*
Upheaval does not interrupt Slark too much, as he can just Pounce out of the area.
*
Fatal Bonds and
Shadow Word can be dispelled by Dark Pact.
*
Dark Pact dispels Dismember if timed correctly.
*
Pounce allows Slark to escape Pudge's Rot once Dismember is over, and allows him to dodge hooks.
*
Shadow Dance hides Slark and grants him a high degree of mobility, which can make him a difficult target to hook and also protects him from Pudge's Dismember (including allies with an
Aghanim's Shard).
*
Mana Break prevents Warlock from casting his spells, particularly in the laning phase.
*
Blink allows Anti-Mage to escape from Upheaval.
*
Counterspell reduces damage from Shadow Word and Warlock's Golem's
Permanent Immolation passive. Additionally, it can reflect Shadow Word and Fatal Bonds.
*
Mana Void deals heavy damage after Anti-Mage has drained Warlock's large mana pool.
* If Meat Hook is used before
Blink, Anti-Mage may be able to escape Pudge's grasp by blinking to safety.
*
Counterspell grants Anti-Mage a large degree of magic resistance, a damage type Pudge is highly reliant on to secure kills. This makes Anti-Mage a bad target for Pudge. The active can also block Dismember if timed correctly.
*
Mana Break can quickly drain Pudge's low supply of mana, which may render Meat Hook and Dismember unusable.
*
Doom will not only prevent Warlock from casting his abilities in team fights, but also it reduces the healing from Shadow Word.
*
Devour allows Doom to acquire a stun from neutral creeps, allowing him to interrupt Upheaval without having to use
Doom.
*
Doom disables the toggling of Rot and, if cast at the right time, may leave Pudge with a potentially lethal health drain.
* Doom's naturally high health, strength gain and damage output makes him a poor target for Pudge.
* The damage of Doom's
Infernal Blade scales with the target's maximum health, which is particularly effective against Pudge due to his naturally high health and further health granted by stacks of Flesh Heap.
* All of Warlock's abilities are worthy choices for Rubick to
Spell Steal, primarily Chaotic Offering. Furthermore, stolen abilities are also affected by the increased cast range and spell amplification from
Arcane Supremacy.
*
Telekinesis interrupts Upheaval when casted on Warlock, or to save allies (or himself) from its area slow and damage with
Aghanim's Shard.
* Bear in mind that Warlock likes to cast his abilities in quick succession, so the time window left for Rubick to steal Warlock's ultimate can be short.
Additional:
* Warlock's signature
Chaotic Offering can be devastating if stolen and dropped on multiple heroes.
* Telekinesis interrupts
Upheaval when used on Warlock. Alternatively, Rubick can also cast this on a naerby creep or hero and drop them near Warlock to interrupt its channeling. When upgraded with
Aghanim's Shard, Rubick can also use it to save an ally (or himself) from its area slow and damage.
*
Fatal Bonds provides Rubick with a decent farming and harassing tool in the early game.
*
Shadow Word provides some utility by healing Rubick and his team, and also as a harassment tool when used on enemies in the laning stage.
*
Upheaval slows and damages enemies in an area, and it works exactly the same when casted by Rubick. Furthermore, he can extend its range and debuff amplification with Arcane Supremacy.
* A stolen
Chaotic Offering can also be used to interrupt Upheaval while Telekinesis is on cooldown.
* It is advised to build items around
Chaotic Offering as Rubick.
Aghanim's Scepter,
Octarine Core and
Refresher Orb are all legitimate item choices.
* Meat Hook can prove annoying for Pudge if Rubick
Spell Steals it, allowing Rubick to easily hook and save his allies being Dismembered.
*
Impale and
Spiked Carapace interrupts Upheaval with ease.
* Warlock's low health pool, mobility, and high intelligence gain makes him a prime target for Nyx Assassin's burst damage.
*
Impale and
Spiked Carapace can be used to cancel Dismember easily, and can even do so when Pudge uses it on Nyx Assassin, if timed correctly.
* Warlock is a very strong hero when positioned correctly, and his long cast range helps him with this. However, some heroes might disrupt or sneakily pass through his allies and deal with him, preventing him from doing his job. Such heroes include
Chaos Knight,
Spirit Breaker,
Riki, and more.
* Unlike any other illusion heroes, Chaos Knight is the worst target for Pudge to hook as it will definitely backfire him.
*
Phantasm are significantly tankier than most illusion and deal full damage, which will quickly kill Pudge due to his low armor.
* it becomes worse if pudge is affected with
Reality Rift, which reduces his already abysmal base armor even lower.
* Low movement speed and low mobility means Pudge will struggle to escape or outrun Chaos Knight in most cases.
* Heroes that have small health pools and little to no escape mechanisms are even easier prey for Necrophos. Ghost Shroud's slow will allow him to catch him with them, and get nuked down with his abilities, even preventing retaliation due to Reaper's Scythe's stun. Such heroes include
Crystal Maiden,
Witch Doctor,
Warlock or
Shadow Fiend.
*
Heartstopper Aura is effective against high health heroes, and Pudge is no exception. Coupled with his self-damage from Rot, being around Heartstopper Aura could prove risky for Pudge.
* Regardless of how much health Pudge gains through Flesh Heap,
Reaper's Scythe will often kill Pudge should his health fall below 40%, making Necrophos an ideal counter versus Pudge.
* Heroes who rely on summons will see them destroyed easily by Overwhelming Odds:
Lycan,
Arc Warden,
Warlock,
Chen
* Legion Commander can use
Press the Attack on an ally to dispel Dismember. The bonus health regeneration also partially counters the damage of Rot
*
Duel can be used on Pudge whilst Rot is active, disabling toggling which may result in a lethal health drain that leaves Legion Commander with a successful duel.
* A pre-placed
Fire Remnant allows Ember Spirit to escape Upheaval.
*
Flame Guard blocks Shadow Word's damage.
*
Sleight of Fist allows Ember Spirit to attack from outside of Upheaval's range, and
Searing Chains lets him interrupt it.
* Heroes with a high degree of mobility and invisibility are hard to catch with Meat Hook:
Ember Spirit,
Riki,
Clinkz,
Queen of Pain.
* With God's Strength, Warlock's Golem from
Chaotic Offering will go down in a matter of seconds. The two weaker golems granted by
Aghanim's Scepter will fare worse due to
Great Cleave hitting both.
*
Aghanim's Scepter upgraded
Storm Hammer
Aghanim's Scepter can dispel
Shadow Word.
Additional:
*
God's Strength combined with
Great Cleave destroys Chaotic Offering golems within seconds.
*
Warcry gives Sven and his allies armor to help against Warlock's Golem's heavy physical damage and movement speed to help escape Upheaval.
*
Storm Hammer disrupts Upheaval.
* Generally heroes who don't rely on magical damage, such as
Sven,
Phantom Assassin, and
Outworld Destroyer, as they can practically ignore Flesh Heap's damage block.
* Warlock is a very strong hero when positioned correctly, and his long cast range helps him with this. However, some heroes might disrupt or sneakily pass through his allies and deal with him, preventing him from doing his job. Such heroes include
Chaos Knight,
Spirit Breaker,
Riki, and more.
* Heroes with a high degree of mobility and invisibility are hard to catch with Meat Hook:
Ember Spirit,
Riki,
Clinkz,
Queen of Pain.
*
Corrosive Haze reveals Pudge's location, making it hard for him to use Meat Hook from the fog of war on Slardar's teammates or Slardar himself.
*
Slithereen Crush interrupts Pudge while he is using Dismember.
*
Guardian Sprint allows Slardar to avoid Meat Hook.
* Because Warlock's abilities are all active abilities, Silencer can make his impact minimal.
*
Arcane Curse prevents Warlock from using his abilities without increasing it's duration, which since all of Warlock's abilities are actives it is very effective against him.
*
Last Word can prevent Warlock from casting his Fatal Bonds, Chaotic Offering, and Upheaval combo.
*
Global Silence can nullify Warlock's impact in fights by preventing him from casting Fatal Bonds and Chaotic Offering, or by interrupting his Upheaval.
* Abaddon can activate
Borrowed Time to dispel Dismember; breaking the disable and potentially allowing Abaddon to escape.
*
Aphotic Shield can be cast on an ally to dispel the stun of Dismember, which can make kills difficult to secure, given that Dismember is Pudge's only reliable disable.
* Pudge lacks a mobility without a
Blink Dagger, causing him to be easily chased with
Curse of Avernus. The silence also prevents him from toggling off his Rot.
*
Sanity's Eclipse deals more damage the less max mana the heroes hit by it have, making Pudge an ideal target.
* Outworld Destroyer can save allies or himself caught by Dismember or Meat Hook with
Astral Imprisonment.
* Ghostship helps your team soak up damage from
Chaotic Offering and hit summons hard.
* Tidebringer clears summons later in the game.
* Most of your spells can interrupt
Upheaval.
*
Shapeshift allows Lycan to escape from Upheaval with maximum movement speed.
* Warlock doesn't have a good solution to deal with Lycan's wolves from
Summon Wolves.
* The percentage-based primary-attribute reduction effect of
Whirling Death can be devastating for Pudge due to his high strength gain through Flesh Heap.
*
Reactive Armor's health regeneration and common itemization for magic resistance and durability makes Timbersaw a poor target for Pudge.
*
Timber Chain's high mobility makes it difficult for Pudge to hook or deal much Rot damage to Timbersaw.
* Pudge is particularly susceptible to Bristleback's
Viscous Nasal Goo and
Quill Spray due to his naturally low armor and poor agility gain.
* Bristleback, in combination with his strength gain, high health, common itemization for magic resistance and damage reduction from
Bristleback makes him a poor target for Pudge.
*
Track can easily keep vision on Pudge, making it very hard for him to hook Bounty Hunter or his teammates from the fog of war.
*
Shuriken Toss cancels Dismember from great range.
*
Kraken Shell can dispel Dismember after reaching a certain threshold of damage.
* Tidehunter's naturally high health, strength gain, and common itemization for survivability through magic resistance makes Tidehunter a poor target.
*
Ice Blast cancels Warlock's Golem's and Shadow Word's healing.
*
Cold Feet stuns Warlock if he stands in place, forcing him to stop channeling Upheaval immediately or be forced to stop channeling it by it's stun.
* Oracle can negate and shut down Primal Beast simply with Fate's Edict, especially in the early game, as a majority of his damage-dealing spells are magic.
* Oracle can interrupt Primal Beast's
Onslaught charge with a well-timed Fortune's End.
* Primal Beast's lethal burst damage combos can be further stalled with False Promise; combined with Fate's Edict and regen from Purifying Flames, Oracle can even completely negate Primal Beast's offense.
* If Meat Hook is used before
Leap, Mirana may be able to escape Pudge's grasp by leaping to safety.
* The invisibility from
Moonlight Shadow gives a degree of mobility, which can make Mirana or her teammates difficult targets to hook.
*
Sacred Arrow can be used to cancel Dismember from long distances.
*
Void's mini-stun and silence from
Crippling Fear will stop Pudge from using Dismember or turning off his Rot.
* Night Stalker has naturally high health, strength gain and common itemization for survivability through magic resistance, making Night Stalker a poor target for Pudge.
* Any heroes that naturally buy
Diffusal Blade like
Phantom Lancer or have a mana break talent is a big issue for Pudge because of his low mana pool.
* Heroes with a high degree of mobility and invisibility are hard to catch with Meat Hook:
Ember Spirit,
Riki,
Clinkz,
Queen of Pain.
* Because all of Warlock's abilities are active abilities, silences can make his impact in fights minimal. Be cautious of heroes that carry silences like
Death Prophet,
Puck, and the aforementioned
Silencer.
* Heroes with channeling spells are very easy targets for Jakiro's abilities:
Crystal Maiden,
Dawnbreaker,
Enigma,
Pudge,
Shadow Fiend,
Shadow Shaman,
Warlock.
* Heroes with many summons or illusions are much harder to catch with Meat Hook:
Nature's Prophet,
Phantom Lancer,
Chen.
* Because all of Warlock's abilities are active abilities, silences can make his impact in fights minimal. Be cautious of heroes that carry silences like
Death Prophet,
Puck, and the aforementioned
Silencer.
* Anti-Tank heroes like:
Razor,
Necrophos,
Undying.
* Anti-Tank heroes like:
Razor,
Necrophos,
Undying.
*
Ursa can shred Warlock's Golems in a few seconds with
Fury Swipes and
Overpower.
*
Surge allows for Dark Seer and his allies to escape from Upheaval due to it ignoring any slow.
* Abilities that deal low damage with high amounts of instances are irrelevant against Pudge during Flesh Heap's active:
Gyrocopter's
Rocket Barrage and
Dark Seer's
Ion Shell are just a couple examples.
* The lifesteal of
Feast scales accordingly to the max health of its target, which is effective against Pudge due to his high health and further health granted by stacks of Flesh Heap.
* Lifestealer can activate
Rage to be spell immune, making Rot deal no damage.
* Pudge's plentiful health makes him an ideal target for Lifestealer's
Aghanim's Shard ability,
Open Wounds.
* Chaotic Offering can stop heroes who like to use spell immunity and teleport scrolls to safely farm during the early to mid game, since it stuns and also goes through spell immunity. Notable examples:
Juggernaut,
Lifestealer.
* Channeling heroes will not go well against Warlock, especially those who build
Black King Bar as Warlock's ultimate ability stun goes through spell immunity. E.g.:
Crystal Maiden,
Witch Doctor,
Enigma, etc.
* Meat Hook can cancel
Freezing Field, even if Crystal Maiden has
Glimmer Cape.
* She is also slow and fragile, making her a good target for ganking.
*
Chaotic Offering's spell immunity piercing stun can stop Black Hole's channeling. Due to this ability's large area of effect, it can be cast at a safe distance from the Black Hole. It also goes through
Black King Bar and ignores
Linken's Sphere.
*
Fatal Bonds and
Aghanim's Shard upgraded
Shadow Word can be used to make Enigma's Eidolons easier to kill, potentially feeding the enemy team. Also,their constant damage will put
Blink Dagger on cooldown, potentially forcing Enigma to prematurely activate
Black King Bar.
Additional:
* Chaotic Offering pierces spell immunity and is an area of effect ability, therefore it doesn't matter if Enigma buys
Black King Bar or
Linken's Sphere, Warlock will always be able to cancel the channeling of
Black Hole.
* Enemies often get clumped up around
Black Hole to hit your allies, giving you a perfect opportunity to cast Fatal Bonds, Chaotic Offering, and Upheaval on multiple enemies.
* Heroes who build a Black King Bar (or have any sources of spell immunity) to channel abilities/items can still get interrupted by Dismember:
Enigma,
Juggernaut,
Phantom Assassin,
Pugna,
Elder Titan.
* Chaotic Offering can stop heroes who like to use spell immunity and teleport scrolls to safely farm during the early to mid game, since it stuns and also goes through spell immunity. Notable examples:
Juggernaut,
Lifestealer.
* Heroes who build a Black King Bar (or have any sources of spell immunity) to channel abilities/items can still get interrupted by Dismember:
Enigma,
Juggernaut,
Phantom Assassin,
Pugna,
Elder Titan.
* Channeling heroes will not go well against Warlock, especially those who build
Black King Bar as Warlock's ultimate ability stun goes through spell immunity. E.g.:
Crystal Maiden,
Witch Doctor,
Enigma, etc.
* Heroes that have a channeled ability that can be interrupted by Meat Hook:
Shadow Shaman,
Witch Doctor,
Enigma,
Bane.
* While heroes with strong mobility are able to get close or flee from Upheaval, heroes with no escaping abilities or that lack long disables will perish against Warlock. Once the Warlock Golem lands with its stun, its hardly possible to escape when he casts Upheaval. Notable examples:
Huskar,
Drow Ranger,
Lion,
Elder Titan, etc.
* Heroes who build a Black King Bar (or have any sources of spell immunity) to channel abilities/items can still get interrupted by Dismember:
Enigma,
Juggernaut,
Phantom Assassin,
Pugna,
Elder Titan.
* Heroes with illusions and summons can swarm and overwhelm Bane, who has no area abilities to deal with them outside from
Aghanim's Shard upgraded
Brain Sap:
Broodmother,
Chaos Knight,
Naga Siren,
Nature's Prophet,
Phantom Lancer,
Terrorblade,
Visage,
Warlock,
Wraith King.
* Heroes that have a channeled ability that can be interrupted by Meat Hook:
Shadow Shaman,
Witch Doctor,
Enigma,
Bane.
* While heroes with strong mobility are able to get close or flee from Upheaval, heroes with no escaping abilities or that lack long disables will perish against Warlock. Once the Warlock Golem lands with its stun, its hardly possible to escape when he casts Upheaval. Notable examples:
Huskar,
Drow Ranger,
Lion,
Elder Titan, etc.
* Heroes who have low or high armor but very high health will be difficult for drow to burst down quickly:
Primal Beast,
Axe,
Centaur Warrunner.
Additional:
* Meat Hook can pull Drow Ranger to Pudge, disabling her
Marksmanship.
* Following up with Dismember will prevent Drow Ranger from using
Gust or
Shadow Blade.
* Meat Hook can be used to pull Tinker to Pudge while he is hiding in the trees, and a follow up with Dismember and Rot can lead to a valuable kill, as Tinker doesn't buy many survivability items.
* Flesh Heap makes it hard for Tinker to deal serious damage.
* Warlock Golems do plenty of physical and pure damage to bring down Huskar when he is at low health. Warlock is always a hazard for Huskar to initiate by using
Life Break, because Chaotic Offering can stun him instantly, even when
Black King Bar is activated, and allows Warlock's team to gather their wit and retaliate.
* After using Life Break to jump in, Huskar will not have any means to escape Upheaval. Which since he is an attack-dependent hero, this will nullify his impact in fights.
* Fatal Bonds links the Meepos together, which combined with area of effect damage or Cleave will be devastating.
*
Chaotic Offering's vast area-effect can destroy trees and stun Hoodwink.
*
Upheaval makes retreating with
Scurry difficult.
* Generally heroes who don't rely on magical damage, such as
Sven,
Phantom Assassin, and
Outworld Destroyer, as they can practically ignore Flesh Heap's damage block.
* Heroes with illusions and summons can be hard for Phantom Assassin to deal with, as she lacks any AoE abilities to deal with them without items:
Broodmother,
Phantom Lancer,
Chaos Knight,
Lycan,
Naga Siren,
Shadow Shaman,
Visage,
Nature's Prophet,
Terrorblade,
Warlock,
Wraith King.
* If Phantom Assassin jumps on Pudge first with
Phantom Strike, she will be a very easy target for Pudge's
Meat Hook and
Dismember combo.
* Even though it can deal damage based on Pudge's max health,
Fan of Knives from
Aghanim's Shard cannot disable Pudge's
Flesh Heap as
Flesh Heap is one of the few passive abilities that cannot be disabled by break.
* Both
Meat Hook and
Dismember ignore spell immunity which allows Pudge to disable Phantom Assassin even while she has
Black King Bar active.
* Pudge occassionally buys armor items like
Blade Mail, which in combination with many stacks from
Flesh Heap can make Phantom Assassin have little effect against Pudge.
* Warlock has strong counter initiation which reduces Marci's effectiveness throughout the game.
*
Fatal Bonds cancels
Blink Dagger, which means Marci can move in and out of fights less effectively.
*
Chaotic Offering paired with
Upheaval provides a ministun, a movement slow and paired with
Fatal Bonds has the potential to deal a lot of damage to Marci while she jumps on a target. The ministun also means that Marci will have a harder time casting Rebound. If Warlock does build
Aghanim's Scepter and
Refresher Orb, the physical damage from Golems will overwhelm Marci, especially when played as a support.
* Pudge's Dismember stops Spectre from escaping with
Haunt.
* He can easily tank the damage reflected by
Dispersion due to his high strength and the healing from Dismember.
* Should Spectre try to get away through the trees or over a cliff with
Spectral Dagger, Pudge can hook her back.
* Spectre takes a long time to become powerful, and Pudge can ruin her early game with ganks.
*
Enchant can not control golem
Chaotic Offering from Warlock.
* Zeus likes to stay far back in fights, dealing his damage uninterrupted, but once he gets hooked into the fight, he usually dies very quickly.
* Pudge's high strength from Flesh Heap makes it very hard for Zeus to burst him down.
* Zeus' low health pool makes him very vulnerable to the damage from Meat Hook, Rot and Dismember.
* While heroes with strong mobility are able to get close or flee from Upheaval, heroes with no escaping abilities or that lack long disables will perish against Warlock. Once the Warlock Golem lands with its stun, its hardly possible to escape when he casts Upheaval. Notable examples:
Huskar,
Drow Ranger,
Lion,
Elder Titan, etc.
* Heroes with abilities that can lock down Terrorblade and prevent him from using Sunder:
Bane,
Batrider,
Earthshaker,
Elder Titan,
Faceless Void,
Invoker,
Legion Commander,
Mars,
Primal Beast,
Riki,
Shadow Shaman,
Silencer,
Vengeful Spirit,
Void Spirit.
* Warlock is a very strong hero when positioned correctly, and his long cast range helps him with this. However, some heroes might disrupt or sneakily pass through his allies and deal with him, preventing him from doing his job. Such heroes include
Chaos Knight,
Spirit Breaker,
Riki, and more.
* Heroes with summons and illusions as Spirit Breaker has no strong AoE capabilities to deal with them:
Chaos Knight,
Phantom Lancer,
Terrorblade,
Naga Siren,
Broodmother,
Warlock,
Visage,
Nature's Prophet,
Shadow Shaman,
Lycan,
Wraith King.
* Durable heroes:
Axe,
Dawnbreaker,
Bristleback,
Mars,
Omniknight,
Tidehunter,
Wraith King,
Primal Beast,
Underlord.
* Heroes who have high health are a problem for Sniper because he likes to attack the closest target and sit at the back, much like a
Terrorblade so when that hero doesn't die; he's forced to show his position for a very long time:
Centaur Warrunner,
Legion Commander,
Primal Beast.
Additional:
* Sniper has a low health pool and strength gain, making him vulnerable to Pudge's magical and pure damage.
* Sniper usually likes to deal damage away from the fight, and Meat Hook is capable of bringing him to the front lines.
*
Assassinate won't do much damage against Pudge because of his high strength gain and the strength bonuses from Flesh Heap.
*
Shrapnel will be mostly blocked by Flesh Heap's active.
*
Warlock often stays back and counter-initiates by dropping his
Chaotic Offering on Earthshaker and his allies.
* Heroes that have a channeled ability that can be interrupted by Meat Hook:
Shadow Shaman,
Witch Doctor,
Enigma,
Bane.
* Heroes with channeling spells because Shadow Fiend has nothing to cancel channeling outside of Requiem of Souls:
Bane,
Enigma,
Pudge,
Shadow Shaman,
Dawnbreaker,
Warlock,
Crystal Maiden.
Additional:
* Because Shadow Fiend lacks escaping mechanisms, and is dependent on fair positioning for channeling
Requiem of Souls, it's easier for Warlock with his long range crowd control abilities to lock Shadow Fiend down for his team.
* Long lockdown is a great way to deal with Axe to prevent Berserker's Call from being used, heroes such as
Legion Commander,
Beastmaster and
Primal Beast are good examples of this.
* Viper cannot interrupt heroes with powerful channeling abilities:
Bane,
Enigma,
Shadow Shaman,
Warlock
* Heroes who recklessly jump on Pudge with their gap-closing abilities will be easy targets for Pudge's Meat Hook and Dismember Combo:
Phantom Assassin,
Faceless Void,
Queen of Pain etc.
* Abilities that deal low damage with high amounts of instances are irrelevant against Pudge during Flesh Heap's active:
Gyrocopter's
Rocket Barrage and
Dark Seer's
Ion Shell are just a couple examples.
* Heroes with both illusions and summons, for Io has nothing to deal with multiple enemies at once outside from Spirits's weak area-of-effect:
Beastmaster,
Broodmother,
Chaos Knight,
Lycan,
Naga Siren,
Nature's Prophet,
Phantom Lancer,
Shadow Shaman,
Terrorblade,
Visage,
Warlock,
Wraith King.
* Fragile,slow heroes whom Pudge can outlive (
Crystal Maiden,
Muerta,
Sniper)
* Heroes who build a Black King Bar (or have any sources of spell immunity) to channel abilities/items can still get interrupted by Dismember:
Enigma,
Juggernaut,
Phantom Assassin,
Pugna,
Elder Titan.
* Fragile supports with low armor are always a good prey, also her Psionic Trap will wear down most attempts to flee with their built-in disables:
Silencer,
Crystal Maiden,
Warlock,
Ancient Apparition,
Grimstroke,
Witch Doctor
* Warlock can cast Upheaval when Templar Assassin uses
Meld, preventing her from escaping at the right moment.
* Warlock can also send his Warlock Golem near where she used
Meld, preventing escape by
Blink Dagger due to the Warlock Golem's
Permanent Immolation.
* Warlock's Golem's
Permanent Immolation will burn away
Refraction with its damage over time.
* Heroes with a high degree of mobility and invisibility are hard to catch with Meat Hook:
Ember Spirit,
Riki,
Clinkz,
Queen of Pain.
* Heroes who recklessly jump on Pudge with their gap-closing abilities will be easy targets for Pudge's Meat Hook and Dismember Combo:
Phantom Assassin,
Faceless Void,
Queen of Pain etc.
* Heroes with many summons or illusions are much harder to catch with Meat Hook:
Nature's Prophet,
Phantom Lancer,
Chen.
* Illusion and heroes with summons are difficult to kill with Chen's single-target offensive spells:
Terrorblade,
Phantom Lancer,
Chaos Knight,
Broodmother,
Naga Siren,
Lycan,
Visage,
Beastmaster,
Warlock,
Wraith King. And even though Chen can convert enemy summons with Holy Persuasion, their much greater numbers will often overwhelm Chen and his creeps.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
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You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
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Warlock
* Weaver's
Shukuchi allows him to escape from Warlock's Upheaval with high move speed.
Time Lapse allows Weaver to ignore damage from Warlock's Golem and escape.
*
Primal Beast
*
Shukuchi grants Weaver invisibility and a high degree of mobility for a short time, which can make him a difficult target to hook.
The Swarm beetles are difficult for Pudge to remove, due to his low base attack time and poor agility. Additionally, it can be used to can scout out Pudge's location.
Aghanim's Scepter upgraded
Time Lapse on them to send them back to where they were before hooked, even if Pudge has already started to Dismember them.
*
* Should an ally get snagged by Meat Hook, Weaver can use