Luna
[wiki] rating: 2.0 (winrate: 49% pickrate: 2%)Clockwerk
[wiki] rating: 1.6 (winrate: 49% pickrate: 8%)Tinker
* Rocket Flare can find Tinker if he blinks into the treeline, and Hookshot will prevent him from teleporting out.
* Battery Assault makes Tinker unable to Rearm by stunning him repeatedly.
Additional:
* Clockwerk can easily catch a split pushing Tinker with his Hookshot and prevent him from escaping with
Power Cogs and
Battery Assault. Clockwerk can also find a Tinker hiding in trees with his
Rocket Flare.
* Clockwerk usually buys a Blade Mail, which does lots of damage to Tinker if he gets hit by his abilities (especially March of the Machines).
Underlord
* Heroes with long cast animations can be continuously interrupted by Battery Assault: Centaur Warrunner,
Jakiro,
Leshrac,
Naga Siren,
Underlord.
Lifestealer
[wiki] rating: 1.6 (winrate: 49% pickrate: 5%)Tinker
* Lifestealer's Rage makes him immune to all of Tinker's damage and debuffs.
* Lifestealer can infest a mobile ally (teams usually pick one against Tinker), which may ensure that Tinker will die if he is caught.
Additional:
* Rage will dispel Laser's blind and turns him spell immune for the duration so Tinker cannot damage him.
* Feast will quickly bring down Tinker due to being so fragile.
Underlord
* In general, heroes with spell immunity abilities won't be caught inside by Pit of Malice: Juggernaut,
Lifestealer.
Kunkka
[wiki] rating: 1.6 (winrate: 47% pickrate: 3%)Tinker
* Similarly, heroes with low cooldown teleports can be afraid to split push against X Marks the Spot, such as Tinker and
Nature's Prophet.
* In general, highly mobile heroes like Earth Spirit or
Storm Spirit are at a disadvantage against X Marks the Spot.
* Similarly, heroes with low cooldown teleports can be afraid to split push against X Marks the Spot, such as Tinker and
Nature's Prophet.
Additional:
* X Marks the Spot can be used to prevent Tinker from escape with
Blink Dagger or
Boots of Travel, discourage him from snapping farm and snapping gank. However, in later game, it'll be much more difficult because Tinker can buy
Black King Bar or
Linken's Sphere to prevent Kunkka from placing X on him, or
Eul's Scepter of Divinity to prevent the recall
Underlord
* X Marks the Spot will return Underlord or his teammate if they escape with Dark Rift.
Silencer
[wiki] rating: 1.0 (winrate: 52% pickrate: 15%)Tinker
* Silencer can stop Rearm, preventing Tinker from spamming his abilities/items or escaping.
* Tinker heavily relies on his mana pool and has mana issues throughout the entire game and Silencer's intelligence steal does not help with that.
Additional:
* As Tinker relies heavily on his spells to be effective, Last Word and
Global Silence will render him largely useless.
* Arcane Curse effectively prevents Tinker from casting spells during its duration, as he will otherwise suffer heavy damage.
* Glaives of Wisdom deal pure damage, which make quick work of fragile heroes like Tinker.
* Silencer's intelligence steal permanently weakens Tinker since he's a hero who requires lots of mana to be effective.
Dazzle
[wiki] rating: 1.0 (winrate: 52% pickrate: 9%)Tinker
* Shadow Wave provides good sustain against Tinker's spammable abilities.
* Shallow Grave can stop Tinker from bursting down a target.
Night Stalker
[wiki] rating: 1.0 (winrate: 52% pickrate: 4%)Tinker
* Night Stalker is one of the best heroes to find (and silence) Tinker in the trees during Dark Ascension.
Additional:
* Night Stalker can easily find Tinker in the trees during Dark Ascension.
* Void's mini-stun will stop Rearm and
Boots of Travel.
* Crippling Fear's silence will prevent Tinker from fighting back, as Tinker relies on his spells.
Spectre
[wiki] rating: 1.0 (winrate: 51% pickrate: 11%)Tinker
* His global teleportation with Boots of Travel and
Rearm is easily countered with
Haunt, and Spectre can reach him anywhere on the map.
* He is squishy, and if alone Desolate will kill him very fast.
* Laser's blind isn't reliable, since
Desolate cannot miss. Even worse,
Dispersion can reflect and reduce his burst damage.
Beastmaster
[wiki] rating: 1.0 (winrate: 51% pickrate: 2%)Tinker
* Beastmaster's Hawk can find Tinker easily while he is pushing or blinking into trees.
Vengeful Spirit
[wiki] rating: 1.0 (winrate: 49% pickrate: 5%)Tinker
* Wave of Terror can reveal a Tinker attempting to hide in the trees and then
Nether Swap and
Magic Missile will both serve to interrupt/lock him down, should he attempt to town portal or reload.
Earth Spirit
[wiki] rating: 1.0 (winrate: 49% pickrate: 3%)Tinker
* Tinker is an easy target for Earth Spirit to initiate on. He likes to split push lanes once he acquires Boots of Travel and Earth Spirit can jump him with his Rolling Boulder and disable him to buy enough time for his teammates to come and assist Earth Spirit.
* The huge range of Stone Remnant and Rolling Boulder enables Earth Spirit to stop Tinker from teleporting to his fountain since Tinker tends to buy Blink Dagger most of the time to escape.
Zeus
[wiki] rating: 1.0 (winrate: 49% pickrate: 14%)Tinker
* Zeus can easily reveal Tinker's location in the trees with Thundergod's wrath.
* When Zeus has an Aghanim's Scepter, he can use his
Nimbus, together with
Lightning Bolt to interrupt Tinker's
Boots of Travel channelling and cancel Tinker's
Blink Dagger.
Additional:
* Due to Tinker's low health pool, Zeus can easily burst Tinker down, while also cancelling Rearm.
* Once Zeus gets Aghanim's Scepter, he will gain
Nimbus, which allows him to scout out Tinker on the map, especially when he is pushing lanes while hiding in the trees.
Pudge
[wiki] rating: 1.0 (winrate: 49% pickrate: 29%)Tinker
* Meat Hook can be used to pull Tinker to Pudge while he is hiding in the trees, and a follow up with Dismember and Rot can lead to a valuable kill, as Tinker doesn't buy many survivability items.
* Flesh Heap makes it hard for Tinker to deal serious damage.
Additional:
* Pudge can Meat Hook a Tinker hiding in the trees and follow it up with
Dismember and
Rot for an easy solo kill, as Tinker doesn't tend to buy survivability items.
* Many stacks of Flesh Heap combined with items that give Pudge high strength and health will make it hard for Tinker to deal serious damage to Pudge.
Storm Spirit
[wiki] rating: 1.0 (winrate: 49% pickrate: 6%)Tinker
* Storm Spirit destroys trees and ignores impassable terrains with Ball Lightning, rendering them dangerous places for Tinker to hide within.
* Ball Lightning disjoints projectile from
Heat-Seeking Missile and damage from
March of the Machines.
* Electric Vortex prevents Tinker from teleporting away, and
Static Remnant and
Overload can easily burst him down.
Additional:
* He can easily catch Tinker in the trees with Ball Lightning and kill him with
Orchid Malevolence and his abilities, which deal both physical and magical damage, making them difficult for Tinker to itemize against.
Disruptor
[wiki] rating: 1.0 (winrate: 48% pickrate: 10%)Underlord
* Glimpse will return Underlord or any of his teammates attempting to escape with Dark Rift if timed correctly.
* Underlord is a slow and low mobility hero, easy to set up Static Storm and
Kinetic Field, preventing him from using his abilities as well as preventing him using Dark Rift to escape
Pugna
[wiki] rating: 1.0 (winrate: 47% pickrate: 3%)Tinker
* Nether Ward discourages Tinker from using abilities and items due to its high damage against heavy mana usage.
Rubick
[wiki] rating: 1.0 (winrate: 47% pickrate: 25%)Underlord
* As a frontline tank, the abilities of Underlord is surprisingly spell-cast heavy, and is often great for Rubick to steal.
* Firestorm is a great ability for farming, pushing and serves as a useful teamfight damage source, and even more so when its damage is amplified by
Arcane Supremacy and
Aghanim's Shard.
* It is worth mention that Firestorm has no visible effect on heroes other than damage, and the enemy team may easily mistaken the ability as casted by
Underlord, resulting in unexpectedly soaking up more damage.
* Pit of Malice is a great area control ability in teamfights, capable of trapping multiple heroes in a hazard area.
* Underlord has no immediate reposition ability, and since he usually stays at the front, he can be an easy target for Rubick's
Pit of Malice.
* Fiend's Gate, if stolen, grants Rubick's team great versatility around the map. Creating a surprise gank or appear as a group at the enemy backline during skirmish, escaping as a team from bad situations, or even taking Roshan or enemy highground unexpectedly, the possibility are endless with careful communication among Rubick's team.
Additional:
* All of Underlord's abilities are useful for Rubick to Spell Steal.
Doom
[wiki] rating: 1.0 (winrate: 47% pickrate: 8%)Tinker
* Tinker is heavily dependent on active abilities and Doom prevents him from using any of them.
Additional:
* Tinker is heavily reliant on casting his spells and Doom can disable all of his abilities and items. An
Aghanim's Scepter only makes it harder for Tinker to survive.
Underlord
* An Aghanim's Scepter upgraded
Doom can be useful against heroes with troublesome passive skills while also disabling them for a long time:
Phantom Assassin,
Enchantress,
Huskar,
Underlord.
Additional:
* Infernal Blade does damage based on percentage health, and is useful against high health pool hero like Underlord
* Doom can prevent Underlord from spamming his abilities and most important is prevent him from using Dark Rift to escape
Underlord
* In general, melee heroes without blink mechanisms or spell immunity will have a hard time positioning against Pit of Malice: Sven,
Tiny,
Wraith King,
Dragon Knight,
Meepo,
Doom,
Bounty Hunter,
Dark Seer,
Undying,
Alchemist,
Legion Commander.
Treant Protector
[wiki] rating: 0.6 (winrate: 53% pickrate: 16%)Underlord
* In general, heroes that provide vision will see Dark Rift coming: Techies,
Templar Assassin,
Treant Protector
Anti-Mage
[wiki] rating: 0.6 (winrate: 53% pickrate: 11%)Tinker
* Anti-Mage's high mobility from Blink and tendency to build Battle Fury makes him strong against split-pushing heroes:
Nature's Prophet,
Tinker, and
Arc Warden.
Additional:
* Tinker is fragile and vulnerable against carries like Anti-Mage.
* Mana Break burns away his mana pool and deals bonus physical damage.
* Tinker's massive mana pool makes Mana Void deal large amount of damage, and can be used to cancel a
Boots of Travel teleport.
* Blink gives Anti-Mage many options, like disjointing Heat Seeking Missiles. He can use Blink to wait out of sight for a split pushing Tinker or chase a blinking Tinker into trees.
* Tinker doesn't want any of his spells reflected back at him through Counterspell.
Naga Siren
[wiki] rating: 0.6 (winrate: 51% pickrate: 3%)Tinker
* Illusion heroes, such as Naga Siren,
Phantom Lancer,
Chaos Knight,
Terrorblade will become strong against Tinker in the late game when Tinker's only area of effect damage, March of the Machines, ceases to kill illusions quickly. Without
Aghanim's Scepter Tinker is forced to defensively disarm heroes with Laser, leaving illusions free to deal physical damage which Tinker's low armor makes highly effective. In addition,
Mjollnir or
Battle Fury, two common pickups against illusion heroes, don't work well on Tinker at all.
Primal Beast
[wiki] rating: 0.6 (winrate: 49% pickrate: 9%)Tinker
* Heroes with unorthodox escapes will struggle against Primal Beast, such as Nature's Prophet,
Tinker, and
Templar Assassin.
Puck
[wiki] rating: 0.6 (winrate: 48% pickrate: 9%)Tinker
* Low health spellcasters: Lina,
Witch Doctor,
Tinker,
Keeper of the Light, all rely heavily on their spells and are fragile heroes. They all also have avoidable spells, allowing Puck to get to them and quickly burst them down.
Batrider
[wiki] rating: 0.6 (winrate: 48% pickrate: 5%)Tinker
* Heroes that can gain vision over trees to catch Tinker: Invoker,
Shadow Demon,
Batrider.
Hoodwink
[wiki] rating: 0.6 (winrate: 47% pickrate: 13%)Underlord
* Durable heroes relied a lot on their main passive effects and items' effects such as Bristleback,
Underlord,
Spectre and
Dragon Knight can be disabled easily with
Sharpshooter's break, reducing their potential in teamfights.
Shadow Demon
[wiki] rating: 0.6 (winrate: 47% pickrate: 1%)Tinker
* Heroes that can gain vision over trees to catch Tinker: Invoker,
Shadow Demon,
Batrider.
Sniper
[wiki] rating: 0.6 (winrate: 44% pickrate: 11%)Underlord
* Melee heroes who may struggle to get close to Sniper: Wraith King,
Kunkka,
Doom,
Tidehunter,
Underlord,
Troll Warlord, and etc.
Additional:
* Sniper's very long range allows him to stay out of Firestorm and Pit of Malice as well as Atrophy Aura range.
Razor
[wiki] rating: 0.4 (winrate: 52% pickrate: 7%)Underlord
* Static Link greatly reduces Underlord damage, while benefits Razor himself, even when in Atrophy Aura's range.
* Underlord is a slow and low mobility hero, and cannot outrun Razor's high movement speed, easily for Razor to absorb his damage with Static Link to the maximum and burst him down from the bonus damages, combine with the armor reduction from
Eye of the Storm
Tinker
* Heroes who rely on abilities to deal damage (e.g. Timbersaw,
Tinker) can fight a Razor even after Static Link.
Io
[wiki] rating: 0.4 (winrate: 51% pickrate: 4%)Underlord
* Io can escape from Pit of Malice with Tether or Relocate.
* Relocate can counter Dark Rift's split pushing.
Tinker
* Heroes with either magical, physical or pure damage burst: Bane,
Ember Spirit,
Leshrac,
Lina,
Luna,
Nyx Assassin,
Phantom Assassin,
Skywrath Mage,
Tinker,
Ursa,
Void Spirit.
Slark
[wiki] rating: 0.4 (winrate: 51% pickrate: 17%)Tinker
* Pounce prevents Tinker from blinking away.
* Slark frequently builds Shadow Blade, which allows him to approach Tinker unnoticed. Since Tinker's farming usually covers a significant amount of area on the map, Sentry Wards may not be cost effective.
* Shadow Dance allows Slark to detect both common and unusual wards. Eliminating common ward causes Tinker trouble farming many lanes if he does not know who may be waiting to jump on him. Slark is also uniquely able to identify some of the less common wards used by Tinker, such as those placed on the cliffs at map edges which Tinker uses to give him vision over the trees he uses to hide in.
* Slark's extremely high move speed from Shadow Dance, potentially stacked with
Shadow Blade, allows him to easily follow Tinker between lanes, especially if Tinker has pushed the lanes out.
* Dark Pact dispels Laser's blind.
Underlord
* Heroes with AoE abilities will hit Slark in Shadow Dance: Lina,
Jakiro,
Underlord,
Leshrac,
Dark Seer,
Earthshaker,
Timbersaw,
Crystal Maiden.
Jakiro
[wiki] rating: 0.4 (winrate: 51% pickrate: 12%)Tinker
* Tinker's Laser has very little effect on Jakiro.
* Tinker has to sit still for a short period of time due to Rearm, not only making it easy to catch him with Ice Path, but also by stunning him while he is Rearming, you generally spell his doom.
* With Jakiro's high AoE and Damage over Time, you can quickly burn through his Defense Matrix, and at the same time lock down his Blink Dagger. Both of which he relies heavily to survive on
Tinker
* Heroes with good counter-push abilities to clear creep waves can hinder Jakiro's early pushing ability: Death Prophet,
Sniper,
Tinker,
Windranger.
Necrophos
[wiki] rating: 0.4 (winrate: 50% pickrate: 7%)Underlord
* Reaper's Scythe and
Heartstopper Aura deal percentage-based damage, ignoring Underlord's high health.
Tinker
* Any hero with a low HP pool is easy for Tinker to nuke down: Crystal Maiden,
Enchantress,
Gyrocopter,
Lion,
Riki,
Techies,
Terrorblade,
Necrophos,
Invoker.
Nyx Assassin
[wiki] rating: 0.4 (winrate: 50% pickrate: 4%)Tinker
* Heat-Seeking Missile allow easy Spiked Carapace stuns.
* As a fragile hero that relies on mana and intelligence items, Tinker is vulnerable to Mana Burn.
* Nyx Assassin's stuns can interrupt Rearm and leave Tinker helpless.
Additional:
* Nyx Assassin's whole skillset is good against Tinker:
* Impale prevents Tinker from blinding Nyx Assassin or fighting back, while giving Nyx' allies time to catch up to Tinker's position.
* Mana Burn generally deals more damage to intelligence based heroes like Tinker.
* Spiked Carapace can stun Tinker at a moment of Nyx Assassin's choosing if March of the Machines has been cast. It is also quite easy to time Spiked Carapace against Heat Seeking Missiles.
* Vendetta allows Nyx to approach Tinker in the trees or wait for him in common hiding spots and deal heavy damage to his low armor.
Underlord
* In general, attacks of the melee heroes who are entirely reliant on dealing physical damage and/or have very little to no area-of-effect abilities will make Underlord tickle and will have no effect against him, and will be unable to ambush Underlord and his team if Underlord chooses to use Dark Rift to get to a designated point of the map:
Phantom Assassin,
Terrorblade,
Troll Warlord,
Drow Ranger,
Phantom Lancer,
Chaos Knight,
Sven,
Wraith King,
Bounty Hunter,
Alchemist,
Templar Assassin,
Nyx Assassin,
Bane.
Invoker
[wiki] rating: 0.4 (winrate: 48% pickrate: 14%)Tinker
* Tinker is relatively helpless against Invoker, as his Rearm and
Boots of Travel can be easily interrupted by Invoker's long range disables, even if he blinks away.
Tinker
* Any hero with a low HP pool is easy for Tinker to nuke down: Crystal Maiden,
Enchantress,
Gyrocopter,
Lion,
Riki,
Techies,
Terrorblade,
Necrophos,
Invoker.
Monkey King
[wiki] rating: 0.4 (winrate: 47% pickrate: 8%)Underlord
* Firestorm will do little percentage damage to a small HP hero like Monkey King.
* All aspects of Jingu Mastery benefits ignore Atrophy Aura's base damage reduction.
* Monkey King can get on top of Underlord easily at any stage of the game.
Tinker
* Heroes with wide AoE abilities will reveal Monkey King through Mischief: Necrophos,
Phoenix,
Alchemist,
Earthshaker,
Razor,
Tinker,
Leshrac,
Queen of Pain
Phantom Assassin
[wiki] rating: -2.0 (winrate: 46% pickrate: 10%)Tinker
* Tinker can use Laser to save an ally or himself from Phantom Assassin's initiate Phantom Strike due to the blind, forcing her to use a Black King Bar to effectively initiate, Tinker can also use Warp Flare one he buys
Aghanim's Shard to reverse Phantom Strike's blinking with
Phantom Strike.
* Tinker almost never uses his physical attack, relying on his spell-spamming to deal damage which ignores Blur's Evasion
* Defense Matrix prevents Coup de Grace from triggering.
Underlord
* Pit of Malice prevents Phantom Assassin from either escaping or engaging with Phantom Strike.
* Phantom Assassin's damage output is entirely physical, therefore Atrophy Aura Atrophy Aura is very hazardous for her in most of the stages, particularly since it also affects
Coup De Grace Coup de Grace, hindering Phantom Assassin's main source of damage.
* Without proper items and any area-of-effect ability/item, Phantom Assassin cannot stop Underlord and his team to escape with Fiend's Gate, nor she can intercept them if Underlord chooses to teleport on any area of the map.
Additional:
* Pit of Malice prevents Phantom Assassin from either escaping or engaging with Phantom Strike.
* Phantom Assassin's damage output is entirely physical, therefore Atrophy Aura Atrophy Aura is very hazardous for her in most of the stages, particularly since it also affects
Coup De Grace Coup de Grace, hindering Phantom Assassin's main source of damage.
* Without proper items and any area-of-effect ability/item, Phantom Assassin cannot stop Underlord and his team to escape with Fiend's Gate, nor she can intercept them if Underlord chooses to teleport on any area of the map.
Nature's Prophet
[wiki] rating: -2.0 (winrate: 46% pickrate: 12%)Tinker
* Tinker has great map presence because of Keen Conveyance and
Rearm, which means he can always teleport and defend towers whenever Nature's Prophet tries to push.
* Laser prevents Nature's Prophet from attacking. Additionally, even with
Monkey King Bar, Nature's Prophet cannot hit towers and buildings during the effect.
Underlord
* Firestorm makes quick work of Treants and
Atrophy Aura gives him temporary damage for every Treant killed.
* Pit of Malice can stop Teleportation channeling.
* Atrophy Aura greatly reduces Nature's Prophet's damage and he has no other good way to deal damage.
* Fiend's Gate can counter split-pushing, which is something that Nature's Prophet relies on a lot.
Bloodseeker
[wiki] rating: -2.0 (winrate: 49% pickrate: 3%)Tinker
* Laser blinds Bloodseeker, preventing him from getting last hits and denies during the laning stage and preventing him from finishing off enemies.
* Tinker always buys Boots of Travel, helping him escape Bloodseeker's early ganks.
* Tinker's heavy magical damage will burst down Bloodseeker during the early to mid game, as he has little health.
Additional:
* Laser can be very effective against Bloodrage as the damage will be amplified while the blind prevents Bloodseeker from landing hits.
* Tinker is a natural Boots of Travel carrier and Rearm guarantees him escape from Rupture.
Underlord
* Damage reduction from Atrophy Aura prevents Bloodseeker from killing targets and gaining his Thirst bonuses.
* Pit of Malice's area of effect catches Bloodseeker easily, negating his speed bonus during teamfights.
* Dark Rift allows Underlord to transport Ruptured allies to the fountain, rendering it useless.
Drow Ranger
[wiki] rating: -2.0 (winrate: 51% pickrate: 18%)Tinker
* Laser along with
Heat-Seeking Missile allows Tinker to quickly burst down Drow Ranger due to her low health.
* Heat-Seeking Missile lets Tinker out-range Drow Ranger and hit her in the backline of a teamfight.
Underlord
* Atrophy Aura reduces Drow Ranger's damage significantly, as she relies on agility to be effective.
Lone Druid
[wiki] rating: -2.0 (winrate: 55% pickrate: 3%)Tinker
* Laser blinds Lone Druid, making his attacks miss.
Underlord
* Firestorm's percentage damage can quickly demolish the Spirit Bear's high HP
* Pit of Malice will allow allies to easily kite Lone Druid due to his low mobility
Mars
[wiki] rating: -1.6 (winrate: 46% pickrate: 10%)Tinker
* Heroes with high magical or pure damage will bypass Bulwark: Timbersaw,
Dark Willow,
Enigma,
Invoker,
Pugna,
Skywrath Mage,
Tinker,
Zeus,
Oracle.
Underlord
* Firestorm and
Pit of Malice are very disruptive in team fights, completely matching Mars especially since it can all be cast inside Arena Of Blood and also does percentage-based magical damage, negating Bulwark.
* Dark Rift can save any allies of Underlord trapped in Arena Of Blood.
* Atrophy Aura allows Underlord to lane against Mars quite well since he does not have the best base damage during the early game.
* Underlord is a common carrier of both Pipe of Insight and
Mekansm/
Guardian Greaves, allowing his team to combat Mars in the mid to late game.
Riki
[wiki] rating: -1.6 (winrate: 54% pickrate: 13%)Tinker
* Any hero with a low HP pool is easy for Tinker to nuke down: Crystal Maiden,
Enchantress,
Gyrocopter,
Lion,
Riki,
Techies,
Terrorblade,
Necrophos,
Invoker.
Underlord
* Pit of Malice prevents Riki from casting
Blink Strike. or
Tricks of the Trade.
* Atrophy Aura reduces Riki's damage.
* Firestorm can be used to harrass Riki in lane.
Terrorblade
[wiki] rating: -1.4 (winrate: 45% pickrate: 2%)Tinker
* Illusion heroes, such as Naga Siren,
Phantom Lancer,
Chaos Knight,
Terrorblade will become strong against Tinker in the late game when Tinker's only area of effect damage, March of the Machines, ceases to kill illusions quickly. Without
Aghanim's Scepter Tinker is forced to defensively disarm heroes with Laser, leaving illusions free to deal physical damage which Tinker's low armor makes highly effective. In addition,
Mjollnir or
Battle Fury, two common pickups against illusion heroes, don't work well on Tinker at all.
Tinker
* An Aghanim's Scepter upgraded
Laser allows Tinker to blind Terrorblade and his illusions.
* Tinker deals incredible amounts of pure and magical damage with Laser and
Heat-Seeking Missile combined with
Rearm, which will ignore Terrorblade's armor and be devastating to his low health pool.
* Tinker is a hero who very often goes for Blink Dagger, and because Terrorblade has no disable to lock down Tinker, he will be unable to catch up with him nor to prevent him from escaping with
Boots of Travel.
Additional:
* Tinker can single-handedly stop Terrorblade's early-push and quickly clear his illusions with Laser (especially with Aghanim's Scepter) and March of Machines.
* Tinker has perfect tools to reveal Terrorblade from his illusions as well as to burst him down if he is low-health before he will be able Sunder.
Underlord
* Atrophy Aura reduces Terrorblade's damage significantly, even during Metamorphosis.
* Firestorm deals significant damage to Terrorblade and his illusions from a safe distance.
* Pit of Malice can keep Terrorblade and his illusions under control.
* Fiend's Gate can either bail out Underlord's team away from a bad engagement against a Terrorblade under Metamorphosis or caught Terrorblade off guard if he is not careful, and besides
Reflection, Terrorblade has no other abilities to intercept Underlord nor his team when they use it to start a teamfight.
* Likewise, Fiend's Gate can be used to quickly move Underlord's team to the frontlines, to strike Terrorblade and his allies during Metamorphosis's 150 seconds of cooldown.
Additional:
* Atrophy Aura reduces Terrorblade's damage significantly, even during Metamorphosis.
* Firestorm deals significant damage to Terrorblade and his illusions from a safe distance.
* Pit of Malice can keep Terrorblade and his illusions under control.
* Fiend's Gate can either bail out Underlord's team away from a bad engagement against a Terrorblade under Metamorphosis or caught Terrorblade off guard if he is not careful, and besides
Reflection, Terrorblade has no other abilities to intercept Underlord nor his team when they use it to start a teamfight.
* Likewise, Fiend's Gate can be used to quickly move Underlord's team to the frontlines, to strike Terrorblade and his allies during Metamorphosis's 150 seconds of cooldown.
Tiny
[wiki] rating: -1.2 (winrate: 48% pickrate: 13%)Tinker
* Heroes with Evasion or abilities that cause Tiny to miss like Phantom Assassin and
Tinker are very effective because of Tiny's low attack speed. Additionally,
Monkey King Bar is not a good item for Tiny because of its reliance on high attack speed to proc for magical damage.
Underlord
* In general, melee heroes without blink mechanisms or spell immunity will have a hard time positioning against Pit of Malice: Sven,
Tiny,
Wraith King,
Dragon Knight,
Meepo,
Doom,
Bounty Hunter,
Dark Seer,
Undying,
Alchemist,
Legion Commander.
Wraith King
[wiki] rating: -1.2 (winrate: 48% pickrate: 4%)Tinker
* Heroes who rely on basic attacks will suffer from Laser: Phantom Assassin,
Wraith King,
Huskar.
Underlord
* In general, attacks of the melee heroes who are entirely reliant on dealing physical damage and/or have very little to no area-of-effect abilities will make Underlord tickle and will have no effect against him, and will be unable to ambush Underlord and his team if Underlord chooses to use Dark Rift to get to a designated point of the map:
Phantom Assassin,
Terrorblade,
Troll Warlord,
Drow Ranger,
Phantom Lancer,
Chaos Knight,
Sven,
Wraith King,
Bounty Hunter,
Alchemist,
Templar Assassin,
Nyx Assassin,
Bane.
Enchantress
[wiki] rating: -1.0 (winrate: 46% pickrate: 2%)Tinker
* All of Tinker's damage is magic/pure and completely ignores Enchantress's Untouchable. And Tinker's nukes can quickly decimate her small HP pool, sometimes even preventing Enchantress from even responding.
* As Enchantress relies solely on her primary attacks to deal damage, and rarely builds something to dispel it, Laser's Blind is particularly effective.
* However, Enchantress will probably build a Linken's Sphere against Tinker's Laser, so getting an additional disable is highly recommended.
Chaos Knight
[wiki] rating: -1.0 (winrate: 47% pickrate: 3%)Tinker
* Illusion heroes, such as Naga Siren,
Phantom Lancer,
Chaos Knight,
Terrorblade will become strong against Tinker in the late game when Tinker's only area of effect damage, March of the Machines, ceases to kill illusions quickly. Without
Aghanim's Scepter Tinker is forced to defensively disarm heroes with Laser, leaving illusions free to deal physical damage which Tinker's low armor makes highly effective. In addition,
Mjollnir or
Battle Fury, two common pickups against illusion heroes, don't work well on Tinker at all.
Tinker
* With Aghanim's Scepter, Tinker's Laser completely stops Chaos Knight's damage, forcing him to buy either a Black King Bar for his own survivability while leaving his illusions still vulnerable, or a Monkey King Bar leaving him still vulnerable to Tinker's nukes, though improving his damage.
* Tinker rarely finds himself in the middle of a fight, which is where Chaos Knight typically thrives, and even in the rare cases of being so, at level 3 Tinker's constant rearm and blink away can kite and dodge Chaos Knight's spells reliably, so Chaos Knight has very little catch against Tinker's mobility. This gives Tinker impunity to create more chaos in a teamfight than Chaos Knight can control, laying down the field with March of the Machines and constantly being hit by rockets and lasers.
Underlord
* In general, attacks of the melee heroes who are entirely reliant on dealing physical damage and/or have very little to no area-of-effect abilities will make Underlord tickle and will have no effect against him, and will be unable to ambush Underlord and his team if Underlord chooses to use Dark Rift to get to a designated point of the map:
Phantom Assassin,
Terrorblade,
Troll Warlord,
Drow Ranger,
Phantom Lancer,
Chaos Knight,
Sven,
Wraith King,
Bounty Hunter,
Alchemist,
Templar Assassin,
Nyx Assassin,
Bane.
Faceless Void
[wiki] rating: -1.0 (winrate: 48% pickrate: 9%)Tinker
* If Tinker can stay outside of Chronosphere, Laser can cause Faceless Void to miss all his attacks.
* Faceless Void has low health and strongly relies on Time Walk's healing factor to remain alive. Getting caught by Tinker with
Scythe of Vyse will almost always spell a quick end for Void.
* Rearm ignores Time Dilation completely.
Viper
[wiki] rating: -1.0 (winrate: 49% pickrate: 4%)Tinker
* Viper is kind of a mixed package. Tinker is very good against him. but stands a better chance against him then most heroes.
* Viper has a high innate magic resistance, but relies on his primary attacks to really deal damage. making Laser an effective way to save allies from him, and deal damage. Keep in mind that his Corrosive Skin will prevent Tinker from blinking.
* Viper's Viper Strike and
Poison Attack will also have a hard time damaging allies through Tinker's constant casting of Defense Matrix.
* Viper has no solutions to cancel Rearm nor any of Tinker's escape attempts with
Boots of Travel
* However, if Viper gets a jump on Tinker first. Tinker will unlikely survive versus Viper.
Troll Warlord
[wiki] rating: -1.0 (winrate: 50% pickrate: 2%)Underlord
* Atrophy Aura decreases Troll Warlord's damage.
* Pit of Malice helps lock down Troll Warlord.
* Battle Trance disallows Troll from running out of both Firestorm and
Pit of Malice.
Phantom Lancer
[wiki] rating: -1.0 (winrate: 50% pickrate: 2%)Tinker
* Illusion heroes, such as Naga Siren,
Phantom Lancer,
Chaos Knight,
Terrorblade will become strong against Tinker in the late game when Tinker's only area of effect damage, March of the Machines, ceases to kill illusions quickly. Without
Aghanim's Scepter Tinker is forced to defensively disarm heroes with Laser, leaving illusions free to deal physical damage which Tinker's low armor makes highly effective. In addition,
Mjollnir or
Battle Fury, two common pickups against illusion heroes, don't work well on Tinker at all.
Tinker
* Laser prevents Juxtapose from triggering, as it only triggers on successful attacks
* Laser does high splash, and upgrading it with Aghanim's Scepter makes it deal twice as much damage due to the bounce. Combined with Rearm, Tinker can rapidly deplete Phantom Lancer's illusion army
* However, if Phantom Lancer ambushes Tinker, Tinker will not survive versus Phantom Lancer.
Underlord
* Heroes that require burst damage to kill will be difficult for Phantom Lancer to take down: Timbersaw,
Axe,
Bristleback,
Alchemist and
Underlord
Additional:
* Firestorm is very useful for clearing multiple illusions swiftly.
* Pit of Malice will continuously disrupt many illusions, drastically reducing their damage and potency.
* Athropy Aura reduces damage of both Phantom Lancer and his illusions.
Venomancer
[wiki] rating: -1.0 (winrate: 50% pickrate: 4%)Underlord
* Dark Rift allows Underlord to transport allies from poison damage-over-time to the fountain.
* Underlord usually buys Pipe of Insight that gives a magic resistance to allies, inhibiting the damage from Venomancer abilities.
Magnus
[wiki] rating: -1.0 (winrate: 51% pickrate: 15%)Tinker
* Tinker can break Magnus's Blink Dagger using March of the Machines and
Heat-Seeking Missile, therefore delaying any initiation or making Magnus use Skewer or
Force Staff to initiate. His {Ability ID:Defense Matrix|Tinker} will decrease the duration of Reverse Polarity and can also be cast on all of his teammates with {Ability ID:Rearm|Tinker}. Tinker usually gets his own Blink Dagger as well, which makes him harder to lock down unless Magnus commits Reverse Polarity only for Tinker.
Chen
[wiki] rating: -1.0 (winrate: 51% pickrate: 0%)Underlord
* Firestorm will easily clear Chen's creeps.
* Pit of Malice will trap Chen and render him helpless.
* Atrophy Aura gives bonus damage to Underlord for each killed creep and weakens Chen's damage.
* Fiend's Gate can counter Chen's pushing attempts, and he has nothing to intercept it.
Morphling
[wiki] rating: -0.6 (winrate: 44% pickrate: 8%)Underlord
* Underlord's
Atrophy Aura reduces Morphling's high base damage gained through agility shift.
Dragon Knight
[wiki] rating: -0.6 (winrate: 45% pickrate: 5%)Underlord
* In general, heroes with long cooldowns on their abilities or ultimate will struggle against the relentless pressure provided by Dark Rift or Fiend's Gate (Requires
Aghanim's Scepter):
Terrorblade,
Dragon Knight,
Omniknight.
Muerta
[wiki] rating: -0.6 (winrate: 45% pickrate: 13%)Tinker
* Heroes that commonly attack etheral units do not have any problems against Muerta such as Tinker,
Jakiro,
Pugna or
Ogre Magi
Lion
[wiki] rating: -0.6 (winrate: 45% pickrate: 10%)Tinker
* Lion has an incredibly fragile health pool, making him weak against nukers like Tinker or
Oracle.
Grimstroke
[wiki] rating: -0.6 (winrate: 46% pickrate: 4%)Tinker
* Heroes with powerful spammable abilities will prove problematic for Grimstroke as Ink Swell does not protect him from them: Zeus,
Skywrath Mage,
Tinker,
Lina
Alchemist
[wiki] rating: -0.6 (winrate: 47% pickrate: 3%)Underlord
* In general, attacks of the melee heroes who are entirely reliant on dealing physical damage and/or have very little to no area-of-effect abilities will make Underlord tickle and will have no effect against him, and will be unable to ambush Underlord and his team if Underlord chooses to use Dark Rift to get to a designated point of the map:
Phantom Assassin,
Terrorblade,
Troll Warlord,
Drow Ranger,
Phantom Lancer,
Chaos Knight,
Sven,
Wraith King,
Bounty Hunter,
Alchemist,
Templar Assassin,
Nyx Assassin,
Bane.
Pangolier
[wiki] rating: -0.6 (winrate: 48% pickrate: 9%)Underlord
* Heroes with powerful rooting abilities will disable most of Pangolier's skills, a bonus point if it pierces spell immunity since it will also be able to stop Pangolier during his Rolling Thunder: Treant Protector,
Meepo,
Crystal Maiden,
Dark Willow,
Underlord,
Naga Siren
Marci
[wiki] rating: -0.6 (winrate: 48% pickrate: 7%)Underlord
* Heroes that reduce the damage that Marci can deal during her ultimate, like Razor,
Rubick,
Bane,
Dragon Knight and
Underlord.
Windranger
[wiki] rating: -0.6 (winrate: 49% pickrate: 10%)Tinker
* Since Windranger is bad against magical damage, heroes with continuous magical damage or magical nukes can blast her: Zeus,
Tinker,
Leshrac,
Viper,
Skywrath Mage,
Lion,
Lina,
Venomancer.
Crystal Maiden
[wiki] rating: -0.6 (winrate: 49% pickrate: 13%)Tinker
* Any hero with a low HP pool is easy for Tinker to nuke down: Crystal Maiden,
Enchantress,
Gyrocopter,
Lion,
Riki,
Techies,
Terrorblade,
Necrophos,
Invoker.
Gyrocopter
[wiki] rating: -0.6 (winrate: 50% pickrate: 7%)Tinker
* Any hero with a low HP pool is easy for Tinker to nuke down: Crystal Maiden,
Enchantress,
Gyrocopter,
Lion,
Riki,
Techies,
Terrorblade,
Necrophos,
Invoker.
Bounty Hunter
[wiki] rating: -0.6 (winrate: 51% pickrate: 7%)Underlord
* In general, attacks of the melee heroes who are entirely reliant on dealing physical damage and/or have very little to no area-of-effect abilities will make Underlord tickle and will have no effect against him, and will be unable to ambush Underlord and his team if Underlord chooses to use Dark Rift to get to a designated point of the map:
Phantom Assassin,
Terrorblade,
Troll Warlord,
Drow Ranger,
Phantom Lancer,
Chaos Knight,
Sven,
Wraith King,
Bounty Hunter,
Alchemist,
Templar Assassin,
Nyx Assassin,
Bane.
Legion Commander
[wiki] rating: -0.6 (winrate: 51% pickrate: 13%)Tinker
* Press the Attack can dispel Laser's blind while providing great attack speed and health regeneration.
* Once caught in a Duel, Tinker, who completely relies on his spells to be effective, has little chances of survival with his low health pool and armor.
Tinker
* Heroes with abilities that blind or cause Legion Commander to miss will prevent her from winning Duels: Arc Warden,
Keeper of the Light,
Riki,
Tinker
Underlord
* Atrophy Aura's percentage-based damage reduction greatly diminishes Legion Commander's overall damage output, even if she has won many Duels
* Legion Commander cannot get out the way of Firestorm because she is stationary.
Additional:
* Atrophy Aura makes it hard for Legion Commander to win Duels.
* Fiend's Gate can be used to save Underlord and his allies from a
Duel or to intercept Legion Commander, because outside from
Overwhelming Odds, Legion Commander has no other area-of-effect abilities.
Dark Seer
[wiki] rating: -0.6 (winrate: 52% pickrate: 2%)Underlord
* In general, melee heroes without blink mechanisms or spell immunity will have a hard time positioning against Pit of Malice: Sven,
Tiny,
Wraith King,
Dragon Knight,
Meepo,
Doom,
Bounty Hunter,
Dark Seer,
Undying,
Alchemist,
Legion Commander.
Clinkz
[wiki] rating: -0.6 (winrate: 52% pickrate: 7%)Tinker
* Heroes with high armor like Dragon Knight, or with abilities to cause attacks to miss like
Phantom Assassin,
Riki and
Tinker will be hard to deal with, as Clinkz relies almost entirely on physical attacks.
Undying
[wiki] rating: -0.6 (winrate: 52% pickrate: 10%)Underlord
* In general, melee heroes without blink mechanisms or spell immunity will have a hard time positioning against Pit of Malice: Sven,
Tiny,
Wraith King,
Dragon Knight,
Meepo,
Doom,
Bounty Hunter,
Dark Seer,
Undying,
Alchemist,
Legion Commander.
Huskar
[wiki] rating: -0.6 (winrate: 53% pickrate: 6%)Tinker
* Heroes who rely on basic attacks will suffer from Laser: Phantom Assassin,
Wraith King,
Huskar.
Omniknight
[wiki] rating: -0.6 (winrate: 55% pickrate: 3%)Underlord
* In general, heroes with long cooldowns on their abilities or ultimate will struggle against the relentless pressure provided by Dark Rift or Fiend's Gate (Requires
Aghanim's Scepter):
Terrorblade,
Dragon Knight,
Omniknight.
Timbersaw
[wiki] rating: -0.4 (winrate: 46% pickrate: 5%)Tinker
* Timbersaw's ability to destroy trees can be a serious problem for some heroes that use them, as either a way of enhancing their spells like Treant Protector, or heroes that tend to hide inside of them like
Tinker and
Monkey King.
Tinker
* All Tinker's damage is magic/pure and completely ignores Timbersaw's Reactive Armor.
* Timbersaw very rarely builds Black King Bar, making him very vulnerable if Tinker builds
Scythe of Vyse.
Templar Assassin
[wiki] rating: -0.4 (winrate: 48% pickrate: 4%)Underlord
* In general, heroes that provide vision will see Dark Rift coming: Techies,
Templar Assassin,
Treant Protector
Underlord
* Firestorm will destroy Refraction charges very quickly.
* Firestorm will hit Templar Assassin while under the effects of Meld Meld.
* Templar Assassin has a hard time maneuvering around Pit of Malice.
Shadow Fiend
[wiki] rating: 0.0 (winrate: 48% pickrate: 18%)Underlord
* Shadow Fiend can still dish out heavy damage with Requiem of Souls and
Shadowraze while caught in Pit of Malice.
Tinker
* The blind from Laser prevents Shadow Fiend from attacking for its duration, potentially preventing him from getting a kill.
* Scythe of Vyse can be used to prevent Shadow Fiend from casting Requiem of Souls.
* A combination of Tinker's abilities and his items (like the Dagon 5 and
Ethereal Blade combo) can kill Shadow Fiend quickly.
Additional:
* During the laning stage Laser will reduce Shadow Fiend's last hits, preventing him from getting Necromastery souls.
* Shadow Fiend has low health and is vulnerable to Tinker's high magic burst.
Sven
[wiki] rating: 0.0 (winrate: 48% pickrate: 2%)Underlord
* Strong laners are usually at a disadvantage because of how well Sven can jungle. Heroes such as Dark Seer.
Underlord and
Legion Commander may find that later Sven takes care of them very quickly after some jungle farming.
Underlord
* In general, attacks of the melee heroes who are entirely reliant on dealing physical damage and/or have very little to no area-of-effect abilities will make Underlord tickle and will have no effect against him, and will be unable to ambush Underlord and his team if Underlord chooses to use Dark Rift to get to a designated point of the map:
Phantom Assassin,
Terrorblade,
Troll Warlord,
Drow Ranger,
Phantom Lancer,
Chaos Knight,
Sven,
Wraith King,
Bounty Hunter,
Alchemist,
Templar Assassin,
Nyx Assassin,
Bane.
Bane
[wiki] rating: 0.0 (winrate: 48% pickrate: 2%)Underlord
* Heroes that depend on disrupting fights with ability combos or big ultimate abilities are vulnerable to the long stun of Fiend's Grip: Disruptor,
Death Prophet,
Enigma,
Faceless Void,
Invoker,
Lich,
Magnus,
Mars,
Medusa,
Outworld Destroyer,
Phoenix,
Puck,
Queen of Pain,
Shadow Fiend,
Treant Protector,
Underlord,
Winter Wyvern,
Witch Doctor,
Zeus.
Underlord
* In general, attacks of the melee heroes who are entirely reliant on dealing physical damage and/or have very little to no area-of-effect abilities will make Underlord tickle and will have no effect against him, and will be unable to ambush Underlord and his team if Underlord chooses to use Dark Rift to get to a designated point of the map:
Phantom Assassin,
Terrorblade,
Troll Warlord,
Drow Ranger,
Phantom Lancer,
Chaos Knight,
Sven,
Wraith King,
Bounty Hunter,
Alchemist,
Templar Assassin,
Nyx Assassin,
Bane.
Winter Wyvern
[wiki] rating: 0.0 (winrate: 48% pickrate: 3%)Underlord
* Winter's Curse and
Splinter Blast can devastate Underlord's team when they're grouped up for Dark Rift.
Tinker
* All of his damage is magical and pure, which makes Cold Embrace a good setup for his nukes.
* Winter's Curse is very hard to cast on Tinker because he usually stays in the back-lines in team-fights. In turn, Tinker has mediocre attack damage and will contribute very little when he is cursed to attack an ally. He can also save his ally under Winter's Curse effect with Ethereal Blade and
Defense Matrix.
Spirit Breaker
[wiki] rating: 0.0 (winrate: 48% pickrate: 9%)Tinker
* Tinker relies on his high mobility from Boots of Travel and
Blink Dagger to survive. Those items don't help him if Spirit Breaker manages to cast Charge of Darkness on him.
* Spirit Breaker can easily cancel Rearm and
Boots of Travel.
Underlord
* Pit of Malice can be cast in the path of Spirit Breaker's Charge of Darkness to cancel it.
* Dark Rift provides a way to escape from a gank for Underlord and his teammates.
Techies
[wiki] rating: 0.0 (winrate: 48% pickrate: 10%)Underlord
* In general, heroes that provide vision will see Dark Rift coming: Techies,
Templar Assassin,
Treant Protector
Tinker
* Any hero with a low HP pool is easy for Tinker to nuke down: Crystal Maiden,
Enchantress,
Gyrocopter,
Lion,
Riki,
Techies,
Terrorblade,
Necrophos,
Invoker.
Juggernaut
[wiki] rating: 0.0 (winrate: 50% pickrate: 11%)Underlord
* In general, heroes with spell immunity abilities won't be caught inside by Pit of Malice: Juggernaut,
Lifestealer.
Underlord
* Heroes with abilities that can save teammates are also effective such as Shadow Demon,
Dazzle,
Oracle,
Bane,
Pugna,
Tusk,
Winter Wyvern,
Io,
Underlord,
Treant Protector and
Keeper of the Light.
Outworld Destroyer
[wiki] rating: 0.0 (winrate: 51% pickrate: 10%)Underlord
* Tanky melee heroes that can easily be kited, which allows Outworld Destroyer to deal heavy damage with Arcane Orb from a distance: Sven,
Underlord,
Bristleback.
Additional:
* Arcane Orb 's pure damage can do great damage to Underlord.
* Sanity's Eclipse can tear down Underlord's health by a large amount, since his mana pool is very low compare to OD's high mana pool.
Tinker
* Tinker's
Laser is useful against Outworld Destroyer, as the blind prevents him from landing Arcane Orbs.
Ursa
[wiki] rating: 0.0 (winrate: 52% pickrate: 15%)Underlord
* Fury Swipes damage is not reduced by Atrophy Aura, essentially bypassing Underlord's only natural defense.
* Enrage can quickly dispel the root of Pit of Malice.
Tinker
* Laser can be cast on a initiating Ursa, normally causing him to waste multiple Overpower attacks, forcing him to either Black King's Bar, or
Enrage to protect himself.
* Ursa will probably carry a Linken's Sphere to counter Tinker's Laser. Popping it with Scythe of Vyse is actually preferable, due to Laser's high Pure damage.
* While Ursa is a common Blink Dagger carrier, but he otherwise has no way to close the gap, Baiting him into using his Blink, then blinking away, allows Tinkrt to easily kite Ursa.
* Enrage is generally how Ursa disengages, Due to Tinker's high maneuverability, he can follow him until it runs out. then burst him down with high magic damage.
Meepo
[wiki] rating: 0.0 (winrate: 56% pickrate: 1%)Tinker
* Tinker who can't fight multiple heroes will suffer greatly against Ransack and Earthbind.
Underlord
* In general, melee heroes without blink mechanisms or spell immunity will have a hard time positioning against Pit of Malice: Sven,
Tiny,
Wraith King,
Dragon Knight,
Meepo,
Doom,
Bounty Hunter,
Dark Seer,
Undying,
Alchemist,
Legion Commander.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assassin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (lane data is parsed from hero guides dotabuff)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- Improved UX on small screens - when selecting heroes page automatically scrolls so hero select input is displayed at the very top of screen, leaving more space for results.
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal win rate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest win rate heroes (but don't expect it soon).
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Tinker
* Even though Luna has a hard time laning against Tinker because of
Heat-Seeking Missile and
Laser, she can win against him in late game once she buys
Black King Bar, as none of Tinker's spells can bypass spell immunity.
Lucent Beam and 0.25
Eclipse Lucent Mini-stun talent for
Eclipse can be used to cancel
Rearm and prevent Tinker's escape attempts with
Boots of Travel. Luna can also use
Lucent Beam and
Eclipse if she is blinded with
Laser.
Blink Dagger will make Tinker a very easy target for Luna's
Eclipse that can quickly tear him to shreds. This can get even better if Luna buys
Aghanim's Scepter and combines it with 0.25
Eclipse Lucent Mini-stun talent for
Eclipse.
Scythe of Vyse wielder, and if he gets a jump on Luna first, he will be able to use it to disable and burst down Luna before she can use
Black King Bar,
Lucent Beam or
Eclipse.
Heat-Seeking Missile and
Laser, she can win against him in late game once she buys
Black King Bar, as none of Tinker's spells can bypass spell immunity.
Lucent Beam and 0.25
Eclipse Lucent Mini-stun talent for
Eclipse can be used to cancel
Rearm and prevent Tinker's escape attempts with
Boots of Travel. Luna can also use
Lucent Beam and
Eclipse if she is blinded with
Laser.
Blink Dagger will make Tinker a very easy target for Luna's
Eclipse that can quickly tear him to shreds. This can get even better if Luna buys
Aghanim's Scepter and combines it with 0.25
Eclipse Lucent Mini-stun talent for
Eclipse.
Scythe of Vyse wielder, and if he gets a jump on Luna first, he will be able to use it to disable and burst down Luna before she can use
Black King Bar,
Lucent Beam or
Eclipse.
*
* An ill-timed and ill-positioned
* However, Luna needs to approach Tinker carefully, as Tinker is a natural
Additional:
* Even though Luna has a hard time laning against Tinker because of
*
* An ill-timed and ill-positioned
* However, Luna needs to approach Tinker carefully, as Tinker is a natural
Underlord
*
Lunar Blessing gives allies bonus damage and armor required to endure against Atrophy Aura early on.
Eclipse can be devastating for Underlord's team when they're grouped up for Fiend's Gate, it can also be used to intercept arrivals with Fiend's Gate. And Pit of Malice does not prevent Luna to use it.
Aghanim's Scepter upgraded
Eclipse can finish off Underlord or any of his teammates escape attempts with Fiend's Gate if timed correctly.
Lunar Blessing gives allies bonus damage required to endure against Atrophy Aura early on.
Eclipse can be devastating for Underlord's team when they're grouped up for Dark Rift, it can also be used to intercept arrivals with Dark Rift. And Pit of Malice does not prevent Luna from using it.
Aghanim's Scepter upgraded
Eclipse can finish off Underlord or any of his teammates escape attempts with Dark Rift if timed correctly.
*
* To make things even better,
Additional:
*
*
* To make things even worse,