Anti-Mage
[wiki] rating: 2.0 (winrate: 53% pickrate: 11%)Huskar
[wiki] rating: 1.6 (winrate: 53% pickrate: 6%)Venomancer
* Vulnerable spellcasters with no escape mechanisms are easy targets for Huskar: Lich,
Crystal Maiden,
Silencer,
Keeper of the Light,
Venomancer, etc.
Additional:
* Huskar can easily regenerate lost health from DoT spells through Berserker's Blood rendering them ineffective
* Venomancer has little armor and mobility, and rarely builds Linken's Sphere, so he is quite vulnerable to Life Break.
Clockwerk
* Clockwerk cannot go head-to-head with Huskar in Power Cogs, as Berserker's Blood and
Life Break will destroy him faster than the other way around.
Additional:
* Clockwerk's abilities cannot handle Huskar in a one-on-one fight, even if he gets the jump on him.
Clinkz
[wiki] rating: 1.6 (winrate: 52% pickrate: 7%)Venomancer
* Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting: Arc Warden,
Chen,
Clinkz,
Drow Ranger,
Lina,
Mirana,
Nature's Prophet,
Pugna and
Sniper.
* Special mention to heroes that outrange Plague Ward after obtaining talents that increase attack range.
Clockwerk
* Searing Arrows makes Clinkz one of the hardest heroes for Clockwerk to lane against.
Slark
[wiki] rating: 1.6 (winrate: 51% pickrate: 17%)Venomancer
* Dark Pact can dispel Venomous Gale and Poison Sting.
* Shadow Dance allows Slark heightened regeneration when out of vision making DoTs effects less threatening.
Clockwerk
* Clockwerk lacks burst damage, and that makes him vulnerable to heroes who can recover themselves and turn the fight around to their advantage after Clockwerk finishes his initiation. Additionally, Clockwerk hates buying Dagon and
Ethereal Blade, which are the only itmes that can help him deal with heroes who can recover themselves and turn the fight around to their advantage:
Faceless Void,
Terrorblade,
Ursa,
Weaver,
Broodmother,
Slark,
Abaddon,
Wraith King,
Lifestealer.
Wraith King
[wiki] rating: 1.6 (winrate: 48% pickrate: 4%)Venomancer
* While Reincarnation is off cooldown, Poison Nova poses less of a threat as Wraith King will return with all debuffs cleared.
* Vampiric Spirit can out-heal the slow {tooltip:DoT|Damage over Time} from Poison Sting.
Clockwerk
* Clockwerk lacks burst damage, and that makes him vulnerable to heroes who can recover themselves and turn the fight around to their advantage after Clockwerk finishes his initiation. Additionally, Clockwerk hates buying Dagon and
Ethereal Blade, which are the only itmes that can help him deal with heroes who can recover themselves and turn the fight around to their advantage:
Faceless Void,
Terrorblade,
Ursa,
Weaver,
Broodmother,
Slark,
Abaddon,
Wraith King,
Lifestealer.
Terrorblade
[wiki] rating: 1.6 (winrate: 45% pickrate: 2%)Venomancer
* Sunder can prevent Terrorblade's or an ally's death by swapping health, making damage-over-time abilities inefficient. Heroes that rely on damage-over-time abilities like Venomancer and
Huskar will have a hard time against Sunder.
Additional:
* Reflection illusion will apply Poison Sting back towards Venomancer.
* Conjure Image and
Metamorphosis will make quick work of Plague Wards.
* While ticking down from Poison Nova, Terrorblade can wait until the last possible moment to Sunder a target, either friend or foe.
Clockwerk
* Conjure Image and
Reflection illusions may give Clockwerk a hard time to find an angle for Hookshot.
* Because Clockwerk lack burst damage, Terrorblade can often save himself with Sunder.
Dazzle
[wiki] rating: 1.4 (winrate: 52% pickrate: 9%)Venomancer
* Venomancer's damage-over-time abilities are easier to heal through with numerous Shadow Waves than other types of damage, and it's simple to time a Shallow Grave until the last possible second to save a teammate from them.
Clockwerk
* Aghanim's Shard upgraded
Poison Touch can be used to hex Clockwerk, silencing him, disarming him, slowing him, and muting him, and thus rendering him unable to use
Blade Mail to return damage or to do anything at all.
* Shadow Wave will hit Clockwerk every time when he's fighting with an enemy inside Power Cogs.
* Due to Clockwerk's very low damage output, Dazzle will have more than enough time to Shallow Grave any enemy hero Clockwerk initiates on.
Additional:
* Shadow Wave will hit Clockwerk every time when he's fighting with an enemy inside Power Cogs.
* Due to Clockwerk's steady damage output, Dazzle has plenty of time to Shallow Grave anyone Clockwerk initiates on.
Clockwerk
* Some heroes with extreme range, like Zeus,
Invoker or
Clockwerk, can snipe your allies from anywhere after your Grave has expired.
Abaddon
[wiki] rating: 1.2 (winrate: 50% pickrate: 6%)Venomancer
* Heroes that deal damage over time will also fail to bring down Abaddon and his allies, such as Huskar,
Venomancer, or
Phoenix.
Additional:
* Borrowed Time &
Aphotic Shield can dispel Venomous Gale and Poison Sting.
Clockwerk
* Clockwerk lacks burst damage, and that makes him vulnerable to heroes who can recover themselves and turn the fight around to their advantage after Clockwerk finishes his initiation. Additionally, Clockwerk hates buying Dagon and
Ethereal Blade, which are the only itmes that can help him deal with heroes who can recover themselves and turn the fight around to their advantage:
Faceless Void,
Terrorblade,
Ursa,
Weaver,
Broodmother,
Slark,
Abaddon,
Wraith King,
Lifestealer.
Dark Seer
[wiki] rating: 1.0 (winrate: 52% pickrate: 2%)Venomancer
* Venomancer is a low health hero and low range hero who is easy to harass with Ion Shell on a creep in the early game.
* Venomancer depends entirely on all his slows to keep distance or chase, but since Surge ignores slows, it is nearly impossible for Venomancer to hunt or run away from Dark Seer or his surged teammates.
Phoenix
[wiki] rating: 1.0 (winrate: 50% pickrate: 5%)Clockwerk
* Clockwerk being confined in his own Power Cogs means Clockwerk is unable to quickly escape from Phoenix's Sun Ray and
Supernova.
* Sun Ray will also heal the enemy Clockwerk is fighting, making it unlikely for Clockwerk to take an enemy down with him.
* For the same reasons, Phoenix also makes a powerful ally for Clockwerk when the situation is reversed.
Phantom Lancer
[wiki] rating: 1.0 (winrate: 50% pickrate: 2%)Clockwerk
* Battery Assault's damage is dispersed against Phantom Lancer's illusions.
* Phantom Lancer can blink out of Power Cogs with Doppelganger.
* When chasing, a Phantom Lancer can close in with Phantom Rush and burn down Clockwerk's mana with
Diffusal Blade, rendering him helpless before he has a chance to erect a defensive Power Cogs.
* Because Clockwerk does not like to buy items to deal with multiple enemies at once, like Battle Fury,
Maelstrom and
Mjollnir, he will be unable to deal with Phantom Lancer's illusions coming from
Juxtapose.
Additional:
* Doppelganger. lets Phantom Lancer jump in and out of
Power Cogs.
* Clockwerk's low mobility makes him an easy target for Phantom Lancer to rush on, and overwhelm with clones.
Lina
[wiki] rating: 1.0 (winrate: 50% pickrate: 16%)Venomancer
* Venomancer has low health, which makes him vulnerable to Lina's heavy magic damage.
* Fiery Soul attack speed bonus removes Plague Wards easily in all stages of the game.
Juggernaut
[wiki] rating: 1.0 (winrate: 50% pickrate: 11%)Clockwerk
* Juggernaut is invulnerable while using Omnislash, meaning that neither
Blade Mail or Power Cogs will save Clockwerk, this is especially common during the early laning phase.
* Blade Fury will also ignore any damage dealt by Battery Assault, as well as dealing heavy damage. As long as Juggernaut has mana to cast it.
* Overall, any attempt for Clockwerk to trap Juggernaut with Power Cogs will hurt him a lot more than the other way around.
Tusk
[wiki] rating: 1.0 (winrate: 49% pickrate: 15%)Venomancer
* Snowball can be used to save allies or himself during Venomous Gale and
Poison Nova.
* Venomancer lacks mobility and has low base health, so he can be killed by Walrus PUNCH!
Viper
[wiki] rating: 1.0 (winrate: 49% pickrate: 4%)Venomancer
* Corrosive Skin means Viper can often outlast Venomancer in a battle of attrition.
* Venomancer has no mobility without items, which makes him vulnerable to constant slows.
Lifestealer
[wiki] rating: 1.0 (winrate: 49% pickrate: 5%)Clockwerk
* With Feast and
Rage, Lifestealer is nearly impossible for Clockwerk to bring down, and is the last hero Clockwerk wants to be trapped with in Power Cogs.
Ember Spirit
[wiki] rating: 1.0 (winrate: 48% pickrate: 11%)Clockwerk
* Ember Spirit's Fire Remnant is an easy way to escape from Clockwerk's Power Cogs.
* Flame Guard blocks most of the magical damage Clockwerk does.
Disruptor
[wiki] rating: 1.0 (winrate: 48% pickrate: 10%)Clockwerk
* Glimpse moves Clockwerk away from allies struck by Hookshot, or under attack by Battery Assault.
* Static Storm can turn Power Cogs into Clockwerk's own grave, and if Disruptor has
Aghanim's Scepter, then Clockwerk will not be able to use
Blade Mail to return damage at all.
Witch Doctor
[wiki] rating: 1.0 (winrate: 48% pickrate: 15%)Venomancer
* Voodoo Restoration heals to counter damage over time of Poison Nova and
Poison Sting.
Shadow Fiend
[wiki] rating: 1.0 (winrate: 48% pickrate: 18%)Clockwerk
* Shadow Fiend usually buys a Hurricane Pike allowing him to easily escape from
Power Cogs.
* Shadow Fiend can farm Clockwerk's Power Cogs to gain Necromastery stacks.
Shadow Demon
[wiki] rating: 1.0 (winrate: 47% pickrate: 1%)Venomancer
* In the laning stage, making illusions of Venomancer will turn his Poison Sting back at him, making for an easy gank at level one, and for later when your mid comes for ganks.
Rubick
[wiki] rating: 1.0 (winrate: 47% pickrate: 25%)Venomancer
* Venomous Gale is a great ganking and farming skill.
* Plague Ward serves as a flexible ability for pushing, ganking, farming and scouting. The innate
Poison Sting also works on the stolen
Plague Ward with half the damage.
* Poison Nova, if stolen and cast, puts a huge damage-over-time debuff on the enemy team, even greater than Venomancer himself with the help of
Arcane Supremacy.
* Spell Steal has a greater cast distance than the effect area of
Poison Nova, allowing Rubick to steal the spell while staying at the back.
* Venomancer suffers from mana pool problems, while Rubick has relatively high intelligence gain and can cast the same set of spells at ease.
Additional:
* All of Venomancer's abilities are decent choices for Rubick's Spell Steal. Stealing Plague Wards makes them apply Poison Sting as well.
Queen of Pain
[wiki] rating: 1.0 (winrate: 46% pickrate: 6%)Clockwerk
* Blink allows Quen of Pain to easily escape ganking or initiating attempts with Hookshot and Power Cogs.
Morphling
[wiki] rating: 1.0 (winrate: 44% pickrate: 8%)Clockwerk
* Waveform allows Morphling to easily escape Power Cogs.
* Clockwerk's lack of burst damage makes it nearly impossible for him to kill a Morphling using Attribute Shift (Strength Gain).
Additional:
* Morphling can escape from Power Cogs with Waveform.
* Even if Morphling is trapped in Power Cogs, Morphling can use Attribute Shift (Strength Gain) to survive the duration.
Broodmother
[wiki] rating: 0.6 (winrate: 54% pickrate: 3%)Clockwerk
* Clockwerk lacks burst damage, and that makes him vulnerable to heroes who can recover themselves and turn the fight around to their advantage after Clockwerk finishes his initiation. Additionally, Clockwerk hates buying Dagon and
Ethereal Blade, which are the only itmes that can help him deal with heroes who can recover themselves and turn the fight around to their advantage:
Faceless Void,
Terrorblade,
Ursa,
Weaver,
Broodmother,
Slark,
Abaddon,
Wraith King,
Lifestealer.
Mirana
[wiki] rating: 0.6 (winrate: 53% pickrate: 15%)Venomancer
* Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting: Arc Warden,
Chen,
Clinkz,
Drow Ranger,
Lina,
Mirana,
Nature's Prophet,
Pugna and
Sniper.
* Special mention to heroes that outrange Plague Ward after obtaining talents that increase attack range.
Arc Warden
[wiki] rating: 0.6 (winrate: 53% pickrate: 5%)Venomancer
* Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting: Arc Warden,
Chen,
Clinkz,
Drow Ranger,
Lina,
Mirana,
Nature's Prophet,
Pugna and
Sniper.
* Special mention to heroes that outrange Plague Ward after obtaining talents that increase attack range.
Night Stalker
[wiki] rating: 0.6 (winrate: 52% pickrate: 4%)Clockwerk
* Heroes that have a weak laning stage: Spectre,
Nyx Assassin,
Clockwerk,
Spirit Breaker,
Omniknight,
Pudge.
Oracle
[wiki] rating: 0.6 (winrate: 51% pickrate: 4%)Venomancer
* Fortune's End and False Promise easily dispel many crippling debuffs, such as Venomancer's
Venomous Gale, or
Skywrath Mage's
Ancient Seal.
Additional:
* Fortune's End can dispel Venomous Gale and Poison Sting from allies.
* Fate's Edict grants 100% magic resistance to target, inhibiting the damage from Venomancer abilities.
Chen
[wiki] rating: 0.6 (winrate: 51% pickrate: 0%)Venomancer
* Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting: Arc Warden,
Chen,
Clinkz,
Drow Ranger,
Lina,
Mirana,
Nature's Prophet,
Pugna and
Sniper.
* Special mention to heroes that outrange Plague Ward after obtaining talents that increase attack range.
Clockwerk
* Due to Clockwerk's slow damage output, Chen can often save a trapped ally with Hand of God.
* Clockwerk does not have any source of damage to deal with Chen Creeps.
* Chen can use his creeps to block Clockwerk's attempts to use Hookshot.
Additional:
* Due to Clockwerk's very low damage output, Chen can often save a trapped enemy hero with Hand of God.
* Penitence's attack speed amplification allows Chen and his allies to kill Clockwerk quickly after his initiation.
* Chen's creeps can be used to block Hookshot initiation from all sides, as well as distribute Battery Assault's damage.
Venomancer
* Venomancer's damage over time can force Chen to use Hand of God prematurely, potentially wasting a chance to save his allies during a teamfight.
* Venomancer's Poison Nova,
Venomous Gale and
Plague Ward can easily kill Chen's creeps.
Slardar
[wiki] rating: 0.6 (winrate: 50% pickrate: 4%)Venomancer
* Slardar can attack through Plague Wards and gain
Bash of the Deep charges, and
Templar Assassin can spill
Psi Blades through Plague Wards too.
Weaver
[wiki] rating: 0.6 (winrate: 50% pickrate: 3%)Clockwerk
* Clockwerk lacks burst damage, and that makes him vulnerable to heroes who can recover themselves and turn the fight around to their advantage after Clockwerk finishes his initiation. Additionally, Clockwerk hates buying Dagon and
Ethereal Blade, which are the only itmes that can help him deal with heroes who can recover themselves and turn the fight around to their advantage:
Faceless Void,
Terrorblade,
Ursa,
Weaver,
Broodmother,
Slark,
Abaddon,
Wraith King,
Lifestealer.
Ancient Apparition
[wiki] rating: 0.6 (winrate: 50% pickrate: 5%)Clockwerk
* Ancient Apparition's
Cold Feet will freeze Clockwerk in place if he stays inside his Power Cogs. His immobility while in his cogs also makes him a very easy target to
Ice Vortex and
Ice Blast.
Skywrath Mage
[wiki] rating: 0.6 (winrate: 50% pickrate: 10%)Clockwerk
* Skywrath Mage's
Mystic Flare can deal huge damage to Clockwerk inside his Power Cogs.
Vengeful Spirit
[wiki] rating: 0.6 (winrate: 49% pickrate: 5%)Clockwerk
* Vengeful Spirit can
Nether Swap enemies out of Power Cogs.
Additional:
* Nether Swap gives Vengeful Spirit a way to save an ally from Clockwerk's Power Cogs.
* Magic Missile will interrupt Clockwerk trying to run down Vengeful Spirit's allies with Battery Assault.
Storm Spirit
[wiki] rating: 0.6 (winrate: 49% pickrate: 6%)Venomancer
* Squishy heroes or heroes without hard disables or silences: Shadow Demon,
Shadow Fiend,
Venomancer,
Ancient Apparition etc.
Faceless Void
[wiki] rating: 0.6 (winrate: 48% pickrate: 9%)Clockwerk
* Clockwerk lacks burst damage, and that makes him vulnerable to heroes who can recover themselves and turn the fight around to their advantage after Clockwerk finishes his initiation. Additionally, Clockwerk hates buying Dagon and
Ethereal Blade, which are the only itmes that can help him deal with heroes who can recover themselves and turn the fight around to their advantage:
Faceless Void,
Terrorblade,
Ursa,
Weaver,
Broodmother,
Slark,
Abaddon,
Wraith King,
Lifestealer.
Chaos Knight
[wiki] rating: 0.6 (winrate: 47% pickrate: 3%)Clockwerk
* Single-target disablers will have difficulty locking down a Chaos Knight with Phantasm active: Bane,
Beastmaster,
Bloodseeker,
Clockwerk,
Doom,
Shadow Shaman.
Phantom Assassin
[wiki] rating: 0.6 (winrate: 46% pickrate: 10%)Venomancer
* Heroes who lack escape mechanisms or disables are all easy targets for Phantom Assassin if they are not careful. Look for Luna,
Venomancer, and
Shadow Fiend and try to catch them off guard.
Bristleback
[wiki] rating: 0.6 (winrate: 43% pickrate: 1%)Venomancer
* Heroes with damage-over-time abilities will not only proc Bristleback's passive continuously, they will also do little harm to him when he is facing away from the source: Venomancer,
Arc Warden
Omniknight
[wiki] rating: 0.4 (winrate: 55% pickrate: 3%)Clockwerk
* Purification does great damage to Clockwerk when fighting an enemy inside Power Cogs.
* Due to Clockwerk's very low damage output, Omniknight will have more than enough time to Purification and
Heavenly Grace any enemy hero Clockwerk initiates on.
* For the same reasons, Omniknight also makes a powerful ally for Clockwerk when the situation is reversed.
Venomancer
* Heroes who can harass Omniknight out of lane will keep him weak in the mid game: Viper,
Venomancer,
Clinkz.
Ursa
[wiki] rating: 0.4 (winrate: 52% pickrate: 15%)Clockwerk
* Ursa's high physical burst damage combined with his big attack speed and durability makes him a very bad target for Power Cogs.
* Even with Blade Mail, Ursa's
Enrage will negate most of the reflected damage.
Clockwerk
* Heroes who can provide constant vision inside the Roshan Pit can negate one of the strongest advantages of Ursa, which is the possibility of quickly killing Roshan at the early game, with minimum itemization needed (Clockwerk,
Beastmaster, etc).
Underlord
[wiki] rating: 0.4 (winrate: 51% pickrate: 3%)Venomancer
* Dark Rift allows Underlord to transport allies from poison damage-over-time to the fountain.
* Underlord usually buys Pipe of Insight that gives a magic resistance to allies, inhibiting the damage from Venomancer abilities.
Clockwerk
* Heroes with long cast animations can be continuously interrupted by Battery Assault: Centaur Warrunner,
Jakiro,
Leshrac,
Naga Siren,
Underlord.
Snapfire
[wiki] rating: 0.4 (winrate: 48% pickrate: 15%)Clockwerk
* Firesnap Cookie can be fed to Snapfire herself or to an ally caught inside
Power Cogs.
* A badly placed Power Cog makes it easier for Snapfire to aim Mortimer Kisses on Clockwerk
Clockwerk
* Heroes with mobility spells (such as Queen of Pain's
Blink and
Clockwerk with
Hookshot) can easily avoid
Lil' Shredder and
Mortimer Kisses.
* Heroes with high movement speeds like Pugna and
Meepo can run around, to, or away from Snapfire during
Mortimer Kisses and dodge the projectiles easily due to their slow speed.
Monkey King
[wiki] rating: -2.0 (winrate: 47% pickrate: 8%)Venomancer
* Venomancer's magical damage-over-time poisons will constantly put Tree Dance on cooldown, greatly diminishing Monkey King's mobility.
* Venomous Gale and
Poison Nova will hit Monkey King when he is perched on a tree, or disguised with Mischief.
* However, Venomancer is also easily ganked by Monkey King if caught by surprise.
Additional:
* Venomancer's magical damage-over-time poisons putting Tree Dance on cooldown, greatly diminishing Monkey King's mobility.
* Venomous Gale and Posion Nova will hit Monkey King when he is perched on a tree, or disguised by Mischief.
Clockwerk
* Power Cogs pushes Monkey King out of Wukong's Command, ending his ultimate.
* Rocket Flare allows Clockwerk to scout Monkey King in the trees, and chase him with Hookshot.
Windranger
[wiki] rating: -2.0 (winrate: 49% pickrate: 10%)Venomancer
* Due to lack of magic resistance, Venomancer poisons eats through Windranger's health.
Additional:
* Due to lack of magic resistance, Venomancer abilities eats through Windranger's health.
* Venomancer's multiple slows, to an extent, negates Windrun's mobility.
Clockwerk
* Power Cogs prevent Windranger from fleeing with Windrun.
* Battery Assault repeatedly interrupts Focus Fire, disrupting Windranger's damage output.
Earthshaker
[wiki] rating: -2.0 (winrate: 51% pickrate: 10%)Venomancer
* Venomancer's slows and magical damage-over-time works well against Earthshaker's which completes lack of mobility.
* Plague Wards are useful for slowing and kitting down Earthshaker, revealing him from initiating and re-initiating and putting his
Blink Dagger on cooldown if Venomancer has vision over Earthshaker.
Additional:
* Earthshaker can be kited by Venomancer's slows, which is lack of mobility.
* Plague Wards is very useful for slowing and kitting down Earthshaker, revealing him from initiating and re-initiating and putting his Blink Dagger on cooldown.
Clockwerk
* Battery Assault will continuously interrupt Earthshaker's long cast animations.
* Power Cogs can also trap Earthshaker after he initiates.
Additional:
* Battery Assault interrupts Earthshaker's long cast animations, preventing him from using any abilities apart from Echo Slam.
* Power Cogs often separate the battlefield so that both enemies and allies are unlikely to cluster.
* Rocket Flare allows Clockwerk to scout Earthshaker before a fight starts and potentially cancel his
Blink Dagger.
* Hookshot enables Clockwerk to catch Earthshaker before he gets a chance to initiate a fight.
Enchantress
[wiki] rating: -1.6 (winrate: 46% pickrate: 2%)Venomancer
* Untouchable won't mitigate Venomancer's magical damage, and Enchantress is vulnerable to magic damage.
* Both Venomous Gale and
Poison Nova lowers the amount of healing received by Enchantress and her allies from Nature's Attendants.
Clockwerk
* Heroes with nukes that can jump her: Clockwerk,
Snapfire,
Spirit Breaker,
Techies
Spirit Breaker
[wiki] rating: -1.6 (winrate: 48% pickrate: 9%)Venomancer
* Heroes that can slow Charge of Darkness by a huge amount: Venomancer,
Viper,
Dazzle,
Arc WardenLion
Clockwerk
* Clockwerk can use Power Cogs to repel Spirit Breaker when he charges in with Charge of Darkness.
* Spirit Breaker's slow 0.6 second attack animation attacks do little damage against Clockwerk. It can also constantly be interrupted by Battery Assault.
* Nether Strike's 1.2 second charge time gives Clockwerk plenty of time to activate
Blade Mail and for Battery Assault to cancel it.
Additional:
* Battery Assault will continuously prevent Spirit Breaker from using Nether Strike, Charge of Darkness and even right clicking because of his long attack animation.
* Charge of Darkness can be cancelled by a correctly timed Hookshot.
* Should Clockwerk or his allies be targeted by Charge of Darkness, he can stop it by casting Power Cogs in Spirit Breaker's path or around the target.
Axe
[wiki] rating: -1.6 (winrate: 49% pickrate: 9%)Venomancer
* Venomancer's slows and magical damage-over-time work well against Axe's complete lack of mobility.
* Plague Ward is especially useful for slowing down Axe, and revealing him before he initiates, as well as putting his
Blink Dagger on cooldown.
Additional:
* Venomancer's slows and magical damage-over-time work well against Axe's complete lack of mobility.
* Plague Wards is especially useful for slowing down Axe, and revealing him before he initiates, as well as putting his Blink Dagger on cooldown.
* For the same reasons, Venomancer is a good ally for Axe when the situation is reversed.
Clockwerk
* Heroes who can slow and kite Axe will severely inhibit his presence in fights: Bristleback,
Crystal Maiden,
Batrider,
Arc Warden,
Winter Wyvern,
Clockwerk
Meepo
[wiki] rating: -1.6 (winrate: 56% pickrate: 1%)Venomancer
* Aggressively Poofing and Earthbinding is not going to end well against Venomancer, as he will be an easy target for Poison Nova.
* Venomancer's constant slows greatly reduce Meepo's mobility.
Clockwerk
* Because only one clone needs to be killed in order to kill Meepo, heroes that excel at singling out enemies can also be a detriment to him, such as Batrider,
Beastmaster,
Pudge and
Clockwerk.
Sven
[wiki] rating: -1.2 (winrate: 48% pickrate: 2%)Venomancer
* Heroes who thrive on teamfights can be a problem such as Venomancer,
Necrophos,
Centaur Warrunner...
Clockwerk
* Heroes who can stun Sven even with an activated Black King Bar can be an issue:
Clockwerk,
Beastmaster.
Mars
[wiki] rating: -1.0 (winrate: 46% pickrate: 10%)Venomancer
* Venomancer's spells all deal magical damage, ignoring Bulwark.
* Venomancer's multiple slows are especially effective at kiting Mars.
* Plague Ward can attack through Arena Of Blood.
Additional:
* Venomancer's poison attacks are all magical damage, ignoring Bulwark.
* Venomancer's multiple slows are especially effective against Mars' low mobility.
* Plague Wards can attack through Arena of Blood.
Batrider
[wiki] rating: -1.0 (winrate: 48% pickrate: 5%)Venomancer
* Plague Wards are very hard for Batrider to play against as they provide a lot of vision as well as disable
Blink Dagger for a long duration.
Puck
[wiki] rating: -1.0 (winrate: 48% pickrate: 9%)Venomancer
* Unless Puck is facing the direction he wants to blink while in Phase Shift, the Venomous Gale and
Poison Nova combo consistently ticks many times over several seconds, making it very difficult to use
Blink Dagger towards the other direction. Puck's slow turning rate makes this even worse.
Techies
[wiki] rating: -1.0 (winrate: 48% pickrate: 10%)Venomancer
* Plague Wards may reveal a hiding Techies. If there's a sentry nearby, they may also reveal a stack of mines hidden in a juking spot.
Crystal Maiden
[wiki] rating: -1.0 (winrate: 49% pickrate: 13%)Clockwerk
* Battery Assault,
Power Cogs, and
Hookshot can interrupt Freezing Field, the latter two being able to go through invisibility should Crystal Maiden use
Glimmer Cape.
* Rocket Flare can be used to find Crystal Maiden should she try to hide in the trees to try to safely cast Freezing Field.
* Hookshot allows
Clockwerk to easily close in on Crystal Maiden and kill her.
Pudge
[wiki] rating: -1.0 (winrate: 49% pickrate: 29%)Clockwerk
* Meat Hooking a Clockwerk can backfire for Pudge, as Battery Assault and
Blade Mail will hurt Pudge more than he hurts Clockwerk.
Earth Spirit
[wiki] rating: -1.0 (winrate: 49% pickrate: 3%)Clockwerk
* Clockwerk's Battery Assault disables Earth Spirit's Rolling Boulder, while his
Power Cogs ensure, that Earth Spirit can't move away from it.
* His Hookshot allows him to chase after Earth Spirit, while using
Rocket Flare to gain vision.
Primal Beast
[wiki] rating: -1.0 (winrate: 49% pickrate: 9%)Clockwerk
* Power Cogs keeps Primal Beast pinned down, preventing him from doing damage with Trample. Primal Beast's slow attack speed makes it hard for him to break the cogs and get away. In addition, Power Cogs' knockback is forced movement, and thus will intercept Primal Beast's Onslaught if placed well.
* Battery Assault on a lone Primal Beast in the early game effectively keeps him from winding up Onslaught or basic attacking.
* Rocket Flare and
Jetpack (from purchasing
Aghanim's Shard) give Clockwerk many options to scout for Primal Beast, whose kit benefits greatly from ambushing.
Enigma
[wiki] rating: -1.0 (winrate: 50% pickrate: 3%)Clockwerk
* Black Hole requires channelling, making it easy to be interrupted with Hookshot.
* Enigma lacks mobility without a Blink Dagger and also is squishy, making him fall easily when ganked by Clockwerk.
Additional:
* Hookshot's stun pierces through spell immunity and Enigma's channeling can be easily cancelled from a safe distance, assuming none of his allies are in the way, and the Black Hole is not centered directly on Enigma.
Elder Titan
[wiki] rating: -1.0 (winrate: 50% pickrate: 1%)Clockwerk
* Battery Assault's continuous mini-stun makes it hard for Elder Titan to cast his spells due to his poor cast animation.
* Elder Titan's channelling with Echo Stomp makes a good setup for Hookshot if timed correctly.
Magnus
[wiki] rating: -1.0 (winrate: 51% pickrate: 15%)Venomancer
* Similar to Night Stalker, Venomancer can simultaneously scout Magnus hiding in trees and put Blink Dagger on cooldown with Plague Ward, which gives Magnus problems when trying to blink in and initiate.
Additional:
* Venomancer can simultaneously scout Magnus hiding in trees and putting Blink Dagger on cooldown with Plague Wards, which makes Magnus real problems to blink and initiate.
Bounty Hunter
[wiki] rating: -1.0 (winrate: 51% pickrate: 7%)Venomancer
* Venomancer's magical damage-over-time poisons greatly reduce Bounty Hunter's mobility.
* Venomous Gale, combined with
Plague Wards and
Poison Nova with True Sight items can allow Venomancer and his teammates to gank Bounty Hunter while he is roaming alone.
Centaur Warrunner
[wiki] rating: -1.0 (winrate: 51% pickrate: 7%)Clockwerk
* Battery Assault easily interrupts Centaur Warrunner due to his poor cast animation.
* Power Cogs can negate Stampede.
Spectre
[wiki] rating: -1.0 (winrate: 51% pickrate: 11%)Venomancer
* Venomancer's poison damage over time is very effective against Spectre, who tends to lack magic resistance during the early to mid game.
* Venomancer's multiple slows greatly reduces Spectre's movement speed and mobility.
* Plague Wards can scout out Spectre while she is hiding in trees.
Additional:
* Venomancer's poison damage-over-time are very effective against Spectre, which is lack of magic resistance from early to mid game.
* Venomancer's multiple slows greatly reduces Spectre's low mobility, even through Spectral Dagger.
* Plague Wards reveals Spectre while she is hiding on trees.
Tinker
[wiki] rating: -1.0 (winrate: 56% pickrate: 11%)Clockwerk
* Rocket Flare can find Tinker if he blinks into the treeline, and Hookshot will prevent him from teleporting out.
* Battery Assault makes Tinker unable to Rearm by stunning him repeatedly.
Additional:
* Clockwerk can easily catch a split pushing Tinker with his Hookshot and prevent him from escaping with
Power Cogs and
Battery Assault. Clockwerk can also find a Tinker hiding in trees with his
Rocket Flare.
* Clockwerk usually buys a Blade Mail, which does lots of damage to Tinker if he gets hit by his abilities (especially March of the Machines).
Dragon Knight
[wiki] rating: -0.6 (winrate: 45% pickrate: 5%)Venomancer
* In general, heroes that can slow down Dragon Knight's movement speed will do well against him. This includes Venomancer and others in addition to the heroes mentioned above.
Muerta
[wiki] rating: -0.6 (winrate: 45% pickrate: 13%)Clockwerk
* Heroes that mainly use magic damage and carry Black King Bar can be very problematic for Muerta such as Crystal Maiden or
Clockwerk
Zeus
[wiki] rating: -0.6 (winrate: 49% pickrate: 14%)Clockwerk
* Heroes with long range abilities are also able to touch Zeus, such as Clockwerk,
Kunkka,
Puck,
Skywrath Mage,
Spirit Breaker,
Tusk and others.
Leshrac
[wiki] rating: -0.6 (winrate: 49% pickrate: 4%)Clockwerk
* Heroes with long cast animations can be continuously interrupted by Battery Assault: Centaur Warrunner,
Jakiro,
Leshrac,
Naga Siren,
Underlord.
Additional:
* Clockwerk naturally builds Blade Mail, reflecting Leshrac's high magic damage output back at him.
* Power Cogs will prevent Leshrac from reaching Clockwerk's team and dealing large AOE damage to them.
* Power Cogs will also keep Leshrac close, wasting his Diabolic Edict on just Clockwerk.
* Battery Assault interrupts Leshrac's long cast times of Split Earth and Lightning Storm.
Luna
[wiki] rating: -0.6 (winrate: 49% pickrate: 2%)Clockwerk
* Every hero that can withstand or prevent Eclipse at level 7: Juggernaut,
Riki,
Clockwerk,
Drow Ranger,
Abaddon,
Faceless Void,
Weaver,
Outworld Destroyer.
Nyx Assassin
[wiki] rating: -0.6 (winrate: 50% pickrate: 4%)Venomancer
* Heroes who rely on damage over time as Spiked Carapace can block and reflect only one instance of damage: Venomancer,
Huskar,
Ember Spirit,
Dark Seer,
Sand King,
Doom,
Dawnbreaker.
Dawnbreaker
[wiki] rating: -0.6 (winrate: 50% pickrate: 8%)Venomancer
* Due to her slow movement speed,heroes with crowd control and slows can shut down Dawnbreaker. ( Lion,
Crystal Maiden ,
Venomancer etc.)
Jakiro
[wiki] rating: -0.6 (winrate: 51% pickrate: 12%)Clockwerk
* Heroes with long cast animations can be continuously interrupted by Battery Assault: Centaur Warrunner,
Jakiro,
Leshrac,
Naga Siren,
Underlord.
Additional:
* Battery Assault prevents Jakiro from casting spells as all his spells have very long cast times.
* Jakiro is also an easy target for Clockwerk's Hookshot + Power Cogs combo, as he has little mobility and no escape.
* Alternatively, if the enemy Clockwerk traps one of his own allies or Jakiro's allies in the cogs, it gives Jakiro an ideal setup to punish Clockwerk and his ally or to save Jakiro's ally, respectively.
Naga Siren
[wiki] rating: -0.6 (winrate: 51% pickrate: 3%)Clockwerk
* Heroes with long cast animations can be continuously interrupted by Battery Assault: Centaur Warrunner,
Jakiro,
Leshrac,
Naga Siren,
Underlord.
Pugna
[wiki] rating: -0.4 (winrate: 47% pickrate: 3%)Venomancer
* Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting: Arc Warden,
Chen,
Clinkz,
Drow Ranger,
Lina,
Mirana,
Nature's Prophet,
Pugna and
Sniper.
* Special mention to heroes that outrange Plague Ward after obtaining talents that increase attack range.
Clockwerk
* Pugna's squishiness and lack of mobility make him easy prey for a Hookshot initiation.
* Clockwerk's high health, low mana costs, and lack of reliance on Blink Dagger make Nether Ward ineffective.
* Battery Assault shuts down Aghanim's Scepter upgraded
Life Drain, as the repeated ministuns prevent Pugna from channeling for an extended length of time.
Additional:
* Clockwerk loves to Hookshot low health, immobile targets like Pugna.
* Pugna's Life Drain gets immediately and repeatedly (if an Aghanim's Scepter was purchased) cancelled due to
Battery Assault, especially if Pugna is trapped inside
Power Cogs.
* Clockwerk also loves to build Blade Mail, which will deal more damage to Pugna than Clockwerk due to Pugna's low health pool.
* Finally, both Hookshot and
Rocket Flare can allow him to finish off Pugna out of range of his Nether Ward.
Templar Assassin
[wiki] rating: -0.4 (winrate: 48% pickrate: 4%)Venomancer
* Slardar can attack through Plague Wards and gain
Bash of the Deep charges, and
Templar Assassin can spill
Psi Blades through Plague Wards too.
Venomancer
* Venomancer's entire arsenal deals lingering damage over a long time and therefore burns through her Refraction very quickly. Not only that, his persistent slow from Poison Sting (and can be re-apply again and again with
Plague Ward) allows his team to catch up to her even with the disruption from her Psionic Trap.
Additional:
* Venomous Gale and Plague Wards allow to quickly melt through Refraction charges.
* Both Poison Nova and Venomous Gale hit invisible units, so Meld cannot be used defensively.
Drow Ranger
[wiki] rating: -0.4 (winrate: 51% pickrate: 18%)Venomancer
* Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting: Arc Warden,
Chen,
Clinkz,
Drow Ranger,
Lina,
Mirana,
Nature's Prophet,
Pugna and
Sniper.
* Special mention to heroes that outrange Plague Ward after obtaining talents that increase attack range.
Clockwerk
* Getting trapped in Power Cogs usually means the end for Drow Ranger.
Additional:
* Hookshot lets Clockwerk close the gap to Drow Ranger, disabling her Marksmanship bonus.
* Power Cogs and
Battery Assault keep Drow Ranger from escaping.
* Power Cogs and Battery Assault also keep Drow Ranger close, nullifying Marksmanship.
Legion Commander
[wiki] rating: -0.4 (winrate: 51% pickrate: 13%)Venomancer
* Heroes rely on their debuff to control the opponent will have a hard time against Press the Attack: Venomancer,
Earth Spirit,
Ogre Magi
Additional:
* Press the Attack dispels Venomous Gale and Poison Sting from Legion Commander or her teammates.
* Venomancer is an ideal target for Duel due to his lack of mobility and low starting health.
Clockwerk
* Battery Assault's mini-stuns can severely disrupt Legion Commander's attack animation when she enters a Duel, potentially saving Clockwerk (or his allies) and possibly even giving him an edge in securing a win himself.
* Power Cogs pushes Legion Commander away from Clockwerk's allies when she enters a Duel.
Sniper
[wiki] rating: 0.0 (winrate: 44% pickrate: 11%)Venomancer
* Sniper can easily destroy Plague Ward from long range.
Clockwerk
* Clockwerk is also the least optimal target for Sniper to attack in a teamfight, although more experienced players will rarely make this mistake.
* With no mobility or disable skills, getting trapped in Power Cogs is a death sentence for Sniper.
Nature's Prophet
[wiki] rating: 0.0 (winrate: 46% pickrate: 12%)Venomancer
* Teleportation allows Natures Prophet to save himself from the damage over time of Venomous Gale,
Poison Sting and
Poison Nova.
* Plague Wards can be destroyed with Nature's Prophet's Treants.
Clockwerk
* Clockwerk's long range initiation and catch makes it incredibly difficult for Nature's Prophet to split push and show on the map alone.
* Rocket Flare can be used to scout Nature's Prophet if he is hiding in the forest, and can provide vision inside of Sprout.
Visage
[wiki] rating: 0.0 (winrate: 55% pickrate: 2%)Clockwerk
* {U:Familiar}s can spot Clockwerk, allowing Visage's allies to dodge or block Hookshot attempts.
* Familiars will not be damaged by Blade Mail or Clockwerk's abilities, dealing dangerous amounts of damage to him.
Additional:
* Familiars can scout for Clockwerk's location allowing Visage to dodge or block Hookshot attempts.
* Gravekeeper's Cloak greatly absorbs damage from Hookshot.
Venomancer
* Venomous Gale,
Poison Sting and
Poison Nova deal damage over time and will chip away at Gravekeeper's Cloak in addition to slowing an already sluggish hero.
* Venomancer's normal attacks deal
Poison Sting and will chip away at Gravekeeper's Cloak.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assassin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (lane data is parsed from hero guides dotabuff)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- Improved UX on small screens - when selecting heroes page automatically scrolls so hero select input is displayed at the very top of screen, leaving more space for results.
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal win rate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest win rate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
Dota 2 is a registered trademark of Valve Corporation. This site is not affiliated with Valve Corporation. All game images and names are property of Valve Corporation.
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Venomancer
* Venomancer's damage-over-time abilities do little damage against Counterspell.
Counterspell provides magic resistance, diminishing the effectiveness of Venomancer's spells.
Blink, circumventing the slows Venomancer depends on.
* Blink helps Anti-Mage get away from Venomancer's slows.
Additional:
*
* Venomancer's lack of hard disable allows Anti-Mage to use
Clockwerk
* Anti-Mage can Blink into or out of
Power Cogs, negating Clockwerk's initiation and bypassing his defenses.
Blink out of Power Cogs, escaping any ganking or initiation attempts.
Mana Break depletes Clockwerk's much-needed mana.
Counterspell makes Clockwerk's very low damage output only tickle Anti-Mage.
Additional:
* Anti-Mage can easily
*
*