* Wraithfire Blast is quite predictable, and players with good reflexes will disjoint it with
Blade Fury.
*
Omnislash with
Diffusal Blade &
Aghanim's Scepter can prevent Wraith King from reincarnating unless he has his Aghanim's Shard that removes the mana cost from Reincarnation.
* Juggernaut is invulnerable while using
Omnislash, meaning that neither
Blade Mail or Power Cogs will save Clockwerk, this is especially common during the early laning phase.
*
Blade Fury will also ignore any damage dealt by Battery Assault, as well as dealing heavy damage. As long as Juggernaut has mana to cast it.
* Overall, any attempt for Clockwerk to trap Juggernaut with Power Cogs will hurt him a lot more than the other way around.
*
Diffusal Blade lets Phantom Lancer drain Wraith King's mana, preventing
Reincarnation from triggering until he buys an
Aghanim's Shard.
* Wraith King is bad against illusions-based heroes, as
Wraithfire Blast is his only single-target disable and can get overwhelmed easily.
*
Doppelganger can disjoint
Wraithfire Blast.
Additional:
*
Doppelganger disjoints Wraithfire Blast.
* Wraith King is not good at handling illusion-based heroes, as his only disable is single-target.
* Phantom Lancer tends to get
Diffusal Blade, leaving Wraith King no mana to reincarnate until he has Aghanim's Shard.
*
Doppelganger. lets Phantom Lancer jump in and out of
Power Cogs.
* Clockwerk's low mobility makes him an easy target for Phantom Lancer to rush on, and overwhelm with clones.
Additional:
* Battery Assault's damage is dispersed against Phantom Lancer's illusions.
* Phantom Lancer can blink out of Power Cogs with
Doppelganger.
* When chasing, a Phantom Lancer can close in with
Phantom Rush and burn down Clockwerk's mana with
Diffusal Blade, rendering him helpless before he has a chance to erect a defensive Power Cogs.
* Because Clockwerk does not like to buy items to deal with multiple enemies at once, like
Battle Fury,
Maelstrom and
Mjollnir, he will be unable to deal with Phantom Lancer's illusions coming from
Juxtapose.
* Wraith King has no form of AoE to clear Terrorblade's illusions.
* Terrorblade is a common
Manta Style and
Diffusal Blade carrier.
* Terrorblade has very high armor, which helps against Wraith King's physical-only damage.
* A reincarnated Wraith King is an ideal target for
Sunder if Terrorblade's health is low.
Additional:
* Terrorblade has very high armor gain, which helps him against Wraith King's physical damage.
* Wraith King is not good against illusion-based heroes as he has no AoE form abilities to deal with Terrorblade's Illusions.
* Terrorblade is a common
Manta Style and
Diffusal Blade carrier to help deal with Reincarnation before Wraith King has
Aghanim's Shard.
* A Reincarnated Wraith King is a good setup for Sunder if Terrorblade's health is low enough.
*
Conjure Image and
Reflection illusions may give Clockwerk a hard time to find an angle for Hookshot.
* Because Clockwerk lack burst damage, Terrorblade can often save himself with
Sunder.
*
Dark Pact, if timed correctly, can dispel Wraithfire Blast's stun and slow.
* Since Wraith King has a lot of health and multiple lives, Slark can keep gaining
Essence Shift stacks, increasing armor, damage, and attack speed and can beat down Wraith King twice.
* Slark sometimes carries
Diffusal Blade to burn mana as an attempt to shut down Reincarnation.
* Because Wraith King has no AoE abilities,
Shadow Dance is particularly useful against Wraith King.
* Clockwerk lacks burst damage, and that makes him vulnerable to heroes who can recover themselves and turn the fight around to their advantage after Clockwerk finishes his initiation. Additionally, Clockwerk hates buying
Dagon and
Ethereal Blade, which are the only itmes that can help him deal with heroes who can recover themselves and turn the fight around to their advantage:
Faceless Void,
Terrorblade,
Ursa,
Weaver,
Broodmother,
Slark,
Abaddon,
Wraith King,
Lifestealer.
* Weaver can run away after killing Wraith King once thanks to
Shukuchi.
* Wraithfire Blast is quite predictable. If Weaver is quick, he will disjoint it with Shukuchi and proceed to chase Wraith King down.
* Shukuchi does have a fade time. They cannot disjoint it if you use it right next to them. They will be stunned and take damage; however they will still become invisible if they used Shukuchi before the stun hits.
* Weaver can easily harass Wraith King out of his lane thanks to his high base damage and
Geminate Attack.
* Weaver can burn Wraith King's mana quickly with his {ValueColor:1|Mana Break|15tal} {Symbol:Talent} talent or
Diffusal Blade, until Wraith King purchases Aghanim's Shard to remove
Reincarnation's manacost.
Additional:
*
Wraithfire Blast is easy to disjoint with Shukuchi or Time Lapse, and it's the only way to break Weaver's Linken Sphere.
* Wraith King has no other disables and no mobility, allowing Weaver to chase or escape Wraith King as he wishes.
* With the Mana Break talent and
Diffusal Blade, Weaver can prevent
Reincarnation from triggering until Wraith King gets his shard.
* Clockwerk lacks burst damage, and that makes him vulnerable to heroes who can recover themselves and turn the fight around to their advantage after Clockwerk finishes his initiation. Additionally, Clockwerk hates buying
Dagon and
Ethereal Blade, which are the only itmes that can help him deal with heroes who can recover themselves and turn the fight around to their advantage:
Faceless Void,
Terrorblade,
Ursa,
Weaver,
Broodmother,
Slark,
Abaddon,
Wraith King,
Lifestealer.
* Broodmother can easily clear Wraith King's skeletons with
Spawn Spiderlings and summon spiderlings in their place.
* With
Diffusal Blade, Broodmother can prevent Wraith King from reincarnating unless Wraith King has his Aghanim's Shard.
* Clockwerk lacks burst damage, and that makes him vulnerable to heroes who can recover themselves and turn the fight around to their advantage after Clockwerk finishes his initiation. Additionally, Clockwerk hates buying
Dagon and
Ethereal Blade, which are the only itmes that can help him deal with heroes who can recover themselves and turn the fight around to their advantage:
Faceless Void,
Terrorblade,
Ursa,
Weaver,
Broodmother,
Slark,
Abaddon,
Wraith King,
Lifestealer.
* Wraith King has no form of AoE to clear Chaos Knight's illusions from
Phantasm.
* Wraith King is very vulnerable if he reincarnates in the middle of his illusions.
* Single-target disablers will have difficulty locking down a Chaos Knight with Phantasm active:
Bane,
Beastmaster,
Bloodseeker,
Clockwerk,
Doom,
Shadow Shaman.
* Riki is a natural
Diffusal Blade carrier, and it doesn't help that he's easily capable of sneaking up on Wraith King due to
Cloak and Dagger.
* Riki can use
Smoke Screen on top of Wraith King as he is reincarnating, making him a sitting duck for his second life. In addition, the blind prevents Wraith King from landing critical hits from Mortal Strike.
* Wraithfire Blast is quite predictable, and if Riki can react fast, he will disjoint it with
Tricks of the Trade. There is also a chance he will become invisible again as the projectile travels, disjointing it.
*
Blink allows Quen of Pain to easily escape ganking or initiating attempts with Hookshot and Power Cogs.
* Clockwerk being confined in his own Power Cogs means Clockwerk is unable to quickly escape from Phoenix's
Sun Ray and
Supernova.
*
Sun Ray will also heal the enemy Clockwerk is fighting, making it unlikely for Clockwerk to take an enemy down with him.
* For the same reasons, Phoenix also makes a powerful ally for Clockwerk when the situation is reversed.
*
Spirit Siphon can deal some serious damage to Clockwerk while he is in
Power Cogs while healing Death Prophet in process.
Exorcism can also be used to take down Clockwerk faster while he is in
Power Cogs.
* Death Prophet usually buys a
Hurricane Pike or
Eul's Scepter of Divinity which allows her to easily escape from
Power Cogs or save her allies from Clockwerk.
*
Silence can prevent Clockwerk from using his ablities during teamfight, especially since Clockwerk is an easy target for it while in
Power Cogs.
Additional:
*
Spirit Siphon can deal some serious damage to Clockwerk while he is in
Power Cogs while healing Death Prophet in process.
Exorcism can also be used to take down Clockwerk faster while he is in
Power Cogs.
* Death Prophet usually buys a
Hurricane Pike or
Eul's Scepter of Divinity which allows her to easily escape from
Power Cogs or save her allies from Clockwerk.
*
Silence can prevent Clockwerk from using his ablities during teamfight, especially since Clockwerk is an easy target for it while in
Power Cogs.
*
Glimpse moves Clockwerk away from allies struck by Hookshot, or under attack by Battery Assault.
*
Static Storm can turn Power Cogs into Clockwerk's own grave, and if Disruptor has
Aghanim's Scepter, then Clockwerk will not be able to use
Blade Mail to return damage at all.
* Sanity's Eclipse does massive damage to Wraith King who naturally has a low mana pool and typically doesn't build items to increase it.
*
Wraithfire Blast's slow projectile speed makes it easy to avoid using Astral Imprisonment.
*
Purification does great damage to Clockwerk when fighting an enemy inside Power Cogs.
* Due to Clockwerk's very low damage output, Omniknight will have more than enough time to
Purification and
Heavenly Grace any enemy hero Clockwerk initiates on.
* For the same reasons, Omniknight also makes a powerful ally for Clockwerk when the situation is reversed.
* Morphling can escape from
Power Cogs with Waveform.
* Even if Morphling is trapped in
Power Cogs, Morphling can use Attribute Shift (Strength Gain) to survive the duration.
Additional:
*
Waveform allows Morphling to easily escape Power Cogs.
* Clockwerk's lack of burst damage makes it nearly impossible for him to kill a Morphling using
Attribute Shift (Strength Gain).
*
Wraith King has a very low mana pool and is extremely dependant on it to cast his high mana cost abilities, so
Mana Drain will make him struggle way too hard, even not being able to active his passive ability
Reincarnation, forcing the
Wraith King to buy
Aghanim's Shard as soon as possible.
* Althought
Wraith King may not be as fragile to struggle against
Lion's damage, it's much easier to disable and harass him, as
Wraith King doesn't have any mobility at all, his only gap closer being
Wraithfire Blast which costs too much mana for his mana pool, and may only affect one target.
Additional:
* While not being able to confront Wraith King by himself, Lion's
Mana Drain helps in draining Wraith King's mana, preventing him from reincarnating unless he has his Aghanim's Shard.
* Lion's
Earth Spike and
Hex provide decent lockdown against Wraith King as well, preventing the latter from benefiting from Vampiric Spirit bonuses.
* With
Feast and
Rage, Lifestealer is nearly impossible for Clockwerk to bring down, and is the last hero Clockwerk wants to be trapped with in Power Cogs.
* Ember Spirit's
Fire Remnant is an easy way to escape from Clockwerk's Power Cogs.
*
Flame Guard blocks most of the magical damage Clockwerk does.
* {U:Familiar}s can spot Clockwerk, allowing Visage's allies to dodge or block Hookshot attempts.
* Familiars will not be damaged by
Blade Mail or Clockwerk's abilities, dealing dangerous amounts of damage to him.
Additional:
* Familiars can scout for Clockwerk's location allowing Visage to dodge or block
Hookshot attempts.
* Gravekeeper's Cloak greatly absorbs damage from
Hookshot.
* Clockwerk cannot go head-to-head with Huskar in Power Cogs, as
Berserker's Blood and
Life Break will destroy him faster than the other way around.
Additional:
* Clockwerk's abilities cannot handle Huskar in a one-on-one fight, even if he gets the jump on him.
* Invoker can drain Wraith King's mana with
E.M.P., preventing him from reincarnating unless Wraith King has his Aghanim's Shard.
* Even if Wraith King survives and reincarnates, Invoker still has an arsenal of spells to lockdown Wraith King, including an easily setup
Ice Wall.
*
Tornado applies an area dispel to clear skeletons.
Additional:
* E.M.P. allows Invoker to burn Wraith King's mana to prevent
Reincarnation from triggering (only until Wraith King gets his Aghanim's Shard).
* Ice Wall and Cold Snap are particularly crippling for Wraith King as they allow to kite him very effectively, preventing him from dealing melee attack damage.
* Wraith King's lack of area of effect spells makes him easily overwhelmed by Beastmaster's summons.
* Nether Swap gives Vengeful Spirit a way to save an ally from Clockwerk's Power Cogs.
* Magic Missile will interrupt Clockwerk trying to run down Vengeful Spirit's allies with Battery Assault.
* Shadow Fiend usually buys a
Hurricane Pike allowing him to easily escape from
Power Cogs.
* Shadow Fiend can farm Clockwerk's
Power Cogs to gain Necromastery stacks.
*
Searing Arrows makes Clinkz one of the hardest heroes for Clockwerk to lane against.
* Clockwerk lacks burst damage, and that makes him vulnerable to heroes who can recover themselves and turn the fight around to their advantage after Clockwerk finishes his initiation. Additionally, Clockwerk hates buying
Dagon and
Ethereal Blade, which are the only itmes that can help him deal with heroes who can recover themselves and turn the fight around to their advantage:
Faceless Void,
Terrorblade,
Ursa,
Weaver,
Broodmother,
Slark,
Abaddon,
Wraith King,
Lifestealer.
*
Ancient Apparition's
Cold Feet will freeze Clockwerk in place if he stays inside his Power Cogs. His immobility while in his cogs also makes him a very easy target to
Ice Vortex and
Ice Blast.
* Heroes with area dispel can kill multiple skeletons at once:
Brewmaster,
Oracle.
* Heroes that rely on summons will suffer against Ion Shell, which kills them very quickly:
Beastmaster,
Broodmother,
Enigma,
Nature's Prophet,
Visage,
Warlock,
Wraith King.
* Clockwerk lacks burst damage, and that makes him vulnerable to heroes who can recover themselves and turn the fight around to their advantage after Clockwerk finishes his initiation. Additionally, Clockwerk hates buying
Dagon and
Ethereal Blade, which are the only itmes that can help him deal with heroes who can recover themselves and turn the fight around to their advantage:
Faceless Void,
Terrorblade,
Ursa,
Weaver,
Broodmother,
Slark,
Abaddon,
Wraith King,
Lifestealer.
* Heroes which rely exclusively on right clicks will struggle somewhat against Blinding Light:
Phantom Assassin,
Wraith King,
Medusa
* Heroes with summons and illusions can find themselves easily bested by Lina, like
Broodmother,
Nature's Prophet,
Chen,
Terrorblade,
Naga Siren,
Visage,
Wraith King,
Lycan,
Phantom Lancer,
Shadow Shaman.
* Heroes with single-target abilities will be overwhelmed by Lycan and his summons:
Wraith King,
Bane,
Phantom Assassin.
* Heroes that have a weak laning stage:
Spectre,
Nyx Assassin,
Clockwerk,
Spirit Breaker,
Omniknight,
Pudge.
* Heroes with area dispel can kill multiple skeletons at once:
Brewmaster,
Oracle.
* Heroes who can delivers a big chunk of damage in few hits will find themselves struggle against Templar Assassin's Refraction:
Sven,
Phantom Assassin,
Ursa,
Wraith King,
Lifestealer
*
Clinkz,
Sniper,
Lone Druid,
Troll Warlord,
Legion Commander and
Wraith King are some of the Heroes that base themselves on attacks with little or no spell power, so they suffer in the grassy hands of Overgrowth.
* Many physical-only single-target heroes like
Lifestealer,
Sven,
Wraith King,
Phantom Assassin,
Templar Assassin can have their damage mitigated by Cold Embrace.
*
Firesnap Cookie can be fed to Snapfire herself or to an ally caught inside
Power Cogs.
* A badly placed Power Cog makes it easier for Snapfire to aim
Mortimer Kisses on Clockwerk
* Heroes with mobility spells (such as
Queen of Pain's
Blink and
Clockwerk with
Hookshot) can easily avoid
Lil' Shredder and
Mortimer Kisses.
* Heroes with high movement speeds like
Pugna and
Meepo can run around, to, or away from Snapfire during
Mortimer Kisses and dodge the projectiles easily due to their slow speed.
* Due to Clockwerk's very low damage output, Chen can often save a trapped enemy hero with
Hand of God.
*
Penitence's attack speed amplification allows Chen and his allies to kill Clockwerk quickly after his initiation.
* Chen's creeps can be used to block Hookshot initiation from all sides, as well as distribute Battery Assault's damage.
Additional:
* Due to Clockwerk's slow damage output, Chen can often save a trapped ally with Hand of God.
* Clockwerk does not have any source of damage to deal with Chen Creeps.
* Chen can use his creeps to block Clockwerk's attempts to use
Hookshot.
* Illusion and heroes with summons are difficult to kill with Chen's single-target offensive spells:
Terrorblade,
Phantom Lancer,
Chaos Knight,
Broodmother,
Naga Siren,
Lycan,
Visage,
Beastmaster,
Warlock,
Wraith King. And even though Chen can convert enemy summons with Holy Persuasion, their much greater numbers will often overwhelm Chen and his creeps.
* Even though Wraith King can easily get a chance to retaliate with
Reincarnation after Luna uses
Eclipse against him, smart Luna can also turn
Reincarnation against him by using
Eclipse right after
Reincarnation triggers and gets on cooldown, giving Luna an element of surprise she can use against Wraith King.
*
Moon Glaives can be used to clear the waves of Wraith King's skeleton warriors summoned from
Vampiric Spirit.
Additional:
* Even though Wraith King can easily get a chance to retaliate with
Reincarnation after Luna uses
Eclipse against him, smart Luna can also turn
Reincarnation against him by using
Eclipse right after
Reincarnation triggers and gets on cooldown, giving Luna an element of surprise she can use against Wraith King.
*
Moon Glaives can be used to clear the waves of Wraith King's skeleton warriors summoned from
Vampiric Spirit.
* Every hero that can withstand or prevent Eclipse at level 7:
Juggernaut,
Riki,
Clockwerk,
Drow Ranger,
Abaddon,
Faceless Void,
Weaver,
Outworld Destroyer.
* Ursa's high physical burst damage combined with his big attack speed and durability makes him a very bad target for Power Cogs.
* Even with
Blade Mail, Ursa's
Enrage will negate most of the reflected damage.
* Heroes who can provide constant vision inside the Roshan Pit can negate one of the strongest advantages of Ursa, which is the possibility of quickly killing Roshan at the early game, with minimum itemization needed (
Clockwerk,
Beastmaster, etc).
* Shadow Wave will hit Clockwerk every time when he's fighting with an enemy inside
Power Cogs.
* Due to Clockwerk's steady damage output, Dazzle has plenty of time to Shallow Grave anyone Clockwerk initiates on.
Additional:
*
Aghanim's Shard upgraded
Poison Touch can be used to hex Clockwerk, silencing him, disarming him, slowing him, and muting him, and thus rendering him unable to use
Blade Mail to return damage or to do anything at all.
*
Shadow Wave will hit Clockwerk every time when he's fighting with an enemy inside Power Cogs.
* Due to Clockwerk's very low damage output, Dazzle will have more than enough time to
Shallow Grave any enemy hero Clockwerk initiates on.
* Some heroes with extreme range, like
Zeus,
Invoker or
Clockwerk, can snipe your allies from anywhere after your Grave has expired.
* Wraith King makes a poor
Duel target, as he can be already quite hard to bring down once, and then you have to worry about his second life.
* However, even if Legion Commander does win the duel when Reincarnation is off cooldown, she still receives the permanent victory damage bonus because taking down Wraith King's first life still counts as a "kill".
* Battery Assault's mini-stuns can severely disrupt Legion Commander's attack animation when she enters a
Duel, potentially saving Clockwerk (or his allies) and possibly even giving him an edge in securing a win himself.
* Power Cogs pushes Legion Commander away from Clockwerk's allies when she enters a
Duel.
* Like Abbadon's
Borrowed Time,
Reincarnation can bring Wraith King back to life, giving him a second chance to counter initiate or escape after a Black Hole combo. And since Enigma is not used to buy
Diffusal Blade, this can be a very big problem for him.
* Without protection from
Black King Bar, Wraith King can also cancel Black Hole with
Wraithfire Blast that can also deal damage over time, putting
Blink Dagger on cooldown.
*
Vampiric Spirit can summon many skeleton warriors that can be used to deal with Enigma's Eidolons.
*
Hookshot's stun pierces through spell immunity and Enigma's channeling can be easily cancelled from a safe distance, assuming none of his allies are in the way, and the Black Hole is not centered directly on Enigma.
Additional:
*
Black Hole requires channelling, making it easy to be interrupted with Hookshot.
* Enigma lacks mobility without a Blink Dagger and also is squishy, making him fall easily when ganked by Clockwerk.
* Heroes with summons and illusions as Spirit Breaker has no strong AoE capabilities to deal with them:
Chaos Knight,
Phantom Lancer,
Terrorblade,
Naga Siren,
Broodmother,
Warlock,
Visage,
Nature's Prophet,
Shadow Shaman,
Lycan,
Wraith King.
* Clockwerk can use Power Cogs to repel Spirit Breaker when he charges in with
Charge of Darkness.
* Spirit Breaker's slow 0.6 second attack animation attacks do little damage against Clockwerk. It can also constantly be interrupted by Battery Assault.
*
Nether Strike's 1.2 second charge time gives Clockwerk plenty of time to activate
Blade Mail and for Battery Assault to cancel it.
Additional:
*
Battery Assault will continuously prevent Spirit Breaker from using Nether Strike, Charge of Darkness and even right clicking because of his slow base attack speed.
*
Meat Hooking a Clockwerk can backfire for Pudge, as Battery Assault and
Blade Mail will hurt Pudge more than he hurts Clockwerk.
* While
Reincarnation is off cooldown, Poison Nova poses less of a threat as Wraith King will return with all debuffs cleared.
*
Vampiric Spirit can out-heal the slow {tooltip:DoT|Damage over Time} from Poison Sting.
*
Reincarnation allows Wraith King to survive Shadow Shaman's initial chain of disables and Serpent Ward attacks.
* Short cooldown of
Wraithfire Blast is ideal for interrupting Shackles.
*
Battery Assault,
Power Cogs, and
Hookshot can interrupt Freezing Field, the latter two being able to go through invisibility should Crystal Maiden use
Glimmer Cape.
*
Rocket Flare can be used to find Crystal Maiden should she try to hide in the trees to try to safely cast Freezing Field.
*
Hookshot allows
Clockwerk to easily close in on Crystal Maiden and kill her.
* Shadow Demon's Demonic Purge with
Aghanim's Scepter cannot break
Reincarnation, which could put him in a disadvantage against Wraith King if his whole team is with him.
*
Vampiric Spirit can out-heal the damage from Shadow Demon's abilities.
* However, Wraith King is a single-target hero, so he cannot deal with Disruption illusions.
*
Reincarnation makes Wraith King nearly impossible to gank with Rupture.
*
Vampiric Spirit restores Wraith King's health, reducing the effect of Thirst.
Additional:
*
Rupture is meaningless while Reincarnation is off cooldown.
* Vampiric Spirit and Mortal Strike prevent Bloodseeker from achieving
Thirst bonuses.
*
Battery Assault interrupts Earthshaker's long cast animations, preventing him from using any abilities apart from Echo Slam.
*
Power Cogs often separate the battlefield so that both enemies and allies are unlikely to cluster.
*
Rocket Flare allows Clockwerk to scout Earthshaker before a fight starts and potentially cancel his
Blink Dagger.
*
Hookshot enables Clockwerk to catch Earthshaker before he gets a chance to initiate a fight.
Additional:
* Battery Assault will continuously interrupt Earthshaker's long cast animations.
* Power Cogs can also trap Earthshaker after he initiates.
* Windranger cannot escape with
Windrun when she is trapped inside
Power Cogs.
*
Battery Assault repeatedly interrupts
Focus Fire, disrupting Windranger's damage output.
Additional:
* Power Cogs prevent Windranger from fleeing with
Windrun.
* Battery Assault repeatedly interrupts
Focus Fire, disrupting Windranger's damage output.
* Wraithfire Blast cancels
Death Ward in decent range.
*
Death Ward is meaningless while Reincarnation is off cooldown.
* Vampiric Aura can out-heal the {tooltip:DoT|Damage over Time} from
Maledict.
* Clockwerk's
Battery Assault disables Earth Spirit's Rolling Boulder, while his
Power Cogs ensure, that Earth Spirit can't move away from it.
* His
Hookshot allows him to chase after Earth Spirit, while using
Rocket Flare to gain vision.
*
Hookshot lets Clockwerk close the gap to Drow Ranger, disabling her Marksmanship bonus.
*
Power Cogs and
Battery Assault keep Drow Ranger from escaping.
* Power Cogs and Battery Assault also keep Drow Ranger close, nullifying Marksmanship.
Additional:
* Getting trapped in Power Cogs usually means the end for Drow Ranger.
* Even if he is
Doomed, Wraith King can tear down Doom with physical attacks, and can still reincarnate as long as it is off-cooldown.
Additional:
* Wraith King has three passive abilities and only a single active ability, so Doom does not hinder him significantly.
* Doom expires upon death, so it is effectively removed after
Reincarnation activates.
* Waning Rift's silence is almost completely worthless against Wraith King, due to him having only 1 active ability.
* Wraith King's only active ability,
Wraithfire Blast, is strong against Puck if it hits, because it applies a damage over time on top of stunning and doing impact damage, disabling Puck for a while, and Blink Dagger for even longer. It is very important to avoid getting hit by this spell when playing against Wraith King.
* Even if Puck succeeds to burst down Wraith King,
Reincarnation will ensure that Wraith King can fight back against him while leaving Puck exhausted and nearly unable to defend itself against Wraith King. And to make things worse, Puck is not a common
Diffusal Blade nor
Disperser wielder to counter this problem at all.
* Even if Wraith King dies after Magnus disables him, Magnus' entire team will be slowed and vulnerable for counter-initiation.
* Clockwerk's long range initiation and catch makes it incredibly difficult for Nature's Prophet to split push and show on the map alone.
*
Rocket Flare can be used to scout Nature's Prophet if he is hiding in the forest, and can provide vision inside of Sprout.
* Wraith King is not afraid to walk into mines, whenever he goes with his Reincarnation ready.
Additional:
* Wraith King's skeletons from
Vampiric Spirit keeps the choke points and rune spawns safe from Proximity Mines.
* Wraith King is not afraid to go into a field of Proximity Mines, wherever he goes as long as
Reincarnation is off cooldown .
*
Battery Assault's continuous mini-stun makes it hard for Elder Titan to cast his spells due to his poor cast animation.
* Elder Titan's channelling with Echo Stomp makes a good setup for
Hookshot if timed correctly.
* Heroes with nukes that can jump her:
Clockwerk,
Snapfire,
Spirit Breaker,
Techies
* Heroes with long cast animations can be continuously interrupted by Battery Assault:
Centaur Warrunner,
Jakiro,
Leshrac,
Naga Siren,
Underlord.
Additional:
* Clockwerk naturally builds
Blade Mail, reflecting Leshrac's high magic damage output back at him.
*
Power Cogs will prevent Leshrac from reaching Clockwerk's team and dealing large AOE damage to them.
* Power Cogs will also keep Leshrac close, wasting his Diabolic Edict on just Clockwerk.
*
Battery Assault interrupts Leshrac's long cast times of Split Earth and Lightning Storm.
* Heroes with both illusions and summons, for Io has nothing to deal with multiple enemies at once outside from Spirits's weak area-of-effect:
Beastmaster,
Broodmother,
Chaos Knight,
Lycan,
Naga Siren,
Nature's Prophet,
Phantom Lancer,
Shadow Shaman,
Terrorblade,
Visage,
Warlock,
Wraith King.
* Durable heroes can stand against Tusk during 1v1:
Axe,
Dragon Knight,
Night Stalker,
Centaur Warrunner,
Wraith King and more.
* Due to Tiny's non-existent agility gain, high physical damage heroes are more effective against him (
Clinkz,
Templar Assassin,
Ursa,
Wraith King etc).
* Heroes that are naturally hard to gank, ranging from beefy tanks like
Abaddon and
Wraith King to heroes with quick escape mechanisms like
Anti-Mage and
Storm Spirit are also undesirable targets for a lone, roaming Bounty Hunter to scout out and initiate on.
* Heroes with long range abilities are also able to touch Zeus, such as
Clockwerk,
Kunkka,
Puck,
Skywrath Mage,
Spirit Breaker,
Tusk and others.
* Heroes with long cast animations can be continuously interrupted by Battery Assault:
Centaur Warrunner,
Jakiro,
Leshrac,
Naga Siren,
Underlord.
Additional:
*
Battery Assault easily interrupts Centaur Warrunner due to his poor cast animation.
*
Power Cogs can negate Stampede.
* Heroes who rely on passive abilities and attacks, such as
Drow Ranger,
Wraith King, and
Lone Druid, can render Silencer useless. But remember that a smart Silencer will most likely buy
Silver Edge to counter this if he is played as carry.
* Heroes with high burst damage and
Black King Bar can take down Dark Willow quickly:
Phantom Assassin,
Sven,
Wraith King
* Heroes with illusions and summons can be hard for Phantom Assassin to deal with, as she lacks any AoE abilities to deal with them without items:
Broodmother,
Phantom Lancer,
Chaos Knight,
Lycan,
Naga Siren,
Shadow Shaman,
Visage,
Nature's Prophet,
Terrorblade,
Warlock,
Wraith King.
* Heroes who can stop Axe from getting close will severely inhibit his presence in fights:
Bristleback,
Crystal Maiden,
Batrider,
Arc Warden,
Winter Wyvern,
Clockwerk
* Side lanes with disables will greatly reduce the likeliness Void Spirit will be willing to rotate:
Sven,
Tiny,
Wraith King,
Ogre Magi.
* Heroes who can stun Sven even with an activated
Black King Bar can be an issue:
Clockwerk,
Beastmaster.
* Heroes who rely on basic attacks will suffer from Laser:
Phantom Assassin,
Wraith King,
Huskar.
* Clockwerk can easily catch a split pushing Tinker with his
Hookshot and prevent him from escaping with
Power Cogs and
Battery Assault. Clockwerk can also find a Tinker hiding in trees with his
Rocket Flare.
* Clockwerk usually buys a
Blade Mail, which does lots of damage to Tinker if he gets hit by his abilities (especially March of the Machines).
Additional:
* Rocket Flare can find Tinker if he blinks into the treeline, and Hookshot will prevent him from teleporting out.
* Battery Assault makes Tinker unable to
Rearm by stunning him repeatedly.
*
Skywrath Mage's
Mystic Flare can deal huge damage to Clockwerk inside his Power Cogs.
* In the early-mid game, Skywrath consistently needs to use his entire mana pool to kill a hero, but Wraith King's
Reincarnation allows him to finish off Skywrath after the first death, as Skywrath Mage will have likely expended all his mana.
* Melee heroes with low mobility can be kited and killed by Viper:
Treant Protector,
Kunkka,
Alchemist,
Troll Warlord,
Wraith King,
Tiny,
Sven.
* Viper's
Nethertoxin cannot disable
Reincarnation, which could put him in disadvantage against Wraith King if his whole team is with him.
* In addition, Viper doesn't like buying
Diffusal Blade, which is the only item that can help him against Wraith King.
* Wraith King's high burst damage allows him to kill Viper before being killed.
* Heroes who are reliant on physical damage will be nullified by Decrepify:
Riki,
Wraith King,
Juggernaut.
* Clockwerk loves to
Hookshot low health, immobile targets like Pugna.
* Pugna's Life Drain gets immediately and repeatedly (if an
Aghanim's Scepter was purchased) cancelled due to
Battery Assault, especially if Pugna is trapped inside
Power Cogs.
* Clockwerk also loves to build
Blade Mail, which will deal more damage to Pugna than Clockwerk due to Pugna's low health pool.
* Finally, both
Hookshot and
Rocket Flare can allow him to finish off Pugna out of range of his Nether Ward.
Additional:
* Pugna's squishiness and lack of mobility make him easy prey for a Hookshot initiation.
* Clockwerk's high health, low mana costs, and lack of reliance on Blink Dagger make
Nether Ward ineffective.
* Battery Assault shuts down
Aghanim's Scepter upgraded
Life Drain, as the repeated ministuns prevent Pugna from channeling for an extended length of time.
* Heroes who rely on physical damage are easily negated by Ghost Shroud:
Phantom Assassin,
Wraith King,
Juggernaut.
* Using Reaper's Scythe against Wraith King is a bad idea for Necrophos as his Reincarnation can waste it. And when upgraded with
Aghanim's Scepter it can delay the deaths of allies.
Additional:
*
Reaper's Scythe can't kill Wraith King while Reincarnation is off cooldown
* In the laning stage Vampiric Spirit can out-heal the slow {tooltip:DoT|Damage over Time} from
Heartstopper Aura.
*
Meepo has a better advantage in farm with
Divided We Stand, as well as having a higher attack speed due to his tendency to build items that give attributes. In addition, Wraithfire Blast stuns only one target, and choosing to engage one Meepo will most certainly mean engaging them all.
* Because only one clone needs to be killed in order to kill Meepo, heroes that excel at singling out enemies can also be a detriment to him, such as
Batrider,
Beastmaster,
Pudge and
Clockwerk.
* Wraith King has no ability to destroy trees from
Tree Dance.
* Monkey King tends to get
Diffusal Blade, leaving Wraith King no mana to reincarnate unless Wraith King has his Aghanim's Shard.
* A reincarnated Wraith King is an ideal target for
Wukong's Command.
* Power Cogs pushes Monkey King out of
Wukong's Command, ending his ultimate.
* Rocket Flare allows Clockwerk to scout Monkey King in the trees, and chase him with Hookshot.
* Melee heroes who may struggle to get close to Sniper:
Wraith King,
Kunkka,
Doom,
Tidehunter,
Underlord,
Troll Warlord, and etc.
* Heroes who can close the gap are the biggest nightmare for the Sniper who wants to keep his distance:
Spirit Breaker,
Clockwerk and
Tusk being the most classic examples because they don't require any item to do it.
Additional:
* Clockwerk is also the least optimal target for Sniper to attack in a teamfight, although more experienced players will rarely make this mistake.
* With no mobility or disable skills, getting trapped in Power Cogs is a death sentence for Sniper.
*
Wraith King,
Medusa,
Storm Spirit and other mana dependent heroes will have diminished impact on a fight if they survive Fiend's Grip due to its mana steal.
* Heroes with illusions and summons can swarm and overwhelm Bane, who has no area abilities to deal with them outside from
Aghanim's Shard upgraded
Brain Sap:
Broodmother,
Chaos Knight,
Naga Siren,
Nature's Prophet,
Phantom Lancer,
Terrorblade,
Visage,
Warlock,
Wraith King.
* Heroes who are entirely reliant on dealing physical damage and/or have very little to no area-of-effect abilities will make Underlord tickle and will have no effect against him thanks to his
Atrophy Aura, and will also be unable to ambush Underlord and his team if Underlord chooses to use
Fiend's Gate to get to a designated point of the map:
Phantom Assassin,
Terrorblade,
Troll Warlord,
Drow Ranger,
Phantom Lancer,
Chaos Knight,
Sven,
Wraith King,
Bounty Hunter,
Alchemist,
Templar Assassin,
Nyx Assassin,
Bane.
* Heroes with long cast animations can be continuously interrupted by Battery Assault:
Centaur Warrunner,
Jakiro,
Leshrac,
Naga Siren,
Underlord.
* A hero that
Rubick cannot reliably kill in most cases,
Wraith King is deceptively vulnerable to
Rubick in teamfights.
*
Rubick can kite
Wraith King by casting
Telekinesis should
Rubick stays alive after first wave of skirmishes.
* {{A:Fade Bolt|Rubick} negates damage from
Wraith King's skeletons.
*
Wraithfire Blast is a spell very easy to stolen even for new Rubick players if
Wraith King is on the other side.
* A 2 second stun with a 8 second cooldown (6 second with Rubick's Level 15 talent -25% Stolen Spells Cooldown, as of 7.31c) is already far enough to lockdown Wraith King to a crawl, as he does not have much mobility on his own and can be easily targeted.
*
Reincarnation may sound insurmountable, but the extra 3 second delay already grant about half the cooldown duration for a stolen
Wraithfire Blast.
* Rubick has sufficient mana pool to cast
Wraithfire Blast multiple times.
* Although not the best option,
Vampiric Spirit can be casted after Rubick gained enough last hits to summon skeletons for pushing and farming.
* Wraith King abilities are mostly passive making
Spell Steal meaningless.
* This can also mean that Rubick's Spell Steal used on Wraith King guarantees him a stun spell.
* Rubick's lack of mobility & low health pool is easily tear down by Wraith King physical attacks.
* Jakiro's area-of-effect abilities make him strong against heroes who rely on illusions and summons:
Terrorblade,
Naga Siren
Chaos Knight,
Phantom Lancer,
Broodmother,
Nature's Prophet,
Lycan,
Wraith King,
Visage.
* Heroes with long cast animations can be continuously interrupted by Battery Assault:
Centaur Warrunner,
Jakiro,
Leshrac,
Naga Siren,
Underlord.
Additional:
*
Battery Assault prevents Jakiro from casting spells as all his spells have very long cast times.
* Jakiro is also an easy target for Clockwerk's Hookshot + Power Cogs combo, as he has little mobility and no escape without items.
* Alternatively, if the enemy Clockwerk traps one of his own allies or Jakiro's allies in the cogs, it gives Jakiro an ideal setup to punish Clockwerk and his ally or to save Jakiro's ally, respectively.
* Heroes with summons and illusions such as
Broodmother and
Naga Siren, are ill-suited for Wraith King to fight, as he has no source of waveclear.
* Heroes with long cast animations can be continuously interrupted by Battery Assault:
Centaur Warrunner,
Jakiro,
Leshrac,
Naga Siren,
Underlord.
To start select enemy heroes in the field above. It's intended to be used with multiple heroes. The more enemy heroes you provide the better results you will get.
This website was made to help you in pick stage of online game Dota 2. It calculates rating for each possible counterpicks based on tips from web-based database made up entirely of user contributions Dota 2 wiki.
You will get the list of recommended hero counters with a list of tips written by Dota 2 wiki contributors explaining why it's good against the particular hero. In comparison to other similar websites, which show only rating based on average hero win rate from dotabuff or similar service.
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Wraith King
* Mana Break quickly eats away at Wraith King's small mana pool, preventing
Reincarnation from triggering.
Blink Dagger, Wraith King is easily kited by Blink.
Mana Break can prevent Wraith King from reincarnating unless Wraith King has his Aghanim's Shard that removes the mana cost from Reincarnation.
Manta Style, his mana burning will triple because illusions can also use
Mana Break.
Blink or reflect it back with
Counterspell.
* Wraith King has no innate mobility. Even with
* Anti-Mage can farm much more quickly than Wraith King, allowing Anti-Mage to overpower Wraith King once a significant farm advantage is established.
Additional:
*
* With
* Wraithfire Blast is quite predictable, and if Anti-Mage can react fast enough, he will be able to disjoint it with
Clockwerk
* Anti-Mage can Blink into or out of
Power Cogs, negating Clockwerk's initiation and bypassing his defenses.
Blink out of Power Cogs, escaping any ganking or initiation attempts.
Mana Break depletes Clockwerk's much-needed mana.
Counterspell makes Clockwerk's very low damage output only tickle Anti-Mage.
Additional:
* Anti-Mage can easily
*
*