Sven down significantly. Landing Sven's powerful but somewhat slow right-click on Tombstone would be a waste.
* Geminate Attack works on
Tombstone, allowing Weaver to kill it quickly.
* Zombies attacking Weaver disappear once he goes invisible with Shukuchi.
* Undying has no way to catch a mobile Weaver.
* Heroes who can stun Sven even with an activated
Black King Bar can be an issue:
Clockwerk,
Beastmaster.
* Clockwerk lacks burst damage, and that makes him vulnerable to heroes who can recover themselves and turn the fight around to their advantage after Clockwerk finishes his initiation. Additionally, Clockwerk hates buying
Dagon and
Ethereal Blade, which are the only itmes that can help him deal with heroes who can recover themselves and turn the fight around to their advantage:
Faceless Void,
Terrorblade,
Ursa,
Weaver,
Broodmother,
Slark,
Abaddon,
Wraith King,
Lifestealer.
* Heroes that lose a great amount of damage output and become less threatening:
Phantom Assassin,
Sven,
Slark,
Phantom Lancer.
* Once you have an
Aghanim's Scepter, Shadow Demon instantly reaches a new power spike and becomes a counter for a variety of heroes that have strong passives.
* Heroes that lose a great amount of their tankiness and become easier to finish off:
Bristleback,
Spectre,
Phantom Assassin,
Enchantress,
Dragon Knight.
* Heroes that lose a great amount of damage output and become less threatening:
Phantom Assassin,
Sven,
Slark,
Phantom Lancer.
* You can always stack camps and farm the scepter with Shadow Poison.
* You can potentially kill a fragile
Weaver by using Disruption during
Shukuchi with a well-placed
Sentry Ward, wasting the Shukuchi. But odds are he'll wait to get low health,
Time Lapse the damage away and Shukuchi away once more.
* Frostbite will reveal invisible heroes for its duration, making it a good tool against any such hero (
Riki,
Bounty Hunter,
Weaver, or
Clinkz for example), or as a soft counter to
Shadow Blade, if it is used first. This can be an amazing tool to ensure that
Dust of Appearance is used on the unit in question, and not wasted in not catching anything.
* Fragile supports who die in a few hits against Sven's high physical damage:
Crystal Maiden,
Vengeful Spirit,
Dark Willow.
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Sven
* Multicast Fireblasts over the course of fights are a decent nuisance to stall Sven's massive damage output.
Warcry.
Blink Dagger, Sven's most popular way of initiation.
Aghanim's Shard allows Ogre Magi to greatly reduce the burst damage of Sven, who tends to build items focused on damage per hit instead of attack speed.
* Bloodlust and Ignite gives Ogre Magi's team the movement speed difference needed to chase and/or disengage against a Sven and his
* Ignite provides strong damage over time to pressure Sven early on in the laning phase and keep his health low, delaying his transition into the jungle. Ignite is also an easy way to disrupt
* Ogre Magi's presence in the laning phase both in terms of damage and durability keeps high pressure on Sven in lane.
* Purchasing an
Weaver
* A well-timed Fireblast with Multicast can prevent Weaver from escaping with
Shukuchi and even
Time Lapse.
Shukuchi, and
Time Lapse dispels it if needed.
* Ignite's high damage early on applies heavy pressure onto Weaver's very small health pool.
* However, the slow from Ignite is generally useless against