*
Nether Swap triggers extra damage from Rupture.
* Blood Rite sets up while Vengeful Spirit using her
Nether Swap within a timed correctly.
* Huskar is often at low health, providing large Thirst bonuses.
*
Life Break triggers Rupture's damage.
Additional:
* Huskar is often at low health, providing large
Thirst bonuses to Bloodseeker.
* Life Break can trigger
Rupture's damage.
* A self applied
Bloodrage together with Blademail means it's almost suicidal for Huskar to jump on Bloodseeker with Life Break
* Heroes who have a high mobility (
Queen of Pain,
Storm Spirit,
Slark, etc.).
* Husker is the kind of hero that likes to remain at low health, which is perfect for Queen of Pain to burst with Sonic Wave.
* She should be able to Blink away after he jumps on her with
Life Break.
* Heroes who relies on illusions and summons (
Beastmaster,
Chaos Knight, etc.).
*
Chaos Bolt can stun Huskar when he jump in with
Life break, giving 4 seconds maximum for Chaos Knight to deliver a beatdown.
*
Reality Rift further reduces Huskar's low armor, boosting Chaos Knight's damage even more.
*
Berserker's Blood offer no protection against
Chaos Strike, which deal physical damage.
*
Phantasm can be used to dispel the disarm from
Inner Fire.
* Although Huskar can use this to disarm the illusion instead, buying himself some times.
Additional:
* Huskar's low armor and movement speed make an easy target for Chaos Knight to initiate on with
Reality Rift and
Chaos Bolt.
* Other than
Inner Fire, Huskar has no reliable area of effect ability to clear Phantasm illusions.
* Huskar likes to stay at low health to benefit from his
Berserker's Blood, thus making him vulnerable to Chaos Knight's high burst physical damage.
* Vengeful Spirit has no strong AoE nuke or disable against Phantom Lancer's Illusions.
* Phantom Lancer is a natural
Diffusal Blade carrier, which reduces Vengeful Spirit's low mana pool very quickly, leaving her defenseless.
*
Doppelganger can dodge Vengeful Spirit's abilites.
*
Phantom Rush with his illusions can chase Vengeful Spirit efficiently.
* Heroes with illusions can overwhelm Huskar:
Phantom Lancer,
Anti-Mage,
Arc Warden,
Chaos Knight.
* Lina can burst Vengeful Spirit down, provided she can land
Light Strike Array before Vengeful Spirit lands her Magic Missile.
*
Laguna Blade deals massive damage, often being enough to kill a squishy Vengeful Spirit.
* Lina can interrupt Huskar on the center line because of her attack range, she can constantly be at a long distance, punching Huskar with her hand, while Huskar needs a very close distance to use
Burning Spear.
Additional:
* Lina interrupts Huskar on the center line because of her attack range, she can constantly be at a long distance, punching Huskar with her hand, while Huskar needs a very close distance to use
Burning Spear
* Heroes with abilities that can pull Lina out of position can easily bring her to their team mates, like
Batrider with
Flaming Lasso,
Pudge with
Meat Hook and
Vengeful Spirit with
Nether Swap.
*
Vendetta disables Vengeance Aura and allows him to attack Vengeful Spirit with
Impale and
Mind Flare.
*
Spiked Carapace is easy to use against a Wave of Terror or Magic Missile.
*
Nyx Assassin can reflect Life Break with
Spiked Carapace.
* Heroes who rely on damage over time as Spiked Carapace can block and reflect only one instance of damage:
Jakiro,
Viper,
Venomancer,
Huskar,
Ember Spirit,
Dark Seer,
Sand King,
Doom,
Dawnbreaker. However, this also means they are easily stunned.
*
Ice Blast prevents Huskar from healing, regeneration, health gained from activating an
Armlet of Mordiggian and will kill him when his health dips below a threshold. This makes it very dangerous for him to use his abilities.
Additional:
* Ice Blast prevents Huskar from healing with
Berserker's Blood and negates any lifesteal, making him significantly weaker in battle.
*
Burning Spear and
Life Break cost Huskar his own health, killing him under the effects from Ice Blast.
* Huskar often builds
Armlet of Mordiggian which can be deadly during Ice Blast.
* Brewmaster can use Cyclone to disable Huskar's healer for much longer than most other heroes can, to make Huskar vulnerable.
* Huskar has no way to stop Brewmaster from using Primal Split by himself, but can cut a good amount of his high health away if Huskar's team wants to burst Brewmaster down during a different disable.
* Bristleback's tankiness and
Bristleback allow him to outlast Burning Spears' damage-over-time at almost any point in the game. In addition, if Huskar chooses to cast Life Break on Bristleback, Bristleback can simply turn around before it hits and receive little damage.
*
Viscous Nasal Goo will reduce Huskar's low armor even further, and
Quill Spray and
Warpath will tear him down extremely quickly.
Additional:
* The damage from
Burning Spear can be reduced by turning away from Huskar.
* Bristleback can bait Huskar into using
Life Break on him, then turn around and receive very little damage.
* Huskar is often played at low health to maximize the bonuses from
Berserker's Blood, and also because his abilities cost health to use. This makes him especially vulnerable to Culling Blade.
*
Berserker's Blood gives Huskar no protection against the pure damage of Culling Blade. Its attack speed bonus also means that Counter Helix will proc more often.
* Axe's tankiness and base health regeneration makes it hard for Huskar to take him down with
Burning Spears.
Additional:
*
Berserker's Call and
Blade Mail can be used immediately after Huskar jumps on Axe with Life Break.
* Huskar's high attack speed procs
Counter Helix repeatedly.
* Huskar's health loss from using his abilities make him a frequent target for
Culling Blade.
* Huskar's
Berserker's Blood provides no protection against Clinkz's physical damage output.
* Huskar has no way to disrupt Clinkz's attacks and no way to kill Clinkz alone, as Clinkz can easily go invisible, teleport away, or even fight back.
* Clinkz will often build the items that counter Huskar and the items he usually builds. These include
Black King Bar or
Monkey King Bar for
Heaven's Halberd, or a disable item like
Scythe of Vyse or
Bloodthorn to prevent him from using
Inner Fire to disarm.
* Warlock Golems do plenty of physical and pure damage to bring down Huskar when he is at low health. Warlock is always a hazard for Huskar to initiate by using
Life Break, because Chaotic Offering can stun him instantly, even when
Black King Bar is activated, and allows Warlock's team to gather their wit and retaliate.
* After using Life Break to jump in, Huskar will not have any means to escape Upheaval. Which since he is an attack-dependent hero, this will nullify his impact in fights.
* Huskar is often at low health, making him easy prey for Reaper's Scythe.
* Ghost Shroud prevents Huskar from stacking
Burning Spear, and if Heartstopper Aura stacks are active, can regenerate health lost to existing stacks.
Additional:
* Because Huskar tends to stay at low health to gain the maximum bonuses from Berserker's Blood, it makes him an exceptionally prime target for
Reaper's Scythe.
* Huskar's damage over time gives Abaddon the opportunity to shield and heal his allies.
*
Borrowed Time also makes Abaddon a hard support to gank, thus negating Huskar's early game dominance.
* Jumping on Ursa with Life Break is often suicide for Huskar, as he will be immediately bursted down with
Fury Swipes.
Additional:
* Huskar likes fights with a long duration and is usually at low health, making him vulnerable against Ursa's physical damage.
* Jumping in with Life Break against Ursa is suicide, as Enrage, Overpower, and Fury Swipes will easily shred Huskar.
*
Mirror Image can cause Huskar to Life Break the wrong target.
*
Rip Tide reduces Huskar's already low armor.
*
Song of the Siren allows teams to recover from Huskar's initiation, as well as the damage over time from Burning Spears.
* All of Vengeful Spirit abilities are very good for Rubick to
Spell Steal:
* Magic Missile provides an additional nuke/disable to pair with
Fade Bolt and
Telekinesis, respectively.
* Wave of Terror serves as a good scouting/armor reduction skill that Rubick and his team can benefit from.
* Nether Swap complements Rubick's mobility and pairs well with other mobility items he usually builds. He can also use it to save an ally from danger.
Additional:
*
Magic Missile is a solid damage source and lockdown that fits nicely with Rubick's kit.
* Rubick also acquires the secondary
Magic Missile with
Aghanim's Shard.
*
Wave of Terror can be used to scout an area to prevent juking or initiate with
Telekinesis, as well as reducing the armor of enemy team during a teamfight.
*
Nether Swap does what it does - saving an ally from danger, initiating on an enemy, or helping with caughting a fleeing hero.
* With
Aghanim's Shard, Rubick can lift himself up and drop quickly to a place of safety after the swap. Note that Rubick can only choose to either disable the enemy or save himself at one time with
Telekinesis.
*
Untouchable makes it near impossible to stack Burning Spears.
*
Impetus' pure damage puts an instant end to Huskar's low-health brinkmanship.
* Vengeful Spirit should carefully consider whether to use her Nether Swap on Tidehunter, as it can easily position him for a
Ravage on Vengeful Spirit and her allies.
* Due to Magic Missile's high damage,
Kraken Shell will often proc and clear Tidehunter's debuffs.
* Shadow Demon's
Shadow Poison can quickly stack to the point where Huskars generally low health is easily finished off.
* Shadow Demon's
Disruption can turn Huskar's high attack speed and regeneration against him, It also makes him an easy target for Shadow Poison,
* Shadow Demon commonly builds a
Meteor Hammer, allowing him to land a heavy stun on Huskar
* Shadow Demon's upgraded
Demonic Purge breaks Huskar, It also pierces Spell Immunity, Without his passive for 7 seconds Huskar quickly falls in battle
* However note that Shadow Demon is a squishy target and you can often overwhelm him if he is alone, But he can still Disrupt you to escape
Additional:
* Shadow Poison can quickly stack up on Huskar, And with his naturally low health you don't need as many stacks to be effective.
* Disruption turns Huskars high attack speed against him, They also have the highest survivability as illusions due to his passive
Berserker's Blood, It also allows you to put Shadow Poison stacks on him,
* Dissimulate turns Huskar's burning damage against his team, You can cast it on an ally who is taking a bunch of
Burning Spear stacks and cause Huskar to take high amounts of damage as well
* Scepter upgraded Demonic Purge is your most effective weapon against him, It's 7 second Break causes him to quickly die in battle
*
Ball Lightning disjoints an incoming
Magic Missile, avoids
Wave Of Terror, and allows Storm Spirit to easily escape if he ever gets
Nether Swapped.
* Mass Serpent Ward rips apart Huskar quickly due to his poor armor.
* As soon as Huskar jumps in, he will be vulnerable to Shadow Shaman's disables if he does not have
Black King Bar.
* Magic Missile has a considerably long cast time, making it difficult to stop
Charge of Darkness with it.
* Other than Magic Missile, Vengeful Spirit has no way of canceling
Nether Strike.
* Spirit Breaker's stuns pierce spell immunity, making him a good choice against heroes that heavily rely on
Black King Bar;
Huskar
* Heroes that can slow Charge of Darkness by a huge amount:
Venomancer,
Viper,
Dazzle,
Arc Warden,
Lion,
Huskar,
Shadow Shaman,
Visage,
Undying,
Jakiro.
* Quas Exort Invoker has high physical damage in the form of Cold Snap and Forged Spirits that allows him to trade hits with Huskar.
* Although Huskar can dispel Cold Snap with Life Break.
* Sun Strike deals pure damage and pierces spell immunity, and Huskar tends to drain his HP, making him a susceptible target.
*
Corrosive Haze and
Bash of the Deep will make short work of Huskar's low armor, even if Slardar is alone.
* Past the mid game, an isolated Vengeful Spirit makes for an easy kill for Anti-Mage.
* Magic Missile is the only disable Vengeful Spirit has against Anti-Mage, but he can either
Blink away to disjoint the stun or reflect it back against Vengeful Spirit with
Counterspell.
* Nether Swap isn't very effective against Anti-Mage - if used offensively, Anti-Mage can simply blink away to safety, and if used defensively, Blink's low cooldown allows him to persistently chase as well.
* Heroes with illusions can overwhelm Huskar:
Phantom Lancer,
Anti-Mage,
Arc Warden,
Chaos Knight.
*
Huskar does not need any mana to fight Anti-Mage as most of his skills cost HP instead. He is a good counter to take away Anti-mage's farm in early to mid-game. He, however, struggles to kill Anti-Mage in the late game.
Additional:
* Huskar is not very reliant on mana to cast his spells, therefore,
Mana Break is not very effective against him.
* Huskar also has low mana pool, he will take less damage once his mana pool is completely depleted.
Mana Void is also ineffective against him.
* Huskar comes online earlier than Anti-Mage, and can take over the game before Anti-Mage can farm up.
*
Chemical Rage negates almost all damage from Burning Spears.
Additional:
* Chemical Rage mitigates damage from
Burning Spear.
* Windranger prevents Huskar from landing
Burning Spears by using Windrun.
* Because Huskar tends to be at low health, Focus Fire and Powershot are good abilities against him.
Additional:
*
Windrun makes it impossible to hit Windranger with Burning Spears.
* Huskar cannot toggle
Armlet of Mordiggian to regain health while taking constant damage from
Focus Fire.
* Heroes with abilities that break Berserker's Blood, lowering Huskar's attack speed and health regeneration:
Doom,
Shadow Demon,
Viper.
* Heroes with pure damage can kill Huskar when he inevitably gets low on health:
Outworld Destroyer,
Silencer.
Additional:
* Outworld Destroyer can dodge
Life Break with Astral Imprisonment, leaving him unharmed while Huskar loses HP.
* Sanity's Eclipse can deal massive damage to Huskar before he builds up his
Berserker's Blood stacks due to Huskar's low mana pool.
* Heroes who relies on illusions and summons (
Beastmaster,
Chaos Knight, etc.).
* Heroes who rely on magical damage resistance may have a hard time laning against Dazzle as all of Dazzle's abilities deal physical damage instead of magical:
Anti-Mage,
Huskar,
Viper.
* Carries that can out damage Huskar will do well against him:
Legion Commander,
Faceless Void,
Troll Warlord,
Phantom Assassin.
Additional:
* Whirling Axes (Melee) provides a 60% miss chance, resulting in Huskar's attacks missing a lot of the time if it isn't dispelled.
* Troll Warlord's Fervor ramps up in a very similar way as Huskar's
Berserker's Blood: as soon as Huskar has high enough health regeneration, Troll Warlord has a high enough attack speed to negate it.
* Carries that can out damage Huskar will do well against him:
Legion Commander,
Faceless Void,
Troll Warlord,
Phantom Assassin.
Additional:
*
Life Break is almost suicidal when used on Legion Commander, as it invites an instant Duel and Legion Commander herself is a natural
Blade Mail carrier.
* Huskar's low survivability and mostly on low health make him particularly vulnerable to Legion Commander's high physical damage.
* Heroes with illusions can overwhelm Huskar:
Phantom Lancer,
Anti-Mage,
Arc Warden,
Chaos Knight.
* Heroes who have a high mobility (
Queen of Pain,
Storm Spirit,
Slark, etc.).
* Heroes with high magical burst can easily kill Huskar when he is at low health:
Lion,
Lina,
Skywrath Mage
* Heroes with low armor and little mobility, like
Huskar,
Io, etc. will also have an unfortunate fate.
* Frail heroes who lacks mobility:
Crystal Maiden,
Enigma,
Dark Willow,
Vengeful Spirit.
* Sniper just doesn't give Huskar a chance, as he always just keeps his opponents at a great distance. However, in such a game you will need to have a
Concussive Grenade and a
Hurricane Pike in order to avoid the
Life Break of Huskar
Additional:
* Sniper just doesn't give Huskar a chance, as he always just keeps his opponents at a great distance. However, in such a game you will need to have a
Concussive Grenade and a
Hurricane Pike in order to avoid the
Life Break of Huskar
* Heroes with catch to disrupt Sniper's positioning and deliver him into the enemies:
Batrider,
Disruptor,
Pudge,
Vengeful Spirit.
*
Blade Fury makes Juggernaut immune to the damage from Life Break and Burning Spears.
* It can be instantly activated the second Juggernaut sees Huskar flying towards him with Life Break, blocking all damage.
*
Healing Ward effectively negates any damage-over-time from Burning Spears.
* Huskar has no defense against
Omnislash and takes heavy damage due to his low armor.
* With the exception of Magic Missile (unless the player takes the Level 25 Talent "Magic Missile Pierces Spell Immunity"), all of Vengeful Spirit's spells ignore Spell Immunity. This also makes her good against heroes with built-in Spell Immunity like
Lifestealer or
Juggernaut or heroes that tend to pick up
Black King Bar, like
Sven.
*
Rage renders Lifestealer immune to the damage from Burning Spears.
*
Feast makes Lifestealer one of few heroes that can outlast Huskar in a one-on-one fight.
* With the exception of Magic Missile (unless the player takes the Level 25 Talent "Magic Missile Pierces Spell Immunity"), all of Vengeful Spirit's spells ignore Spell Immunity. This also makes her good against heroes with built-in Spell Immunity like
Lifestealer or
Juggernaut or heroes that tend to pick up
Black King Bar, like
Sven.
* Strong nuking supports like
Skywrath Mage. Vengeful Spirit has subpar attack range, making it harder for her to harass and last hit safely. With enough pressure she can be bullied out of a lane.
Additional:
* Skywrath Mage should have the upper hand against Vengeful Spirit with Ancient Seal.
* Vengeful is highly dependant on her abilities and has no natural means to deal against silences.
* Her low attack range allows Skywrath Mage to easily bully her out of the lane.
* Heroes with high magical burst can easily kill Huskar when he is at low health:
Lion,
Lina,
Skywrath Mage
* Skywrath Mage's armor and agility gain is very low, so when Huskar's
Burning Spears stack they can take him down very quickly at any point of the game.
*
Berserker's Blood grants bonuses as Huskar uses
Burning Spears to harass Skywrath Mage, granting him attack speed, magic resistance, and strength as health regen, making it possible that Huskar can harass Skywrath Mage out of lane and sustain through his magic burst through staying injured throughout lane, or even the game.
*
Life Break allows Huskar to jump onto Skywrath Mage, closing the distance between them and busting him down so he cannot run. This can be combed with
Inner Fire, adding a movement speed slow if Aghanim's Shard is applied so Skywrath Mage cannot escape.
*
Magic Missile can stun Chen and deal heavy damage to him.
*
Wave of Terror weakens durability of Chen and his creeps.
*
Nether Swap can be used to separate Chen away from his creeps, often to certain death from Vengeful Spirit's allies.
*
Inner Fire can damage and disarm Chen's creeps.
*
Burning Spear's high damage over time that grows stronger the more it stacks can force Chen to use Hand of God prematurely, potentially wasting a chance to save his allies during a teamfight.
*
Berserker's Blood makes it impossible for Chen and his creeps to kill Huskar.
*
Life Break can deal huge damage to Chen and slow him down.
* Nether Swap gives Vengeful Spirit a way to save an ally from Clockwerk's Power Cogs.
* Magic Missile will interrupt Clockwerk trying to run down Vengeful Spirit's allies with Battery Assault.
* Clockwerk cannot go head-to-head with Huskar in Power Cogs, as
Berserker's Blood and
Life Break will destroy him faster than the other way around.
Additional:
* Clockwerk's abilities cannot handle Huskar in a one-on-one fight, even if he gets the jump on him.
* She can easily cancel
Wukong's Command with Nether Swap.
* Wave of Terror can also detect him while he's on the trees.
Additional:
*
Wave of Terror grants flying vision over trees, and its wide effect can hit Monkey King and end Mischief.
*
Nether Swap can easily cancel Wukong's Command by swapping him out of the circle.
* Burning Spears can put
Monkey King's
Tree Dance on cooldown.
* Heroes with strong channeling spells like
Crystal Maiden's
Freezing Field,
Bane's
Fiend's Grip, and
Enigma's
Black Hole can easily be interrupted from a long range by Nether Swap, assuming they don't have a
Linken's Sphere.
Additional:
* Vengeful Spirit can interrupt Black Hole's channeling through
Black King Bar by using
Nether Swap from a safe distance.
* Vengeful Spirit's Level 25 Talent can make her
Magic Missile pierce spell immunity, giving her another option to use in conjunction with
Nether Swap to cancel Enigma's Black Hole channeling even through both,
Black King Bar and
Linken's Sphere.
*
Inner Fire can damage and disarm Enigma's eidolons, which can then be cleared out with
Burning Spears.
* Huskar's
Burning Spears can deal serious damage over time to Enigma during laning and teamfights, and it can also disable
Blink Dagger for a long time.
*
Berserker's Blood that provides Huskar with magic resistance and bonus health regeneration makes it difficult for Enigma to take down Huskar. Huskar is also a common
Satanic wielder, which can help him recover from Enigma's
Black Hole in case he survives it. Enigma's only source of dealing Pure Damage that can bypass
Berserker's Blood. This forces Enigma to buy
Silver Edge, the only item that can help him against Huskar's
Berserker's Blood.
* However, Huskar does not have any way to cancel
Black Hole outside from
Aghanim's Scepter upgraded
Life Break that can force Enigma to attack Huskar if used on him.
* Heroes with strong channeling spells like
Crystal Maiden's
Freezing Field,
Bane's
Fiend's Grip, and
Enigma's
Black Hole can easily be interrupted from a long range by Nether Swap, assuming they don't have a
Linken's Sphere.
* Vulnerable spellcasters with no escape mechanisms are easy targets for Huskar:
Lich,
Crystal Maiden,
Silencer,
Keeper of the Light,
Venomancer, etc.
* Certain heroes can mess up with Pangolier's positioning and timing (especially if he intends to use Rolling Thunder during combat):
Vengeful Spirit,
Keeper of the Light,
Huskar,
Dark Seer
* Certain heroes can mess up with Pangolier's positioning and timing (especially if he intends to use Rolling Thunder during combat):
Vengeful Spirit,
Keeper of the Light,
Huskar,
Dark Seer
* Huskar can easily regenerate lost health from DoT spells through
Berserker's Blood rendering them ineffective
* Venomancer has little armor and mobility, and rarely builds Linken's Sphere, so he is quite vulnerable to
Life Break.
*
Life Break closes the distance between Huskar and Drow Ranger, dealing large amounts of damage and disabling Marksmanship.
*
Berserker's Blood and
Burning Spear allow Huskar to beat Drow Ranger directly and pile on damage.
* Vengeful Spirit has two abilities to interrupt Death Ward, even through Black King Bar.
* Earthshaker's stuns will rarely save him once Huskar has initiated on him with Life Break.
* A full initiation combo will not kill Huskar, only lower his health and increase his attack speed.
* Ember Spirit does minimal damage to Huskar until the very late game.
* Huskar can destroy Ember Spirit both on the line and in the game. It will be extremely difficult for Ember Spirit to finish off the creeps, because Huskar will not let him approach them, and if Ember Spirit does come up, Huskar just shuts him up with his
Burning Spear and Ember Spirit will have to go to the base or bring himself treatment, or continue to stand and die. In all cases, Ember Spirit will go into negative
Additional:
* Huskar can destroy Ember Spirit both on the line and in the game. It will be extremely difficult for Ember Spirit to finish off the creeps, because Huskar will not let him approach them, and if Ember Spirit does come up, Huskar just shuts him up with his
Burning Spear and Ember Spirit will have to go to the base or bring himself treatment, or continue to stand and die. In all cases, Ember Spirit will go into negative
* With Nether Swap, Vengeful Spirit can isolate one of the Meepos, making him an easier kill for the team.
* Her Magic Missile gives her an easy way to cancel Meepo's
Poof, preventing isolated Meepos from fleeing.
* With her Nether Swap, Vengeful Spirit can save the life of an ally who gets caught with
Flaming Lasso. Nether Swap also makes it highly dangerous for Batrider to attempt a lasso, as it can lead to his own demise far behind enemy lines.
* Wave of Terror's flying vision allows Vengeful Spirit to spot Batrider trying to close in on his target with
Firefly.
Additional:
*
Nether Swap breaks Flaming Lasso when used on ally and can break if used on Batrider.
* Vengeful Spirit can disable Batrider's
Blink Dagger before a fight with
Wave of Terror.
* Huskar's burn damage from
Burning Spear is incredibly strong against Templar Assassin as it completely cancels out her Refraction from the burning over time which results in making her very vulnerable to ganks and harassments, and in turn forcing her out of the lane.
*
Sprout will not protect Nature's Prophet from Huskar if he has already locked on with Life Break.
* Even a farmed Nature's Prophet is usually not durable enough to fight Huskar alone.
*
Nether Swap breaks one ally out of Soulbind, and can be used to redistribute the shared damage to Vengeful Spirit herself.
*
Life Break and
Burning Spear usually kills Gyrocopter before he can do much damage to Huskar.
*
Inner Fire applies a disarm on all enemies, which can be a hindrance to Gyrocopter.
* Since Tidebringer has a 4 second cooldown, Kunkka has little availability to manfight Huskar.
* Lich is going to have a hard time nuking Huskar because of his high health regeneration from
Berserker's Blood.
* Lich is a squishy support without an escape mechanism, making Lich an easy kill thanks to
Life Break and
Burning Spear.
* Once Huskar has
Armlet of Mordiggian, even a maxed out Frost Blast will struggle to finish Huskar off.
* Huskar jumps on the hero without any problems, throwing the
Summon Spirit Bear away from him and forbidding him to beat, which knocks down the regeneration of Lone Druid from the
Spirit Link ability, in addition, Huskar instantly deals fatal damage to Lone Druid, in some cases he does not even have time to squeeze the
True Form
Additional:
* Huskar jumps on the hero without any problems, throwing the
Summon Spirit Bear away from him and forbidding him to beat, which knocks down the regeneration of Lone Druid from the
Spirit Link ability, in addition, Huskar instantly deals fatal damage to Lone Druid, in some cases he does not even have time to squeeze the
True Form
* Magnus cannot manfight Huskar even with Empower,
Berserker's Blood's high attack speed and health regeneration, combined with Huskar's high health and
Burning Spear stacks will allow Huskar to kill Magnus before he can kill him.
* From a safe distance, Huskar can surprise and counter Magnus's initiation with
Life Break and
Burning Spear.
*
Burning Spear also deals damage over time, disabling Blink Dagger and preventing him from initiating or escaping.
*
Burning Spear's magical damage is very troublesome for Mars in the laning stage.
*
Life Break's percentage-based magical damage bypasses Bulwark, and can also be used to jump in or out of Arena Of Blood.
*
Burning Spear's damage over time can rapidly burn Medusa's mana and health alike.
*
Inner Fire can slow and disarm Medusa and also allow Huskar to follow up with Life Break.
*
Life Break along with
Burning Spear can quickly kill Razor before Static Link steals enough damage for Razor to take down Huskar.
*
Berserker's Blood can make stealing Huskar's damage and using it against him somewhat dangerous, as Huskar will be able to inflict more and more Burning Spears rapidly.
* Huskar's Burning Spears chip through his low health pool quickly.Consequently, he is forced to either invest on health regen or abandon the lane.
* Reliant on magic damage, there is little he can do against Huskar.
* Huskar will usually kill him if he gets Life Break off,given Zeus' poor mobility.
* Huskar's high attack speed can counteract
Fire Spirits, and easily destroy the
Supernova.
Additional:
*
Berserker's Blood will let Huskar easily face down a
Supernova with increased attack speed.
*
Icarus Dive may not be an easy escape from Huskar either as he can chase Phoenix during it with
Life Break if Huskar times it right.
* However, Phoenix can buy items which can
* Heroes with damage over time abilities can quickly eat through Gravekeeper's Cloak charges like
Huskar,
Jakiro and
Queen of Pain.
*
Huskar's huge damage output and attack speed can get rid of Undying and Tombstone quickly.
* Sunder can prevent Terrorblade's or an ally's death by swapping health, making damage-over-time abilities inefficient. Heroes that rely on damage-over-time abilities like
Venomancer and
Huskar will have a hard time against Sunder.
* Heroes with abilities that can lock down Terrorblade and prevent him from using Sunder:
Bane,
Batrider,
Earthshaker,
Elder Titan,
Faceless Void,
Invoker,
Legion Commander,
Mars,
Primal Beast,
Riki,
Shadow Shaman,
Silencer,
Vengeful Spirit,
Void Spirit.
* As Terrorblade's damage output comes mainly from direct attacks, he will struggle greatly against heroes who have abilities that give evasion, trigger on attack or which can disarm an enemy hero:
Centaur Warrunner,
Hoodwink,
Huskar,
Invoker,
Leshrac with
Nihilism from
Aghanim's Scepter,
Lifestealer with
Aghanim's Scepter upgraded
Infest,
Pangolier,
Phantom Assassin,
Pugna,
Techies,
Windranger etc.
* Fragile supports who die in a few hits against Sven's high physical damage:
Crystal Maiden,
Vengeful Spirit,
Dark Willow.
* With the exception of Magic Missile (unless the player takes the Level 25 Talent "Magic Missile Pierces Spell Immunity"), all of Vengeful Spirit's spells ignore Spell Immunity. This also makes her good against heroes with built-in Spell Immunity like
Lifestealer or
Juggernaut or heroes that tend to pick up
Black King Bar, like
Sven.
* Heroes who can take advantage of God's Strength being on cooldown are also not great matchups, such as
Templar Assassin,
Morphling and
Huskar.
*
Axe,
Bristleback,
Centaur Warrunner,
Spirit Breaker,
Pudge,
Huskar,
Wraith King,
Doom: These heroes are too tanky for Puck to burst down. Also, all of them have spells which can deal with and shut Puck down reliably.
* Heroes with high physical and magical damage alike are a huge hazard for Muerta, as they can deal serious damage to her even if she has
Pierce the Veil active:
Luna,
Lina,
Tusk,
Broodmother,
Shadow Fiend,
Ember Spirit,
Gyrocopter,
Vengeful Spirit,
Arc Warden,
Medusa,
Shadow Shaman.
* Heroes with spell immunity:
Juggernaut,
Pangolier,
Huskar.
* Vulnerable spellcasters with no escape mechanisms are easy targets for Huskar:
Lich,
Crystal Maiden,
Silencer,
Keeper of the Light,
Venomancer, etc.
*
Huskar with
Life Break
* Heroes that can remove the Track debuff with their skills:
*
Abaddon with
Aphotic Shield and
Borrowed Time
*
Huskar with
Life Break
*
Juggernaut with
Blade Fury
*
Legion Commander with
Press the Attack
*
Lifestealer with
Rage and
Infest
*
Naga Siren with
Mirror Image
*
Omniknight with
Heavenly Grace
*
Oracle with
Fortune's End and
False Promise
*
Phantom Lancer with
Doppelganger
*
Slark with
Dark Pact
*
Ursa with
Enrage
*
Weaver with
Time Lapse
*
Tidehunter with
Kraken Shell when damage received reaches the threshold.
* Heroes with strong channeling spells like
Crystal Maiden's
Freezing Field,
Bane's
Fiend's Grip, and
Enigma's
Black Hole can easily be interrupted from a long range by Nether Swap, assuming they don't have a
Linken's Sphere.
*
Huskar can burn down Dragon Knight's health quickly during the early to mid game, but is not as effective during the late game. However,
Life Break remains a constant threat due to the slow and percentage-based damage.
Additional:
* Huskar can negate Dragon Knight's passive with multiple trades of Burning Spear.
* Heroes who rely on basic attacks will suffer from Laser:
Phantom Assassin,
Wraith King,
Huskar.
*
Wave of Terror can reveal a Tinker attempting to hide in the trees and then
Nether Swap and
Magic Missile will both serve to interrupt/lock him down, should he attempt to town portal or reload.
* Carries that can out damage Huskar will do well against him:
Legion Commander,
Faceless Void,
Troll Warlord,
Phantom Assassin.
* With her Nether Swap, a well positioned Vengeful Spirit can save the life of a more important ally who gets caught in
Chronosphere.
Additional:
*
Nether Swap can save an ally from the Chronosphere.
* Heroes with abilities that reduce armor will make Huskar very vulnerable:
Weaver,
Dazzle,
Bristleback,
Vengeful Spirit.
* Weaver cannot
Time Lapse out of Huskar's burn damage.
* Carries that can out damage Huskar will do well against him:
Legion Commander,
Faceless Void,
Troll Warlord,
Phantom Assassin.
* Heroes with disables that ignore spell immunity will render Phantom Assassin completely useless in teamfights throughout the game:
Axe,
Enigma,
Vengeful Spirit,
Doom,
Bane,
Beastmaster,
Pudge,
Medusa,
Warlock.
* Huskar’s low health play style put him at extreme risk to
Sharpshooter's extreme damage. In addition, it breaks
Berserker's Blood, nullifying Huskar's power source.
*
Nether Swap can forcibly reposition
Sharpshooter.
* Heroes with pure damage can kill Huskar when he inevitably gets low on health:
Outworld Destroyer,
Silencer.
* Vulnerable spellcasters with no escape mechanisms are easy targets for Huskar:
Lich,
Crystal Maiden,
Silencer,
Keeper of the Light,
Venomancer, etc.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
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Vengeful Spirit
*
Nethertoxin disables Vengeance Aura.
Poison Attack.
Viper Strike can disable the attack damage bonus from
Vengeance Aura and the components of
Nether Swap.
Magic Missile and
Wave of Terror are counteracted by
Corrosive Skin, making Vengeful Spirit's fighting harder against Viper.
* Vengeful Spirit has no mobility spells aside from Nether Swap, which Viper can take advantage of with his slows.
* Viper can easily bully Vengeful Spirit out of a lane with
Additional:
*
* Both
Huskar
*
Viper Strike can disable
Berserker's Blood, which Huskar relies upon for attack speed and healing.
Burning Spear and
Life Break is largely absorbed by
Corrosive Skin. It also will return some damage, making it risky to use Burning Spears in the laning stage.
Berserker's Blood, he is particularly vulnerable to
Poison Attack.
Poison Attack is very useful against Huskar, since he tends to stay at low health.
Nethertoxin disables passive skills like Berserker's Blood.
Corrosive Skin and
Viper Strike with the slowdown of movement and attack speed which usually will be deadly for Huskar.
* The damage from
* Because Huskar wants to be on low health for
Additional:
* His
*
* It is dangerous for Huskar to jump on Viper because