* Heroes that avoid damage by coming in and out of invisibility in teamfights such as
Weaver,
Templar Assassin, and
Riki will be easy for Zeus to reveal with Lightning Bolt and Thundergod's Wrath, but these heroes usually have other ways to avoid his damage or kill him, so he is not a perfect counter alone.
Additional:
*
Arc Lightning has a low cooldown can used to pop his
Linken's Sphere.
*
Lightning Bolt or (
Nimbus upgraded from
Aghanim's Scepter) detects Weaver during Shukuchi, preventing his ganks.
*
Thundergod's Wrath can kill Weaver quickly before he can cast his Time Lapse at low health.
* Any ally that Winter Wyvern tries to save with
Cold Embrace can still be damaged by all of Zeus's spells.
* If Winter Wyvern tries to juke vision by flying up a cliff or in the trees, Zeus can gain vision there with Lightning Bolt or Thundergod's Wrath.
* If Zeus is forced to attack an ally by
Winter's Curse, his unimpressive attack damage and attack speed means they won't be hurt much by him. Zeus will also stay near the back of fights away from his allies, making a deadly Curse less likely.
*
Spiked Carapace allows Nyx to get an easy long-duration stun on Weaver once he uses Shukuchi, and then he can follow up with
Impale.
*
Vendetta works as a great setup for both
Impale and
Spiked Carapace and can deal decent damage to Weaver. Additionally he can neutralize The Swarm beetles due to his invisibility duration.
* Cold Embrace is a death sentence against Pugna, since its the perfect setup for all his abilities, especially
Life Drain.
*
Decrepify can be cast to save the ally under Winter's Curse effect, wasting most of its duration.
* Winter Wyvern's abilities require a lot of mana, allowing
Nether Ward to deal lots of damage.
* Outworld Destroyer's pure damage from Arcane Orb can go through
Cold Embrace.
* Outworld Destroyer can negate the healing from
Cold Embrace using Astral Imprisonment, and steal mana while doing so.
* Outworld Destroyer's damage during
Winter's Curse is reduced due to Arcane Orb being unable to target allies.
Additional:
* Winter Wyvern must never put her allies in Cold Embrace against Outworld Destroyer as
Arcane Orb will continue to deal damage to the defenseless hero.
*
Arcane Orb does not hit his allies when he is taunted by Winter's Curse, making it weak against allies, but strong versus enemies.
*
Astral Imprisonment can protect a target inflicted with Winter's Curse.
* Phantom's Embrace and Soulbind prevent Weaver from using
Shukuchi or
Time Lapse to escape.
* Ink Swell discourages Weaver from moving through and damaging allies with
Shukuchi.
*
Shukuchi cannot help Weaver escape from Arena of Blood, and can most likely die if detected through invisibility.
* If pinned to the arena's walls,
Time Lapse tends to not be enough to save Weaver, as God's Rebuke can keep him burst down thanks to its damage scaling.
*
The Swarm and
Geminate Attack are not enough to pierce through Bulwark.
*
Shukuchi will trigger extra damage from Rupture.
*
Shukuchi's invisibility is detected by Thirst.
*
Time Lapse cannot dispel Rupture, preventing Weaver from escaping ganks. However, smart Weaver will buy
Linken's Sphere to counter this problem for him.
Additional:
*
Rupture is particularly crippling against Weaver, who relies on high movement speed from Shukuchi to fight and escape, and it cannot be dispelled by Time Lapse.
*
Thirst detects Weaver through Shukuchi whenever his health is low.
*
Blood Rite combined with Rupture forces Weaver to either take damage from the latter, or to get silenced for a long duration.
*
Ball Lightning allows Storm Spirit to close the gap between him and Weaver in no time. Once locked down with certain items, Weaver is extremely fragile to Storm Spirit and his teammates.
* Cold Embrace is the perfect setup for all his nukes -
Chaos Meteor,
E.M.P. and especially global
Sun Strike.
* Arctic Burn and Splinter Blast's debuffs are can be dispelled with with
Dark Pact. Arctic Burn also cannot be used to escape against
Pounce.
* Even though Cold Embrace can protect it's owner from Slark's direct attacks, Slark can still gain
Essence Shift stacks from attacking heroes affected by it.
* However,
Essence Shift works against allies, and Slark's low health pool means that if he's the target for Winter's Curse, he will go down very quickly as Winter's Curse cannot be dispelled at all.
* Weaver relies on
Shukuchi to escape and kite enemy heroes. Slardar's Corrosive Haze lowers armor and reveals Weaver, who is already a very frail target.
* Weaver usually builds
Linken's Sphere, Corrosive Haze can be used to pop the spell block, additionally the level 25 undispellable talent will prevent Weaver from removing Corrosive Haze with
Time Lapse, allowing allied heroes to use their abilities on Weaver.
Additional:
*
Corrosive Haze lowers armor and reveals Weaver during Shukuchi, who is already a frail target. In addition, Weaver usually builds
Linken's Sphere, and
Corrosive Haze can be used to "pop" the spell block. His level 25 talent can also make Corrosive Haze undispellable by Time Lapse, which puts Weaver in an even worse situation.
*
Guardian Sprint can dodge Weaver's bugs with the movement speed bonus.
* The long silence of
Crippling Fear at night prevents Weaver from using his Shukuchi or Time Lapse.
* With
Dark Ascension and
Gem of True Sight, Night Stalker can easily find and probably kill Weaver.
*
Hunter In the Night's attack speed bonus removes The Swarm's beetles very quickly.
* Shadow Shaman's many disables can lock down Weaver. Even with Linken's Sphere, Weaver might not be able to escape should Shadow Shaman uses Shackles quickly enough following Hex.
* Mass Serpent Wards can make short work of Weaver once he is locked down.
*
Arcane Bolt has a long range and a low cooldown, and is a great spell to waste Linken's Sphere. It also serves as an effective spell to harass Weaver with.
*
Ancient Seal prevents Weaver from using Shukuchi or Time Lapse.
*
Weaver's exceptional ability to elude and survive through clashes and ganks is hard countered by
Lion in every aspect.
*
Weaver is very mana dependent and has a rather small mana pool in the beginning of the game, of which
Mana Drain can deplete and lessen his early game presence.
*
Earth Spike followed by
Finger of Death in the huge majority of the time is enough to kill
Weaver.
*
Earth Spike can be point targeted to hit through
Shukuchi.
*
Hex's has a fair long duration, by which
Weaver will not be able to deal damage, or even survive a coordinated attack, and it is single target, of which cannot be dodged.
*
Mana Drain easily breaks
Linken's Sphere. Its low cooldown allows
Lion to infinitely break it whenever it recharges.
*
Earth Spike and
Hex when paired for the longer lengths of disables may diminish
Time Lapse efficiency, possibly causing
Weaver to not undo as much damage as he would.
* All of Tinker's damage is magical and pure, which makes Cold Embrace a good setup for his nukes.
* Winter's Curse is very hard to cast on Tinker because he usually stays in the back-lines in team-fights. In turn, Tinker has mediocre attack damage and will contribute very little when he is cursed to attack an ally. He can also save his ally under Winter's Curse effect with
Ethereal Blade and
Defense Matrix.
* Smoke Cloud prevents
Shukuchi and
Time Lapse, leaving Weaver helpless against Riki.
*
The Swarm is ineffective against Riki because invisibility instantly removes the beetles.
* A well-timed Gust will prevent Weaver from escaping, and a silenced Weaver usually dies very quickly.
* Weaver gains a lot of armor, which is bypassed by Marksmanship.
Additional:
* A well-timed
Gust followed by
Frost Arrows will prevent Weaver from escaping with Shukuchi. A Weaver silenced for more than 3 seconds usually dies very quickly.
* Due to her high attack speed, Drow Ranger can easily kill The Swarm beetles.
* Frostbite will reveal invisible heroes for its duration, making it a good tool against any such hero (
Riki,
Bounty Hunter,
Weaver, or
Clinkz for example), or as a soft counter to
Shadow Blade, if it is used first. This can be an amazing tool to ensure that
Dust of Appearance is used on the unit in question, and not wasted in not catching anything.
* Low-health, normally mobile carries who rely entirely on raw attack damage are vulnerable to Bane's nukes and disables:
Anti-Mage,
Clinkz,
Drow Ranger,
Faceless Void,
Gyrocopter,
Juggernaut,
Meepo,
Mirana,
Monkey King,
Morphling,
Phantom Assassin,
Phantom Lancer,
Riki,
Shadow Fiend,
Slark,
Sniper,
Terrorblade,
Troll Warlord,
Weaver.
* Heroes that depend on disrupting fights with ability combos or big ultimate abilities are vulnerable to the long stun of Fiend's Grip:
Disruptor,
Death Prophet,
Enigma,
Faceless Void,
Invoker,
Lich,
Magnus,
Mars,
Medusa,
Outworld Destroyer,
Phoenix,
Puck,
Queen of Pain,
Shadow Fiend,
Treant Protector,
Underlord,
Winter Wyvern,
Witch Doctor,
Zeus.
* Heroes who commonly buy
Linken's Sphere:
Luna,
Weaver,
Morphling,
Queen of Pain,
Ember Spirit.
*
Techies has both a stun and a powerful nuke in
Blast Off!, root from
Stasis Trap and even more magical damage in
Proximity Mines and
Remote Mines.
* Silences and other types of lockdown that prevent Weaver from using his spells:
Silencer,
Riki,
Lion,
Legion Commander,
Shadow Shaman,
Bane.
* Heavy nukers will do well against Cold Embrace (
Lina,
Zeus etc).
* Earthshaker's many stuns can lock down slippery heroes like
Slark in his
Shadow Dance and
Weaver in his
Shukuchi.
* Time Dilation while
Shukuchi and
Geminate Attack are on cooldown will make these abilities unusable for a long time, reducing Weaver's escape potential.
* Chronosphere will reveal Weaver during
Shukuchi.
Additional:
* The wide range of
Chronosphere makes it difficult for Weaver to avoid it with Shukuchi and, once caught, his low survivability makes him an easy kill.
* With no significant source of burst damage, it is easy for Void to survive combat with Weaver using
Time Walk.
*
Time Dilation will prevent Weaver from using Shukuchi or force him to use Time Lapse to dispel the debuff and re-engage.
* Any hero that can nullify effects of Chronosphere: (
Keeper of the Light with
Aghanim's Scepter during daytime,
Winter Wyvern), banishing him or Faceless Void (
Outworld Destroyer,
Shadow Demon,
Earth Spirit with
Aghanim's Scepter) or protecting him in other ways (
Dazzle,
Oracle,
Abaddon) can greatly limit Chronosphere's potential.
* Guardian Angel completely counters
Winter's Curse if Omniknight is able to cast it.
Additional:
*
Guardian Angel completely counters Winter's Curse, allowing his team to survive Winter Wyvern's initiation.
*
Purification and
Repel are very useful against Arctic Burn, Splinter Blast and Winter's Curse as well.
* Heroes that rely on slows or low-duration stuns have trouble catching Weaver:
Omniknight,
Lich.
* Weaver cannot
Time Lapse out of Huskar's burn damage.
* Heroes with abilities that reduce armor will make Huskar very vulnerable:
Weaver,
Dazzle,
Bristleback,
Vengeful Spirit.
* Spirit Breaker's strong escape combo abilities from
Charge of Darkness and
Bulldoze can easily catch Shukuchi from Weaver.
* Time Lapse cannot dispel neither
Charge of Darkness nor
Nether Strike.
* However, Weaver is a common
Linken's Sphere wielder. And if he has it, Spirit Breaker will not be able to catch up with Weaver neiter with
Charge of Darkness nor with
Nether Strike.
Additional:
*
Shukuchi vision can easily target Charge of Darkness before Weaver purchase
Linken's Sphere.
* Heroes that usually build
Linken's Sphere as either a core or situational item:
Weaver,
Medusa,
Morphling,
Queen of Pain,
Storm Spirit,
Luna,
Naga Siren.
* A well-timed Fireblast with Multicast can prevent Weaver from escaping with
Shukuchi and even
Time Lapse.
* Ignite's high damage early on applies heavy pressure onto Weaver's very small health pool.
* However, the slow from Ignite is generally useless against
Shukuchi, and
Time Lapse dispels it if needed.
*
Winter Wyvern's
Winter's Curse works very well against the increased attack speed from Bloodlust.
* Weaver has poor health, relying on
Shukuchi and
Time Lapse to survive, With Jakiro's considerable arsenal of stuns, Weaver cannot initiate on Jakiro without being punished heavily or even killed in return.
* While difficult, Ice Path can catch Weaver during Shukuchi, And since Shukuchi only lasts 4 seconds while Ice Path's stun lasts 3.5, the stun from Ice Path will strip him of his escape.
* Weaver has to be very careful casting Time Lapse around Jakiro, as it could very easily put him inside of a Macropyre or Ice Path.
* Heroes with good mobility to avoid Jakiro's abilities and with good chase to punish Jakiro from pushing a tower:
Bloodseeker,
Ember Spirit,
Juggernaut,
Phantom Assassin,
Weaver.
* Timbersaw relies on dealing massive amounts of pure damage, making Cold Embrace a good setup for his nukes.
* If he has
Reactive Armor stacks, Timbersaw can tank the damage from his allies if he is targeted by Winter's Curse. If he's not the target, Timbersaw's abysmal attack damage will contribute next to nothing when he is cursed to attack an ally.
* As Timbersaw commonly buys
Lotus Orb, he can use it to reflect Winter's Curse back to Winter Wyvern if she uses it impulsively on him or any other hero while affected by it.
* In general, Timbersaw struggles against highly mobile heroes that can avoid his abilities:
Puck,
Weaver,
Ember Spirit and others.
* Berserker's Call is one of the best ways to lock down Weaver before he has a chance to use
Time Lapse. It can also catch Weaver in
Shukuchi.
* Weaver's high attack speed, along with high attack damage from
Geminate Attack, triggers Counter Helix continuously and the output damage would be returned by
Blade Mail.
Additional:
*
Berserker's Call is one of the best ways to lock down Weaver before he has a chance to use Time Lapse. It can also catch Weaver in Shukuchi.
* Due to his fast attack speed from Geminate Attack and items that give attack speed,
Counter Helix will activate a lot, and the damage would be returned by
Blade Mail, which hurts Weaver far more than it hurts Axe.
*
Culling Blade can finish off Weaver's low health pool before he escapes with Shukuchi and Time Lapse.
*
Battle Hunger is a good tool to pop Weaver's
Linken's Sphere due to its low cooldown.
* Heroes who can stop Axe from getting close will severely inhibit his presence in fights:
Bristleback,
Crystal Maiden,
Batrider,
Arc Warden,
Winter Wyvern,
Clockwerk
* Sprout with True Sight items (
Sentry Ward or
Dust of Appearance) make it possible to trap Weaver in lane, unless he buys
Quelling Blade or until he unlocks
Time Lapse.
*
The Swarm beetles can be destroyed with Nature's Prophet's Treants.
*
Broodmother,
Nature's Prophet,
Phantom Lancer by their nature offer very good target for Splinter Blast and Winter's Curse.
* Cold Embrace is no salvation against
Lucent Beam and
Eclipse.
*
Moon Glaives will not hit a hero affected by Winter's Curse, making it weak against allies, but strong versus enemies.
* Luna has better night vision provided by
Lunar Blessing than Winter Wyvern when affected by Arctic Burn.
Additional:
* Cold Embrace is no salvation against
Lucent Beam and
Eclipse.
*
Moon Glaives will not hit a hero affected by Winter's Curse, making it weak against allies, but strong versus enemies.
* Luna has better night vision provided by
Lunar Blessing than Winter Wyvern when affected by Arctic Burn.
* Escape-type carries:
Slark,
Storm Spirit,
Weaver.
* Sven can be easily kited since Weaver is a natural
Linken's Sphere carrier and Sven relies on
Storm Hammer to disable and kill a hero.
*
Cold Embrace saves any ally Sven initiates on and wastes the duration of God's Strength in team fights.
*
Winter's Curse can be devastating to Sven's team, as his massive damage can take out a teammate before there is much time to react.
* Enigma lacks burst damage, and that makes him vulnerable to heroes who can recover themselves and turn the fight around to their advantage after Enigma finishes his initiation:
Faceless Void,
Terrorblade,
Ursa,
Weaver,
Broodmother,
Slark,
Abaddon,
Wraith King,
Lifestealer.
*
Winter's Curse, when directly targeted on Enigma, goes through
Black King Bar, stopping Enigma's Black Hole channeling. It also turns his team against him, potentially killing him. Even if Enigma gets
Linken's Sphere on top of
Black King Bar,
Splinter Blast can be used to pop
Linken's Sphere, and
Winter's Curse will stop Black Hole channeling.
*
Splinter Blast can be targeted on an eidolon, killing off other eidolons and damaging nearby heroes as well.
* Heroes with good escapes can usually outmaneuver and escape from Spectre:
Slark,
Clinkz,
Weaver
*
Arctic Burn makes it nearly impossible for Spectre to juke into the trees.
*
Cold Embrace negates all of Spectre's physical damage. Furthermore, Cold Embrace will generally outheal
Desolate.
*
Winter's Curse can taunt illusions, not only wasting the entire duration of
Haunt but also turning its illusions against Spectre's own team.
* Weaver can run away after killing Wraith King once thanks to
Shukuchi.
* Wraithfire Blast is quite predictable. If Weaver is quick, he will disjoint it with Shukuchi and proceed to chase Wraith King down.
* Shukuchi does have a fade time. They cannot disjoint it if you use it right next to them. They will be stunned and take damage; however they will still become invisible if they used Shukuchi before the stun hits.
* Weaver can easily harass Wraith King out of his lane thanks to his high base damage and
Geminate Attack.
* Weaver can burn Wraith King's mana quickly with his {ValueColor:1|Mana Break|15tal} {Symbol:Talent} talent or
Diffusal Blade, until Wraith King purchases Aghanim's Shard to remove
Reincarnation's manacost.
Additional:
*
Wraithfire Blast is easy to disjoint with Shukuchi or Time Lapse, and it's the only way to break Weaver's Linken Sphere.
* Wraith King has no other disables and no mobility, allowing Weaver to chase or escape Wraith King as he wishes.
* With the Mana Break talent and
Diffusal Blade, Weaver can prevent
Reincarnation from triggering until Wraith King gets his shard.
* Many physical-only single-target heroes like
Lifestealer,
Sven,
Wraith King,
Phantom Assassin,
Templar Assassin can have their damage mitigated by Cold Embrace.
* Though
The Swarm can be blocked by Rage, it can be used to lower Lifestealer's already low armor, making him even more vulnerable to physical damage while Rage is on cooldown.
* Lifestealer has no strong disables on his own and thus cannot catch up with nor escape from Weaver's
Shukuchi.
* Lifestealer's reliance on meticulous auto-attacks will not help against
Time Lapse, which can undo Lifestealer's already slow build-up of damage.
Aghanim's Scepter upgraded
Time Lapse can also be used to save allies from getting killed by Lifestealer, but that will require targeting the allied hero rather than just pressing the button that will trigger the
Time Lapse.
Additional:
*
Open Wounds's slow is ignored by Shukuchi.
* Lifestealer has no other lockdown and relies on being on top of enemies; Weaver can kite him with ease.
* Many physical-only single-target heroes like
Lifestealer,
Sven,
Wraith King,
Phantom Assassin,
Templar Assassin can have their damage mitigated by Cold Embrace.
* Heroes with Linken's Sphere as core item:
Weaver,
Morphling,
Medusa.
*
Cold Embrace mitigates Primal Roar's single-target initiation on allies.
*
Winter's Curse can turn Beastmaster's summons and Inner Beast against his teammate.
Additional:
* Beastmaster's summons and
Inner Beast are very useful to attack his cursed teammate.
* Cold Embrace effectively mitigates
Primal Roar's single-target initiation on allies.
* Heroes whose core item builds includes
Monkey King Bar:
Faceless Void,
Windranger,
Weaver,
Juggernaut.
*
Terrorblade and his illusions deal huge damage, which might used against him and his team with Winter's Curse.
*
Arctic Burn allows Winter Wyvern to escape Lycan, even when he uses his ultimate.
*
Splinter Blast is very effective in dealing with Lycan's summons.
*
Cold Embrace saves allies from Lycan's raw physical damage and can buy allies enough time to turn the tide of battle.
*
Winter's Curse stops Lycan in his tracks and is very effective because of his summons.
Additional:
* All of Lycan's damage is physical which is totally negated by Cold Embrace.
* Lycan often moves around with large amount of creeps, wolves created by
Summon Wolves and neutral creep dominated by
Helm of the Dominator which can be easily cleared by Splinter Blast or used as a great source of damage by Winter's Curse. If you catch Lycan with creeps nearby and affected by
Shapeshift using Winter's Curse on him will most certainly end up with his death.
*
Cold Embrace can protect allies from Lone Druid and the Spirit bear, who mainly deal physical damage
*
Winter's Curse can turn Lone Druid and the Spirit Bear against his teammates.
*
Shukuchi ignores slows and allows Weaver to escape Viper's onslaught.
*
Time Lapse dispels
Poison Attack and
Corrosive Skin and undoes poison damage.
* Weaver's high burst damage allows him to kill Viper before being killed.
*
Winter's Curse and
Splinter Blast can devastate Underlord's team when they are grouped up for the teleportation with
Fiend's Gate.
*
Cold Embrace can be used to heal Winter Wyvern's allies, and protect them from the attack damage from
Atrophy Aura. Bear in mind, however, that the heroes affected by
Cold Embrace are easy targets for
Firestorm and
Pit of Malice.
*
Cold Embrace can protect Troll Warlord's target, especially during Battle Trance.
*
Winter's Curse can turn Troll Warlord's high physical damage and attack speed against his allies.
Additional:
* Cold Embrace will protect your ally from being damaged if he gets focused by Troll, although be careful as
Fervor will keep gaining stacks even while Cold Embrace is active.
*
Fervor works on allies.
* His high attack speed will help to kill his cursed ally faster.
*
Time Lapse with
Aghanim's Scepter dispels Flaming Lasso when used on allied hero.
*
Linken's Sphere is core item for a Weaver making him a hard target for Lasso during entire game.
* Brewmaster is slow and has low armor, making his laning stage very difficult against Geminate Attack.
* Apart from the slow moving
Hurl Boulder, which can be disjointed, he has no control to catch Weaver.
*
Shukuchi gets Weaver in front of Bristleback, negating the protection from
Bristleback.
* Weaver's mana break talent depletes Bristleback's mana pool, preventing him from spamming abilities.
*
Shukuchi allows Weaver to close the gap between himself and Sniper with high speed, and to maneuver through teamfights to get on top of him.
* A combination of
The Swarm and
Desolator tears through Sniper's low armor.
*
Cold Embrace protects targets affected by Reality Rift.
*
Winter's Curse turns Phantasm illusions against Chaos Knight or a teammate.
*
Splinter Blast deals decent area damage to Phantasm illusions.
*
Arctic Burn's percentage-based damage quickly wears down Chaos Knight's high max health.
Additional:
* Winter Wyvern can make Chaos Knight's illusions attack the real one, provided the player knows who it is.
* Alternatively, Winter's Curse can make Chaos Knight and all his illusions attack one of his allies.
* Cold Embrace protects ally who is focused by Chaos Knight.
* Splinter Blast deals decent area damage to Chaos Knight's illusions.
* Chaos Knight's high health pool and tendency to not build magic resistance items will make Arctic Burn deal a lot of damage to him and his illusions.
* Weaver can easily kill Chen's creeps and kite Chen with
The Swarm and
Shukuchi.
* Neither Chen nor his converted creeps have burst damage at all, so Weaver will always have plenty of time to save himself with
Time Lapse or his allies with
Aghanim's Scepter upgraded
Time Lapse.
*
Cold Embrace can heal herself or an ally, as well as protecting them from Clinkz's physical attacks and wasting his mana if Searing Arrows is on autocast.
*
Winter's Curse allows Winter Wyvern to turn Clinkz's high damage and high attack speed against his allies, or take advantage of Clinkz's fragility if he can't use Skeleton Walk.
*
Shukuchi can break Static Link with little trouble.
*
Time Lapse can easily be used to avoid damage from Plasma Field and can recover the damage done from Static Link and Eye of the Storm.
* Eye of the Storm can't kill bugs from
The Swarm.
*
Shukuchi grants Weaver invisibility and a high degree of mobility for a short time, which can make him a difficult target to hook.
*
The Swarm beetles are difficult for Pudge to remove, due to his low base attack time and poor agility. Additionally, it can be used to can scout out Pudge's location.
* Should an ally get snagged by Meat Hook, Weaver can use
Aghanim's Scepter upgraded
Time Lapse on them to send them back to where they were before hooked, even if Pudge has already started to Dismember them.
Additional:
* While Weaver is in Shukuchi,
Rot doesn't slow him and
Meat Hook is easy to avoid.
* Even when hooked, Weaver can use Time Lapse, negating both the damage and displacement.
* Pudge has low armor and low attack speed, making him susceptible to The Swarm and physical attacks.
*
Dismember is easy to block with Linken's Sphere and it's the only way to break Weaver's Linken Sphere.
* However, the long duration stun of Dismember can be dangerous for Weaver.
*
Cold Embrace can render the extra attack speed from
Overcharge meaningless.
*
Splinter Blast and
Winter's Curse are very affective against Io, as it has to stay close to his
Tethered target.
* Weaver doesn't care much about Lich's slows thanks to
Shukuchi.
* If he sees Chain Frost is targeting him, he can easily isolate himself with Shukuchi so that it stops bouncing around.
* Unless Lich bursts Weaver immediately, Lich has no hard disables or silences to prevent him from using
Time Lapse.
* Weaver's
Shukuchi allows him to escape from Warlock's Upheaval with high move speed.
*
Time Lapse allows Weaver to ignore damage from Warlock's Golem and escape.
* Marci's Dispose is blocked by
Linken's Sphere which is a common item for Weaver.
*
Shukuchi allows Weaver to escape from
Rebound slow.
*
The swarm beetle require 4 hits to kill. Weaver can use it on her when she use Unleash. This give Marci a hard choice: ignore
The swarm and her armor keep decreasing or kill the beetle and wasting 4 attacks of Unleash.
* Heroes that are hard to kill without lockdown:
Puck,
Weaver.
* Clockwerk lacks burst damage, and that makes him vulnerable to heroes who can recover themselves and turn the fight around to their advantage after Clockwerk finishes his initiation. Additionally, Clockwerk hates buying
Dagon and
Ethereal Blade, which are the only itmes that can help him deal with heroes who can recover themselves and turn the fight around to their advantage:
Faceless Void,
Terrorblade,
Ursa,
Weaver,
Broodmother,
Slark,
Abaddon,
Wraith King,
Lifestealer.
* You can potentially kill a fragile
Weaver by using Disruption during
Shukuchi with a well-placed
Sentry Ward, wasting the Shukuchi. But odds are he'll wait to get low health,
Time Lapse the damage away and Shukuchi away once more.
* Dark Seer's only disable is Vacuum. Though he starts off with high armor and health, he'll eventually have a hard time dealing with high mobility heroes such as
Weaver or
Queen of Pain.
* Heroes who can dodge Earth Spirit's abilities:
Ember Spirit,
Puck,
Weaver
*
Winter Wyvern's
Winter's Curse turns Morphling's high attack damage and attack speed against his targeted teammate.
*
Broodmother,
Nature's Prophet,
Phantom Lancer by their nature offer very good target for Splinter Blast and Winter's Curse.
* Many physical-only single-target heroes like
Lifestealer,
Sven,
Wraith King,
Phantom Assassin,
Templar Assassin can have their damage mitigated by Cold Embrace.
* Heroes with other kind of disables that pierce spell immunity can hold Pangolier in place during Rolling Thunder:
Axe,
Beastmaster,
Enigma,
Magnus,
Pudge,
Batrider,
Bane,
Winter Wyvern
* Many physical-only single-target heroes like
Lifestealer,
Sven,
Wraith King,
Phantom Assassin,
Templar Assassin can have their damage mitigated by Cold Embrace.
* Heroes with haste can negate Enchant's slow:
Weaver,
Dark Seer,
Lycan,
Centaur Warrunner.
* A well-timed use of The Swarm provides vision over heroes with high mobility:
Anti-Mage,
Arc Warden,
Dark Seer.
* A well-timed use of The Swarm provides vision over heroes with high mobility:
Anti-Mage,
Arc Warden,
Dark Seer.
* Any hero who can survive Magnus's initiations and manfight him:
Huskar,
Faceless Void,
Weaver,
Abaddon,
Troll Warlord,
Alchemist,
Dragon Knight,
Night Stalker,
Viper.
*
Broodmother,
Nature's Prophet,
Phantom Lancer by their nature offer very good target for Splinter Blast and Winter's Curse.
*
Winter Wyvern's
Arctic Burn can also be a useful tool against Centaur, who generally has very high health.
Winter's Curse on Centaur can cause Retaliate to damage allies who are forced to attack him.
* Heroes with abilities that can save teammates are also effective such as
Shadow Demon,
Dazzle,
Oracle,
Bane,
Pugna,
Tusk,
Winter Wyvern,
Io,
Underlord,
Treant Protector and
Keeper of the Light.
* Heroes with one single-target abilities such as
Wraith King,
Necrophos, or
Doom will struggle against Weaver's Linken Sphere.
* Heroes with high mobility can be prevented from using it to their advantage with Earthbind, even if they pack a dangerous arsenal:
Earth Spirit,
Ember Spirit,
Storm Spirit,
Nature's Prophet,
Phantom Assassin,
Riki,
Anti-Mage,
Weaver.
* See items and abilities disabled by roots
*
Winter's Curse in late game is pretty much the end for Meepo or any of his nearby allies. Natural counter for Winter's Curse like
Linken's Sphere or
Lotus Orb is meaningless to her if she can land it on one of Meepo's clones.
Additional:
* Meepo's clones usually gets grouped in teamfight making any of them ideal target for Winter's Curse, forcing Meepo to literally kill himself. Also, unlike other heroes he cannot protect himself with
Linken's Sphere.
* While Meepo's clones are grouped up, Splinter Blast will hit almost every clone, slowing Meepo and making him easier to fight.
* Silences and other types of lockdown that prevent Weaver from using his spells:
Silencer,
Riki,
Lion,
Legion Commander,
Shadow Shaman,
Bane.
Additional:
* Duel's long duration prevents Weaver from activating
Time Lapse or escaping with
Shukuchi.
*
Cold Embrace saves allies from dying in Duels.
*
Winter's Curse turns Legion Commander's high damage against her allies, giving the enemy team little time to react.
* However, Winter Wyvern lanes very poorly against Legion Commander due to Press the Attack removing all the debuffs she can give. Winter Wyvern also has little chances of surviving if she gets Dueled herself.
Additional:
* Cold Embrace is very effective against
Duel.
* Also, casting Winter's Curse at
Legion Commander while an ally is in a
Duel will stun her for most of the duration, possibly preventing lethal damage dealt to your ally. It can also turn her high-damage against her teammate.
* Even though Ursa is a hero who relies on direct attacks to be effective,
Fury Swipes does not work on allies if Ursa is affected by Winter's Curse, mitigating a majority of Ursa's damage. In addition, Ursa's unimpressive attack speed and attack damage without
Overpower and
Fury Swipes means that he deals little to no damage to allies during Winter's Curse.
*
Aghanim's Scepter upgraded
Enrage allows Ursa to survive Winter Wyvern's initiation with Winter's Curse.
*
Earthshock's slow is ignored by Shukuchi.
* Ursa can be kited with Shukuchi and his burst damage will be negated with Time Lapse as long as Weaver survives it.
* The Swarm breaks Ursa's
Blink Dagger, forcing him to deal with the beetles.
Additional:
*
The swarm beetle can waste Ursa's
Overpower attacks.
* Ursa has no inherent way of disabling a slippery Weaver by preventing him from
Shukuchiing or
Time Lapseing away, as the slow from Earthshock is useless against Shukuchi's haste effect.
* Winter Wyvern cannot handle the Zombies created by Undying's Tombstone very well. In most situations, Zombies will have more movement speed than her.
* Undying can gain one or two easy Decay stacks on an ally in Cold Embrace. The ally will still take the damage as well.
Additional:
* Winter Wyvern cannot handle the Zombies created by
Tombstone very well. In most situations, Zombies will have more movement speed than her.
* Undying can gain one or two easy
Decay stacks on an ally in Cold Embrace. The ally will still take the damage as well, since it is magical.
* Geminate Attack works on
Tombstone, allowing Weaver to kill it quickly.
* Zombies attacking Weaver disappear once he goes invisible with Shukuchi.
* Undying has no way to catch a mobile Weaver.
* Heroes that lack burst damage will have a difficult time taking down Monkey King, and fare badly against Jingu Mastery:
Legion Commander,
Lifestealer,
Weaver,
Wraith King
* Heroes that can maintain vision on Monkey King can see when he uses Tree Dance:
Bloodseeker,
Treant Protector with Eyes In The Forest,
Sniper,
Weaver
* Heroes with the ability to heal allies will not be able to heal heroes affected by
Doom:
Chen,
Dazzle,
Io,
Oracle,
Omniknight,
Witch Doctor,
Winter Wyvern,
Abaddon, etc.
* Heroes with one single-target abilities such as
Wraith King,
Necrophos, or
Doom will struggle against Weaver's Linken Sphere.
*
Bounty Hunter has a cheap way to break Linken's Sphere and keep track of Weaver while he is using Shukuchi, though both can be dispelled with Time Lapse.
*
Weaver with
Time Lapse
* Heroes that can remove the Track debuff with their skills:
*
Abaddon with
Aphotic Shield and
Borrowed Time
*
Huskar with
Life Break
*
Juggernaut with
Blade Fury
*
Legion Commander with
Press the Attack
*
Lifestealer with
Rage and
Infest
*
Naga Siren with
Mirror Image
*
Omniknight with
Heavenly Grace
*
Oracle with
Fortune's End and
False Promise
*
Phantom Lancer with
Doppelganger
*
Slark with
Dark Pact
*
Ursa with
Enrage
*
Weaver with
Time Lapse
*
Tidehunter with
Kraken Shell when damage received reaches the threshold.
*
Cold Embrace makes its target immovable, allowing Ancient Apparition to easily land Ice Blast, or a Cold Feet stun.
* Ice Blast also negates healing from
Cold Embrace.
Additional:
*
Ice Blast disables the healing component of Cold Embrace, making it essentially a 4 second stun on an ally and a perfect setup for Ice Blast.
* If
Cold Feet is cast on an Allied hero affected by Cold Embrace, it will almost guarantee the Ally comes out stunned.
*
Cold Feet is extremely easy to nullify with Shukuchi.
*
Ice Vortex does not slow Weaver in Shukuchi.
* Time Lapse will still affect his health, even when hit by
Ice Blast.
* Ancient Apparition has no escapes or saves and is very squishy, making him an easy target for Weaver to get on top of.
Additional:
*
Time Lapse allows Weaver (or an ally if upgraded with
Aghanim's Scepter) to regain HP while affected by Ice Blast.
*
Shukuchi completely ignores the slow from Ice Vortex and helps him escape the freeze range of Cold Feet.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
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Weaver
*
Arcane Bolt has a long range and a low cooldown, and is a great spell to waste Linken's Sphere. It also serves as an effective spell to harass Weaver with.
Ancient Seal prevents Weaver from using Shukuchi or Time Lapse.
*
Winter Wyvern
*
Cold Embrace is a perfect setup for Mystic Flare.
Winter's Curse on him. And if she chooses to cast it on one of his allies, his low attack speed and damage means that he won't do much.
Winter's Curse, which can result in his death quickly.
Mystic Flare, and his 6-second silence is good against Winter Wyvern in general.
* Winter Wyvern is a spellcaster, and the 6 second silence from Ancient Seal can prevent her from contributing much.
* Because Skywrath Mage tends to stay back in fights, Winter Wyvern will have to get close to a teamfight to cast
* However, bear in mind that Skywrath Mage has seriously awful armor, and that can make him an adequate target to being turned against his own team with
Additional:
* Cold Embrace is the perfect setup for