* Heroes with Evasion or abilities that cause Tiny to miss like Phantom Assassin and Tinker are very effective because of Tiny's low attack speed. Additionally, Monkey King Bar is not a good item for Tiny because of its reliance on high attack speed to proc for magical damage.
* All of Tinker's damage is magic/pure and completely ignores Enchantress's Untouchable. And Tinker's nukes can quickly decimate her small HP pool, sometimes even preventing Enchantress from even responding.
* As Enchantress relies solely on her primary attacks to deal damage, and rarely builds something to dispel it, Laser's Blind is particularly effective.
* However, Enchantress will probably build a Linken's Sphere against Tinker's Laser, so getting an additional disable is highly recommended.
* Tiny has low movement speed and attack speed, making him vulnerable to Viper's slows.
* Corrosive Skin provides magic resistance to lower Tiny's magic burst damage.
* Heroes with break can disable Untouchable for a while: Doom and Shadow Demon (via Aghanim's Scepter), Viper, Shadow Shaman with Hex Breaks talent.
* Magnetic Field makes Impetus miss; if Enchantress decides to enter the field, she is giving up bonus damage since Impetus deals greater damage at higher distance away from targets.
* Enchantress often has a small army of neutral creeps, allowing Medusa to hit her with a later bounce of her Mystic Snake.
* Enchantress has a very small health pool and cannot tank Lina's heavy magic burst.
* Untouchable is decently countered by Fiery Soul, exposing Enchantress's weakness to physical damage due to her low armor.
* Lina is decent at clearing creeps and can kill Enchantress's creeps quickly.
Additional:
* Enchantress has pitiful health, and cannot tank Lina's heavy magic damage.
* Untouchable is decently countered by Fiery Soul, exposing Enchantress's weakness to physical damage due to her low armor.
* Lina is decent at clearing creeps and can kill Enchantress' creeps quickly.
* Untouchable doesn't work against Unleash, as Marci gains 1000+ attack speed for the fury combo.
* Enchantress' low health makes her a fragile target for Marci's damage blasts.
* Marci can use Rebound on one of her enchanted creeps to easily reach the Enchantress and negate the bonus damage dealt by her Impetus. It helps that most of her best creeps have a low attack range, creating a makeshift bridge towards their master.
* Enchant can not control golem Chaotic Offering from Warlock.
* Windrun's speed allows easy pursuit or escape, while the evasion greatly reduces the threat of Enchantress's Impetus, especially when retreating.
* Shackleshot is a powerful disable if Enchantress gets too close to one of her own minions.
* Focus Fire can negate Untouchable.
* Battle Trance and Fervor can help Troll Warlord deal with Enchantress through Untouchable.
Additional:
* Untouchable's attack speed slow is easily remedied by Fervor stacks and Battle Trance.
* Troll Warlord is a natural Silver Edge carrier, disabling Enchantress' Untouchable.
* Vendetta can deal great damage against her. However, it requires an direct attack, so Nyx Assassin may have difficulties applying Vendetta on her.
* Enchantress's lack of mobility makes her a primary target for ganking with Vendetta.
* Mind Flare can deal a great damage against her due to being an Intelligence hero.
* Spiked Carapace can reflect Impetus and stun Enchantress.
Additional:
* Spiked Carapace reflects the damage from Impetus.
* Enchantress is a rather squishy hero, making her fall easily to Nyx Assassin's high burst damage.
* Dual Breath and Liquid Fire reduces Tiny's already abysmal Attack Speed.
* If Tiny Tosses a hero onto Jakiro, he can react with Ice Path, and potentially Macropyre.
* Tiny's Avalanche is easily countered with Ice Path.
* As Tiny has a very high Health, Liquid Frost is particularly effective against him.
* Riki usually buys Diffusal Blade to initiate, which renders Enchantress' movement speed useless, and is usually followed with Smoke Screen.
* Riki can effectively hit Enchantress by Tricks of the Trade alongside with Diffusal Blade and Smoke Screen's initiation. For a hero like Enchantress, 3 to 4 hits from Riki is a big deal, unless Enchantress built Force Staff earlier.
* Amazingly, Enchantress has even lower health than Pugna. Though she does pack quite a punch through Impetus, she can't use it if she is under Decrepify.
* Pugna's Magical DPS is way greater than the heal from Nature's Attendants, which will also harm her quite a bit if she's next to Nether Ward.
* Reaper's Scythe will turn Tiny's high health against him.
* Heartstopper Aura does substantial damage to Tiny as a result of his high max health.
* Ghost Shroud protects Necrophos from Tiny's physical damage with Tree Grab and Tree Volley.
* Enchantress has a very low health pool, allowing Zeus to burst her down quickly before she can heal off the damage with Nature's Attendants.
* Zeus will not be affected by Untouchable, as he won't try to attack her with right clicks anyway.
* Zeus can stay out of her attack range while trying to kill her, especially if he has bought an Aether Lens.
* Most heroes would want to get on top of Zeus to kill him, but Enchantress does not have this option as doing so would severely limit her damage from Impetus.
* The exception is the laning phase, where Enchantress can gank Zeus if she Enchants a good creep.
Additional:
* Enchantress has a very low health pool, allowing Zeus to burst her down quickly before she can heal off the damage.
* Zeus will not be affected by Untouchable, as he won't try to attack her with right clicks anyway.
* Zeus can stay out of her attack range while trying to kill her, especially if he has bought an Aether Lens.
* Most heroes would want to get on top of Zeus to kill him, but Enchantress does not have this option as doing so would severely limit her Impetus damage.
* The exception is the laning phase, where Enchantress can gank Zeus if she Enchants a good creep.
* Invoker is a big problem for Tiny the whole game because of its multiple disables. For example, the Cold Snap ability can catch an attack from Tiny's hand by surprise, because it becomes slower with the pumping of Grow. has a giant deceleration, creating a condition for the kite, which Tiny is very afraid of. In addition, Invoker has a Deafening Blast that disables Tiny's main weapon - strong blows from the hand
Additional:
* Invoker is a big problem for Tiny the whole game because of its multiple disables. For example, such as Tornado + E.M.P. create unrealistic conditions for Tiny with mana, which is very necessary for Tiny at least for some attacks in a fight. The Cold Snap ability can catch an attack from Tiny's hand by surprise, because it becomes slower with the pumping of Grow. has a giant deceleration, creating a condition for the kite, which Tiny is very afraid of. In addition, Invoker has a Deafening Blast that disables Tiny's main weapon - strong blows from the hand
* Tiny's nonexistent armor in the early game makes him very vulnerable to Quill Spray's large amounts of physical damage.
* Bristleback decreases Tiny's high burst damage against Bristleback.
* Viscous Nasal Goo can slow Tiny to a crawl and allows Bristleback to easily kite him with his high movement speed and Quill Spray's long range, as Tiny has no ability to escape.
* Untouchable won't mitigate Venomancer's magical damage, and Enchantress is vulnerable to magic damage.
* Both Venomous Gale and Poison Nova lower the amount of healing received by Enchantress and her allies from Nature's Attendants.
* Heroes with little health or magic resistance are easily picked off with Oracle's magic burst, such as Skywrath Mage, Crystal Maiden, or Enchantress.
* Heroes without blink mechanisms or spell immunity will have a hard time positioning against Pit of Malice: Sven, Tiny, Wraith King, Dragon Knight, Meepo, Doom, Bounty Hunter, Dark Seer, Undying, Alchemist, Legion Commander.
* Due to Tiny's non-existent agility gain, high physical damage heroes are more effective against him (Clinkz, Templar Assassin, Ursa, Wraith King etc).
* Heroes with break can disable Untouchable for a while: Doom and Shadow Demon (via Aghanim's Scepter), Viper, Shadow Shaman with Hex Breaks talent.
* Heroes with haste can negate Enchant's slow: Weaver, Dark Seer, Lycan, Centaur Warrunner.
* Heroes with nukes: Bane, Lich, Lion, Skywrath Mage
* Sand King is a strong ganker, allowing him to shut down squishy heroes in the early game: Phantom Assassin, Clinkz, Sniper, Enchantress.
* Heroes with nukes: Bane, Lich, Lion, Skywrath Mage
* Heroes with haste can negate Enchant's slow: Weaver, Dark Seer, Lycan, Centaur Warrunner.
* Heroes with nukes that can jump her: Clockwerk, Snapfire, Spirit Breaker, Techies
* Heroes with break can disable Untouchable for a while: Doom and Shadow Demon (via Aghanim's Scepter), Viper, Shadow Shaman with Hex Breaks talent.
* Heroes with nukes: Bane, Lich, Lion, Skywrath Mage
Additional:
* Untouchable is useless versus constant Arcane Bolts, and it doesn't help that her strength gain is the lowest in the game.
* A jungle Enchantress can weaken lanes and make Skywrath Mage's job easier.
* The magic amplification from Ancient Seal makes her even squishier to Skywrath and his allies' magic nukes.
* Heroes with Evasion or abilities that cause Tiny to miss like Phantom Assassin and Tinker are very effective because of Tiny's low attack speed. Additionally, Monkey King Bar is not a good item for Tiny because of its reliance on high attack speed to proc for magical damage.
* Heroes with haste can negate Enchant's slow: Weaver, Dark Seer, Lycan, Centaur Warrunner.
* Heroes that are able to slow Tiny's attack speed, like Tusk and Phoenix, will greatly limit his Physical damage output.
* Heroes that can jump on her: Slark, Queen of Pain, Anti-Mage
Additional:
* Queen of Pain often relies more on abilities than right-clicks, making Untouchable nearly useless against her.
* Enchantress also has a lower health pool than Queen of Pain, making her vulnerable to Queen of Pain's damage burst.
* Heroes that can jump on her: Slark, Queen of Pain, Anti-Mage
* Heroes like Enchantress and Chen, or heroes that make use of Helm of the Dominator are weak to Crystal Maiden, as Frostbite can do wonders against Enchant, Holy Persuasion, or dominated creeps. Careful though, as an army of carefully controlled creeps (Enchantress and Chen) can hold many stuns that will cancel Freezing Field.
Additional:
* Frostbite does 1000 magical damage to Enchantress's creeps and roots them for 10 seconds, which hinders her ability to gank.
* Mana Drain has an fair long range and low cooldown. It can easily deplete most heroes of their entire mana pools, especially those with smaller mana pools such as Tiny or Spirit Breaker.
Additional:
* Lion can continuously Mana Drain Tiny in the early game, depleting his small mana pool for his abilities.
* Heroes with nukes: Bane, Lich, Lion, Skywrath Mage
Additional:
* Enchantress is very fragile without any form of magic resistance, allowing Lion to easily burst her down.
* Nature's Attendants is a slow heal, making not as much effective against Lion's burst as it could be.
* Her raw movement speed is a fair escape/mobility mechanism, which may allow her to avoid a blindly cast Earth Spike, but does nothing against the rest of Lion's abilities, since they are single target and can't miss.
* Since Lion's damage comes mostly from his skills, Untouchable does nothing to mitigate it.
* Squishy heroes, usually supports, like Lion, Ancient Apparition, Keeper of the Light etc can die quickly to Tiny's magic burst.
* Heroes that are able to slow Tiny's attack speed, like Tusk and Phoenix, will greatly limit his Physical damage output.
* Doom with the {ValueColor:1|Doom applies Break|25tal} {Symbol:Talent} talent can be useful against heroes with troublesome passive skills while also disabling them for a long time: Phantom Assassin, Enchantress, Huskar, Underlord.
Additional:
* Devour can easily eat creeps controlled by Enchant, limiting her ganking potential.
* Doom reduces the amount of healing received by Enchantress and her allies from Nature's Attendants. In addition, when Doom chooses the Doom applies Break talent, it can also disable Untouchable.
* Heroes with nukes that can jump her: Clockwerk, Snapfire, Spirit Breaker, Techies
Additional:
* Techies does huge amounts of magical damage, which will bypass Untouchable.
* Enchantress depends on abilities to do damage and heal, which Blast Off's silence prevents.
* Heroes with nukes that can jump her: Clockwerk, Snapfire, Spirit Breaker, Techies
* The burst damage from Timbersaw's abilities is more than enough to deal with Enchantress and her creeps.
* Timbersaw doesn't rely on his physical attacks, which makes Untouchable useless against him.
* Timber Chain can close the gap between them and minimize damage from Impetus.
* Bear in mind, however, that Timber Chain can also work against Timbersaw if used to escape and that Impetus can ignore Reactive Armor if Enchantress is not a primary target for Timbersaw or if he is disabled.
* Timbersaw is a common wielder of Lotus Orb, which will allow him to reflect Enchant back at Enchantress and dispel most debuffs as well.
* Timbersaw has a difficult time against magical and pure damage: Lina, Leshrac, Enchantress, Queen of Pain
* Enchantress has pitiful HP, even more pitiful than Luna, so Lucent Beam and Eclipse will often harass and/or kill her through her Untouchable.
* With Moon Glaives, Luna can clear Enchantress's creep wave efficiently.
Additional:
* Though Enchantress's Untouchable can greatly reduce Luna's attack speed, and can go through any form of Spell Immunity, she has a pitiful HP so Lucent Beam and Eclipse can kill her very quickly.
* Moon Glaives allows Luna to clear Enchantress's creeps very efficiently.
* Heroes that create illusions: Spectre, Shadow Demon, Phantom Lancer, Naga Siren, Chaos Knight, Terrorblade) or bring other units into the fight (such as Nature's Prophet, Lone Druid, Chen, Enchantress, Meepo and Arc Warden) can cause Eclipse to strike the illusions/summons unintentionally. However, in many cases Moon Glaives can resolve this issue and eliminate them before activating Eclipse, but that will require lots of farming for right-click items.
* Enchantress can turn Chen's own creeps against him with Enchant. The creeps still keep the health buff Holy Persuasion granted them. Aghanim's Shard gives Enchantress Little Friends ability, which allows her to turn multiple of Chen's creeps all at once against him.
* Untouchable and Nature's Attendants make her difficult to kill.
Additional:
* Even though Chen can use Holy Persuasion on creeps controlled by Enchant, Enchantress can also use Enchant on Chen's creeps, making it somewhat of a double-edged sword type of matchup.
* Aghanim's Shard gives Enchantress Little Friends ability, which she can use to turn all of Chen's creeps against him for a short time when casted on him.
* Impetus's high burst damage can often kill any of Chen's allies before he can save them with Hand of God.
* Impetus pure damage ignores the extra armor granted from Wukong's Command.
* Enchant can dispel Monkey King's Jingu Mastery bonuses.
* Untouchable makes it hard for Monkey King to land Jingu Mastery stacks.
* Sproink allows Enchantress to escape from Wukong's Command.
* Avalanche and Toss combo makes short work of Mirror Image's illusions.
* Tiny's cleave with Tree Grab and area of effect damage with Tree Volley will easily wipe out illusions.
* Untouchable makes it near impossible to stack Burning Spears.
* Impetus' pure damage puts an instant end to Huskar's low-health brinkmanship.
* Impetus will deal huge amounts of damage when he uses a Fire Remnant to escape.
* Flame Guard is useless against Impetus as it deals Pure damage.
* Enchant can be used to dispel Flame Guard.
* Tiny can be a serious problem for the distance between Lone Druid and his Summon Spirit Bear with his Toss ability, since he will throw one away from the other, giving his team the opportunity to deal with either the Summon Spirit Bear or Lone Druid himself
* Lone Druid will not always be in his True Form, since she has her own recharge, which is why Tiny can find him with a Shadow Blade or Blink Dagger and kill him in a second with a combination of Avalanche and Toss, due to the fact that Lone Druid has a very small health reserve without True Form
Additional:
* Tiny can be a serious problem for the distance between Lone Druid and his Summon Spirit Bear with his Toss ability, since he will throw one away from the other, giving his team the opportunity to deal with either the Summon Spirit Bear or Lone Druid himself
* Lone Druid will not always be in his True Form, since she has her own recharge, which is why Tiny can find him with a Shadow Blade or Blink Dagger and kill him in a second with a combination of Avalanche and Toss, due to the fact that Lone Druid has a very small health reserve without True Form
* Untouchable makes her heavily reduce Elder Titan's physical damage output on her without Spell Immunity.
* Enchant can purge Astral Spirit's buff without Spell immunity.
* Nature's Attendants can protect her if she survives the full combo and manages to juke around.
* Impetus is not blocked by Guardian Angel. A {U:Satyr Banisher} can also be controlled to dispel Guardian Angel.
Additional:
* Enchantress's Impetus deals pure damage instead of physical damage and ignores Guardian Angel, thus fully negating one of Omniknight's most important abilities for teamfights.
* Similar to Doom, Enchantress can use Enchant on Satyr Banisher, which will give her access to Satyr Banisher's Purge, and allow her to remove Heavenly Grace and Guardian Angel.
* Heroes that have an escape that doesn't disjoint projectiles: Mirana, Faceless Void, Magnus
* Squishy heroes, usually supports, like Lion, Ancient Apparition, Keeper of the Light etc can die quickly to Tiny's magic burst.
* Heroes that have an escape that doesn't disjoint projectiles: Mirana, Faceless Void, Magnus
* Squishy heroes, usually supports, like Lion, Ancient Apparition, Keeper of the Light etc can die quickly to Tiny's magic burst.
* Side lanes with disables will greatly reduce the likeliness Void Spirit will be willing to rotate: Sven, Tiny, Wraith King, Ogre Magi.
* Heroes with haste can negate Enchant's slow: Weaver, Dark Seer, Lycan, Centaur Warrunner.
* Lycan relies heavily on right clicks making Untouchable very effective against him.
* If he tries to run away Impetus will do huge amounts of damage.
Additional:
* She can Enchant one of the wolves to her side.
* Lycan will struggle greatly to harm Enchantress through her Untouchable which can seriously slow down Lycan's attack speed even if Lycan is spell immune.
* Heroes that can jump on her: Slark, Queen of Pain, Anti-Mage
* Toss and Avalanche deals heavy damage to Slark in the early game, making Tiny a very dangerous target to gank.
* Tiny has 0 agility, which means Slark's Essence Shift permanent agility steal does not do much against him.
* Heroes with nukes that can jump her: Clockwerk, Snapfire, Spirit Breaker, Techies
* Spirit Breaker won’t do much harm to Enchantress because of Untouchable and Nature's Attendants. Unless Enchantress is low on HP, Spirit Breaker won’t be able to catch her with mere spells.
* He can quickly take out heroes with low armor (Tiny) with his great physical damage.
* Untouchable greatly reduces Chemical Rage's attack speed advantage.
* Due to Tiny's non-existent agility gain, high physical damage heroes are more effective against him (Clinkz, Templar Assassin, Ursa, Wraith King etc).
* Untouchable prevents Clinkz from harassing Enchantress in lane by lowering his attack speed.
* Nature's Attendants helps Enchantress to sustain through Clinkz's harassment in lane.
* Due to Tiny's non-existent agility gain, high physical damage heroes are more effective against him (Clinkz, Templar Assassin, Ursa, Wraith King etc).
* Enchant can dispel Overpower.
* Enchant's slow can help kite Ursa in fights and also in lane.
* Enchantress can out harass Ursa in lane by using her long attack range and Untouchable, as well as out sustaining him with Nature's Attendants.
* Meepo can quickly kill Enchantress with a Poof combo, rendering Untouchable useless.
* Tiny's Avalanche affects all Meepos and Toss can send a singular Meepo into death.
Additional:
* Avalanche and Toss prevents Meepo's from using Poof to escape.
* Tiny doesn't need to target the weakest clone while he is affected by Tree Grab.
* Enchantress's Untouchable slows down Meepos attacks and Impetus can deal heavy pure damage to a single Meepo, however once Meepo has closed the gap she is an easy target for Poof.
* Primal Roar and the slow from Boars make kiting Tiny very easy.
* Untouchable negates Inner Beast's attack speed bonus, making her hard to kill even if stunned by Primal Roar.
* Enchantress can also take control of Beastmaster's summons.
Additional:
* Enchant can control Beastmaster's boars with Enchant, mitigating his effectiveness during the laning stage and teamfights.
* Heroes with high base damage (Morphling, Tiny, Drow Ranger), heroes with mana burning abilities (Anti-Mage), and Diffusal Blade users (Juggernaut or Riki) will suffer from Reflection's illusions.
* Heroes that can dominate his illusions or create their own illusions of him: Dark Seer, Morphling, Enchantress, Shadow Demon, Grimstroke with Aghanim's Scepter.
* Mirana can instantly kill creeps with Sacred Arrow, making her decent at crippling the armies of Chen or Enchantress.
* Heroes that have an escape that doesn't disjoint projectiles: Mirana, Faceless Void, Magnus
* Due to Tiny's non-existent agility gain, high physical damage heroes are more effective against him (Clinkz, Templar Assassin, Ursa, Wraith King etc).
* Heroes that have disposable area-targeted spells can force her to undo her Meld: Leshrac, Puck, Tiny, Jakiro,. An experienced Templar Assassin could try to use Refraction before Meld so she can tank through those damage without getting her Blink disabled.
* Long ranged heroes like Sniper or Drow Ranger can kite Tiny effectively if he doesn't get the jump on them first.
* Range-reliant heroes: Sniper, Drow Ranger
* Chaos Bolt and Reality Rift makes Tiny's low mobility non existent.
* Chaos Strike means Chaos Knight will most likely survive longer in a duel between the two because Tiny has much lower attack speed.
* Chaos Knight has a 3.2 strength growth, making him one of the most tanky heroes and a very difficult target for Tiny to burst.
* Untouchable will significantly slow down Chaos Knight's physical damage with Phantasm.
* Impetus deals double damage to illusions, making it effective against Phantasm.
Additional:
* Untouchable makes all of Chaos Knight's attacks slow therefore he is unable to deal damage, especially his critical damage of Chaos Strike, also enables Enchantress to escape easily from his attacks.
* However, Reality Rift can still pose a danger to Enchantress because Chaos Knight can decrease a good amount of armor, making it dangerous because of her little armor stat, as he can burst down Enchantress easily if any of Chaos Knight's allies can apply a break on Enchantress.
* Long ranged heroes like Sniper or Drow Ranger can kite Tiny effectively if he doesn't get the jump on them first.
* Range-reliant heroes: Sniper, Drow Ranger
* Enchantress's lack of area-of-effect abilities allows Broodmother to swarm her with Spiderlings.
* Spawn Spiderlings can kill enchanted creeps and create Spiderlings in their place.
* However, bear in mind that Untouchable makes it harder for Broodmother to actually hit Enchantress, even if Broodmother is spell immune. And Broodmother's only way to counter this is either by buying Silver Edge, buying items that deal high magical damage like Dagon, or by buying items that give high attack speed like Moon Shard.
Additional:
* Enchantress can be easily overwhelmed with Broodmother's spiderlings from Spawn Spiderlings and Enchantress can only control one of them with Enchant and she has no good waveclear (Spawn Spiderlings can also kill creeps controlled with Enchant).
* However, Untouchable's attack speed reduction can make it difficult for Broodmother to kill Enchantress even with any form of spell immunity.
* Tiny can quickly clear Spiderlings with his active abilities and cleave.
* Feast will deal a enormous amount of damage because of Tiny's huge health pool.
* Rage protects Lifestealer from Tiny's magical burst damage.
* Since Untouchable pierces Spell Immunity, Lifestealer cannot burst her down even with Rage; meaning she can heal herself back to full HP.
* Avalanche and Toss will never be enough damage to take out Sven in a clean way.
* Tiny is very slow with low armour growth and does not buy items to sustain Sven's damage output.
* Against her Untouchable, Sven is barely able to hit Enchantress even with his Black King Bar.
* Familiars will easily be able to kite heroes with a short range or with low attack speed. For example, Tiny and Undying have a very hard time killing Familiars.
* Tiny can deal with Visage's Gravekeeper's Cloak quickly, as Avalanche deals damage in enough instances to completely remove all 4 layers of the passive. With Visage's lower than average Armor, a well positioned stun can allow Tiny to kill Visage easily.
Additional:
* Tiny's Avalanche removes a significant number of layers from Gravekeeper's Cloak. When combined with Toss burns through all of Gravekeeper's Cloak while doing triple times Toss damage to Visage in midair.
* Tiny's already high damage coupled with Tree Grab's attack modifier will make short work of Visage's Familiars.
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Tiny
* Blade Fury protects Juggernaut from all of Tiny's magic burst damage.
Enchantress
* Blade Fury dispels the slow from Enchant, and can burst Enchantress down during the laning stage.
* Omnislash and Swiftslash's physical damage burst ignore untouchable.
* Silver Edge is a common item for Juggernaut for dealing with Untouchable.
Additional:
* Blade Fury dispels the slow from Enchant, spell immunity and used to burst her down during the early laning stage.
* Omnislash and Swiftslash's physical damage burst ignore Untouchable.
* Silver Edge is an ideal item for Juggernaut to deal with Untouchable, making her vulnerable to melee attacks.