Weaver
[wiki] rating: 1.6 (winrate: 50% pickrate: 3%)Meepo
[wiki] rating: 1.2 (winrate: 56% pickrate: 1%)Undying
* Meepo can quickly destroy Tombstone thanks to
Divided We Stand.
Earth Spirit
* Heroes with high mobility can be prevented from using it to their advantage with Earthbind, even if they pack a dangerous arsenal: Earth Spirit,
Ember Spirit,
Storm Spirit,
Nature's Prophet,
Phantom Assassin,
Riki,
Anti-Mage,
Weaver.
* See items and abilities disabled by roots
Lycan
[wiki] rating: 1.0 (winrate: 57% pickrate: 3%)Earth Spirit
* Shapeshift allows Lycan to chase down Earth Spirit.
Anti-Mage
[wiki] rating: 1.0 (winrate: 53% pickrate: 11%)Undying
* Tombstone's zombies rarely inhibit Anti-Mage, as he can either Blink away or onto the Tombstone and destroy it.
Silencer
[wiki] rating: 1.0 (winrate: 52% pickrate: 15%)Undying
* Arcane Curse can effectively discourage Undying from casting his spammable abilities in a team fight, as Undying will have to suffer more damage and the slow due to the penalty duration of Arcane Curse.
* Last Word and
Global Silence are able to silence Undying for up to 6 seconds, preventing Undying from gaining strength and healing his ally or himself.
Slark
[wiki] rating: 1.0 (winrate: 51% pickrate: 17%)Earth Spirit
* Pounce's root prevents Earth Spirit from using Rolling Boulder to escape, making it easier for Slark to shut him down especially in the laning phase.
Abaddon
[wiki] rating: 1.0 (winrate: 50% pickrate: 6%)Earth Spirit
* Aphotic Shield is a strong dispel, meaning it can save allies from Earth Spirit's stun, slow, silence, and Magnetize.
* Borrowed Time makes it nearly impossible for Earth Spirit to kill Abaddon.
Gyrocopter
[wiki] rating: 1.0 (winrate: 50% pickrate: 7%)Undying
* Flak Cannon rips through Tombstone's zombies.
Additional:
* Flak Cannon enables Gyrocopter to clear the zombies easily.
Phantom Lancer
[wiki] rating: 1.0 (winrate: 50% pickrate: 2%)Undying
* Phantom Lancer's many illusions will easily destroy Tombstone, provided he has sufficient farm.
* He also has no ways of dealing with the illusions, since Decay doesn't steal strength from illusions.
Necrophos
[wiki] rating: 1.0 (winrate: 50% pickrate: 7%)Undying
* Necrophos is a dangerous opponent to go against with. Regardless of how much strength Undying has gained from Decay, Necrophos can finish off Undying with Reaper's Scythe once Undying's HP falls below a certain threshold.
* Heartstopper Aura will do more damage to Undying if he gained strength from Decay, as it does damage based on a hero's maximum health.
Troll Warlord
[wiki] rating: 1.0 (winrate: 50% pickrate: 2%)Undying
* Due to Fervor and Battle Trance, Troll Warlord has a significant attack speed, enabling him to crush Tombstone quickly.
* Undying usually stays at the front line with no disables, making him an easy target for Troll Warlord.
Luna
[wiki] rating: 1.0 (winrate: 49% pickrate: 2%)Undying
* Luna's Moon Glaives and
Lunar Blessing can help her destroy Tombstone easily, and this becomes more effective if Luna is equipped with
Manta Style.
* Spell Immunity of Zombies from Tombstone is a total disadvantage against Luna because Eclipse will strike only Undying, which can turn Undying's own ability against him.
* Though Undying often builds Blade Mail which can turn Luna's burst damage against her, Luna often builds
Black King Bar which will allow her to attack Undying freely because
Blade Mail cannot pierce spell immunity.
Additional:
* Luna's Moon Glaives and
Lunar Blessing can help her destroy Tombstone easily, and this becomes more effective if Luna is equipped with
Manta Style.
* Spell Immunity of Zombies from Tombstone is a total disadvantage against Luna because Eclipse will strike only Undying, which can turn Undying's own ability against him.
* Though Undying often builds Blade Mail which can turn Luna's burst damage against her, Luna often builds
Black King Bar which will allow her to attack Undying freely because
Blade Mail cannot pierce spell immunity.
Clockwerk
[wiki] rating: 1.0 (winrate: 49% pickrate: 8%)Earth Spirit
* Clockwerk's Battery Assault disables Earth Spirit's Rolling Boulder, while his
Power Cogs ensure, that Earth Spirit can't move away from it.
* His Hookshot allows him to chase after Earth Spirit, while using
Rocket Flare to gain vision.
Lifestealer
[wiki] rating: 1.0 (winrate: 49% pickrate: 5%)Undying
* Lifestealer is able to endure Undying, especially in the laning phase, where Undying is strongest. Feast can offset Decay's strength steal for its percentage lifesteal. Rage delays Undying from stealing strength and can help Lifestealer destroy Undying's
Tombstone uninterrupted. As well, none of Undying's abilities pierce magic immunity.
Alchemist
[wiki] rating: 1.0 (winrate: 47% pickrate: 3%)Undying
* Chemical Rage will take down Tombstone in no time.
Additional:
* With Greevil's Greed, Alchemist can farm Tombstone zombies and gain a significant gold advantage.
Rubick
[wiki] rating: 1.0 (winrate: 47% pickrate: 25%)Undying
* Tombstone can be stolen to counter-initiate the enemy team in skirmishes.
* Tombstone provides vision over the enemy around, use this to Rubick's advantage for more spells.
* Since Undying is melee and has low attack speed, the tombstone can be hard to taken down by Undying himself.
* Flesh Golem provides Rubick with increased Health pool and a powerful attack modifier.
* Rubick can apply the
Flesh Golem debuff much more easily as a ranged hero.
* Decay is a decent damaging ability, making Rubick somewhat tankier in teamfights.
* Soul Rip can be used for extra heal or burst damage.
Medusa
[wiki] rating: 1.0 (winrate: 45% pickrate: 1%)Undying
* Split Shot can destroy Tombstone Zombies and Tombstone itself while still damaging heroes.
Visage
[wiki] rating: 0.6 (winrate: 55% pickrate: 2%)Undying
* Familiars will easily be able to kite heroes with a short range or with low attack speed. For example, Tiny and
Undying have a very hard time killing Familiars.
Death Prophet
[wiki] rating: 0.6 (winrate: 55% pickrate: 11%)Undying
* Death Prophet is able to
Silence Undying up to 6 seconds. Besides, due to Undying's high strength during a team fight,
Spirit Siphon is a powerful ability against Undying thanks to the percentage health drain.
Mirana
[wiki] rating: 0.6 (winrate: 53% pickrate: 15%)Undying
* Mirana can destroy Tombstone, and evade zombies using Leap and Moonlight Shadow's invisibility.
Huskar
[wiki] rating: 0.6 (winrate: 53% pickrate: 6%)Undying
* Huskar's huge damage output and attack speed can get rid of Undying and Tombstone quickly.
Legion Commander
[wiki] rating: 0.6 (winrate: 51% pickrate: 13%)Earth Spirit
* Heroes rely on their debuff to control the opponent will have a hard time against Press the Attack: Venomancer,
Earth Spirit,
Ogre Magi
Underlord
[wiki] rating: 0.6 (winrate: 51% pickrate: 3%)Undying
* In general, melee heroes without blink mechanisms or spell immunity will have a hard time positioning against Pit of Malice: Sven,
Tiny,
Wraith King,
Dragon Knight,
Meepo,
Doom,
Bounty Hunter,
Dark Seer,
Undying,
Alchemist,
Legion Commander.
Bloodseeker
[wiki] rating: 0.6 (winrate: 49% pickrate: 3%)Earth Spirit
* Heroes with fast movement abilities will suffer huge damage when afflicted by Rupture: Spirit Breaker,
Earth Spirit,
Dark Seer.
Puck
[wiki] rating: 0.6 (winrate: 48% pickrate: 9%)Earth Spirit
* Heroes who can dodge Earth Spirit's abilities: Ember Spirit,
Puck,
Weaver
Snapfire
[wiki] rating: 0.6 (winrate: 48% pickrate: 15%)Undying
* Heroes with summons that are destroyed by a fixed number of attacks: Undying's
Tombstone,
Gyrocopter's
Homing Missile, and
Zeus's
Nimbus.
Ember Spirit
[wiki] rating: 0.6 (winrate: 48% pickrate: 11%)Earth Spirit
* Heroes who can dodge Earth Spirit's abilities: Ember Spirit,
Puck,
Weaver
Chaos Knight
[wiki] rating: 0.6 (winrate: 47% pickrate: 3%)Undying
* Chaos Knight's multiple illusions from
Phantasm can destroy Undying, as Soul Rip can't offset the damage from the high amount of damage from his illusions.
Kunkka
[wiki] rating: 0.6 (winrate: 47% pickrate: 3%)Earth Spirit
* In general, highly mobile heroes like Earth Spirit or
Storm Spirit are at a disadvantage against X Marks the Spot.
* Similarly, heroes with low cooldown teleports can be afraid to split push against X Marks the Spot, such as Tinker and
Nature's Prophet.
Timbersaw
[wiki] rating: 0.6 (winrate: 46% pickrate: 5%)Undying
* Reactive Armor makes Timbersaw very effective against heroes that control a lot of units, such as
Broodmother,
Lycan and
Undying.
Tidehunter
[wiki] rating: 0.4 (winrate: 49% pickrate: 5%)Undying
* Tidehunter takes close to no damage from Undying's zombies once he maxes out his Kraken Shell, especially if he gets the level 20 Kraken Shell upgrading talent. This might allow him to blink away to safety.
Earth Spirit
* Positioning-reliant heroes (Windranger,
Tidehunter,
Ursa...), since Earth Spirit can disrupt positioning with his Boulder Smash.
Sniper
[wiki] rating: 0.4 (winrate: 44% pickrate: 11%)Undying
* Sniper can easily destroy Tombstone from long range.
Earth Spirit
* Heroes with high mobility can approach Sniper: Anti-Mage,
Earth Spirit,
Io,
Nature's Prophet,
Pangolier,
Puck,
Queen of Pain and most notably
Riki.
Ogre Magi
[wiki] rating: -1.6 (winrate: 48% pickrate: 7%)Undying
* Undying saps strength from heroes with Decay, and Ogre Magi's high strength gain will allow Undying to steal more and more strength, becoming stronger with each use.
* Due to the Strength steal from Decay, Undying is normally very tanky, and has high health, making it harder for Ogre Magi to kill him.
Earth Spirit
* Earth Spirit's useful kit of Slows, Stuns, and Silences can set up kills on Ogre Magi and the silence can stop him from using his abilities.
Crystal Maiden
[wiki] rating: -1.6 (winrate: 49% pickrate: 13%)Undying
* Generally, any fragile heroes will have a hard time dealing with Undying's tankiness, and even more so if Decay is used on them. Some examples are Crystal Maiden and
Witch Doctor.
Earth Spirit
* Boulder Smash and
Geomagnetic Grip allow
Earth Spirit to easily disrupt Freezing Field, regardless of where Crystal Maiden is due to their incredible range.
Earth Spirit is quite possibly the best hero for stopping long channeling abilities, and Crystal Maiden is vulnerable to him without a
Black King Bar.
* All of Earth Spirit's spells allow him to easily close in on Crystal Maiden and kill her. Since she is a low health support, she generally stays behind in teamfights, but Earth Spirit can easily close the distance.
* Crystal Maiden has low movement speed and no other escape mechanism, rendering her extremely vulnerable to Earth Spirit's arsenal of long-range, damaging spells.
Pudge
[wiki] rating: -1.6 (winrate: 49% pickrate: 29%)Undying
* Anti-Tank heroes like: Razor,
Necrophos,
Undying.
Earth Spirit
* Earth Spirit can easily disrupt Dismember because he can disable from a long distance with a Stone Remnant and Rolling Boulder. With talent he can even pull his teammates out of Dismember and also silence Pudge with Geomagnetic Grip.
Bristleback
[wiki] rating: -1.0 (winrate: 43% pickrate: 1%)Undying
* Undying's Decay is a dangerous ability against Bristleback, as it makes him more vulnerable and reduces his tankiness.
* Undying's Tombstone together with Flesh Golem can slow Bristleback down significantly.
Morphling
[wiki] rating: -1.0 (winrate: 44% pickrate: 8%)Earth Spirit
* Geomagnetic Grip is not blocked by
Linken's Sphere and can silence Morphling, preventing Morphling from using Waveform or Attribute Shift to escape from ganks.
* In addition, Boulder Smash and
Rolling Boulder provide a solid lockdown if used together.
Mars
[wiki] rating: -1.0 (winrate: 46% pickrate: 10%)Undying
* Decay,
Soul Rip and
Flesh Golem all deal magical damage which ignores Bulwark.
* Decay reduces Mars' natural strength and therefore his health pool, which is what he relies on to trade effectively in lane.
Nature's Prophet
[wiki] rating: -1.0 (winrate: 46% pickrate: 12%)Undying
* Undying's Tombstone will cheerfully chew through treants, incidentally netting you some extra income during fights.
* The above interaction tends to ensure that skirmishes are heavily populated with units, thereby buffing Soul Rip
Faceless Void
[wiki] rating: -1.0 (winrate: 48% pickrate: 9%)Earth Spirit
* Rolling Boulder and
Geomagnetic Grip disable Faceless Void so he cannot escape with Time Walk.
* Rolling Boulder will allow Earth Spirit to get on top of Faceless Void at all stages of the game.
Templar Assassin
[wiki] rating: -1.0 (winrate: 48% pickrate: 4%)Earth Spirit
* Templar Assassin is dependant on Refraction in teamfights. Because Magnetize deals damage per second and Earth Spirit is even able to refresh the duration of his ultimate he is suitable for wasting Refraction and allowing his team to take her down.
Sven
[wiki] rating: -1.0 (winrate: 48% pickrate: 2%)Undying
* Undying can use Decay not only to reduce Sven's maximum health, but also to reduce the damage he can deal with his ultimate.
* Zombies spawned by Tombstone together with Flesh Golem slow Sven down significantly. Landing Sven's powerful but somewhat slow right-click on Tombstone would be a waste.
Winter Wyvern
[wiki] rating: -1.0 (winrate: 48% pickrate: 3%)Undying
* Winter Wyvern cannot handle the Zombies created by Undying's Tombstone very well. In most situations, Zombies will have more movement speed than her.
* Undying can gain one or two easy Decay stacks on an ally in Cold Embrace. The ally will still take the damage as well.
Additional:
* Winter Wyvern cannot handle the Zombies created by Tombstone very well. In most situations, Zombies will have more movement speed than her.
* Undying can gain one or two easy Decay stacks on an ally in Cold Embrace. The ally will still take the damage as well, since it is magical.
Spirit Breaker
[wiki] rating: -1.0 (winrate: 48% pickrate: 9%)Undying
* Due to Spirit Breaker's low attack speed, Tombstone is problematic for Spirit Breaker.
* The zombies summoned from Tombstone apply a stacking movement speed slow, which can significantly reduce Greater Bash's damage.
* Soul Rip and
Decay allows Undying and his allies to survive from incoming ganks of Spirit Breaker.
Tusk
[wiki] rating: -1.0 (winrate: 49% pickrate: 15%)Earth Spirit
* Boulder Smash can return Tusk after his initiation.
* Geomagnetic Grip prevents Tusk from using Snowball to escape.
Primal Beast
[wiki] rating: -1.0 (winrate: 49% pickrate: 9%)Earth Spirit
* Rolling Boulder and
Geomagnetic Grip allows Earth Spirit to easily stun, silence and interrupt Primal Beast in fights. Rolling Boulder can also be used to escape Primal Beast.
* Boulder Smash can push Primal Beast away and disrupt his Trample. In combination with
Stone Remnant, Primal Beast can be slowed from a distance.
Sand King
[wiki] rating: -1.0 (winrate: 50% pickrate: 6%)Earth Spirit
* Boulder Smash will push Sand King out of Sand Storm to reveal his position or an activated Epicenter off of Earth Spirit's allies, potentially wasting his combo
* Rolling Boulder and
Geomagnetic Grip allow Earth Spirit to easily stun and silence Sand King and interrupt the channeling of Epicenter, completely ruining his initiation.
Enigma
[wiki] rating: -1.0 (winrate: 50% pickrate: 3%)Earth Spirit
* Black Hole is a channeling ability and Earth Spirit has at least two possibilities which can interrupt these kind of spells. Enigma is exposed and cannot move while using Black Hole, thus making it easy for Earth Spirit to stop the feared ability with the huge range of Rolling Boulder and forcing Enigma to quickly rush a
Black King Bar to prevent this.
* Enigma is level dependant, squishy and relativly defenseless in the early game and therefore vulnerable to aggressive roam maneuvers in this stage of the game. Earth Spirit excels at ganking, shutting down a jungling or otherwise solo farming Enigma.
Centaur Warrunner
[wiki] rating: -1.0 (winrate: 51% pickrate: 7%)Undying
* Decay can be good against Centaur Warrunner, as reducing the health of Centaur can make Double Edge risky.
* His zombies do not proc Retaliate, as it only procs for regular attacks.
Spectre
[wiki] rating: -1.0 (winrate: 51% pickrate: 11%)Undying
* Spectre must chase for kills and relies on movement speed for mobility in fights, and has no way to counter the Tombstone zombies.
* The potency of Soul Rip can be increased from nearby illusions from Haunt.
* Decay will shut down Spectre during the laning phase by effectively cutting down her initial health pool.
Additional:
* Spectre must chase for kills and relies on movement speed for mobility in fights, and has no way to counter the Tombstone zombies.
* The potency of Soul Rip can be increased from nearby illusions, so Undying can use Haunt against Spectre.
* Early game Decay will make Spectre easy to shut down in lane.
Razor
[wiki] rating: -1.0 (winrate: 52% pickrate: 7%)Earth Spirit
* Boulder Smash's and
Geomagnetic Grip's (upgraded with
Aghanim's Scepter) repositioning and disables make it very difficult for Razor to keep enemies within range of Static Link and Eye of the Storm.
Tinker
[wiki] rating: -1.0 (winrate: 56% pickrate: 11%)Earth Spirit
* Tinker is an easy target for Earth Spirit to initiate on. He likes to split push lanes once he acquires Boots of Travel and Earth Spirit can jump him with his Rolling Boulder and disable him to buy enough time for his teammates to come and assist Earth Spirit.
* The huge range of Stone Remnant and Rolling Boulder enables Earth Spirit to stop Tinker from teleporting to his fountain since Tinker tends to buy Blink Dagger most of the time to escape.
Doom
[wiki] rating: -0.6 (winrate: 47% pickrate: 8%)Undying
* Heroes with a slow attack rate will find themselves struggling to take out Tombstone, like Doom.
Pangolier
[wiki] rating: -0.6 (winrate: 48% pickrate: 9%)Earth Spirit
* Heroes with considerable mobility can easily escape from a rolling Pangolier: Anti-Mage,
Queen of Pain,
Void Spirit,
Storm Spirit,
Ember Spirit,
Earth Spirit, moreover, if a player is familiar with how Rolling Thunder works, they can adjust their movement to avoid it entirely and of course outplay the Pangolier player.
Shadow Fiend
[wiki] rating: -0.6 (winrate: 48% pickrate: 18%)Earth Spirit
* Heroes that can gank Shadow Fiend in the early game: Earth Spirit,
Nyx Assassin,
Riki,
Spirit Breaker.
Witch Doctor
[wiki] rating: -0.6 (winrate: 48% pickrate: 15%)Undying
* Generally, any fragile heroes will have a hard time dealing with Undying's tankiness, and even more so if Decay is used on them. Some examples are Crystal Maiden and
Witch Doctor.
Windranger
[wiki] rating: -0.6 (winrate: 49% pickrate: 10%)Earth Spirit
* Positioning-reliant heroes (Windranger,
Tidehunter,
Ursa...), since Earth Spirit can disrupt positioning with his Boulder Smash.
Lina
[wiki] rating: -0.6 (winrate: 50% pickrate: 16%)Earth Spirit
* Squishy heroes (Io,
Crystal Maiden,
Lina...), as Earth Spirit can deal tons of damage with Magnetize.
Io
[wiki] rating: -0.6 (winrate: 51% pickrate: 4%)Earth Spirit
* Squishy heroes (Io,
Crystal Maiden,
Lina...), as Earth Spirit can deal tons of damage with Magnetize.
Ursa
[wiki] rating: -0.6 (winrate: 52% pickrate: 15%)Earth Spirit
* Positioning-reliant heroes (Windranger,
Tidehunter,
Ursa...), since Earth Spirit can disrupt positioning with his Boulder Smash.
Terrorblade
[wiki] rating: -0.4 (winrate: 45% pickrate: 2%)Undying
* Terrorblade can destroy Tombstone with his
Conjure Image and
Metamorphosis.
Earth Spirit
* Rolling Boulder and
Geomagnetic Grip prevent Terrorblade from using
Sunder.
* Magnetize Does heavy magic damage to Terrorblade and his illusions that bypasses his high base armor.
Invoker
[wiki] rating: -0.4 (winrate: 48% pickrate: 14%)Undying
* Invoker's multiple spells can lock down Undying and disable him from doing much.
Earth Spirit
* Earth Spirit is a dangerous foe to encounter for Invoker in the early stages of the game. Since Invoker needs to gain levels as fast as possible and is not very strong in the early game, Earth Spirit can use his incredible early game power to gank Invoker and ruin his game plan.
* Earth Spirit combines stuns and silences with his spells and can apply them from a great distance. This is bad for Invoker as he is dependent on a smart usage of his spells with Invoke and Earth Spirit can disrupt his combos easily.
Earthshaker
[wiki] rating: 0.0 (winrate: 51% pickrate: 10%)Undying
* Zombies summoned from Tombstone will amplify the damage of Echo Slam due to them increasing the echo damage.
Earth Spirit
* Geomagnetic Grip can be used to silence Earthshaker after he blinks in, preventing him from executing his combo.
* Magnetize does damage over time and thus disables Earthshaker's
Blink Dagger for a long time.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assassin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (lane data is parsed from hero guides dotabuff)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- Improved UX on small screens - when selecting heroes page automatically scrolls so hero select input is displayed at the very top of screen, leaving more space for results.
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal win rate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest win rate heroes (but don't expect it soon).
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Undying
* Geminate Attack works on
Tombstone, allowing Weaver to kill it quickly.
* Zombies attacking Weaver disappear once he goes invisible with Shukuchi.
* Undying has no way to catch a mobile Weaver.
Earth Spirit
* Heroes who can dodge Earth Spirit's abilities:
Ember Spirit,
Puck,
Weaver