* Many of Nyx Assassin's abilities are good against Windranger.
* Impale is great for stunning Windranger and allowing additional disables to be landed.
* Mind Flare is useful against Windranger's decent intelligence growth.
* Spiked Carapace is easy to use against Powershot.
* Vendetta allows Nyx Assassin to sneak up on and deal massive damage to Windranger without giving Windranger a chance to use Windrun to evade it.
* Nyx Assassin's item build allows him to easily deal with Windranger.
* Impale and Spiked Carapace interrupts Upheaval with ease.
* Warlock's low health pool, mobility, and high intelligence gain makes him a prime target for Nyx Assassin's burst damage.
* Counterspell can reflects triggering with Focus Fire. Since Focus Fire target against Anti-Mage, Focus Fire damage can return to Anti-Mage easily destroy to Windranger's.
* Anti-Mage items Abyssal Blade and Monkey King Bar can useful for Anti-Mage's and easily complicated escaping Windranger's fighting against Anti-Mage's and also bypasses to Windrun evasion.
Additional:
* Counterspell can reflect Windranger's targeted spells such as Shackleshot and Focus Fire back to her.
* Blink can be used to avoid Shackleshot and Powershot, assuming an Anti-Mage player can react fast enough.
* Mana Break and Mana Void are good against Windranger's high mana pool.
* Mana Break prevents Warlock from casting his spells, particularly in the laning phase.
* Blink allows Anti-Mage to escape from Upheaval.
* Counterspell reduces damage from Shadow Word and Warlock's Golem's Permanent Immolation passive. Additionally, it can reflect Shadow Word and Fatal Bonds.
* Mana Void deals heavy damage after Anti-Mage has drained Warlock's large mana pool.
* Windranger can't escape Windrun X Marks the Spot with combo Torrent or Ghostship trap.
* Ghostship helps your team soak up damage from Chaotic Offering and hit summons hard.
* Tidebringer clears summons later in the game.
* Most of your spells can interrupt Upheaval.
* The high mobility provided by Fire Remnant makes it hard for Windranger to find a good position to land Shackleshot or a full duration of Focus Fire.
* Flame Guard and Searing Chains deal considerable magical damage to Windranger which she cannot avoid with Windrun.
* Searing chains also negates the mobility from Windrun.
* A pre-placed Fire Remnant allows Ember Spirit to escape Upheaval.
* Flame Guard blocks Shadow Word's damage.
* Sleight of Fist allows Ember Spirit to attack from outside of Upheaval's range, and Searing Chains lets him interrupt it.
* Pounce helps put Windranger in place, even when she uses Windrun to escape.
* Shadow Dance avoids Windranger's attacks from Focus Fire altogether, and he can regenerate his health and fight back after Windranger uses up all her abilities.
* The stun from Shackleshot and the slow fromPowershot can be both dispelled by Dark Pact, provided Slark casts it at the right moment.
* Upheaval does not interrupt Slark too much, as he can just Pounce out of the area.
* Fatal Bonds and Shadow Word can be dispelled by Dark Pact.
* Press The Attack can save her allies dispels the stun from Shackleshot.
* Duel can lock down Windranger before she can escape with Windrun.
* Legion Commander tends to go for Blade Mail, which returns the damage she takes from Focus Fire.
* Heroes who rely on summons will see them destroyed easily by Overwhelming Odds: Lycan, Arc Warden, Warlock, Chen
* Windranger tends to fare badly against high mobility heroes that can easily dodge Powershot, close the gap on her when she uses Windrun or escape from Focus Fire's reach. Examples of such heroes include Spirit Breaker, Lycan, Storm Spirit, Earth Spirit, Void Spirit, Slark and others.
* Shapeshift allows Lycan to escape from Upheaval with maximum movement speed.
* Warlock doesn't have a good solution to deal with Lycan's wolves from Summon Wolves.
* Phase Shift allows Puck to effectively dodge Powershot, and even Shackleshot if timed correctly.
* Waning Rift prevents Windranger from casting all her abilities, most especially Windrun and Focus Fire .
* Windranger cannot escape with Windrun when she's affected by Dream Coil, as she will be instantly stunned when she tries to break away from the coil, allowing Puck's teammates to focus her down.
* Because all of Warlock's abilities are active abilities, silences can make his impact in fights minimal. Be cautious of heroes that carry silences like Death Prophet, Puck, and the aforementioned Silencer.
* Doom completely takes Windranger out of a team fight, a hero who relies heavily on using abilities and items to contribute in team fights.
Additional:
* Doom completely takes Windranger out of a team fight, a hero who relies heavily on using abilities and items to contribute in team fights.
* Supports with useful teamfight or contribution spells will be helpless against Doom: Dazzle, Oracle, Warlock.
Additional:
* Doom will not only prevent Warlock from casting his abilities in team fights, but also it reduces the healing from Shadow Word.
* Devour allows Doom to acquire a stun from neutral creeps, allowing him to interrupt Upheaval without having to use Doom.
* Sven with Aghanim's Scepter-upgraded Storm Hammer can easily chase down Windranger and dispel her Windrun at the same time.
* With God's Strength, Warlock's Golem from Chaotic Offering will go down in a matter of seconds. The two weaker golems granted by Aghanim's Scepter will fare worse due to Great Cleave hitting both.
* Aghanim's Scepter upgraded Storm Hammer Aghanim's Scepter can dispel Shadow Word.
Additional:
* God's Strength combined with Great Cleave destroys Chaotic Offering golems within seconds.
* Warcry gives Sven and his allies armor to help against Warlock's Golem's heavy physical damage and movement speed to help escape Upheaval.
* Storm Hammer disrupts Upheaval.
* Other heroes that rely on physical attacks to deal damage and not their abilities: Troll Warlord, Sniper, Monkey King, Sven.
* Windranger heavily relies on her abilities for any form of tactical advantage and damage. A well timed silence will make her useless: Puck,Silencer, Death Prophet, Skywrath Mage, Drow Ranger, Earth Spirit, Grimstroke.
* Because all of Warlock's abilities are active abilities, silences can make his impact in fights minimal. Be cautious of heroes that carry silences like Death Prophet, Puck, and the aforementioned Silencer.
* With Normal Punch from Aghanim's Scepter, Dark Seer can gain an advantage against heroes who rely on evasion as Normal Punch has true strike: Phantom Assassin, Windranger, Hoodwink.
* Heroes that rely on summons will suffer against Ion Shell, which kills them very quickly: Beastmaster, Broodmother, Enigma, Nature's Prophet, Visage, Warlock, Wraith King.
Additional:
* Surge allows for Dark Seer and his allies to escape from Upheaval due to it ignoring any slow.
* Windrun triggers the damage from Rupture.
Additional:
* Rupture turns Windranger's mobility against her.
* Blood Rite's silence makes Windranger totally useless, since she's extremely reliant on abilities.
* Power Cogs prevent Windranger from fleeing with Windrun.
* Battery Assault repeatedly interrupts Focus Fire, disrupting Windranger's damage output.
Additional:
* Windranger cannot escape with Windrun when she is trapped inside Power Cogs.
* Battery Assault repeatedly interrupts Focus Fire, disrupting Windranger's damage output.
* Spectre can catch up to her with Spectral Dagger, even if she uses Windrun.
* Spectre can instantly reach a ratting Windranger with Haunt.
* Dispersion can reflect some of her damage, especially from her Focus Fire.
Additional:
* Spectre can instantly escape Focus Fire or hunt a Windranger with Haunt.
* Spectre can catch up to her with Spectral Dagger, even if she uses Windrun.
* Desolate allows Spectre to hit Windranger through Windrun.
* Dispersion combined with Blade Mail and/or Vanguard (and its upgrade Abyssal Blade) makes Spectre tanky and/or reflects some damage back to Windranger.
* Kraken Shell easily dispels the lengthy stun from Shackleshot.
* Kraken Shell (and possibly Anchor Smash) blocks huge amount of damage from Focus Fire.
* Anchor Smash is one of the few sources of True Strike, which means Tidehunter can deal significant damage through Windrun, while also reducing Windranger's damage output.
Additional:
* Kraken Shell can easily dispel Shackleshot after he has taken a certain threshold of damage.
* Ravage provides excellent lockdown against Windranger, allowing his teammates to kite her throughout the game.
* When Tidehunter has Aghanim's Shard, he will gain access to Dead in the Water, allowing him to lock down Windranger at any time. When Windranger tries to move away from the anchor with Windrun, she will be effectively slowed, preventing her from escaping.
* Windrun does not provide protection against Counter Helix and Berserker's Call. Her fast attack speed with Focus Fire will also quickly trigger Counter Helix multiple times.
* Void Spirit deals entirely magical damage in the early game, ignoring her evasion from Windrun.
* A Void Spirit with fast reaction time can use Dissimilate or Astral Step to dodge Powershot.
Additional:
* Void Spirit deals entirely magical damage in the early game, ignoring her evasion from Windrun.
* A Void Spirit with fast reaction time can use Dissimilate or Astral Step to dodge Powershot.
* Focus Fire grants Windranger a massive attack speed bonus, while her attack damage is generally quite low. This, combined with Windranger's low health pool and armor, makes Retaliate do absolutely massive damage over a short time, making Centaur a hero she can never expect to kill or harass.
* Windrun grants evasion, but Centaur Warrunner does not rely on successful attacks in order to do damage. Hoof Stomp, Double Edge, and Stampede all do large amounts of magical damage and can completely demolish Windranger in a moment.
Additional:
* Stampede can help his teammates escape from Windrun and Focus Fire.
* Retaliate will shred through Windranger's health if she chooses to attack him during Focus Fire.
* Static Link can lower the damage output from Focus Fire.
* Eye of the Storm strikes cannot miss, even if Windrun is active.
Additional:
* Static Link greatly lowers Windranger's damage output from Focus Fire.
* Eye of the Storm strikes cannot miss, even if Windrun is active.
* Windrun does not protect Windranger from Cursed Crown's stun or Dark Willow's magical nukes.
* Focus Fire cannot target Dark Willow in Shadow Realm and will be interrupted if targeted earlier, wasting the ultimate.
Additional:
* Windrun does not protect Windranger from Cursed Crown stun or Dark Willow's magical nukes.
* Focus Fire cannot target Dark Willow in Shadow Realm and will be interrupted if targeted earlier, wasting the ultimate.
* Shadow Demon can waste precious seconds of Windrun with Disruption.
* Alternatively, Demonic Purge can be used to dispel it altogether, leaving her completely defenseless for 7 seconds.
* Disruption can be used to save an ally if they get stunned by Shackleshot.
Additional:
* Shadow Demon can waste precious seconds of Windrun with Disruption.
* Alternatively, Demonic Purge. can be used to dispel it altogether, leaving her completely defenseless.
* Disruption can be used to save an ally if they get stunned by Shackleshot.
* Ball Lightning can escape quickly fear from Focus Fire. Windranger can not reach Storm Spirit although Windrun active catch him.
Additional:
* The high mobility provided by Ball Lightning makes it hard for Windranger to find a good position to land Shackleshot or a full duration of Focus Fire. It can be also used to dodge Powershot.
* All abilities for Morphling can easily escape fear Focus Fire.
* Windranger weakness for agility can easily Morphling destroy against her.
Additional:
* Waveform can be used to escape from the reach of Focus Fire and to dodge Powershot.
* Adaptive Strike (Strength) can be used to stun Windranger even while Windrun is active.
* Morph is useful to morph into Windranger to copy her abilities.
* While Slardar has Guardian's Sprint activated, Powershot cannot slow him and is easier to avoid.
* Slithereen Crush and Bash of the Deep help Slardar put Windranger in place, even when she uses Windrun to escape.
* Corrosive Haze from Slardar is very effective against Windranger's already low armor. This becomes even worse if she has Aghanim's Scepter-upgraded Windrun, because it also reveals her position and allowing his allies to use their abilities on Windranger.
* Note that the invisibility provided by Aghanim's Scepter-upgraded Windrun is not broken upon attacking, casting abilities or using items, so it's vital to cast Corrosive Haze beforehand.
* Weaver's Shukuchi allows him to escape from Warlock's Upheaval with high move speed.
* Time Lapse allows Weaver to ignore damage from Warlock's Golem and escape.
* Due to lack of magic resistance, Venomancer poisons eats through Windranger's health.
Additional:
* Due to lack of magic resistance, Venomancer abilities eats through Windranger's health.
* Venomancer's multiple slows, to an extent, negates Windrun's mobility.
* Queen of Pain, for the most part, almost exclusively deals magical damage, ignoring Windranger's evasion from Windrun.
* Queen of Pain is also a common wielder of Orchid Malevolence, preventing Windranger from using her abilities for a while.
* Blink, when used correctly, allows Queen of Pain to dodge Powershot and Shackleshot.
* Combo Quill Spray and items Blade Mail can easily trigger from Focus Fire damage.
Additional:
* Using Focus Fire on Bristleback tends to fare badly for Windranger, as he can trigger passive Quill Sprays many times, especially when she attacks him from behind. In addition, Windrun does not protect her from both Viscous Nasal Goo and Quill Spray, rendering her helpless.
* Bristleback's natural tankiness makes it hard for Windranger to effectively burst her down throughout the game.
* Bristleback tends to continuously spam Viscous Nasal Goo to slow down Windranger when she uses Windrun to escape, potentially allowing him to outrun her with his Warpath stacks.
* Bristleback can build Lotus Orb to reflect Shackleshot and Focus Fire back at Windranger.
* Warlock's signature Chaotic Offering can be devastating if stolen and dropped on multiple heroes.
* Telekinesis interrupts Upheaval when used on Warlock. Alternatively, Rubick can also cast this on a naerby creep or hero and drop them near Warlock to interrupt its channeling. When upgraded with Aghanim's Shard, Rubick can also use it to save an ally (or himself) from its area slow and damage.
* Fatal Bonds provides Rubick with a decent farming and harassing tool in the early game.
* Shadow Word provides some utility by healing Rubick and his team, and also as a harassment tool when used on enemies in the laning stage.
* Upheaval slows and damages enemies in an area, and it works exactly the same when casted by Rubick. Furthermore, he can extend its range and debuff amplification with Arcane Supremacy.
* A stolen Chaotic Offering can also be used to interrupt Upheaval while Telekinesis is on cooldown.
* It is advised to build items around Chaotic Offering as Rubick. Aghanim's Scepter, Octarine Core and Refresher Orb are all legitimate item choices.
Additional:
* All of Warlock's abilities are worthy choices for Rubick to Spell Steal, primarily Chaotic Offering. Furthermore, stolen abilities are also affected by the increased cast range and spell amplification from Arcane Supremacy.
* Telekinesis interrupts Upheaval when casted on Warlock, or to save allies (or himself) from its area slow and damage with Aghanim's Shard.
* Bear in mind that Warlock likes to cast his abilities in quick succession, so the time window left for Rubick to steal Warlock's ultimate can be short.
* Time Dilation while renders Windrun movement speed useless slow.
* Time Walk fast cooldown can escaping avoided to Focus Fire. Additionally, Time Walk can dodge to Powershot
* Chronosphere trap can attacking Windranger can not escaping with Windrun.
Additional:
* Time Dilation affects Windranger's low cooldown abilities, making them unusable for a long time, reducing Windranger's escape potential.
* The high mobility provided by Time Walk makes it hard for Windranger to find a good position to land Shackleshot or a full duration of Focus Fire.
* Chronosphere provides excellent lockdown against Windranger, allowing for reliable kills in all stages of the game.
* Faceless Void tends to go for items that require Javelin, such as Maelstrom, Mjollnir and Monkey King Bar, allowing him to bypass the evasion from Windrun.
* Firefly and combinated with Blink Dagger can easy avoided from Focus Fire.
* Bounty Hunter with Track.
* Heroes with True Sight can be a problem for Windranger once she has upgraded Windrun with Aghanim's Scepter, but do take note that the invisibility it provides is not broken upon moving, casting abilities or using items, so it is vital to cast these abilities beforehand to be able to provide vision on Windranger:
* Bounty Hunter with Track.
* Bloodseeker with Thirst.
* Slardar with Corrosive Haze.
* Since Windranger is bad against magical damage, heroes with continuous magical damage or magical nukes can blast her: Zeus, Tinker, Leshrac, Viper, Skywrath Mage, Lion, Lina, Venomancer.
* Positioning-reliant heroes (Windranger, Tidehunter, Ursa...), since Earth Spirit can disrupt positioning with his Boulder Smash.
* Since Windranger is bad against magical damage, heroes with continuous magical damage or magical nukes can blast her: Zeus, Tinker, Leshrac, Viper, Skywrath Mage, Lion, Lina, Venomancer.
* With Bloodthorn, Clinkz becomes a strong counter to heroes who rely on evasion and blind such as Windranger, Phantom Assassin, Troll Warlord and Keeper of the Light.
* Heroes that have small health pools and little to no escape mechanisms are even easier prey for Necrophos. Ghost Shroud's slow will allow him to catch him with them, and get nuked down with his abilities, even preventing retaliation due to Reaper's Scythe's stun. Such heroes include Crystal Maiden, Witch Doctor, Warlock or Shadow Fiend.
* Warlock is a very strong hero when positioned correctly, and his long cast range helps him with this. However, some heroes might disrupt or sneakily pass through his allies and deal with him, preventing him from doing his job. Such heroes include Chaos Knight, Spirit Breaker, Riki, and more.
* Windranger tends to fare badly against high mobility heroes that can easily dodge Powershot, close the gap on her when she uses Windrun or escape from Focus Fire's reach. Examples of such heroes include Spirit Breaker, Lycan, Storm Spirit, Earth Spirit, Void Spirit, Slark and others.
* Warlock is a very strong hero when positioned correctly, and his long cast range helps him with this. However, some heroes might disrupt or sneakily pass through his allies and deal with him, preventing him from doing his job. Such heroes include Chaos Knight, Spirit Breaker, Riki, and more.
* Heroes with summons and illusions as Spirit Breaker has no strong AoE capabilities to deal with them: Chaos Knight, Phantom Lancer, Terrorblade, Naga Siren, Broodmother, Warlock, Visage, Nature's Prophet, Shadow Shaman, Lycan, Wraith King.
* Since Windranger is bad against magical damage, heroes with continuous magical damage or magical nukes can blast her: Zeus, Tinker, Leshrac, Viper, Skywrath Mage, Lion, Lina, Venomancer.
* Since Windranger is bad against magical damage, heroes with continuous magical damage or magical nukes can blast her: Zeus, Tinker, Leshrac, Viper, Skywrath Mage, Lion, Lina, Venomancer.
* Since Windranger is bad against magical damage, heroes with continuous magical damage or magical nukes can blast her: Zeus, Tinker, Leshrac, Viper, Skywrath Mage, Lion, Lina, Venomancer.
* Windranger heavily relies on her abilities for any form of tactical advantage and damage. A well timed silence will make her useless: Puck,Silencer, Death Prophet, Skywrath Mage, Drow Ranger, Earth Spirit, Grimstroke.
* Jakiro's reliance on his abilities can cause struggles for heroes who rely on evasion or blinds to get upper hand: Phantom Assassin, Windranger, Riki, Troll Warlord, Keeper of the Light.
* Heroes with channeling spells are very easy targets for Jakiro's abilities: Crystal Maiden, Dawnbreaker, Enigma, Pudge, Shadow Fiend, Shadow Shaman, Warlock.
* Heroes with good counter-push abilities to clear creep waves can hinder Jakiro's early pushing ability: Death Prophet, Sniper, Tinker, Windranger.
* Heroes who rely on burst physical damage are affected by Lucky Shot's disarm: Terrorblade, Sven, Clinkz, Windranger, Alchemist, Dragon Knight, Legion Commander
Additional:
* Rolling Thunder allows Pangolier to escape from Focus Fire, or close the gap to Windranger whenever she tries to escape with Windrun.
* Disarm from Lucky Shot makes Focus Fire temporarily useless.
* Moon Glaives can ignore certain abilities that either trigger on attack or give evasion under the condition that the heroes who have them are not primary targets. Examples include: Centaur Warrunner, Windranger, Phantom Assassin, Hoodwink etc.
* A well-timed Gust will prevent Windranger from escaping or counter-initiating with Windrun.
* Drow Ranger commonly buys Shadow Blade or Silver Edge, which allows her to escape from Focus Fire. Monkey King Bar, a situational item on Drow Ranger, counters Windranger's evasion from Windrun.
* The bonus agility from Marksmanship can shred through Windranger's low armor.
Additional:
* A well-timed Gust prevents Windranger from escaping or counter-initiating with Windrun.
* Drow Ranger can combine Frost Arrows and Eye of Skadi to effectively slow down Windranger if she tries to escape with Windrun, since both slow effects stack with each other.
* Drow Ranger commonly buys Shadow Blade or Silver Edge, which allows her to escape from Focus Fire. Drow Ranger can also buy Monkey King Bar or Nullifier to counter Windranger's evasion from Windrun.
* The bonus agility from Marksmanship can shred through Windranger's low armor.
* While heroes with strong mobility are able to get close or flee from Upheaval, heroes with no escaping abilities or that lack long disables will perish against Warlock. Once the Warlock Golem lands with its stun, its hardly possible to escape when he casts Upheaval. Notable examples: Huskar, Drow Ranger, Lion, Elder Titan, etc.
* Ice Blast cancels Warlock's Golem's and Shadow Word's healing.
* Cold Feet stuns Warlock if he stands in place, forcing him to stop channeling Upheaval immediately or be forced to stop channeling it by it's stun.
* Heroes with mobility/escape mechanisms to dodge Ancient Apparition abilites, or to easily jump on him: Riki, Queen of Pain, Phantom Assassin, Windranger, Bounty Hunter, Spirit Breaker, Night Stalker, Storm Spirit, Juggernaut, etc.
* Windrun's speed allows easy pursuit or escape, while the evasion greatly reduces the threat of Enchantress's Impetus, especially when retreating.
* Shackleshot is a powerful disable if Enchantress gets too close to one of her own minions.
* Focus Fire can negate Untouchable.
* Enchant can not control golem Chaotic Offering from Warlock.
* Powershot can destroy the trees to prevent Scurry's passive as well as end Bushwhack prematurely or prevent it completely.
* Acorn Shot does not grant True Strike, thus making it easy for Windranger to evade it with Windrun.
* Shackleshot stuns Hoodwink for a lengthy duration due to her often reliance on positioning with trees.
Additional:
* Powershot can destroy the trees to prevent Scurry's passive as well as end Bushwhack prematurely or prevent it completely.
* Acorn Shot creates a tree for Windranger to get an easy Shackleshot off.
* Acorn Shot does not grant True Strike, thus making it easy for Windranger to evade it with Windrun.
* Shackleshot stuns Hoodwink for a lengthy duration due to her often reliance on positioning with trees.
* Chaotic Offering's vast area-effect can destroy trees and stun Hoodwink.
* Upheaval makes retreating with Scurry difficult.
* Windrun makes it impossible to hit Windranger with Burning Spears.
* Huskar cannot toggle Armlet of Mordiggian to regain health while taking constant damage from Focus Fire.
Additional:
* Windranger prevents Huskar from landing Burning Spears by using Windrun.
* Because Huskar tends to be at low health, Focus Fire and Powershot are good abilities against him.
* Warlock Golems do plenty of physical and pure damage to bring down Huskar when he is at low health. Warlock is always a hazard for Huskar to initiate by using Life Break, because Chaotic Offering can stun him instantly, even when Black King Bar is activated, and allows Warlock's team to gather their wit and retaliate.
* After using Life Break to jump in, Huskar will not have any means to escape Upheaval. Which since he is an attack-dependent hero, this will nullify his impact in fights.
* Focus Fire can quickly attack target Meepo or clones instanly. Additionally, Windranger can use combinated Shackleshot and Focus Fire since Poof wrong landing and stunned from Shackleshot affected Meepo and clones collateral damege from Focus Fire.
* Escaping from Windrun make Earthbind roots can not reach.
* Fatal Bonds links the Meepos together, which combined with area of effect damage or Cleave will be devastating.
* Windrun can be used to dodge Earthshaker's abilities if Windranger has a quick reaction time.
* Focus Fire and Windrun allows Windranger to kite Earthshaker.
* A Windranger with fast fingers can prevent Earthshaker from using Fissure with Shackleshot.
* Warlock often stays back and counter-initiates by dropping his Chaotic Offering on Earthshaker and his allies.
* Phantom Assassin's Blur is useless against Windranger as she commonly buys items that require Javelin like Maelstrom, Monkey King Bar or Bloodthorn, and other than Stifling Dagger, Phantom Assassin has nothing else that can bypass Windrun.
* Additionally, Phantom Assassin doesn't like building Monkey King Bar because her crits are reliant on attack damage.
* Focus Fire can still deal considerable damage despite Blur's evasion due to the increased attack speed.
Additional:
* Phantom Assassin's Blur is useless against Windranger as she commonly buys items that require Javelin like Maelstrom, Monkey King Bar or Bloodthorn, and other than Stifling Dagger, Phantom Assassin has nothing else that can bypass Windrun.
* Additionally, Phantom Assassin doesn't like building Monkey King Bar because her crits are reliant on attack damage.
* Focus Fire can still deal considerable damage despite Blur's evasion due to the increased attack speed.
* Heroes with illusions and summons can be hard for Phantom Assassin to deal with, as she lacks any AoE abilities to deal with them without items: Broodmother, Phantom Lancer, Chaos Knight, Lycan, Naga Siren, Shadow Shaman, Visage, Nature's Prophet, Terrorblade, Warlock, Wraith King.
* {Ability ID:Windrun|Windranger|16px} negates the damage from {Ability ID:Omnislash|Juggernaut|16px}.
* {Ability ID:Windrun|Windranger|16px} gives Windranger enough movement speed to get out of {Ability ID:Blade fury|Juggernaut|16px} range.
* {Ability ID:Focus fire|Windranger|16px} goes through {Ability ID:Blade Fury|juggernaut|16px}.
* Chaotic Offering can stop heroes who like to use spell immunity and teleport scrolls to safely farm during the early to mid game, since it stuns and also goes through spell immunity. Notable examples: Juggernaut, Lifestealer.
* Windranger's highly mobile playstyle allows her to easily control Lifestealer from a distance, as he has no disables on his own. Windrun not only provides her with bonus move speed, but evasion as well, undoing Lifestealer's ability to attack her. In combination with Focus Fire, Windranger can easily dispose of Lifestealer without him being able to reach her.
* Heroes with summons: Lycan, Broodmother, Visage, Nature's Prophet, Warlock.
* Heroes with evasion will cause Chen and his creeps to struggle in attacking them and will waste much of Penitence's power: Phantom Assassin, Windranger, Hoodwink.
* Illusion and heroes with summons are difficult to kill with Chen's single-target offensive spells: Terrorblade, Phantom Lancer, Chaos Knight, Broodmother, Naga Siren, Lycan, Visage, Beastmaster, Warlock, Wraith King. And even though Chen can convert enemy summons with Holy Persuasion, their much greater numbers will often overwhelm Chen and his creeps.
* Death Ward's first target (before it bounces) can evade it, therefore Windranger and Phantom Assassin are poor choices to use it on.
* Channeling heroes will not go well against Warlock, especially those who build Black King Bar as Warlock's ultimate ability stun goes through spell immunity. E.g.: Crystal Maiden, Witch Doctor, Enigma, etc.
* Windrun quickly dodge Mirana's Sacred Arrow and misses her attacks.
* Shackleshot through tree with Focus Fire via Aghanim's Scepter combo can kill Mirana quickly, before using Leap or Moonlight Shadow.
* Powershot destroys the tree Monkey King is standing on.
* Monkey King's natural reliance on trees makes him an easy target for Shackleshot.
* Windrun evades Monkey King's attacks, preventing him from building up Jingu Mastery.
* Fragile supports with low armor are always a good prey, also her Psionic Trap will wear down most attempts to flee with their built-in disables: Silencer, Crystal Maiden, Warlock, Ancient Apparition, Grimstroke, Witch Doctor
* Focus Fire tears apart Templar Assassin's Refraction very quickly and easily bursts her down due to her low health pool against Windranger's immense attack speed.
* Templar Assassin's Psionic Trap doesn't slow down Windranger due to Windrun. Additionally, Windranger can survive Templar Assassin's high burst damage thanks to the evasion it provides.
* Because Templar Assassin does not have escape potential in lane, any support hero with roaming potential and a Dust of Appearance can be great at shutting her down early game: Earth Spirit, Spirit Breaker, Tusk, Bounty Hunter, Riki, Warlock.
Additional:
* Warlock can cast Upheaval when Templar Assassin uses Meld, preventing her from escaping at the right moment.
* Warlock can also send his Warlock Golem near where she used Meld, preventing escape by Blink Dagger due to the Warlock Golem's Permanent Immolation.
* Warlock's Golem's Permanent Immolation will burn away Refraction with its damage over time.
* Pudge relies on his hook to initiate his combo. As long as she's able to avoid the hook with Windrun and shackle him, Windranger can take him down easily. Pudge's low armor means that he won't be able to endure Focus Fire for long.
* Since Windranger is bad against magical damage, heroes with continuous magical damage or magical nukes can blast her: Zeus, Tinker, Leshrac, Viper, Skywrath Mage, Lion, Lina, Venomancer.
* Windrun evades Poison Attack and counteracts the slow.
* Viper's low mobility makes him an easy Shackleshot target.
* Focus Fire grants Windranger significant physical damage output to quickly wear Viper down.
* Powershot is a strong harassment and zoning tool against Viper in lane.
* Viper cannot interrupt heroes with powerful channeling abilities: Bane, Enigma, Shadow Shaman, Warlock
* Warlock has strong counter initiation which reduces Marci's effectiveness throughout the game.
* Fatal Bonds cancels Blink Dagger, which means Marci can move in and out of fights less effectively.
* Chaotic Offering paired with Upheaval provides a ministun, a movement slow and paired with Fatal Bonds has the potential to deal a lot of damage to Marci while she jumps on a target. The ministun also means that Marci will have a harder time casting Rebound. If Warlock does build Aghanim's Scepter and Refresher Orb, the physical damage from Golems will overwhelm Marci, especially when played as a support.
* Chaotic Offering's spell immunity piercing stun can stop Black Hole's channeling. Due to this ability's large area of effect, it can be cast at a safe distance from the Black Hole. It also goes through Black King Bar and ignores Linken's Sphere.
* Fatal Bonds and Aghanim's Shard upgraded Shadow Word can be used to make Enigma's Eidolons easier to kill, potentially feeding the enemy team. Also,their constant damage will put Blink Dagger on cooldown, potentially forcing Enigma to prematurely activate Black King Bar.
Additional:
* Chaotic Offering pierces spell immunity and is an area of effect ability, therefore it doesn't matter if Enigma buys Black King Bar or Linken's Sphere, Warlock will always be able to cancel the channeling of Black Hole.
* Enemies often get clumped up around Black Hole to hit your allies, giving you a perfect opportunity to cast Fatal Bonds, Chaotic Offering, and Upheaval on multiple enemies.
* As long as Windranger is able to identify the real hero among the illusions, heroes relying on them can be easily tagged with Focus Fire: Chaos Knight, Terrorblade, Phantom Lancer, Naga Siren.
* As long as Windranger is able to identify the real hero among the illusions, heroes relying on them can be easily tagged with Focus Fire: Chaos Knight, Terrorblade, Phantom Lancer, Naga Siren.
* Heroes with channeling spells because Shadow Fiend has nothing to cancel channeling outside of Requiem of Souls: Bane, Enigma, Pudge, Shadow Shaman, Dawnbreaker, Warlock, Crystal Maiden.
Additional:
* Because Shadow Fiend lacks escaping mechanisms, and is dependent on fair positioning for channeling Requiem of Souls, it's easier for Warlock with his long range crowd control abilities to lock Shadow Fiend down for his team.
* As Terrorblade's damage output comes mainly from direct attacks, he will struggle greatly against heroes who have abilities that give evasion, trigger on attack or which can disarm an enemy hero: Centaur Warrunner, Hoodwink, Huskar, Invoker, Leshrac with Nihilism from Aghanim's Scepter, Lifestealer with Aghanim's Scepter upgraded Infest, Pangolier, Phantom Assassin, Pugna, Techies, Windranger etc.
* Other heroes that rely on physical attacks to deal damage and not their abilities: Troll Warlord, Sniper, Monkey King, Sven.
* Other heroes that rely on physical attacks to deal damage and not their abilities: Troll Warlord, Sniper, Monkey King, Sven.
* Channeling heroes will not go well against Warlock, especially those who build Black King Bar as Warlock's ultimate ability stun goes through spell immunity. E.g.: Crystal Maiden, Witch Doctor, Enigma, etc.
* Heroes with illusions and summons can swarm and overwhelm Bane, who has no area abilities to deal with them outside from Aghanim's Shard upgraded Brain Sap: Broodmother, Chaos Knight, Naga Siren, Nature's Prophet, Phantom Lancer, Terrorblade, Visage, Warlock, Wraith King.
* Heroes with both illusions and summons, for Io has nothing to deal with multiple enemies at once outside from Spirits's weak area-of-effect: Beastmaster, Broodmother, Chaos Knight, Lycan, Naga Siren, Nature's Prophet, Phantom Lancer, Shadow Shaman, Terrorblade, Visage, Warlock, Wraith King.
* While heroes with strong mobility are able to get close or flee from Upheaval, heroes with no escaping abilities or that lack long disables will perish against Warlock. Once the Warlock Golem lands with its stun, its hardly possible to escape when he casts Upheaval. Notable examples: Huskar, Drow Ranger, Lion, Elder Titan, etc.
* Ursa can shred Warlock's Golems in a few seconds with Fury Swipes and Overpower.
* Ursa relies on the Blink-Earthshock combo to slow enemies to burst them, but Windranger can use Windrun to escape through Earthshock's duration.
* Windrun and Focus Fire can easily allow Windranger to kite Ursa and do good amounts of damage in the process.
Additional:
* Windranger can avoid Ursa's primary source of damage, Fury Swipes, by simply using Windrun. The slow from Earthshock is also rendered irrelevant by Windrun.
* Focus Fire and Windrun can be used to kite Ursa.
* Warlock is a very strong hero when positioned correctly, and his long cast range helps him with this. However, some heroes might disrupt or sneakily pass through his allies and deal with him, preventing him from doing his job. Such heroes include Chaos Knight, Spirit Breaker, Riki, and more.
* As long as Windranger is able to identify the real hero among the illusions, heroes relying on them can be easily tagged with Focus Fire: Chaos Knight, Terrorblade, Phantom Lancer, Naga Siren.
* Since Windranger is bad against magical damage, heroes with continuous magical damage or magical nukes can blast her: Zeus, Tinker, Leshrac, Viper, Skywrath Mage, Lion, Lina, Venomancer.
* While heroes with strong mobility are able to get close or flee from Upheaval, heroes with no escaping abilities or that lack long disables will perish against Warlock. Once the Warlock Golem lands with its stun, its hardly possible to escape when he casts Upheaval. Notable examples: Huskar, Drow Ranger, Lion, Elder Titan, etc.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
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Windranger
* Silencer's abilities hamper Windranger's effectiveness in battle, preventing her from comboing abilities and escaping using Windrun.
Additional:
* Glaives of Wisdom's intelligence steal can prove detrimental to Windranger, as she heavily relies on her abilities to be able to make an impact.
* Silencer's abilities hamper Windranger's effectiveness in battle, preventing her from comboing abilities and escaping using Windrun.
Warlock
* Because Warlock's abilities are all active abilities, Silencer can make his impact minimal.
* Arcane Curse prevents Warlock from using his abilities without increasing it's duration, which since all of Warlock's abilities are actives it is very effective against him.
* Last Word can prevent Warlock from casting his Fatal Bonds, Chaotic Offering, and Upheaval combo.
* Global Silence can nullify Warlock's impact in fights by preventing him from casting Fatal Bonds and Chaotic Offering, or by interrupting his Upheaval.