*
Doom completely takes Windranger out of a team fight, a hero who relies heavily on using abilities and items to contribute in team fights.
Additional:
*
Doom completely takes Windranger out of a team fight, a hero who relies heavily on using abilities and items to contribute in team fights.
* Doom can completely shut down Dazzle through
Doom, as it prevents him from casting his abilities and, by extension, gaining Bad Juju stacks.
*
Glaives of Wisdom's intelligence steal can prove detrimental to Windranger, as she heavily relies on her abilities to be able to make an impact.
* Silencer's abilities hamper Windranger's effectiveness in battle, preventing her from comboing abilities and escaping using
Windrun.
Additional:
* Silencer's abilities hamper Windranger's effectiveness in battle, preventing her from comboing abilities and escaping using
Windrun.
* A well-timed
Global Silence prevents Dazzle from saving allies with Shallow Grave or Shadow Wave. Items that could dispel the silence are expensive, and difficult for Dazzle to farm from a support role.
*
Arcane Curse and
Last Word cause long damage over time, which may outlast Shallow Grave.
* Spectre can instantly escape Focus Fire or hunt a Windranger with
Haunt.
* Spectre can catch up to her with
Spectral Dagger, even if she uses Windrun.
*
Desolate allows Spectre to hit Windranger through Windrun.
*
Dispersion combined with
Blade Mail and/or
Vanguard (and its upgrade
Abyssal Blade) makes Spectre tanky and/or reflects some damage back to Windranger.
Additional:
* Spectre can catch up to her with
Spectral Dagger, even if she uses
Windrun.
* Spectre can instantly reach a ratting Windranger with
Haunt.
*
Dispersion can reflect some of her damage, especially from her
Focus Fire.
* Spectre's entire ability set is designed to get to and destroy heroes that stay in the backlines, both carries (like the aforementioned
Drow Ranger and
Sniper) and supports (like
Dazzle and
Shadow Shaman).
* Since Windranger is bad against magical damage, heroes with continuous magical damage or magical nukes can blast her:
Zeus,
Tinker,
Leshrac,
Viper,
Skywrath Mage,
Lion,
Lina,
Venomancer.
* Laguna Blade can kill Dazzle quickly before he casts
Shallow Grave.
* Counterspell can reflects triggering with Focus Fire. Since Focus Fire target against Anti-Mage, Focus Fire damage can return to Anti-Mage easily destroy to Windranger's.
* Anti-Mage items
Abyssal Blade and
Monkey King Bar can useful for Anti-Mage's and easily complicated escaping Windranger's fighting against Anti-Mage's and also bypasses to Windrun evasion.
Additional:
*
Counterspell can reflect Windranger's targeted spells such as
Shackleshot and
Focus Fire back to her.
*
Blink can be used to avoid
Shackleshot and
Powershot, assuming an Anti-Mage player can react fast enough.
*
Mana Break and
Mana Void are good against Windranger's high mana pool.
* Although
Counterspell's passive component doesn't protect Anti-Mage from the physical damage nukes from Poison Touch and Shadow Wave, a well-timed use of it will reflect Poison Touch back to Dazzle, slowing him in the process.
* This can be even more dangerous if Dazzle has an
Aghanim's Shard, as
Counterspell will reflect the hex back to Dazzle.
*
Mana Break drains mana, which can be a problem for Dazzle, as all of his abilities have a high mana cost. This makes him especially vulnerable to
Mana Void.
* Heroes who rely on magical damage resistance may have a hard time laning against Dazzle as all of Dazzle's abilities deal physical damage instead of magical:
Anti-Mage,
Huskar,
Viper.
* Since Windranger is bad against magical damage, heroes with continuous magical damage or magical nukes can blast her:
Zeus,
Tinker,
Leshrac,
Viper,
Skywrath Mage,
Lion,
Lina,
Venomancer.
* Heroes with high burst damage through their physical attacks or spells can kill Dazzle or his allies before he has a chance to use Shallow Grave. (
Lina,
Lion, etc.)
* Since Windranger is bad against magical damage, heroes with continuous magical damage or magical nukes can blast her:
Zeus,
Tinker,
Leshrac,
Viper,
Skywrath Mage,
Lion,
Lina,
Venomancer.
* Some heroes with extreme range, like
Zeus,
Invoker or
Clockwerk, can snipe your allies from anywhere after your Grave has expired.
* A well-timed Gust will prevent Windranger from escaping or counter-initiating with
Windrun.
* Drow Ranger commonly buys
Shadow Blade or
Silver Edge, which allows her to escape from
Focus Fire.
Monkey King Bar, a situational item on Drow Ranger, counters Windranger's evasion from
Windrun.
* The bonus agility from Marksmanship can shred through Windranger's low armor.
Additional:
* A well-timed
Gust prevents Windranger from escaping or counter-initiating with Windrun.
* Drow Ranger can combine
Frost Arrows and
Eye of Skadi to effectively slow down Windranger if she tries to escape with Windrun, since both slow effects stack with each other.
* Drow Ranger commonly buys
Shadow Blade or
Silver Edge, which allows her to escape from Focus Fire. Drow Ranger can also buy
Monkey King Bar or
Nullifier to counter Windranger's evasion from Windrun.
* The bonus agility from
Marksmanship can shred through Windranger's low armor.
*
Firefly and combinated with
Blink Dagger can easy avoided from
Focus Fire.
* Using Focus Fire on Bristleback tends to fare badly for Windranger, as he can trigger passive
Quill Sprays many times, especially when she attacks him from behind. In addition, Windrun does not protect her from both
Viscous Nasal Goo and
Quill Spray, rendering her helpless.
* Bristleback's natural tankiness makes it hard for Windranger to effectively burst her down throughout the game.
* Bristleback tends to continuously spam
Viscous Nasal Goo to slow down Windranger when she uses Windrun to escape, potentially allowing him to outrun her with his
Warpath stacks.
* Bristleback can build
Lotus Orb to reflect Shackleshot and Focus Fire back at Windranger.
Additional:
* Combo Quill Spray and items
Blade Mail can easily trigger from Focus Fire damage.
*
Stampede can help his teammates escape from Windrun and Focus Fire.
*
Retaliate will shred through Windranger's health if she chooses to attack him during Focus Fire.
Additional:
*
Focus Fire grants Windranger a massive attack speed bonus, while her attack damage is generally quite low. This, combined with Windranger's low health pool and armor, makes Retaliate do absolutely massive damage over a short time, making Centaur a hero she can never expect to kill or harass.
*
Windrun grants evasion, but Centaur Warrunner does not rely on successful attacks in order to do damage. Hoof Stomp, Double Edge, and Stampede all do large amounts of magical damage and can completely demolish Windranger in a moment.
* Windrun does not protect Windranger from
Cursed Crown stun or Dark Willow's magical nukes.
* Focus Fire cannot target Dark Willow in
Shadow Realm and will be interrupted if targeted earlier, wasting the ultimate.
Additional:
*
Windrun does not protect Windranger from Cursed Crown's stun or Dark Willow's magical nukes.
*
Focus Fire cannot target Dark Willow in Shadow Realm and will be interrupted if targeted earlier, wasting the ultimate.
* The high mobility provided by
Fire Remnant makes it hard for Windranger to find a good position to land Shackleshot or a full duration of Focus Fire.
*
Flame Guard and
Searing Chains deal considerable magical damage to Windranger which she cannot avoid with Windrun.
* Searing chains also negates the mobility from Windrun.
* Windranger can't escape
Windrun X Marks the Spot with combo Torrent or Ghostship trap.
* All abilities for Morphling can easily escape fear
Focus Fire.
* Windranger weakness for agility can easily Morphling destroy against her.
Additional:
*
Waveform can be used to escape from the reach of
Focus Fire and to dodge
Powershot.
*
Adaptive Strike (Strength) can be used to stun Windranger even while
Windrun is active.
*
Morph is useful to morph into Windranger to copy her abilities.
* Many of Nyx Assassin's abilities are good against Windranger.
*
Impale is great for stunning Windranger and allowing additional disables to be landed.
*
Mind Flare is useful against Windranger's decent intelligence growth.
*
Spiked Carapace is easy to use against Powershot.
*
Vendetta allows Nyx Assassin to sneak up on and deal massive damage to Windranger without giving Windranger a chance to use Windrun to evade it.
* Nyx Assassin's item build allows him to easily deal with Windranger.
*
Astral Imprisonment is a versatile nuisance:
* If it is cast on a low-enough-health unit at least 1 second into Shallow Grave's duration, the Shallow Grave will end during the imprisonment, and the target will take lethal damage when released.
* It can be used remove Dazzle from the fight at a time he could have saved someone.
* It lets himself or an ally dodge all of Poison Touch's effects, for long enough to recover their
Blink Dagger.
*
Rolling Thunder allows Pangolier to escape from Focus Fire, or close the gap to Windranger whenever she tries to escape with Windrun.
* Disarm from
Lucky Shot makes Focus Fire temporarily useless.
* Phase Shift allows Puck to effectively dodge
Powershot, and even
Shackleshot if timed correctly.
* Waning Rift prevents Windranger from casting all her abilities, most especially
Windrun and
Focus Fire .
* Windranger cannot escape with
Windrun when she's affected by Dream Coil, as she will be instantly stunned when she tries to break away from the coil, allowing Puck's teammates to focus her down.
* Pugna can turn out to be an effective hero against Dazzle due to the fact that he does not allow him to extend his
Poison Touch with his
Decrepify, which is why Dazzle cannot keep the enemy under prolonged deceleration.
* Pugna has a very strong ability against casters with a small health reserve -
Nether Ward, which is why heroes like Dazzle will not be able to constantly throw their
Poison Touch
Bad Juju and
Shadow Wave at enemies under the action of
Nether Ward or will be forced to take a lot of damage
Additional:
* Pugna can turn out to be an effective hero against Dazzle due to the fact that he does not allow him to extend his
Poison Touch with his
Decrepify, which is why Dazzle cannot keep the enemy under prolonged deceleration.
* Pugna has a very strong ability against casters with a small health reserve -
Nether Ward, which is why heroes like Dazzle will not be able to constantly throw their
Poison Touch
Bad Juju and
Shadow Wave at enemies under the action of
Nether Ward or will be forced to take a lot of damage
* Queen of Pain, for the most part, almost exclusively deals magical damage, ignoring Windranger's evasion from
Windrun.
* Queen of Pain is also a common wielder of
Orchid Malevolence, preventing Windranger from using her abilities for a while.
* Blink, when used correctly, allows Queen of Pain to dodge
Powershot and
Shackleshot.
* Static Link can lower the damage output from
Focus Fire.
* Eye of the Storm strikes cannot miss, even if
Windrun is active.
Additional:
*
Static Link greatly lowers Windranger's damage output from Focus Fire.
*
Eye of the Storm strikes cannot miss, even if Windrun is active.
* Shadow Demon can waste precious seconds of Windrun with
Disruption.
* Alternatively,
Demonic Purge. can be used to dispel it altogether, leaving her completely defenseless.
*
Disruption can be used to save an ally if they get stunned by Shackleshot.
Additional:
* Shadow Demon can waste precious seconds of
Windrun with Disruption.
* Alternatively, Demonic Purge can be used to dispel it altogether, leaving her completely defenseless for 7 seconds.
* Disruption can be used to save an ally if they get stunned by
Shackleshot.
*
Ball Lightning can escape quickly fear from
Focus Fire. Windranger can not reach Storm Spirit although Windrun active catch him.
Additional:
* The high mobility provided by
Ball Lightning makes it hard for Windranger to find a good position to land Shackleshot or a full duration of Focus Fire. It can be also used to dodge Powershot.
*
Kraken Shell can easily dispel Shackleshot after he has taken a certain threshold of damage.
*
Ravage provides excellent lockdown against Windranger, allowing his teammates to kite her throughout the game.
* When Tidehunter has
Aghanim's Shard, he will gain access to
Dead in the Water, allowing him to lock down Windranger at any time. When Windranger tries to move away from the anchor with Windrun, she will be effectively slowed, preventing her from escaping.
Additional:
* Kraken Shell easily dispels the lengthy stun from
Shackleshot.
* Kraken Shell (and possibly Anchor Smash) blocks huge amount of damage from
Focus Fire.
* Anchor Smash is one of the few sources of True Strike, which means Tidehunter can deal significant damage through
Windrun, while also reducing Windranger's damage output.
* Void Spirit deals entirely magical damage in the early game, ignoring her evasion from
Windrun.
* A Void Spirit with fast reaction time can use Dissimilate or Astral Step to dodge
Powershot.
Additional:
* Void Spirit deals entirely magical damage in the early game, ignoring her evasion from
Windrun.
* A Void Spirit with fast reaction time can use Dissimilate or Astral Step to dodge
Powershot.
* Windranger tends to fare badly against high mobility heroes that can easily dodge Powershot, close the gap on her when she uses Windrun or escape from Focus Fire's reach. Examples of such heroes include
Spirit Breaker,
Lycan,
Storm Spirit,
Earth Spirit,
Void Spirit,
Slark and others.
* Since Windranger is bad against magical damage, heroes with continuous magical damage or magical nukes can blast her:
Zeus,
Tinker,
Leshrac,
Viper,
Skywrath Mage,
Lion,
Lina,
Venomancer.
* Support heroes with low mobility can be slowed further by Incapacitating Bite, and swarmed by Spiderlings for an easy kill:
Shadow Shaman,
Visage,
Dazzle,
Rubick,
Lich.
*
Moon Glaives can ignore certain abilities that either trigger on attack or give evasion under the condition that the heroes who have them are not primary targets. Examples include:
Centaur Warrunner,
Windranger,
Phantom Assassin,
Hoodwink etc.
* Some heroes with extreme range, like
Zeus,
Invoker or
Clockwerk, can snipe your allies from anywhere after your Grave has expired.
*
Bounty Hunter with
Track.
* Heroes with True Sight can be a problem for Windranger once she has upgraded Windrun with
Aghanim's Scepter, but do take note that the invisibility it provides is not broken upon moving, casting abilities or using items, so it is vital to cast these abilities beforehand to be able to provide vision on Windranger:
*
Bounty Hunter with
Track.
*
Bloodseeker with
Thirst.
*
Slardar with
Corrosive Haze.
* Since Windranger is bad against magical damage, heroes with continuous magical damage or magical nukes can blast her:
Zeus,
Tinker,
Leshrac,
Viper,
Skywrath Mage,
Lion,
Lina,
Venomancer.
*
Slardar with
Corrosive Haze.
* Heroes with True Sight can be a problem for Windranger once she has upgraded Windrun with
Aghanim's Scepter, but do take note that the invisibility it provides is not broken upon moving, casting abilities or using items, so it is vital to cast these abilities beforehand to be able to provide vision on Windranger:
*
Bounty Hunter with
Track.
*
Bloodseeker with
Thirst.
*
Slardar with
Corrosive Haze.
Additional:
* While Slardar has Guardian's Sprint activated,
Powershot cannot slow him and is easier to avoid.
* Slithereen Crush and Bash of the Deep help Slardar put Windranger in place, even when she uses
Windrun to escape.
* Corrosive Haze from Slardar is very effective against Windranger's already low armor. This becomes even worse if she has
Aghanim's Scepter-upgraded
Windrun, because it also reveals her position and allowing his allies to use their abilities on Windranger.
* Note that the invisibility provided by
Aghanim's Scepter-upgraded
Windrun is not broken upon attacking, casting abilities or using items, so it's vital to cast Corrosive Haze beforehand.
*
Windrun triggers the damage from Rupture.
Additional:
*
Rupture turns Windranger's mobility against her.
*
Blood Rite's silence makes Windranger totally useless, since she's extremely reliant on abilities.
*
Bloodseeker's
Thirst,
Rupture, and huge AoE silence
Blood Rite can fare well against Dazzle.
*
Shallow Grave prevents Bloodseeker from replenishing his health by finishing off enemies.
* Windranger cannot escape with
Windrun when she is trapped inside
Power Cogs.
*
Battery Assault repeatedly interrupts
Focus Fire, disrupting Windranger's damage output.
Additional:
* Power Cogs prevent Windranger from fleeing with
Windrun.
* Battery Assault repeatedly interrupts
Focus Fire, disrupting Windranger's damage output.
* Some heroes with extreme range, like
Zeus,
Invoker or
Clockwerk, can snipe your allies from anywhere after your Grave has expired.
* Shadow Wave will hit Clockwerk every time when he's fighting with an enemy inside
Power Cogs.
* Due to Clockwerk's steady damage output, Dazzle has plenty of time to Shallow Grave anyone Clockwerk initiates on.
Additional:
*
Aghanim's Shard upgraded
Poison Touch can be used to hex Clockwerk, silencing him, disarming him, slowing him, and muting him, and thus rendering him unable to use
Blade Mail to return damage or to do anything at all.
*
Shadow Wave will hit Clockwerk every time when he's fighting with an enemy inside Power Cogs.
* Due to Clockwerk's very low damage output, Dazzle will have more than enough time to
Shallow Grave any enemy hero Clockwerk initiates on.
* With
Normal Punch from
Aghanim's Scepter, Dark Seer can gain an advantage against heroes who rely on evasion as
Normal Punch has true strike:
Phantom Assassin,
Windranger,
Hoodwink.
* Windranger heavily relies on her abilities for any form of tactical advantage and damage. A well timed silence will make her useless:
Puck,
Silencer,
Death Prophet,
Skywrath Mage,
Drow Ranger,
Earth Spirit,
Grimstroke.
* Windranger tends to fare badly against high mobility heroes that can easily dodge Powershot, close the gap on her when she uses Windrun or escape from Focus Fire's reach. Examples of such heroes include
Spirit Breaker,
Lycan,
Storm Spirit,
Earth Spirit,
Void Spirit,
Slark and others.
* Windranger heavily relies on her abilities for any form of tactical advantage and damage. A well timed silence will make her useless:
Puck,
Silencer,
Death Prophet,
Skywrath Mage,
Drow Ranger,
Earth Spirit,
Grimstroke.
*
Ice Blast negates healing from Shadow Wave, and lasts longer than Shallow Grave.
Additional:
*
Shallow Grave prevents Ice Blast's shatter for up to 5 seconds, but can mostly only delay it as Ice Blast's debuff lasts 10 seconds and prevents
Shadow Wave from healing them.
* Heroes with mobility/escape mechanisms to dodge Ancient Apparition abilites, or to easily jump on him:
Riki,
Queen of Pain,
Phantom Assassin,
Windranger,
Bounty Hunter,
Spirit Breaker,
Night Stalker,
Storm Spirit,
Juggernaut, etc.
*
Juxtapose and
Doppelganger conjures too many illusions for Dazzle to deal with, given he has no inherent movement- or AoE-abilities.
* However, this can be partially solved with
Aghanim's Shard-upgraded Poison Touch, as the hex instantly destroys illusions in an area as well as revealing the real Phantom Lancer when he's hiding among his army of illusions.
*
Phantom Rush and
Spirit Lance allow Phantom Lancer to trivially catch Dazzle even in the back line of a fight.
* Phantom Lancer has high base armor which counters Dazzle's physical damage based spells in lane.
*
Diffusal Blade, a core item on Phantom Lancer, drains mana, which can be a problem for Dazzle, as all of his abilities have a high mana cost.
* As long as Windranger is able to identify the real hero among the illusions, heroes relying on them can be easily tagged with Focus Fire:
Chaos Knight,
Terrorblade,
Phantom Lancer,
Naga Siren.
* Sven with
Aghanim's Scepter-upgraded
Storm Hammer can easily chase down Windranger and dispel her Windrun at the same time.
* Other heroes that rely on physical attacks to deal damage and not their abilities:
Troll Warlord,
Sniper,
Monkey King,
Sven.
* Heroes with evasion will cause Chen and his creeps to struggle in attacking them and will waste much of Penitence's power:
Phantom Assassin,
Windranger,
Hoodwink.
*
Poison Touch severely slows down Chen, deals damage over time and weakens his armor every time he gets attacked by Dazzle or any of his allies.
Aghanim's Shard upgraded
Poison Touch can hex Chen and prevent him from saving his allies with
Hand of God.
* Neither Chen nor his converted creeps have burst damage at all, so Dazzle will always have plenty of time to save his allies with
Shallow Grave.
* Dazzle can use
Shadow Wave can heal his allies, kill Chen's creeps and damage Chen himself.
*
Bad Juju can weaken Chen's armor, and the armor of his creeps every time Dazzle casts a spell while strengthening armor of Dazzle's allies.
* Windranger prevents Huskar from landing
Burning Spears by using Windrun.
* Because Huskar tends to be at low health, Focus Fire and Powershot are good abilities against him.
Additional:
*
Windrun makes it impossible to hit Windranger with Burning Spears.
* Huskar cannot toggle
Armlet of Mordiggian to regain health while taking constant damage from
Focus Fire.
* Heroes who rely on magical damage resistance may have a hard time laning against Dazzle as all of Dazzle's abilities deal physical damage instead of magical:
Anti-Mage,
Huskar,
Viper.
* As long as Windranger is able to identify the real hero among the illusions, heroes relying on them can be easily tagged with Focus Fire:
Chaos Knight,
Terrorblade,
Phantom Lancer,
Naga Siren.
*
Aghanim's Shard upgraded
Poison Touch can be used to easily kill many of Terrorblade's illusions from both
Conjure Image and
Manta Style, it can also hex the real Terrorblade, silencing him, disarming him, slowing him, muting him and rendering him unable to do anything at all.
*
Shallow Grave can be used to save an ally whom Terrorblade has used
Sunder on under the condition Dazzle is quick enough to do it. And since Terrorblade has no "real" burst damage potential outside from
Sunder, Dazzle will usually have plenty of time to save an allied hero on which
Sunder was used.
*
Shadow Wave will always damage Terrorblade and his illusions whenever Terrorblade has no
Metamorphosis available to use, while healing Dazzle's allies.
Aghanim's Scepter upgraded
Shadow Wave can also be used directly on Terrorblade, and bounce on both Terrorblade and his illusions alike, causing them to take damage and to be attacked by Dazzle.
Shadow Wave can also pierce throught debuff immunity by
Black King Bar, one of the items Terrorblade relies on to survive in teamfights.
*
Bad Juju can weaken Terrorblade's armor every time Dazzle casts a spell while strengthening armor of Dazzle's allies.
Additional:
*
Aghanim's Shard upgraded
Poison Touch can be used to easily kill many of Terrorblade's illusions from both
Conjure Image and
Manta Style, it can also hex the real Terrorblade, silencing him, disarming him, slowing him, muting him and rendering him unable to do anything at all.
*
Shallow Grave can be used to save an ally whom Terrorblade has used
Sunder on under the condition Dazzle is quick enough to do it. And since Terrorblade has no "real" burst damage potential outside from
Sunder, Dazzle will usually have plenty of time to save an allied hero on which
Sunder was used.
*
Shadow Wave will always damage Terrorblade and his illusions whenever Terrorblade has no
Metamorphosis available to use, while healing Dazzle's allies.
Aghanim's Scepter upgraded
Shadow Wave can also be used directly on Terrorblade, and bounce on both Terrorblade and his illusions alike, causing them to take damage and to be attacked by Dazzle.
Shadow Wave can also pierce throught debuff immunity by
Black King Bar, one of the items Terrorblade relies on to survive in teamfights.
*
Bad Juju can weaken Terrorblade's armor every time Dazzle casts a spell while strengthening armor of Dazzle's allies.
* {Ability ID:Windrun|Windranger|16px} negates the damage from {Ability ID:Omnislash|Juggernaut|16px}.
* {Ability ID:Windrun|Windranger|16px} gives Windranger enough movement speed to get out of {Ability ID:Blade fury|Juggernaut|16px} range.
* {Ability ID:Focus fire|Windranger|16px} goes through {Ability ID:Blade Fury|juggernaut|16px}.
* Heroes with abilities that can save teammates are also effective such as
Shadow Demon,
Dazzle,
Oracle,
Bane,
Pugna,
Tusk,
Winter Wyvern,
Io,
Underlord,
Treant Protector and
Keeper of the Light.
* As long as Windranger is able to identify the real hero among the illusions, heroes relying on them can be easily tagged with Focus Fire:
Chaos Knight,
Terrorblade,
Phantom Lancer,
Naga Siren.
* Once he buys
Aghanim's Shard, Dazzle's
Poison Touch can hex enemies, and hex can instantly kill illusions, making Dazzle strong against heroes who rely on illusions. Bear in mind that
Chaos Knight is the exception because his
Phantasms are strong illusions that are immune to abilities that can instantly kill illusions.
* Dazzle easily breaks the position of Lone Druid and his
Summon Spirit Bear with his
Poison Touch, As it always hits from afar and prolongs the slowdown on the
Summon Spirit Bear, which is why he cannot catch up with Dazzle and treat his master with
Spirit Link
* Dazzle helps his team survive the physical attacks of the
Summon Spirit Bear thanks to the treatment from
Shadow Wave and armor from
Bad Juju, which can enable his team to kill Lone Druid
* The Lone Druid
Summon Spirit Bear has a small amount of armor at the start of the game, because of Mid Dazzle, it can very much break through it and prevent Lone Druid from gaining an advantage at the very beginning of the game, giving his team the opportunity to overtake Lone Druid on items for killing him, by type:
Spirit Vessel
Additional:
* Dazzle easily breaks the position of Lone Druid and his
Summon Spirit Bear with his
Poison Touch, As it always hits from afar and prolongs the slowdown on the
Summon Spirit Bear, which is why he cannot catch up with Dazzle and treat his master with
Spirit Link
* Dazzle helps his team survive the physical attacks of the
Summon Spirit Bear thanks to the treatment from
Shadow Wave and armor from
Bad Juju, which can enable his team to kill Lone Druid
* The Lone Druid
Summon Spirit Bear has a small amount of armor at the start of the game, because of Mid Dazzle, it can very much break through it and prevent Lone Druid from gaining an advantage at the very beginning of the game, giving his team the opportunity to overtake Lone Druid on items for killing him, by type:
Spirit Vessel
* Windranger's highly mobile playstyle allows her to easily control Lifestealer from a distance, as he has no disables on his own.
Windrun not only provides her with bonus move speed, but evasion as well, undoing Lifestealer's ability to attack her. In combination with
Focus Fire, Windranger can easily dispose of Lifestealer without him being able to reach her.
*
Poison Touch allows Dazzle to harass both, Io and it's tethered target on lane.
Aghanim's Shard upgraded
Poison Touch can also hex both, Io and it's tethered target, preventing them from escaping with Relocate, and also disarming them, silencing them, muting them and rendering them helpless against Dazzle and his allies.
* Io's damage output is one of the weakest, therefore Dazzle will have plenty of time to save an ally with
Shallow Grave from gank by Io and it's tethered target.
*
Shadow Wave will always hit both, Io and it's tethered target if they are near the ally Dazzle uses
Shadow Wave on, while healing Dazzle's allies near them.
Aghanim's Scepter upgraded
Shadow Wave can bounce on both, Io and it's tethered target, causing them both to take damage and to be attacked by Dazzle. And unlike Io who doesn't get healed while using Tether, Shadow Wave will always heal Dazzle no matter on which of his allies he uses it on.
*
Bad Juju will cause both, Io and it's tethered target to lose armor every time Dazzle casts a spell while strengthening armor of Dazzle's allies.
Additional:
*
Poison Touch allows Dazzle to harass both, Io and it's
Tethered target on lane.
Aghanim's Shard upgraded
Poison Touch can also hex both, Io and it's
Tethered target, preventing them from escaping with Relocate, and also disarming them, silencing them, muting them and rendering them helpless against Dazzle and his allies.
* Io's damage output is one of the weakest, therefore Dazzle will have plenty of time to save an ally with
Shallow Grave from gank by Io and it's
Tethered target.
*
Shadow Wave will always hit both, Io and it's
Tethered target if they are near the ally Dazzle uses
Shadow Wave on, while healing Dazzle's allies near them.
Aghanim's Scepter upgraded
Shadow Wave allows Dazzle
Shadow Wave directly on Io and it's
Tethered target which can also bounce on both, Io and it's tethered target, causing them both to take damage and to be attacked by Dazzle. And unlike Io who doesn't get healed while using Tether, Shadow Wave will always heal Dazzle no matter on which of his allies he uses it on.
*
Bad Juju will cause both, Io and it's tethered target to lose armor every time Dazzle casts a spell while strengthening armor of Dazzle's allies.
*
Windrun's speed allows easy pursuit or escape, while the evasion greatly reduces the threat of Enchantress's Impetus, especially when retreating.
*
Shackleshot is a powerful disable if Enchantress gets too close to one of her own minions.
*
Focus Fire can negate
Untouchable.
*
Focus Fire can quickly attack target Meepo or clones instanly. Additionally, Windranger can use combinated
Shackleshot and
Focus Fire since Poof wrong landing and stunned from
Shackleshot affected Meepo and clones collateral damege from
Focus Fire.
* Escaping from
Windrun make Earthbind roots can not reach.
* Windrun can be used to dodge Earthshaker's abilities if Windranger has a quick reaction time.
* Focus Fire and Windrun allows Windranger to kite Earthshaker.
* A Windranger with fast fingers can prevent Earthshaker from using
Fissure with Shackleshot.
* Since Windranger is bad against magical damage, heroes with continuous magical damage or magical nukes can blast her:
Zeus,
Tinker,
Leshrac,
Viper,
Skywrath Mage,
Lion,
Lina,
Venomancer.
*
Windrun evades
Poison Attack and counteracts the slow.
* Viper's low mobility makes him an easy
Shackleshot target.
*
Focus Fire grants Windranger significant physical damage output to quickly wear Viper down.
*
Powershot is a strong harassment and zoning tool against Viper in lane.
* Heroes who rely on magical damage resistance may have a hard time laning against Dazzle as all of Dazzle's abilities deal physical damage instead of magical:
Anti-Mage,
Huskar,
Viper.
* Windranger can avoid Ursa's primary source of damage,
Fury Swipes, by simply using Windrun. The slow from
Earthshock is also rendered irrelevant by Windrun.
* Focus Fire and Windrun can be used to kite Ursa.
Additional:
* Ursa relies on the Blink-Earthshock combo to slow enemies to burst them, but Windranger can use
Windrun to escape through Earthshock's duration.
*
Windrun and
Focus Fire can easily allow Windranger to kite Ursa and do good amounts of damage in the process.
* Pudge relies on his hook to initiate his combo. As long as she's able to avoid the hook with Windrun and shackle him, Windranger can take him down easily. Pudge's low armor means that he won't be able to endure Focus Fire for long.
* Dazzle's
Shadow Wave is a spammable healing ability that spreads around his entire team, slowing the death of his teammates as effectively as Necrophos spreads damage to them.
* If not immediately,
Shallow Grave delays his ally from gradually dying to Necrophos's abilities, especially Reaper's Scythe.
* However, bear in mind that Dazzle's
Poison Touch,
Shadow Wave and
Bad Juju all deal physical damage, and Dazzle has no abilities to help him deal magical damage at all, which can cause problems for Dazzle to kill Necrophos if he uses Ghost Shroud to protect himself.
Additional:
*
Reaper's Scythe is very predictable and gives Dazzle plenty of time to react with Shallow Grave: Dazzle just has to keep a close eye on his allies below 50% health.
* However, Dazzle must be sure to use Shadow Wave on that ally immediately after, or they will die from
Heartstopper Aura when the Shallow Grave ends!
*
Focus Fire tears apart Templar Assassin's Refraction very quickly and easily bursts her down due to her low health pool against Windranger's immense attack speed.
* Templar Assassin's Psionic Trap doesn't slow down Windranger due to
Windrun. Additionally, Windranger can survive Templar Assassin's high burst damage thanks to the evasion it provides.
*
Windrun quickly dodge Mirana's Sacred Arrow and misses her attacks.
*
Shackleshot through tree with
Focus Fire via
Aghanim's Scepter combo can kill Mirana quickly, before using Leap or Moonlight Shadow.
* Powershot can destroy the trees to prevent
Scurry's passive as well as end
Bushwhack prematurely or prevent it completely.
*
Acorn Shot creates a tree for Windranger to get an easy Shackleshot off.
*
Acorn Shot does not grant True Strike, thus making it easy for Windranger to evade it with Windrun.
* Shackleshot stuns Hoodwink for a lengthy duration due to her often reliance on positioning with trees.
Additional:
*
Powershot can destroy the trees to prevent
Scurry's passive as well as end
Bushwhack prematurely or prevent it completely.
*
Acorn Shot does not grant True Strike, thus making it easy for Windranger to evade it with
Windrun.
*
Shackleshot stuns Hoodwink for a lengthy duration due to her often reliance on positioning with trees.
* Other heroes that rely on physical attacks to deal damage and not their abilities:
Troll Warlord,
Sniper,
Monkey King,
Sven.
* Death Ward's first target (before it bounces) can evade it, therefore
Windranger and
Phantom Assassin are poor choices to use it on.
* Hex abilities can cancel the channelling of Fiend's Grip :
Lion,
Shadow Shaman,
Dazzle from
Aghanim's Shard with upgraded
Poison Touch.
* Heroes with armor reducing abilities greatly hinder Visage's defense like
Slardar and
Dazzle.
* Heroes that can save their allies can be a big problem for Mars:
Dazzle,
Omniknight.
* Dazzle's lack of a true disable makes him a relatively vulnerable target for Phantom Assassin.
* Coup de Grace will often kill Dazzle's teammates before he has a chance to use
Shallow Grave.
* Phantom Assassin's
Blur is useless against Windranger as she commonly buys items that require
Javelin like
Maelstrom,
Monkey King Bar or
Bloodthorn, and other than Stifling Dagger, Phantom Assassin has nothing else that can bypass Windrun.
* Additionally, Phantom Assassin doesn't like building
Monkey King Bar because her crits are reliant on attack damage.
* Focus Fire can still deal considerable damage despite Blur's evasion due to the increased attack speed.
Additional:
* Phantom Assassin's
Blur is useless against Windranger as she commonly buys items that require
Javelin like
Maelstrom,
Monkey King Bar or
Bloodthorn, and other than Stifling Dagger, Phantom Assassin has nothing else that can bypass Windrun.
* Additionally, Phantom Assassin doesn't like building
Monkey King Bar because her crits are reliant on attack damage.
* Focus Fire can still deal considerable damage despite Blur's evasion due to the increased attack speed.
* Hex abilities prevent attacking, ability and item usage, which is a severe problem for Phantom Assassin as it prevents her from using
Black King Bar, the one item that helps protect her against the aforementioned dangers.
Doom and
Shadow Demon with
Aghanim's Scepter also disables Phantom Assassin's Evasion and Critical Strike, removing much of her damage and survivabaility:
Doom,
Disruptor with
Aghanim's Scepter,
Dazzle with
Aghanim's Shard
* Other heroes that rely on physical attacks to deal damage and not their abilities:
Troll Warlord,
Sniper,
Monkey King,
Sven.
Additional:
*
Powershot destroys the tree Monkey King is standing on.
* Monkey King's natural reliance on trees makes him an easy target for
Shackleshot.
*
Windrun evades Monkey King's attacks, preventing him from building up Jingu Mastery.
*
Mirror Image's illusions can easily walk straight at Dazzle and attack him, due to Dazzle's lack of reliable AoE nukes or disables.
*
Ensnare roots Dazzle or his allies, making it harder to stay in range of Dazzle's saving abilities.
*
Song of the Siren can be used to initiate a fight with superior positioning, potentially zoning Dazzle's high-impact spells out of the fight.
* As long as Windranger is able to identify the real hero among the illusions, heroes relying on them can be easily tagged with Focus Fire:
Chaos Knight,
Terrorblade,
Phantom Lancer,
Naga Siren.
* Dazzle can instantly destroy all of Naga Siren's illusions from
Mirror Image with
Aghanim's Shard upgraded
Poison Touch used on her or any of her illusions.
* Other heroes that rely on physical attacks to deal damage and not their abilities:
Troll Warlord,
Sniper,
Monkey King,
Sven.
* Since Windranger is bad against magical damage, heroes with continuous magical damage or magical nukes can blast her:
Zeus,
Tinker,
Leshrac,
Viper,
Skywrath Mage,
Lion,
Lina,
Venomancer.
*
Shadow Wave provides good sustain against Tinker's spammable abilities.
*
Shallow Grave can stop Tinker from bursting down a target.
* Due to lack of magic resistance, Venomancer abilities eats through Windranger's health.
* Venomancer's multiple slows, to an extent, negates Windrun's mobility.
Additional:
* Due to lack of magic resistance, Venomancer poisons eats through Windranger's health.
* Venomancer's damage-over-time abilities are easier to heal through with numerous Shadow Waves than other types of damage, and it's simple to time a Shallow Grave until the last possible second to save a teammate from them.
*
Time Dilation affects Windranger's low cooldown abilities, making them unusable for a long time, reducing Windranger's escape potential.
* The high mobility provided by
Time Walk makes it hard for Windranger to find a good position to land Shackleshot or a full duration of Focus Fire.
*
Chronosphere provides excellent lockdown against Windranger, allowing for reliable kills in all stages of the game.
* Faceless Void tends to go for items that require
Javelin, such as
Maelstrom,
Mjollnir and
Monkey King Bar, allowing him to bypass the evasion from Windrun.
Additional:
* Time Dilation while renders
Windrun movement speed useless slow.
* Time Walk fast cooldown can escaping avoided to Focus Fire. Additionally, Time Walk can dodge to
Powershot
* Chronosphere trap can attacking Windranger can not escaping with
Windrun.
*
Shallow Grave can prevent the death of an ally that is trapped inside the Chronosphere.
*
Shadow Wave lets Dazzle heal allies and damage enemies from outside Chronosphere.
*
Press The Attack can save her allies dispels the stun from Shackleshot.
*
Duel can lock down Windranger before she can escape with Windrun.
* Legion Commander tends to go for
Blade Mail, which returns the damage she takes from Focus Fire.
*
Shallow Grave prevents Legion Commander from killing her opponents in Duels.
*
Shadow Wave will heal an ally caught in a Duel, as well as dealing damage to Legion Commander.
* Windranger tends to fare badly against high mobility heroes that can easily dodge Powershot, close the gap on her when she uses Windrun or escape from Focus Fire's reach. Examples of such heroes include
Spirit Breaker,
Lycan,
Storm Spirit,
Earth Spirit,
Void Spirit,
Slark and others.
* Heroes that can slow Charge of Darkness by a huge amount:
Venomancer,
Viper,
Dazzle,
Arc Warden,
Lion,
Huskar,
Shadow Shaman,
Visage,
Undying,
Jakiro.
* Jakiro's reliance on his abilities can cause struggles for heroes who rely on evasion or blinds to get upper hand:
Phantom Assassin,
Windranger,
Riki,
Troll Warlord,
Keeper of the Light.
* Heroes with good counter-push abilities to clear creep waves can hinder Jakiro's early pushing ability:
Death Prophet,
Sniper,
Tinker,
Windranger.
* With
Bloodthorn, Clinkz becomes a strong counter to heroes who rely on evasion and blind such as
Windranger,
Phantom Assassin,
Troll Warlord and
Keeper of the Light.
* Heroes that excel at grouping up with their team very early will be able to take advantage of a Clinkz that tries to pick off heroes that are alone:
Brewmaster,
Dazzle,
Tidehunter.
* Windranger tends to fare badly against high mobility heroes that can easily dodge Powershot, close the gap on her when she uses Windrun or escape from Focus Fire's reach. Examples of such heroes include
Spirit Breaker,
Lycan,
Storm Spirit,
Earth Spirit,
Void Spirit,
Slark and others.
Additional:
* Pounce helps put Windranger in place, even when she uses
Windrun to escape.
* Shadow Dance avoids Windranger's attacks from
Focus Fire altogether, and he can regenerate his health and fight back after Windranger uses up all her abilities.
* The stun from
Shackleshot and the slow from
Powershot can be both dispelled by Dark Pact, provided Slark casts it at the right moment.
* Heroes that can deny Slark early kills will prevent him from snowballing:
Dazzle,
Abaddon.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
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Windranger
*
Windrun does not provide protection against
Counter Helix and
Berserker's Call. Her fast attack speed with Focus Fire will also quickly trigger
Counter Helix multiple times.
Dazzle
* Culling Blade ignores the protection from
Shallow Grave and will kill any target whose health is low enough. This makes Axe one of the hardest counters to Dazzle, and he neutralizes one of Dazzle's most important abilities.
Culling Blade kills any target under the health threshold, even through Shallow Grave.
Additional:
*