*
Impale and
Spiked Carapace interrupts Upheaval with ease.
* Warlock's low health pool, mobility, and high intelligence gain makes him a prime target for Nyx Assassin's burst damage.
* Heroes that can pick you off:
Clinkz,
Nyx Assassin,
Puck,
Riki.
* A pre-placed
Fire Remnant allows Ember Spirit to escape Upheaval.
*
Flame Guard blocks Shadow Word's damage.
*
Sleight of Fist allows Ember Spirit to attack from outside of Upheaval's range, and
Searing Chains lets him interrupt it.
*
Ember Spirit with
Sleight of Fist and
Activate Fire Remnant
* Heroes that can dodge Glimpse:
*
Puck with
Phase Shift
*
Riki with
Tricks of the Trade
*
Phantom Lancer with
Doppelganger
*
Ember Spirit with
Sleight of Fist and
Activate Fire Remnant
*
Chaos Knight with
Phantasm
*
Naga Siren with
Mirror Image
*
Tusk with
Snowball
*
Juggernaut with
Omnislash
*
Brewmaster with
Primal Split
*
Lifestealer with
Infest
*
Phoenix with
Supernova
* Ghostship helps your team soak up damage from
Chaotic Offering and hit summons hard.
* Tidebringer clears summons later in the game.
* Most of your spells can interrupt
Upheaval.
* X Marks the Spot is a counter to
Disruptor's
Glimpse, but you need quick reactions to pull it off.
* Because Warlock's abilities are all active abilities, Silencer can make his impact minimal.
*
Arcane Curse prevents Warlock from using his abilities without increasing it's duration, which since all of Warlock's abilities are actives it is very effective against him.
*
Last Word can prevent Warlock from casting his Fatal Bonds, Chaotic Offering, and Upheaval combo.
*
Global Silence can nullify Warlock's impact in fights by preventing him from casting Fatal Bonds and Chaotic Offering, or by interrupting his Upheaval.
* Heroes with silences :
Bloodseeker,
Riki,
Silencer.
* Warlock is a very strong hero when positioned correctly, and his long cast range helps him with this. However, some heroes might disrupt or sneakily pass through his allies and deal with him, preventing him from doing his job. Such heroes include
Chaos Knight,
Spirit Breaker,
Riki, and more.
*
Riki with
Tricks of the Trade
* Heroes that can dodge Glimpse:
*
Puck with
Phase Shift
*
Riki with
Tricks of the Trade
*
Phantom Lancer with
Doppelganger
*
Ember Spirit with
Sleight of Fist and
Activate Fire Remnant
*
Chaos Knight with
Phantasm
*
Naga Siren with
Mirror Image
*
Tusk with
Snowball
*
Juggernaut with
Omnislash
*
Brewmaster with
Primal Split
*
Lifestealer with
Infest
*
Phoenix with
Supernova
* May effortlessly get to and take down Disruptor.
*
Void deals heavy single target damage and slow. Lacking innate escape mechanisms justs puts Disruptor in trouble
*
Crippling Fear silences, and Disruptor is extremely dependant on abilities to work and to fend for himself.
*
Hunter in the Night provides Night Stalker movement speed, attack speed and strengthens his abilities during night time, allowing him to easily catch up and obliterate Disruptor
* With
Black King Bar, it's mostly assured to target down Disruptor.
*
Doppelganger lets Phantom Lancer instantly escape from
Kinetic Field.
*
Doppelganger is one of the most reliable ways to dodge
Glimpse, other than spell immunity.
*
Doppelganger dispels
Thunder Strike.
* However, even with the negation of the rest of his kit,
Static Storm (especially when upgraded with
Aghanim's Scepter) remains as one of the strongest lockdowns against Phantom Lancer, and as such Disruptor must never be underestimated.
Additional:
*
Doppelganger is a very reliable tool against Glimpse, enabling him to dodge it consistently.
*
Doppelganger also allows Phantom Lancer to escape from Kinetic Field so long as there isn't a Static Storm on top of him.
* Weaver's
Shukuchi allows him to escape from Warlock's Upheaval with high move speed.
*
Time Lapse allows Weaver to ignore damage from Warlock's Golem and escape.
*
Ice Blast cancels Warlock's Golem's and Shadow Word's healing.
*
Cold Feet stuns Warlock if he stands in place, forcing him to stop channeling Upheaval immediately or be forced to stop channeling it by it's stun.
*
Doom will not only prevent Warlock from casting his abilities in team fights, but also it reduces the healing from Shadow Word.
*
Devour allows Doom to acquire a stun from neutral creeps, allowing him to interrupt Upheaval without having to use
Doom.
*
Aphotic Shield dispels Thunder Strike.
*
Mist Coil can be used to heal an ally trapped by Static Storm-Kinetic Field combo.
*
Borrowed Time makes Abaddon nearly impossible to gank.
* With God's Strength, Warlock's Golem from
Chaotic Offering will go down in a matter of seconds. The two weaker golems granted by
Aghanim's Scepter will fare worse due to
Great Cleave hitting both.
*
Aghanim's Scepter upgraded
Storm Hammer
Aghanim's Scepter can dispel
Shadow Word.
Additional:
*
God's Strength combined with
Great Cleave destroys Chaotic Offering golems within seconds.
*
Warcry gives Sven and his allies armor to help against Warlock's Golem's heavy physical damage and movement speed to help escape Upheaval.
*
Storm Hammer disrupts Upheaval.
* All of Warlock's abilities are worthy choices for Rubick to
Spell Steal, primarily Chaotic Offering. Furthermore, stolen abilities are also affected by the increased cast range and spell amplification from
Arcane Supremacy.
*
Telekinesis interrupts Upheaval when casted on Warlock, or to save allies (or himself) from its area slow and damage with
Aghanim's Shard.
* Bear in mind that Warlock likes to cast his abilities in quick succession, so the time window left for Rubick to steal Warlock's ultimate can be short.
Additional:
* Warlock's signature
Chaotic Offering can be devastating if stolen and dropped on multiple heroes.
* Telekinesis interrupts
Upheaval when used on Warlock. Alternatively, Rubick can also cast this on a naerby creep or hero and drop them near Warlock to interrupt its channeling. When upgraded with
Aghanim's Shard, Rubick can also use it to save an ally (or himself) from its area slow and damage.
*
Fatal Bonds provides Rubick with a decent farming and harassing tool in the early game.
*
Shadow Word provides some utility by healing Rubick and his team, and also as a harassment tool when used on enemies in the laning stage.
*
Upheaval slows and damages enemies in an area, and it works exactly the same when casted by Rubick. Furthermore, he can extend its range and debuff amplification with Arcane Supremacy.
* A stolen
Chaotic Offering can also be used to interrupt Upheaval while Telekinesis is on cooldown.
* It is advised to build items around
Chaotic Offering as Rubick.
Aghanim's Scepter,
Octarine Core and
Refresher Orb are all legitimate item choices.
*
Shapeshift allows Lycan to escape from Upheaval with maximum movement speed.
* Warlock doesn't have a good solution to deal with Lycan's wolves from
Summon Wolves.
*
Nether Ward can do a ton of damage to Disruptor because of his high mana costs.
*
Life Drain can be used to heal an ally trapped by Static Storm-Kinetic Field combo (if Pugna is not a target).
* Heroes that have small health pools and little to no escape mechanisms are even easier prey for Necrophos. Ghost Shroud's slow will allow him to catch him with them, and get nuked down with his abilities, even preventing retaliation due to Reaper's Scythe's stun. Such heroes include
Crystal Maiden,
Witch Doctor,
Warlock or
Shadow Fiend.
* Heroes that can pick you off:
Clinkz,
Nyx Assassin,
Puck,
Riki.
* Because all of Warlock's abilities are active abilities, silences can make his impact in fights minimal. Be cautious of heroes that carry silences like
Death Prophet,
Puck, and the aforementioned
Silencer.
*
Puck with
Phase Shift
* Heroes that can dodge Glimpse:
*
Puck with
Phase Shift
*
Riki with
Tricks of the Trade
*
Phantom Lancer with
Doppelganger
*
Ember Spirit with
Sleight of Fist and
Activate Fire Remnant
*
Chaos Knight with
Phantasm
*
Naga Siren with
Mirror Image
*
Tusk with
Snowball
*
Juggernaut with
Omnislash
*
Brewmaster with
Primal Split
*
Lifestealer with
Infest
*
Phoenix with
Supernova
* Heroes who are strong against mobile heroes:
Disruptor,
Bloodseeker,
Kunkka,
Keeper of the Light.
*
Brewmaster with
Primal Split
* Heroes that can dodge Glimpse:
*
Puck with
Phase Shift
*
Riki with
Tricks of the Trade
*
Phantom Lancer with
Doppelganger
*
Ember Spirit with
Sleight of Fist and
Activate Fire Remnant
*
Chaos Knight with
Phantasm
*
Naga Siren with
Mirror Image
*
Tusk with
Snowball
*
Juggernaut with
Omnislash
*
Brewmaster with
Primal Split
*
Lifestealer with
Infest
*
Phoenix with
Supernova
* Heroes with channeling spells are very easy targets for Jakiro's abilities:
Crystal Maiden,
Dawnbreaker,
Enigma,
Pudge,
Shadow Fiend,
Shadow Shaman,
Warlock.
* Heroes with silences :
Bloodseeker,
Riki,
Silencer.
* Heroes who rely on summons will see them destroyed easily by Overwhelming Odds:
Lycan,
Arc Warden,
Warlock,
Chen
*
Phoenix with
Supernova
* Heroes that can dodge Glimpse:
*
Puck with
Phase Shift
*
Riki with
Tricks of the Trade
*
Phantom Lancer with
Doppelganger
*
Ember Spirit with
Sleight of Fist and
Activate Fire Remnant
*
Chaos Knight with
Phantasm
*
Naga Siren with
Mirror Image
*
Tusk with
Snowball
*
Juggernaut with
Omnislash
*
Brewmaster with
Primal Split
*
Lifestealer with
Infest
*
Phoenix with
Supernova
*
Naga Siren with
Mirror Image
* Heroes that can dodge Glimpse:
*
Puck with
Phase Shift
*
Riki with
Tricks of the Trade
*
Phantom Lancer with
Doppelganger
*
Ember Spirit with
Sleight of Fist and
Activate Fire Remnant
*
Chaos Knight with
Phantasm
*
Naga Siren with
Mirror Image
*
Tusk with
Snowball
*
Juggernaut with
Omnislash
*
Brewmaster with
Primal Split
*
Lifestealer with
Infest
*
Phoenix with
Supernova
* Because all of Warlock's abilities are active abilities, silences can make his impact in fights minimal. Be cautious of heroes that carry silences like
Death Prophet,
Puck, and the aforementioned
Silencer.
*
Blade Fury allows Juggernaut to simply move out of Kinetic Field and to dodge Glimpse.
* Chaotic Offering can stop heroes who like to use spell immunity and teleport scrolls to safely farm during the early to mid game, since it stuns and also goes through spell immunity. Notable examples:
Juggernaut,
Lifestealer.
*
Surge allows for Dark Seer and his allies to escape from Upheaval due to it ignoring any slow.
* Dark Seer relies on Surge for most of his mobility, so he's not very vulnerable to slows, but much more to root effects and walls or pseudo-walls such as
Disruptor's
Kinetic Field or
Slark's
Pounce.
*
Rage can be used to escape from a Glimpse and to move out of Kinetic Field.
*
Infest allows Lifestealer to dodge Glimpse.
* Chaotic Offering can stop heroes who like to use spell immunity and teleport scrolls to safely farm during the early to mid game, since it stuns and also goes through spell immunity. Notable examples:
Juggernaut,
Lifestealer.
* Sniper can kill Disruptor while he is trapped by Kinetic Field from a long range.
* Sniper generally stays in the back, making it hard for Disruptor to cast any of his skills on him in lane.
* Heroes with catch to disrupt Sniper's positioning and deliver him into the enemies:
Batrider,
Disruptor,
Pudge,
Vengeful Spirit.
*
Purification allows Omniknight to keep a hero trapped in the Static Storm alive.
*
Repel is a reliable source of immunity to the effects of Static Storm.
* Heroes with large magical AoE damage will fare well against Omniknight:
Lich,
Ancient Apparition,
Jakiro,
Disruptor.
*
Corrosive Skin minimizes the damage Viper takes from all of Disruptor's skills.
* Viper cannot interrupt heroes with powerful channeling abilities:
Bane,
Enigma,
Shadow Shaman,
Warlock
* Warlock has strong counter initiation which reduces Marci's effectiveness throughout the game.
*
Fatal Bonds cancels
Blink Dagger, which means Marci can move in and out of fights less effectively.
*
Chaotic Offering paired with
Upheaval provides a ministun, a movement slow and paired with
Fatal Bonds has the potential to deal a lot of damage to Marci while she jumps on a target. The ministun also means that Marci will have a harder time casting Rebound. If Warlock does build
Aghanim's Scepter and
Refresher Orb, the physical damage from Golems will overwhelm Marci, especially when played as a support.
* Heroes that can keep Marci for a long time in one place so she can't pursue her targets, like
Bane,
Lion,
Shadow Shaman,
Invoker,
Disruptor and
Kunkka.
*
Warlock often stays back and counter-initiates by dropping his
Chaotic Offering on Earthshaker and his allies.
*
Thunder Strike can be used to cancel Earthshaker's
Blink Dagger.
*
Glimpse brings Earthshaker back after he jumps on
Aghanim's Scepter upgraded Enchant Totem.
*
Static Storm if used on a fight can prevent Earthshaker from executing his combo after blinking in with
Blink Dagger.
*
Chaotic Offering's vast area-effect can destroy trees and stun Hoodwink.
*
Upheaval makes retreating with
Scurry difficult.
* Heroes that can negate Hoodwink's mobility:
Kunkka,
Disruptor,
Mars.
* While heroes with strong mobility are able to get close or flee from Upheaval, heroes with no escaping abilities or that lack long disables will perish against Warlock. Once the Warlock Golem lands with its stun, its hardly possible to escape when he casts Upheaval. Notable examples:
Huskar,
Drow Ranger,
Lion,
Elder Titan, etc.
* Just like
Rubick, the
Disruptor may effortlessly put
Lion in life threatning danger and render him helpless by manipulating his position with
Glimpse.
*
Disruptor's longer cast range and lingering disable makes
Lion struggle to defend himself, possibly being affected by
Disruptor's abilities without even seeing the thrall.
* Heroes with both illusions and summons, for Io has nothing to deal with multiple enemies at once outside from Spirits's weak area-of-effect:
Beastmaster,
Broodmother,
Chaos Knight,
Lycan,
Naga Siren,
Nature's Prophet,
Phantom Lancer,
Shadow Shaman,
Terrorblade,
Visage,
Warlock,
Wraith King.
* Disruptor can always Glimpse back Io or his target after he
Relocated nearby.
* Even better, thanks to the indicator on the ground, you can even preemptively drop Static Storm and Kinetic Field on the spot they will relocate to.
* Thunder Strike and Glimpse are also good tools to bring back an Io that
Tethered away in the fog of war.
Additional:
*
Glimpse directly negates Relocate.
*
Kinetic Field prevents Io from escaping with
Tether.
*
Static Storm can silence and damage both, Io and it's tethered target. And it can also mute both, Io and it's tethered target when upgraded with
Aghanim's Scepter.
* Heroes with channeling spells because Shadow Fiend has nothing to cancel channeling outside of Requiem of Souls:
Bane,
Enigma,
Pudge,
Shadow Shaman,
Dawnbreaker,
Warlock,
Crystal Maiden.
Additional:
* Because Shadow Fiend lacks escaping mechanisms, and is dependent on fair positioning for channeling
Requiem of Souls, it's easier for Warlock with his long range crowd control abilities to lock Shadow Fiend down for his team.
*
Glimpse and
Kinetic Field allows Disruptor to set up some early kills onto Shadow Fiend.
*
Static Storm can be used to cancel the cast of Requiem of Souls.
* Heroes with illusions and summons can be hard for Phantom Assassin to deal with, as she lacks any AoE abilities to deal with them without items:
Broodmother,
Phantom Lancer,
Chaos Knight,
Lycan,
Naga Siren,
Shadow Shaman,
Visage,
Nature's Prophet,
Terrorblade,
Warlock,
Wraith King.
* Hex abilities prevent attacking, ability and item usage, which is a severe problem for Phantom Assassin as it prevents her from using
Black King Bar, the one item that helps protect her against the aforementioned dangers.
Doom and
Shadow Demon with
Aghanim's Scepter also disables Phantom Assassin's Evasion and Critical Strike, removing much of her damage and survivabaility:
Doom,
Disruptor with
Aghanim's Scepter,
Dazzle with
Aghanim's Shard
* At around the 10-minute mark, Disruptor would normally be level 6 or 7. This means you can have a level 3/4 glimpse along with Static Storm. A high level glimpse is enough to pull Storm back to a Static Storm even after he used
Ball Lightning due to his limited mana pool at that time.
* Be careful in the late game however, as there is a good chance he will kill you straight-out before Glimpse has finished bringing him back. Therefore Glimpse would simply bring him back to safety after he's murdered you or a teammate. Of course, this is assuming he hasn't silenced you with an item.
*
Kinetic Field and
Glimpse can completely negate Stampede.
*
Glimpse moves Clockwerk away from allies struck by Hookshot, or under attack by Battery Assault.
*
Static Storm can turn Power Cogs into Clockwerk's own grave, and if Disruptor has
Aghanim's Scepter, then Clockwerk will not be able to use
Blade Mail to return damage at all.
* Warlock Golems do plenty of physical and pure damage to bring down Huskar when he is at low health. Warlock is always a hazard for Huskar to initiate by using
Life Break, because Chaotic Offering can stun him instantly, even when
Black King Bar is activated, and allows Warlock's team to gather their wit and retaliate.
* After using Life Break to jump in, Huskar will not have any means to escape Upheaval. Which since he is an attack-dependent hero, this will nullify his impact in fights.
* Fatal Bonds links the Meepos together, which combined with area of effect damage or Cleave will be devastating.
*
Thunder Strike provides vision of Monkey King when he's in the trees. The periodic damage will also keep Monkey King from using Tree Dance if he's on the ground.
*
Glimpse pulls Monkey King out of the trees if he attempts to escape using Tree Dance, and can cause Wukong's Command to end prematurely if Monkey King is Glimpsed out of its radius.
* However, if Monkey King strikes first, if he has already casted Wukong's Command, Disruptor's abilities will not be much of an use
*
Kinetic Field prevents Dawnbreaker from escaping with Celestial Hammer.
*
Kinetic Field and
Static Storm can pin down Dawnbreaker after she jumps in with Solar Guardian.
*
Glimpse can force Dawnbreaker out of a fight right after she uses Solar Guardian.
*
Glimpse will return Underlord or any of his teammates attempting to escape with
Fiend's Gate if timed correctly.
* Underlord is a slow and low mobility hero, easy to set up
Static Storm and
Kinetic Field, preventing him from using his abilities as well as preventing him using
Fiend's Gate to escape. They are also perfect abilities to intercept Underlord and his team if Underlord chooses to travel to the designated point of the map with
Fiend's Gate.
* In the mid-game, Tidehunter relies on
Kraken Shell to stay alive and get his
Ravage off. Apart from Thunder Strike, none of Disruptor's abilities can be dispelled, so it's rather easy to trap him inside Kinetic Field and Static Storm.
* Be mindful, however, that Kraken Shell still makes Tidehunter very tanky, so be sure that you can kill him with your combo or your partners while he is silenced and trapped.
*
Enchant can not control golem
Chaotic Offering from Warlock.
*
Chaotic Offering's spell immunity piercing stun can stop Black Hole's channeling. Due to this ability's large area of effect, it can be cast at a safe distance from the Black Hole. It also goes through
Black King Bar and ignores
Linken's Sphere.
*
Fatal Bonds and
Aghanim's Shard upgraded
Shadow Word can be used to make Enigma's Eidolons easier to kill, potentially feeding the enemy team. Also,their constant damage will put
Blink Dagger on cooldown, potentially forcing Enigma to prematurely activate
Black King Bar.
Additional:
* Chaotic Offering pierces spell immunity and is an area of effect ability, therefore it doesn't matter if Enigma buys
Black King Bar or
Linken's Sphere, Warlock will always be able to cancel the channeling of
Black Hole.
* Enemies often get clumped up around
Black Hole to hit your allies, giving you a perfect opportunity to cast Fatal Bonds, Chaotic Offering, and Upheaval on multiple enemies.
* Disruptor can disable Magnus's Blink Dagger using
Thunder Strike during a considerable duration, disrupting his initiation attempts.
*
Glimpse brings Magnus back after he escapes with Skewer and/or Force Staff.
*
Static Storm if used on a fight can prevent Magnus from using Reverse Polarity after he jumps in.
*
Thunder Strike gives vision of Queen of Pain when she's trying to escape. When combined with
Glimpse, her mobility and hit-and-run style can be negated.
* While in a team fight,
Static Storm forces Queen of Pain to only use right-clicks.
* When combined with the
Kinetic Field, she can only wait until she respawns.
Additional:
*
Blink and positioning is crucial for Queen of Pain. These factors are heavily countered by a good Glimpse.
* Static Storm is devastating for Queen as she relies heavily on her spells to inflict heavy burst damage.
* As a spellcaster, silences will nullify him entirely. Some notable examples are
Death Prophet,
Drow Ranger,
Bloodseeker,
Disruptor and many others.
*
Doom, as usual, fits this description nicely.
* Channeling heroes will not go well against Warlock, especially those who build
Black King Bar as Warlock's ultimate ability stun goes through spell immunity. E.g.:
Crystal Maiden,
Witch Doctor,
Enigma, etc.
* Warlock is a very strong hero when positioned correctly, and his long cast range helps him with this. However, some heroes might disrupt or sneakily pass through his allies and deal with him, preventing him from doing his job. Such heroes include
Chaos Knight,
Spirit Breaker,
Riki, and more.
* Heroes with summons and illusions as Spirit Breaker has no strong AoE capabilities to deal with them:
Chaos Knight,
Phantom Lancer,
Terrorblade,
Naga Siren,
Broodmother,
Warlock,
Visage,
Nature's Prophet,
Shadow Shaman,
Lycan,
Wraith King.
* Heroes that punish mobile heroes:
Bloodseeker,
Keeper of the Light,
Kunkka,
Disruptor.
*
Disruptor can control where she goes with
Kinetic Field and
Glimpse.
Static Storm shuts her down in teamfights.
* While heroes with strong mobility are able to get close or flee from Upheaval, heroes with no escaping abilities or that lack long disables will perish against Warlock. Once the Warlock Golem lands with its stun, its hardly possible to escape when he casts Upheaval. Notable examples:
Huskar,
Drow Ranger,
Lion,
Elder Titan, etc.
* Channeling heroes will not go well against Warlock, especially those who build
Black King Bar as Warlock's ultimate ability stun goes through spell immunity. E.g.:
Crystal Maiden,
Witch Doctor,
Enigma, etc.
* Illusion and heroes with summons are difficult to kill with Chen's single-target offensive spells:
Terrorblade,
Phantom Lancer,
Chaos Knight,
Broodmother,
Naga Siren,
Lycan,
Visage,
Beastmaster,
Warlock,
Wraith King. And even though Chen can convert enemy summons with Holy Persuasion, their much greater numbers will often overwhelm Chen and his creeps.
* While heroes with strong mobility are able to get close or flee from Upheaval, heroes with no escaping abilities or that lack long disables will perish against Warlock. Once the Warlock Golem lands with its stun, its hardly possible to escape when he casts Upheaval. Notable examples:
Huskar,
Drow Ranger,
Lion,
Elder Titan, etc.
*
Tusk with
Snowball
* Heroes that can dodge Glimpse:
*
Puck with
Phase Shift
*
Riki with
Tricks of the Trade
*
Phantom Lancer with
Doppelganger
*
Ember Spirit with
Sleight of Fist and
Activate Fire Remnant
*
Chaos Knight with
Phantasm
*
Naga Siren with
Mirror Image
*
Tusk with
Snowball
*
Juggernaut with
Omnislash
*
Brewmaster with
Primal Split
*
Lifestealer with
Infest
*
Phoenix with
Supernova
*
Glimpse can return Tusk to where he was after using Snowball.
*
Static Storm prevents Tusk from escaping with
Snowball and when upgraded with
Aghanim's Scepter, it will also prevent him from using items.
* Fragile supports with low armor are always a good prey, also her Psionic Trap will wear down most attempts to flee with their built-in disables:
Silencer,
Crystal Maiden,
Warlock,
Ancient Apparition,
Grimstroke,
Witch Doctor
* Warlock can cast Upheaval when Templar Assassin uses
Meld, preventing her from escaping at the right moment.
* Warlock can also send his Warlock Golem near where she used
Meld, preventing escape by
Blink Dagger due to the Warlock Golem's
Permanent Immolation.
* Warlock's Golem's
Permanent Immolation will burn away
Refraction with its damage over time.
*
Upheaval does not interrupt Slark too much, as he can just Pounce out of the area.
*
Fatal Bonds and
Shadow Word can be dispelled by Dark Pact.
* Thunder Strike provides vision on him while Slark is invisible.
* Glimpse's range at lvl 3-4 is more than enough to pull him back to a favorable position for your team to group up and kill him.
* Even though he is capable of picking you off and deal enough damage to kill you, Slark will be literally sticking his neck out, since jumping on Disruptor means being on his battleground.
* AoE silence and the ability to mute Black King Bar is deadly to Slark at all stages of the game.
Additional:
*
Static Storm and
Kinetic Field locks down Slark, as he cannot use Dark Pact to dispel any disables, or Pounce out while silenced.
*
Glimpse puts an end to any attempts at ganking Disruptor or his allies, and also negates Slark's mobility by bringing him back into the fight if he tries to escape with Pounce.
* Heroes that depend on disrupting fights with ability combos or big ultimate abilities are vulnerable to the long stun of Fiend's Grip:
Disruptor,
Death Prophet,
Enigma,
Faceless Void,
Invoker,
Lich,
Magnus,
Mars,
Medusa,
Outworld Destroyer,
Phoenix,
Puck,
Queen of Pain,
Shadow Fiend,
Treant Protector,
Underlord,
Winter Wyvern,
Witch Doctor,
Zeus.
* Heroes with illusions and summons can swarm and overwhelm Bane, who has no area abilities to deal with them outside from
Aghanim's Shard upgraded
Brain Sap:
Broodmother,
Chaos Knight,
Naga Siren,
Nature's Prophet,
Phantom Lancer,
Terrorblade,
Visage,
Warlock,
Wraith King.
*
Ursa can shred Warlock's Golems in a few seconds with
Fury Swipes and
Overpower.
* Ursa struggles against heroes with strong (and especially undispellable) disables (
Disruptor,
Puck,
Shadow Demon,
Outworld Destroyer and etc).
*
Mana Break prevents Warlock from casting his spells, particularly in the laning phase.
*
Blink allows Anti-Mage to escape from Upheaval.
*
Counterspell reduces damage from Shadow Word and Warlock's Golem's
Permanent Immolation passive. Additionally, it can reflect Shadow Word and Fatal Bonds.
*
Mana Void deals heavy damage after Anti-Mage has drained Warlock's large mana pool.
*
Glimpse brings Anti-Mage back after he Blinks away.
*
Static Storm stops Anti-Mage from Blinking.
Additional:
* Similar to Queen of Pain, Glimpse can disable
Blink, negating his mobility.
* However,
Counterspell can negate a majority of Disruptor's damage, which may require him to have a partner to successfully kill Anti-Mage.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
You can also add your own tips, update old data and fix mistakes by editing page on Dota 2 Wiki (it works like Wikipedia - anyone can contribute, you don't even need to register) these edits will appear on this website automatically (data is updated several times per week).
Right now there is no app/overlay that will detect picks automatically (like overwolf dota plus or become the gamer), instead, you can open web version in a steam in-game browser or use mobile version on your smartphone.
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Warlock
* Warlock is a very strong hero when positioned correctly, and his long cast range helps him with this. However, some heroes might disrupt or sneakily pass through his allies and deal with him, preventing him from doing his job. Such heroes include
Chaos Knight,
Spirit Breaker,
Riki, and more.
Disruptor
* Phantasm removes
Glimpse and dispels
Thunder Strike. Additionally, the Phantasm illusions make it difficult to use Glimpse and Thunder Strike on the real Chaos Knight.
* Disruptor's lack of mobility, combined with his lack of innate defense, sets him up for a Reality Rift and a beatdown by Chaos Knight and his illusions.