Slark
[wiki] rating: 2.0 (winrate: 51% pickrate: 17%)Abaddon
[wiki] rating: 1.6 (winrate: 50% pickrate: 6%)Venomancer
* Heroes that deal damage over time will also fail to bring down Abaddon and his allies, such as Huskar,
Venomancer, or
Phoenix.
Additional:
* Borrowed Time &
Aphotic Shield can dispel Venomous Gale and Poison Sting.
Earth Spirit
* Aphotic Shield is a strong dispel, meaning it can save allies from Earth Spirit's stun, slow, silence, and Magnetize.
* Borrowed Time makes it nearly impossible for Earth Spirit to kill Abaddon.
Legion Commander
[wiki] rating: 1.2 (winrate: 51% pickrate: 13%)Venomancer
* Heroes rely on their debuff to control the opponent will have a hard time against Press the Attack: Venomancer,
Earth Spirit,
Ogre Magi
Additional:
* Press the Attack dispels Venomous Gale and Poison Sting from Legion Commander or her teammates.
* Venomancer is an ideal target for Duel due to his lack of mobility and low starting health.
Earth Spirit
* Heroes rely on their debuff to control the opponent will have a hard time against Press the Attack: Venomancer,
Earth Spirit,
Ogre Magi
Lycan
[wiki] rating: 1.0 (winrate: 57% pickrate: 3%)Earth Spirit
* Shapeshift allows Lycan to chase down Earth Spirit.
Anti-Mage
[wiki] rating: 1.0 (winrate: 53% pickrate: 11%)Venomancer
* Venomancer's damage-over-time abilities do little damage against Counterspell.
* Blink helps Anti-Mage get away from Venomancer's slows.
Additional:
* Counterspell provides magic resistance, diminishing the effectiveness of Venomancer's spells.
* Venomancer's lack of hard disable allows Anti-Mage to use Blink, circumventing the slows Venomancer depends on.
Dark Seer
[wiki] rating: 1.0 (winrate: 52% pickrate: 2%)Venomancer
* Venomancer is a low health hero and low range hero who is easy to harass with Ion Shell on a creep in the early game.
* Venomancer depends entirely on all his slows to keep distance or chase, but since Surge ignores slows, it is nearly impossible for Venomancer to hunt or run away from Dark Seer or his surged teammates.
Dazzle
[wiki] rating: 1.0 (winrate: 52% pickrate: 9%)Venomancer
* Venomancer's damage-over-time abilities are easier to heal through with numerous Shadow Waves than other types of damage, and it's simple to time a Shallow Grave until the last possible second to save a teammate from them.
Underlord
[wiki] rating: 1.0 (winrate: 51% pickrate: 3%)Venomancer
* Dark Rift allows Underlord to transport allies from poison damage-over-time to the fountain.
* Underlord usually buys Pipe of Insight that gives a magic resistance to allies, inhibiting the damage from Venomancer abilities.
Clockwerk
[wiki] rating: 1.0 (winrate: 49% pickrate: 8%)Earth Spirit
* Clockwerk's Battery Assault disables Earth Spirit's Rolling Boulder, while his
Power Cogs ensure, that Earth Spirit can't move away from it.
* His Hookshot allows him to chase after Earth Spirit, while using
Rocket Flare to gain vision.
Viper
[wiki] rating: 1.0 (winrate: 49% pickrate: 4%)Venomancer
* Corrosive Skin means Viper can often outlast Venomancer in a battle of attrition.
* Venomancer has no mobility without items, which makes him vulnerable to constant slows.
Wraith King
[wiki] rating: 1.0 (winrate: 48% pickrate: 4%)Venomancer
* While Reincarnation is off cooldown, Poison Nova poses less of a threat as Wraith King will return with all debuffs cleared.
* Vampiric Spirit can out-heal the slow {tooltip:DoT|Damage over Time} from Poison Sting.
Witch Doctor
[wiki] rating: 1.0 (winrate: 48% pickrate: 15%)Venomancer
* Voodoo Restoration heals to counter damage over time of Poison Nova and
Poison Sting.
Shadow Demon
[wiki] rating: 1.0 (winrate: 47% pickrate: 1%)Venomancer
* In the laning stage, making illusions of Venomancer will turn his Poison Sting back at him, making for an easy gank at level one, and for later when your mid comes for ganks.
Rubick
[wiki] rating: 1.0 (winrate: 47% pickrate: 25%)Venomancer
* Venomous Gale is a great ganking and farming skill.
* Plague Ward serves as a flexible ability for pushing, ganking, farming and scouting. The innate
Poison Sting also works on the stolen
Plague Ward with half the damage.
* Poison Nova, if stolen and cast, puts a huge damage-over-time debuff on the enemy team, even greater than Venomancer himself with the help of
Arcane Supremacy.
* Spell Steal has a greater cast distance than the effect area of
Poison Nova, allowing Rubick to steal the spell while staying at the back.
* Venomancer suffers from mana pool problems, while Rubick has relatively high intelligence gain and can cast the same set of spells at ease.
Additional:
* All of Venomancer's abilities are decent choices for Rubick's Spell Steal. Stealing Plague Wards makes them apply Poison Sting as well.
Nature's Prophet
[wiki] rating: 1.0 (winrate: 46% pickrate: 12%)Venomancer
* Teleportation allows Natures Prophet to save himself from the damage over time of Venomous Gale,
Poison Sting and
Poison Nova.
* Plague Wards can be destroyed with Nature's Prophet's Treants.
Mirana
[wiki] rating: 0.6 (winrate: 53% pickrate: 15%)Venomancer
* Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting: Arc Warden,
Chen,
Clinkz,
Drow Ranger,
Lina,
Mirana,
Nature's Prophet,
Pugna and
Sniper.
* Special mention to heroes that outrange Plague Ward after obtaining talents that increase attack range.
Arc Warden
[wiki] rating: 0.6 (winrate: 53% pickrate: 5%)Venomancer
* Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting: Arc Warden,
Chen,
Clinkz,
Drow Ranger,
Lina,
Mirana,
Nature's Prophet,
Pugna and
Sniper.
* Special mention to heroes that outrange Plague Ward after obtaining talents that increase attack range.
Huskar
[wiki] rating: 0.6 (winrate: 53% pickrate: 6%)Venomancer
* Vulnerable spellcasters with no escape mechanisms are easy targets for Huskar: Lich,
Crystal Maiden,
Silencer,
Keeper of the Light,
Venomancer, etc.
Additional:
* Huskar can easily regenerate lost health from DoT spells through Berserker's Blood rendering them ineffective
* Venomancer has little armor and mobility, and rarely builds Linken's Sphere, so he is quite vulnerable to Life Break.
Clinkz
[wiki] rating: 0.6 (winrate: 52% pickrate: 7%)Venomancer
* Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting: Arc Warden,
Chen,
Clinkz,
Drow Ranger,
Lina,
Mirana,
Nature's Prophet,
Pugna and
Sniper.
* Special mention to heroes that outrange Plague Ward after obtaining talents that increase attack range.
Oracle
[wiki] rating: 0.6 (winrate: 51% pickrate: 4%)Venomancer
* Fortune's End and False Promise easily dispel many crippling debuffs, such as Venomancer's
Venomous Gale, or
Skywrath Mage's
Ancient Seal.
Additional:
* Fortune's End can dispel Venomous Gale and Poison Sting from allies.
* Fate's Edict grants 100% magic resistance to target, inhibiting the damage from Venomancer abilities.
Drow Ranger
[wiki] rating: 0.6 (winrate: 51% pickrate: 18%)Venomancer
* Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting: Arc Warden,
Chen,
Clinkz,
Drow Ranger,
Lina,
Mirana,
Nature's Prophet,
Pugna and
Sniper.
* Special mention to heroes that outrange Plague Ward after obtaining talents that increase attack range.
Slardar
[wiki] rating: 0.6 (winrate: 50% pickrate: 4%)Venomancer
* Slardar can attack through Plague Wards and gain
Bash of the Deep charges, and
Templar Assassin can spill
Psi Blades through Plague Wards too.
Weaver
[wiki] rating: 0.6 (winrate: 50% pickrate: 3%)Earth Spirit
* Heroes who can dodge Earth Spirit's abilities: Ember Spirit,
Puck,
Weaver
Storm Spirit
[wiki] rating: 0.6 (winrate: 49% pickrate: 6%)Venomancer
* Squishy heroes or heroes without hard disables or silences: Shadow Demon,
Shadow Fiend,
Venomancer,
Ancient Apparition etc.
Bloodseeker
[wiki] rating: 0.6 (winrate: 49% pickrate: 3%)Earth Spirit
* Heroes with fast movement abilities will suffer huge damage when afflicted by Rupture: Spirit Breaker,
Earth Spirit,
Dark Seer.
Ember Spirit
[wiki] rating: 0.6 (winrate: 48% pickrate: 11%)Earth Spirit
* Heroes who can dodge Earth Spirit's abilities: Ember Spirit,
Puck,
Weaver
Pugna
[wiki] rating: 0.6 (winrate: 47% pickrate: 3%)Venomancer
* Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting: Arc Warden,
Chen,
Clinkz,
Drow Ranger,
Lina,
Mirana,
Nature's Prophet,
Pugna and
Sniper.
* Special mention to heroes that outrange Plague Ward after obtaining talents that increase attack range.
Kunkka
[wiki] rating: 0.6 (winrate: 47% pickrate: 3%)Earth Spirit
* In general, highly mobile heroes like Earth Spirit or
Storm Spirit are at a disadvantage against X Marks the Spot.
* Similarly, heroes with low cooldown teleports can be afraid to split push against X Marks the Spot, such as Tinker and
Nature's Prophet.
Phantom Assassin
[wiki] rating: 0.6 (winrate: 46% pickrate: 10%)Venomancer
* Heroes who lack escape mechanisms or disables are all easy targets for Phantom Assassin if they are not careful. Look for Luna,
Venomancer, and
Shadow Fiend and try to catch them off guard.
Bristleback
[wiki] rating: 0.6 (winrate: 43% pickrate: 1%)Venomancer
* Heroes with damage-over-time abilities will not only proc Bristleback's passive continuously, they will also do little harm to him when he is facing away from the source: Venomancer,
Arc Warden
Lina
[wiki] rating: 0.4 (winrate: 50% pickrate: 16%)Venomancer
* Venomancer has low health, which makes him vulnerable to Lina's heavy magic damage.
* Fiery Soul attack speed bonus removes Plague Wards easily in all stages of the game.
Earth Spirit
* Squishy heroes (Io,
Crystal Maiden,
Lina...), as Earth Spirit can deal tons of damage with Magnetize.
Sniper
[wiki] rating: 0.4 (winrate: 44% pickrate: 11%)Venomancer
* Sniper can easily destroy Plague Ward from long range.
Earth Spirit
* Heroes with high mobility can approach Sniper: Anti-Mage,
Earth Spirit,
Io,
Nature's Prophet,
Pangolier,
Puck,
Queen of Pain and most notably
Riki.
Earthshaker
[wiki] rating: -2.0 (winrate: 51% pickrate: 10%)Venomancer
* Venomancer's slows and magical damage-over-time works well against Earthshaker's which completes lack of mobility.
* Plague Wards are useful for slowing and kitting down Earthshaker, revealing him from initiating and re-initiating and putting his
Blink Dagger on cooldown if Venomancer has vision over Earthshaker.
Additional:
* Earthshaker can be kited by Venomancer's slows, which is lack of mobility.
* Plague Wards is very useful for slowing and kitting down Earthshaker, revealing him from initiating and re-initiating and putting his Blink Dagger on cooldown.
Earth Spirit
* Geomagnetic Grip can be used to silence Earthshaker after he blinks in, preventing him from executing his combo.
* Magnetize does damage over time and thus disables Earthshaker's
Blink Dagger for a long time.
Windranger
[wiki] rating: -1.6 (winrate: 49% pickrate: 10%)Venomancer
* Due to lack of magic resistance, Venomancer poisons eats through Windranger's health.
Additional:
* Due to lack of magic resistance, Venomancer abilities eats through Windranger's health.
* Venomancer's multiple slows, to an extent, negates Windrun's mobility.
Earth Spirit
* Positioning-reliant heroes (Windranger,
Tidehunter,
Ursa...), since Earth Spirit can disrupt positioning with his Boulder Smash.
Templar Assassin
[wiki] rating: -1.4 (winrate: 48% pickrate: 4%)Venomancer
* Slardar can attack through Plague Wards and gain
Bash of the Deep charges, and
Templar Assassin can spill
Psi Blades through Plague Wards too.
Venomancer
* Venomancer's entire arsenal deals lingering damage over a long time and therefore burns through her Refraction very quickly. Not only that, his persistent slow from Poison Sting (and can be re-apply again and again with
Plague Ward) allows his team to catch up to her even with the disruption from her Psionic Trap.
Additional:
* Venomous Gale and Plague Wards allow to quickly melt through Refraction charges.
* Both Poison Nova and Venomous Gale hit invisible units, so Meld cannot be used defensively.
Earth Spirit
* Templar Assassin is dependant on Refraction in teamfights. Because Magnetize deals damage per second and Earth Spirit is even able to refresh the duration of his ultimate he is suitable for wasting Refraction and allowing his team to take her down.
Morphling
[wiki] rating: -1.0 (winrate: 44% pickrate: 8%)Earth Spirit
* Geomagnetic Grip is not blocked by
Linken's Sphere and can silence Morphling, preventing Morphling from using Waveform or Attribute Shift to escape from ganks.
* In addition, Boulder Smash and
Rolling Boulder provide a solid lockdown if used together.
Mars
[wiki] rating: -1.0 (winrate: 46% pickrate: 10%)Venomancer
* Venomancer's spells all deal magical damage, ignoring Bulwark.
* Venomancer's multiple slows are especially effective at kiting Mars.
* Plague Ward can attack through Arena Of Blood.
Additional:
* Venomancer's poison attacks are all magical damage, ignoring Bulwark.
* Venomancer's multiple slows are especially effective against Mars' low mobility.
* Plague Wards can attack through Arena of Blood.
Enchantress
[wiki] rating: -1.0 (winrate: 46% pickrate: 2%)Venomancer
* Untouchable won't mitigate Venomancer's magical damage, and Enchantress is vulnerable to magic damage.
* Both Venomous Gale and
Poison Nova lowers the amount of healing received by Enchantress and her allies from Nature's Attendants.
Monkey King
[wiki] rating: -1.0 (winrate: 47% pickrate: 8%)Venomancer
* Venomancer's magical damage-over-time poisons will constantly put Tree Dance on cooldown, greatly diminishing Monkey King's mobility.
* Venomous Gale and
Poison Nova will hit Monkey King when he is perched on a tree, or disguised with Mischief.
* However, Venomancer is also easily ganked by Monkey King if caught by surprise.
Additional:
* Venomancer's magical damage-over-time poisons putting Tree Dance on cooldown, greatly diminishing Monkey King's mobility.
* Venomous Gale and Posion Nova will hit Monkey King when he is perched on a tree, or disguised by Mischief.
Faceless Void
[wiki] rating: -1.0 (winrate: 48% pickrate: 9%)Earth Spirit
* Rolling Boulder and
Geomagnetic Grip disable Faceless Void so he cannot escape with Time Walk.
* Rolling Boulder will allow Earth Spirit to get on top of Faceless Void at all stages of the game.
Batrider
[wiki] rating: -1.0 (winrate: 48% pickrate: 5%)Venomancer
* Plague Wards are very hard for Batrider to play against as they provide a lot of vision as well as disable
Blink Dagger for a long duration.
Invoker
[wiki] rating: -1.0 (winrate: 48% pickrate: 14%)Earth Spirit
* Earth Spirit is a dangerous foe to encounter for Invoker in the early stages of the game. Since Invoker needs to gain levels as fast as possible and is not very strong in the early game, Earth Spirit can use his incredible early game power to gank Invoker and ruin his game plan.
* Earth Spirit combines stuns and silences with his spells and can apply them from a great distance. This is bad for Invoker as he is dependent on a smart usage of his spells with Invoke and Earth Spirit can disrupt his combos easily.
Techies
[wiki] rating: -1.0 (winrate: 48% pickrate: 10%)Venomancer
* Plague Wards may reveal a hiding Techies. If there's a sentry nearby, they may also reveal a stack of mines hidden in a juking spot.
Crystal Maiden
[wiki] rating: -1.0 (winrate: 49% pickrate: 13%)Earth Spirit
* Boulder Smash and
Geomagnetic Grip allow
Earth Spirit to easily disrupt Freezing Field, regardless of where Crystal Maiden is due to their incredible range.
Earth Spirit is quite possibly the best hero for stopping long channeling abilities, and Crystal Maiden is vulnerable to him without a
Black King Bar.
* All of Earth Spirit's spells allow him to easily close in on Crystal Maiden and kill her. Since she is a low health support, she generally stays behind in teamfights, but Earth Spirit can easily close the distance.
* Crystal Maiden has low movement speed and no other escape mechanism, rendering her extremely vulnerable to Earth Spirit's arsenal of long-range, damaging spells.
Pudge
[wiki] rating: -1.0 (winrate: 49% pickrate: 29%)Earth Spirit
* Earth Spirit can easily disrupt Dismember because he can disable from a long distance with a Stone Remnant and Rolling Boulder. With talent he can even pull his teammates out of Dismember and also silence Pudge with Geomagnetic Grip.
Axe
[wiki] rating: -1.0 (winrate: 49% pickrate: 9%)Venomancer
* Venomancer's slows and magical damage-over-time work well against Axe's complete lack of mobility.
* Plague Ward is especially useful for slowing down Axe, and revealing him before he initiates, as well as putting his
Blink Dagger on cooldown.
Additional:
* Venomancer's slows and magical damage-over-time work well against Axe's complete lack of mobility.
* Plague Wards is especially useful for slowing down Axe, and revealing him before he initiates, as well as putting his Blink Dagger on cooldown.
* For the same reasons, Venomancer is a good ally for Axe when the situation is reversed.
Primal Beast
[wiki] rating: -1.0 (winrate: 49% pickrate: 9%)Earth Spirit
* Rolling Boulder and
Geomagnetic Grip allows Earth Spirit to easily stun, silence and interrupt Primal Beast in fights. Rolling Boulder can also be used to escape Primal Beast.
* Boulder Smash can push Primal Beast away and disrupt his Trample. In combination with
Stone Remnant, Primal Beast can be slowed from a distance.
Sand King
[wiki] rating: -1.0 (winrate: 50% pickrate: 6%)Earth Spirit
* Boulder Smash will push Sand King out of Sand Storm to reveal his position or an activated Epicenter off of Earth Spirit's allies, potentially wasting his combo
* Rolling Boulder and
Geomagnetic Grip allow Earth Spirit to easily stun and silence Sand King and interrupt the channeling of Epicenter, completely ruining his initiation.
Enigma
[wiki] rating: -1.0 (winrate: 50% pickrate: 3%)Earth Spirit
* Black Hole is a channeling ability and Earth Spirit has at least two possibilities which can interrupt these kind of spells. Enigma is exposed and cannot move while using Black Hole, thus making it easy for Earth Spirit to stop the feared ability with the huge range of Rolling Boulder and forcing Enigma to quickly rush a
Black King Bar to prevent this.
* Enigma is level dependant, squishy and relativly defenseless in the early game and therefore vulnerable to aggressive roam maneuvers in this stage of the game. Earth Spirit excels at ganking, shutting down a jungling or otherwise solo farming Enigma.
Magnus
[wiki] rating: -1.0 (winrate: 51% pickrate: 15%)Venomancer
* Similar to Night Stalker, Venomancer can simultaneously scout Magnus hiding in trees and put Blink Dagger on cooldown with Plague Ward, which gives Magnus problems when trying to blink in and initiate.
Additional:
* Venomancer can simultaneously scout Magnus hiding in trees and putting Blink Dagger on cooldown with Plague Wards, which makes Magnus real problems to blink and initiate.
Bounty Hunter
[wiki] rating: -1.0 (winrate: 51% pickrate: 7%)Venomancer
* Venomancer's magical damage-over-time poisons greatly reduce Bounty Hunter's mobility.
* Venomous Gale, combined with
Plague Wards and
Poison Nova with True Sight items can allow Venomancer and his teammates to gank Bounty Hunter while he is roaming alone.
Spectre
[wiki] rating: -1.0 (winrate: 51% pickrate: 11%)Venomancer
* Venomancer's poison damage over time is very effective against Spectre, who tends to lack magic resistance during the early to mid game.
* Venomancer's multiple slows greatly reduces Spectre's movement speed and mobility.
* Plague Wards can scout out Spectre while she is hiding in trees.
Additional:
* Venomancer's poison damage-over-time are very effective against Spectre, which is lack of magic resistance from early to mid game.
* Venomancer's multiple slows greatly reduces Spectre's low mobility, even through Spectral Dagger.
* Plague Wards reveals Spectre while she is hiding on trees.
Razor
[wiki] rating: -1.0 (winrate: 52% pickrate: 7%)Earth Spirit
* Boulder Smash's and
Geomagnetic Grip's (upgraded with
Aghanim's Scepter) repositioning and disables make it very difficult for Razor to keep enemies within range of Static Link and Eye of the Storm.
Visage
[wiki] rating: -1.0 (winrate: 55% pickrate: 2%)Venomancer
* Venomous Gale,
Poison Sting and
Poison Nova deal damage over time and will chip away at Gravekeeper's Cloak in addition to slowing an already sluggish hero.
* Venomancer's normal attacks deal
Poison Sting and will chip away at Gravekeeper's Cloak.
Tinker
[wiki] rating: -1.0 (winrate: 56% pickrate: 11%)Earth Spirit
* Tinker is an easy target for Earth Spirit to initiate on. He likes to split push lanes once he acquires Boots of Travel and Earth Spirit can jump him with his Rolling Boulder and disable him to buy enough time for his teammates to come and assist Earth Spirit.
* The huge range of Stone Remnant and Rolling Boulder enables Earth Spirit to stop Tinker from teleporting to his fountain since Tinker tends to buy Blink Dagger most of the time to escape.
Dragon Knight
[wiki] rating: -0.6 (winrate: 45% pickrate: 5%)Venomancer
* In general, heroes that can slow down Dragon Knight's movement speed will do well against him. This includes Venomancer and others in addition to the heroes mentioned above.
Pangolier
[wiki] rating: -0.6 (winrate: 48% pickrate: 9%)Earth Spirit
* Heroes with considerable mobility can easily escape from a rolling Pangolier: Anti-Mage,
Queen of Pain,
Void Spirit,
Storm Spirit,
Ember Spirit,
Earth Spirit, moreover, if a player is familiar with how Rolling Thunder works, they can adjust their movement to avoid it entirely and of course outplay the Pangolier player.
Shadow Fiend
[wiki] rating: -0.6 (winrate: 48% pickrate: 18%)Earth Spirit
* Heroes that can gank Shadow Fiend in the early game: Earth Spirit,
Nyx Assassin,
Riki,
Spirit Breaker.
Sven
[wiki] rating: -0.6 (winrate: 48% pickrate: 2%)Venomancer
* Heroes who thrive on teamfights can be a problem such as Venomancer,
Necrophos,
Centaur Warrunner...
Ogre Magi
[wiki] rating: -0.6 (winrate: 48% pickrate: 7%)Earth Spirit
* Earth Spirit's useful kit of Slows, Stuns, and Silences can set up kills on Ogre Magi and the silence can stop him from using his abilities.
Spirit Breaker
[wiki] rating: -0.6 (winrate: 48% pickrate: 9%)Venomancer
* Heroes that can slow Charge of Darkness by a huge amount: Venomancer,
Viper,
Dazzle,
Arc WardenLion
Tidehunter
[wiki] rating: -0.6 (winrate: 49% pickrate: 5%)Earth Spirit
* Positioning-reliant heroes (Windranger,
Tidehunter,
Ursa...), since Earth Spirit can disrupt positioning with his Boulder Smash.
Nyx Assassin
[wiki] rating: -0.6 (winrate: 50% pickrate: 4%)Venomancer
* Heroes who rely on damage over time as Spiked Carapace can block and reflect only one instance of damage: Venomancer,
Huskar,
Ember Spirit,
Dark Seer,
Sand King,
Doom,
Dawnbreaker.
Dawnbreaker
[wiki] rating: -0.6 (winrate: 50% pickrate: 8%)Venomancer
* Due to her slow movement speed,heroes with crowd control and slows can shut down Dawnbreaker. ( Lion,
Crystal Maiden ,
Venomancer etc.)
Io
[wiki] rating: -0.6 (winrate: 51% pickrate: 4%)Earth Spirit
* Squishy heroes (Io,
Crystal Maiden,
Lina...), as Earth Spirit can deal tons of damage with Magnetize.
Ursa
[wiki] rating: -0.6 (winrate: 52% pickrate: 15%)Earth Spirit
* Positioning-reliant heroes (Windranger,
Tidehunter,
Ursa...), since Earth Spirit can disrupt positioning with his Boulder Smash.
Omniknight
[wiki] rating: -0.6 (winrate: 55% pickrate: 3%)Venomancer
* Heroes who can harass Omniknight out of lane will keep him weak in the mid game: Viper,
Venomancer,
Clinkz.
Terrorblade
[wiki] rating: -0.4 (winrate: 45% pickrate: 2%)Venomancer
* Sunder can prevent Terrorblade's or an ally's death by swapping health, making damage-over-time abilities inefficient. Heroes that rely on damage-over-time abilities like Venomancer and
Huskar will have a hard time against Sunder.
Additional:
* Reflection illusion will apply Poison Sting back towards Venomancer.
* Conjure Image and
Metamorphosis will make quick work of Plague Wards.
* While ticking down from Poison Nova, Terrorblade can wait until the last possible moment to Sunder a target, either friend or foe.
Earth Spirit
* Rolling Boulder and
Geomagnetic Grip prevent Terrorblade from using
Sunder.
* Magnetize Does heavy magic damage to Terrorblade and his illusions that bypasses his high base armor.
Puck
[wiki] rating: -0.4 (winrate: 48% pickrate: 9%)Earth Spirit
* Heroes who can dodge Earth Spirit's abilities: Ember Spirit,
Puck,
Weaver
Venomancer
* Unless Puck is facing the direction he wants to blink while in Phase Shift, the Venomous Gale and
Poison Nova combo consistently ticks many times over several seconds, making it very difficult to use
Blink Dagger towards the other direction. Puck's slow turning rate makes this even worse.
Chen
[wiki] rating: -0.4 (winrate: 51% pickrate: 0%)Venomancer
* Any hero that can outrange Plague Ward can neutralize them without putting themselves at risk of receiving Poison Sting: Arc Warden,
Chen,
Clinkz,
Drow Ranger,
Lina,
Mirana,
Nature's Prophet,
Pugna and
Sniper.
* Special mention to heroes that outrange Plague Ward after obtaining talents that increase attack range.
Venomancer
* Venomancer's damage over time can force Chen to use Hand of God prematurely, potentially wasting a chance to save his allies during a teamfight.
* Venomancer's Poison Nova,
Venomous Gale and
Plague Ward can easily kill Chen's creeps.
Meepo
[wiki] rating: -0.4 (winrate: 56% pickrate: 1%)Earth Spirit
* Heroes with high mobility can be prevented from using it to their advantage with Earthbind, even if they pack a dangerous arsenal: Earth Spirit,
Ember Spirit,
Storm Spirit,
Nature's Prophet,
Phantom Assassin,
Riki,
Anti-Mage,
Weaver.
* See items and abilities disabled by roots
Venomancer
* Aggressively Poofing and Earthbinding is not going to end well against Venomancer, as he will be an easy target for Poison Nova.
* Venomancer's constant slows greatly reduce Meepo's mobility.
Tusk
[wiki] rating: 0.0 (winrate: 49% pickrate: 15%)Venomancer
* Snowball can be used to save allies or himself during Venomous Gale and
Poison Nova.
* Venomancer lacks mobility and has low base health, so he can be killed by Walrus PUNCH!
Earth Spirit
* Boulder Smash can return Tusk after his initiation.
* Geomagnetic Grip prevents Tusk from using Snowball to escape.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
About
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
How to interpret this data
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
Want to know more? Check FAQ
List of new features that have been added
- Results now also sorted both by rating and average hero win rate for the chosen rank (data from dotabuff)
- You can share counterpick suggestions just by copying URL. Try it: Pudge and Phantom Assassin counters
- Results from the left and right column are partially merged now: the green color shows counterpicks and red color heroes who are countered by an enemy pick.
- Added link next to each hero pointing to wiki hero page
- Counterpick suggestions will appear as you type
- Added statistics: Total entries in the database: 557, last updated: about 1 month ago
- Filtering by role: carry/durable/support - data taken directly from the game (basically the filters which you see on pick stage in dota)
- Filtering by lane: off lane/safe lane/mid lane (lane data is parsed from hero guides dotabuff)
- Tips now include icons next to the heroes/spells/item names (just like on Dota 2 wiki)
- Added item suggestions
- Heroes now can be searched by their abbreviations: CM - Crystal Maiden, Kotl - Keeper Of The Light, AM - Anti Mage etc.
- Mobile website version
- Improved UX on small screens - when selecting heroes page automatically scrolls so hero select input is displayed at the very top of screen, leaving more space for results.
- importing picks from dotabuff/opendota URL or matchid
- sorting by personal win rate after logging via steam
- dota overlay(like Overwolf Dota Plus) that will automatically detect picks and bans this will also bring synergy and ban suggestion based on opponent recent games and most played/highest win rate heroes (but don't expect it soon).
Sharing link to this site is always appreciated.
Dota 2 is a registered trademark of Valve Corporation. This site is not affiliated with Valve Corporation. All game images and names are property of Valve Corporation.
Most popular searches list
Slark, PudgeDazzle, Pudge
Techies, Spectre
Tusk, Elder Titan
Bounty Hunter, Huskar
Axe, Legion Commander
Ancient Apparition, Abaddon
Ancient Apparition, Anti-Mage
Axe, Techies, Spectre
Alchemist, Ancient Apparition
Kunkka, Axe, Grimstroke
Phantom Assassin, Crystal Maiden
Phantom Assassin, Pudge, Pugna
Slark, Pudge, Ancient Apparition
Faceless Void, Drow Ranger, Slark
Ancient Apparition, Anti-Mage, Bane
Abaddon, Alchemist, Ancient Apparition
Alchemist, Ancient Apparition, Anti-Mage
Pudge, Invoker, Drow Ranger, Weaver
Abaddon, Alchemist, Arc Warden, Bane
Anti-Mage, Arc Warden, Axe, Dark Willow
Dazzle, Witch Doctor, Bristleback, Spectre
Riki, Crystal Maiden, Visage, Treant Protector
Anti-Mage, Abaddon, Axe, Bane, Batrider
Riki, Invoker, Bristleback, Sniper, Lion
Crystal Maiden, Magnus, Enigma, Sven, Luna
Weaver, Invoker, Pudge, Lich, Ember Spirit
Sniper, Slark, Troll Warlord, Visage, Ursa
Ogre Magi, Ursa, Troll Warlord, Meepo, Lich
Ogre Magi, Treant Protector, Necrophos, Chaos Knight
Alchemist, Ancient Apparition, Anti-Mage, Arc Warden
Gyrocopter, Riki, Slardar, Bloodseeker, Meepo
Faceless Void, Tinker, Lion, Brewmaster, Pudge
Riki, Legion Commander, Tiny, Invoker, Spectre
Alchemist, Lina, Lycan, Luna, Nature's Prophet
Pudge, Zeus, Lich, Juggernaut, Centaur Warrunner
Clockwerk, Pudge, Invoker, Shadow Shaman, Sniper
Silencer, Zeus, Faceless Void, Sniper, Sand King
Huskar, Pudge, Alchemist, Luna, Phantom Assassin
Centaur Warrunner, Spirit Breaker, Tusk, Axe, Tiny
Drow Ranger, Sniper, Earthshaker, Bristleback, Riki
Tinker, Pudge, Earthshaker, Elder Titan, Gyrocopter
Phantom Assassin, Pudge, Riki, Invoker, Chaos Knight
Dazzle, Ogre Magi, Invoker, Rubick, Phantom Assassin
Spirit Breaker, Outworld Devourer, Axe, Warlock, Ursa
Winter Wyvern, Lich, Ember Spirit, Underlord, Leshrac
Leshrac, Shadow Shaman, Sniper, Necrophos, Terrorblade
Abaddon, Bane, Storm Spirit, Grimstroke, Phantom Lancer
Abaddon, Anti-Mage, Arc Warden, Ancient Apparition, Axe
Windranger, Storm Spirit, Ember Spirit, Riki, Alchemist
Brewmaster, Pudge, Storm Spirit, Phantom Lancer, Oracle
Alchemist, Ancient Apparition, Anti-Mage, Axe, Arc Warden
Ancient Apparition, Anti-Mage, Arc Warden, Axe, Alchemist
Luna, Vengeful Spirit, Storm Spirit, Undying, Beastmaster
Juggernaut, Zeus, Sven, Ancient Apparition, Spirit Breaker
Axe, Ancient Apparition, Bloodseeker, Clinkz, Chaos Knight
Phantom Assassin, Pudge, Huskar, Queen of Pain, Earthshaker
Axe, Drow Ranger, Vengeful Spirit, Windranger, Winter Wyvern
Juggernaut, Shadow Shaman, Windranger, Meepo, Spirit Breaker
Abaddon, Alchemist, Anti-Mage, Arc Warden, Ancient Apparition
Abaddon, Alchemist, Ancient Apparition, Anti-Mage, Arc Warden
Juggernaut, Ember Spirit, Shadow Shaman, Ogre Magi, Brewmaster
Shadow Shaman, Spirit Breaker, Sniper, Wraith King, Earthshaker
Invoker, Grimstroke, Windranger, Bounty Hunter, Phantom Assassin
Treant Protector, Puck, Vengeful Spirit, Shadow Fiend, Anti-Mage
Phantom Assassin, Wraith King, Skywrath Mage, Silencer, Shadow Fiend
Bristleback, Crystal Maiden, Invoker, Phantom Lancer, Vengeful Spirit
Venomancer
*
Dark Pact can dispel Venomous Gale and Poison Sting.
Shadow Dance allows Slark heightened regeneration when out of vision making DoTs effects less threatening.
*
Earth Spirit
*
Pounce's root prevents Earth Spirit from using Rolling Boulder to escape, making it easier for Slark to shut him down especially in the laning phase.