*
Glaives of Wisdom's intelligence steal can prove detrimental to Windranger, as she heavily relies on her abilities to be able to make an impact.
* Silencer's abilities hamper Windranger's effectiveness in battle, preventing her from comboing abilities and escaping using
Windrun.
Additional:
* Silencer's abilities hamper Windranger's effectiveness in battle, preventing her from comboing abilities and escaping using
Windrun.
* Silencer's
Global Silence will render Zeus useless for 6 seconds in a team fight.
*
Arcane Curse will punish Zeus for casting spells, which can cause continuous damage to him should he continue to cast spells.
*
Last Word can silence Zeus and prevent him from spamming his spells.
* Silencer often builds
Orchid Malevolence (or
Bloodthorn) which can be used on spell casters like Zeus, forcing him to invest in a
Linken's Sphere.
Additional:
* Zeus' main source of damage is his low cooldown, high damage spells - meaning Last Word and Global Silence will pretty much take him out of the game for the duration.
* Zeus likes to spam his abilities, which makes him vulnerable to Arcane Curse.
* If Zeus dies near Silencer, he will begin to lose intelligence, reducing his mana pool, mana regen, and attack damage. Furthermore, if the game is long and Zeus dies often, the intelligence losses will also reduce his spell damage.
* Counterspell can reflects triggering with Focus Fire. Since Focus Fire target against Anti-Mage, Focus Fire damage can return to Anti-Mage easily destroy to Windranger's.
* Anti-Mage items
Abyssal Blade and
Monkey King Bar can useful for Anti-Mage's and easily complicated escaping Windranger's fighting against Anti-Mage's and also bypasses to Windrun evasion.
Additional:
*
Counterspell can reflect Windranger's targeted spells such as
Shackleshot and
Focus Fire back to her.
*
Blink can be used to avoid
Shackleshot and
Powershot, assuming an Anti-Mage player can react fast enough.
*
Mana Break and
Mana Void are good against Windranger's high mana pool.
* Zeus almost exclusively relies on magical damage, which is heavily reduced by Counterspell.
* Zeus' complete lack of mobility makes him very easy for Anti-Mage to chase down with Blink.
* Zeus likes to stand in the back during team fights, but Anti-Mage can easily Blink to close the distance.
Additional:
* Anti-Mage can burn mana, which is a big problem for a spellcaster like Zeus that heavily relies on it.
*
Counterspell decreases magical damage taken from Zeus.
* Zeus' high intelligence and mana pool makes him a perfect target for
Mana Void.
* The high mobility provided by
Fire Remnant makes it hard for Windranger to find a good position to land Shackleshot or a full duration of Focus Fire.
*
Flame Guard and
Searing Chains deal considerable magical damage to Windranger which she cannot avoid with Windrun.
* Searing chains also negates the mobility from Windrun.
* Ember Spirit has a built-in antimagic shield, and Zeus has nothing but this magical damage, because of this, their confrontation on the center line can turn out to be sad for Zeus. If on such a line Ember Spirit will finish off all creeps under its
Flame Guard, and Zeus with the help of
Arc Lightning, then eventually Zeus will lose mana faster, and will be forced to look for ways to replenish it
* Ember Spirit can interrupt Zeus with his "jumping" abilities, the fact is that Zeus deals damage from his abilities directly, while Ember Spirit disappears for milliseconds from the battlefield when flying during the
Sleight of Fist action or when flying into
Fire Remnant
Additional:
* Zeus laneing against Ember is going to be punished with Sleight of Fist due to his low health pool
* Zeus's chip damage from
Arc Lightning and other spells is nullified from Ember's Flame Guard.
*
Ball Lightning can escape quickly fear from
Focus Fire. Windranger can not reach Storm Spirit although Windrun active catch him.
Additional:
* The high mobility provided by
Ball Lightning makes it hard for Windranger to find a good position to land Shackleshot or a full duration of Focus Fire. It can be also used to dodge Powershot.
* Zeus can deal a huge amount of damage, but he lacks defensive abilities, such as good mobility or resistance. Due to that, he doesn't like to be touched by any means. Heroes with higher damage output and good mobility will often get easily near Zeus and trade damage (eventually causing Zeus's downfall). Such Heroes include:
Lycan,
Slark,
Storm Spirit,
Spectre and others.
*
Windrun triggers the damage from Rupture.
Additional:
*
Rupture turns Windranger's mobility against her.
*
Blood Rite's silence makes Windranger totally useless, since she's extremely reliant on abilities.
* As a spellcaster, silences will nullify him entirely. Some notable examples are
Death Prophet,
Drow Ranger,
Bloodseeker,
Disruptor and many others.
*
Doom, as usual, fits this description nicely.
* A well-timed Gust will prevent Windranger from escaping or counter-initiating with
Windrun.
* Drow Ranger commonly buys
Shadow Blade or
Silver Edge, which allows her to escape from
Focus Fire.
Monkey King Bar, a situational item on Drow Ranger, counters Windranger's evasion from
Windrun.
* The bonus agility from Marksmanship can shred through Windranger's low armor.
Additional:
* A well-timed
Gust prevents Windranger from escaping or counter-initiating with Windrun.
* Drow Ranger can combine
Frost Arrows and
Eye of Skadi to effectively slow down Windranger if she tries to escape with Windrun, since both slow effects stack with each other.
* Drow Ranger commonly buys
Shadow Blade or
Silver Edge, which allows her to escape from Focus Fire. Drow Ranger can also buy
Monkey King Bar or
Nullifier to counter Windranger's evasion from Windrun.
* The bonus agility from
Marksmanship can shred through Windranger's low armor.
* As a spellcaster, silences will nullify him entirely. Some notable examples are
Death Prophet,
Drow Ranger,
Bloodseeker,
Disruptor and many others.
*
Doom, as usual, fits this description nicely.
* Phase Shift allows Puck to effectively dodge
Powershot, and even
Shackleshot if timed correctly.
* Waning Rift prevents Windranger from casting all her abilities, most especially
Windrun and
Focus Fire .
* Windranger cannot escape with
Windrun when she's affected by Dream Coil, as she will be instantly stunned when she tries to break away from the coil, allowing Puck's teammates to focus her down.
* Heroes with long range abilities are also able to touch Zeus, such as
Clockwerk,
Kunkka,
Puck,
Skywrath Mage,
Spirit Breaker,
Tusk and others.
* Windranger can't escape
Windrun X Marks the Spot with combo Torrent or Ghostship trap.
* Heroes with long range abilities are also able to touch Zeus, such as
Clockwerk,
Kunkka,
Puck,
Skywrath Mage,
Spirit Breaker,
Tusk and others.
* Windranger cannot escape with
Windrun when she is trapped inside
Power Cogs.
*
Battery Assault repeatedly interrupts
Focus Fire, disrupting Windranger's damage output.
Additional:
* Power Cogs prevent Windranger from fleeing with
Windrun.
* Battery Assault repeatedly interrupts
Focus Fire, disrupting Windranger's damage output.
* Heroes with long range abilities are also able to touch Zeus, such as
Clockwerk,
Kunkka,
Puck,
Skywrath Mage,
Spirit Breaker,
Tusk and others.
* Since Windranger is bad against magical damage, heroes with continuous magical damage or magical nukes can blast her:
Zeus,
Tinker,
Leshrac,
Viper,
Skywrath Mage,
Lion,
Lina,
Venomancer.
* Heroes with long range abilities are also able to touch Zeus, such as
Clockwerk,
Kunkka,
Puck,
Skywrath Mage,
Spirit Breaker,
Tusk and others.
* Windranger heavily relies on her abilities for any form of tactical advantage and damage. A well timed silence will make her useless:
Puck,
Silencer,
Death Prophet,
Skywrath Mage,
Drow Ranger,
Earth Spirit,
Grimstroke.
* As a spellcaster, silences will nullify him entirely. Some notable examples are
Death Prophet,
Drow Ranger,
Bloodseeker,
Disruptor and many others.
*
Doom, as usual, fits this description nicely.
* Windranger tends to fare badly against high mobility heroes that can easily dodge Powershot, close the gap on her when she uses Windrun or escape from Focus Fire's reach. Examples of such heroes include
Spirit Breaker,
Lycan,
Storm Spirit,
Earth Spirit,
Void Spirit,
Slark and others.
* Zeus can deal a huge amount of damage, but he lacks defensive abilities, such as good mobility or resistance. Due to that, he doesn't like to be touched by any means. Heroes with higher damage output and good mobility will often get easily near Zeus and trade damage (eventually causing Zeus's downfall). Such Heroes include:
Lycan,
Slark,
Storm Spirit,
Spectre and others.
* Windranger tends to fare badly against high mobility heroes that can easily dodge Powershot, close the gap on her when she uses Windrun or escape from Focus Fire's reach. Examples of such heroes include
Spirit Breaker,
Lycan,
Storm Spirit,
Earth Spirit,
Void Spirit,
Slark and others.
* Heroes with long range abilities are also able to touch Zeus, such as
Clockwerk,
Kunkka,
Puck,
Skywrath Mage,
Spirit Breaker,
Tusk and others.
* Windrun does not protect Windranger from
Cursed Crown stun or Dark Willow's magical nukes.
* Focus Fire cannot target Dark Willow in
Shadow Realm and will be interrupted if targeted earlier, wasting the ultimate.
Additional:
*
Windrun does not protect Windranger from Cursed Crown's stun or Dark Willow's magical nukes.
*
Focus Fire cannot target Dark Willow in Shadow Realm and will be interrupted if targeted earlier, wasting the ultimate.
* Using Focus Fire on Bristleback tends to fare badly for Windranger, as he can trigger passive
Quill Sprays many times, especially when she attacks him from behind. In addition, Windrun does not protect her from both
Viscous Nasal Goo and
Quill Spray, rendering her helpless.
* Bristleback's natural tankiness makes it hard for Windranger to effectively burst her down throughout the game.
* Bristleback tends to continuously spam
Viscous Nasal Goo to slow down Windranger when she uses Windrun to escape, potentially allowing him to outrun her with his
Warpath stacks.
* Bristleback can build
Lotus Orb to reflect Shackleshot and Focus Fire back at Windranger.
Additional:
* Combo Quill Spray and items
Blade Mail can easily trigger from Focus Fire damage.
*
Stampede can help his teammates escape from Windrun and Focus Fire.
*
Retaliate will shred through Windranger's health if she chooses to attack him during Focus Fire.
Additional:
*
Focus Fire grants Windranger a massive attack speed bonus, while her attack damage is generally quite low. This, combined with Windranger's low health pool and armor, makes Retaliate do absolutely massive damage over a short time, making Centaur a hero she can never expect to kill or harass.
*
Windrun grants evasion, but Centaur Warrunner does not rely on successful attacks in order to do damage. Hoof Stomp, Double Edge, and Stampede all do large amounts of magical damage and can completely demolish Windranger in a moment.
* Void Spirit deals entirely magical damage in the early game, ignoring her evasion from
Windrun.
* A Void Spirit with fast reaction time can use Dissimilate or Astral Step to dodge
Powershot.
Additional:
* Void Spirit deals entirely magical damage in the early game, ignoring her evasion from
Windrun.
* A Void Spirit with fast reaction time can use Dissimilate or Astral Step to dodge
Powershot.
* Even though Pugna's low HP means that he can be quickly burst down, his
Nether Ward heavily punishes casters whose spells cost a lot of mana, like Zeus. Casting 4 of his active spells, including Nimbus, close to an enhanced level 4
Nether Ward, can make the ward deal up to 1750 magical damage.
*
Decrepify can further increase the damage dealt by Nether Ward upon Zeus. However, if used on Pugna himself or on one of his allies, it will amplify the damage done by Zeus' abilities.
*
Doom completely takes Windranger out of a team fight, a hero who relies heavily on using abilities and items to contribute in team fights.
Additional:
*
Doom completely takes Windranger out of a team fight, a hero who relies heavily on using abilities and items to contribute in team fights.
* Due to lack of magic resistance, Venomancer abilities eats through Windranger's health.
* Venomancer's multiple slows, to an extent, negates Windrun's mobility.
Additional:
* Due to lack of magic resistance, Venomancer poisons eats through Windranger's health.
*
Kraken Shell can easily dispel Shackleshot after he has taken a certain threshold of damage.
*
Ravage provides excellent lockdown against Windranger, allowing his teammates to kite her throughout the game.
* When Tidehunter has
Aghanim's Shard, he will gain access to
Dead in the Water, allowing him to lock down Windranger at any time. When Windranger tries to move away from the anchor with Windrun, she will be effectively slowed, preventing her from escaping.
Additional:
* Kraken Shell easily dispels the lengthy stun from
Shackleshot.
* Kraken Shell (and possibly Anchor Smash) blocks huge amount of damage from
Focus Fire.
* Anchor Smash is one of the few sources of True Strike, which means Tidehunter can deal significant damage through
Windrun, while also reducing Windranger's damage output.
* Sven with
Aghanim's Scepter-upgraded
Storm Hammer can easily chase down Windranger and dispel her Windrun at the same time.
* Heroes who cannot prevent Sven from killing supports will always be at a disadvantage in fights such as
Lina,
Slark and
Zeus.
* Other heroes that rely on physical attacks to deal damage and not their abilities:
Troll Warlord,
Sniper,
Monkey King,
Sven.
*
Windrun does not provide protection against
Counter Helix and
Berserker's Call. Her fast attack speed with Focus Fire will also quickly trigger
Counter Helix multiple times.
* Spectre can instantly escape Focus Fire or hunt a Windranger with
Haunt.
* Spectre can catch up to her with
Spectral Dagger, even if she uses Windrun.
*
Desolate allows Spectre to hit Windranger through Windrun.
*
Dispersion combined with
Blade Mail and/or
Vanguard (and its upgrade
Abyssal Blade) makes Spectre tanky and/or reflects some damage back to Windranger.
Additional:
* Spectre can catch up to her with
Spectral Dagger, even if she uses
Windrun.
* Spectre can instantly reach a ratting Windranger with
Haunt.
*
Dispersion can reflect some of her damage, especially from her
Focus Fire.
* Zeus can deal a huge amount of damage, but he lacks defensive abilities, such as good mobility or resistance. Due to that, he doesn't like to be touched by any means. Heroes with higher damage output and good mobility will often get easily near Zeus and trade damage (eventually causing Zeus's downfall). Such Heroes include:
Lycan,
Slark,
Storm Spirit,
Spectre and others.
Additional:
* Zeus burst damage can be reduced by
Dispersion and reflect some of the damage back to Zeus himself.
* Zeus has low mobility and stays in backlines,
Spectral Dagger or
Haunt can easily catch him as he has no escape mechanism.
* Since Zeus has low HP,
Spectral Dagger and
Desolate will quickly tear Zeus down when he's alone.
* Zeus is good against heroes that juke in trees or up cliffs, like
Batrider,
Monkey King,
Spectre, and
Tinker, by providing vision in any area with Lightning Bolt, or guaranteeing vision on enemies with Thundergod's Wrath.
* Marci on the midlane will win the laning phase against Zeus almost every time, as her powerspike at level 6 will decimate Zeus' low health pool and force him to stay far back.
* Even before level 6, Dispose and Sidekick can easily take half of Zeus' health if he is in range of Dispose.
* All abilities for Morphling can easily escape fear
Focus Fire.
* Windranger weakness for agility can easily Morphling destroy against her.
Additional:
*
Waveform can be used to escape from the reach of
Focus Fire and to dodge
Powershot.
*
Adaptive Strike (Strength) can be used to stun Windranger even while
Windrun is active.
*
Morph is useful to morph into Windranger to copy her abilities.
* Shadow Demon can waste precious seconds of Windrun with
Disruption.
* Alternatively,
Demonic Purge. can be used to dispel it altogether, leaving her completely defenseless.
*
Disruption can be used to save an ally if they get stunned by Shackleshot.
Additional:
* Shadow Demon can waste precious seconds of
Windrun with Disruption.
* Alternatively, Demonic Purge can be used to dispel it altogether, leaving her completely defenseless for 7 seconds.
* Disruption can be used to save an ally if they get stunned by
Shackleshot.
* Static Link can lower the damage output from
Focus Fire.
* Eye of the Storm strikes cannot miss, even if
Windrun is active.
Additional:
*
Static Link greatly lowers Windranger's damage output from Focus Fire.
*
Eye of the Storm strikes cannot miss, even if Windrun is active.
* Queen of Pain, for the most part, almost exclusively deals magical damage, ignoring Windranger's evasion from
Windrun.
* Queen of Pain is also a common wielder of
Orchid Malevolence, preventing Windranger from using her abilities for a while.
* Blink, when used correctly, allows Queen of Pain to dodge
Powershot and
Shackleshot.
* Many of Nyx Assassin's abilities are good against Windranger.
*
Impale is great for stunning Windranger and allowing additional disables to be landed.
*
Mind Flare is useful against Windranger's decent intelligence growth.
*
Spiked Carapace is easy to use against Powershot.
*
Vendetta allows Nyx Assassin to sneak up on and deal massive damage to Windranger without giving Windranger a chance to use Windrun to evade it.
* Nyx Assassin's item build allows him to easily deal with Windranger.
*
Rolling Thunder allows Pangolier to escape from Focus Fire, or close the gap to Windranger whenever she tries to escape with Windrun.
* Disarm from
Lucky Shot makes Focus Fire temporarily useless.
* Since Windranger is bad against magical damage, heroes with continuous magical damage or magical nukes can blast her:
Zeus,
Tinker,
Leshrac,
Viper,
Skywrath Mage,
Lion,
Lina,
Venomancer.
* Since Windranger is bad against magical damage, heroes with continuous magical damage or magical nukes can blast her:
Zeus,
Tinker,
Leshrac,
Viper,
Skywrath Mage,
Lion,
Lina,
Venomancer.
*
Corrosive Skin counters Zeus in lane by canceling the effects of
Clarity as Zeus relies on Arc Lightning to farm and secure last hits.
* Corrosive Skin also increases Viper's magic resistance to shrug off Zeus's magical nukes.
*
Nethertoxin breaks Static Field.
* Due to Zeus' poor mobility,
Viper Strike will cripple Zeus and will allow Viper and his teammates to land a lot of attacks.
Additional:
*
Corrosive Skin severely reduces Zeus's damage output throughout the game.
* During the laning stage, Viper can abuse Zeus' reliance on spells by hugging the creep wave. Zeus will take constant damage over time from
Corrosive Skin unless he drives Viper from the lane or returns to farming in his absence.
* Prior to buying
Blink Dagger or
Force Staff, Zeus is fragile and possesses low mobility. Any of Viper's numerous slows can set up an easy kill.
*
Windrun evades
Poison Attack and counteracts the slow.
* Viper's low mobility makes him an easy
Shackleshot target.
*
Focus Fire grants Windranger significant physical damage output to quickly wear Viper down.
*
Powershot is a strong harassment and zoning tool against Viper in lane.
* Windranger tends to fare badly against high mobility heroes that can easily dodge Powershot, close the gap on her when she uses Windrun or escape from Focus Fire's reach. Examples of such heroes include
Spirit Breaker,
Lycan,
Storm Spirit,
Earth Spirit,
Void Spirit,
Slark and others.
* As a spellcaster, silences will nullify him entirely. Some notable examples are
Death Prophet,
Drow Ranger,
Bloodseeker,
Disruptor and many others.
*
Doom, as usual, fits this description nicely.
* Heroes with long range abilities are also able to touch Zeus, such as
Clockwerk,
Kunkka,
Puck,
Skywrath Mage,
Spirit Breaker,
Tusk and others.
* Visage can quickly kill heroes with low to medium base armor and no innate escape mechanism. Examples include
Alchemist,
Crystal Maiden and
Zeus.
* Windranger tends to fare badly against high mobility heroes that can easily dodge Powershot, close the gap on her when she uses Windrun or escape from Focus Fire's reach. Examples of such heroes include
Spirit Breaker,
Lycan,
Storm Spirit,
Earth Spirit,
Void Spirit,
Slark and others.
Additional:
* Pounce helps put Windranger in place, even when she uses
Windrun to escape.
* Shadow Dance avoids Windranger's attacks from
Focus Fire altogether, and he can regenerate his health and fight back after Windranger uses up all her abilities.
* The stun from
Shackleshot and the slow from
Powershot can be both dispelled by Dark Pact, provided Slark casts it at the right moment.
* Zeus can deal a huge amount of damage, but he lacks defensive abilities, such as good mobility or resistance. Due to that, he doesn't like to be touched by any means. Heroes with higher damage output and good mobility will often get easily near Zeus and trade damage (eventually causing Zeus's downfall). Such Heroes include:
Lycan,
Slark,
Storm Spirit,
Spectre and others.
* Heroes with heavy magical nukes will take advantage of Slark's poor HP or force him to use Shadow Dance early:
Lina,
Lion,
Zeus
* Since Windranger is bad against magical damage, heroes with continuous magical damage or magical nukes can blast her:
Zeus,
Tinker,
Leshrac,
Viper,
Skywrath Mage,
Lion,
Lina,
Venomancer.
* With
Normal Punch from
Aghanim's Scepter, Dark Seer can gain an advantage against heroes who rely on evasion as
Normal Punch has true strike:
Phantom Assassin,
Windranger,
Hoodwink.
* Since Windranger is bad against magical damage, heroes with continuous magical damage or magical nukes can blast her:
Zeus,
Tinker,
Leshrac,
Viper,
Skywrath Mage,
Lion,
Lina,
Venomancer.
* Heroes that depend on disrupting fights with ability combos or big ultimate abilities are vulnerable to the long stun of Fiend's Grip:
Disruptor,
Death Prophet,
Enigma,
Faceless Void,
Invoker,
Lich,
Magnus,
Mars,
Medusa,
Outworld Destroyer,
Phoenix,
Puck,
Queen of Pain,
Shadow Fiend,
Treant Protector,
Underlord,
Winter Wyvern,
Witch Doctor,
Zeus.
* Heroes with low mobility that rely on spells:
Zeus,
Lina,
Crystal Maiden.
* Heroes with summons that are destroyed by a fixed number of attacks:
Undying's
Tombstone,
Gyrocopter's
Homing Missile, and
Zeus's
Nimbus.
* Heroes with a lot of burst damage, especially those who rely on casting spells:
Lina,
Zeus.
* Chaos Knight's high health pool makes him resistant to Zeus' burst damage.
Phantasm can dispel
Veil of Discord, a typical item purchased by Zeus.
* Zeus is easily overwhelmed by Chaos Knight's strong illusions, as Arc Lightning is not enough to kill them fast enough to have any impact.
* Zeus' low base armor makes him extremely vulnerable to Chaos Knight's high damage output and armor reduction.
* As long as Windranger is able to identify the real hero among the illusions, heroes relying on them can be easily tagged with Focus Fire:
Chaos Knight,
Terrorblade,
Phantom Lancer,
Naga Siren.
*
Firefly and combinated with
Blink Dagger can easy avoided from
Focus Fire.
* Zeus is good against heroes that juke in trees or up cliffs, like
Batrider,
Monkey King,
Spectre, and
Tinker, by providing vision in any area with Lightning Bolt, or guaranteeing vision on enemies with Thundergod's Wrath.
*
Press The Attack can save her allies dispels the stun from Shackleshot.
*
Duel can lock down Windranger before she can escape with Windrun.
* Legion Commander tends to go for
Blade Mail, which returns the damage she takes from Focus Fire.
* Heroes with global abilities can give Legion Commander's opponent an edge in Duels from anywhere on the map:
Nature's Prophet,
Ancient Apparition,
Zeus,
Invoker,
Treant Protector
* Powershot can destroy the trees to prevent
Scurry's passive as well as end
Bushwhack prematurely or prevent it completely.
*
Acorn Shot creates a tree for Windranger to get an easy Shackleshot off.
*
Acorn Shot does not grant True Strike, thus making it easy for Windranger to evade it with Windrun.
* Shackleshot stuns Hoodwink for a lengthy duration due to her often reliance on positioning with trees.
Additional:
*
Powershot can destroy the trees to prevent
Scurry's passive as well as end
Bushwhack prematurely or prevent it completely.
*
Acorn Shot does not grant True Strike, thus making it easy for Windranger to evade it with
Windrun.
*
Shackleshot stuns Hoodwink for a lengthy duration due to her often reliance on positioning with trees.
* Due to Hoodwink's low health and Zeus's high magic damage from
Arc Lightning,
Lightning Bolt and
Static Field as well as global abilities from
Thundergod's Wrath and
Nimbus, he can easily kill her throughout the game and also reveal where Hoodwink is positioned or when she's in trees.
* Windrun can be used to dodge Earthshaker's abilities if Windranger has a quick reaction time.
* Focus Fire and Windrun allows Windranger to kite Earthshaker.
* A Windranger with fast fingers can prevent Earthshaker from using
Fissure with Shackleshot.
*
Thundergod's Wrath will often disable Earthshaker's
Blink Dagger before a fight starts.
*
Windrun's speed allows easy pursuit or escape, while the evasion greatly reduces the threat of Enchantress's Impetus, especially when retreating.
*
Shackleshot is a powerful disable if Enchantress gets too close to one of her own minions.
*
Focus Fire can negate
Untouchable.
* Enchantress has a very low health pool, allowing Zeus to burst her down quickly before she can heal off the damage.
* Zeus will not be affected by
Untouchable, as he won't try to attack her with right clicks anyway.
* Zeus can stay out of her attack range while trying to kill her, especially if he has bought an
Aether Lens.
* Most heroes would want to get on top of Zeus to kill him, but Enchantress does not have this option as doing so would severely limit her
Impetus damage.
* The exception is the laning phase, where Enchantress can gank Zeus if she Enchants a good creep.
Additional:
* Enchantress has a very low health pool, allowing Zeus to burst her down quickly before she can heal off the damage with Nature's Attendants.
* Zeus will not be affected by Untouchable, as he won't try to attack her with right clicks anyway.
* Zeus can stay out of her attack range while trying to kill her, especially if he has bought an
Aether Lens.
* Most heroes would want to get on top of Zeus to kill him, but Enchantress does not have this option as doing so would severely limit her damage from Impetus.
* The exception is the laning phase, where Enchantress can gank Zeus if she Enchants a good creep.
* As long as Windranger is able to identify the real hero among the illusions, heroes relying on them can be easily tagged with Focus Fire:
Chaos Knight,
Terrorblade,
Phantom Lancer,
Naga Siren.
* Zeus's abilities deal high amounts of burst magical damage, which ignores Naga Siren's high armor.
*
Arc Lightning is a good way to destroy Naga Siren's illusions due to it's capabilities to bounce between enemies.
*
Static Field from
Aghanim's Shard can automatically hit everything in a big radius, taking a huge chunk of health out of Naga Siren's illusions, regardless of how much health they have.
*
Windrun quickly dodge Mirana's Sacred Arrow and misses her attacks.
*
Shackleshot through tree with
Focus Fire via
Aghanim's Scepter​ combo can kill Mirana quickly, before using Leap or Moonlight Shadow.
* Heroes with spells that negate invisibility such as
Bounty Hunter,
Zeus and
Slardar prevent her from saving her allies with Moonlight Shadow.
* As long as Windranger is able to identify the real hero among the illusions, heroes relying on them can be easily tagged with Focus Fire:
Chaos Knight,
Terrorblade,
Phantom Lancer,
Naga Siren.
* Heroes with global nukes will target and hit Phantom Lancer regardless of his illusions:
Zeus
* Other heroes that rely on physical attacks to deal damage and not their abilities:
Troll Warlord,
Sniper,
Monkey King,
Sven.
* Heroes with mediocre health pools who rely on armor or evasion to survive fights such as
Troll Warlord,
Windranger, and
Terrorblade can be killed by Zeus if caught off guard.
* Other heroes that rely on physical attacks to deal damage and not their abilities:
Troll Warlord,
Sniper,
Monkey King,
Sven.
Additional:
*
Powershot destroys the tree Monkey King is standing on.
* Monkey King's natural reliance on trees makes him an easy target for
Shackleshot.
*
Windrun evades Monkey King's attacks, preventing him from building up Jingu Mastery.
* Zeus is good against heroes that juke in trees or up cliffs, like
Batrider,
Monkey King,
Spectre, and
Tinker, by providing vision in any area with Lightning Bolt, or guaranteeing vision on enemies with Thundergod's Wrath.
* As long as Windranger is able to identify the real hero among the illusions, heroes relying on them can be easily tagged with Focus Fire:
Chaos Knight,
Terrorblade,
Phantom Lancer,
Naga Siren.
* Heroes with mediocre health pools who rely on armor or evasion to survive fights such as
Troll Warlord,
Windranger, and
Terrorblade can be killed by Zeus if caught off guard.
Additional:
*
Arc Lightning and
Lightning Bolt can easily burst Terrorblade and his illusions.
*
Static Field from
Aghanim's Shard can automatically hit everything in a big radius, taking a huge chunk of health out of Terrorblade's illusions, regardless of how much health they have.
* Necrophos'
Ghost Shroud increases the magic damage taken by Necrophos.
* If Zeus builds both an
Ethereal Blade and
Veil of Discord, it almost always guarantees a kill.
* Zeus can break
Blink Dagger with his long range abilities and global range ultimate,
Thundergod's Wrath.
*
Lightning Bolt has a long range and a mini-stun, providing a way for him to cancel Black Hole from safe distances, assuming Enigma doesn't have his
Black King Bar.
* Zeus's
Aghanim's Scepter grants him
Nimbus ability that has a global range and mini-stun, making it an even more effective way to cancel Black Hole before Enigma initiates with
Black King Bar.
* Zeus is typically able to position himself at a safe distance from the fight, making him a difficult target to capture in a Black Hole.
*
Reactive Armor will not trigger from Zeus's spells or protect Timbersaw from their damage.
* Early game Timbersaw's strength is average and Zeus can heavily aid in bursting him down.
* Late game, if Timbersaw has built a lot of HP items, Zeus's passive Static Field will be more effective at chipping away Timbersaw's large HP pool.
* A Timbersaw who builds
Pipe of Insight will be much more difficult to kill, as Zeus has no way to hold Timbersaw down, but Timbersaw will have less armor, mana, and damage than normal if he buys this item early game just to counter Zeus.
Additional:
* Zeus deals enormous amounts of magic damage, being one of the best heroes to burst down Timbersaw early in the game.
*
Lightning Bolt's mini-stun can stop Timbersaw's from escaping a fight with Timber Chain.
* Zeus greatly hinders Invoker on the line with his long-range abilities. QW- and QE-Invoker have a very long recharge on abilities, and Zeus'
Arc Lightning ability recharges too quickly, which is why he quickly kills a pack of creeps and drives Invoker under his tower, punching and not letting finish off creeps
*
Lightning Bolt and
Thundergod's Wrath abilities reveal invisibility of enemies, for example Invoker invisibility from
Ghost Walk ability
Additional:
* Zeus greatly hinders Invoker on the line with his long-range abilities. QW- and QE-Invoker have a very long recharge on abilities, and Zeus'
Arc Lightning ability recharges too quickly, which is why he quickly kills a pack of creeps and drives Invoker under his tower, punching and not letting finish off creeps
*
Lightning Bolt and
Thundergod's Wrath abilities reveal invisibility of enemies, for example Invoker invisibility from
Ghost Walk ability
* Lich does not pose a big threat to Zeus in teamfights, as his spells don't have great cast range and Zeus should be too far back for a
Chain Frost to bounce among him and his allies.
* Lich has a low health pool, allowing Zeus to burst him down quickly.
* Zeus can easily find Magnus who is often hiding in the trees with
Thundergod's Wrath and
Lightning Bolt, which allows him to warn allies and disrupt his initiation attempts.
* Mars' own father is a formidable foe because Zeus deals massive amounts of magical damage. The high damage, low cooldown nukes of
Arc Lightning and
Lightning Bolt combined with the percent health magic damage of
Static Field will shred Mars' health because it bypasses Bulwark completely.
* Any ally that Winter Wyvern tries to save with
Cold Embrace can still be damaged by all of Zeus's spells.
* If Winter Wyvern tries to juke vision by flying up a cliff or in the trees, Zeus can gain vision there with Lightning Bolt or Thundergod's Wrath.
* If Zeus is forced to attack an ally by
Winter's Curse, his unimpressive attack damage and attack speed means they won't be hurt much by him. Zeus will also stay near the back of fights away from his allies, making a deadly Curse less likely.
* Zeus's enormous magical damage output makes Pierce the Veil risky to use without a
Black King Bar.
* Zeus does not rely on attack speed, making
The Calling nearly pointless against him.
* If Zeus is ever too close to Muerta, he can use
Heavenly Jump to disengage.
*
Arc Lightning allows Zeus to get farm in lane against Shadow Fiend without coming into the range of his Shadowrazes.
*
Lightning Bolt can be used to heavily harass Shadow Fiend when he tries to get a last hit.
*
Thundergod's Wrath and
Lightning Bolt can be used to detect Shadow Fiend if he tries to escape with
Shadow Blade.
*
Zeus usually stays at the back in teamfights and it is hard for Sand King to find Zeus and knock him down before Zeus deals his damage.
* All of Zeus' abilities, especially
Thundergod's Wrath, disables Sand King's
Blink Dagger, effectively reducing Sand King's initiation and counter-initiation potential.
*
Lightning Bolt deals damage to Sand King in Sand Storm and reveals him. It also interrupts channeling of Epicenter.
* Phantom Assassin's
Blur is useless against Windranger as she commonly buys items that require
Javelin like
Maelstrom,
Monkey King Bar or
Bloodthorn, and other than Stifling Dagger, Phantom Assassin has nothing else that can bypass Windrun.
* Additionally, Phantom Assassin doesn't like building
Monkey King Bar because her crits are reliant on attack damage.
* Focus Fire can still deal considerable damage despite Blur's evasion due to the increased attack speed.
Additional:
* Phantom Assassin's
Blur is useless against Windranger as she commonly buys items that require
Javelin like
Maelstrom,
Monkey King Bar or
Bloodthorn, and other than Stifling Dagger, Phantom Assassin has nothing else that can bypass Windrun.
* Additionally, Phantom Assassin doesn't like building
Monkey King Bar because her crits are reliant on attack damage.
* Focus Fire can still deal considerable damage despite Blur's evasion due to the increased attack speed.
* Heroes that avoid damage by coming in and out of invisibility in teamfights such as
Weaver,
Templar Assassin, and
Riki will be easy for Zeus to reveal with Lightning Bolt and Thundergod's Wrath, but these heroes usually have other ways to avoid his damage or kill him, so he is not a perfect counter alone.
Additional:
* Zeus's
Lightning Bolt and
Thundergod's Wrath provides a short duration of True Sight, revealing Riki while possibly dealing a heavy amount of damage.
* Zeus's
Nimbus can be placed directly on top of
Tricks of the Trade, potentially causing him to be damaged, stunned, and revealed the instant he becomes targetable again.
* Death Ward's first target (before it bounces) can evade it, therefore
Windranger and
Phantom Assassin are poor choices to use it on.
* Heroes with mobility/escape mechanisms to dodge Ancient Apparition abilites, or to easily jump on him:
Riki,
Queen of Pain,
Phantom Assassin,
Windranger,
Bounty Hunter,
Spirit Breaker,
Night Stalker,
Storm Spirit,
Juggernaut, etc.
* Heroes with high magical burst damage will kill Gyrocopter before he gets to do much:
Lina,
Lion,
Zeus
* Heroes with strong area-of-effect damaging and/or disabling abilities will be able to intercept Underlord and his team when they exit from Fiend's Gate:
Luna's
Aghanim's Scepter upgraded
Eclipse,
Dawnbreaker's
Solar Guardian,
Axe's
Berserker's Call,
Mars's
Arena of Blood,
Jakiro's
Macropyre,
Dual Breath and
Ice Path,
Naga Siren's
Song of the Siren,
Razor's
Eye of the Storm and
Plasma Field,
Lina's
Light Strike Array,
Broodmother's
Spinner's Snare from
Aghanim's Scepter,
Elder Titan's
Earth Splitter and
Echo Stomp,
Alchemist's
Unstable Concoction and
Acid Spray,
Queen of Pain's
Sonic Wave,
Dark Seer's
Wall of Replica and
Vacuum,
Venomancer's
Noxious Plague and
Poison Nova from
Aghanim's Scepter,
Oracle's
Fortune's End and
Rain of Destiny from
Aghanim's Shard,
Bloodseeker's
Blood Rite,
Enigma's
Black Hole and
Midnight Pulse,
Shadow Fiend's
Requiem of Souls,
Batrider's
Aghanim's Scepter upgraded
Flaming Lasso,
Firefly,
Flamebreak and
Sticky Napalm,
Ancient Apparition's
Ice Blast,
Sand King's
Epicenter,
Sand Storm and
Burrowstrike,
Gyrocopter's
Call Down,
Ember Spirit's
Sleight of Fist,
Death Prophet's
Exorcism and
Silence,
Monkey King's
Wukong's Command,
Crystal Maiden's
Freezing Field,
Muerta's
The Calling,
Medusa's
Stone Gaze,
Zeus's
Nimbus from
Aghanim's Scepter.
Dark Willow's
Bramble Maze,
Pangolier's
Swashbuckle,
Grimstroke's
Soulbind,
Ink Swell and
Stroke of Fate,
Earthshaker's
Echo Slam and
Fissure,
Puck's
Dream Coil and
Waning Rift,
Winter Wyvern's
Winter's Curse,
Magnus's
Reverse Polarity.
*
Refraction blocks all of Zeus' damage and Zeus has no innate way of removing the instances quickly.
*
Meld helps burst down Zeus' small health pool while he's still working through the Refraction instances.
*
Psi Blades allow her to harass and zone Zeus in lane.
* Templar Assassin usually buys
Blink Dagger, enabling her to quickly close the gap to Zeus' defensive positioning.
Additional:
* Although
Lightning Bolt and
Thundergod's Wrath can reveal Templar Assassin during Meld, Zeus nonetheless has no way to deal with Refraction.
* Zeus is a rather squishy hero, falling easily to Templar Assassin's high burst damage.
*
Focus Fire tears apart Templar Assassin's Refraction very quickly and easily bursts her down due to her low health pool against Windranger's immense attack speed.
* Templar Assassin's Psionic Trap doesn't slow down Windranger due to
Windrun. Additionally, Windranger can survive Templar Assassin's high burst damage thanks to the evasion it provides.
* Heroes that avoid damage by coming in and out of invisibility in teamfights such as
Weaver,
Templar Assassin, and
Riki will be easy for Zeus to reveal with Lightning Bolt and Thundergod's Wrath, but these heroes usually have other ways to avoid his damage or kill him, so he is not a perfect counter alone.
* Some heroes with extreme range, like
Zeus,
Invoker or
Clockwerk, can snipe your allies from anywhere after your Grave has expired.
* Heroes that avoid damage by coming in and out of invisibility in teamfights such as
Weaver,
Templar Assassin, and
Riki will be easy for Zeus to reveal with Lightning Bolt and Thundergod's Wrath, but these heroes usually have other ways to avoid his damage or kill him, so he is not a perfect counter alone.
Additional:
*
Arc Lightning has a low cooldown can used to pop his
Linken's Sphere.
*
Lightning Bolt or (
Nimbus upgraded from
Aghanim's Scepter) detects Weaver during Shukuchi, preventing his ganks.
*
Thundergod's Wrath can kill Weaver quickly before he can cast his Time Lapse at low health.
* Heroes with evasion will cause Chen and his creeps to struggle in attacking them and will waste much of Penitence's power:
Phantom Assassin,
Windranger,
Hoodwink.
* Heroes who can provide True Sight or semi-reveal enemy heroes as Nature's Prophet is prone to buying
Shadow Blade:
Bounty Hunter,
Slardar,
Spectre,
Zeus,
Spirit Breaker.
* Other heroes that rely on physical attacks to deal damage and not their abilities:
Troll Warlord,
Sniper,
Monkey King,
Sven.
* Since Windranger is bad against magical damage, heroes with continuous magical damage or magical nukes can blast her:
Zeus,
Tinker,
Leshrac,
Viper,
Skywrath Mage,
Lion,
Lina,
Venomancer.
* Due to Tinker's low health pool, Zeus can easily burst Tinker down, while also cancelling
Rearm.
* Once Zeus gets
Aghanim's Scepter, he will gain
Nimbus, which allows him to scout out Tinker on the map, especially when he is pushing lanes while hiding in the trees.
Additional:
* Zeus can easily reveal Tinker's location in the trees with
Thundergod's wrath.
* When Zeus has an
Aghanim's Scepter, he can use his
Nimbus, together with
Lightning Bolt to interrupt Tinker's
Keen Conveyance channelling and cancel Tinker's
Blink Dagger.
*
Slardar with
Corrosive Haze.
* Heroes with True Sight can be a problem for Windranger once she has upgraded Windrun with
Aghanim's Scepter, but do take note that the invisibility it provides is not broken upon moving, casting abilities or using items, so it is vital to cast these abilities beforehand to be able to provide vision on Windranger:
*
Bounty Hunter with
Track.
*
Bloodseeker with
Thirst.
*
Slardar with
Corrosive Haze.
Additional:
* While Slardar has Guardian's Sprint activated,
Powershot cannot slow him and is easier to avoid.
* Slithereen Crush and Bash of the Deep help Slardar put Windranger in place, even when she uses
Windrun to escape.
* Corrosive Haze from Slardar is very effective against Windranger's already low armor. This becomes even worse if she has
Aghanim's Scepter-upgraded
Windrun, because it also reveals her position and allowing his allies to use their abilities on Windranger.
* Note that the invisibility provided by
Aghanim's Scepter-upgraded
Windrun is not broken upon attacking, casting abilities or using items, so it's vital to cast Corrosive Haze beforehand.
* Slardar has high priority on building moblity items such as
Blink Dagger rather than tank items. Zeus can easily deal large amount of damage to him if not caught out of position first.
*
Moon Glaives can ignore certain abilities that either trigger on attack or give evasion under the condition that the heroes who have them are not primary targets. Examples include:
Centaur Warrunner,
Windranger,
Phantom Assassin,
Hoodwink etc.
* Zeus's highly damaging nuke spells with low cooldowns is not something Luna can go against, though Luna can win against Zeus in late game.
*
Thundergod's Wrath can be used before a fight to harm Luna before she activates
Black King Bar, reducing her survivability for that fight.
* For the same reasons, Zeus makes a very powerful ally for Luna when they are in the same team.
*
Bounty Hunter with
Track.
* Heroes with True Sight can be a problem for Windranger once she has upgraded Windrun with
Aghanim's Scepter, but do take note that the invisibility it provides is not broken upon moving, casting abilities or using items, so it is vital to cast these abilities beforehand to be able to provide vision on Windranger:
*
Bounty Hunter with
Track.
*
Bloodseeker with
Thirst.
*
Slardar with
Corrosive Haze.
* Bounty Hunter has a very low health pool, allowing Zeus to burst him down quickly.
* Zeus can cast Lightning Bolt to gain True Sight in any area he suspects Bounty Hunter may be invisible or any area he thinks Bounty Hunter may have warded.
* If Bounty Hunter tries to escape a gank by using
Shadow Walk, Zeus can gain vision of him with both Lightning Bolt and Thundergod's Wrath.
Additional:
*
Lightning Bolt makes roaming behind enemy lines more and more difficult as Zeus becomes powerful enough to spam it. Also, Zeus' Ultimate
Thundergod's Wrath reveals Bounty Hunter regardless of his position.
* With
Bloodthorn, Clinkz becomes a strong counter to heroes who rely on evasion and blind such as
Windranger,
Phantom Assassin,
Troll Warlord and
Keeper of the Light.
* Zeus can reveal Clinkz with
Lightning Bolt.
* He is vulnerable to Zeus's magical nukes, due to his low health pool.
* None of Zeus's abilities can damage a Juggernaut in
Blade Fury.
* Zeus's short attack range makes it difficult for him to target a well-placed
Healing Ward. His frequent use of
Arc Lightning will have almost no effect on allies being healed by Juggernaut.
* Zeus has no way to defend himself, even if Juggernaut cannot use
Blade Fury. He can be easily taken out if cornered, sometimes even without
Omnislash.
Additional:
*
Blade Fury negates all magical damage from Zeus.
*
Omnislash can easily take down Zeus. However, be aware that most players will get a
Eul's Scepter of Divinity or a
Ghost Scepter against Juggernaut.
* {Ability ID:Windrun|Windranger|16px} negates the damage from {Ability ID:Omnislash|Juggernaut|16px}.
* {Ability ID:Windrun|Windranger|16px} gives Windranger enough movement speed to get out of {Ability ID:Blade fury|Juggernaut|16px} range.
* {Ability ID:Focus fire|Windranger|16px} goes through {Ability ID:Blade Fury|juggernaut|16px}.
* Huskar's Burning Spears chip through his low health pool quickly.Consequently, he is forced to either invest on health regen or abandon the lane.
* Reliant on magic damage, there is little he can do against Huskar.
* Huskar will usually kill him if he gets Life Break off,given Zeus' poor mobility.
* Windranger prevents Huskar from landing
Burning Spears by using Windrun.
* Because Huskar tends to be at low health, Focus Fire and Powershot are good abilities against him.
Additional:
*
Windrun makes it impossible to hit Windranger with Burning Spears.
* Huskar cannot toggle
Armlet of Mordiggian to regain health while taking constant damage from
Focus Fire.
* Thundergod's Wrath strikes only the first Meepo.
* Zeus has low mobilty so consecutive
Earthbinds are easy to hit and he'll quickly die from
Poofs.
*
Focus Fire can quickly attack target Meepo or clones instanly. Additionally, Windranger can use combinated
Shackleshot and
Focus Fire since Poof wrong landing and stunned from
Shackleshot affected Meepo and clones collateral damege from
Focus Fire.
* Escaping from
Windrun make Earthbind roots can not reach.
* Windranger heavily relies on her abilities for any form of tactical advantage and damage. A well timed silence will make her useless:
Puck,
Silencer,
Death Prophet,
Skywrath Mage,
Drow Ranger,
Earth Spirit,
Grimstroke.
* Heroes with powerful spammable abilities will prove problematic for Grimstroke as Ink Swell does not protect him from them:
Zeus,
Skywrath Mage,
Tinker,
Lina
*
Enrage will make it very difficult to burst him down.
* Zeus has little armor, HP and mobility; Ursa's favorite kind of target.
* Windranger can avoid Ursa's primary source of damage,
Fury Swipes, by simply using Windrun. The slow from
Earthshock is also rendered irrelevant by Windrun.
* Focus Fire and Windrun can be used to kite Ursa.
Additional:
* Ursa relies on the Blink-Earthshock combo to slow enemies to burst them, but Windranger can use
Windrun to escape through Earthshock's duration.
*
Windrun and
Focus Fire can easily allow Windranger to kite Ursa and do good amounts of damage in the process.
* Zeus likes to stay far back in fights, dealing his damage uninterrupted, but once he gets hooked into the fight, he usually dies very quickly.
* Pudge's high strength from Flesh Heap makes it very hard for Zeus to burst him down.
* Zeus' low health pool makes him very vulnerable to the damage from Meat Hook, Rot and Dismember.
Additional:
*
Meat Hook's high range allows Pudge's team to drag Zeus in the middle of the fight and abuse his frailty.
*
Flesh Heap's health and magic resistance bonus makes Pudge exceptionally resistant to Zeus' nukes. In later stages of the game, Zeus is usually unable to seriously damage Pudge at all. Even Static Field, which deals damage based on a percentage of the enemy's health, won't be doing much.
* Even if Zeus buys a
Black King Bar,
Meat Hook and
Dismember still disable him for a long time, usually causing Zeus' quick death.
* Zeus is vulnerable to early ganks, which Pudge excels at.
* Pudge relies on his hook to initiate his combo. As long as she's able to avoid the hook with Windrun and shackle him, Windranger can take him down easily. Pudge's low armor means that he won't be able to endure Focus Fire for long.
*
Rage is very useful against Zeus, as it negates magic damage and provides spell immunity. In addition, the increased attack speed can tear Zeus apart in combination with
Open Wounds.
* Lifestealer can avoid Thundergod's Wrath with
Infest.
* Windranger's highly mobile playstyle allows her to easily control Lifestealer from a distance, as he has no disables on his own.
Windrun not only provides her with bonus move speed, but evasion as well, undoing Lifestealer's ability to attack her. In combination with
Focus Fire, Windranger can easily dispose of Lifestealer without him being able to reach her.
* Jakiro's reliance on his abilities can cause struggles for heroes who rely on evasion or blinds to get upper hand:
Phantom Assassin,
Windranger,
Riki,
Troll Warlord,
Keeper of the Light.
* Heroes with good counter-push abilities to clear creep waves can hinder Jakiro's early pushing ability:
Death Prophet,
Sniper,
Tinker,
Windranger.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
Take it with a bit of grain of salt, especially if the recommendation has a low rating (<= 1), some heroes
may win a lane in an early game but would lose in late game (and vice versa). That's why sometimes
you could hero names appearing as a counter and as being countered, as on image:
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Windranger
*
Time Dilation affects Windranger's low cooldown abilities, making them unusable for a long time, reducing Windranger's escape potential.
Time Walk makes it hard for Windranger to find a good position to land Shackleshot or a full duration of Focus Fire.
Chronosphere provides excellent lockdown against Windranger, allowing for reliable kills in all stages of the game.
Javelin, such as
Maelstrom,
Mjollnir and
Monkey King Bar, allowing him to bypass the evasion from Windrun.
Windrun movement speed useless slow.
Powershot
Windrun.
* The high mobility provided by
*
* Faceless Void tends to go for items that require
Additional:
* Time Dilation while renders
* Time Walk fast cooldown can escaping avoided to Focus Fire. Additionally, Time Walk can dodge to
* Chronosphere trap can attacking Windranger can not escaping with
Zeus
*
Time Dilation can limit Zeus to casting his abilities only once in a fight, effectively serving as a 6/8/10/12 second silence.
Time Walk negates Zeus's burst damage.
Chronosphere makes Zeus the best target for Void because of his low mobility.
*
*