*
Arcane Bolt has a long range and a low cooldown, and is a great spell to waste Linken's Sphere. It also serves as an effective spell to harass Weaver with.
*
Ancient Seal prevents Weaver from using Shukuchi or Time Lapse.
* Skywrath Mage can easily harass Alchemist in the laning phase with multiple Arcane Bolts. Additionally, if Alchemist is in the process of throwing an
Unstable Concoction, and has no way to dispel Ancient Seal, the self stun becomes an easy set up for Mystic Flare.
* Caution, however, as a decently farmed Alchemist with {Item ID:Radiance} and {Item ID:Manta Style} can easily send illusions to harass and force Skywrath Mage out.
* Berserker's Call is one of the best ways to lock down Weaver before he has a chance to use
Time Lapse. It can also catch Weaver in
Shukuchi.
* Weaver's high attack speed, along with high attack damage from
Geminate Attack, triggers Counter Helix continuously and the output damage would be returned by
Blade Mail.
Additional:
*
Berserker's Call is one of the best ways to lock down Weaver before he has a chance to use Time Lapse. It can also catch Weaver in Shukuchi.
* Due to his fast attack speed from Geminate Attack and items that give attack speed,
Counter Helix will activate a lot, and the damage would be returned by
Blade Mail, which hurts Weaver far more than it hurts Axe.
*
Culling Blade can finish off Weaver's low health pool before he escapes with Shukuchi and Time Lapse.
*
Battle Hunger is a good tool to pop Weaver's
Linken's Sphere due to its low cooldown.
* Axe can force Alchemist to attack him with
Berserker's Call. High attack speed from
Chemical Rage will cause
Counter Helix to proc multiple times.
* This can get worse if axe has
Blade Mail, which then returns all damage to Alchemist himself.
* Axe's abilities can pierce through
Black King Bar, which is a common item for Alchemist.
*
Berserker's Call grants Axe a huge bonus armor, which greatly counters Alchemist's physical damage for the most part.
* Phantom's Embrace and Soulbind prevent Weaver from using
Shukuchi or
Time Lapse to escape.
* Ink Swell discourages Weaver from moving through and damaging allies with
Shukuchi.
*
Spiked Carapace allows Nyx to get an easy long-duration stun on Weaver once he uses Shukuchi, and then he can follow up with
Impale.
*
Vendetta works as a great setup for both
Impale and
Spiked Carapace and can deal decent damage to Weaver. Additionally he can neutralize The Swarm beetles due to his invisibility duration.
*
Quas-
Exort Invoker can win the mid lane easily against Alchemist because
Quas regeneration will nullify Acid Spray's damage over time and
Exort damage bonus will allow Invoker to out last hit Alchemist.
* Shadow Shaman's many disables can lock down Weaver. Even with Linken's Sphere, Weaver might not be able to escape should Shadow Shaman uses Shackles quickly enough following Hex.
* Mass Serpent Wards can make short work of Weaver once he is locked down.
*
Tidebringer will deal lots of damage to Alchemist before he builds physical survivability items.
*
Torrent and
X Marks the Spot can control Alchemist at all stages of the game before he has Black King Bar.
*
Ghostship's rum buff will greatly reduce the Alchemist's damage output in teamfights including his Radiance.
*
Arcane Bolt has a long range and a low cooldown, and is a great spell to waste Linken's Sphere. It also serves as an effective spell to harass Weaver with.
*
Ancient Seal prevents Weaver from using Shukuchi or Time Lapse.
* The long silence of
Crippling Fear at night prevents Weaver from using his Shukuchi or Time Lapse.
* With
Dark Ascension and
Gem of True Sight, Night Stalker can easily find and probably kill Weaver.
*
Hunter In the Night's attack speed bonus removes The Swarm's beetles very quickly.
* Sprout with True Sight items (
Sentry Ward or
Dust of Appearance) make it possible to trap Weaver in lane, unless he buys
Quelling Blade or until he unlocks
Time Lapse.
*
The Swarm beetles can be destroyed with Nature's Prophet's Treants.
* Sprout is good for trapping melee carries with no escape abilities:
Sven,
Alchemist,
Lifestealer etc.
*
Alchemist gets a huge amount of additional gold from killing Nature's Prophet's treants thanks to
Greevil's Greed.
Additional:
* Acid Spray and Greevil's Greed will quickly destroy pushes with treants.
* Because of his poor movement speed,Alchemist can catch up and kill him with Chemical Rage.
*
Weaver's exceptional ability to elude and survive through clashes and ganks is hard countered by
Lion in every aspect.
*
Weaver is very mana dependent and has a rather small mana pool in the beginning of the game, of which
Mana Drain can deplete and lessen his early game presence.
*
Earth Spike followed by
Finger of Death in the huge majority of the time is enough to kill
Weaver.
*
Earth Spike can be point targeted to hit through
Shukuchi.
*
Hex's has a fair long duration, by which
Weaver will not be able to deal damage, or even survive a coordinated attack, and it is single target, of which cannot be dodged.
*
Mana Drain easily breaks
Linken's Sphere. Its low cooldown allows
Lion to infinitely break it whenever it recharges.
*
Earth Spike and
Hex when paired for the longer lengths of disables may diminish
Time Lapse efficiency, possibly causing
Weaver to not undo as much damage as he would.
* Alchemist likes to farm fast and be ahead, unfortunately Lone Druid likes to do the same by taking towers.
*
Acid Spray will never prove a threat to Lone Druid or his Spirit Bear.
*
Chemical Rage may not prove so useful once Lone Druid procs entangled keeping him in place.
*
Monkey King Bar is a very good choice on Lone Druid's Spirit Bear and it directly counters any potential
Radiance from Alchemist.
*
Assault Cuirass is another very good Spirit Bear item that further makes Alchemist vulnerable to physical damage, which is all Lone Druid does.
* Alchemist is not the kind of hero who wants to go on single target summon units, by the time he has killed the Spirit Bear his teammates might had already been slayed by his teammates. Not to mention Lone Druid can just resummon it, even if he is successful.
*
Shukuchi cannot help Weaver escape from Arena of Blood, and can most likely die if detected through invisibility.
* If pinned to the arena's walls,
Time Lapse tends to not be enough to save Weaver, as God's Rebuke can keep him burst down thanks to its damage scaling.
*
The Swarm and
Geminate Attack are not enough to pierce through Bulwark.
* Smoke Cloud prevents
Shukuchi and
Time Lapse, leaving Weaver helpless against Riki.
*
The Swarm is ineffective against Riki because invisibility instantly removes the beetles.
*
Ball Lightning allows Storm Spirit to close the gap between him and Weaver in no time. Once locked down with certain items, Weaver is extremely fragile to Storm Spirit and his teammates.
*
Shadow Dance allows Slark to not be targeted by Unstable Concoction, making Alchemist stun himself and making himself vulnerable to the enemy.
*
Dark Pact also allows him to just purge off the stun if timed correctly.
*
Essence Shift will steal stats over long durations at a time should Alchemist lack the damage to kill Slark.
*
Shukuchi will trigger extra damage from Rupture.
*
Shukuchi's invisibility is detected by Thirst.
*
Time Lapse cannot dispel Rupture, preventing Weaver from escaping ganks. However, smart Weaver will buy
Linken's Sphere to counter this problem for him.
Additional:
*
Rupture is particularly crippling against Weaver, who relies on high movement speed from Shukuchi to fight and escape, and it cannot be dispelled by Time Lapse.
*
Thirst detects Weaver through Shukuchi whenever his health is low.
*
Blood Rite combined with Rupture forces Weaver to either take damage from the latter, or to get silenced for a long duration.
* A well-timed Gust will prevent Weaver from escaping, and a silenced Weaver usually dies very quickly.
* Weaver gains a lot of armor, which is bypassed by Marksmanship.
Additional:
* A well-timed
Gust followed by
Frost Arrows will prevent Weaver from escaping with Shukuchi. A Weaver silenced for more than 3 seconds usually dies very quickly.
* Due to her high attack speed, Drow Ranger can easily kill The Swarm beetles.
* Ember's magic damage build is able to burst down Alchemist due to his low strength gain and Alchemist's normal item pick up.
* A well-timed Fireblast with Multicast can prevent Weaver from escaping with
Shukuchi and even
Time Lapse.
* Ignite's high damage early on applies heavy pressure onto Weaver's very small health pool.
* However, the slow from Ignite is generally useless against
Shukuchi, and
Time Lapse dispels it if needed.
* Time Dilation while
Shukuchi and
Geminate Attack are on cooldown will make these abilities unusable for a long time, reducing Weaver's escape potential.
* Chronosphere will reveal Weaver during
Shukuchi.
Additional:
* The wide range of
Chronosphere makes it difficult for Weaver to avoid it with Shukuchi and, once caught, his low survivability makes him an easy kill.
* With no significant source of burst damage, it is easy for Void to survive combat with Weaver using
Time Walk.
*
Time Dilation will prevent Weaver from using Shukuchi or force him to use Time Lapse to dispel the debuff and re-engage.
* Melee heroes that get kited easily have hard times dealing with Puck without any lockdowns, as Puck is one of the most mobile heroes. Heroes like
Sven,
Lifestealer,
Ursa and
Alchemist may have problems to get to Puck without proper initiation items. They also lack reliable lockdowns, as their disables are easily avoidable for Puck, or are just a soft disable.
* Heroes with high mobility can be prevented from using it to their advantage with Earthbind, even if they pack a dangerous arsenal:
Earth Spirit,
Ember Spirit,
Storm Spirit,
Nature's Prophet,
Phantom Assassin,
Riki,
Anti-Mage,
Weaver.
* See items and abilities disabled by roots
*
Techies has both a stun and a powerful nuke in
Blast Off!, root from
Stasis Trap and even more magical damage in
Proximity Mines and
Remote Mines.
* Silences and other types of lockdown that prevent Weaver from using his spells:
Silencer,
Riki,
Lion,
Legion Commander,
Shadow Shaman,
Bane.
*
Clinkz can use
Burning Army in teamfights which will cause a problem for Alchemist.
* Frostbite will reveal invisible heroes for its duration, making it a good tool against any such hero (
Riki,
Bounty Hunter,
Weaver, or
Clinkz for example), or as a soft counter to
Shadow Blade, if it is used first. This can be an amazing tool to ensure that
Dust of Appearance is used on the unit in question, and not wasted in not catching anything.
*
Pugna's
Decrepify makes sure that either Alchemist is unable to hit anyone while also being slowed and susceptible to magical damage, or can protect an ally from physical attacks. Besides, Pugna can push early on, when Alchemist is not strong enough to repel it, so by the time Alchemist comes online, he might be forced to sit in base.
* Heroes who rely on physical damage output to be effective will fare badly against Muerta's
Pierce the Veil:
Phantom Assassin,
Terrorblade,
Drow Ranger,
Lifestealer,
Anti-Mage,
Alchemist,
Lycan,
Clinkz,
Sniper.
* Earthshaker's many stuns can lock down slippery heroes like
Slark in his
Shadow Dance and
Weaver in his
Shukuchi.
* Heroes who rely on burst physical damage are affected by Lucky Shot's disarm:
Terrorblade,
Sven,
Clinkz,
Windranger,
Alchemist,
Dragon Knight,
Legion Commander
* Heroes that avoid damage by coming in and out of invisibility in teamfights such as
Weaver,
Templar Assassin, and
Riki will be easy for Zeus to reveal with Lightning Bolt and Thundergod's Wrath, but these heroes usually have other ways to avoid his damage or kill him, so he is not a perfect counter alone.
Additional:
*
Arc Lightning has a low cooldown can used to pop his
Linken's Sphere.
*
Lightning Bolt or (
Nimbus upgraded from
Aghanim's Scepter) detects Weaver during Shukuchi, preventing his ganks.
*
Thundergod's Wrath can kill Weaver quickly before he can cast his Time Lapse at low health.
* Visage can quickly kill heroes with low to medium base armor and no innate escape mechanism. Examples include
Alchemist,
Crystal Maiden and
Zeus.
* Silences and other types of lockdown that prevent Weaver from using his spells:
Silencer,
Riki,
Lion,
Legion Commander,
Shadow Shaman,
Bane.
Additional:
* Duel's long duration prevents Weaver from activating
Time Lapse or escaping with
Shukuchi.
* Heroes that lack burst damage will have a difficult time taking down Monkey King, and fare badly against Jingu Mastery:
Legion Commander,
Lifestealer,
Weaver,
Wraith King
* Alchemist has very bad armor and does not build armor items for the large majority of his build, so Jingu Mastery and Wukong's Command can be very deadly.
*
Desolator,
Sange and Yasha or
Diffusal Blade can all be purchased to increase your damage against Alchemist or just to keep your movement speed high enough to match him while
Chemical Rage is active.
* Monkey King is an agility hero and scales with armor, so
Acid Spray loses it's effectiveness later in the game.
* Heroes that can maintain vision on Monkey King can see when he uses Tree Dance:
Bloodseeker,
Treant Protector with Eyes In The Forest,
Sniper,
Weaver
* Heroes with wide AoE abilities will reveal Monkey King through Mischief:
Necrophos,
Phoenix,
Alchemist,
Earthshaker,
Razor,
Tinker,
Leshrac,
Queen of Pain
*
Untouchable greatly reduces Chemical Rage's attack speed advantage.
* Heroes with haste can negate Enchant's slow:
Weaver,
Dark Seer,
Lycan,
Centaur Warrunner.
* Weaver has poor health, relying on
Shukuchi and
Time Lapse to survive, With Jakiro's considerable arsenal of stuns, Weaver cannot initiate on Jakiro without being punished heavily or even killed in return.
* While difficult, Ice Path can catch Weaver during Shukuchi, And since Shukuchi only lasts 4 seconds while Ice Path's stun lasts 3.5, the stun from Ice Path will strip him of his escape.
* Weaver has to be very careful casting Time Lapse around Jakiro, as it could very easily put him inside of a Macropyre or Ice Path.
* Heroes with good mobility to avoid Jakiro's abilities and with good chase to punish Jakiro from pushing a tower:
Bloodseeker,
Ember Spirit,
Juggernaut,
Phantom Assassin,
Weaver.
*
Reaper's Scythe can kill Alchemist before Chemical Rage has the time to heal him.
*
Ghost Shroud can prevent Alchemist from attacking Necrophos, as well as make him immune to Acid Spray and Unstable Concoction damage.
*
Heartstopper Aura will do damage as long as Necrophos is alive based on health percentage, which is a problem for a strength hero such as Alchemist.
* Heroes with one single-target abilities such as
Wraith King,
Necrophos, or
Doom will struggle against Weaver's Linken Sphere.
* Alchemist is a well-known
Radiance carrier among other auras your illusions will benefit from. They also get the extra move speed and reduced base attack time from his
Chemical Rage, and it's even better if you can catch him as his own rage is about to expire.
* Disruption will buy enough time for all allies to retreat when Alchemist starts to activate
Unstable Concoction.
* You can potentially kill a fragile
Weaver by using Disruption during
Shukuchi with a well-placed
Sentry Ward, wasting the Shukuchi. But odds are he'll wait to get low health,
Time Lapse the damage away and Shukuchi away once more.
* Geminate Attack works on
Tombstone, allowing Weaver to kill it quickly.
* Zombies attacking Weaver disappear once he goes invisible with Shukuchi.
* Undying has no way to catch a mobile Weaver.
* Chemical Rage will take down
Tombstone in no time.
Additional:
* With
Greevil's Greed, Alchemist can farm Tombstone zombies and gain a significant gold advantage.
* Weaver can easily kill Chen's creeps and kite Chen with
The Swarm and
Shukuchi.
* Neither Chen nor his converted creeps have burst damage at all, so Weaver will always have plenty of time to save himself with
Time Lapse or his allies with
Aghanim's Scepter upgraded
Time Lapse.
* Alchemist's
Acid Spray can heavily damage Chen's creeps and disrupt his jungling.
* Alchemist builds items like
Radiance and
Battle Fury, allowing him to quickly clear Chen's creeps.
* Alchemist's
Greevil's Greed will grant him more bonus gold as he kills Chen's creeps.
* Any hero who can survive Magnus's initiations and manfight him:
Huskar,
Faceless Void,
Weaver,
Abaddon,
Troll Warlord,
Alchemist,
Dragon Knight,
Night Stalker,
Viper.
* Magnus has very mediocre damage against Alchemist, because he can survive the stun duration of Reverse Polarity with
Chemical Rage.
* Brewmaster is slow and has low armor, making his laning stage very difficult against Geminate Attack.
* Apart from the slow moving
Hurl Boulder, which can be disjointed, he has no control to catch Weaver.
* Weaver doesn't care much about Lich's slows thanks to
Shukuchi.
* If he sees Chain Frost is targeting him, he can easily isolate himself with Shukuchi so that it stops bouncing around.
* Unless Lich bursts Weaver immediately, Lich has no hard disables or silences to prevent him from using
Time Lapse.
* Chemical Rage kills Phoenix very quickly in
Supernova.
* Marci's Dispose is blocked by
Linken's Sphere which is a common item for Weaver.
*
Shukuchi allows Weaver to escape from
Rebound slow.
*
The swarm beetle require 4 hits to kill. Weaver can use it on her when she use Unleash. This give Marci a hard choice: ignore
The swarm and her armor keep decreasing or kill the beetle and wasting 4 attacks of Unleash.
* Weaver's
Shukuchi allows him to escape from Warlock's Upheaval with high move speed.
*
Time Lapse allows Weaver to ignore damage from Warlock's Golem and escape.
*
Shukuchi grants Weaver invisibility and a high degree of mobility for a short time, which can make him a difficult target to hook.
*
The Swarm beetles are difficult for Pudge to remove, due to his low base attack time and poor agility. Additionally, it can be used to can scout out Pudge's location.
* Should an ally get snagged by Meat Hook, Weaver can use
Aghanim's Scepter upgraded
Time Lapse on them to send them back to where they were before hooked, even if Pudge has already started to Dismember them.
Additional:
* While Weaver is in Shukuchi,
Rot doesn't slow him and
Meat Hook is easy to avoid.
* Even when hooked, Weaver can use Time Lapse, negating both the damage and displacement.
* Pudge has low armor and low attack speed, making him susceptible to The Swarm and physical attacks.
*
Dismember is easy to block with Linken's Sphere and it's the only way to break Weaver's Linken Sphere.
* However, the long duration stun of Dismember can be dangerous for Weaver.
*
Shukuchi gets Weaver in front of Bristleback, negating the protection from
Bristleback.
* Weaver's mana break talent depletes Bristleback's mana pool, preventing him from spamming abilities.
*
Shukuchi allows Weaver to close the gap between himself and Sniper with high speed, and to maneuver through teamfights to get on top of him.
* A combination of
The Swarm and
Desolator tears through Sniper's low armor.
* Weaver can run away after killing Wraith King once thanks to
Shukuchi.
* Wraithfire Blast is quite predictable. If Weaver is quick, he will disjoint it with Shukuchi and proceed to chase Wraith King down.
* Shukuchi does have a fade time. They cannot disjoint it if you use it right next to them. They will be stunned and take damage; however they will still become invisible if they used Shukuchi before the stun hits.
* Weaver can easily harass Wraith King out of his lane thanks to his high base damage and
Geminate Attack.
* Weaver can burn Wraith King's mana quickly with his {ValueColor:1|Mana Break|15tal} {Symbol:Talent} talent or
Diffusal Blade, until Wraith King purchases Aghanim's Shard to remove
Reincarnation's manacost.
Additional:
*
Wraithfire Blast is easy to disjoint with Shukuchi or Time Lapse, and it's the only way to break Weaver's Linken Sphere.
* Wraith King has no other disables and no mobility, allowing Weaver to chase or escape Wraith King as he wishes.
* With the Mana Break talent and
Diffusal Blade, Weaver can prevent
Reincarnation from triggering until Wraith King gets his shard.
*
Greevil's Greed makes Broodmother’s spiderlings far more valuable to Alchemist making it important that he does farm them as opposed to other heroes where the spider's bounties are negligible.
*
Acid Spray makes it difficult to attack Alchemist in lane without losing some spiderlings to the damage over time, potentially giving him farm he wouldn't have otherwise.
Additional:
* Alchemist can easily farm Spiderlings with Acid Spray and Greevil's Greed.
* Alchemist's Chemical Rage nullifies Broodmother's
Insatiable Hunger
*
Time Lapse with
Aghanim's Scepter dispels Flaming Lasso when used on allied hero.
*
Linken's Sphere is core item for a Weaver making him a hard target for Lasso during entire game.
* A well-timed use of The Swarm provides vision over heroes with high mobility:
Anti-Mage,
Arc Warden,
Dark Seer.
* He can quickly take out heroes with low armor (
Tiny) with his great physical damage.
* In general, Timbersaw struggles against highly mobile heroes that can avoid his abilities:
Puck,
Weaver,
Ember Spirit and others.
* Heroes with good escapes can usually outmaneuver and escape from Spectre:
Slark,
Clinkz,
Weaver
* Heroes with Linken's Sphere as core item:
Weaver,
Morphling,
Medusa.
* Heroes that are hard to kill without lockdown:
Puck,
Weaver.
* A well-timed use of The Swarm provides vision over heroes with high mobility:
Anti-Mage,
Arc Warden,
Dark Seer.
* Clockwerk lacks burst damage, and that makes him vulnerable to heroes who can recover themselves and turn the fight around to their advantage after Clockwerk finishes his initiation. Additionally, Clockwerk hates buying
Dagon and
Ethereal Blade, which are the only itmes that can help him deal with heroes who can recover themselves and turn the fight around to their advantage:
Faceless Void,
Terrorblade,
Ursa,
Weaver,
Broodmother,
Slark,
Abaddon,
Wraith King,
Lifestealer.
* Dark Seer's only disable is Vacuum. Though he starts off with high armor and health, he'll eventually have a hard time dealing with high mobility heroes such as
Weaver or
Queen of Pain.
*
Doom can disable
Chemical Rage's increased healing, rendering Alchemist helpless against Doom.
* Attacks from
Infernal Blade can deal serious damage to Alchemist as it deals damage based on the hero's maximum health.
* Heroes with one single-target abilities such as
Wraith King,
Necrophos, or
Doom will struggle against Weaver's Linken Sphere.
* Doom's low armor makes him weak against Alchemist's high physical damage output.
* Heroes that require burst damage to kill will be difficult for Phantom Lancer to take down:
Timbersaw,
Axe,
Bristleback,
Alchemist and
Underlord
* Heroes who can dodge Earth Spirit's abilities:
Ember Spirit,
Puck,
Weaver
* Heroes that rely on slows or low-duration stuns have trouble catching Weaver:
Omniknight,
Lich.
* Enigma lacks burst damage, and that makes him vulnerable to heroes who can recover themselves and turn the fight around to their advantage after Enigma finishes his initiation:
Faceless Void,
Terrorblade,
Ursa,
Weaver,
Broodmother,
Slark,
Abaddon,
Wraith King,
Lifestealer.
* Weaver cannot
Time Lapse out of Huskar's burn damage.
* Heroes with abilities that reduce armor will make Huskar very vulnerable:
Weaver,
Dazzle,
Bristleback,
Vengeful Spirit.
*
Chemical Rage negates almost all damage from Burning Spears.
Additional:
* Chemical Rage mitigates damage from
Burning Spear.
* Heroes whose core item builds includes
Monkey King Bar:
Faceless Void,
Windranger,
Weaver,
Juggernaut.
* Heroes without an escape mechanism:
Shadow Fiend,
Alchemist
Additional:
* Chemical Rage will rarely save Alchemist against Ursa's
Fury Swipes.
*
Enrage allows Ursa to both be a threat to Alchemist and avoid his over time damage.
*
Earthshock's slow is ignored by Shukuchi.
* Ursa can be kited with Shukuchi and his burst damage will be negated with Time Lapse as long as Weaver survives it.
* The Swarm breaks Ursa's
Blink Dagger, forcing him to deal with the beetles.
Additional:
*
The swarm beetle can waste Ursa's
Overpower attacks.
* Ursa has no inherent way of disabling a slippery Weaver by preventing him from
Shukuchiing or
Time Lapseing away, as the slow from Earthshock is useless against Shukuchi's haste effect.
* Heroes who struggle to fight back against Sven at any point in the game are at a severe disadvantage:
Alchemist,
Anti-Mage,
Crystal Maiden.
* Sven can be easily kited since Weaver is a natural
Linken's Sphere carrier and Sven relies on
Storm Hammer to disable and kill a hero.
* Melee heroes with low mobility can be kited and killed by Viper:
Treant Protector,
Kunkka,
Alchemist,
Troll Warlord,
Wraith King,
Tiny,
Sven.
*
Shukuchi ignores slows and allows Weaver to escape Viper's onslaught.
*
Time Lapse dispels
Poison Attack and
Corrosive Skin and undoes poison damage.
* Weaver's high burst damage allows him to kill Viper before being killed.
* Spirit Breaker's strong escape combo abilities from
Charge of Darkness and
Bulldoze can easily catch Shukuchi from Weaver.
* Time Lapse cannot dispel neither
Charge of Darkness nor
Nether Strike.
* However, Weaver is a common
Linken's Sphere wielder. And if he has it, Spirit Breaker will not be able to catch up with Weaver neiter with
Charge of Darkness nor with
Nether Strike.
Additional:
*
Shukuchi vision can easily target Charge of Darkness before Weaver purchase
Linken's Sphere.
* Heroes that usually build
Linken's Sphere as either a core or situational item:
Weaver,
Medusa,
Morphling,
Queen of Pain,
Storm Spirit,
Luna,
Naga Siren.
* Heroes that can cancel Charge of Darkness:
Ogre Magi,
Earthshaker,
Lion,
Rubick,
Lina,
Luna,
Jakiro,
Dawnbreaker,
Alchemist,
Ogre Magi,
Axe,
Shadow Shaman,
Naga Siren,
Mars,
Bane,
Pudge,
Clockwerk.
* Alchemist's reliance on fast attack speed to do single-target damage makes him vulnerable to
Static Link. It also goes through
Black King Bar, which is a standard item on Alchemist.
*
Eye of the Storm is great against high health strength heroes as it reduces their survivability to physical damage.
* Razor has early lane push to counter
Acid Spray.
*
Shukuchi can break Static Link with little trouble.
*
Time Lapse can easily be used to avoid damage from Plasma Field and can recover the damage done from Static Link and Eye of the Storm.
* Eye of the Storm can't kill bugs from
The Swarm.
*
Feast is good against high health strength heroes such as Alchemist.
*
Rage allows Lifestealer to not be targetable by Unstable Concoction, possibly making Alchemist stun himself.
* Since Lifestealer build
Aghanim's Scepter upgrades
Infest similliar
Heaven's Halberd can applies an undispellable disarm so Alchemist cannot attack during Chemical Rage, forcing him to activate Black King Bar beforehand.
* Though
The Swarm can be blocked by Rage, it can be used to lower Lifestealer's already low armor, making him even more vulnerable to physical damage while Rage is on cooldown.
* Lifestealer has no strong disables on his own and thus cannot catch up with nor escape from Weaver's
Shukuchi.
* Lifestealer's reliance on meticulous auto-attacks will not help against
Time Lapse, which can undo Lifestealer's already slow build-up of damage.
Aghanim's Scepter upgraded
Time Lapse can also be used to save allies from getting killed by Lifestealer, but that will require targeting the allied hero rather than just pressing the button that will trigger the
Time Lapse.
Additional:
*
Open Wounds's slow is ignored by Shukuchi.
* Lifestealer has no other lockdown and relies on being on top of enemies; Weaver can kite him with ease.
* Heroes who are entirely reliant on dealing physical damage and/or have very little to no area-of-effect abilities will make Underlord tickle and will have no effect against him thanks to his
Atrophy Aura, and will also be unable to ambush Underlord and his team if Underlord chooses to use
Fiend's Gate to get to a designated point of the map:
Phantom Assassin,
Terrorblade,
Troll Warlord,
Drow Ranger,
Phantom Lancer,
Chaos Knight,
Sven,
Wraith King,
Bounty Hunter,
Alchemist,
Templar Assassin,
Nyx Assassin,
Bane.
* Heroes with strong area-of-effect damaging and/or disabling abilities will be able to intercept Underlord and his team when they exit from Fiend's Gate:
Luna's
Aghanim's Scepter upgraded
Eclipse,
Dawnbreaker's
Solar Guardian,
Axe's
Berserker's Call,
Mars's
Arena of Blood,
Jakiro's
Macropyre,
Dual Breath and
Ice Path,
Naga Siren's
Song of the Siren,
Razor's
Eye of the Storm and
Plasma Field,
Lina's
Light Strike Array,
Broodmother's
Spinner's Snare from
Aghanim's Scepter,
Elder Titan's
Earth Splitter and
Echo Stomp,
Alchemist's
Unstable Concoction and
Acid Spray,
Queen of Pain's
Sonic Wave,
Dark Seer's
Wall of Replica and
Vacuum,
Venomancer's
Noxious Plague and
Poison Nova from
Aghanim's Scepter,
Oracle's
Fortune's End and
Rain of Destiny from
Aghanim's Shard,
Bloodseeker's
Blood Rite,
Enigma's
Black Hole and
Midnight Pulse,
Shadow Fiend's
Requiem of Souls,
Batrider's
Aghanim's Scepter upgraded
Flaming Lasso,
Firefly,
Flamebreak and
Sticky Napalm,
Ancient Apparition's
Ice Blast,
Sand King's
Epicenter,
Sand Storm and
Burrowstrike,
Gyrocopter's
Call Down,
Ember Spirit's
Sleight of Fist,
Death Prophet's
Exorcism and
Silence,
Monkey King's
Wukong's Command,
Crystal Maiden's
Freezing Field,
Muerta's
The Calling,
Medusa's
Stone Gaze,
Zeus's
Nimbus from
Aghanim's Scepter.
Dark Willow's
Bramble Maze,
Pangolier's
Swashbuckle,
Grimstroke's
Soulbind,
Ink Swell and
Stroke of Fate,
Earthshaker's
Echo Slam and
Fissure,
Puck's
Dream Coil and
Waning Rift,
Winter Wyvern's
Winter's Curse,
Magnus's
Reverse Polarity.
* Heroes who are melee but cannot fight back against Eclipse will really struggle with Luna:
Monkey King,
Alchemist,
Timbersaw.
* Escape-type carries:
Slark,
Storm Spirit,
Weaver.
* Low-health, normally mobile carries who rely entirely on raw attack damage are vulnerable to Bane's nukes and disables:
Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
* Heroes who commonly buy
Linken's Sphere:
Luna,
Weaver,
Morphling,
Queen of Pain,
Ember Spirit.
* Ice Blast nullifies the health regeneration granted by
Chemical Rage, which Alchemist greatly relies on to stay alive in battle.
* Alchemist tends to build
Armlet of Mordiggian which can be deadly during Ice Blast.
Additional:
*
Ice Blast cancels out Chemical Rage's rapid health regeneration. It can also take advantage of Alchemist's
Armlet of Mordiggian toggling, as it will make HP drain insanely fast, essentially killing the bearer in no time.
*
Cold Feet is extremely easy to nullify with Shukuchi.
*
Ice Vortex does not slow Weaver in Shukuchi.
* Time Lapse will still affect his health, even when hit by
Ice Blast.
* Ancient Apparition has no escapes or saves and is very squishy, making him an easy target for Weaver to get on top of.
Additional:
*
Time Lapse allows Weaver (or an ally if upgraded with
Aghanim's Scepter) to regain HP while affected by Ice Blast.
*
Shukuchi completely ignores the slow from Ice Vortex and helps him escape the freeze range of Cold Feet.
*
Bounty Hunter has a cheap way to break Linken's Sphere and keep track of Weaver while he is using Shukuchi, though both can be dispelled with Time Lapse.
*
Weaver with
Time Lapse
* Heroes that can remove the Track debuff with their skills:
*
Abaddon with
Aphotic Shield and
Borrowed Time
*
Huskar with
Life Break
*
Juggernaut with
Blade Fury
*
Legion Commander with
Press the Attack
*
Lifestealer with
Rage and
Infest
*
Naga Siren with
Mirror Image
*
Omniknight with
Heavenly Grace
*
Oracle with
Fortune's End and
False Promise
*
Phantom Lancer with
Doppelganger
*
Slark with
Dark Pact
*
Ursa with
Enrage
*
Weaver with
Time Lapse
*
Tidehunter with
Kraken Shell when damage received reaches the threshold.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
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Weaver
* Weaver relies on
Shukuchi to escape and kite enemy heroes. Slardar's Corrosive Haze lowers armor and reveals Weaver, who is already a very frail target.
Linken's Sphere, Corrosive Haze can be used to pop the spell block, additionally the level 25 undispellable talent will prevent Weaver from removing Corrosive Haze with
Time Lapse, allowing allied heroes to use their abilities on Weaver.
Corrosive Haze lowers armor and reveals Weaver during Shukuchi, who is already a frail target. In addition, Weaver usually builds
Linken's Sphere, and
Corrosive Haze can be used to "pop" the spell block. His level 25 talent can also make Corrosive Haze undispellable by Time Lapse, which puts Weaver in an even worse situation.
Guardian Sprint can dodge Weaver's bugs with the movement speed bonus.
* Weaver usually builds
Additional:
*
*
Alchemist
*
Corrosive Haze followed by
Slithereen Crush takes advantage of Alchemist's main weakness, being physical damage before he has the change to improve his surviability with items.
Bash of the Deep will deal lots of damage during the laning phase.
*