* Luna's
Moon Glaives and
Lunar Blessing can help her destroy Tombstone easily, and this becomes more effective if Luna is equipped with
Manta Style.
* Spell Immunity of Zombies from Tombstone is a total disadvantage against Luna because
Eclipse will strike only Undying, which can turn Undying's own ability against him.
* Though Undying often builds
Blade Mail which can turn Luna's burst damage against her, Luna often builds
Black King Bar which will allow her to attack Undying freely because
Blade Mail cannot pierce spell immunity.
Additional:
* Luna's
Moon Glaives and
Lunar Blessing can help her destroy Tombstone easily, and this becomes more effective if Luna is equipped with
Manta Style.
* Spell Immunity of Zombies from Tombstone is a total disadvantage against Luna because
Eclipse will strike only Undying, which can turn Undying's own ability against him.
* Though Undying often builds
Blade Mail which can turn Luna's burst damage against her, Luna often builds
Black King Bar which will allow her to attack Undying freely because
Blade Mail cannot pierce spell immunity.
* Luna's
Moon Glaives will not trigger
Retaliate if they hit some other target first. Also Luna commonly buys items that provide lifesteal such as
Satanic, which lets her heal from the damage of
Retaliate, meaning that
Retaliate has limited effect against her.
*
Eclipse can be used to counter-initiate against Centaur Warrunner after he jumps in with
Blink Dagger, and initiates with
Hoof Stomp. But remember that Centaur Warrunner can resolve this problem by buying
Hood of Defiance and it's upgrade
Pipe of Insight to diminish its damage. Or
Blade Mail to reflect the damage of the
Eclipse back at Luna.
* Luna also commonly buys
Black King Bar, which will allow her to protect herself from both, Centaur Warrunner's abilities (except for the
Retaliate), and damage reflect from
Blade Mail.
Additional:
* Luna's
Moon Glaives will not trigger
Retaliate if they hit some other target first. Also Luna commonly buys items that provide lifesteal such as
Satanic, which lets her heal from the damage of
Retaliate, meaning that
Retaliate has little effect against her.
*
Eclipse can be used to counter-initiate against Centaur Warrunner after he jumps in with
Blink Dagger, and initiates with
Hoof Stomp. But remember that Centaur Warrunner can resolve this problem by buying
Hood of Defiance and it's upgrade
Pipe of Insight to diminish its damage. Or
Blade Mail to reflect the damage of the
Eclipse back at Luna.
* Luna also commonly buys
Black King Bar, which will allow her to protect herself from both, Centaur Warrunner's abilities (except for the
Retaliate), and damage reflect from
Blade Mail.
* Necrophos is a dangerous opponent to go against with. Regardless of how much strength Undying has gained from Decay, Necrophos can finish off Undying with
Reaper's Scythe once Undying's HP falls below a certain threshold.
*
Heartstopper Aura will do more damage to Undying if he gained strength from Decay, as it does damage based on a hero's maximum health.
* Heroes that have high health but little to no magic resistance are easy prey for Necrophos, as no matter how high they build their health up, Reaper's Scythe will kill them outright as long as they fall under a certain threshold, and Heartstopper Aura will deal the same amount of damage regardless, decaying their health the longer they stay within range. As such, Strength heroes like
Chaos Knight,
Centaur Warrunner or
Magnus are good targets for his ultimate.
Additional:
* With high health and rarely buying
Linken's Sphere or
Black King Bar, Centaur Warrunner is a good target for
Reaper's Scythe. However, Centaur Warrunner can resolve this problem by buying
Hood of Defiance and it's upgrade
Pipe of Insight to diminish its damage.
*
Heartstopper Aura will do well against high health heroes such as Centaur Warrunner.
* Geminate Attack works on
Tombstone, allowing Weaver to kill it quickly.
* Zombies attacking Weaver disappear once he goes invisible with Shukuchi.
* Undying has no way to catch a mobile Weaver.
* Tidehunter takes close to no damage from Undying's zombies once he maxes out his
Kraken Shell, especially if he gets the level 20 Kraken Shell upgrading talent. This might allow him to blink away to safety.
* Centaur has nothing to deal with
Refraction that will negate all of his burst damage.
*
Psionic Traps provide good vision, making for him harder to initiate.
*
Kinetic Field and
Glimpse can completely negate Stampede.
*
Arcane Curse can effectively discourage Undying from casting his spammable abilities in a team fight, as Undying will have to suffer more damage and the slow due to the penalty duration of Arcane Curse.
*
Last Word and
Global Silence are able to silence Undying for up to 6 seconds, preventing Undying from gaining strength and healing his ally or himself.
* All abilities from Undying easy to steal to Rubick with
Spell Steal.
Additional:
*
Tombstone can be stolen to counter-initiate the enemy team in skirmishes.
*
Tombstone provides vision over the enemy around, use this to Rubick's advantage for more spells.
* Since
Undying is melee and has low attack speed, the tombstone can be hard to taken down by Undying himself.
*
Flesh Golem provides Rubick with increased Health pool and a powerful attack modifier.
*
Rubick can apply the
Flesh Golem debuff much more easily as a ranged hero.
*
Decay is a decent damaging ability, making Rubick somewhat tankier in teamfights.
*
Soul Rip can be used for extra heal or burst damage.
* Chemical Rage will take down
Tombstone in no time.
Additional:
* With
Greevil's Greed, Alchemist can farm Tombstone zombies and gain a significant gold advantage.
* Zombies summoned from Tombstone will amplify the damage of
Echo Slam due to them increasing the echo damage.
* Flak Cannon rips through
Tombstone's zombies.
Additional:
*
Flak Cannon enables Gyrocopter to clear the zombies easily.
*
X Marks the Spot negates Stampede.
* Split Shot can destroy Tombstone Zombies and Tombstone itself while still damaging heroes.
*
Meepo can quickly destroy Tombstone thanks to
Divided We Stand.
*
Death Prophet is able to
Silence Undying up to 6 seconds. Besides, due to Undying's high strength during a team fight,
Spirit Siphon is a powerful ability against Undying thanks to the percentage health drain.
* Heroes with summons that are destroyed by a fixed number of attacks:
Undying's
Tombstone,
Gyrocopter's
Homing Missile, and
Zeus's
Nimbus.
*
Mirana can destroy Tombstone, and evade zombies using Leap and Moonlight Shadow's invisibility.
*
Invoker's multiple spells can lock down Undying and disable him from doing much.
* Heroes with long cast animations can be continuously interrupted by Battery Assault:
Centaur Warrunner,
Jakiro,
Leshrac,
Naga Siren,
Underlord.
Additional:
*
Battery Assault easily interrupts Centaur Warrunner due to his poor cast animation.
*
Power Cogs can negate Stampede.
*
Reactive Armor makes Timbersaw very effective against heroes that control a lot of units, such as
Broodmother,
Lycan and
Undying.
*
Huskar's huge damage output and attack speed can get rid of Undying and Tombstone quickly.
* Heroes without blink mechanisms or spell immunity will have a hard time positioning against
Pit of Malice:
Sven,
Tiny,
Wraith King,
Dragon Knight,
Meepo,
Doom,
Bounty Hunter,
Dark Seer,
Undying,
Alchemist,
Legion Commander.
*
Tombstone's zombies rarely inhibit Anti-Mage, as he can either Blink away or onto the Tombstone and destroy it.
*
Anti-Mage's
Mana Void won't do a lot of damage because Centaur has a low mana pool.
Mana Break is also relatively ineffective against him.
* Due to Fervor and Battle Trance, Troll Warlord has a significant attack speed, enabling him to crush
Tombstone quickly.
* Undying usually stays at the front line with no disables, making him an easy target for Troll Warlord.
*
Troll Warlord's high speed attack makes Retaliate deal a lot of damage to him.
* Sniper can easily destroy
Tombstone from long range.
* Heroes who have high health are a problem for Sniper because he likes to attack the closest target and sit at the back, much like a
Terrorblade so when that hero doesn't die; he's forced to show his position for a very long time:
Centaur Warrunner,
Legion Commander,
Primal Beast.
Additional:
*
Headshot and
Shrapnel slow is ineffective against a team with haste (which Stampede gives).
* Commonly picked up mobility items and hasted movement during his Stampede (as well as his high health pool) make him extremely hard to kill from a distance, damaging
Sniper with Retaliate and
Blade Mail if he has one.
* A low health pool and no escape mechanism makes him an easy target for Centaur Warrunner's burst damage and initiation (even making his team possible initiators with Stampede).
* Heroes with a slow attack rate will find themselves struggling to take out Tombstone, like
Doom.
*
Stampede can be used to free an ally from the grasp of Doom. Without any means of effective lockdown, kills can be difficult to secure when against an enemy Centaur Warrunner. Also, Centaur's tendency to have lots of health and HP regen tend to help counter Doom.
Additional:
* Whenever Doom casts his ultimate, Centaur Warrunner can cast Stampede and allow the
Doomed hero to run away, wasting Doom's ultimate.
* Undying can use Decay not only to reduce Sven's maximum health, but also to reduce the damage he can deal with his ultimate.
* Zombies spawned by Tombstone together with Flesh Golem slow Sven down significantly. Landing Sven's powerful but somewhat slow right-click on Tombstone would be a waste.
* Heroes who thrive on teamfights can be a problem, such as
Venomancer,
Necrophos,
Centaur Warrunner...
*
Stampede can help his teammates escape from Windrun and Focus Fire.
*
Retaliate will shred through Windranger's health if she chooses to attack him during Focus Fire.
Additional:
*
Focus Fire grants Windranger a massive attack speed bonus, while her attack damage is generally quite low. This, combined with Windranger's low health pool and armor, makes Retaliate do absolutely massive damage over a short time, making Centaur a hero she can never expect to kill or harass.
*
Windrun grants evasion, but Centaur Warrunner does not rely on successful attacks in order to do damage. Hoof Stomp, Double Edge, and Stampede all do large amounts of magical damage and can completely demolish Windranger in a moment.
* Arc Warden cannot take Centaur Warrunner very easily, and his nukes are not strong enough to deal with Centaur Warrunner.
* Centaur Warrunner deals huge AoE damage and applies an AoE disable through Hoof Stomp, affecting the double as well the main Arc Warden.
*
Magnetic Field is not very effective against melee heroes. And to make things worse,
Magnetic Field also increases Arc Warden and his allies's attack speed, meaning Retaliate will deal more damage.
* Stampede catches Arc Warden easily due to his lack of escape mechanisms. However, Arc Warden can counter this problem with
Gleipnir, which is a common item on Arc Warden.
*
Stampede can allow Soulbinded heroes to just ran away.
*
Decay,
Soul Rip and
Flesh Golem all deal magical damage which ignores Bulwark.
*
Decay reduces Mars' natural strength and therefore his health pool, which is what he relies on to trade effectively in lane.
* Undying's Decay is a dangerous ability against Bristleback, as it makes him more vulnerable and reduces his tankiness.
* Undying's Tombstone together with Flesh Golem can slow Bristleback down significantly.
* Centaur's
Retaliate will harm all attacking enemies, which will allow Centaur Warrunner to see which is the real Naga Siren.
* A well timed
Hoof Stomp followed by
Double Edge will clear all Naga's illusions and prevent Naga Siren from escaping with
Song of the Siren.
* Undying's
Tombstone will cheerfully chew through treants, incidentally netting you some extra income during fights.
* The above interaction tends to ensure that skirmishes are heavily populated with units, thereby buffing
Soul Rip
* Centaur's low Intelligence makes
Mind Flare do low damage.
* With some creative skill builds, Centaur's Hoof Stomp stun duration should always last longer than
Spiked Carapace stun, so escaping unscathed is hard for Nyx.
* With
Blink Dagger and detection, Centaur can devastate Nyx in the open.
* However, bear in mind that Nyx can also easily initiate on Centaur Warrunner as well if he uses
Spiked Carapace in anticipation, and with
Vendetta. The damage from Retaliate will be reflected back to Centaur Warrunner, stunning him with no chance to react after he's revealed himself, and should guarantee a successful
Impale.
* Undying saps strength from heroes with Decay, and Ogre Magi's high strength gain will allow Undying to steal more and more strength, becoming stronger with each use.
* Due to the Strength steal from Decay, Undying is normally very tanky, and has high health, making it harder for Ogre Magi to kill him.
* Pangolier will proc Retaliate several times if he attempts to use
Swashbuckle on Centaur Warrunner.
* Centaur can cast Stampede to allow all of his allies to easily avoid
Rolling Thunder.
* Centaur's tankiness makes it hard for Pangolier to burst him down in the late game.
Additional:
* When Swashbuckle hits Centaur Warrunner,
Retaliate will deal significant damage, as it procs off every strike made.
*
Stampede helps allies avoid or disengage from Pangolier during Rolling Thunder, as well as neutralizing the slow debuff from Lucky Shot.
*
Hoof Stomp and
Double Edge can often burst down Phantom Assassin from early to mid game.
*
Retaliate makes it very unlikely for Phantom Assassin to win the lane against Warrunner.
Double Edge can also be used to wear her down, as she has a much smaller health pool than that of Centaur Warrunner until purchasing a
Ring of Health.
Stifling Dagger will also trigger
Retaliate and
Blur cannot evade
Retaliate.
* Centaur Warrunner's tankiness in combination with armour items that Centaur Warrunner often purchases like
Blade Mail,
Crimson Guard,
Assault Cuirass and
Shiva's Guard can make Phantom Assassin's attacks only tickle Centaur Warrunner.
* Centaur Warrunner just has to be careful about
Fan of Knives from
Aghanim's Shard and
Coup De Grace, as
Fan of Knives can disable
Retaliate even if Centaur Warrunner is spell immune.
Additional:
*
Hoof Stomp and
Double Edge can often burst down Phantom Assassin from early to mid game.
*
Retaliate makes it very unlikely for Phantom Assassin to win the lane against Warrunner.
Double Edge can also be used to wear her down, as she has a much smaller health pool than that of Centaur Warrunner until purchasing a
Ring of Health.
Stifling Dagger will also trigger
Retaliate and
Blur cannot evade
Retaliate.
* Centaur Warrunner's tankiness in combination with armour items that Axe often purchases like
Blade Mail,
Crimson Guard,
Assault Cuirass and
Shiva's Guard can make Phantom Assassin's attacks only tickle Centaur Warrunner.
* Centaur Warrunner just has to be careful about
Fan of Knives from
Aghanim's Shard and
Coup De Grace, as
Fan of Knives can disable
Retaliate even if Centaur Warrunner is spell immune.
* Centaur can use
Stampede to break Static Link. It also prevents Razor from chasing Centaur Warruner or his teammates with Eye of the Storm, and Plasma Field's slow will do nothing to slow them down.
* Due to Spirit Breaker's low attack speed,
Tombstone is problematic for Spirit Breaker as the zombies summoned from
Tombstone apply a stacking movement speed slow, which can significantly reduce Greater Bash's damage.
*
Soul Rip and
Decay allows Undying and his allies to survive and recover from any incoming ganks by Spirit Breaker.
* Spectre must chase for kills and relies on movement speed for mobility in fights, and has no way to counter the
Tombstone zombies.
* The potency of
Soul Rip can be increased from nearby illusions from Haunt.
*
Decay will shut down Spectre during the laning phase by effectively cutting down her initial health pool.
Additional:
* Spectre must chase for kills and relies on movement speed for mobility in fights, and has no way to counter the Tombstone zombies.
* The potency of Soul Rip can be increased from nearby illusions, so Undying can use
Haunt against Spectre.
* Early game Decay will make Spectre easy to shut down in lane.
* A good Centaur can catch Queen of Pain with a
Blink Dagger and
Hoof Stomp.
*
Retaliate with
Blade Mail reflects all of Queen of Pain's damage, especially Sonic Wave.
*
Stampede grants a movement speed bonus, which can prevent Queen of Pain from initiating.
*
Double Edge can shred her low health pool if she's not careful.
* Heroes who can match Void Spirit's mobility (like the aforementioned
Ember Spirit or
Queen of Pain) or tank his spells (
Dragon Knight or
Centaur Warrunner) are very problematic for him.
* Durable heroes can stand against Tusk during 1v1:
Axe,
Dragon Knight,
Night Stalker,
Centaur Warrunner,
Wraith King and more.
* Anti-Tank heroes like:
Razor,
Necrophos,
Undying.
*
Axe,
Bristleback,
Centaur Warrunner,
Spirit Breaker,
Pudge,
Huskar,
Wraith King,
Doom: These heroes are too tanky for Puck to burst down. Also, all of them have spells which can deal with and shut Puck down reliably.
* Heroes that are hard to gank:
Dragon Knight,
Mars,
Centaur Warrunner.
* Heroes that can keep Monkey King stunned for a long time can pose a threat:
Axe,
Centaur Warrunner.
* Heroes that are hard to gank:
Axe,
Death Prophet,
Phantom Lancer,
Slark,
Centaur Warrunner,
Bristleback,
Medusa,
Mars.
* Heroes that can stop Faceless Void from leaping around the fight and controlling its outcome are very strong against him. Heroes such as:
Axe,
Centaur Warrunner,
Doom...
* Heroes with haste can negate Enchant's slow:
Weaver,
Dark Seer,
Lycan,
Centaur Warrunner.
* Heroes who have low or high armor but very high health will be difficult for drow to burst down quickly:
Primal Beast,
Axe,
Centaur Warrunner.
* Generally, any fragile heroes will have a hard time dealing with Undying's tankiness, and even more so if Decay is used on them. Some examples are
Crystal Maiden and
Witch Doctor.
* Generally, any fragile heroes will have a hard time dealing with Undying's tankiness, and even more so if Decay is used on them. Some examples are
Crystal Maiden and
Witch Doctor.
* Familiars will easily be able to kite heroes with a short range or with low attack speed. For example,
Tiny and
Undying have a very hard time killing Familiars.
*
Centaur Warrunner's passive
Retaliate makes it so that the familiars cannot attack him without damaging themselves over time, in turn causing them to be destroyed.
*
Winter Wyvern's
Arctic Burn can also be a useful tool against Centaur, who generally has very high health.
Winter's Curse on Centaur can cause Retaliate to damage allies who are forced to attack him.
* Winter Wyvern cannot handle the Zombies created by Undying's Tombstone very well. In most situations, Zombies will have more movement speed than her.
* Undying can gain one or two easy Decay stacks on an ally in Cold Embrace. The ally will still take the damage as well.
Additional:
* Winter Wyvern cannot handle the Zombies created by
Tombstone very well. In most situations, Zombies will have more movement speed than her.
* Undying can gain one or two easy
Decay stacks on an ally in Cold Embrace. The ally will still take the damage as well, since it is magical.
* Phantom Lancer's many illusions will easily destroy
Tombstone, provided he has sufficient farm.
* He also has no ways of dealing with the illusions, since Decay doesn't steal strength from illusions.
*
Hoof Stomp and
Double Edge makes short work of Phantom Lancer's illusions.
*
Retaliate together with
Blade Mail reflects Phanton Lancer's damage and quickly destroys his illusions.
Additional:
* His illusions will kill themselves in a few hits because of Retaliate. The nukes from Hoof Stomp and Double-Edge should be enough to clear them for a large portion of the game
* Centaur Warrunner's small mana pool makes
Diffusal Blade's damage much lower once Centaur doesn't have any more mana left to burn. Keep in mind that Double Edge does not cost mana.
* Be wary when chasing down Phantom Lancer. Hoof Stomp's terrible cast time makes it quite easy to dodge with
Doppelganger.
*
Terrorblade can destroy Tombstone with his
Conjure Image and
Metamorphosis.
* As Terrorblade's damage output comes mainly from direct attacks, he will struggle greatly against heroes who have abilities that give evasion, trigger on attack or which can disarm an enemy hero:
Centaur Warrunner,
Hoodwink,
Huskar,
Invoker,
Leshrac with
Nihilism from
Aghanim's Scepter,
Lifestealer with
Aghanim's Scepter upgraded
Infest,
Pangolier,
Phantom Assassin,
Pugna,
Techies,
Windranger etc.
*
Chaos Knight's multiple illusions from
Phantasm can destroy Undying, as Soul Rip can't offset the damage from the high amount of damage from his illusions.
* Heroes who are reliant on illusions:
Chaos Knight,
Phantom Lancer,
Naga Siren.
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Undying
* Lifestealer is able to endure Undying, especially in the laning phase, where Undying is strongest. Feast can offset
Decay's strength steal for its percentage lifesteal. Rage delays Undying from stealing strength and can help Lifestealer destroy Undying's
Tombstone uninterrupted. As well, none of Undying's abilities pierce magic immunity.
Centaur Warrunner
* Centaur Warrunner's active abilities cannot pierce magic immunity.
Hoof Stomp's slow wind up can also be anticipated and negated with Rage.
Retaliate's damage return simply with Feast. Centaur's high strength gain and therefore big health pool makes him an ideal target to Feast on, especially in the late-game.
Feast is an effective tool against Centaur Warrunner, who generally has high health and low armor, and compensates the reflected damage of Retaliate.
Rage can protect Lifestealer from Hoof Stomp, Double Edge, and Stampede.
* Lifestealer can offset
Additional:
*
* If activated,